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All Posts by Hadesprime - 288 found

2/02/07 6:14 PM
Viewed 402, Replies 5

GN dropped HZ and Unity is gone forever.

PME has the Unity database and was attempting to merge it with what was once blight but we havent heard anything in well over a month since that happened. With chaos totally crashed and burned I doubt we will ever see unitas.

the game is done pretty much

1/30/07 7:14 AM
Viewed 2643, Replies 74

I did it all in WoW.

you know what ?

I found my experience to be exactly the same as it was in EQ say I didn't have to put up with half finished high level dungeons.

Is WoW easy ? kind of yes. But I found it just as challenging as I did anything in EQ DAOC or any other game I have played. The dungeons all require competant players to be able to complete and run through without getting wiped many times. They all have their stategies etc.

The leet kiddiie factor ? Is very high in WoW yes. But the ratio of leet idiots to standard people is the exact same as it is in any MMO. So what ? 30 percent of 8 milion is a lot more people that lets say 30 percent of 450K. These people are as well always the most vocal. I could always find a niche set of players to game with that were at my maturity level and not kiddie types.

Unfortunately for WoW by the time I started playing it I had already experienced the best it had to offer. Polished game and what not problem was it offered nothing new really. So people burn out on it faster and only the MMO virgin types play it for a long time.

TBC as an expansion was very well done as well. However its just more of the same pretty much.

1/28/07 2:04 PM
Viewed 488, Replies 6


[quote]
you cant blame Tulga for AEs design - and they tried with content by adding events, and some well(ish) known author to write more quests, as well as adding more mobs / resources with the aim of adding tier 6 (master) crafting to supplement the needed raise of level cap to 120
[/quote]


You do realize right that Tulga was AE renamed correct ? AE was left in bankruptcy while Bowman used cover man Chris T to create Tulga. All employee's including Bowman himself simply got a paycheck with a different corporate name on it. Eventua.lly Chris T was shuffled out and never heard from again.

As far as design well Tier 6 never made it nor did the level cap raise. Tulga was not even close to getting tier 6 in game let alone raising the level cap


[quote]

however, I liked AE's original design (however gimped it was from David Allen's concept) - multiclassing being a major part of that. It provided longeivity to a char, making them endlessly adaptive and upgradeable - it is a feature i would like to see again in the future. True though that there needed to be more content for 200+ rated uber bipeds (and even the 130+ ones) but with (excluding dragons) 29 potential adventure classes (possible adventure rating of 380 with all maxxed) the gamer was never really "done with their char"

]/quote]


multiclassing was nice but became and is now the games crutch. There are very few in the gaming world that will bother raising class after class to max level. After the third class it became a .... well I do not have anything else to do so might as well raise another class to 100. Most people when they got to this stage quit. It was partially responsible for the AE bankruptcy to Tulga shuffle and its eventual demise as well. I dare say being able to level all classes to 100 to be a complete waste of time and went far beyond customizing your character falling into the absurdly absurd :P . Other games with alternative advancement have shown there are much better ways to customize a character and I believe the MMO world will build on that model and not the failed one in horizons.


 

[quote]

true at crafting could be a drag (literally), but it did provide an enourmous time sink, and many enjoyed it (albeit in small doses for most of them). 19 biped crafting classes provided more than enough options for the dedicated crafter to keep going for years just to max 1/2 of them - and importantly created serverwide interdependence and relationships since 95%+ of items used / equipped were character made. creating barriers (time and persistence) to mastering a craft is important for a game's economy - though i think
the disks were too slow, and resources often too far from portals or should have crafting stations nearby to reduce tedium / frustration

[/quote]


 

umm there was no interdependancy and hasent been since 2 months afrer the games release. We saw at the 6 month release that people did not multiclass a crafter because it was fun but rather so they could make everything themselves. The crafter juggernaut quickly became the demise of the games economy and subsequentloy its population. Im sorry but no where in real life or even the various electronic ones can you be NOR should you be jack of all trades master at everything. It destroys a games economies and removes the very interdependancies you say where there but clearly were not. Now multiclassing a crafting class isnt a bad idea.l But there should have been limits to it.


[quote]

what for Horizons now? well i think that for most people the game is well and truley dead since the fraudulent billing and EI interactive / Pixel Magic debacle.

[/quote]

game was dying before PME/EII got it. Sure the folks at Gin Horizons mainly Ophelea insist the subscriber base was growing at a rapid rate I just dont believe it for a second. Imperical observations showed that though trial account conversations were high that those people did not stick around for very long. This is supported in the fact that Horizons in the many months leading up the sale was staying at consistent numbers during primetime. For example Chaos never ever went past the 400 visible online point. It steadily rose to a point close to it but could never break it. Which counters the assertion that the playerbase was growing hard. Not only that but Im sure Baker would have never parted with the game at the bargain bin basement price he gave it to PME for. He woul.d have had concrete numbers to show to a perspective buyer that the games subscriber base was growing and he could have commanded a better price for it than he did. In fact he could have probably found a more credible buyer for it and not one that uses front page to produce their main website.

What Horizons needed was to get away from Bowman and Tulga/AE. Unfortunately the game went from the frying pan to the fire with PME/EII.

The game might settle into true niche status if someone else gets ahold of it and addresses content, class issues and performance problems. But I see no one with the money the resources nor the time to really do that. Horizons right now is a crap load of work for any small entity to take on and I just do not see a larger more skilled entity even bothering with what is now old tech and a piece of software with a oil tanker load of problems.

1/26/07 7:09 AM
Viewed 488, Replies 6

nothing beats the advertising that Blizzard has spent on WoW

But HZ has always been in the back burner of just about every MMO players minds. Unfortunately bad experiences from beginning to now have given HZ a bad rap and bad word of mouth advertising all of which was earned.

Tulga made critical mistakes in believing that adding more grind was a viable substitute for content. There is nothing fun at all about dragging a cargo disc around and filling silos. The adventuring system isn't even worth mentiong because there is no content to support multiclassing. Even so I'm sorry but having 6 or 7 adventure classes under your belt or having all crafting classes at 100 is completely silly. A flaw to allowing unlimited multiclassing which was used as well to substitute for real genuine content.

All of which has proven that this model failed and is not a viable model to build an MMO upon. There are some good ideas in it but its overshadowed by many crappy ones.

1/21/07 2:16 PM
Viewed 3384, Replies 73

everytime I need to be reminded of how stupid the majority of people are around me I come here and read a post like this,

WoW is no shining example of MMO greatness. But yet I have found NO MMO to be really that great. His experiences are what he will find you will find we all will find in every MMO thats out there PERIOD without exception end of debate and yes game set and match.

You will find the same experience in

Eve
DAOC
EQ
EQ2
DDO
COH/COV
Lineage 2

plus many many more

None offer the perfect experience and WoW is doing so well because it does many things ok but nothing spectucularly well. Thats the best you can get in the MMO world atm sorry but thats just facts.

In the end every MMO is at its core and I copy and paste

Boring classes
Boring Customization
Boring combat
Stupid people with stupid names
Shitty Graphics
Boring Races

yes every single MMO period. No deveoloper wants to risk venture capital on something new something inventive. So if you want to play an MMO you will have to fiind one that is LEAST of all the above for you but accept the fact that they will be exactly above. Yes even Eve :P since this was obviously a smash WoW and prop up Eve thread by the OP.

So in the end why do people bash WoW ?

Because they are insecure in their current game and are actually threatened that WoW may damage their current game of choice. They prop up low self esteem by bashing people that play it and say how they are simple minded and to stupid to enjoy anything else.

To the op considered yourself educated :P

1/13/07 10:04 AM
Viewed 2155, Replies 12

2 crooked developers that spouted more lies than truths along with....

crappy game design and implementation

followed by

no one likes a huge grind

equals one dead MMO

Horizons is dead now as we speak. Hardly anyone plays... one of its servers is barely functioning and there hasent been any official communication in well over a month.

1/11/07 7:06 AM
Viewed 6170, Replies 214

The only challenge in early UO is if you could avoid the little kiddie gankers that spent all their time figuring out ways to ruin others game experience. Yes yes some like to actually believe in a dilusional kind of way that this game style was challenging that took skill. When all they did was stick a key down on their keyboard for a couple of hours and trained up their weapon skills.

There is no MMO that is truely a challenge and there never will be. UO certainly wasn't and niether is anything else.

1/11/07 6:58 AM
Viewed 852, Replies 6

cancelling doesnt actually seem to work. Even their account management system is still broken. They say you can call PBT to cancel an account but many people seem to get charged anyway.

Besides that gameplay isnt that good anyway. There are better games out now and tons better coming out in 2007. I really do not expect horizons to survive 2007 definitely not 2008. Its a matter of player faith in the product and pure economics.

People arent subscribing to HZ and those that are still there mostly are looking for ways to cancel. Chaos and Order regularly now have less than 75 people online during peak hours play. More importantly almost no one say for the die hard fanboi has any faith in PME/EII's aibility to do any development on the game when quite litterally they can't even do weekly maintenance correctly.

Its just a matter of time now and not every much time.

1/06/07 11:38 AM
Viewed 353, Replies 11

its spreading

PME / EII that crooks that bought horizons are currently mired in an AG investigation into fraudulant billing.

You cant cancel in that game either and even when you do you still get charged directly by PME as opposed to PBT.

1/06/07 11:27 AM
Viewed 353, Replies 11

thing is DnL has been trash since its inception

why anyone even bothered making an account for that game is amazing

1/04/07 7:35 AM
Viewed 908, Replies 30

Vanguard will cater to the hardcore MMO player. If you are a raider then vanguard is for you.

If you have an hour or two to play each day then you will find Vanguard frustrating to play after you get past the early game.
Still however Vangaurd will not fail but I also do not believe it will do any better than the original EQ. Which still will make them a nice profit though.

Warhammer will be the next WoW but it too will never claim close to 7 million subs. Those days are over and WoW was the first and last MMO to claim that many.

1/04/07 7:32 AM
Viewed 5142, Replies 117

Originally posted by Valorus


I'm not a crafter by nature, but I do like the crafting aspects I'm hearing about and I love the ability to buy land, make a house and then furnish it.  I remember way back when Horizons came out my wife and I buying a couple of polts and setting up shop.  As for the grinding - meh.  It's just like every other game out there so no big deal to me as I'm used to it.

Was really hoping the open beta would start today, but from what I've been reading on the Vanguard forums doesnt look like it will be today, but they didn't say it wouldnt either.



what they arent telling you is that the average joe and jane will not be able to own a house. There will NOT be enough available to accomodate even a third of the pop on a server. It was stated that they intend housing to be for the elites r us of Vanguard. This same philiosphy fits pretty much everything in the game.

1/04/07 7:30 AM
Viewed 5142, Replies 117

Originally posted by shae

Ugh, I must have missed the earlier post where you explained how someone was holding you hostage at home with a gun to your head, forcing you to download Vanguard Beta.

Seriously, do you need us to call the police or something. Give us a sign... anything.



ahh the morons are out I see. Or at least those with the lack of ability to see that just about every single post on this board falls into the same huh category.

As far as the original intent of this thread. Vanguard is epic eq on steroids. Lots of fluff without much substance. Its brad doing EQ the way he originally wanted it.

Should be good for about a 100K subs.

1/03/07 7:23 AM
Viewed 2008, Replies 110

females and gaming

a totally over rated issue

Women gamers are no different than men and should not be treated as such. The thing is so many guys are hardup for action in real life they think seeing a female gamer is ooh ahhh and a chance for cyber ;)

Who cares its all gamers and this like many other issues is an over bloated floating pig.

1/03/07 7:20 AM
Viewed 1800, Replies 13

a community does not a game make. As it is the experiences Green relayed are typical of the horizons community.

Horizons has to many negative aspects to ask anyone to endure at this time. As I said with Tulga there was at least a chance those could be addressed and developed out albeit slowly. With the new owners who can't even manage maintenance properly there is no hope at all none period nadda. Even with Tulga Horizons wasn't that great of a game.

To those who like crafting Vanguard might be a better alternative.

1/02/07 10:08 PM
Viewed 1800, Replies 13

the company that currently owns have proven to be rather crooked.

With many many many reports of accounts being billed 2 4 5 times a month and no way to actually cancel an account its a risk thats for sure.

Horizons was a borderline game to try when Tulga AE had it. But not worth the time of day at all now that PME/EII has it. At least with Tulga there was SOME hope that the enourmous grind that the game is might be relieved with some actual quality development. Now there is no hope of that at all whatsoever.

12/21/06 7:07 AM
Viewed 1226, Replies 15

the sale to PME was just another legal dodge that all Horizons developers are famous for.

They basically moved themselves to a state where the officers of a company cannot be legally held liable for the actions of the corporation.

right now they are under investigation by the Montana AG for wire fraud and several other issues related to the rather crooked billing system they have in place. If they had stayed as EII based where they would People like Ed Anderchuck and Mr Rask could personally be held responsible and LIABLE for those charges. Now the best that can happen is that the company PME can be held but that would absolve Anderchuck and Rask from their persona decisions during this all. hey are trying to avoid personal legal persecution should it come to that.

However some say that doesnt matter.

12/21/06 7:03 AM
Viewed 576, Replies 9

well there used to be a post about how to cancel but I noticed that they removed it totally.

So I suggest googling Pay By Touch finding out their phone number and giving them a call and cancelling it that way.

Right now PME is in violation of several federal laws and despite their change over to a state with lax corporate laws I doubt Montana's AG is going to give them any leeway at all.

Even after you cancel it with PBT there is still a good chance that PME/EII will bill it manually themselves.


12/18/06 7:47 AM
Viewed 3188, Replies 46

horizons has never had quality game play

For far to long the developers that had it thought that a grind was a good substitution for content.

So all anyone does now and ever has done is haul a cargo disk around or level multiple adventurer classes the same way as they always have. I mean I havent seen a game yet that has a grind like Horizons has. A totally pointless grind was well. What difference does that plot make or the lair ? what difference does it matter if you have 2 adv schools at 100 or 6 ? Nothing since the game itself has no point and never will.

The game hasent had nothing new nor interesting since Feladen was freed back in early 2004.

Is the game game dead ? with an average of 130 people visible on Chaos during primetime hours I would say yes its dead. Thats down from a high of around 300 visible under Tulga.

I'm sure the FACT that PME/EII are a bunch of crooks hasen't helped the game at all either

11/30/06 6:50 PM
Viewed 1852, Replies 97


Originally posted by osc8r

Originally posted by wjrasmussen

Originally posted by osc8r
It's about risk vs reward. So there's the reward, where's the risk?

I want to know that if i die, i actually lose something meaningful to me ie RISK.

translated from ganker to gamer:  I want to know that if you die, I get to take somethnig meaningfull from you. I can't be happy unless I ruin someone's day.


Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.



heh getting someones gear is about ganking and griefing not about meaningful pvp. People that want full loot just want to grief and never will they ever enter a fight that is on equal terms. If they arent garanteed victory they will pass that target by while looking for another victim.

Meaningful pvp is thus

When you die ? when your comrades die... when you kill the enemy player what impact does it really have on the game ? Is a battle won or lost is a war going well or badly ? Is an objective lost or gained ? What impact did that battle have on the entire world or area ?

When it has an impact this is meaningfuil pvp and not what they drop.


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