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All Posts by teakbois

All Posts by teakbois

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2122 posts found

Ironically, the one game that is closest (in tech, not implementation) to what you are asking for is WoW.  Because WoW is the only game that when you level through a zone that the zone changes based on your actions.  Theoretically they could use this phasing to do what you are asking.



Of course there is the issue that YOU can see what you have done, but no one else can.  So its far from a perfect solution, but they are the closest if they choose to ever take that route

Originally posted by VirusDancer
Originally posted by teakbois
 People (in general) dont want new things to do in the same zones, they want different zones.

Generally speaking, I'm not (in general) - so to speak.  Nothing quite screams that a game is a linear game and likely a rush to some repetitive endgame than rushing from new zone to new zone while forgetting all about the zones behind you.  Nothing quite says that nothing you do matters, like not seeing that anything you do matters.

No doubt there are a substantial group of players out there that just want new zones - they'll consume it like Coneheads on meth - then complain they need MOAR!

Personally, as one of those not (in general) folks - I'd rather have additional higher level content take me back to previous zones so that I can see an actual change...have a feeling that something mattered.

But yeah, I can totally see your point (in general)....

I think most people would be cool with this too, I certainly would.  But this whole train of thought is about levelling up, not max level.


It would be cool if Rift had mega-invasions, scaled down to whichever zone but would absolutely require a large amount of people not currently in the zone to converge on the zone.  In other words, just the zone's inhabitants wouldnt be enough.


But no game currently on the market has this sort of mechanic.  EQ2, GW2 and Rift have their mentoring systems, but its not remotely the same thing si what you are asking.  EQ1 probably came the closest with high level mobs in lower level zones you could go extract revenge on, and epic quests that frequently took you back to old zones.

Originally posted by GeezerGamer


Originally posted by Vorthanion
My problem with the game was the single path of progression.  Lack of multiple areas in the same level range, so that you could not only quest in different areas  within the same level range, but you could take a different path on an alternate character.


This is really no longer the case. Rift has developed several new leveling paths. You can go the traditional route and migrate from quest hub to quest hub. And Yes, the world is small with this regard, there are also options to level in PVP Warfronts. And Rift has also implemented Instant adventures. Where you get assigned to a public raid group and sent to a zone and are given random quests that you don't have to click on for anything. They are auto generated and they are auto completed as the group completes them. They go very fast. While this is still a work in progress, It's is not fully complete yet, There are a few gaps in the levels but you can use the mentor system to manually down level yourself when you want to or if you want to level with friends. You will level quickly, however if you do this from 1-50, it can get mind numbing, but it is great to break up the tasks and do a little zone quests, PVP leveling and IAs all in the mix.


The Instant Adventures dont really address the issue though.  People want a change of scenery.  IAs dont do that, you are still in the same zones.  And IAs are the only addition to the 1-49 game content wise, everything else is for 50+.  People (in general) dont want new things to do in the same zones, they want different zones.


You said 'several' new leveling paths.  And IAs are the only addition and even as you admitted they are a good break in between (I agree with this fully) but its not a new path, just more options in the same patch.



Originally posted by GeezerGamer


Originally posted by teakbois
Rift doesnt do anything quietly, Trion is perhaps the loudest dev company around.  


Rift technically is a good game.  If you enjoy carrot on a stick game play, Rift is your game.

If you are more into the RPG aspect, then Rift still lags behind games like EQ2 and even WoW.  Im not sure dimensions will be enough to right this (they need a racial overhaul for one).  The large, static walls of text where most of the games inhabitants are generic are not an interesting way to tell a story.  And the whole Guardians and Defiant hate each other -> they can become mercenaries -> they can group together in arbitray other factions -> they are cool with each other now is just silly.


It would be a lot easier to respect your opinion if it weren't for the fact that not one single positive thread in the Rift forum can ever go unpunished by you. Any poster who comes into Rift and praises the game is "corrected" and shot down by you. But what's worse is that you are the 1st one to get all up in anyone's grill when they criticize GW2. So, according to you, no one is allowed to be critical of GW2 in the GW2 forum, and at the same time, no one is allowed to come here and post favorably towards Rift without your "correction". How do you figure you get to do it both ways?

I can understand you don't like the racials, you aren't impressed with Dimensions you don't like quest hubs and you can't recognize the truce between factions. Don't get me wrong, I can see why you say what you do, and I have many gripes about the game myself, But it's hard to receive it when you state in such a way that Trion has already failed. and you know what's best for them. I think they are doing a good enough job thank you. In fact these changes will open up tremendous opportunities to make the community even bigger. All that aside, the very things you are criticizing Rift for are now under heavy fire in GW2. Namely PVP and questing.



WHy woulld I care if you respect my opinion?  In this post you have lied (I dont punish positive posts, and probably post in less than 10% of the ones that dont involve hyperbole).  I don't get up in people's grills when they criticize GW2.  Again, ill call out the hyperbole.  Ive actually stated NUMEROUS times GW2 isnt going to be for everyone. There is a difference between responding to a post claiming 'GW2's launch was a failure' and being one of the people that doesnt understand how someone is bored with GW2 and thinks it must be because they played too many hours or are 'playing it wrong'.  Its obvious you are seeing what you want to see, but fact check before trying to do a call out thread.  


But going on...I have never said I wasn't impressed by dimensions, in fact I have praised their concept before.  I don't like quest hubs?  Why are you making this shit up?  I have no issues with quest hubs at all.  


I suggest you stop making stuff, and put me on ignore.



they are adding a new raid, but this is a hardly a set of features to be excited about.  Improved group finder is something any other company would either patch overnight or do as a minor thing over next weeks maintenence.

Rift doesnt do anything quietly, Trion is perhaps the loudest dev company around.  

Rift technically is a good game.  If you enjoy carrot on a stick game play, Rift is your game.

If you are more into the RPG aspect, then Rift still lags behind games like EQ2 and even WoW.  Im not sure dimensions will be enough to right this (they need a racial overhaul for one).  The large, static walls of text where most of the games inhabitants are generic are not an interesting way to tell a story.  And the whole Guardians and Defiant hate each other -> they can become mercenaries -> they can group together in arbitray other factions -> they are cool with each other now is just silly.

Originally posted by tixylix

I love it when MMOs keep raising the level cap, it's pointless and it  help scares new players off.


The type of player who is put off by leveling to 95 is the type of player that isnt going to enjoy what EQ2 has to offer anyway.  EQ2 is no longer the top raiding game, thats fallen back to WoW.  But as far as leveling or atmosphere, its still near the top.

Originally posted by jusomdude

You can't remove a CC 1v1.

Regardless of this being incorrect, changes hsould NEVER, EVER be considered for the sake of 1v1.  In a game without open world PvP there is absolutely no justification to even consider 1v1 balance.

What is worth mentioning is that SWG was a buggy, horrible mess with zero semblence of any kind of balance.  It severely lacked content as well.  


However, it held around 300k subs before (probably) Lucas Arts NGE'd it.  The only other games to do that, in the region SWG was released in, are WoW and EQ1.  Thats it.  No other game had over 300k subs after year 2.  A third one got there later on, and that is EvE.


So there are 4 sustained MMORPGs above 300k users in the NA/EU region in the history of the genre.  2 of them are sandboxes, and one was a spectacular mess.


However, since the days of SWG and EvE (both released around same time I believe), there hasnt been a success.  For one, the things are too damn hard to code.  And then there is the PvP divide.  Probably 75% of people who want a sandbox absolutely despise the notion of open PvP being forced upon them, yet almost all the sandboxes developed since have had this. The open PvP makes sense for a sandbox, but its just not what the average person wants.  SWG handled the balance pretty well.

Originally posted by Fadedbomb

They do not have the monetary income of P2P titles, so the answer to your thread's title is no. I believe it'll probably be based on GW1's update schedule as that worked well for them for years.

Hey I am going to post something completely pulled out of my ass!!  And in fancy colors!


We don't know what kind of monetary income they have.  If enough people buy bag slots and dyes and such off the shop they could very well have the monetary income of other titles.  Sure, they wont get the $13 per person of a p2p, but if they get $5 per person and have 3 times the active player base of a game like Rift, well there you go.


We don't have any idea how things will settle.

EQ2 is 8 years old now, well past the time where you can significantly generate interest in a game.  Sadly, it was never the success it deserved during the KoS -> RoK era.  It still is probably one of the best games on the market to level a new character if you have never played it before, but its days of having a top endgame are gone.  


And it just doesnt have the revenue to do much.  The cash shop and f2p model allows for some development still at least, and SoE will keep adding content as long as there is enough revenue to allow it (just look at EQ1).  AT least the new expansion isnt just a 'feature pack', they saw how poorly that went over and went back to a traditional (but sadly tiny looking) expansion.  

Cant we just have one general SoE thread for people who are can't think beyond themselves enough to understand the f2p model? Good, you don't like it.  here is your cookie and move on.  System wasn't designed for people who want to play high level characters for free (although intelligent people can do it very cheaply if they arent altaholics).  
Originally posted by fyerwall

And I too wish there was a 'components' section under collectables.

would just be too big.  Think of all the different insignias and such

There is one fairly big issue with the cooking mats:


Its nerfed the blue crafting mats drop rate from bags.  Maybe give the bags a chance to drop 2 scales/bloods/whatever to compensate for the lower drop rate?

General Discussion « Guild Wars 2
9/09/12 2:16:42 AM

It would be nifty to have a forums where the game could actually be discussed amongst the community here.  This certainly aint it.

OP isnt off base here, and thankfully I only saw 1 or 2 posts that was trying to tell him he was wrong.  I think what they have though is a big step up from PQs/Rifts and a good building block.  And while the world itself may not be very dynamic, the leveling process kind of is.  I don't think many people will go through the same zone the same way twice, Ill end up doing an event that takes me halfway across the zone and start doing things in that area.  And while you will exhaust the 1-15 stuff and much of the 15-25 stuff, you will surely see new events in other level ranges on different playthroughs.
Originally posted by Bior337
Originally posted by teakbois
Originally posted by Bior337

All sources show that subs have TANKED. Of course EA hasn't reported this, but virtually every other news source has. Their last numbers released (about 4 months ago) included all the accounts they gave free time to.

So no, they don't. And I'm pretty sure when you lose most of your staff and most of your servers, on the most expensive MMO ever made, with the STAR WARS're a failure.

It worst its third, because there are only 2 other games over 200k subs (EvE, WoW).

Is it a failure?  sure.  biggest failure?  not even close.


Haha what would be a bigger failure then? No other game has had a budget this large, or did this poorly right after launch.

Starting with 2 million subs and going down to under 500k within months? The rention rate is AWFUL.

And you're ignoring the entire eastern market when you count subs. If we ignore the eastern market than WoW only has about 1.2 million subs.

Trying to debate with someone who doesnt understand why, when discussing games like SWTOR, its important to talk about the western region only (and also thinks WoW only has 1.2 million western subs) is pretty pointless.  But like if it helps you sleep at night then believe whatever you want...

Originally posted by Zylaxx

  Sub based games are a dieing breed and theres only room for one currently.

Hey, if thinking that helps you sleep at night, go for it.  


Its an absolutely asinine opinion though.   EvE is doing just fine, is it not?  So theres two right there.  Its a quality issue not a pricing model issue.  Most MMO players are in their mid 20s and up where 15 bucks isnt a large monthly fee for entertainment.

Originally posted by Bior337
Originally posted by MMOExposed
Originally posted by Masa1
Originally posted by Apropo

I some what agree.  Trying to get nearly anyone to acknowledge /say chat is horrible.  I watched so many people participate in an event that had a chest at the end and a bunch started running off.  I used /say chat and noone noticed, I switched to /map chat and nearly half came back...  


/say kind of blends in with all other chats but /map chat stands out because its red.  this is one of my issues that I feel ANET needs to address because people just tend to ignore everyone unless they use /map chat. 

I think that they should remove the whole map channel, except for WvW.

are you level 80?

Thats a terrible idea.....

How is that a terrible idea? Most MMOs of the past didn't have global chat channels. And I'd argue they were better off for it.

region chat was a very big part of EQ.  I know some MMOs didnt have them, but its silly to think they were better off for it unless they were RP servers.

Originally posted by Bior337

All sources show that subs have TANKED. Of course EA hasn't reported this, but virtually every other news source has. Their last numbers released (about 4 months ago) included all the accounts they gave free time to.

So no, they don't. And I'm pretty sure when you lose most of your staff and most of your servers, on the most expensive MMO ever made, with the STAR WARS're a failure.

It worst its third, because there are only 2 other games over 200k subs (EvE, WoW).

Is it a failure?  sure.  biggest failure?  not even close.


The real question is....what kind of issues cause someone to care so much about it at this stage?

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