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10/09/08 12:10 PM
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Viewed 831, Replies 44
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Originally posted by DeaconX
I totally agree, but one minor correction. The term "Old Republic" isn't JUST the Clone Wars. The Old Republic lasted for many thousands of years. The Clone Wars were actually near the decline and eventual downfall of the Old Republic era - when Palpatine became 'the Emperor', turning it into the Galactic Empire. The NEW REPUBLIC happened after the Empire is overthrown by the REBEL ALLIANCE which was started by old Republic loyalists. Useless info hurra, hehe Nah, this I know. What I meant to point out was that the game that will take over for SWG will be set during the Clone Wars era, if not specifically the clone wars, then at least the Prequel movies. |
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10/09/08 11:48 AM
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Viewed 599, Replies 27
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Originally posted by ghoul31
He said he is content being prey. And he will be prey a lot. You seem to be under the false assumption that this game will be nothing but a nonstop gank fest. Reality makes this fact of yours seem false. Neither of us know how much ganking there will be in Darkfall, and no one seriously following the game (as the OP surely is) pretends they won't die. But to be prey a lot? Do you realize how difficult the life of an outlaw is going to be? Or do you just assume you'll be freely killing everyone you see and no one will ever stop you? |
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10/09/08 11:45 AM
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Viewed 3002, Replies 95
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If this was a PvE scentric game like WoW, I could see your point. In Vanguard, leveling speed was slow slow slow, in line with the old style MMOs, but it has since been increased to make it easier. The normal fanbase does not like this and wanted it slow, so yes its a bit of a joke.
Warhammer however, is the spiritual successor to Dark Age of Camelot. In DAoC, leveling was long and painful, one of the hardest grinds in memory for me. The problem with this was PvE wasn't the focus of the game, so you forced people down this grueling grind treadmill before they could get to the fun part of the game, level 50 RvR. Mythic has learned from their mistakes and made it so that not only is leveling not a huge chore, but you can do it while RvRing (an addition they made to Camelot that proved quite popular).
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10/09/08 11:41 AM
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Viewed 831, Replies 44
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KotoR 3 won't be a full fledged MMORPG. It'll have MMO elements, but when you think about it, KotOR, while being an awesome single player game, wouldn't make a great MMO.
I don't understand these people who think that if a game is fun singleplayer, then it must have a multiplayer to make it even more awesome! They use the same logic with Elder Scrolls, which would suck as an MMO. As for the next Star Wars MMO, its supposed to be set in the Old Republic, yes, but by Old Republic, they mean Clone Wars era. That's not to say this KotOR MMO isn't coming out, but its not the SWG successor. |
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10/09/08 11:38 AM
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Viewed 431, Replies 26
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The game is dead. Fundamentally flawed in so many ways. So much of the game that was promised still isn't even there. Not to mention its still overinstanced, and still a theme park game. Patches to fix performance won't fix it. Performance didn't kill the game, develop lies did. And so they have fallen from 1,000,000 to under 150,000 |
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10/08/08 8:45 AM
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Viewed 336, Replies 30
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Originally posted by happyclappy
Only game I know of with great underwater content are Dark Age of Camelot and EverQuest, not sure about EQ. GRRR why have MMOs REGRESSED?! |
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10/08/08 8:18 AM
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Viewed 336, Replies 30
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Originally posted by erandur
Darkfall and GW2 aren't released yet... :)
A fact I know all too well. Though GWs isn't even an MMO, I don't have high hopes at all for GW2. Darkfall is really the only quality product on the horizon. If it can deliver. |
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10/08/08 8:12 AM
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Viewed 336, Replies 30
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Honestly, only game out there right now that really fits that is Vanguard. |
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10/08/08 8:07 AM
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Viewed 611, Replies 29
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Originally posted by fugue14
For the record, Vanguard has like... hmm 16+ races? You mentioned none of the others. Good job at being a troll. Also, this is just typical of fantasy, like others said, blame Tolkien for being such a genius and trend setter. |
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10/08/08 7:55 AM
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Viewed 336, Replies 30
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Originally posted by Suvroc
Whats really sad is that games just 4 years ago used to cover almost all of these points. MMOs have fallen so so far. Keep your eyes on Darkfall, its essentially one of the last quality MMOs of the old style to be coming out. |
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10/07/08 10:30 PM
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Viewed 1763, Replies 112
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Originally posted by TenSpotting
So much wrong with that one little block of text. The U.S. represents only about half of their fans, a little more than half actually, based on several polls, and the worst econemy ever? Give me a break, come back to me when we are at Great Depression level. The "generic combat system" is lighyears ahead of any current combat system in an MMO, and the "dated graphics" you're talking about was one raw footage video at medium low settings. Fail more troll. I guess the vaportrolls that haven't coverted have just turned into "Well... it exists... but... it'll suck!" |
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10/04/08 11:10 AM
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Viewed 1516, Replies 107
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Originally posted by Death1942 EVE has 300,000 players on one server. You...are an idiot. |
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10/02/08 9:51 AM
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Viewed 1121, Replies 41
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Originally posted by jadan2000 Haha the combos can hardly go down any further. Just more and more influence from WoW kiddies on the market. The game when it hit closed beta had 8 directional attacks, but the l33t WoW kiddie raider guilds couldn't handle game mechanics that actually had you think about something, so they nerfed it to 3. |
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10/02/08 2:04 AM
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Viewed 2422, Replies 121
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Originally posted by Pontifus
I hear this often, so I'm going to take a moment to respond to this opinion in general. In his most famous critical essay, T. S. Eliot hit the nail on the head when he described new works of literature as new takes on what came before. Eliot was a smart man. Most art works like this; you can't make something out of nothing. WoW being a descendant of the Everquest school doesn't mean it's a ripoff. It's simply the logical next step in a natural process of artistic development. EQ being the popular Western MMO of the time, it's no surprise that Blizzard chose it as a source of inspiration. WoW is also called "extremely shallow" in the quoted post. I submit that any work of art is only as shallow or as deep as people allow it to be; there's no such thing as inherent depth. If you take the time to invesitage a narrative, it becomes deep for your investigation. If even one person finds depth in WoW, then, by God, there's depth in WoW. And if you feel the urge to argue, at this point, that video games aren't art, then what are you doing here? Also, I'll ask that you all don't brand me a "fanboi" for two reasons: 1. I don't play WoW (though I used to), and 2. in standard written English, "boy" is spelled with a Y, not an I, so if you have to call me something, call me a "fanboy," if you don't mind. A pretentious literature student I may be, but I'm no mindless fan; I'm too wary of value judgments for that. While what you say is valid, that is literature. All stories have already been told, so they say, its just how you spin it and dress it up, what the characters are like. That's literature. In literature you can create depth where none was ever intended. You can take a childrens novel and fill it with hidden meanings. You can take J.R.R Tolkien's works, and pretend it is filled with alegory and Hitler references, despite direct statements from the author proving that false. In games... you cannot take a shallow game and "create" features. You can roleplay, and make the world have more depth, inside your head. But the game itself will not become any more complex. WoW was not an evolution in the genre, it was a streamlining of it. Most games that came out after EverQuest mirrored it in a way, taking popular game mechanics that had been around since pen and paper games of the past, but there are usually new draws. In DAoC, the PvE was almost exactly like EverQuest, though a little simpler. The RvR on the other hand (that it invented) was nothing before seen in a game. WoW doesn't have that. WoW does not have a single feature that is new or unique. All it has are features from other games made easy and simple for the Myspace and Xbox generation of gamers. No challenge, no depth, no difficulty, no risk vs reward, no real community, no penalty for messing up. Its just instant gratification. Most old gamers don't like that. The new gamers that WoW attracted (many of which, don't even know the MMO genre exists outside of WoW) don't care that they are missing out on deeper and potentially more rewarding experiences. Ignorance is bliss. They are happy with their WoW. The rest of us are not. I played WoW for 4 hours before never logging in again because I had done it all before, and better, in older games. WoW was old when it came out 4 years ago. What makes anyone think I will enjoy a game that is exactly like it (IE, every major MMO WoW, with some exceptions like WAR(though it is very similar in some regards) and EVE) I want something different, or at least something deep. |
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10/02/08 1:33 AM
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Viewed 2422, Replies 121
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Its because the game is an extremely shallow rip off of all the games that came before it. Not a single unique features on its list, not a single innovation. It did extremely well because it was extremely simple and marketed at people who had never played (better/harder) MMOs before. Some people just want a casual game, thats fine, but it created a wave of blathering idiots that thought everything should be like WoW and that it was the Second Coming in game form, when in reality, it is nothing special. Just a well polished game of simplified tried and true methods. And its success caused all other MMOs (save maybe one or two) to copy it directly, and thus we have mass stagnation and dumbing down of the market, resulting in crappy games. |
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10/01/08 4:15 PM
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Viewed 1439, Replies 68
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Originally posted by Blodpls Aventurine has always claimed that while funds weren't limitless, they had deep pockets, and nothing was forcing them out the door. |
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10/01/08 4:14 PM
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Viewed 1439, Replies 68
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Originally posted by Polarization
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10/01/08 3:22 PM
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Viewed 1439, Replies 68
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Originally posted by Xris375
Word of mouth. Were you unaware that when the video came out the number of members on the forum almost doubled? Now its even higher. Its gone from 60k to about 120k, and how many do you think registered for beta? :) |
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10/01/08 3:14 PM
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Viewed 821, Replies 36
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Originally posted by zymurgeist You realize that is all poorly managed network lag, yes? That doesn't really have much to do with instancing. Most of the "unique" features mentioned that have "never before" been in MMOs would not harm the game network wise, they'd harm the game while people try to process on their own personal computers. Seeing as massives worlds like EQ, DAoC, and, even better example, Vanguard manage fine without instancing and the numerous other gameplay limiting "features" implemented over the years. The real network killer that I can see coming along would be the twitch combat, no idea how they're going to pull that off. |
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10/01/08 10:59 AM
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Viewed 821, Replies 36
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Originally posted by roodbwoy
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