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All Posts by Prankster

All Posts by Prankster

6 Pages 1 2 3 4 5 6 »
115 posts found
Originally posted by Xarnthal

I love how I'm a troll because I expected more out of the game.

 

It's really rather simple, I don't think it's as amazing as some here seem to think. I've been playing MMO's since EQ1 and when the dev's from ANet told me the game is going to seperate itself from other MMO's I was assuming they were telling the truth.

This is utter bullshit. Anyone thats been playing MMO's since EQ knows for a fact that devolopers ALWAYS manipulate the truth. It's a fact.

I predict in seven days this forum and forums around the world will be filled with nerd rage QQ'ng to the point that we want to stick oyster forks in our eyes.

Originally posted by GMan3
Originally posted by Starpower

Considering what it takes to be a registered sex offender this is pretty stupid. If you were caught by a cop, getting a bj from your girlfriend behind some bushes in a park a late evening then you become a registered sex offender. That's just one out of many ways one can get on that list. Not every sex offender is a child predator

    Something tells me you know exactly how false this statement is, so I will leave it at that.  As for the OP, I do not have a problem with the state doing this.  Unfortunately, it is so easy to work around that it will basically be useless and almost impossible to enforce except after the fact of a predator getting caught again.

Actually this statement is accurate. Not all offenses are predatory in nature or involve pedophillia. And in some states perversion laws would qualify one for a sex offender status, especially if leveraged by a sentencing request. There was a teenage girl who was convicted of a sexual offense because she sent her nude picture to her also underage boyfriend.

The road to hell is paved with good intentions.

Ever wonder why its sex offenders that were singled out first for this obvious invasion of civil liberties?

Don't like what their doing?

Don't buy it. Don't play it.

These companies do not hear you. They will only pay attention to their bottom line. Vote with your wallet.

Oh I have just been waiting for this thread. Here are some things that other development teams should learn from SWTOR

Make maps-planets useable to multiple level ranges. As it stands many of the planets-maps are ghost towns because like Taris for example is only useful for a very narrow level range for the most part. It seems a huge waste of art and space and leaves me loosing that valued immersion of having massive multiplayer's.

Do not get lazy in class design. SWTOR's 4 class + AC +mirrors is incredibly lazy. Tell me why the bounty hunter and the trooper are the same? why does the empire trust a greedy BH to run their ops? Makes no sense. Bobafett didn’t play policeman for Darth whatever? 

These first two items ruin re-playability which in a subscription based game is very very bad for business.

Need more factions. If there were a third "independent" party we would have better PvP and other faction based game-play and probably way less huttball. in that same vein there should have been many more PvP activities, WZ's etc at release.

Do not impose random weapon restrictions. There is absolutely no reason why a GS can't shoot a blaster rifle, or a Bounty Hunter has to use a pistol. Its just an unnecessary ideal that gets in the way of game play. If I want to play a vanguard with a vibrasword then I should be able too.

Invisible walls, “exhaustion zones” are just indicators of poor game design.

Item drops and totally screwed up items, such as +cunning assault cannons. How can a company expect to be taken seriously when things like this seem to slip thru the patching process again and again. There are so many of these little aggravations. Companion weapons, quest rewards that you simply have no use for etc.

Theres a ton of these types of problems in game I would expect this out of a company like StarVault but I bought this title knowing that BW would offer me a better experience. I'm still waiting.

I dont agree with the OP. These games are just a couple of choices in the big world of  MMO's that has bloomed over the last few years. No one buys Darkfall that doesnt want to put it all on the line. It's Hard Core. they want to think of themselves as being competitive, at the very top of the food chain. Hell  If you can be consistantly sucessful in DF with all the bugs then I'll give you a golf clap.

The games you mention were built for niche markets.  To say they are failing is to misrepresent their numbers. True, each has major major problems. But they do not have full teams of code/art/whatever working on the product. these games were cheaply (in the big scheme) produced and are only barely maintained. 

Shadowbane, was clearly a good game with a less then adequate server code.  It was guild driven with several major eays to play. But it was choppy as hell and needed better technology for its size.

UO is another example. Full serve UO, even after the Trammel invasion was still AWESOME on the Felucca (PvP) side. It got slow but it bounced back and still holds an audience base.

Full loot PvP games arent designed to get the WoW crowd but their infrastructure costs are lower and their continued subscription base obviously provides profit.

Full loot games by design appeal only to a certain segment of the MMO playerbase. So if they can remain afloat for any length of time I suppose its a win.

I got 99 problems but a bonus quest line aint one. Play or not Play there is no time to whine.


Originally posted by MMOExposed
Originally posted by AlBQuirky

 


Originally posted by Remains
Which is why I dont really understand the "killing wow" or "steal wow subs" viewpoint.
Many of the features are already in WoW, and the ones that isn't (massive VO and story focus) seems to require a certain mindset that I doubt is very common in the WoW-crowd.
In other words: I doubt this game will steal a lot of the WoW-players for any longer timeperiod. Pulling in the Bioware/Kotor crowd, sure thing... WoW-players..? Not so sure.



They're already on the SW:ToR boards screaming for WoW playability. Apparently, they are so sick and tired WoW that they want their next game to be just like it. lol

 

actually, you can trace every feature they ask for, to games older than WoW, and the newer added features to newer aged MMO as well.

 

what does WoW has to do with anything?

Single highest grossing profits in the industry. Other then that? Nothing.

I think its a shame that SWG ends up scrapped. With nearly every other game running today looking like a version of WoW it was nice to have something that stood out from the crowd. SWG with its dual identity game play and fairly well implemented "fluff" should have gone on forever.

I never could figure out why the space game wasent more popular. It was a whole other game! Two games in one.

Biggest loosers in this situation are gold farmers. the pet for gold system will cut drastically into their market. When oyu read a post decrying the whole idea think about the motivation of the poster.

No. Pther then open world pvp this game shares nothing with Shadowbane. And its a damn shame..

Thanks, now I gotta go take a shower. And smoke.

This:


"So we’re aware of when things don’t seem to pan out as they should, but really our focus is the theme: storyline, the war between two sides, and the combat as well. So really we just want to make sure that each class feels useful in PVP, and that they serve their roles. If we can do that first, we can worry about tweaking skills down the road."


Means that at some point two or three months down the road they will release a patch that screws a percentage of the playerbase that has invested their time and money, Ragers will flame, Fanbois will defend and the game will suffer. Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish".


Fail is in the eyes of the beholder.

Nothing truly fails it is simply appreciated by too few.


Originally posted by kakasaki



Call me crazy but I would love to see and updated and bug-free Shadowbane...



 


Your crazy.


But I'm right with ya.


Vanguard, course they'd need to fix it up a bit.

Originally posted by Wharg0ul

There are.....a LOT of different fighters, Gunships, frieighters, etc to pilot, and EVERY SINGLE little componant and part can be customised, changed, improved upon, tweaked, tuned...

Parts that you loot in space can be reverse engineered and new parts can be made using the data that are lighter, more efficient, and generally superior.

The are countless space missions, space PVP, and they just recently (from the e-mails they send me...I havn't played in a few months) added even MORE space content in the form of bounty hunting in space.

The Starsider server has entire guilds based on space combat and PVP, with massive battles occuring on a regular basis.

The space game is totally amazing in SWG, and it's damn shame that the game is shutting down if only for the loss of this feature.

 

+1

Its a shame that the actual STAR WAR never got any player attention. the ship crafting system and multi player ship to ship combat were probably the most original thing to hit MMO ever.

I hadent even realized this was going on until I read about it here Gadgets-4G talking about it. I just have to thank god everything Sony has of mine is long expired.

Plenty of look, not much feel.

Smooth probably the smoothest beta I've ever been in and I've been in a ton. Gameplay is way linear.

There are invisible walls. I wont pay money for a product that employs invisible walls as its a symptom of a much larger design oriented laziness.

I love the Art but hate the graphics if that makes any sense. The player models, in my opinion just suck. Nothing new here. Of course the MOBS look great.

The mechanics are awesome. but the gameplay design is uninspired go here kill that. Simply horrid.

Lots of good but no real improvement in the field of game play.

I think they should re release these games for iphone and so forth. I mean I know the phone can handle it.

6 Pages 1 2 3 4 5 6 »