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All Posts by bverji

All Posts by bverji

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It dies
General Discussion « DC Universe
2/05/11 9:44:02 AM
Originally posted by therain93

 City of Heroes, City of Villains, and City of Heroes: Going Rogue are far better than CO and DCUO ( ' :

 

Better in some ways and not in others, it depends on what you are looking for out of the game. DCUO isn't going to provide a replacement for COX (for most plkayers) because currently their focus is very different.

First you have to define “fun” because it has different connotations for people, but “fun” in the sense of being spontaneous enjoyment I think DCUO is more fun. It's faster, more responsive, has better PVP, and does a great job of placing the player in the DC universe and allowing the player feel super-powered.

COX is a better MMO and RPG. COH has better character creation and customization allowing players better tools to create story with their characters, much better tools for allowing the community to interact and feel like they are playing with other players, gives a better sense of accomplishment, and more over all longevity as player are more likely to identify with their characters.

I don’t see how many can think that DCUO isn’t more fun to play, I mean it’s set up as an action game, but COH is a better value and has the potential to be more satisfying for many players. i think people get these two dichotomies understandably confused (not that some people can't enjoy COX's game-play more as well). Without some pretty major changes to DCUO I expect it to be free-to play within two years, as people will play it as a very extensive action game, while COH maintains it’s audience (assuming it weathers the first 3-6 months of DCUO).

Originally posted by Warjin

Bottom line, I will no longer listen to people on the forums because It came to my understanding the ones that bash the games really don't like any MMO or they would be playing a MMO instead of posting lol.

I feel that they will never be happy no matter what MMO comes out, they will fine the negative.

 

A lot of people didn't like the game while a handful do ,including you. I say this in no way to invalidate your own enjoyment, but when you say that you won't listen to others opinions because they bash all MMOs that's being overly myopic. I say this for two reasons: first, that many of the reasons that people didn't like the game were consistant and not the reasons that you say you enjoy the game. Opinions on this site should ultimatly help people to make decisions about game purchases, buit that doens't mean that you can just take every opinion at face value. You find the complaints that are consistant and then compare those complaints to your values.

Secondly,  It's not fair to accuse everyone who didn't like the game as haters because you failed to filter the information correctly. I mean SWG failed to keep most of the player base that played the game, so there must of been some validity to the problems that many of the nay sayers had said the game had. I don't mean to isolate you I'm just trying to add a little temperance to your statment.

Don't shortchange EQ on name recognition

I don't want to be argumentative or dismissive, but it's not anywhere near comparible. You're to young to of had the exposer of the phenomenom that the warcraft franchise was. I'm not suggesting that you don't remember the game, but at age 6 it's unlikely that you could of understood how far reaching the warcraft games were. Not only in the amount of people that played, or it's expanding a wide gambit of age groups, but the fanaticism of so many that played day and night for years on end. With MMOs that doesn't sound so far-reaching but at that time it was about unheard of.

It's about money Rennfield. Wow is the most financially successful US produced MMO. Although I mostly agree with you that WOW is much like EQ what wow had that EQ didn't was brand recognition. Wow had millions of players biting at the bit to play it because it was a spin off of the previous warcraft games.

The financial success is also why people refer to games copying WOW when in fact WOW may of copied a certain game mechanic from another game; the connection is that the game "copying WOW" is attempting to cash in on WOWs success through immalation not necessiarly on WOWs brilliant design.

Now a solid release is an ambiguous term, but i felt that WOW was a very smooth release. I have seen where a couple of WOW haters have made the claim about WOW having a bad release within the last 2-3 years, but no chatter at the time and have gone back before and search for articles and forums that still exsist from when WOW was released and failed to find anything very negative. Obviously, WOW was able to capitalize on their brand and keep a lot of people playing for a long time so the release had to of been good enough to not discourage many players.

Originally posted by Elox1

Ignoring the petty bickering back and forth ...I really don't give a shit who is the publisher of the title as long as the end result  is meeting my expectations.  ...All the boo hooers about NCSoft can spout as many conspiracy theories as they like about how they could or will ruin the game

( facepam)

kettle

pot

= black

Oh so your family is multi-millionaires in the publishing industry that is how you make it sound,
I don't see how stating that members of  my extended family have had successful careers in movie production means they are wealthy. I mean they could be scenery painters and work in movie production. Also, being a multi-millionaire in LA isn't particularly difficult if you've lived there over twenty years and had a decent middle-uper middle class career, but it's usually reliant on being able to sell your real estate to liquidate. There are a lot of "house rich" people there and a 2 million dollar house there could sell for 200k in another city.
 
so like I said prove me wrong take what you are saying and be a millionaire then I will believe you...So come on big shot that likes to say that I am foolish and so on, put your money where your mouth is.
Well a million dollars isn't what it used to be and the fact that this is your measure of success just tells me that you aren't as knowledgeable of a buisinessman as you seem to think you are as having a million dollars worth of assets when running a buisiness isn't really out of grasp for most businesses. As for my personal finances I don't discuss such things publicly and even if I was/am wealthy I'm not sending you a check to prove it so it's a moot point. Your whole statement about proving I'm right based on my personal wealth just reeks of disperation, immaturity and tastelessness.
 
And since you are so wise you have to know the 80/20 rule,...invest can dictate the terms of agreement; just the thing is the 20% will always listen to the people that have the talent in the area they are investing.
 
Because if you,re a talented artist/developer that means you are talented at marketing too (facepalm); so the succesful producers will just hand control of promtion and let the artists decide what sales and what doesn't  (that was sarcasm just in case you missed it). I  understand the 80/20 rule of economic sparsity, but your application of it is as clueless as the rest of your responses and is nothing but idiocy,
 
You are arguing that just because they have power that they use it, which is not always in the best interest of the investor
 
again tying to assert I said  something I never said. What I said is that
 
1.  producers have a lot power to influence/control the direction of development 
2.  I insinuated that sometimes producers assert that power to varying ways and degrees of forcefulness
3. I said that  it is generally accepted that this relationship between producers and  creation/development can have a negative effect on  other media products, but gamers want to deny that producers can effect game developers in the same way.
 
You are  trying to change your argument from your assertion that producers don't have the power to influnce development because you have come to realise that it was a stupid, uninformed statement and rather then admit you were wrong you have continously presented fictious arguments in an attempt to change the bases of your original disagreement. Your original statment was: "Movie publishers do not hold the power in the movie industry anymore, the guilds do" and your position has change with each of your posts since as I have exposed the idiocy of each of your responses; which is why I have been so harsh on your responses because they have been void of any intellectual fairness and haven't been attempts to discuss, but attempts to avoid and reposition your argument because you want to "win."
 
Regaurdless now I'm done dicussing the matter. I am quite convienced that anyone, without their own agenda, that reads over the last few pages of exhanges between us can see that the idea that producers have no control is stupid (which you are back peddling on) and that your just floundering around trying to save face, which has only made you look like an idiot; I am already past the point that arguing with your pathetic  disperate grasping at ego saving foolishness makes me look like an idiot as well so i will cut my losses.
 
 

Oh and I am sure you are getting this from all your years of producing stuff, and this is just not your opinion.

My grandfather and uncle were/is very successful in a particular field of movie/TV production, which I have spent many hours listening to stories about and working in. I have direct experience with book and magazine publishing, theatre promotion and board/rpg game creation; and have close friends that have shared their experiences with modeling/acting and record labels. I also had just started a blog at the start of the new-year specifically focused on performance artist who choose to self publish. So, why I might not be an “expert” I have had exposure to various forms of media production.

Like I said you do not screw with the talent, only a fool does that.

There is a long road between protecting the bottom line and screwing with talent and like most things in life its not usually as extreme as you want to potray it (although sometimes it can be) and generally talent need producers a lot more then producers need the talent. There are a lot more talented people out there looking for someone to take a chance on them then there are producers with a crap load of money and the infrastructure to support them.

You can keep arguing, but you’re trying to make a case that the people who pay to give a product exposure, and choose how much that investment will be, don’t have the power to dictate (much of) the terms of the agreement; it’s a foolish argument and just makes you look foolish.

 

Originally posted by shae

I completely, whole heartidly agree. I've been saying this for years.

I truly believe that "balancing" classes in a class based MMORPG is a myth... you can work like heck forever to try to attain it but something will always be unbalanced. Someone will always be unhappy and a class structure will always favor one load out or another.

Enough with the balancing...

 I agree shae, balance is a bit of a loaded word wheat should be strived for is equaliy. What I mean is that classes should have equal value to a group dynamic in order to make each classs worth playing (otherwise whats the point.) As for PVP I have always been a fan of the rock/paper/scisssor form of balancing; where each class has a measured advantages/disadvantages over other classes. Then each class doesn't have to be perfectly balanced with each other they just have to be balanced amoung each other.  2 cents

ok I know this is silly, but this post is for no reason other then it made me uncomfortable to be setting on post count of 666

Well according to this logic then there should never be a movie that fails financially, after all the publisher should kill it before it makes it to the big screen.
Yes because logically when I say that producers have a lot of influence what I really mean is every producer's decision (or lack of decision) is a good decision, producers micro-manage every aspect of a product, and that they get their way on every change they want. Can you actually come up with a response that addresses what I have said, or with every post are you going to continue make up your own argument and pretend that it's what I said?
 
 
Here is a novel concept that companies buy into the vision of what the developer is doing, and that is why they invest.  Of course they will want updates from the developer to make sure that their investment is not wasted, but why would you mess with the vision of a developer when you saw the potential to invest in the first place.
Really? So because a company likes an original idea you think a producer agrees to handover the total cost of producing a product before the product is actually done? Because if that is what you are suggesting you have no clue about how producers earn money.
 
What would be the point of a producer having updates if they couldn't withdraw their finances?
 
Seriously your response is that a producer won't intefer because if they like the developer's general vision they will agree on everthing else (facepalm)? So I guess if I think you have a good idea about X I'm going to agree with everything you think about X; because that's how human interaction works in your world.
 
Peter Jackson approached.., Mark Ordesky and Robert Shayne from new line watched a 35 minute video of their work and agreed to invest the money they needed to finish the work.
Yes but that's only a fraction of the cost of productiion. It's called green lighting and just because a movie is greenlite doesn't assure that it doesn't get canceled during production or is distributed. Plus in this example a large part of the cost of the filming had already taken place and Jackson could show how filming was already going, which in that medium is an rare boon. As such it's hardly a standard of comparison.
 
Plus if you watch interviews with Peter Jackson he had total control of the making of that movie.
And the reason this is mentioned is because it is an abnormality in production and in practicallity who knows what that actually entailed.  Peter Jackson having "total control" means that producers didn't have the legal right to dictate filming, but it does it mean that the the producers didn't have any input, did they control the the money flow, or did they agree to distribute the product before it was done? If it had been a disaster Full control doesn't mean that the producers couldn't assert influence if they didn't like how the movies development was going.
 
Anyway I am done, this is pointless to argue over.
 
I agree with you there. You obviously are just spinning your wheels slinging foolishness around because you are to insecure to admit that you were wrong. 

yes we can agree to disagree and you can keep ignoring what i actually say and keep making up the most extreme absurd examples and pretend I presented them so you can argue with yourself. That way you don't actually have to come to terms with the fact that you insinuated something stupid like producers are in the business of spending tens of millions of dollars to produce entertainment without the ability to moniter and decide if the entertainment product is worth the investment before actually spending the majority of the money.

 

This right here is why I am responding the way I am, see you say Suits not developer\publisher.
Well that's just piss poor reading. If you weren't so busy trying to snipe sections of a discussion and read to gain the actual context it should of been very clear.  If someone says it's a common saying .... and all you do is refernce the saying without reading the follow up you have no one to blame but your self.
 
You are making the generalization that the publishers (suits) are screwing up TV and movies and that this applies to gaming too ... Because as you said suits screw it up, people aren’t joking according to you that the director screen writer suck so that is why it is screwed up, no it is the suits.
Seriously that's just asinine. You have to be being intellectually dishonest to try to justify your incoherent position because I can't see how anyone with a shred of sense could take that to mean that every show is screwed up by producers. If I had said "it's a common joke that to many cooks spoil the broth" would I mean that it is never helpful to have extra people working on something? There is no way to spin what you are saying now other then being really absurd, 
 
As to overemphasizing the power the guilds have, so what did the writer’s strike in 2007-2008 not happen
No reason to draw this further off topic, but I disagree with your interpretation of where the power of the strike was (the writers were after all striking for more money from the "producers") and your cross applying of what power a whole guild has to individual actors/writers.
Originally posted by AKASlaphappy  
 
Of course the publisher’s chooses what they want to publish with their money, they get a pitch from a developer then they decide if it is worth investing in. What happens after that is not only on the publisher, if a move sucks it is not just the publisher’s fault. There is the screen writers guild that wrote the script, there is the director’s guild that gives the director so much control over said product. There is the actor’s guild that has so much control over said product. So how again is it only the publishers fault that a bad movie was made. Yes they approved the money after they approved the pitch, but did they write the screenplay? Did they direct the movie? Did the act in the movie? Since you said it doesn’t take a “genius to realize”, well then genius how is it entirely the publisher’s fault a bad movie was made. Are you saying that they have control of what the screen writer produce? Or are you saying that it is their fault because they thought the pitch was a good idea and funded it? I guess in that case it is the book publisher’s fault when a bad book is written. It is not the writer’s fault; they have absolutely no blame in that. And I guess Jack Johnson did not make it big without a big record label telling him what to do. So then it is the record labels fault not the artist that signed the contract.   
 
Oh yes let’s not ever take personal responsibility for anything, I like it. From now on blame everything on the corporations and publishers it is their fault if anything bad happens.

Again you just toss out a bunch of irrelevant information that even if it was true is irrelevant to what I said. No where did I say or saw that anyone else said that the publisher is the only resaon a product fails or succeeds. What was said is that a publisher has a great deal of influence over the direction of its products. What's the point of throwing 500 words of unfocused, ignorant, conjecture that in no way addresses the statement your responding to? Your first sentence looked like it may of actually been an attempt to address what I said, but then you went on a tangent that has nothing to do with anyhing we're discussing before actually developing an argument about why a publisher hearing a pitch is relevant. I mean it sounded like you might of been suggesting that a publisher makes a decision to spend millions of dollars on producing a product on nothing more then a sales pitch without any recourse based upon the final product, but i can't believe that anyone could be monumentally stupid enough to believe that . Regardless, your tangent is illogical, how much power the guilds have (which your are actually severely overemphasizing)  in no way addresses how much power a producer/publisher has. Just because other people in the chain of command have power doesn't mean that producers don't have influence as well and ultimatly since they control the purse strings they have a great deal of influnce.

I don't mind a difference in opinion but your argumentative development is abhorred and little more then verbal regurgitation. You didn't address what I said you simply created a seperate dicussion and then began countering a series of your own assertions as if I was the one that presented them (the really pathetic thing is I think you lost the argument with yourself).

That's myopic. I mean yes a game dosen't have to be competitive to enjoy, and yes some people can have a lot of fun role-playing, but if you are going to make a game and the focus or a part of the focus is to be competitive then that part needs to be balanced. Does the whole game need to be balanced perhaps not in the convential sense, but the part focused on competition certainly does. I think you did so unknowingly, but your argument was a red-herring you focused your retort on aspects of a game that might not need to be balanced, but that doesn't mean that none of the aspects of any games never have to be balanced.

Posted by AKASlaphappy
.. do you still live in the 30s? Movie publishers do not hold the power in the movie industry anymore, the guilds do. The screen writers, directors, and actor’s guilds hold all the power, yes the publisher’s round up the money to make the movie. But without a script from the screen writers guild, or wages approved by the actor’s guild no movie would ever get made... 
 
Same with the music industry the relationship between artist and publishers has changed drastically, artist no longer have to sign contracts were the publishers has complete control like they did in the 50s...
 
 
Face palm! That's just fantasy. I'm not going to go through your little fairy tell bit by bit, but it doesn't take a genius to realize that the people who pay to market and distribute entertainment only pay to do so for the products they feel they have a likelihood of seeing a return on. I'm not saying that a producer has a legal right to force a developer to do anything (that's dependent on their contract) but a producer isn't forced to spend money to "produce" anything if it feels that a product won't be worth the investment (or more commonly how much a producer will spend on distribution); so if a developer want's to be distributed it either comes to a compromise with the producer, finds a new producer, or finds the resources to produce themselves. What you wrote was a bunch of meaningless hyberbole in an attempt to undermine the power a producer has on a product, but if a producer thinks that your product won't sell because of XYZ you either change XYZ or find someone who will distribute the product with XYZ (which can be a long, expensive, complicated process).   
Originally posted by Loke666

No, do you mean Virgin records don't write all Madonnas songs as well?

Only a few morons would confuse a publisher with the the developer. Of course in some cases the publisher owns the developer and might even have a rather nasty contract, like EA have with Mythic but this is not the case here. And even Mythic isn't EA, even if EA have the right to fire the boss.

Actually in most cases a publisher has a lot of control over the creative direction of entertainment. This is true in Music, TV, Movies and in games. Everyone seems to know this as it's often a common joke about how suits screw up good music and TV but for some reson there is this disconnect that some gammers want to possess that with game developers that publisher/creator dynamic is some how different.

Not that I have any problem with NCsoft, I just get tired of peoples self-delusion to justify their hard-ons for their over fantasized expectations of a games development.

are there offical forums?

Originally posted by Papadam

If it didnt have a monthly fee I would buy it for ps3... To bad they were stupid enough to do that. Would be perfect as a b2p.

 My understanding was that there is no monthly fee for the PS3. You just need to be a member of the PS3 online group (which has a monthly fee, but is for all the PS3 games)

Originally posted by IgavOn

Worked fine for me in beta

 ditto

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