| 264 posts found | |
|---|---|
|
Thanks for this thread because I've been having the same problem...finding a game close to pre-CU SWG in a post-NGE world. Guess I'll be trying out Ryzom too. I was looking forward to Vanguard but now that SOE's got their hands in the mix I just don't know. |
|
|
Star Wars Galaxies: Editorial: Audience Alienation
News Discussion « General Discussion 7/03/06 11:16:01 AM
Some say that WoW set some kind of standard just because it had a huge amount of players. I say SWG was the one setting a standard because of its uniqueness in gamestyle. To me, the true test for WoW will be in how long it can keep the players it has. I think if SWG had not messed up the game, it could have kept veterans for many years. Is it better in an mmo to have huge amounts of players for a short amount of time, or have players for a huge amount of time? I'm not an expert in the financial end of mmos so I don't know although I guess I can speculate based on a lack of taking care of the customers one has in order to grab new ones. Also people say SWG was geared for the "hardcore" player. I'm not sure what people mean by "hardcore" but, if they mean someone who is an expert at playing games, I got into SWG rather easily, it pointed me in the direction to go, I could find missions close to a city and did not have very far to go when I cloned to get back to my missions, the learning curve for SWG in the pre-CU days was not that big and what questions I had, I found more experienced players willing to help me out. If by "hardcore" people mean someone who plays games a lot and can play/is will to play for long amounts of time versus the person who wants to play for 15-20 minute segments, then WoW is more "hardcore" than what SWG was...in SWG, one could get on and grab a mission or 2 close to town if the person played a combat prof and be done rather quickly or one could entertain/heal/craft within that 15-20 minutes...server cities usually had everything you needed fairly close by or you could find a player city that was well set up. In WoW, it is quest based and even doing one quest may take you more than the 15-20 minutes esp. if that quest takes place in instances or requires getting a group together to be successful (killing elites). |
|
|
General: Debate: Contested vs. Instanced Raids
News Discussion « General Discussion 7/01/06 3:13:18 PM
I think games should have a combination of instances and non-instances. While there's a positive side to instances there is also the negative. Late last night on WoW I wanted to do a dungeon for which I had about 5 or so quest. I'd only been in the dungeon once before and the group I was with fell apart rather quickly. The dungeon is a long one. The guild I'm in is small and many times I'm the only one on so I'm left relying on the LFG channel which I usually keep turned off because so many people abuse it as general chat. I send a message into LFG channel a few times. I finally get in a group. We are barely into the instance section of the dungeon when the group falls apart with 3 out of 5 members leaving. This is the first time the other person has been to the dungeon. I start putting messages into LFG channel again. One of the original team members return. Two others join but aren't planning on going very far. Not being familiar with the dungeon, I did not realize just how close their quest was. They finish their quest and start following us for a bit. Soon most people die and 3 that had joined to create the second group leave. I'm ready to call it quits but the other person has a friend that will join. We locate 2 more people and we are off again. Having released at the graveyard I attempt to run back in and die twice in the process. By the time I make it to the entrance, 1 of the new members says she's gtg. By the time the entire group gets to instance the "friend" leaves too. More spamming LFG, more invites, more people leave upon deaths...end up with 4 people (1 lower level than what she should have been for instance but at that point I was just desperate for group members) wandering aimlessly with poor group structure. When we all died off, I called it a night. In that time, I managed to complete one "collect so many..." quest that I'd started the first time I'd entered that dungeon. I spent more time spamming for group members, waiting for them to get to dungeon, and working through the beginning of the dungeon than it probably would have taken for a good, organized group to have completed the whole thing.
|
|
|
Star Wars Galaxies: Editorial: Audience Alienation
News Discussion « General Discussion 6/21/06 7:44:25 PM
I agree with the article. SWG did not take care of their existing player base. When I first joined SWG, it did need a little tweaking but not what CU then NGE made of it. In looking for other mmorpgs to play, I have found none so far that live up to the potential of what SWG could have been -- the combination of combat and non-combat roles (not just making things but the entertainment and medical professions that also existed) with non-combat serving a needed function (if player wanted to be healed, equip the best armor, etc. the player had to visit BOTH entertainers and medics), the ability to use skill points to mix and match professional skills, the large amount of choices in creating a character along with the ability to change those choices (eye color, skin color, hair color, sliding scales to adjust the size and angle of many different body parts, hair/lekku/horn styles which increased by visiting Master IDers once one started the game), the ability to create player cities and to use player cities to meet all one's needs esp if one had an active guild/town (join a guild and move into town...buy what I need from the vendors in town, go to town cantina to get ent buff, go to town medical center to get doc buff, use town mission terminal to level up, use trainers in town or guild members to learn skills)...then CU and NGE came along and killed much of this along with nerfing planets and dungeons/caves/etc. to the point that things that were once "feared" became noob training devices. It's sad that SOE gave up that which they once had. I hope another game will one day come along and meet the standards that SWG almost set. |
|