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All Posts by Cendharia

All Posts by Cendharia

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179 posts found
Originally posted by Scot

MMO’s are never finished, I was just pointing out that F2P MMO’s have less of a reason to official launch than P2P MMO’s. P2P MMO’s don’t start charging until they launch.

“There's an old saying for just that thing: "Be careful what you wish for."

– Well they got what they wished for, too late for that. I do think the industry is showing some signs of waking up to problems with their current MMO model, not sure if they will be able to effectively do anything about it though. I am including Kickstarter and sandbox MMO’s, time will tell.

Far as Kickstarter is concerned,  I look at that as a way for Devs to get out from under the middleman, namely EA and others who profit hugely from MMOs,  buying them out taking over the developper "house" and eventually gaining complete control,  again referencing EA and others like them.     One such example is the original Mythic Ceo,  Mark Jacobs,   he did Magestorm, Daoc, and lastly Warhammer,  before as he said he sold his soul for a few shiney beads to EA.     He's starting out small, new company,( CityState Entertainment ) new contacts,  adding a couple million of his own cash, and did a successful kickstarter recently.

    I took part in that, as I am an old DAOC fan from way back and he's talking about old school ways of doing things.  Game will be all pvp rvr...Tri-realm.   Something the old faithfuls have been asking for for a long time.     His sub model will cost less per month than the commonly used 15 bucks a month, with a promise of no hand holding.        

Perhaps if enough devs succeed with this kickstarter model, they can keep their costs down...and the game has more of a chance of succeeding with a lot of feedback from backers such as myself,  if the Devs are willing to have a listen now and again, on what their audience would like to see and not like to see.       A refreshing idea coming out of the hand holding,  and not trying to be a wow clone.     I think devs should shoot the wow clone idea in the head and leave it in the dust, there was only one company able to pull it off and that was a fluke...I would like to see games that are uniquely themselves, and CHALLENGE brought back, instead of the idea of walk two steps to the next quest giver and gain a pat on the head and a cookie every time.    Bring the challenge and the personal stories back.    Easy is boring....BORING.

Originally posted by Scot

When you don't have a subscription, you don't need to launch your MMO. What advantage apart from some more PR will you get at the launch? If you can take money in beta, polish up and launch the game its win, win. Well for you as a company, but not the consumer how is paying to play a unfinished game.

I don't want to hear you are playing for free, that you have paid nothing so far.If they are allowing customers to but things in the cash shop it is not beta. It is that simple.

You should not be able to buy anything in the cash shop until launch. Gaming companies are trying to blur the line and get you to pay, pay, pay.

As we have fewer subscription MMO's we will see more of this, the F2P hybrids will push the boundaries back any way they can. There will be no sub only games out there in a couple of years time, nothing for us to compare these bad practices too.

Players have made their bed, they fell in love with F2P, time for them to lie in it.


The very definition of any they are never finished, there's always updates, patches, fixes to patches,  expansions, sequels..etc.    So bottom line ALL online games are unfinished.    Where and when would you determine a game to be finally finished?    When it dies a slow death and all the servers go down?  :)  

And I agree...I am one of the old dinosaurs that prefer the pay to play model,  I don't like the free to play model, you end up spending way more than your regular ten to 15 dollars a month.   That sub model includes everything, doesn't nickel and dime you for every backpack, bank slot or master skill, or epic armor piece.     You can make your own potions, gems..statted armor, if you have the time and patience to do so.      But these days everyone seems to want the..give it to me not right now..but yesterday..and I won't pay for it dang it, because of course the hardworking devs,  coders, and office folks who created that lovely game for you, don't get to have a paycheck..(according to today's gamer..which tells me none of them have held a job down yet..that attitude will change eventually).       

Something for nothing, is NOT how the world works.     And again will state I regards to today's gamer wanting everything for free.       There's an old saying for just that thing:     "Be careful what you wish for."    Kind of reminds me of what is going on with desktop computers,   the games for PCs get hacked and pirated so much, there seems to be a tendency these days for the developpers to make console only games..  Perhaps computers will indeed be a thing of the past, in regards to gaming.    For the time being I am hanging on to mine..much prefer my desktop. 

Once there are no more large MMO settings due to costs, and no customers willing to cough up what it takes ...then we'll hear a large and prolonged whine about that.     Can't have it both ways.   Maybe by that time I will be too old to care,  and have retired from last.   :P

I don't tend to buy things like that ..$125.00 for an extra game item seems more than a tad high,  and tells me that they need more money for development or something.  Not that..that is an excuse, just the same it's not something I would pay for.     There are folks out there who have that kind of money to throw around, I'm definitely not in that category.   I wouldn't say there are enough of those folks to create a trend towards overpricing pixilated items.      Although the so-called "free-to-play" games charge for every little thing..example is S.O.E's extra charges for bank or backpack spaces, or use of epic equipment that falls in your lap, or master skills/spells.     

Situations like that are game spoilers for me, why allow me to have it in my hot little hands, but tell me I have to pay you ten bucks for it.   Useless item taking up vital inventory space....DELETE.    That's my reaction to it.     My reaction to a game going free to play?    That's one less customer they'll see, namely me.    I don't like the element that hangs around those type of games, they are a downer for the most part, spend time trolling chat channels,  trying to be a downer for everyone else playing the game.     I don't buy into a game to have some spoiled child dictate to me how I am going to enjoy or not enjoy a game.  And if free to play means the only way to get ahead is to shop in their ingame stores,   then the challenge and immersion. and or fun ..the first reason s I play any lost.    

Paying 125 dollars out for Barbie's rainbow coloured horse, addition to the current game I play...will not be on my basket list..I am afraid. :P

Exploits ..for as far back as I can remember, have 90% of the time been bannable offenses in online gaming,  SPECIFICALLY if you stoop to sharing that exploit with all your little buddies.    What you are supposed to do..seeing as you are a TESTER, is to report it so it can be fixed, and it doesn't ship with the finished game.  


Obviously the powers- that -be decided you weren't serious about upholding your end of the bargain for testing, and hence why you were banned for 72 hours, as a warning not to do it again.      Consequences for actions taken,  life is all about choices you make.

Long-time alpha/beta tester here,   the real purpose of "OPEN BETA" is basically to get people to try the or pre-order the game.   It's the showcasing phase, nothing tricky about it at all.    You try it..don't like?  Don't buy.   Do like?  Then tell your friends and pre-order/buy, simple as that, nothing nefarious about it at all.   Been beta testing games since 1995.    I like to do followups as well read reviews, look at artwork, videos,  also have a listen to any devs that are willing to speak up..etc..prior to open beta, or get in on the testing, best way to see if the Devs have their ducks all in a row,  I also happen to love the testing phase of a game.   That's why I do it.    


The thing a few of us kind of expected (old Daoc players that is) that when Mythic TRADEMARKED   Realm vs Realm, THAT was what the game was gonna be about,  NOT scenario vs scenario to please the Blizz kids.

In Daoc, back in the day....we had realm pride, we fought for territory and we fought our enemies because thats what you did.   We didn't stand there with our hands out wanting candy for doing what we did.      The idea was to protect what you had, protect your guild, your Realm.

Today's gamer seems not to want to do ANYTHING without being patted on the head and handed  a cookie for doing so.   Hence War..there was no Realm pride.  

The big mistake was the scenarios ...should have been less work on those, less rewards for doing scenarios, they should have been treated like the mini games THEY ARE>

Realm vs Realm, that means you are out in the countryside,  running from place to place, not cooped up in a little 20 by 20 pvp box, ala Wow.

This is why I left.....and this is exactly what Mythic should be focussing on.    You can't beat Wow, you can't be like them..nobody has the time nor money to do INSTEAD, be yourselves and create the real War game, not based on anything that Wow does, but based on Warhammer and the past 25 years history.  

I might think about coming back..if things change for the better.   Btw I was a closed beta tester for War...just as an aside.



Well..that's an interesting turn of events.

Hmm I just got this e-mail "update" about Vanguard,  turns out its about an update that happened in March 2007.    I have been long gone from ANY SOE games, due to being disappointed,  pretty much continuously over the years.


And yet at one point and time,  I was an avid fan.   I STILL have my beta disc from the original Everquest before it launched in 1999.

I have played alot of their games, EQII,  SWG..etc.   Have left and come back so many times....I was in closed beta for Vanguard,   beta testers (at least I did ...) submitted reports on all those bugs that were still present at release.    What a messed up affair.


I had such high hopes for Vanguard, beautiful scenery...and a hark back to the play value we got from the original Everquest ..up to and including the expansion Luclin.   After that everything seemed to go to pot.

Vanguard and SWG were my biggest disappointments.     Vanguard "could have been" an epic game...yes I was a definite fangurl and defended VG every chance I got. 


I am not sure why I got this e-mail, but all it did was dredge up sad memories of what could have been.



Originally posted by Alienovrlord
Originally posted by mjkittredge

The keeps and BOs are spaced far apart, requiring lots of running around, and now there's 6 for each pairing, instead of the 3 or 4 in T1.

 If you check the maps and see where they are, by the time you all fly over and get everyone organized, they're all done and gone.

This is one of the fundamental problems with WAR IMO - the zone design.    

The zones seem to be deliberately over-sized and difficult to navigate.  Why would anyone want to make it difficult for players to get from point A to point B when you *should* be trying to get them together so they can fight?  

Most of my memories of open-world RvR the game involve running around rather than fighting.   Or getting lost trying to find the fight until I could learn the convoluted zone layout which the inaccurate maps did not help.  

Or sitting around waiting for that 3min BO timer to run down.  Never once did I have an opposing force attack my warband during the 3 min timer, it's a useless mechanic.      

I liked the Scenarios in WAR but the PvE, Crafting and open-world parts of the game need serious work.   The lack of RP mechanics doesn't help either, I understand you can finally /sit in the game.   Simple things like that should have been in from the start.  

Perhaps Mythic's directed beta-testing is partly at fault.   They did not leave the servers up but instead used 'focused' beta-tests. Maybe a MMORPG needs a closed beta-test where the servers are up 24/7.     



I was in the closed beta for Warhammer.....they were very strict and you sometimes could NOT ask certain questions ..or be labelled as "speculating".   

We often pointed out what we saw as problems..with class balancing etc ..but I got the sense we were largely ignored.

The crafting definitely needed work, although at the time, they didn't figure it would be fleshed out any more than it was.  Scenarios became areas where the same folks would hang out ..all the time with their "pre-templated" classes...owning over and over again with certain over powered classes.  

I don't know if thats still the case today..if those issues have been fixed or not.   I am going on what I saw before I left.    It seemed sometimes that the things we pointed out in closed beta, were "fixed" to Mythic's liking..but exactly the opposite of what was required.    They weren't listening then.    I give them credit for patches produced soon after release and all that..but I think the damage was already done.    The class imbalances remained at release and continued on for many months after.

My whole guild left......fed up, disappointed.   I felt the same way.   It COULD have been a massive, exciting great game.

What have you done Mythic?

Like the author suggested, I find Tier 1 to be the most fun. Tier 2 is still fun, and adds new elements, but not as much fun as tier 1. Tier 3 is pretty much the exact same as Tier 2, except with new locations and rewards.

T2 and T3 pretty much amount to constant flying between zones to capture whatever keep is not defended, and lots of Battle Objective taking which is tedious and gets old very quickly.

Why do warbands avoid each other and mostly go for undefended keeps? If you pit one Warband against another, the one inside the keep defending will beat the one outside the keep on offense 9 times out of 10. Oil is overpowered and can be HEALED, and 2-shots people trying to enter a keep. It's too easy to defend, and too hard to attack. So instead of engaging PVP/RVR, you PVE and avoid the other sides players. Kind of counter-intuitive for a PVP game, there should be incentives to fight rather than avoid.


---------------ENd QUOTE

This is another reason I got fed up...whats the thrill in taking an undefended keep?  (another reason I left)  I don't know about players nowadays...thats not how we played.   The more defending a keep..the more exciting the battle DAOC at least.  There you could repair damaged gates etc and keep pushing the battle more.

I don't know how many warbands I left because of this mindthink "oh its defended..lets jet to such and such a zone..for an undefended keep"    Huh?    This is supposed to be pvp..not a race for shineys.  

Again I think this is partially Mythic's fault, and the rest is..well the generation that played Wow.   Eleven million subs coming to a game near you. 

There's no heart in the game, nothing interesting about it..if your peers insist on running away from battles.   Onto the next undefended shiney!!   Sheesh


Originally posted by Oyjord

Agreed, it's a very fun PvP game, but it needs 5-man dungeons a-la WoW.  I know, I'm the anti-Christ for saying WoW did something right.  But honestly, a content-rich PvE experience could only help the few PvP'ers left in WAR.


No...a game doesn't have to be a clone of Wow to succeed.   Viva la difference.   ..thats what modern day gamers don't get.

Online games existed LONG before Wow was a twinkle in some Blizz dev's eye.   That gets totally forgotten in the mindthink "if it doesn't have 11 million subs it FAILS".

Mythic failed us, because they forgot how DAOC SUCCEEDED.  DAOC (back in the day) was all about REALM PRIDE..not how many shiney cookies you got if you participated..(ala Wow)

We fought to protect our territory, our keeps..because they were OURS ...not because we won shinies.    The pvp fights in DAOC were unpredictable...non-linear..enemies sneaking up on you from behind trees in the Old Frontiers.

Yeah I died alot in those days, but I also had some mini triumphs and I gained alot of friends.   There would be system messages when someone was killed by a "bad guy"....multiple tells coming my way...where is he?  What direction did he go?   I'm coming to avenge your death.

We had a TON of fun in those days..and Mythic forgot what that was all about.

First off...scenarios............ugh.   PVP in a little box.  Just like Wow.   Why??? Mythic?  Didn't you trademark Realm vs Realm (tm)  Yeah you did.   It was supposed to mean turned into a copycat of Wow battlegrounds.

The dungeon in Daoc,  where one faction could own it one day, another the next, ..etc   That was fun, exciting.  If you went in there solo, you would be sure to get your behind handed to you by the faction that "owned" it for that time period.

It was fun wandering or running around out in the Old Frontiers...running through the snow down to the gates, expecting to be ambushed any second...

Mythic shot themselves in the foot...instead of Realm vs was Scenario vs Scenario....with "certain" overpowered classes.

Thats why I left Mythic....get back to what you know..get rid of trying to copy other games, make it fun like it was back in the day...and I'll come back.







Originally posted by Sherkalyn

In fact, that's only the first part of the lair : there's more to come ! And it's already pretty hard and surprising, with some Kitins acting differently than from how they would act outside the hive.

I also thought that the guards' random chatter at the entrance of the lair was quite immersive... it created some kind of scary, tense atmosphere.

Two new rites have been introduced with the lair, the Kincher and the Kizoar rites. They are long rites that will require quite a lot of roaming around Atys, not only to find the Mission Giver NPCs, but also to get to the objective of the quests. Should keep you busy for a little while. I already know that the rewards are interesting. No spoilers. ^^;

The Developers have many more suprises coming, they're aren't done bringing us new stuff, even if it's bit by bit, we know they're working on it !


Hey Sherk..just the person I was inquiring about on the Ryzom forums...(it's Cendari)  currently downloading the game, going to try it for a month (paid my first sub fee)   hope to talk to you once I get there.  hehe



Originally posted by Cerion

Good Preview and review Dana.   Objective, while addressing concerns of the potential player base.


It will be interesting to see how a voiced protagonist affects immersion for me.  It's not enough of an issue for me to write the game off though.


I am currently playing Dragon Age which of course is a single player game.  Lots of cutscenes voice acting very good, companions are funnier than hell sometimes.   I expect cutscenes etc in a single player game.  

I am an ex-Swg player...from the pre-cu and nge era.   I decided this time NOT to attempt to get in on a beta for this game coming out, as I am hoping to be surprised.   Besides when you beta, and then play on release you pretty much know what its all about, nothing shiny and new like if you never betaed it.

Okay I'll get to my point here lol,  I HOPE that the cutscenes don't interfere as much as they do in DA:O...but I make allowances for it there.    Sometimes find it immersion breaking. 

I would hope a massively multiplayer experience would be different from that of the single player experience.  

But its okay, Bioware makes good games..and I most probably will follow thru and get this game on release, or pre-order maybe..dunno yet.

Thoroughly hooked on DA:O atm but will immediately put it down once Kotor releases hehe


Originally posted by PoopyStuff
Originally posted by Daedalus732
Originally posted by Scot

How long before we get this in MMO's?

“Party wiped? Fear not, with DA (tm) rezzing technology our new MMO brings you all back if one survives.”

So casual you can play it in a coma.


It works well in a single player RPG. I wonder how many of you have actually played the game before coming in here and ranting about something you haven't experienced for yourself?

It really has nothing to do with the game being "casual" or "hardcore".

You could definitely levy a number of criticisms against this game, but this is not one of them.

I have played the game, enjoyed it quite much till I realized death meant nothing.

immersion counts for something to some gamers...

I like to be able to relate to my games with something that would happen in real life.

and getting up and being fine after being so close to death is about as far away from immersion as one can get.



Methinks if fantasy has to be like real life....that totally destroys the whole idea of fantasy does it not? :P

I like fantasy to be fantasy...which includes an ability to suspend disbelief.    That means in suspending my disbelief,  magic exists and party members DO get up after the battle is over...if one managed to survive. :)



Originally posted by Gel214th
Originally posted by Horkathane 

Please watch your step there are now WoW hand rails for you to grasp onto for this ride. the height ...errr IQ requirement for this ride  exceeds the requirement of your currently played mmo. Keep your hands inside and enjoy the ride 

It really has nothing to do with Smart people vs Stupid people.

It has to do with Good User Interface Design vs Mediocre or Bad UI design.

It has to do with making things easy for the user so that the UI becomes almost transparent and is something that the user does not even think about while they play, yet all the information they need is available to them with as little manual input as possible.



Well I have to agree with you auto target would be nice, and who knows...Bioware has already implemented TWO bug patches thus far, maybe we'll get an improved UI as time goes on.    They released on November 3, its now the 20th and already two patches to an rpg game.   Never seen that before, seems to me when I played Oblivion it took a long time to get patches improving things, and then it was modders improving stuff mostly.

Oh one other wish I would want to see is a second toolbar even if you had to click it to make it show, so that I could add more skills..hehe but its not a must, just something that occurred to me while playing.   Currently you really have a decision as to what is most useful and what you think you "might" be able to do without.   Reminds me of Guild Wars...having to decide before battle what you were bringing to the table so to speak, but not knowing before the pvp contest started what your opponents would be like.   Guessing game.  Its okay I guess, just a wish for the future. :)

Originally posted by Mysk
Originally posted by Dana

I'll toss this in once since it's come up.

 We have zero idea what's on the page as far as ads go beyond what we see visiting the site like the rest of you.


Well boss I don't actually care, but I'd like to point out:

  • Large featured story on DA
  • The article brings up "what MMOs can learn from DA", which is quite a convenient segue for Bioware to hype SW TOR's primary bullet point.
  • Every slide on the front page has "brought to you by DA", except for the DA slide itself, of course.
  • There's a DA give away

Purely by coincidence, and thus not in the button list, but still having a psychological effect was the DA-related comic that I saw on loading the front page.  Collectively it was DA overload.

Now maybe you don't know anything more about it than we do, and I'm generally inclined to believe that you don't on a professional level, but you do have to admit that it's a perfect storm of coincidence.

With that said I don't personally care if it is all arranged or not.  I find their (apparent) attempt to connect DA's success with SW TOR quite frankly amusing.

If SW TOR is anything like DA then:

  • your NPC henchmen will randomly stop what they're doing and proceed to do nothing
  • They will randomly stop following you, forcing you to manually tell them where to go
  • the healers will rush face first into the front lines to attack at melee distance with their ranged weapon
  • rogue-types will never, ever try to get behind a mob. You must do that for them. On every. Single. #$%ing. Mob.
  • Ranged weapon classes will flat-out refuse to use their ranged weapons and will instead rush in to melee (unless you remove their melee weapons - yeah, Liliana is now a duel-wielding rogue.)
  • You will need to baby sit them during any challenging fight because of the above issues
  • and, in short, the scripts (or instructions) that you set up for them will - for all appearances - randomly turn off for no ryme or reason.
  • Mobs will rush your main character at the beginning of every fight regardless of the proximity or attacks from your henchmen until you run around for a few seconds so that your henchmen can build up hate.
  • You will be forced to watch (or otherwise try to skip through as quickly as possible) some long dialogue scene in order to repeat the same boss fight for the 10th time due to the above issues.
  • ...and countless other Bioware quirks.

Bioware is as cliche as anime.  The bad guy is always obvious.  The betrayals are always obvious.  The plot points are always the same.  The same character archetypes are always used.  The only thing that we're missing is the blue spikey hair.

Good thing I like anime then.


Um you forgot to use the tactics screen on each character to set up what they'll do?   I set tactics up to instruct the AI exactly what I want them to do...basically have them all protecting each other and my main.  Sometimes I leave my main doing what I have programmed her to do...and I work with the healer..for battles such as as attempting to kill the Sloth demon in
The Fade for instance.  Stop what they are doing?  Heck they even heal themselves I have them set up to drink health poultices if their health goes down to a certain per centage.    I don't get what you are talking about at all.   Bioware has set up some extremely good AI there, all you have to do is take advantage of it.

One other thing, I have found if I failed a battle...that I had to review my tactics, and yes sometimes the cutscenes CAN be annoying, but I have found if I can hit pause and save after the cutscene but before any bloodshed takes place I can avoid seeing the cutscene over and over...but you have to be right quick about it.  Otherwise it doesn't work. :P

Originally posted by Bob_Blawblaw
Originally posted by Dana
Originally posted by dhayes68
Originally posted by Dana

...Literally, the people selling the ads are in Hawaii and the people doing the editorial are in Eastern Canada and the New York/New Jersey area.


I don't care (ty adblock/flashblock) but just as an FYI, in the internet age, the above statement has absolutely no bearing on the the point in question that is being responded to.


Yes and no. If we were all in an office together, we'd pick things up is my point.

The general point is: the editorial team never discusses ads with the advertising team. Period.


Perhaps some interdepartmental communication would do you guys some good then. Question, do the writers LOOK at the site? You do know the ads for Dragon Age were up far in advance of the article right?

Do you guys not run the articles by Craig and Ben? How much input do they have on what you guys write about? Just curious.

Did they not know that might come across looking like more paid advertising?

How important is it for to have the appearance of journalistic integrity? I'm not mocking here, I'm being serious, because if appearing to have journalistic integrity is important on this site, I have to say you're failing.



Why would they care?  If you don't like it..don't look at the ads. Wow advertises here all the time..and so???  Many other games advertise here and so???

This is a nitpick. 

Originally posted by Euphoryk
Originally posted by SaintViktor

Bioware clearly is one of the best in doing fantasy. I would rather give my money to Bioware because I know I'll be getting a quality game. This mmo genre needs companies that actually care about making great games rather than other companies who push out unfinished products just to make a quick dollar.


Agreed, although I am slightly biased, seeing as Bioware employs a member of my family :P

Bioware has really hit the mark with DA:O, it is without a doubt the best single player rpg developed since the early 00's, and I think it will hold that title for the next few years. It is going to be very difficult to top what they have accomplished.

Epic doesn't even begin to describe the game, and the guy above who considers it a "generic setting" is clearly someone who just shouldn't play rpgs at all. You think LOTRO and DA:O have similar storylines because each story features an antagonist? That's as ridiculous as someone saying one book is the same as another just because they both have pages...


I love your response and have to wonder if the person complaining that DA:O is a generic setting...didn't choose all the "safe" choices instead of experimenting and trying other options.  It "could" be a game that came off that way if you only chose generic paths. :)

Played 3 times through..chose different endings, have to say the first time through I got emotionally involved...good story and thats a fact. :)

Originally posted by Thalarius

The Dragon Age game must have been made for a high end system since it would not run on my system Intel Dual Core 3.6, Nividia 9800, 4GB Ram, Winxp SP3. When I contacted Bioware support, they suggested I upgrade to a faster system using Windows Vista or Windows 7.  If I had the money to spend would upgrade, stupid bastards. 



Thats very odd, my machine is going on 4 years old, Amd dual core..Nvidia 7600 GT and it ran fine?   I have 3 gigs of ram, but Win Xp supposedly doesn't recognize the third gig.

Not sure whats going on with your machine, but I have played through Dragon Age three times thus far, with no problems whatsoever.  

Originally posted by pencilrick

Two words that do NOT belong in an MMO:  Chapter and Storyline

The problem with the recent spate of MMO's is many are designed like movies:  linear gaming experiences with only occasional player participation allowed.  I do not want to play in a "movie", I want to game in a "world."

Now there is nothing wrong with lore, or history, or factions; things how they are and why they are.  However, the concept that an MMO needs a story arc is fallacious.  Devs should never dictate a player's destiny or place the player's gaming experience on rails.

The themes in a good MMO include adventure, risk, reward, and freedom.  A fixed, predestined storyline destroys all of that.


Heh..cutscenes..although usually pretty well rendered...are danged annoying.   I see them alot in rpgs, but some games like Guild Wars and other newer games...have them too.   In a way they are immersion feels like someone is holding my hand and leading me along without me having to exert myself.

Bring back the old days ..some grind...all boring and puts me to sleep,  I hate being caged in a little box and only doing quests, I am an explorer at heart, would love to explore and find rare things as a reward for my exploration efforts.  Linear quest based, lead you by the nose games BORE ME TO DEATH. :P

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