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All Posts by shirlnt

All Posts by shirlnt

14 Pages First « 4 5 6 7 8 9 10 » Last
264 posts found
Came up with a bit better of a sports analogy for sandbox games and SWG (something considering I'm not that crazy about sports).  It's more like having the tools needed to play a variety of sports and one can either use the tools to play a game as it was intended (example: master a single profession),  choose skills one likes from various sports to learn (mix and match professions),  or take the tools from various sports and combine them to make a totally different game (saw a few different aquariums in people's houses although there was no "aquarium" piece of furniture, saw fireplaces long before one became a vet reward, many creative people designing houses by putting pieces of things together to create something new).
Originally posted by Athela

Unlike other companies, which build the stadium, basketball court, and deliver audience, Raph gives you a ball. Gaming companies expect you to play basketball in ranked matches. Raph will be fascinated that you decide to draw face on the ball and talk to it.  I fear you're right about this.

 


But that was what made SWG such a great game and caused it to appeal to a wider audience (I know "wider audience" sounds odd with the numbers being smaller than expected for such a license but how many times did I see husbands able to convince their wives or guys convince their girlfriends to start playing based on the ability to be a crafter/entertainer and next thing the female is enjoying other aspects of the game too...so not "wider" in numbers but "wider" in variety).  Some people may enjoy playing ball so being given all the necessities to play basketball brings them to the game, but the ability to draw that face and talk to it brings in other players who don't care about basketball...and someone who wants to play basketball bad enough will find a way/the supplies needed if given the ball, even if it means improvising.

People say that SWG is over 3 years old and to give new games a chance.  I've given several games "a chance" and would love to find one that I liked as much as or more than I liked SWG in its pre-CU state.  Here are the things I'm looking for in such a game and I pretty much want ALL these features in a MMO:

1. the ability to mix and match skills/professions using skill trees

2.  entertainer profession of some sort that has meaning (people basically have to go visit the entertainers)

3. trade/crafting professions that can exist without being a weapon weilding profession too (unlike WoW where crafting is a secondary profession and basically worthless)

4. a combination of clothing and armor with TONs of choices through designs and colors

5. a wide choice in character creation, not just is species but the ability to use sliders to determine size and shape of almost every feature of the character

6. a lack of skill level on the character

7. the ability to get xp from any level of critter one kills (not just talking 1 point either)

8. a wide selection of things to do/kill with some things being difficult enough to need a group of elite professions and others being soloable by noobs

9. something to do once one has finished mastering one's professions (what jedi was in SWG, doesn't need to be a super profession but a reason to continue to earn xp)

10. player cities that can meet a person's every need for the game combined with server cities that can do the same

11. PvP as a choice not forced upon the player (I did like when they took away TEF as a means to "pvp")

12. the ability to just pick up a weapon and just go enjoy the game or to be "hardcore" figuring out the best weapons and the best professions for the job

13. an adjustable, easy to read HUD along with easy to create waypoints and easy to find missions (took that little arrow and beam of light for granted until I tried to play a game that didn't have any indicator of where to go next)

14. lots of emotes along with the ability to make emotes of one's own

15. plenty of ways to communicate with others

16. ease of finding a good guild (goes back to the entertainer bit for me, became member of guilds in SWG because of meetings that took place in a cantina between my ents and the guild's leader)

There are probably other features too but this is a good start to my list 

Originally posted by NeuroXl
Originally posted by XApotheosisX

Because if they were, they would have opened up a "classic" server by now and doubled thier income. So anyone saying such an outright lie should be told otherwise.

 


you dont understand whats happening with the whole classic servers debate ....

SOE refuses to open classic servers because they dont WANT to give subscribers that kind of power ... the last thing a major corporation wants to do is have its consumers dictate company policy ...

if they gave SWG refugees that kind of power .. future subscribers to SOE games would assume they have the right to demand their type of gaming experience as well ...

 

Consumers ("subscribers") do have power...it's the power of the dollar.  The consumer can choose whether or not to buy a product.  A subscriber can choose whether or not to continue subscribing to a product (magazine, game, etc.).  If this is "dictating company policy" then it is happening every day.  Unfortunately, sometimes the consumer/subscriber does not realize the power that he/she has but a company that ignores the consumer is not destined to do well for very long.

Eisley

doing exotic dance

to hunt nightsisters

Originally posted by Morlan
Hmmm. Where do you buy these tinfoil hats? It seems everyone that posts on game forums has one. Can you order them over the internet? 

your local grocery store sells them "some assembly required"
hmmm...yeah, with competition like 2 new consoles and the usual collection of NEW games for the holiday season rush, I'm sure cra...complete will be a HUGE seller   

Originally posted by Ikosrou
Paying 1K for some one to let me train them in Artisan need the apprentice points



Great thing about hunting groups and having some ent skills, ap was usually easy to get.

It would be like starting over from scratch.  No player cities/buildings/guilds/etc.  People would have to think back to the first moment they played...when they didn't have the money to afford all they things they became "spoiled" to.  It is possible to play the game without buffs, it just means relying on groups.  I personally think it would be fun to start on a server from scratch with a brand new toon.  That's one of the reasons why I wouldn't want server transfers to be a part of the deal.

WoW may be the 600 lb gorilla but it gets boring in a hurry.  I played WoW for less than 2 months, played it ONLY after NGE hit, and I played SWG for around 2 years total and would have played it a lot longer if SOE hadn't made such a huge mistake by totally changing the game they had in order to chase after the WoW numbers.  I hope the wanna-be-WoW-clones ends soon.  I'm still hoping for a MMO that compares to what pre-cu was.

Originally posted by BigDogofBria

Originally posted by shirlnt

[setting: AH, Bria, sometime in June 2004]

/yell Hunting group forming on bridge



 You certainley weren't going to get any rebel missions finished out of AH on bria in 2004.

 


lesson I quickly learned, but the mountain squill groups were fun

[setting: AH, Bria, sometime in June 2004]

/yell Hunting group forming on bridge


Originally posted by Wildcat84
No.

The trickle back of pre-NGE crumbs does not alter the fundamental fact that the game core is STILL NGE with it's crappy combat system, shitty UI, and static non skills based professions that you can't choose and mix and match.



/agree

Old guildie was just telling me about the features being added/brought back so it got me thinking what would get me to go back.  Basically it would be bringing back ALL the old professions with the same mix and match trees and the old style of combat..."classic" is the quickest way to get me back....and SWG may be "old" but there is still not another game like pre-cu.


Originally posted by Brentmeister
I used to log in the marathons on a regular basis. Wonder when that stopped? I am a teacher and football coach, I used to sneak out on my planning period to squeeze in an hour or so. See kids, this is what your (hopefully) cool teachers do!

Ah, the fun of letting it "slip" in game what one did in rl just to see how the younger set would react. /evilgrin /innocent
twi with purple highlights on lekku wearing purple clothes while waving a purple saber....naahhhhh, I don't like purple, what would give you that idea?
WoW quickly became "WOW! this is boring..."  Games that rely heavily on leveled quest based grinding become boring quickly (at least the ones I've experienced).  In WoW, it didn't matter which race and what profession you chose, if you started grinding multiple characters you soon found yourself doing the same set of quests over and over again.  In a pre-cu world, I could grind the same prof more than once and not do it the same way.

$29.99 Value? The Total or Starter Kit or whatever it's called (with all the expansions) is going for $19.99.  Plus, aren't they worried about what this will do to their sales of Complete?  Or are they just worried about getting the sub number as high as they can before they have to give their next report?

 

 <--- what SOE's report will look like, or what SOE will look like giving such a report

The first place I found out about SWG was in OXM (Official XBox Mag) after an E3...maybe it wasn't OXM but the game was suppose to be coming out for XBox...one of the reasons I didn't buy SWG earlier was I was holding out for the XBox version.  Supposedly the reason it didn't go to console had something to do with sales not being what they'd expected. 
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