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All Posts by Szark

All Posts by Szark

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1828 posts found

Cryptic Studios has posted a profile of the hero Kinetik, one of the Champions in Champions Online.

Brendan Grant never expected to be a superhero. He certainly never planned on becoming a Champion.

He was born to a working class family in Detroit. His mother, in particular, encouraged him to study hard so he could go to a good college and make a better life for himself. All seemed to be going according to plan. He won a merit scholarship to attend the University of Michigan, where he intended to study Chemistry. Before he had a chance, though, the Battle of Detroit happened.

Both of Brendan’s parents died during the Battle of Detroit, trying to get their children to safety. In that goal, they succeeded. Brendan and his younger brother and sister survived. Without their parents, though, the younger kids in the family would have to go into foster care. Brendan wasn’t about to let that happen. So he gave up his dream of college and took a job working for Dew Chemicals. He kept the family together, supporting them on his salary.

Read more here.

Turbine has announced a new contest in Lord of the Rings Online where players are challenged to create the fastest leveling and most powerful kinship in the game.

The time has come to band together for power, glory, fun and prizes! Join a kinship, create a new kinship, or invite new characters to your existing kinship, then level up to win. With 3 ways to win on each world, numbers bring fun, adventure, and the fellowship of the best gamers in Middle-earth.

The contest is a leveling race. The kinships that level up the most and the fastest will win! Starting at noon EDT on May 21 and running through noon EDT on June 15, every new character created is tracked in a special database.

Read more here.

The folks at Warhammer Online have posted an article which describes the nature of magic from the perspective of the humans of the Empire.

This week, our German Community Manager, Hadi Al-Begami, once again dabbles in all things supernatural, focusing on what the men of the Empire call Winds (or Lores) of Magic. If you want to find out more about the works of the seemingly uncontrollable power that, in a way, rules every aspect of existence in the Old World, read on – but be warned, for many a man who has sought this knowledge died an awful death in the pits of The Inevitable City.

The Eight Lores

While other races of the Old World, notably the Slann and Elves, are able to control the entirety of the Winds of Magic, human spellcasters, for various reasons such as a short lifespan as well as a lack of natural connection to the fabric of magic, can only focus on one of the Winds of Magic, called Lores. The High Elf mage, Teclis, helped Magnus the Pious to found the now famous Colleges of Magic in Altdorf, each one specializing in one of the Lores.

Read more here.

The folks at Runescape have posted a new dev journal which looks at their ongoing efforts to improve the game one area at a time.

After getting the beautiful concept artwork for the fairy area from Mod GG, I knew we had a lot of work ahead of us! The old fairy area was worked on by myself and Mod Paul B in the days before we had concept artists and the High Detail mode, so I know the area very well and was keen to rework it using all the new technology that we have available to us.

We want the fairy area to feel magical and organic. The fairies work with nature in an astral realm, so I want to distance the area from the rest of RuneScape so that the player feels that they have travelled a long way to get here. To help this we have introduced new types of fantastical plants and a slightly jade colour to the vegetation so that this does not feel like a typical RuneScape area. This is something we had tried to introduce with the previous ‘Blue Period’ rework, which, looking back, was far too garish. I feel the new, more subtle, colour scheme looks magical and otherworldly without being too obvious.

Read more here.

Mythic has posted the second chapter of the Warhammer Online fiction, A Fistful of Choppas.

Ghurlak waded into the metal-clad tide of dwarfs with a bloodthirsty roar. The stunties swallowed him up at once, racing around the flanks of their fellows to try and get a shot at the orc’s unprotected back. In the space of a moment Ghurlak was completely surrounded by a sea of shouting, chopping, wild-eyed foes. Hammers thudded into his ribs and pummeled at his thighs; axes chopped at his arms, leaving deep cuts in his thick, waxy skin. The pain set his blood on fire. For the first time ever, Ghurlak felt truly alive.

A dwarf pressed in close at Ghurlak’s left and chopped his axe into the ork’s left shoulder; his thick leather. The keen steel blade sliced through the ox-hide tunic like paper and thunked into the thick flesh and knotted muscle beneath. Ghurlak roared beneath the blow, pain and anger flaring into burning battle-lust. He brought the rock in his left hand around and smashed it into the side of the dwarf’s spangenhelm. Metal crumpled and bone shattered beneath the blow; blood spattered from the eye-slits of the stunty’s helm, and the warrior toppled like a felled oak.

Read more here.

IGG has posted details of the Pet Enchanting System in Myth War II.

As you may know, Resistances affect many aspects of battle for pet’s. Not only do they affect attacks, they can also affect damage dealt, damage absorbed and how long or how harsh a particular skill will affect the pet. While using the Pet Enchant system will take the mystery out of Pet Resistances. Today the official will talk more about this magical system.

Players can use Magical Crystals to power up their pets’ stats through the Pet Enchant System. Due to the great variety of resistances found in the game, players will end up with a wide range of choices for enchanting their pets.

Magical Crystals are the only item required for enchanting pets. After a journey to the Pet Lair, players will be able to get a hold of some of these Magical Crystals. Or simply purchase the crystals you need from the mall. Once you have the required crystals in hand, give them to a special NPC in the Pet Market and select the resistance you want, whether its for offensive combat, defensive combat, or magic. The Pet Market NPC will even allow players to double check if the resistance they’ve selected is the right one.

Read more here.

The folks at Star Wars Galaxies have announced that they are holding a Galactic Call to Arms Fan Art Contest as part of the 6th anniversary celebration for their game.

In celebration of the Star Wars Galaxies™ 6-Year Anniversary, we’re hosting the “Galactic Call to Arms Fan Art” Contest!

If you're a budding artist, this is your chance to leave a mark on the galaxy by showing off your skills while creating an in-game painting. Create custom art depicting a scene in the game or base your entry around an in-game screenshot.

Read more here.

The folks at Florensia have announced the addition of new Army vs. Pirate PvP War Zones to the game.

Burda:ic, a leading publisher of online games worldwide, announced this week that war has broken out between the Royal Army and the Pirates of popular free-to-play MMORPG Florensia! Two existing in-game maps have been converted from standard adventuring areas into new player vs. player (PvP) War Zones for level 40 and above: the Hidden Port in the Pirates of the Black Dragon Base and the Rainbow Highland on Chester Island. Additionally, an all-new War Zone map, the Lava Plateau, is now available on Magnel Island.

Buccaneers beware, you’ll need a keen eye and fast fingers upon arrival to these new areas, as players are free to attack anything that moves… even if that happens to be a fellow adventurer. It’s every man, soldier, and pirate for himself on these battlegrounds, and it’s up to each player to decide his or her own fate. Help the Royal Army clear the areas of monsters and earn a boost in the ranks. Kill other players, and the Pirates are sure to take notice.

A war is brewing on the high seas of Florensia, and these new PvP War Zones are just a taste of the seafaring adventure and mayhem on the horizon!

Read more here.

Perfect World Entertainment has announced the launch of The Age of Spirits expansion for Perfect World International.

May 19, 2009 – Redwood City, CA - Perfect World Entertainment Inc. (“PWE” or the “Company”), a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the launch of “The Age of Spirits,” the second expansion for its popular free-to-play MMORPG, Perfect World International which currently has more than 50 million players worldwide.

“The Age of Spirits” expansion includes a myriad of new features and complete revamps of existing features. The “Find Quest” system has undergone a complete overhaul, allowing players to more easily progress through the game and identify objectives. More significantly, players can now attain little spirits or “Genies” that aid them in their adventures. These non-corporeal pets allow players to further customize their gameplay by providing them access to a huge array of new skills.

Read more here.

Today we present six new screenshots from Torchlight, which was recently added to our game list.

MMORPG Screenshot

See more Torchlight Screenshots.

The folks at CNN Technology took a look today at virtual currencies and their uses in social networks and online games.

As our identities migrate further onto the Internet, currencies that exist only online are becoming a more significant part of commerce on the Web and in the real world. Some, like the hi5 Coin, operate almost like tokens in an arcade or tickets at a fair: They're a stand-in for real-world currency.

Other "virtual currencies," like Second Life's Linden Dollars, however, are traded on markets. The currencies also fuel online gaming communities and are becoming an important part of social networks.

Several online currencies are competing to be the economic engines for MySpace and Facebook, which don't have their own unified currencies. Other social networking sites, like hi5 and myYearbook, have created their own units of money for their users to spend.

Read more here.

The folks at The Chronicles of Spellborn have posted the patch notes from the game's latest update.

Today we will deploy Patch on all live servers. This patch will contain, amongst other things, several skill fixes and fixes on the class balance overall. The level cap for F2P players will be raised to level 9.9. The patch also contains several other quest, graphics and overall fixing to the game. Another issue concerning the receiving of ingame mails was also fixed with this update. Not enough? We also extended to the tutorial in some small parts, like the explanation on how to put skills on your skill deck.

Read more here.

The folks at EVE Online have published a new EVE Chronicle, a short story which provides insight into the background lore of the game.

When I regained consciousness we were deep underground. They had me trussed up and tied to a pole, and were carrying me like a massive cocoon. I was completely naked. The friction from the ropes was burning my skin.

My arms and legs were pinned but I could move my head. The walls on either side were lit with torches that flickered as we descended. There was a caravan of locals in front and back, and I imagined they were escorting me to the temple.

None of my team-mates were being carried with me. I was the last.

Read more here.

The folks at Bounty Bay Online have announced the addition of new regular hunting events to be held in the game.

From now on Bounty Bay Online players can take part in regular hunting events. Every Wednesday from 19:00 – 22:00 and from 15:00 – 18:00 on every Sunday, automatic hunting tasks will be launched in the sea-faring world. By taking part, players can bag themselves various buffs to enhance certain abilities temporarily and valuable items such as jewellery, armour and weapons.

The hunting tasks begin with special NPCs such as the ‘Combat Event Teleporter’ who can be found on the docks at Athens. From there players can select three different hunting tasks within the regular event times. In addition, they can define a key ability before they begin, dependent on their character’s profile. Falchion warriors, for example, can choose falchion combat training. Depending on their choice of task and their ability focus, hunting-hungry adventurers are teleported off to the corresponding hunting instance. Once they arrive, for just a few pieces of silver they can get themselves a rather effective buff which will raise certain abilities for a short time period, thus equipping them particularly well for the hunting tasks which now await them in the instance. From time to time, apprentice hunters will come across useful objects such as coffers containing silver and drinks to help them in their hunt. As they then engage various opposing hordes in combat, they can also grab some temporary items for themselves, such as weapons or armour to help them progress in their tasks in the instance.

Read more here.

The folks at Cities XL have announced that the French and German versions of the game are scheduled to launch on September 3rd, 2009.

MMORPG Screenshot

Monte Cristo is very happy to announce that Cities XL, the next generation city builder, will be released on september 3rd 2009 on PC DVD in the following countries: France, Germany, Belgium, the Netherlands, Luxembourg, Switzerland, and Austria, in French and German languages.

A release is planned for other countries, we will announce a precise date as soon as possible.

Read more here.

Artix Entertainment has announced that AdventureQuest Worlds now boasts more than 6 million registered users.

Launched just over six months ago, the popular web-based MMORPG AdventureQuest Worlds ( is proud to announce that it has exceeded 6 million registered players. Created by the home grown team at Artix Entertainment, LLC, this anything-goes fantasy MMORPG features chat, real-time-combat, wars, and live events, and has had more than one brand new release per week since launch.

To celebrate, AdventureQuest Worlds is preparing to release its first world boss (or Chaos Lord). This is the exciting conclusion of their first storyline which takes place along an M.C. Escher inspired valley featuring original and creative 2D game art.

Read more here.

Funcom has posted the May Letter from the Game Director of Age of Conan where they talk about the game's first year since launch, the Secret World, and more.

This month’s letter marks the anniversary of the game’s launch and it’s been quite a year by any estimation with more than its fair share of highs and lows. It’s kind of hard to reconcile that it has actually been a year already!

Before we get into the all important ‘come on, tell us something about the new stuff that is coming’ I thought I’d take a slight trip down memory lane on a few of the moments that have defined the Age of Conan experience for me personally.

I first heard of the project over five years ago, in the summer of 2004 when, as a freelance editor for IGN, I got to meet some of the folks from Funcom on a press tour in London. They let me in on what their next, then unannounced, project was. That project was Age of Conan, we sat in the hotel bar and talked for hours, (and incidentally was also the first time I saw a prototype demo for what would later become The Secret World!) headed out into Covent Garden and talked some more, and it was that meeting that started the conversations that would eventually lead to me being hired by Funcom later that year. There was a passion for what they did, and for the games they created evident even from those early chats, if the company hadn’t had that aspect and personality to it I doubt I’d be here writing this letter!

Read more here.

Blizzard has announced details of the 2009 World of Warcraft Arena Tournament Regional Finals.

For the past several months, players have been climbing their respective qualifying ladders, battling each other for a spot at the Regional Finals of the 2009 World of Warcraft Arena Tournament and the 2009 Warcraft III Tournament. On June 26 to 28 you can witness them clash for the top spots and a trip to the Global Finals at BlizzCon. To watch the excitement of the 2009 Regional Finals in person and witness the fast-paced action live on stage, you can join us at the MediaPark in Cologne, Germany. Experience the fascination of eSports at a top level and join other spectators to cheer for your favorite players.

Read more here.

Voting for EVE Online's third Council of Stellar Management is underway and the latest dev blog out of CCP presents the accomplishments of the previous councils as 9 good reasons to cast your vote and have your voice heard.

The election for the third Council of Stellar Management has started!

This blog is about why you should vote. I am not a man of many words so I will simply list nine topics that the CSM has brought up and how they have been implemented. Each topic is linked to their respective wiki entry in order to allow readers to read more on the issues that most interest them.

Read more here.

The folks at Warhammer Online have posted the latest Grab Bag, which answers a myriad of miscellaneous questions from the WAR community.

Q. Could you please explain the impact of the new containers on the 'power' of the talisman? I would have thought they would have made +20 talismans much easier, but the impact seems to be only marginal.

A. The new Talisman Making containers do not affect the “power” of the talisman; rather, they modify the chance to “get something awesome.” These containers make it easier to get the exceptional result needed to reach a +20 stat talisman (as it is the upper bound of the highest rarity).

Q. What potions can stack with each other and not cancel another out? We need to know what potions work with each other and which ones will cancel the effect of the other.

A. Potions are separated into families, and potions of the same family won’t stack with each other. For example, all buff potions are part of the buff family and will not stack; however, you can have a heal-over-time potion and a Strength-buff potion up at the same time because they belong to different families of effects.

Read more here.

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