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Originally posted by Judasace This. In short I liked the game and would of stayed with it if SOE wouldn't insist on being a POS company. |
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Star Wars Galaxies: Story of the Week: Ding-Dong, Vader's Dead
News Discussion « General Discussion 6/26/11 9:23:05 AM
by Gibbonici "True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different."
Except it was obviouse that SOE didn't have any idea how to fix SWG. One of the biggest problems with SOE is that they are horrible at identifying and prioritizing what needs to be fixed and how to do so with the least disruption to their player base. |
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[Poll] Are there enough gamers out there who want a sandbox MMO?
The Pub at MMORPG.COM « General Discussion 5/14/11 6:59:12 PM
Originally posted by Malcanis Except it'd not true. Others might not use the same labels or analyze theire playing experience, but they still have preferences. As such asking if there are enough people that enjoy the sandbox experience is a valid question. |
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Is the Star Wars MMORPG theme getting old?
The Pub at MMORPG.COM « General Discussion 5/09/11 4:55:32 PM
Originally posted by Baikal The fact that there are only 2 Sith is not part of the "lore." The Sith were an actual civilization. The statement that you are referring to was an acknowledgement of cause and effect. The identification that if there is one Sith there must be other Sith to teach him. |
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Originally posted by stayontarget that's because it's focus is guild to guild PVP. Not all PVP is centered around ganking noobs |
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Originally posted by Alot I don't see anyone dead set against mounts; I mean I don't think that anyone isn't going to play the game if they have mounts. People just think it's a waste of dev time becuase it's not needed. |
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Originally posted by mmogawd that in of it's self isn't a good reason; devs have to balance demand with their resources and it aeems pretty obvious that as long as there is some form of fast travel that the people who won't play/like the game due to lack of mounts is an insignificant minority. |
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EQ |
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PC gamer article interviews devs of major MMORPGs says TOR will change the industry for good or bad
General Discussion « Star Wars: The Old Republic 4/10/11 1:33:42 PM
Originally posted by firefly2003 SWG didn't come out that long before WOW and WOW did fine reguardless of computer limitations. The reason SWG didn't do well is that it had a horrible launch, the game was barely reminisant of Starwars, the game was buggie, and SOE kept jerking the player base back and forth with nerphs/changes long before NEG. As for Saints statement SWG may not of had millions of players at one time, but that was due to lack of player longivity. SWG certainly had millions of people who played the game even with the very public critism of the games launch and poor managment. All that being said Firefly's general assumption I think is correct that a decade ago simply wasn't the base of players willing to play an MMO. It had taken WOW some time to build their numbers into the millions as well. Today however there is more cross over gaming, MMOs/computer gaming is more socially acceptable, and computers are a bigger part of peoples lives. So it should actually be easier for a game to reach that level of success, but that doesn't mean that a any POS game can do it. It'll take a game with a large pre-following that delivers in content and quality. |
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What Games Do You Have Installed On Your Computer??
General Gaming « General Discussion 4/05/11 5:12:12 PM
Champions online Prototype Dragon Age 2 Back to the future the game |
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Why DCUO was doomed to failure from the very beginning
General Discussion « DC Universe 3/31/11 7:31:40 PM
Originally posted by TUX426 yup, exploits and bugs is why I stopped playing. Actually more to the point, SOE's failure to address exploits and bugs. I actually liked the game and would of continued to played if SOE hadn't been typical SOE and make throwing more crap a priority over fixing the problems that the game has. |
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Originally posted by Fibbin +1 |
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Like Darkfall, DC Universe Online is a groundbreaking game
General Discussion « DC Universe 2/09/11 12:01:38 PM
Originally posted by Daffid011
That's not true Daff. SOE never funded Vanguard's development; SOE just agreed to publish the game. That being said my problem with SOE is that I felt they should of offered to fund Vanguard's development to a more complete state or should not of agreed to publish it. SOE agreeing publishing Vanguard in the incomplete state that is was in was nothing but immoral and a continued illustration how they have no consideration for their player base or providing a working quality product. I agree with your over all sentiment about SOE, but it's important to be intellectually honest (not that I think you weren't being so, I think you were just mistaken). |
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Originally posted by therain93 It didn't come across that way to me. It sounded a lot like..."of course you have the right to like the inferior product, but COX is better game. |
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Originally posted by therain93
Better in some ways and not in others, it depends on what you are looking for out of the game. DCUO isn't going to provide a replacement for COX (for most plkayers) because currently their focus is very different. |
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First you have to define “fun” because it has different connotations for people, but “fun” in the sense of being spontaneous enjoyment I think DCUO is more fun. It's faster, more responsive, has better PVP, and does a great job of placing the player in the DC universe and allowing the player feel super-powered. COX is a better MMO and RPG. COH has better character creation and customization allowing players better tools to create story with their characters, much better tools for allowing the community to interact and feel like they are playing with other players, gives a better sense of accomplishment, and more over all longevity as player are more likely to identify with their characters. I don’t see how many can think that DCUO isn’t more fun to play, I mean it’s set up as an action game, but COH is a better value and has the potential to be more satisfying for many players. i think people get these two dichotomies understandably confused (not that some people can't enjoy COX's game-play more as well). Without some pretty major changes to DCUO I expect it to be free-to play within two years, as people will play it as a very extensive action game, while COH maintains it’s audience (assuming it weathers the first 3-6 months of DCUO). |
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I took a Leap of faith and I'm enjoying this game : )
General Discussion « Star Trek Online 1/31/11 4:43:58 PM
Originally posted by Warjin
A lot of people didn't like the game while a handful do ,including you. I say this in no way to invalidate your own enjoyment, but when you say that you won't listen to others opinions because they bash all MMOs that's being overly myopic. I say this for two reasons: first, that many of the reasons that people didn't like the game were consistant and not the reasons that you say you enjoy the game. Opinions on this site should ultimatly help people to make decisions about game purchases, buit that doens't mean that you can just take every opinion at face value. You find the complaints that are consistant and then compare those complaints to your values. Secondly, It's not fair to accuse everyone who didn't like the game as haters because you failed to filter the information correctly. I mean SWG failed to keep most of the player base that played the game, so there must of been some validity to the problems that many of the nay sayers had said the game had. I don't mean to isolate you I'm just trying to add a little temperance to your statment. |
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Don't shortchange EQ on name recognition I don't want to be argumentative or dismissive, but it's not anywhere near comparible. You're to young to of had the exposer of the phenomenom that the warcraft franchise was. I'm not suggesting that you don't remember the game, but at age 6 it's unlikely that you could of understood how far reaching the warcraft games were. Not only in the amount of people that played, or it's expanding a wide gambit of age groups, but the fanaticism of so many that played day and night for years on end. With MMOs that doesn't sound so far-reaching but at that time it was about unheard of. |
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It's about money Rennfield. Wow is the most financially successful US produced MMO. Although I mostly agree with you that WOW is much like EQ what wow had that EQ didn't was brand recognition. Wow had millions of players biting at the bit to play it because it was a spin off of the previous warcraft games. The financial success is also why people refer to games copying WOW when in fact WOW may of copied a certain game mechanic from another game; the connection is that the game "copying WOW" is attempting to cash in on WOWs success through immalation not necessiarly on WOWs brilliant design. Now a solid release is an ambiguous term, but i felt that WOW was a very smooth release. I have seen where a couple of WOW haters have made the claim about WOW having a bad release within the last 2-3 years, but no chatter at the time and have gone back before and search for articles and forums that still exsist from when WOW was released and failed to find anything very negative. Obviously, WOW was able to capitalize on their brand and keep a lot of people playing for a long time so the release had to of been good enough to not discourage many players. |
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