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All Posts by Hadesprime - 288 found

10/12/06 7:29 AM
Viewed 886, Replies 44

yes SOE are kings of lets play the nickle and dime game.

I can see now I am avoiding Vanguard.

10/11/06 8:18 PM
Viewed 3188, Replies 46


Originally posted by bwilliamson


You can say what you want about how horrible this game has been managed, but the game itself is a lot better than most MMORPG's I've tried.



Good people, and the best community in any MMORPG I had ever played.




to bad most of the gaming public did not agree with you. Horizons has been in a perpetual state of bankruptcy since its inception. It could never make any money and was always in the red. The obvious conclusion is that it did not offer enough for people to play it in sufficient numbers.


As far as community its ok much better than WoW's but no where near the best. That distinction goes to Ryzom and then Eve Online.

sad chapter


10/11/06 5:23 PM
Viewed 921, Replies 53

first off it should have been thrown out of court.

Not withstanding then the judge had no choice but to find for the plantiff in this case. Why ? because no defense was offered from the other side.

I'm sure had even a small defence been mounted the plantiff would have never won the case.

To that end its all pretty stupid. I think its time for the various ISP's and hosting services to take these matters more seriiously. The most any person should be able to have done is the material removed.

10/11/06 6:55 AM
Viewed 924, Replies 29

Burning Crusade Coverage

Well I had stopped playing WoW for sometime now. I went on a quest, a quest to find an MMO that was new refreshing and fun. After having tried

Eve
EQ2
DAOC again
EQ again
DDO
Saga of Ryzom
Lineage2
COH again

A few other smaller ones.

I can safely say that it does not exist. So I pin all of my hopes on Warhammer. Till then I will probably resub to WoW for the Burning crusade. Mainly because of the changes to PVP and outdoor pvping. If they follow through on those changes the PVP system in WoW will match DAOC's or at least come close to it.

The other stuff you mention. Yes I grew tired of the same quests. But you know what ? I ran into the exact same type of quests in that list of games above. So I decided pretty much just to play and come up with my own scenarios ;).  I do quests now for the reward not because they are there. I can get experience easily enough on my own.

The elitist community ? I ran into the same mentality in the games listed above except for Saga of ryzom. But especially in EQ2 where if you want to join a guild you

must be of raiding level and you must have fabled gear.

Its the same no matter where you go. Find a little older server with a higher population and find a guild that suits your game style. Though I would probably stay away from the original server sets.

In the end after all my travels WoW is really no better and no worse than whats out there now. I also found a lot of crap titles that just don't cut it.

10/09/06 7:49 PM
Viewed 14631, Replies 360


Originally posted by binary_0011
who read from page 1 to page 18 ?  



not me especially from pages 1 to 24 ;)

that being said do these ads really generate much for MMORPG.com ?? If not I say ditch em then. Stick with purely gaming banners even if its for console games.

10/09/06 7:47 PM
Viewed 327, Replies 14

I dont play WoW and I think this is beyond stupid and retarded ;).

Its moronic stupidly retarded is what it is ....

Get a life and in the time you took to make that you could have been getting a life, a haircut and a job.

10/09/06 5:08 PM
Viewed 542, Replies 47


Originally posted by Xpheyel

There is two elements where EVE pricing scares me personally. I'd be interested to here what proponents think of them. Sadly they are both related to the game structure.

Personally, first of all, I find the concept that it'd take (as of now) something like 16 (so I've heard) to train up all the EVE skills. Most people aren't likely to play that long probably.

One character per account, that means that if you want to get really good combat skills for different ships and weapons you need to devote time to that. If you also want to be a really good skiller, you probably buy a second account. Now the subscription is 30/month. You end up *paying* for 16 years one way or another I think. Which is kind of creepy.

Whereas in other games, if I wanted to stop doing X and start Y I'd role an alt. I'd have to level him up again sure but I can't imagine that even a large game has 16 subscription years worth of grinding up in it.



hmm didn't think of it that way. I wonder exactly how many people have more than one account due to the skill training Eve and how much of a cash cow it has been for CCP ?

10/09/06 5:06 PM
Viewed 542, Replies 47


Originally posted by SnaKey

LEAVE YOUR EVE BASHING OUT OF THIS! THIS IS NOT ABOUT EVE ITSELF, BUT ABOUT THE COMPANY THAT MAKES IT!

Game companies try to milk every last penny out of their games as they can by releasing new versions and expansion after expansion.

Why can't other game companies be more like CCP? CCP have one game and they are making it live through time. There is no EVE2 there is just EVE. But with all the expansions that have come out and expecially the one that's in development aren't even the same game they originally released.

The new expansion that's being worked on, allows pilots to fly into planets and discover things there, get out of your pod and walk around the space station, as well as a full Graphics Upgrade making the game a completely different game.

CCP is seeing the MMO genre for what it is. Why create sequals to the game and lose subscribers in the switch when you can just keep the same game and update it as computers get better and playing styles change, keeping the same game world and the same characters?




not going to eve bash because CCP set some nice trends here. In that CCP does not nickle and dime you to death for every little feature. But really which company is most guilty of this ??

SOE without a doubt. Look at EQ2..

If you want 4 more character slots it costs $10.00 more a month. If you want all these extra little features you pay a dollar to 2 dollars more a month. SOE releases expansions like crazy and they release expansion packs. All of which you pay for. For a new person buying into EQ2 now for example will have to initially. Pay $40 for the box and after this november that gets you all three expansions ( these are the lucky ones ). The poor saps who have been there from the beginning have shelled out nearly $90 for the game and its 2 expansions to date. Three expansion packs and they have paid out well over $100 just to have the core game.  I recently quit EQ2 just because I was tired of it. I got tired of it in EQ1 already and why I decided I wouldn't be with EQ2 I will never know.

Turbine as well I believe had wanted to do this with DDO. They envisioned a D&D module style system where each and every land addition costs you extra $$$. Thus far they have had their hands full just trying to add content to the module they did release. Will be interesting to see if soon Turbine moves over to a MORE soe style system.

Other than SOE and now possibly turbine I am not sure who else is guilty say maybe for Mythic with DAOC. But each expansion has been significant and below what the usual EQ expansion sells for.




10/09/06 4:58 PM
Viewed 2847, Replies 102


Originally posted by lomiller

Originally posted by Anofalye


No, they have also stated that they sold over 7 millions BOXES world wide.  They use well thinked sentences to make you believe they are all active account.  While in fact, all they say, is that they sold, since release, over 7 millions boxes.



WoW has 7 million active accounts, but we know from Vivendi’s Chinese partner that 5 million of those are in China where people pay a couple pennies an hour (and could therefore have more then one account each) rather then by the month.  This leaves it with about 2 million real subscriptions.

They have sold more then 20 million boxes, however since these numbers com from retail channels and there does not appear to be a separate entry for game cards it’s very likely there is a lot of double counting going on.  A more likely explanation is that WoW has sold 5-10 millions boxes and 10-20 million game cards.  Accounts that are active as the result of time from a game card are also counted as subscriptions.

~6 months ago WoW had 4.3 million accounts in China and was reporting 6.5 million worldwide, so subscriber growth in the profitable North American and European makets has slowed and perhaps even started to shrink. 




game cards have always been irrelevent when it comes to counting boxed sales. In fact they aren't even counted in the sales figures because for a game card to be any good they MUST have a box before hand.

Actual subs ? Well North America just got 4 more servers and we have medium to full rated across all 150 plus of them. There hasen't been any servers that have closed down. One can naturally deduce that at most NA and Euro subs have stabilized or have experienced small growth patterns.

heh a couple pennies an hour eh ? The sheer volume of accounts based over there pennies add up pretty quickly. Its folley to say that WoW's asian base is not profitable and that the NA EURO base is more profitable. Given how much they play games over there I might say the Asian base subscriber base to be more profitable or on equal terms with NA and EURO.




10/09/06 7:40 AM
Viewed 1068, Replies 51


Originally posted by Kraetus






But consider this:

I'm fully aware that the beginning of the game is slow.  I myself quit after the first time I played the trial because I thought the whole game was like that.  I of course am not positive yet, but I've begun to think I was wrong.  The point in my post was: consider the alternative.  In WoW, the most recent MMO I played before EvE, I had a blast from 1-59.  But after those first two months, I was left with nothing.  Raiding is a joke, and the game I had enjoyed ceases to exist at 60.  EvE, from what I've read and can tell, seems to be the opposite of this.  That's all I was saying.

However, even though EvE's gameplay in the beginning is relatively insipid, my early inclusion into a corp that suited me has already served to make the early game just as enjoyable as any other MMO's beginning stages.  As for the inability to get into a corp early on...

...I can tell you from experience that you're dead wrong.  I got into a corp I already enjoy on my second day.  This was my biggest mistake when I first played the game: not researching into corps and staying instead with the newbie placeholder-corp.  Sure, you can sit in Orgrimmar or Omni HQ or whatever and respond to one of the spam recruiters.  Or you can actively seek out the kind of corp/guild/whatever that offers what you want.  No one should have to hold your hand.

In response to a six-million SP veteran besting a three-million SP player, well...welcome to the concept of stat-based advancement.  Yes, in a 1v1 fight, it's impossible for anything other than sheer stats to determine the outcome in a match-up where stats define the characters.  EvE does not feature twitch gameplay.  But the same holds true for any other non-twitch MMORPG.  The strength of EvE's PvP lies in group conflict, where fleet battles play out like chess matches.  Despite my newbness, I and some other newbs, all in newb frigates with newb SP, along with the help of two veteran players, were chasing down and killing player pirate groups near our HQ.  Sure, we newbs didn't win the battle by ourselves, but I can assure you our presence made a difference.  I'd like to see three level 20s in WoW make any difference to a couple of level 50s.  But until we lose our dependency on stats, 1v1s are always going to play out according to the numbers.  It's what a game does with the bigger picture that makes for an engaging and rewarding experience.



Eve is an ok game but as I said it breaks no molds. The core game is still grind especially if you want to buy anything. How do you think everything ends up on the market for you to buy and outfit your ship ? Someone had to go mine the material and or produce the said weapons and ships ? Whether its your corp doing it or not it still has to happen. Not that this is bad but my point is that people say the game is earth shattering and ground breaking. It simply is not and suffers from the same issues and design flaws as other games.

As far as a corp yes its utterly important you find one that fits you quickly. But all the ones I ran into where either ultra casual and weren't in 0.0 space or they were in 0,0 space and wouldn't even look at me till I could pilot a BS effectively.

different setting same problems.

10/08/06 5:24 PM
Viewed 1068, Replies 51

Eve online is not ground breaking in any way really.

Consider this

the most fun had in the game is in 0,0 space total unbridled PVP. But you can't even think about really doing this till you have at least 3 Million Skill points trained up and it had better be trained up in skills that let you do what do you very well. That takes at least 3 to 4 months to accomplish. The rest of the game is just menial pointless grinding of NPC"s that serve no real purpose. New people can easily burn out before they even get into that space. Most corps also will not even look at you till you do.

As well where as the skill system is real time should you meet someone in PVP who has 6 million SP and you have 3 to 4 Million SP both trained up in combat vessels and skils, the one wih 6 million will win every time unless the have fallen asleep at the keyboard.

So its a great game where it excels but really its just another grind where the guy with the biggest gun and supporting muscles wins ;). Different setup but still suffers the inherent problems that plague MMO's today.




10/08/06 4:52 PM
Viewed 2847, Replies 102


Originally posted by IcoGames


Originally posted by Anofalye
No, they have also stated that they sold over 7 millions BOXES world wide. They use well thinked sentences to make you believe they are all active account. While in fact, all they say, is that they sold, since release, over 7 millions boxes.


World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

The bolded portion of the quote above should help clarify those 'well thinked sentences'.

Anywho ...

The Market does a fine job of weeding-out poor products, I could care less which games 'make it' or not.




gasp !!!

logic... imagine that.

10/08/06 10:05 AM
Viewed 1068, Replies 51

I gotta give you credit here. For 18 you sure have your head screwed on right which is better than most 18 yo's these days.

I am much older than you are but my experiences are just about the same. I always came close to the cap but never really reached them in any game so for wow actually ;).

But I eventually quit because after awhile I got the been there done that feeling.

The industry is indeed dry. I have hopes for vanguard and warhammer to breath some new life into them but thats still just a hope. A faint hope that is ;) .

What can we do about it ? Choose not to spend our gaming dollars on them. There are enough decent console titles and other games to spend $$ on that perhaps it may bite enough into the MMO market for the devs to take notice. But after watching people play craptastic titles like Horizons and enjoy being spoon fed garbage I have not much hope for the average MMO player. Which at times to me seems quite stupid. More like a flock of sheep that is willing being led to the same tainted well and grass over and over again. Till the time when the sheep rise up and kick the sheep herder in the fuzzies and make em go ooopmh ... not much is going to change.

That all aside as I said I'm looking forward to titles like Vanguard which appears to be the true sequal to everquest. Warhammer which will continue the fine tradition of quality PVP with hopefully lessons learned from DAOC and a little less of Sanya Thomas ( Sorry I'm all tweetied out and that woman needs to leave the MMO scene cause she has no clue about anything ). Pirates of the Burning sea also looks interesting. The rest of them seem to be carbon copies of whats out there now.


10/08/06 9:33 AM
Viewed 1903, Replies 61


Originally posted by we3ster



You obviously don't like the game and I assume are not playing it, so why bother talking about it? I have played both WoW and EQ2 extensively but since I quit both games, I no longer go onto their websites or read their forums on this or their own websites. I've moved on.

Perhaps you should too.



And your high horse is where exactly ? People like you disgust me more than the ones that continually bash with no ryme or logic behind anything they say. Instead of trying to counter legit issues raised the fanboi instead retorts to this same tired old excuse because in the end this is all they usually have left.

DDO ?

Is an ok game but it breaks no molds and hardly can be called an MMO. I would say its in the same realm as GW and they really shouldn't be charging a monthly fee for the game.  As well the game does fail to capture what D&D is all about. What is D&D all about ? Its about a hell of a lot more than the game its about the fiction the novels the epic journies with comrads in arms. You stop at the local tavern listen to a bard's tales and rest up with a plate of spice'd potatoes before you continue on your way. DDO is not like this at all period nada end of debate. However if you were looking for a good representation of the table top game that DDO fits the bill nicely. Its a decent adaptation of the game but thats it. It captures nothing else that is D&D. But its one serious flaw other than that is content. Everyone blitz's through the quests because everyone knows where every nook and cranny is and they know where every mob is. The ONLY thing that changes with difficulty are the HP's of the said mobs and their saving throws thats it. So still everyone blitz's through the quests in hopes of getting something they need out of the X number of chests in the run. If they don't get it they quickly leave the quest and run it again or move on to the next one and do it the exact same way. Why is this happening ? DDO needed about 10 to 20 times the quest content that is has now. It also needs a decent back story to tie everything together. So given its all instance based I am still hard pressed to call this an MMO but rather that Storm reach is just a battlenet lobby that people use before they go into the next dungeon run. This is of course all totally dependant if you can get a group or not.

DDO is not casual friendly and you are totally dependant on others for your game play. If You sign on and have only an hour or two to spare and can get no group in the first half an hour you are pretty much SOL for that session. Now does this mean it needs solo content ? I'm still undecided because DDO EXCELS in group play. Thats how its really meant to be played. But what else is there to do once you have run every dungeon in the game 2 or 3 times ? Believe it or not thats really easy to do.

In the end DDO is niether better pure quality wise than games like WOW and EQ2 nor is it really worse. But rather it is different. Its not the worst game ever and no where near even the best. It's just an average game. An average MMO that still needs lots more work and tons more content. Certainly more work before Turbine can justify the $14.99 a month subscription cost.

10/07/06 2:00 PM
Viewed 380, Replies 17


Originally posted by Celestian






If that's what you feel like why did you come here and ask people what EQ2 was like other than to waste their time?



opinion 101 care for a course in it ? ;)

10/07/06 11:22 AM
Viewed 1558, Replies 50


Originally posted by SnaKey


Originally posted by vendris
The "Guildwars isn't a real MMO" refrain is really tired. The game is listed here on MMORPG and therefore discussions about the game are perfectly valid.



It's definitally not an MMO, but I gave up arguing about it a long time ago and you're right it is listed here and open for discussion.


than one would say what qualifies DDO as an MMO ? Its pretty much the same setup as GW except you pay a monthly fee.

10/07/06 11:17 AM
Viewed 380, Replies 17

EQ2 is an ok game but really does not stand out from the rest of whats out there.

But when you factor in that SOE nickle and dimes you for every little feature every little possible thing the strikes start to add up against it. Couple that with a real game killer like zoning and forget it the game just becomes montonous after awhile.

It seems to me that it has no real purpose no direction. Its EQ1 thrown in a blender and watered down.


10/06/06 6:29 PM
Viewed 140, Replies 10

Eve online for the traditional MMO set.

Has by far the best ability for someone to be a merchant.


10/06/06 4:19 PM
Viewed 3188, Replies 46


Horizons was barely a joke when Tulga AE had the game. Despite the spinster that led the company Tulga did seem to be trying.

EII on the other hand has turned Horizons into one of the biggest jokes around. These guys make Bowman's crooked ways looked angelic. Bunch of idiots with no idea how to run an MMO.

Horizons unfortunately will be very soon dead. Only because EII plans no development of the game since its litterally impossible for them to do so mainly because they hired no ex Tulga Dev's. They think plastering a game that still need tons of code work with events is the way to go.

Losers.

10/06/06 7:15 AM
Viewed 1221, Replies 41

who said that EQ2 denotes higher gamer intelligence ? Thats a load of absolute BS. The game is just as simple as WoW is nothing more nothing less.

In the end its just another clone with high aspirations that will never be met.

Vanguard is going to kill EQ2 pretty much anyway.


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