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Would some Developer please show how MMORPGs should be done!
The Pub at MMORPG.COM « General Discussion 5/10/11 3:31:14 PM
Originally posted by elocke I'm sorry, but I'd rather not force myself to do 300 boring quests to get to the 10 or so good ones. I'd much rather just have more than one way to level up, or a way that encourages socializing, and do quests when I want a fun interesting quest! Is that really so hard to understand? |
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Originally posted by Cik_Asalin Yup, that's more or less correct. Games with PvEvP once existed in grand fashion, but real MMOs have fallen out of favor because big companies think its only worth their time to make WoW clones, then wonder why their stocks fall and their games fail. Eventually we'll get a company smart enough to aim for the core MMORPG demographic and do it right, but until then... I mean look at Vanguard, hardcore MMO aimed at the core MMO gamer demographic, pulled in 300-400k sales on its FIRST DAY, RIGHT BEHIND the launch of WoW's first expansion (which had been advertised for like 6 months). Problem with Vanguard was that it tried to do too much and was forced to launch too early, but it proved the market for hardcore MMOs is still there, you just have to budget and aim accordingly. |
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Why do we always have to be the hero
The Pub at MMORPG.COM « General Discussion 5/10/11 3:26:58 PM
Originally posted by GreenHell This. |
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Does instanced PvP kill open world PvP?
The Pub at MMORPG.COM « General Discussion 5/10/11 3:23:06 PM
Originally posted by Vhaln This. Nice DAoC avatar, us old DAoC players know this for truth ;) If done properly, like DAoC battlegrounds, they don't ruin things. DAoC Battlegrounds weren't "instances" so much as locked out zones. Any number of players could go in them, and they were persistant, no stupid rounds or resets or anything like that, but it was only open from players 20-24, or 25-29, or 30-36, ect ect. It was a way of previewing people for big boy RvR. You could even level up in these battlegrounds if you wanted to. Once you hit level 50, you had the Frontier, and no more battlegrounds. But some people liked the BGs they just kept an alt at that level and stayed there. You have to find the right balance. There were MUCH better rewards for doing RvR than Battlegrounds. But battlegrounds were easier to just jump into and play by yourself or with a small group. RvR you had to deal with hundreds of enemies sometimes. |
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Call of Duty: Modern Warfare 3 Cribbing From Battlefield Series?
General Gaming « General Discussion 5/10/11 3:18:27 PM
Ah I see, so it isn't just Blizzard that can't come up with an idea by themselves, its all of Activision.
I think CoD is a horribly balanced shooter all around so I don't care. Granted, the programming in the Battlefield series is notoriously bad, the gameplay redeems it somewhat, but.. |
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Other MMOs don't touch WoW. Age touches WoW. WoW exists in its own bubble, when are people going to realize that? How did Rift, a game identical to WoW, pull people from WoW? Most people that play WoW don't even know there's an MMO market. |
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Originally posted by whilan That is the dumbest gameplay thing I've ever heard... I mean, even Pokemon had day and night cycles... good lord. Might as well just call this a singleplayer game if they're going to let the "storyline" impact the virtual world that much. |
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Why do we always have to be the hero
The Pub at MMORPG.COM « General Discussion 5/10/11 2:54:31 AM
Originally posted by Grahor Then this genre isn't for you. There are already a ton of games that do what you want. Go play Diablo, or Torchwhatever, and all this coop RPGs that exist. MMORPGs were about living in an immersive virtual world. Not being the hero of a singleplayer story arc with a chat box fused on. |
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Originally posted by Axehilt Uhh, what? EverQuest, Ultima Online, Dark Age of Camelot, Asheron's Call, Star Wars Galaxies, Eve Online would all like a word with you. And Darkfall and Fallen Earth have grown with time. Rift doesn't lack content as a reason for its bleeding subs. It lacks unique gameplay. People aren't bored due to lack of content. They're bored because all the content that exists they've already done in previous games. |
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Originally posted by Axehilt The core has mostly left the genre or "settled" and given up hope that something better will come along. Out of the 9 real life friends that played DAoC with me, all but 3 have quit MMOs. They are now playing, Darkfall, Eve, and one gave up and just plays LotRO waiting for something good to come out (his words). |
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Originally posted by Neoptolemus Except that no one used that ambition, and MMOs have less and less features as they go along. MMos were more ambitious with small teams and limited funds. They didn't need 5 million subs to make their money back. I can see almost no good effects from becoming "mainstream". Non MMO gamers now attract the interest of MMO companies, and the core MMO gamers get nothing, and the non MMO gamers just get the same thing over and over. |
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Would some Developer please show how MMORPGs should be done!
The Pub at MMORPG.COM « General Discussion 5/10/11 2:41:20 AM
Originally posted by ste2000 God no. The WoW system of leveling is the most boring system to date. Do you seriously enjoy running from hub to hub by yourself following a dotted line to get 5 wolf tails over and over again? I'd rather have an immersive world where the quests were something to get excited about, and a game that encouraged people to group up and explore. I can't get into ANY MMOs these days because they all have the same bs "walk up to the guy with the glowing mark over his head, click yes, follow to waypoint on map, kill 5 things, come back until level 50". It's monotonous, its anti social, its uninspired, it's boring. |
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Would some Developer please show how MMORPGs should be done!
The Pub at MMORPG.COM « General Discussion 5/10/11 2:38:01 AM
Originally posted by kjempff Uhhh...what? EQ brought a lot of new ideas to the table because it was the first 3D MMO. WoW brought a grand total of 0 new inventions and ideas to the table. Sorry.
And no, MMOs of the past didn't copy EQ, they either did something completely different (SWG, AC) or heavily built upon it and created something entirely new and never before seen (DAoC). And guess what, they were successful for it, and grew over time. |
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Would some Developer please show how MMORPGs should be done!
The Pub at MMORPG.COM « General Discussion 5/10/11 2:36:10 AM
Originally posted by UnleadedRev To be honest, it doesn't take someone to really think about it. It just takes someone 2 minutes of playing the game. Same UI even. |
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Originally posted by Nobadeeftw Yup. MMORPGs aren't really MMOs anymore, because online games aren't aimed at MMORPG gamers, they're aimed at casual folks that enjoy WoW and all those minigame arcade-y online time wasters. It's mainstream, so they appeal to the widest margin of people possible. There are more people out there that want simple time wasters than deep innovative social virtual worlds. |
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Originally posted by jpnz Who was talking about sandbox games? I was just talking about the MMO Golden Age. It had a lot more than one kind of game. And I didn't say anything regarding hating WoW players and other non MMO gamers. I simply resent the companies for not making MMORPGs for the core audience now. If those games were still being made by big companies, I'd be fine, there'd be something for everyone. Currently, that's not the case. MO is a pile of junk, Eve is 8 years old, and I never quite got into Ryzom considering how often its shut down and brought back different. |
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This game is not an MMO. Nor is it really Age of Empires. It has the worst features of both.
Or rather, it has bare bones AoE gameplay, layered with RPG gameplay that ruins balance and keeps you from playing with your friends. It's not worth wasting time on if you like Age of Empires. Its singleplayer "quests" are about 100 times worse than the campaigns with dialogue and cut scenes in old AoE games, and its mutliplayer is beyond broken. It's AoE + a grind. There's nothing MMORPG about this other than a few RPG elements. There's no virtual world, you never play with more than about 4 other people. If people are calling this an MMO than I guess its safe to say any game with a grind and RPG mechanics is now called an MMO. Oh, have we fallen so far? |
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Originally posted by Nobadeeftw Remember when MMORPGs used to reach their peak like, 2-3 years after launch? Man, the genre was good times back before 2004. |
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Originally posted by Maaku It gave you Warcraft with less features? |
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That's what happens when a game releases with the exact same gameplay, features, flaws, and UI of a game that was boring and outdated 6 years ago when it released. |
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