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Originally posted by Triumvirate I will be stunningly impressed if WoW still has 50% of its subscribers still actively playing by 12/31/07. I mean, Paris Hilton becoming a construction worker kind of impressed lol. I by no means use "impressed" lightly at all. That means WoW will not only have to survive a brutal population cut caused by Age of Conan, but other F2P games like 2Moons, SUN, or Cabal Online which are going to appeal to those who can not afford the AoC monthly fee. |
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Lol WoW shoulda been dead a long time ago. The game sucks. I don't know about you all, but I'm ready for the next generation. |
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Hehe, it looks like we all are feeling your pain man. I'm currently playing the Sword of the New World beta until Age of Conan comes out. I strongly believe that AoC will be the game to satisfy this thirst and yet even renew a new love and passion for MMORPGs alike. It's a new generation coming up, but the downfall is we must wait til atleast the end of October to experience it =) |
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Poll: Which Company should Lucas Arts contract to build the new Star Wars MMO
SWG Veteran Refuge « Star Wars Galaxies 6/29/07 12:50:40 AM
Bioware fo-sho |
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Originally posted by Zorvan
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Originally posted by Newmeanie Don't hate my man =) |
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Originally posted by lithiumdrops I feel you big time! I really like the game, but for some reason it and Windows Vista don't get along well |
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Guys, we've got to tell more people about perfect world.
General Discussion « Perfect World 6/25/07 11:22:15 PM
The graphics look really really good....Cool. |
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I'm sad POTBS SIGNED WITH SOE NO!
General Discussion « Pirates of the Burning Sea 6/25/07 10:52:33 PM
Dang---PotBS partnered with SOE---dang (that explains it all). Now that this happened, the game will be jumpy on most systems and it will lose content like SWG eventually did.... There you have it SOE---your poor reputation in a nut shell. If you even think about touching Age of Conan...Ooo don't get me started. |
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Highlights of the missing features of FFXI.
The Airship (General) « Final Fantasy XI 6/23/07 8:44:33 PM
Originally posted by wrongfeifong
Excellent post. It's nice to read something good about a game once in a while and learn about the less well known advances within the game. This post made me go purchase the game today to try it out. Very well done |
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Did an mmorpg game ever make you cry irl?
The Pub at MMORPG.COM « General Discussion 6/13/07 6:59:21 PM
Originally posted by Karnage69 I feel you bro. I shed some tears when one of our long-term guildies committed suicide because he hated his life. The guy was a Euro cop and I think had a wife as well. That kinda stuff hits home and sticks to you for quite some time. May God take good care of those close to us who pass on. |
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Disregard this post. In all fairness my judgement was extremely poor. Sorry for not being credible folks. =) |
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You might first wonder why I included "constructive criticism" in the title of this thread. Don't worry, I'm not a 40 year old man who has a whole closet full of nifty ties and collared shirts. I'm just a 22 year old college student who has played computer games since five years old. Constructive criticism is defined as advice that is useful and intended to help or improve something, often with an offer of possible solutions (dictionary.com). Sorry, get to the point? Alright, will do. The reason I'm choosing to be so in-depth about this thread is because from what I've read about it and from what many people anticipate this new-generation MMORPG to be, I see it as extremely promising to MOST demographics/psychograpics (age, race, gender / hobbies, likes, niche) in general. I have played MMORPGS for a good while (going on 8 years) and have "been there and done that" as far as the typical grindfest, steadfast quester, and curious explorer. I've noticed that they're all the same! You play one you've played 'em all! You learn skills or go train, fix your skill slot so all the skills are lined up all nice and pretty so that you're "oh so sure" the next person you engage in pvp is gonna get owned hard (even though they're five levels up on you). It was fun 8 years ago when I upgraded my beastlord's spells. Eight years later, we are doing the same thing in WoW, Vanguard, and I fear not to go as recent as LOTRO. What I'm saying is "DANG... A CHANGE?! WIKI WIKI WHAT?!" The very first thing I noticed about AoC is the new combat system (you all saw that coming right?) GREAT IDEA FUNCOM! Someone finally answered the door that all of us MMORPG zombies were about the bust down sooner or later. I'm so sick and tired of the same old combat system in every MMORPG I've tried, I just about had a pen in my hand ready to write Oblivion a letter asking them to go multiplayer! Needless to say, every gaming company knows that the first and foremost goal is to attract and audience. I'm a telecom major, I know this too! So what do WE look for Funcom? Let me tell you, you guys are starting to get warm Combat system - Already discussed as the most important element in a game. Quests - More solo quests than group quests. We (most gamer's opinons) like simplicity, rewards, and numbers. Who the heck wants to freakin LFG all the time just cause the quest is too hard? People spend half their money LFG'in than play'in. Make the quests numerous, simple (soloable) and REWARDING. Vanguard just about promised everyone it would be worth it to do the quests. Yeah, if you do 100s of missives over and over again in hope for a yellow drop, that's about as rewarding as that got. If quests are going to be rewarding, make an even larger selection of weapons and armor. I'd rather constantly get quest rewards (choice is good) that actually upgrade my junk than more vendor trash. Reward the questers for their dedication. Leveling - We like rewards and upgrades more than ANYTHING, Funcom. Make it so that we can upgrade skills/abilities, upgrade weapons/armor (yep, I mean spend money to have it upgraded by someone so that it's SOMETHING more than it was before). The most there is to upgrade and "make better" the more we are gonna sit infront of the computer saying, "Baby, just a second. Let me just get my superior sword of uberness to level 5." I play Rappelz, so I've seen GOOD upgrading ideas (they have job levels). Basically make anything you can get or do upgradable. Lots of levels are also a big plus because although we love to level fast, we still dont want to reach the cap anytime soon. I've seen some games that go over 300. Character customization - I don't have to dive too deep into that. As long as something is done so that I don't walk into one of my 200 brothers (or sisters if female). We don't like seeing ourselves unless our sword is shiny enough to act as a mirror. Lay of the land - Nothing is more fun than a savage world (what you all have been warming up to). Exploration is awesome, TONS of mini villiages along the way is awesome, finding settlements in the middle of nowhere is awesome, and land elevation is awesome. It's a good feeling to engage in world pvp when everyone is a noble savage (out for themselves). One of the biggest things we gamers love is a good amount of dungeons, and maybe even a network connecting a few of them (and I don't mean wolf dens either PvP - new combat system + ? = postmodernism at its best. It's all about SKILL baby. If a person 10 levels under you owns you, it's because they use their HEAD, not because that tauren warrior was AFK and the monkey behind the keyboard went to grab a banana. Realistic factors are a must as well. Maybe have limb damage (Funcom is on to it since decapitation actually kills you now). If you want to snare someone, aim for their feet maybe? Creativity at its finest. Classes - I like how most of the classes are designed to deal physical damage (melee/ranged). It works very conveiniently with the new combat system, with spells and abilities availiable to aid in the slaughterfest. I feel there will be little conflict with the "balancing" of classes since the game will be based moreso on your fighting style, ability to sneak up on other players, and/or pick them off from a distance. The only balancing act I see Funcom playing is just giving each classes counter-abilities to respond to brutal massacre. Cafting - I personally am not one, but what we like is simplicity here too. Vanguard's crafting is rediculous and just plain sucks. We want to have fun, not feel like we are working 12-14 hour shifts on a late 18th century cotton gin (work orders). As I saw a fellow fan post, uniqueness and limitations on equipment made is also a good idea. It allows items crafted to have more value to them, and we as players love to find "that perfect weapon." Economy - Make it so that the game doesn't undergo inflation a week after release. I know people want to make money and stuff so they can get their uber gear, but dang chill out on "short sword.....100 GOLD" junk. We aint stupid, and we aint gonna buy it. Since my suggestions earlier about making quests more rewarding and such, there shouldnt be too much push and pull about inflation. Just reward those who wish to go the extra mile (or 10). Achievements - Last but not least, achievements. I don't know why I didn't put this up there with combat system, but it's up there in importance. WE WANT TO EARN THINGS! *smiles humbly* Why not make it so that we get stuff (LOTRO has deeds) for killing mobs, doing so many quests, discovering so many areas, owning so many faces, and making so many changes in the game (assuming players can impact the community). Heck yeah, just add more to character customization while you're at it. We gamers love the thought of really, truely, wholly (ok ok you get it), being a one-of-a-kind character. To wrap things up, I took major pros from the many games I have played and just threw them all into a cultural melting pot, stirred it up, then slopped it on Funcom's plate. I'm really warming up to Funcom just because the "M" on the box tells ALMOST the whole story. Yes kids, this game really isn't for you. Seriously. For those parents who allow it...DUDE, WHAT THE FREAK? But yeah, I'm just seeing all these great things being done to the games I've played and tried out and trying to drive Age of Conan into it. If anyone has anything to add, please feel free because I'm sure I have forgotten a few perks. Thank you for your time! |
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I voted no, but I wholeheartedly agree that a CHOICE (none, I, II, III, ect.) of a roman numeral at the end to add to the roleplay element would really cool. That would be the unique route just as long as people dont go running around screaming "I AM YOUR FATHER NUB" rofl. |
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