Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:610  Guilds:3,081
Members:1,596,376  Online:0
Guests:0  Posts:4,849,567
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Talemire

All Posts by Talemire

20 Pages First « 14 15 16 17 18 19 20 »
382 posts found

 

Originally posted by Triumvirate

How can I explain this so it sinks in?

WoW could lose half of it's playerbase and still be the largest MMO ever, because no single other MMO is going to pull that other 50% away.

People try and say that AoC is going to beat WoW, it isn't.  AoC, no matter how good, is not going to sell as well because it is an adult game.  Parents are not going to be buying it for their kids, or at least not nearly as much so it already loses just based on that one fact.

Warhammer will not topple WoW.  It is PvP based.  If I need to go further into it than that I can.  Not all people like a PvP based game, there is a large portion of the WoW community who has never engaged in PvP (or does so on a very limited basis) those people aren't going to leave WoW for Warhammer.

Tabula Rasa will not beat WoW.  It is Sci-Fi.  Many people won't play it just because of that. It is PvE based with some PvP, some won't play it for that reason.  It doesn't have traditional controls or playstyle, some people won't play it because of that.

Is this sinking in?  WoW isn't going anywhere.  It certainly isn't going to be beat by any single game coming out.  That's not to mention the fact that people have invested a large amount of time into WoW already.  You claim this means they are ready to move on.  For some this is no doubt true, for others it means they'd rather just keep playing because they don't feel like starting over in an entirely new game again.

A very large group of WoW players will not pick up any future MMOs.  WoW will be there first and last.  Of all those people who played WoW those who leave because of annoying problems with drama, etc. are not going to be coming back to the genre based on this new round of games.  In fact, many of them aren't even typical gamers.  There are housewives who have never picked up a game before.  There are retirees who haven't seen games aside from what their kids/grandkids play.  That population isn't moving on to a different game, they are not going to be playing games anymore if they leave.

WoW didn't take players from other games.  Well...more correctly, it took players from other games and created an entirely new market of several million customers.  Even without all the people who had played MMOs before WoW would still be the biggest MMO ever.  Hundreds of thousands?  That's a pittance compared to what WoW has.

Not to mention, there is plenty going on in WoW to keep people interested.  The next few patches will be adding in some things that newer games already have, such as voice chat built in.  At Blizzcon or E3 or something like that they will probably announce what their next expansion is going to be.  When that happens you are going to get some people who will just stick around until the expansion comes out to see how it is (there will also be those who leave only to come back when that expansion hits.)

Fantasy isn't going anywhere.  Fantasy games have been made for a long, long time.  They still sell well.  Games like Tabula Rasa will not be pulling in the fantasy crowd.  That doesn't mean it's a good thing, or that it should be that way, but people like what they are familiar with.  Sure, people say they want new things and they want to try something different, but in the end what they really want is elves, orcs, and dragons.  And companies will continue to supply that because it sells.

Entire guilds quitting could happen, but you seem to believe that there is some loyalty to a guild in WoW.  Maybe with a small population there is, but most will do whatever the hell they feel like and screw over their guild without even thinking about it.  If the guild leader says they are going to be moving over to X or Y game, some may come, others will not.  Most of the time you aren't going to be getting the entire guild to come play.

In the end, it won't be any game that is going to overcome WoW to be the new market leader, all these games will take away some, some will just leave to play single-player games or no games at all, but WoW will still be around, still be turning a profit, and will continue to do so for many years to come.

 

 

I will be stunningly impressed if WoW still has 50% of its subscribers still actively playing by 12/31/07.  I mean, Paris Hilton becoming a construction worker kind of impressed lol. I by no means use "impressed" lightly at all. That means WoW will not only have to survive a brutal population cut caused by Age of Conan, but other F2P games like 2Moons, SUN, or Cabal Online which are going to appeal to those who can not afford the AoC monthly fee.

Lol WoW shoulda been dead a long time ago. The game sucks. I don't know about you all, but I'm ready for the next generation.

Hehe, it looks like we all are feeling your pain man. I'm currently playing the Sword of the New World beta until Age of Conan comes out. I strongly believe that AoC will be the game to satisfy this thirst and yet even renew a new love and passion for MMORPGs alike. It's a new generation coming up, but the downfall is we must wait til atleast the end of October to experience it =)

Bioware fo-sho 

Originally posted by Zorvan
Originally posted by White-Eyes
Im actually given this game a shot becuase for some reason being able to commit mass murder in school sounds fun lol!

 

Yes, I'm sure the parents in Columbine share your opinion.

Although I know you were kidding ( I hope ), bad form of humor.


Lol the same thought crossed my mind when I read that. 

Originally posted by Newmeanie
Okay i downloaded it to play it, and the music is this Jesus Christian music.. its blaring thru my spekaers and its just keeps repeating "JESSUS!! jeeeesus!!! Heeeeees a wonderful child!!!" over and over again! WTF IS THIS?! Deleted

Don't hate my man =)

Originally posted by lithiumdrops
     I played deicide, working on becoming a top member being one of the few who started early. Decide favors its top chars when hacking and scamming come in to play they dont do much about it. Usually its the admin doing it. Corprupted i dont see it making it big. If it does change let me know. 

I feel you big time! I really like the game, but for some reason it and Windows Vista don't get along well  The screen is messed up 

The graphics look really really good....Cool.

Dang---PotBS partnered with SOE---dang (that explains it all). Now that this happened, the game will be jumpy on most systems and it will lose content like SWG eventually did....

There you have it SOE---your poor reputation in a nut shell. If you even think about touching Age of Conan...Ooo don't get me started.

Originally posted by wrongfeifong

I notice alot post anywhere even here ignore the fact ffxi has been added many and many more features that does not shine on its own.

I mean when people mention how bad this game could be, did they ever put in and take into account other features?

I want to use this post to summerize some features that never told when people explain what this game is like. It will be a good reminder when people either praise or complaint about this game about features that exist and they never tried.

1. Missions - Many people didn't know, but missions are actually a way to earn newer access to things. The story is another part of doing missions but also doing missions in this game allow greater access of thing. Airship pass at rank 5 is an example. or Mog locker and other area such as sky and limbus access.

2. Fellowship adventure - SE given the players a new way to solo and have fun by giving a NPC adventurer pet type. The whole process is complicated include 3 quest as requirement and rank 4. Also once attain the NPC, leveling the NPC and forming a bond with the NPC is important. I notice there are rarely mention in many people.

3. Chocobo Raising/racing - I don't have to say for this =.= Its like playing tamagochi.

4. 64 man raiding dynamis, assault, limbus, and ethinjar. These are the ultimate endgame experiences. With a 64 man raiding it is great fun and these are NOT walk in the park. Most of these are timed and the patterns seem to change creating many challenges. These are quite fun.

5. BCNM - Many type of party to alliance challenges that is unique and challenging. These are difficult and NOT a walk in the park either. many of these are very hard and require create combination of teamworks.

6. Minigame - Venture roll! (i haven't play this really...)

7. great events - One thing i love about FFXI is the events are ACTUALLY fun! Not just go out follow direction and return for rewards, but many require cooperation and teamworks.

(i am a returning player only reached 31 so far...so i don't know the new changes..(used to have a 75brd and whm)

- Please add more so we could let people know about these feature before they complaint about the game.

 

Excellent post. It's nice to read something good about a game once in a while and learn about the less well known advances within the game. This post made me go purchase the game today to try it out. Very well done

 

Originally posted by Karnage69

My first guild in WoW, we had a great guild leader with his head on straight, going to college, a wife, a kid, and really starting to show promise of a great addition to the populous. Roughly 8 months after WoW had launched, he was in a car accident and died on impact.

I cried.

Along with many others.

God rest, Ryan.


I feel you bro. I shed some tears when one of our long-term guildies committed suicide because he hated his life. The guy was a Euro cop and I think had a wife as well. That kinda stuff hits home and sticks to you for quite some time. May God take good care of those close to us who pass on.

.

.

 

.

Disregard this post. In all fairness my judgement was extremely poor. Sorry for not being credible folks. =)

You might first wonder why I included "constructive criticism" in the title of this thread. Don't worry, I'm not a 40 year old man who has a whole closet full of nifty ties and collared shirts. I'm just a 22 year old college student who has played computer games since five years old. Constructive criticism is defined as advice that is useful and intended to help or improve something, often with an offer of possible solutions (dictionary.com). Sorry, get to the point? Alright, will do.

The reason I'm choosing to be so in-depth about this thread is because from what I've read about it and from what many people anticipate this new-generation MMORPG to be, I see it as extremely promising to MOST demographics/psychograpics (age, race, gender / hobbies, likes, niche) in general.

I have played MMORPGS for a good while (going on 8 years) and have "been there and done that" as far as the typical grindfest, steadfast quester, and curious explorer.  I've noticed that they're all the same! You play one you've played 'em all! You learn skills or go train, fix your skill slot so all the skills are lined up all nice and pretty so that you're "oh so sure" the next person you engage in pvp is gonna get owned hard (even though they're five levels up on you). It was fun 8 years ago when I upgraded my beastlord's spells. Eight years later, we are doing the same thing in WoW, Vanguard, and I fear not to go as recent as LOTRO.

What I'm saying is  "DANG... A CHANGE?! WIKI WIKI WHAT?!" The very first thing I noticed about AoC is the new combat system (you all saw that coming right?) GREAT IDEA FUNCOM! Someone finally answered the door that all of us MMORPG zombies were about the bust down sooner or later. I'm so sick and tired of the same old combat system in every MMORPG I've tried, I just about had a pen in my hand ready to write Oblivion a letter asking them to go multiplayer!

Needless to say, every gaming company knows that the first and foremost goal is to attract and audience. I'm a telecom major, I know this too! So what do WE look for Funcom? Let me tell you, you guys are starting to get warm

Combat system - Already discussed as the most important element in a game.

Quests - More solo quests than group quests. We (most gamer's opinons) like simplicity, rewards, and numbers. Who the heck wants to freakin LFG all the time just cause the quest is too hard? People spend half their money LFG'in than play'in. Make the quests numerous, simple (soloable) and REWARDING. Vanguard just about promised everyone it would be worth it to do the quests. Yeah, if you do 100s of missives over and over again in hope for a yellow drop, that's about as rewarding as that got. If quests are going to be rewarding, make an even larger selection of weapons and armor. I'd rather constantly get quest rewards (choice is good) that actually upgrade my junk than more vendor trash. Reward the questers for their dedication.

Leveling - We like rewards and upgrades more than ANYTHING, Funcom. Make it so that we can upgrade skills/abilities, upgrade weapons/armor (yep, I mean spend money to have it upgraded by someone so that it's SOMETHING more than it was before). The most there is to upgrade and "make better" the more we are gonna sit infront of the computer saying, "Baby, just a second. Let me just get my superior sword of uberness to level 5." I play Rappelz, so I've seen GOOD upgrading ideas (they have job levels). Basically make anything you can get or do upgradable. Lots of levels are also a big plus because although we love to level fast, we still dont want to reach the cap anytime soon. I've seen some games that go over 300.

Character customization - I don't have to dive too deep into that. As long as something is done so that I don't walk into one of my 200 brothers (or sisters if female). We don't like seeing ourselves unless our sword is shiny enough to act as a mirror.

Lay of the land - Nothing is more fun than a savage world (what you all have been warming up to). Exploration is awesome, TONS of mini villiages along the way is awesome, finding settlements in the middle of nowhere is awesome, and land elevation is awesome. It's a good feeling to engage in world pvp when everyone is a noble savage (out for themselves). One of the biggest things we gamers love is a good amount of dungeons, and maybe even a network connecting a few of them (and I don't mean wolf dens either

PvP - new combat system + ? = postmodernism at its best. It's all about SKILL baby. If a person 10 levels under you owns you, it's because they use their HEAD, not because that tauren warrior was AFK and the monkey behind the keyboard went to grab a banana. Realistic factors are a must as well. Maybe have limb damage (Funcom is on to it since decapitation actually kills you now). If you want to snare someone, aim for their feet maybe? Creativity at its finest.

Classes - I like how most of the classes are designed to deal physical damage (melee/ranged). It works very conveiniently with the new combat system, with spells and abilities availiable to aid in the slaughterfest. I feel there will be little conflict with the "balancing" of classes since the game will be based moreso on your fighting style, ability to sneak up on other players, and/or pick them off from a distance. The only balancing act I see Funcom playing is just giving each classes counter-abilities to respond to brutal massacre.

Cafting - I personally am not one, but what we like is simplicity here too. Vanguard's crafting is rediculous and just plain sucks. We want to have fun, not feel like we are working 12-14 hour shifts on a late 18th century cotton gin (work orders). As I saw a fellow fan post, uniqueness and limitations on equipment made is also a good idea. It allows items crafted to have more value to them, and we as players love to find "that perfect weapon."

Economy - Make it so that the game doesn't undergo inflation a week after release. I know people want to make money and stuff so they can get their uber gear, but dang chill out on "short sword.....100 GOLD" junk. We aint stupid, and we aint gonna buy it. Since my suggestions earlier about making quests more rewarding and such, there shouldnt be too much push and pull about inflation. Just reward those who wish to go the extra mile (or 10).

Achievements - Last but not least, achievements. I don't know why I didn't put this up there with combat system, but it's up there in importance. WE WANT TO EARN THINGS! *smiles humbly* Why not make it so that we get stuff (LOTRO has deeds) for killing mobs, doing so many quests, discovering so many areas, owning so many faces, and making so many changes in the game (assuming players can impact the community). Heck yeah, just add more to character customization while you're at it. We gamers love the thought of really, truely, wholly (ok ok you get it), being a one-of-a-kind character.

To wrap things up, I took major pros from the many games I have played and just threw them all into a cultural melting pot, stirred it up, then slopped it on Funcom's plate. I'm really warming up to Funcom just because the "M" on the box tells ALMOST the whole story. Yes kids, this game really isn't for you. Seriously. For those parents who allow it...DUDE, WHAT THE FREAK? But yeah, I'm just seeing all these great things being done to the games I've played and tried out and trying to drive Age of Conan into it. If anyone has anything to add, please feel free because I'm sure I have forgotten a few perks. Thank you for your time!  /bow

I voted no, but I wholeheartedly agree that a CHOICE (none, I, II, III, ect.) of a roman numeral at the end to add to the roleplay element would really cool. That would be the unique route just as long as people dont go running around screaming "I AM YOUR FATHER NUB" rofl.

20 Pages First « 14 15 16 17 18 19 20 »