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All Posts by Szark

All Posts by Szark

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The latest Blizzard Shop Talk looks at recent and upcoming improvements to World of Warcraft.

In this edition of Shop Talk, we’d like to offer a peek at the new information found on our Under Development page for those who may not have seen it yet. The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.

  • The Argent Tournament Expands: With the help of Azeroth’s heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum.
  • Crusaders' Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the coliseum. 5-player, 10-player, and 25-player challenges await inside.

Read more here.

Funcom has announced an anniversary event for Age of Conan which tasks players with finding the stolen royal seals of King Conan.

The preparations for the anniversary of King Conan's crowning was occuping the Kingdom and the people all over Aquilonia were anticipating a week of celebrations in honor of their saviour's arrival. With every shining moment, a light in these dark times, comes a shadow that falls upon Hyboria and with it the more sinister creatures and minds that dwell in the gloom. Crawling in the mists these people have found a way to hurt the Kingdom of Aquilonia and cut off one of it's most crucial tools of reign: Communication.

King Conan had issued the production of intricate, detailed seals that would ensure safe communication between him and his contacts. These seals were constructed by the finest craftsman in all of Tarantia, a good friend of the King himself, a person of trust. The shadow did fall on this particular person, and in a moonless night, two shadowy figures entered the house of the honest man, killed him and his wife and stole the silver seals and the golden seal of the King himself.

Read more here.

The latest developer diary from the folks at Runescape looks at the efforts that went into making the game's new rest system.

On another cold morning in the Jagex office, deep in the Wilderness, we were offered the prospect of working on a slightly different project from normal. Run energy is seen as a stumbling block by new players. No one likes to see their run energy drained and be forced to run-walk to their destination, so we were determined to make sure the new improvements would benefit the average player.

Before beginning our full test cycle, we had to ensure we understood the content as much as possible by reading through the design documentation and also having face-to-face meetings with the developer, Mod Chihiro. This was the ideal opportunity to outline any aspects of the project that needed to be given more careful consideration. The main issue that arose was that some balancing had been done, but that the numbers were not final. This meant that the time it took for run energy to recharge while resting, either anywhere or at a specified rest spot, was not finalised and liable to change.

Read more here.

Cryptic Studios has posted an internal interview with Star Trek Online content designer Josh Ferguson.

What do you do on Star Trek Online?

I’m a content designer. Specifically, I deal with a lot of the "Exploration Content." One of the core components of the Star Trek universe is the whole "…where no one has gone before" idea, and I’m doing a lot the content work geared towards supporting that notion. No "One" may have seen precisely what the player is exploring, but there is a whole lot of work needed to make sure that it makes sense, plays well, fits Trek and above all … that it is fun.

How long have you worked in gaming, and what did you do before Star Trek Online?

I’ve been making games for 14 years. I’ve worked on quite a number of games over the years at companies like Turbine and Microprose, as well as more than four years here at Cryptic. I have a couple of shipped MMOs under my belt, but perhaps most relevant to STO's community, I had a somewhat minor role on Star Trek: Birth of the Federation – a game which I still remember very fondly, even though it has been a decade since it shipped.

Read more here.

Flying Lab Software has posted the third volume of the Pirates of the Burning Sea podcast.

Screenshot

Time for another installment of the Pirates of the Burning Sea podcast!

In this episode, our CEO Rusty is joined by Lum (Game Designer), Deqlor (Content Designer) and guest host … me! Find out the answers to some of your questions about PotBS, as well as what’s going on behind the scenes at FLS.

Read more here.

Hi-Rez Studios has posted an internal interview with Chris Larson, Sr. Programmer for Global Agenda.

What do you do at Hi-Rez Studios?

Well, I would say that I’m kind of the jack of all trades (master of none?) around the programming department. I’m officially in charge of our game configuration tools, database and interfaces. As far as game code goes, I work with the inventory and item systems. I am also deeply involved in our device and effect code and have a general working knowledge of everything else (except our networking code… eeeewwww).

To summarize I’m the unofficial programming lead.
How long have you worked in Gaming, and what did you do before Global Agenda?

Global Agenda is the first game I’ve worked on. Prior to Hi-Rez, I worked on engineering systems for General Electric and later in my career I worked for the Founder/CEO of Hi-Rez (Erez Goren) at his previous company as a programming lead for retail workforce management systems… Yes sounds boring but I found it challenging and fun. Well, testing the software I currently work on is much more fun!

Read more here.

The folks at Reakktor media has published the latest community bulletin for Black Prophecy, updating players on the game's development.

Cock pit Screenshot

As you can see from the news summary we released three new high resolution screenshots of player cockpits on which the response was simply overwhelming. Many people thought that these were concept art because of the high quality but I can ensure you that they are real in-game shots. For me these cockpits definitely bring back good ol’ Wing Commander memories and I am sure that you won’t ever want to leave those cockpits once you’ve climbed into them in the final game.

In an attempt to inspire your creativity the Archive of the Preservers forums have been installed. In these forums you can publish self-created fan art, be it graphics, drawings, music or written content. Of course you can also discuss the creation process itself, e.g. talk about drawing techniques or writing styles. Please read the introduction thread carefully as it contains the rules for publishing self-created fan art. From what I have seen so far we have lots of creative people in our community and it’s quite a pleasure to watch your progress in creating fan art. For those who wonder about the name of the forum, the name was inspired by the Church of Preservers which was found by Silpha Uranir in 2420 (Exon 275) according to the timeline.

Read more here.

The latest Star Trek Online lore update from Cryptic studios charts the future history of the Star Trek Universe as they reveal yearly events leading up to 2409, the year the game starts.

Fallout from the destruction of the Romulan system dominates interstellar events in 2388.

The Romulan colony worlds reel from the loss of their homeworld and a vacuum in leadership. With the death of Praetor Chulan and the disappearance of Donatra, there is no one who has the authority to call the worlds to order or organize a new government. The leadership council of Rator III declares itself to be the new Romulan Senate and Rator III as the new capital of the Romulan Star Empire, but it is quickly challenged by the leaders of Achenar Prime and Abraxas V, who make similar claims.

One person many look toward to pull the Romulan people back together is Admiral Taris. She concentrates on evaluating what military forces remain, and issues a call for all remaining ships, even deep exploration vessels, to return to Romulan space.

Internal squabbling and politics hinder the Federation's relief efforts in Romulan space.

Read more here.

The folks at SOE have posted a new preview of the upcoming Game Update 52 for EverQuest II.

With Monument and Might, GU #52, Kurn's Tower will be opened! Well... Sort of.

The doors are still closed, but the Burynai have burrowed up under the tower and breached the fortifications. It seems that when Najena cast her spell to expose the void anchors across Norrath the illusion that masked the Void’s affect upon Kurn’s Tower was destroyed!

The Burynai are now worried for their Haggle Baron, an ancient iksar they worship as their Shinie King. The single group instance of this zone is called Kurn's Tower: Breaching the Void. And you will indeed be breaching the void!

Read more here.

IGG has announced that the Alpha test for 2029 Online will begin on Monday May 24th.

It’s been a long time coming, but the day is almost here! The 2029 Online (http://2029.igg.com) Alpha release date has been set and were ready to rock! We’ve been eagerly waiting for 2029 to be released into Alpha testing so our players can see the lush post-apocalyptic world they’ll soon be fighting for. Mark your calendars for May 24th at 10:00 pm EDT (GMT-4) and be ready to download the official client. Testers can enter the game using their Alpha accounts.

Alpha testers should take note that all character data will be wiped out after the test, so don't get too attached to your characters. However, all our hard working testers will receive a special elite weapon worth $50 during the Closed Beta that should more than make up for it.

The 2029 Online Alpha test will begin at 10:00 pm May 24th EDT (GMT-4). We are proud to give our dedicated players the opportunity to be the first to see this unique, action packed game. Testers can enter the game during the Alpha phase with their activated Alpha accounts. To get off to a good start, check out the following Notes.

Read more here.

TQ has announced the launch of the new Expanding Horizon expansion for Zero Online.

New Expansion: Expanding Horizon
The Expanding Horizon is ready to open its gates to all pilots. At that time, you will able to fuse your unit with your ARMs, start your hyper research, and explore the new planets for treasure and glory… Have no idea what the Expanding Horizon will hold? Head over to the expansion themed page to check the details now!

New Server: Orion
The Alliance is expecting all new and veteran pilots to begin a fresh journey in a fresh new world, Orion. Here, all pilots will start from the very beginning. Come to this realm and create your legend of heroes and glory!

Read more here.

The latest developer update from the folks at Guild Wars takes a look at balancing several PvE and PvP skills.

The major goals for this update are to address the power of certain spike builds, make pressure builds a more viable option, adjust some skills to encourage tactical use, and provide some buffs to underused skills.

In GvG, we have continued to see extremely versatile spike builds dominating; they are able to split, be defensive, and output high damage spikes while still having many of the tools needed to counter other build types. They could do it all, and do it all a bit too well. We've targeted certain key skills to tone down these builds' ability to do high damage spikes and shut down other build types. We've also reduced the effectiveness of party healing as well as hex and condition removal to slightly encourage pressure builds in the format. As always, we seek to reward tactical use of skills, and some skills have been adjusted to help encourage this.

Read more here.

Aeria Games has announced the start of open beta for Luminary: Rise of the GoonZu, along with a number of events and contests.

Aeria Games is proud to announce the start of Open Beta for Luminary: Rise of the GoonZu’s, the 2D Massively Multiplayer Online Role-Playing Game (MMORPG).
In celebration of the Open Beta for Luminary, Aeria Games will be hosting numerous events. Some of the scheduled events will include:

- Luminary Beta Raffle: Players that achieve level 10 will be entered into a raffle where they have the chance to earn up to $100 worth of Aeria Points (which can soon be used to purchase in-game items from the game’s Item Mall).

  • First place: 10,000 Aeria Points
  • Second Place: 5,000 Aeria Points
  • Third Place: 2,500 Aeria Points
  • All other players level 10 or higher: 100 Aeria Points

- Attendance Event: Players that log in and play for 1 hour per day will be able to receive various in-game items based on the number of days they participate.
Luminary: Rise of the GoonZu is a mixture of community, capitalism, and politics all rolled into this truly unique online game. Players can participate in real-time trading of stocks, real estate and other commodities. In addition to this, Luminary gives players who specialize in a craft influence over each town’s economy by supplying the demands for various goods. For those who have a more political aspiration, players can work towards gaining power, possibly even gaining the position of “GoonZu”, the leader of world of Luminary. The GoonZu is elected into power by their peers and have the responsibility of regulating the in game world through setting taxes, creating laws, and electing new officials.

Read more here.

The folks at Vanguard have posted the patch notes for the major Pantheon Game Update which went live of Thursday.

Vanguard Screen

Halls of the Pantheon

The Halls of Pantheon is finally here. The first part of the great architect Artera's story has finally been released and now is your chance to prove to the gods of Telon you are worthy of their blessings. Within the halls you will be asked to do many things as you increase your favor with the gods until finally correcting the imbalance of creation and unlocking the path that leads into the halls of shattered souls and the truth behind the gods of Telon and their years of silence. It is up to you adventurers, crafters, and diplomats to unlock the secrets within the halls and prove once again that the inhabitants of Telon are a force to be reckoned with.

Feature Details:

  • 200 new quests
  • 1000+ new items
  • 2 new flying mounts
  • Choose your alignment and reap the rewards
  • Find out the truth behind the schemes of Kamelott
  • Become a god warrior and unlock the way to the Halls of Shattered Souls
  • Craft enhancements making them more powerful
  • Craft god armor
  • Craft a unique epic weapon for each class
  • New item mods
  • New resistances

Read more here.

First Planet Company CEO Marco Behrmann writes to the Entropia community about future plans for the virtual world and the reinvention of the Planet Calypso with the release of VU 10.0.

Roughly six years have passed since the Gold launch of Entropia. During this time MindArk has been busy with adding a lot of different content and systems into the virtual universe. The goal was to have a great spread of activities and content, to see the range of what the Entropia platform could manage, and how it all works with the underlying real cash economy that drives Entropia.

With the release of VU 10.0 the next phase in the life of Entropia will commence. The difference between the Entropia platform as a middleware development tool, the vision of the Entropia Universe as a single space where a multitude of different planets of a wide variety of content exists, and the individual planets will be realized in a much more concrete way. MindArk has already several planet partners signed up and several more in the pipeline. The system that the Entropia participants used to interact with – the planet Calypso – is being developed by a separate company, First Planet Company AB, which only focuses on creating an amazing colonist MMORPG. This entity is called “Planet Calypso”.

The reinvention follows suit with other recent reinventions of older concepts or icons in the media. The James Bond franchise was kick-started again with “Casino Royale”. The movie “Batman Begins” gave the caped crusader a new life after a series of less-than-stellar movies. When Planet Calypso comes alive in VU10.0 you can expect some additional changes, besides the huge graphical update, concerning how Calypso looks and feel. The continents of Eudoria and Amethera will resemble the old and known, but yet will be different. The veterans of before will need to explore the lands again to not lose knowledge to the young and hungry ones. Many of these changes are in line with FPC’s long-term commitment to keep and develop a storyline that follows suit with the development. There is a general idea spanning at least eight-ten years gestating right now.

Read more here.

CCP has launched a new mini site to help make getting to EVE Fanfest easier than ever.

FANFEST 2009: New Site and Tickets are available now!
Our new mini-site is live, and we've added a host of new features to prepare you for your trip to the most exciting event of the year - Fanfest 2009!

  • A Complete Information Center: Full FAQs for both Fanfest and Iceland have been compiled as well as a Reykjavik Survival Guide for those that want to take some time to tour the town.
  • PLEX for Passes: Visit our PLEX for Passes page to see how you can purchase Fanfest tickets with in game ISK.
  • Fanfest Photo Gallery: Browse through photos from previous Fanfests to get a glimpse of the festivities.

Read more here.

The folks at The Chronicles of Spellborn have announced that they have increased the level cap for the free to play portion of the game.

Los Angeles, CA (May 20, 2009) – Acclaim Games releases Patch 1.0.4.2 called “Paragraph of Timed Strike” for The Chronicles of Spellborn MMORPG (Massively Multiplayer Online Role Playing Game). The latest hotfix patch increases the Free To Play Fame Level cap from level 7.9 to 9.9 giving new players more content to enjoy in the starter areas!

In all regions, Spellborn will be a “Freemium” game, with a Free to Play zone and a required premium subscription service in order to access the full game past the Free to Play zone. The Free To Play Fame Level cap was previously set at 7.9 but has now been raised to 9.9, so any new players will be able to complete more quests in the starter zones of Hawksmouth and Aldenvault.

The tutorial for Spellborn’s revolving Skill Deck has also been improved to help explain how to place newly acquired skills for a truly customized combat experience using Spellborn’s unique real-time combat system. The patch also includes a variety of other important bug fixes and game enhancements to Spellborn’s World, Quests & Lore, Combat, Sound & Music, Economy, and all new PvP Arena.

Read more here.

The folks at ijji.com have announced that they have secured the North American publishing rights to Soul of the Ultimate Nation, an MMORPG developed by Webzen.

May 20, 2009 –Mighty dragons and formidable guilds will soon descend on ijji.com, the premier online destination for hardcore gamers. ijji.com has secured the rights to publish the epic fantasy massively multi-player online role-playing game (MMORPG) Soul of the Ultimate Nation in North America. In Soul of the Ultimate Nation, players align themselves with one of two warring dynasties, form a party among thousands of other gamers and embark on an epic battle to bring much needed peace to their respective kingdoms.

“Soul of the Ultimate Nation is a fast-combat MMO with a powerful storyline and incredible fantasy elements that will make a perfect addition to ijji.com,” said Philip Yun, CEO, NHN USA, which hosts ijji.com. “Not only does Soul of the Ultimate Nation bring a new facet of hardcore gaming to the portal, the epic game further reinforces ijji.com’s mission to elevate the level of game play experiences offered by an online portal.”

Soul of the Ultimate Nation is a fantasy MMORPG set in a world ravaged by thousands of years of war. After the crumble of seven kingdoms brought on the rise of two opposing dynasties, an uneasy peace was established. But due to the backhanded dealings and intimate secrets of the royal families, rumblings of revenge begin to resurface. Players will be drawn into the fast-paced game play, riveting cinematic graphics and complex plot of Soul of the Ultimate Nation, where they will battle the opposing nation in a heroic quest for freedom.

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MAYN Interactive has announced that Twelve Sky 2: Rise of the Sky Clan is set for its commercial launch May 26th.

MAYN Interactive Pte Ltd. is all set to announce the commercial launch of the highly anticipated title “Twelve Sky 2 – Rise of the Sky Clan” on 26th May 2009, an endeavour which signifies MAYN Interactive's commitment towards complete gamer satisfaction and leave them craving for more.

With the launch of TwelveSky 2, one of the most compelling Free-to-Play PvP (Player versus Player) MMORPGs online, players can look forward to a more dynamic warring environment, with large scale PvP battles. TwelveSky 2 boasts of three gallant clans, Tiger, Dragon and Snake. During our commercial launch we shall be launching the much awaited Sky Clan - a more exclusive clan for our gamers. TwelveSky 2 promises to be more interactive with special features allowing gamers to take control of a dynasty by getting elected as a Clan leader and selecting 12 vices. Once elected, gamers are in control for an entire month leaving them not only to display gaming skills but strategic planning as well.

Team MAYN is gearing up for the big day, and after successful Beta testings, we are ready to launch "TwelveSky 2" which is available for free download at our official website at www.12sky2.com. New gamers can sign up and immerse in the Orient right away, while returning players can use their existing accounts and characters created during Beta. " We are indeed very excited about the Commercial Launch, " said Young Shin, CEO of Mayn Interactive. "We hope with this venture we can achieve complete gamer satisfaction and cater to their every need."

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Vogster Entertainment has announced that players can now sign up to take part in the closed beta test for CrimeCraft.

Vogster Entertainment, LLC, an international innovator in video game design and content, today announced that fans interested in participating in its CrimeCraft closed beta program can begin signing up now at www.crimecraft.com. The first public hands-on test drive of CrimeCraft, the acclaimed Persistent World, Next-gen Shooter (PWNS), officially kicked off this week for all registered users. Additional beta slots will be released on an ongoing basis throughout the summer to registered and qualified participants. The highly anticipated CrimeCraft is slated to ship for PC on August 25, 2009.

“Anticipation and acclaim continue to grow for CrimeCraft and we are excited to offer fans an exclusive chance to play the game before its release, providing feedback that will help fine-tune development,” said Matt McEnerney, Executive Producer of CrimeCraft. “Our game promises a refreshing, gritty and fast-paced alternative to the current online gaming realm. Our goal is to launch the best hybrid of twitch shooter action and RPG gaming depth, set in a persistent world environment. This closed beta is a pivotal milestone to ensure that we deliver on the high expectations that we and our fans have for CrimeCraft.”

CrimeCraft is a Persistent World Next-gen Shooter (PWNS) that blends a gripping, action-packed shooter experience with the best community and role-playing elements found in massively multi-player games. CrimeCraft is set in a gritty fictional city of the near future, following an ecological disaster of unprecedented scale, where the price of life is far less valuable than one’s reputation. Join thousands of players online as you learn the rules of the street, build your own gang, and do whatever it takes to survive amidst the chaos. Earn a reputation. Build a gang. Kill the competition. For additional information about CrimeCraft and the closed beta program, please visit www.crimecraft.com.

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