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All Posts by Xebioz

All Posts by Xebioz

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18 posts found
Originally posted by Dewm
Originally posted by Xebioz
Originally posted by Dewm
Originally posted by spaceport
Originally posted by Dewm
Originally posted by spaceport




UHmm.. what book?

Twenty thousand leagues under the sea. 

Originally posted by Dewm
Originally posted by spaceport
Originally posted by Dewm
Originally posted by spaceport

Gameplay   Lore/Theme

Not having great features like siege cannons, gliders with weapons for air PVP, or underwater helmets for treasure hunting just because it doesn't fit the theme would be a waste.





No, but having a magic helm that allowed extended breathing underwater would fit better (in my estimation)


...and I dont' see how burmuda shorts helps anyone gameplay.

But we aren't only talking about bermuda shorts here.

I mean would you rather have gliders with weapons for air PVP or not? just because it's weird and doesn't fit the theme?

it's still awesome, it's gameplay, more features.

It does look weird, but having tons of different things to do is more important than some arbitrary concept of what is acceptable and what is not in a fantasy setting

Well, at least for me, seriously, are we really complaining about all this great features? would you rather have a generic fantasy MMO with nothing to do but quests and raids?


What im trying to say it's that an unconsistent theme is a small price to pay for being the most feature and gameplay rich MMO since UO.

There is NO way to fit gliders, siege tools, boats, underwater gameplay, farming tools, eastern themed mounts, etc all in 1 fantasy theme.

This is all in my opinion BUT: 

Gliders siege tools, boats all fit. 


The weapons on a glider? they would fit if they were old musket style with the flaired end.... but mounted on the glider.


Like I said about the underwater gameplay, I have no problem with that, but make it a spell you get. Instead of a prop from 20,000 leagues under the sea.


Farming, instead of magic steam powered tractors, have a plow that is pulled by your mount, like a horse? (which is already in game)


and as far as the eastern themed mounts... ehhh i'm 50-50 on this one. while I think the giant rabbit is retarded looking, I also did play FFXI for alot of years.. so I think I could get past it.




There are a few examples of things that they could change in game to give it a better theme (in my opinion)

You do know I take it that the book you are talking about was written in the 1870's? At a time when there were no such things? Crazy inventors in the game might create stuff that seem out of place without actually being out of place. In addition some inventions (like described earlier in another post) run on limited resources, so that might be why the technology is around, but it isn't used very much. To me it kind of seems like what you find in dystopic worlds, where there might be an abundance of tech, but it is only used by those who can pay for them (in this case very few probably). 

All in all I think it's important to either get to know the theme by playing the game or by talking to a dev, because you are basically getting the theme from visual input only (unless you know Korean, which is entirely possible). Unless you know that there is no real reason given for these items in-game you shouldn't automatically assume that they break with lore. I don't think it's entirely impossible for these items to be there.

According to the websites AAportal and the zeppelin's or airships are world transportation and not ownable or flyable as it were. The gliders however are. It would be cool to have craftable airships but alas it looks like it is not included in the game, at least at launch.

I agree wholehearteldy. Some people seem to think that MMO's should be tailored to their, and only their needs (NO SANDBOX'Z PLOX) because the market apparently lacks WoW clones...

We need a real fantasy sandbox and this seems to be the most promising one at the moment.

That video was awesomesauce deluxe! I am even more hyped for this game now (if that is possible:P). Thanks for the link.

Why would I go to the forums every day if I wasn't :)

This game looks awesome so let's hope XLGames delivers!

Originally posted by Manasu

 Here is a very interesting and informative post from about classes and their names.

Definately a good read. Thanks a bunch mate.

Originally posted by Deriums

none of those for me. I just want to build a house and be a merchant *sigh* I miss the good old UO days.

Eh? You can do that with any combo, so I don't really see your problem. Limiting gameplay for others is not really my thing so I think the class system is actually quite great (instead of having merchant classes for example).

Probably be making a support/pet char with the following:





Portals to all planes, spirits, teleportation and necromancy FTW!

Ship Battles
General Discussion « ArcheAge
3/31/11 12:04:36 PM

If there are resources in the sea itself or if there arent any that wouldnt affect me that much. The reason being that ships will have much to do with the siege of coastal cities and islands surrounding the northern continent making the fleets have a great value tactically. This makes the sea have a resource value indirectly (since the coastal cities in the northern continent will have resource value). That said, the ship battles look great from the various videos i have seen!

For those of you who want a more npc controlled world: what is most important?

For those of you who want a more npc controlled world, what is more important vendors and auctionhalls and such or strictly atmospheric streets and the like?
For those of you who want a more npc controlled world, what is more important vendors and auctionhalls and such or strictly atmospheric streets and the like?
For those of you who want a more npc controlled world, what is more important vendors and auctionhalls and such or strictly atmospheric streets and the like?
For those of you who want a more npc controlled world, what is more important vendors and auctionhalls and such or strictly atmospheric streets and the like?
For those of you who want a more npc controlled world, what is more important vendors and auctionhalls and such or strictly atmospheric streets and the like?

Another question for the people who want housing and one for the people who want more npc controlled cities.


For you who said yes to the Player Housing how should this be implemented?

So will you join a guild before launch you think or after? Just wondering :P

I have checked the mmorpg site, but as far as I know the only 'guild' on here is the one I have started. Does this mean that peopel haven't started thinking about starting guilds before launch or are they just mainly Korean/outside this website? Just wondering :P

As long as this change was chosen by the devs I do think that it was for the best. Why would they sabotage their own game? More physics and better lighting are just some of the benefits of the newer engine and I think it will be worth a couple of weeks if it comes down to that (which it probably won't). I am not that much of a 'eye-candy gamer' but I must say that ragdolls and destructible environment seems incredibly cool to me (although it will be limited). Just my opinion.

We know that the player owned villages and cities on the northern continent will have full accessability to all the houses (at least their own and the public ones), but will the major cities on the main continents have this as well? What I am really wondering then is, will players be able to purchase the houses and villas in the main cities or are these restricted to NPCs or just environment? Seeing as how the players in the beta tests have said that the cities have been empty I was hoping for the first option, but what do you think? Should players have full acessability to the city housing or should the main cities be places filled with npc vendors and the like?


EDIT: Just to clarify. What I mean by 'cities' here are the ones like 'Marionople' or 'Two Crowns' at AAPortal.

Although I agree that there should be decay on the weapons I find that many items should be 'indestructible' in the way that you can pay to repair them as much as you want. Imagine if you for instance kill one of the raid bosses and use its 'essence' to create a 'super-weapon'. It would be pretty silly that this blade would be destroyed by use against say bandits or anything else when it was crafted using the essence of a 'super-being'. Just my opinion.

Ok OP, first off, if you need information on the game (you obviously don't know that much about it) head to these websites:

Or the official one.


Now, Jake song said that if a player irritated him on a PvP server he would "burn down their property", which to me sounds pretty much like it's possible to destroy player housing. Also, you can hire npc guards to protect your house/village on the first two continents as well so I guess that this will be your best 'off-line' protection other than having your house or village in a city or in a hidden place. There will also be PvP servers with full PvP on all continents and PvE servers with the third continent with PvP only, so I see no problem with that either.

My information is taken from the websites I have above where there are apparently many players from the beta tests whom have explained many of these things that you are questioning. I am also intrigued by your one year character progression statement which makes no sense to me.

Have a good day.

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