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All Posts by Storman1977

All Posts by Storman1977

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199 posts found

As lame and imperfect as it is, DDO for me. Been there 8+ years now. Just keep coming back to it. I've tried the WoW killers and hot newness that was supposed to usurp all others...and they just didn't feel like home.

edit- Just the guild I'm in and all the other friends I've made over the years.

Dungeons & Dragons

Any setting. Keep the character customization from DDO but add an upgraded graphics engine and middleware. Also, add in some sandbox elements (the premise of D&D doesn't really lend itself to full sandbox). But allow homesteads and keeps. Maybe some non-combat character classes to add to economy (smiths, weavers, farmers, miners, you get the idea). Just somethings to keep it from being 100% scripted. As someone said, not everyone is going to be a hero.

DDO is a solid game for what you're looking for. A lot of under the hood customization options (visuals are a bit limited, but not horrid). Decent f2p options, but definitely geared more towards those that spend a little. If you don't go for fluff items, the majority of the game can be unlocked with what you earn in game with enough patience. Only a handful of quests that can't be solo completed, let alone duo completed. You can create a guild of two and work towards some nice guild bonuses as well. Or, join an existing guild and reap the benefits. I'd suggest Sarlona server. And a good understanding guild for duo play is League of Extraordinary Ham.

So far, I must say that it seems to be more a success on these forums than I would have thought. Given the, seemingly, pessimistic and contrary nature of many here; I'm quite surprised by the mostly positive response. Hopefully this bodes well for the game. It's not my cup of tea right now, but maybe in a few months

[quote]Then where do you think all these 5 million beta accounts are coming from?    Other MMO games?   I don't think even half of those players are MMO gamers, and think most of them are ES fans, why do you think after one year, the game is looking more and more like Skyrim,  why do you think they forced ESO to put in all the features  of skyrim like first person view ect.[/b][/quote]

There are a lot of testers that are like me. Sign up to test anything and everything. I want to see whats coming and have my hand in it as early as possible. I sign up for alpha testing, even. It's people who are interested in the industry and like the idea of having (a little) influence on the games design and mechanics. There are others who have an earnest interest in game development. The more tests I get into, the greater the possibility of being listened to and developing connections in the industry, which increasing the chances of someone taking me seriously when I pitch my own game ideas. It's a very small chance, but one that is open to me and has little cost for the return I get. And, at the very least, I get to see what's new.

I think 8-10 weeks more dev time would make this game great...of course that time frame is completely arbitrary since I've never made a game. It just seems like it needs more time in the over before its ready to serve the masses.

I've decided to take a wait and see approach to the game. I was really excited. But, after two beta weekends and only a couple of weeks until launch, I'm going to hold off for a couple of months. It's not a bad game by any means. I just think it needs a couple of more months of dev time.

Here's my encounter list so far-

-Client crashing when closing a dialogue box
-Screen flickering when choosing different dialogue options
-Interface freezing when trying to use vendors
-Client crashing when completing vendor transaction (and losing both currency and items bought/sold)
-Engaged mobs teleporting to player rez point after player death (happened twice so far)
-Client crash when joining a group (once so far)
-Interface freezing at quest completion

What about games that have an in app store for purchases, but the currency to spend in the store can be earned, in app, without any real currency used (DDO, LoTRO)?

I would go ahead and upgrade your PSU. You're upgrading three plus generations of gear here. The power consumption is going to be increased. I think it would be worth it to do the minimum recommended PSU...after all, it is recommended for a reason.

DDO seems to avoid the majority of the loud, rude player base somehow. There was a brief episode of their being in game when it first went to the f2p/sub hybrid system. But, the /squelch feature covering voice chat as well as typed led to them losing their audience rather quickly.

Norse, you're trying to take something as subjective as personal experience with a genre of game, and set an ambassador for the players from that. And it comes off as an elitist, "I spend x money and y time so I know better than you" punk post. My experiences with games are going to be different than yours. or Quizzicals. or Loks. Yet, you're trying to set your experience as being the one that should be the benchmark upon which the industry bases its decisions. Delusions of Grandeur much?

Not sure if this will help. Doesn't seem to make sense to me either, but when I upgraded from a 1080 monitor to an 1152 (not really a huge jump, I know), my PC wouldn't recognize the new resolution until I went and changed the aspect ratio and refresh rate. My old monitor was a 16:9 x 60 hrz just like my new, but fidgeting with those setting, just briefly, opened up the increased resolution option.

The thing is, it's a self solving problem, really.  If you're grouped with someone who can't tell his ass from a hole in the ground about his character, it's going to be obvious.  And if it isn't obvious, then you're not better than he.

The moment for me that will forever stand out is from Dungeons & Dragons Online. Running Vault of Night pt. 3: Jungles of Khyber. There is a section where you face off against some beholders, with the possibility of a couple of rare mobs. Was playing cleric for an elite run with five guildies. A near wipe left me, at the bottom of the right side ramp, trying to stave off agro from a rare beholder and raise my fallen party. With their soulstones too far away, I was forced to try and sneak into range. Stealth is not my clerics strong suit. So, rare sees me and starts chasing me. I duck behind a pillar and raise one of my teammates. As the beholder comes around the pillar, I move to keep the pillar between the beholder and myself. This goes on for about five minutes, me playing "ring around the rosie" with a monster while raising and buffing my team....to die as soon as they attack him to get him off of me...gotta love rolling a 1

To me, there is no one best. There are different devs that are the best at certain aspects.

Like to me-

Turbine has the best designed dungeons. No two are identical. It's about the only aspect of MMO that Turbine excels in compared to the competition.

Blizzard for size and scope of the game world.

Trion for best polish (I didn't play at launch of RIFT, so no clue there)

Funcom for originality (and that only falls in line with TSW)

And a split between En Masse, Turbine, and Funcom for combat.


As I've not played GW2 and a host of other games, I can't speak to them. This is just based off of my experience

Easy solution for the Full Loot PVP crowd. Set a level barrier and a group modifier. You can only initiate combat on character(s) that are your level or higher. When in groups, the highest level character in the group dictates who the target can be and the group can have no more than a three to one advantage.

One big hit against Full Loot PVP is gear. If it is a PvP focused game, then the game economy needs to be based around crafting and trade, not loot from quests. This prevents a lot of the anger for the carebear players (myself included). If I just spent an hour or more clearing a dungeon for that one special shiny; I don't want john q ganker to come along when I exit the quest and have no resources left, and get an easy kill and take all the loot I just worked for. There is no risk v reward there.

All comes down to a simple philosophy - You are responsible for your own game experience.

If you are in a group with an idiot; what does that make you, when you decide to remain in the group with the idiot?

You complain that the player is too stupid/lazy/careless/inbred to farm the proper gear, yet you're too stupid/lazy/careless/inbred to leave the group and find/start another.

I game to have fun. If I'm in a group that I'm not having fun with, I leave. I may, or may not, give them an explanation. Point is, I take responsibility for my gaming experience. If you rely on others to have a fun gaming experience, you are going to spend a whole lot of time frustrated and angry.

The game has came into it own of late. Still not perfect, and probably blossomed too late for many regulars here at MMORPG.com. It is far more forgiving and solo friendly now, but a good group is worth it's weight it plat. I'm based on Sarlona and am an officer in The League of Extraordinary Ham. We're a mid sized, level 72 guild with a regular group of players. Feel free to drop by and ask anyone with a Ham tag any questions you have.

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