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All Posts by Keyh

All Posts by Keyh

6 Pages 1 2 3 4 5 6 »
118 posts found

I think I recall that they said it was based off of Lars Butler in one of the Livestreams (CEO of Trion Worlds). No idea which one though.

 

Edit:

Lars:

 

Yeah... don't believe everything you hear.

 

If you like what you played, you're probably going to enjoy it.

 

But I wouldn't expect anything more than just more of the same. I'd confirm whether or not I'm in Alpha but I can't. If you catch my drift.

http://www.mmorpg.com/gamelist.cfm/game/572/view/forums/thread/377387/Review-by-a-level-50.html

There are a few things that are not "ideal" to put it lightly.

I play Dragon on Grim, and we have, at most around 2 and a half groups (at least, in the last week, that's the most I've seen anytime I go in). Last night whenever I went in there were 6 people (including me) one time, and 3 people (including me) the other. Loomies are at 9999 for the week for it, with Temps at 3k.

 

The main problem is there's not much you can get done with less than a group. Kill 10 Players  and Capture Anima Well will both take you around 15 minutes, and then you have no reason to be there for another 20-30 minutes.

This results in, at least for Dragons on Grim, people popping in, finishing those quests (or not) and leaving, so we typically don't have enough people to take a facility.

 

A smaller problem is a lack of individual/participatory rewards for holding a facility. Sure, you save your buff, but I would rather see something given to people actually there defending it.

 

At the very least, they should have enough (Rewards, Fun, something) in there that an entire play session in there would not go to waste. In my opinion this means more quests in there, with more rewards, that maybe take longer to finish and have a longer cooldown.

Except it is levels, but, as the OP states, your level is dictated by your gear, not just how much XP you have.

 

Character Progression is really a very shallow, mostly horizontal progression system, yes. If you just look at that, it is a, relatively "levelless" MMO.

 

However, the gear system is tiered into 2 different progression types (like all MMOs). 1 is the Quality level, which dictates your combat "level", and rarity which dictates how strong you are at that level.

 

If all greens, blues, or prurples were basically the same stats within their color (i.e. no difference between a 'QL1' and 'QL9' weapon), I would agree that it was a levelless system.

The Loomies and Temps were fighting over the South Facility last night, it was the only time that I didn't just see people trading facilities basically.

Loomies seem to be the only ones that kinda defend their points in there (on Grim).

 

Last night we (Dragons) were trading Facilities with you guys. Mainly, we just wanted the achievements for each facility, and the quests.

 

I'll confirm though, only Templars I saw were attacking facilities, not defending.

Originally posted by bcbully
Originally posted by Zaltark

So the 'class-less' system isnt really so class-less is it? But I guess there are ways to make hybrids. Healer/DPS, Tank/Healer, so on so forth. More customization of the 'role' aka class you want to play.

role=/=class...

 

This.

 

A role is an end, a class is a means to that end. There are no specific means, but everything has a 'role', or an end.

Sounds like you tested pretty extensively. Not sure what else to do.

It could be install related (though, I doubt it), you could try reinstalling the game.

 

Just pulling stuff out of my ass now, you may want to also try:

 

1. Running as administrator

2. Running in Compatibility mode

3. Killing every non-essential process

Do you know if this occurs in AoC as well? Could point to some sort of engine specific issue (and you can see if there are fixes for it for AoC that work for TSW).

What about your in-game graphics options? What is your lighting set at? I'm assuming you're running in Dx11? If you post your exact in-game settings, we can try to see if we can recreate it at least.

Have you double checked and made sure you're not doing any AA/AF through the Nvidia control panel (both in the Globla, and Program specific settings)? I know you said you messed around in there after the fact, but it may be worth double checking.

Also, have you made sure you're not running any sort of overlay program (just in case), e.g. Xfire, Fraps, Steam Overlay, etc?

I'll be honest, I watched that video 10 times and am not seeing the problem. Can you point out the worst thing in the video?

I saw some AF issues, not sure if the person has AF off/low.

Make sure you're at a native resolution for your monitor, or at the very least the correct aspect ratio. Make sure you're not windowed, there may be an issue with AA in windowed mode.

Make sure drivers are up to date, and try taking it out of SLI mode as suggested.

Originally posted by stromp45

I do think the grafics are good but the best no. i love the game and cant wait til release. so that all the haters that dont want to play can leave .

At the risk of sounding confrontational, what MMO has better graphics?

Problem with animations in TSW is two fold:

 

1. The engine doesn't support IK animations (or at least, they're not using them). So, instead of them doing the animations by selecting a point (e.g. the hand) and moving it in the motion desired, and having all points move fluidly to keep up with that (e.g. http://www.youtube.com/watch?v=nVxiJkJHZe0 ) they need to do the animation joint by joint (FK animation), this results in a really strange, unnatural motion as the joints aren't moving as you would expect with the inertia/momentum that you're seeing.

 

2. Because of the "use everything when moving", they separated the torso with the legs (as people have said). This compounds upon the unnatural motion with an unnatural disconnect between the torso and legs.

 

 

The animations don't look too bad whenever standing still, but when you start moving, you can see the clear disconnect at each joint, which compounds into something that looks very strange.

 

All that being said, though, it's a good game, and is worth your time regardless of those animations.

What does that have to do with the Secret War?

Elemental Magic and Pistols supposedly have 'summons'. No idea what that entails though.

Yes, the game didn't "break"; Facebook blocked it and requested that Funcom make changes to it because there was too much traffic:

 

 

"

As many of you already know, The Secret War is currently unavailable.

Due to significantly higher levels of recruitment and sharing than were originally expected, we have been asked by Facebook to make some adjustments and improvements. Don't worry! It will be back up as soon as we are done with the changes. We'll keep you updated as everything progresses.

We sincerely apologize for any inconvenience this is causing, and thank you for your patience and understanding!"
From the official forums, posted by "Snow", the Lead Designer:
Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing
Originally posted by Elikal
Originally posted by Keyh

You get 30 points from the first mission which is liking TSW on Facebook, and 10 points for deploying your Agent (which you start with one) to a territory your society doesn't control.

Ok, I stand corrected.

Still, I am potentially willing to play Facebook games, I enjoyed mafia and frontierville a while, but here is so little. I can't dress up an alter ego, and so far I can do nothing but place agents and log out. It's not really a facebook game, if you ask me.

 

Oh, it's definitely a quick, thrown together, marketing scheme.

Oh shit. You're right. Preorderers are going to be stronger at level 1, better cancel my preorder.

You get 30 points from the first mission which is liking TSW on Facebook, and 10 points for deploying your Agent (which you start with one) to a territory your society doesn't control.

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