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All Posts by Szark - 3306 found

10/09/07 4:36 PM
Viewed 988, Replies 14

The Star Trek Online official site has been updated with the third installment of their DevLog series. DevLog 3.0 focuses on the process of taking concept art and seeing the vision realized in the game.

Welcome back to the STO DevLog, a recurring glimpse into the planning, plotting and production of Star Trek Online, the game so big it takes half the galaxy to tell it.

For this installment we'd like to mix things up a bit. For the past couple of months we've closed out the DevLog with stunning pieces of concept art, showing off the elite skills of our concept team.

This time around, we'd like to start with one of these boffo images, and take everyone on a whirlwind tour of how they're broken into increasingly tiny pieces.

Let's start with the snazzy "Vulcan Village" concept by Ryan Dening that we shared in last months' DevLog:

That's darned pretty, but if we're going to build more than one Vulcan-style village in Star Trek Online (and we are), this beautiful drawing will have to be broken down into its component parts, so that our modelers and texture artists can create dozens of bits and pieces that can be easily be re-assembled into a nigh-infinite variety of combinations. This process is usually handed off to a member of the concept team, who has "ownership" of the concept breakdown.

Read more here.

10/09/07 4:22 PM
Viewed 140, Replies 1

Twelve new images have been added to our Tabula Rasa screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

10/09/07 3:51 PM
Viewed 149, Replies 2

NCsoft has announced that they will be holding a special Halloween event in Tabula Rasa during the 3 day pre order head start, where players can collect special Halloween goodies and masks.

Join us in-game on October 31st during our 3 day Pre-Order headstart to celebrate that special spooky time of year, Halloween! Players will run missions spreading Halloween goodies and receive special Halloween masks as a treat from the Dev Team. There are 9 special masks to collect and keep, but you can only get them if you are in-game on Halloween day as part of our Pre-Order Headstart. Pick up your Tabula Rasa Pre-Order Bonus pack today and join us in game on Halloween to get your treats!

And be certain to check out our screen shot of the week to sneak a peek at one of your Halloween treats!!!

Read more here.

10/09/07 3:29 PM
Viewed 279, Replies 3

The Pirates of the Burning Sea official site has been updated with part two of their treatise on Tuning, where they take a detailed behind the scenes look at what makes a ship a ship.

Ship Tuning

Ship tuning is all about the details and numbers. We define ships in text INI files. Each INI file is a long series of values, amounting to nearly 500 lines in length for the biggest ships (many of those are blank lines). There is also a 100-line base file that's included in all ships. A good chunk of the values are set once and left alone for a long time, and many of them are used for the ship art. Once those are stripped out, there are about 150 values (not lines) used in tuning ships. Obviously, we cannot show players every single one of those values in the UI.

Acceleration

Setting the values on ships is often more complex than the output that players see in game. For example, players see the speed and best wind angle for ships. Those two stats are the key values out of the 24 values that are used to set a ship's speed. On top of that, there are numerous values to determine how fast a ship turns, how fast it accelerates and decelerates, how much speed it loses when it turns, how quickly it accelerates into a turn and how well it turns at different speeds. All of those values come together to determine how the ship handles in combat, and I use the data to make simple charts. Here's a chart that compares the acceleration over 30 seconds for the Cerberus, Stralsund, Defiant, Capricieux, Lexington, Mediator, Invincible and Oliphant.

Read the full article here.

10/09/07 3:23 PM
Viewed 98, Replies 1

The Guild wars official site has been updated with another edition of their State of the Game series of articles. This week's article is the third part to last week's article titled "NPCs, Splits, and you" which focuses on split team tactics.

Some of the quirkier guild halls--Burning Isle, Isle of Weeping Stone, Isle of Wurms, and Isle of Meditation--do have unique options for splitting, but the same split tactics that work on other maps also work well here.

Well-executed split maneuvers share several key characteristics. Successful split squads move in to the enemy base and act quickly to eliminate NPCs and then escape before opposing players arrive. Good splits also create mismatches, allowing a team to collapse on outnumbered opponents for quick, easy kills. Lastly, split teams maintain control of key areas of the map to prevent opponents from establishing a strong position in one place unless they give up ground at another.

Split characters often bring a speed boost or Shadow Step for rapid travel, though some teams simply dispatch a Ranger with Natural Stride or even Escape to gank enemy NPCs while the main battle takes place at the flag stand. Other teams might use an Aura of Displacement (AoD) Assassin who Shadow Steps to a foe, marking a Shadow Step anchor, and infiltrates far behind enemy lines. If the Assassin gets into trouble, he simply cancels the elite Enchantment and Shadow Steps to safety.

Read the full article here.

10/09/07 3:04 PM
Viewed 212, Replies 1

Blizzard has posted an in-depth guide to macros in World of Warcraft, starting with the basics of what they are and how to make one, then moving on into more specific detail.

In a game with the size, complexity, and depth of World of Warcraft, many features can be overlooked by players, including longtime veterans who have been playing for years. Even the game's familiar features often have additional layers of complexity that many players may not use or be aware of.

Thus, we come to the macro. Essentially macros are lines of script that execute in-game commands. They allow you to combine multiple actions into one user-customized button that you can use just like a spell or ability. For example, you can take a string of commands that you would ordinarily press one after the other, and combine them into one button that executes them all in sequence. These helpful tools have the ability to improve and streamline your entire play experience.

Read more about macros here.

10/09/07 2:03 PM
Viewed 1741, Replies 18

Community Manager, Laura Genender was in San Francisco recently, to attend Sony Online Entertainment's "Step Into Fall" event where she had the chance to take a guided tour of Pirates of the Burning Sea.

I first saw Pirates of the Burning Sea two years ago at E3 - in a genre so inundated with fantasy repeats, the historical piratey theme was intriguing. This past Thursday I got to meet with the POTBS team at SOE's 'Step into Fall' event. Expecting to release on January 22nd of 2008 (with preorders on October 23rd), the developers have been hard at work adding new game-play opportunities like avatar combat, user-created content, and more.

My guides for the tour were Flying Lab Software's Russell Williams (CEO) and Jess Lebow (Content Director). To start the tour out, they showed me avatar combat, where players fight on foot instead of in their ships.

Avatars can train in one of three combat styles: Florentine, a duel wielding style that is generally more defensive; Dirty Fighting, which specializes in immobilization; or Fencing, which is the fastest of the styles. Players are able to respec from one style to another - for a cost, of course.

Read the full article here.

10/09/07 1:09 PM
Viewed 1562, Replies 20

Managing Editor Jon Wood recently had a gaming experience that left a bad taste in his mouth, and he has chosen to share that flavor with us in this week's Beyond the MMORPG.

This week in Beyond the MMORPG, I wanted to take a quick look at what I consider to be the single worst game that I've ever played for a console, and how that might effect the production of an upcoming MMORPG. Don't think it's possible? You just wait and see.

Okay, the game in question, I should say, is the first and only game that I have ever, ever played for only two hours and then took back to EB Games. I couldn't get a full refund on it, but I did trade it in. The game was so bad, in fact, that I didn't wait until there was something out that I wanted, and I currently have a gift card for EB with the price of the trade-in on it.

After a lead up like that, I suppose I should just out and tell you the name of the game. It's Star Trek: Legacy. On the surface (and from the boc), this game looked like it was going to be a winner. It billed itself as "The quintessential Trek experience", included storylines written by Trek mainstay D.C. Fontana and used the voices of all five captains.

Read the full article here.

10/09/07 12:44 PM
Viewed 157, Replies 1

The Lord of the Rings Online official site has been updated with another look at some of the creatures that populate Middle Earth.  This time around it's everyone's favourite fire breathing lizard: the Salamander.  Well, maybe second favourite.  They're definitely in the top 5.

Since the days of the Great Dragons – such as Ancalagon the Black, Scatha the Worm, or even Smaug the Golden – dragon-kind has been in a deep decline, spawning weaker and simpler breeds. Drakes are strong and semi-intelligent, while worms are nearly mindless and lack the physical might of their elders. Salamanders, however, while not nearly as intelligent as drakes or as stupid as worms, still hold some vestige of the old fire within their bellies.

These beasts, also called efts by some of the more learned, are fearsome and share their forebears’ lust for treasure. Fortunately, they are also not very proliferative and are only found in out-of-the-way places, such as the nearly uninhabited region of Evendim. Regardless, adventurers would do well to beware their breath.

In keeping with J.R.R. Tolkien’s devices, the concept for the salamanders was drawn from English folklore. While the original salamanders were classical in origin, the draconic version presented in the game is an English adaptation, as is the alternate name “eft.”

Read more here.

10/08/07 8:41 PM
Viewed 3194, Replies 36

EA Mythic has announced that they will be closing down the Warhammer Online: Age of Reckoning beta servers for two months, starting October 10th.  They say the reason for the shut down is so they can make major improvements to the game and to add polish and new content.  The beta will return in early December.

Greetings all!

Recently, all WAR Beta participants received a letter stating our plan to end this phase of the closed beta test this Wednesday, October 10th. We periodically close Beta, our last closure being in March of this year, to focus on major improvements and polish. The next phase of Beta will reopen in early December with plenty of new and improved content, art and systems for our beta-testers.

We are very proud to have reached this point in development. Beta has been going very well and the testing community is extremely active. Excitement around the game continues to grow and the team is looking forward to enhancing many features already in the game as well as continuing to add new features to an already great game.

Based on player feedback, our own observations and our current schedule, we have set the following major development goals:

  • Improve open field skirmishes and battlefield objectives with major enhancements.
  • Provide players with even more options to customize their character both through their abilities and visual appearance.
  • Continue to enhance Public Quests and the PQ System.
  • Prepare the elves for their release into the world!

When the beta reopens, we look forward to welcoming back all of our current testers, as well as many new faces. Shortly after re-opening the doors, we will be inviting the first wave of guilds into the beta to really get things rolling.

Thank you!
- The Warhammer: Age of Reckoning Team

Read more here.

10/08/07 7:59 PM
Viewed 149, Replies 1

Aeria Games has announced that the open beta for their racing MMO Project Torque has begun.  As an added bonus, they'll give 32 players the chance to duke it out for $1000 and other prizes.

California, U.S.A. (October 8, 2007) - Aeria Games announced today that the open beta for Project Torque has begun! Project Torque is one of the first MMORGs (Massively Multiplayer Online Racing Game) to hit North America. This game embodies the essence of competition and delivers all the fun of casual gaming. Tune your car, personalize it, and then show it off and race everyone at the track.

$1000 Cash Contest - In November, Aeria Games will randomly pick 32 people from our highest level players in Project Torque. These finalists will test their skills, luck, and mettle against each other in an all-out battle for the $1000 grand prize, a Philips amBX system, Logitech gaming equipment, and ultimate bragging rights!

Read more about Project Torque here.

10/08/07 1:19 PM
Viewed 1213, Replies 16

Eight new images have been added to our Vanguard: Saga of Heroes screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

10/08/07 11:20 AM
Viewed 204, Replies 2

The Ultima Online official site has been updated with another edition of their Five on Friday series, where they answer a variety of questions form the UO community.

"Why is Sudiva (the dragon from the Candle of Love event) still around?"
She's grown quite fond of her lair, and no one has been able to persuade her to leave. Besides, she's taken an interest in the lives of the crunchy little beings who sometimes visit her - you may see her get involved in future adventures.

"The Helm from the Virtue Armor set is showing negative resists - what do I do?"
There was an issue with the set bonus where it was getting removed incorrectly - and excessively - if the set was broken. We patched out a fix, but the only way for the fix to be applied to the armor is if it is either locked down in your house or in your bank box during a server reset. So take your helmet off next time you log out for the evening and stick it in your bank box - that should fix it.

Get your questions answered here.

10/08/07 9:33 AM
Viewed 191, Replies 2

The official site for Vanguard: Saga of Heroes has been updated with a look at some of the new quests in the Ksaravi Gulch region, where players can expect to find new monsters carrying rare treasures.

Everyone is really excited about the arrival of raiding in Vanguard via the Ancient Port Warehouse, but level 50's aren't the only ones getting to have all the fun. There's a lot more in store for Game Update 3, including the beefing up of some areas in Telon that many of you may already be familiar with! Game Update 3 - Phase 1 is bringing a few new and exciting quest lines to the game!

"In the war between Khal and the Ksaravi, it has become apparent to both sides that force of arms is not enough. To this end, the Ksaravi have turned to the creation of vile magical toxins and diseases with which they plan to afflict the good people of Khal.

In the aftermath, they intend to claim the city as their own. In order to put an end to the Ksaravi taint, you will need the aid of Curate Sabha and Brumdul Svat, priests of the White Coronaria, a sect that worships Sahari Jeddai, the Qaliathari aspect of Gloriann."

Read more here.

10/08/07 9:30 AM
Viewed 163, Replies 1

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. On the classic cluster, Druids that do the Dragonslayer armor quest now are receiving the ToA version of the chest. Was this intended as a change after 1.90, and are other classes also getting access to the ToA chest pieces on classic? Thank you.

A. Actually this wasn’t by design, it was a bug that we already fixed earlier this week: - Because some Druids on the Classic ruleset might have been able to receive the chestpiece reward for the Normal ruleset, we need to remove the reward that is specific to the Normal Ruleset. This needs to be done as that reward has bonuses introduced with the Trials of Atlantis (TOA) expansion that should not be available on the Classic ruleset. Players with the Normal ruleset reward on the Classic ruleset will find that the item in question will delete itself from their inventory when they login and be replaced by the proper Classic ruleset version of the item.

Q. I have been using the Arcanium Astral Plaguebringer for about 2 weeks constantly in RvR but not once has the elemental proc gone off for me. I've seen this proc go off for other people using ml10 weapons with this proc is this specific weapon just bugged or stubborn.

A. Nothing appears patently wrong with the item upon cursory examination. There don't appear to be any weapons that share the same exact proc either. If you feel it is not working, feel free to send in a bug report and add data to support your claim and we'll have our QA folks test it out. If you want to include the exact item name and proc name of the item you say that is similar, that would be helpful as well. Thanks, Bearded Wonder.

Read the Grab Bag here.

10/05/07 6:15 PM
Viewed 155, Replies 1

Four new images have been uploaded to our Fury screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

10/05/07 5:39 PM
Viewed 364, Replies 2

IGG has released new information describing the Gear System and detailing what kind of gear a player can expect to find in their Greek mythology inspired MMO, Godswar Online.

The automatically-generated gear system of GodsWar Online http://gw.igg.com

is its major feature. The players can obtain a wide range of gears in the course of adventure and upgrade them with various stones. As the complement and support to the Gear system, there is also strong Avatar clothes-transfer system. However, it is not easy to get a senior gear. You need spend more time and energy on continuous gaming and even you need luck sometimes.

Overview:
Gears are not only used for changing the characters’ appearance, but also add all kinds of attributes, special effects and functions to the characters, which will strengthen the power of characters and bring more fun to the players. They individualize the characters and present the feature of the game.

There are many ways to obtain the gears. You can get them through completing quests, killing monsters and manufacturing etc. Some gears have level limitation and class division. You can choose your beloved gear according to the class you belonged and your current level. Also the gears applied to all classes are available.

Divisions of Gear

Since there are varieties of gears in GodsWar Online, according to their different functions, they can be divided into two categories: offensive gears and defensive gears

Offensive gears: Sword, Axe, Hammer, Spear, Javelin, Bow and Wand etc.

Defensive gears: Heavy and light Armor, Helm, Gloves, Boots, Shields, Masks and Rings etc.

Attributes of Gear
In addition to the basic attributes such as attack, defense, immunes, level, and stamina, there are more additional attributes to enhance your character.

GodsWar Online provides a variety of items and more details about them will be coming in next section.

Visit the Godswar official site here.

10/05/07 5:12 PM
Viewed 1100, Replies 11

Perpetual Entertainment has announced that they are giving out a limited number of beta codes as they will need more people to conduct stability testing over the weekend.

We are going to put up a limited number of beta codes on our distribution page to help push for stability testing this weekend. You'll find the beta key distribution page here: http://community.godsandheroes.com/closedbetacodes/.

Please note that you'll need to have either registered for closed beta or have a forum account to receive a beta key. You can register for beta here: http://community.godsandheroes.com/betasignup/.

There are a limited number of keys so get yours soon!

Find out more