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2/02/07 6:14 PM
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Viewed 402, Replies 5
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GN dropped HZ and Unity is gone forever. |
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1/30/07 7:14 AM
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Viewed 2643, Replies 74
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I did it all in WoW. |
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1/28/07 2:04 PM
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Viewed 488, Replies 6
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however, I liked AE's original design (however gimped it was from David Allen's concept) - multiclassing being a major part of that. It provided longeivity to a char, making them endlessly adaptive and upgradeable - it is a feature i would like to see again in the future. True though that there needed to be more content for 200+ rated uber bipeds (and even the 130+ ones) but with (excluding dragons) 29 potential adventure classes (possible adventure rating of 380 with all maxxed) the gamer was never really "done with their char" ]/quote] multiclassing was nice but became and is now the games crutch. There are very few in the gaming world that will bother raising class after class to max level. After the third class it became a .... well I do not have anything else to do so might as well raise another class to 100. Most people when they got to this stage quit. It was partially responsible for the AE bankruptcy to Tulga shuffle and its eventual demise as well. I dare say being able to level all classes to 100 to be a complete waste of time and went far beyond customizing your character falling into the absurdly absurd :P . Other games with alternative advancement have shown there are much better ways to customize a character and I believe the MMO world will build on that model and not the failed one in horizons.
[quote] true at crafting could be a drag (literally), but it did provide an enourmous time sink, and many enjoyed it (albeit in small doses for most of them). 19 biped crafting classes provided more than enough options for the dedicated crafter to keep going for years just to max 1/2 of them - and importantly created serverwide interdependence and relationships since 95%+ of items used / equipped were character made. creating barriers (time and persistence) to mastering a craft is important for a game's economy - though i think [/quote]
umm there was no interdependancy and hasent been since 2 months afrer the games release. We saw at the 6 month release that people did not multiclass a crafter because it was fun but rather so they could make everything themselves. The crafter juggernaut quickly became the demise of the games economy and subsequentloy its population. Im sorry but no where in real life or even the various electronic ones can you be NOR should you be jack of all trades master at everything. It destroys a games economies and removes the very interdependancies you say where there but clearly were not. Now multiclassing a crafting class isnt a bad idea.l But there should have been limits to it. [quote] what for Horizons now? well i think that for most people the game is well and truley dead since the fraudulent billing and EI interactive / Pixel Magic debacle. game was dying before PME/EII got it. Sure the folks at Gin Horizons mainly Ophelea insist the subscriber base was growing at a rapid rate I just dont believe it for a second. Imperical observations showed that though trial account conversations were high that those people did not stick around for very long. This is supported in the fact that Horizons in the many months leading up the sale was staying at consistent numbers during primetime. For example Chaos never ever went past the 400 visible online point. It steadily rose to a point close to it but could never break it. Which counters the assertion that the playerbase was growing hard. Not only that but Im sure Baker would have never parted with the game at the bargain bin basement price he gave it to PME for. He woul.d have had concrete numbers to show to a perspective buyer that the games subscriber base was growing and he could have commanded a better price for it than he did. In fact he could have probably found a more credible buyer for it and not one that uses front page to produce their main website. What Horizons needed was to get away from Bowman and Tulga/AE. Unfortunately the game went from the frying pan to the fire with PME/EII. The game might settle into true niche status if someone else gets ahold of it and addresses content, class issues and performance problems. But I see no one with the money the resources nor the time to really do that. Horizons right now is a crap load of work for any small entity to take on and I just do not see a larger more skilled entity even bothering with what is now old tech and a piece of software with a oil tanker load of problems. |
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1/26/07 7:09 AM
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Viewed 488, Replies 6
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nothing beats the advertising that Blizzard has spent on WoW |
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1/21/07 2:16 PM
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Viewed 3384, Replies 73
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everytime I need to be reminded of how stupid the majority of people are around me I come here and read a post like this, |
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1/13/07 10:04 AM
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Viewed 2155, Replies 12
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2 crooked developers that spouted more lies than truths along with.... |
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1/11/07 7:06 AM
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Viewed 6170, Replies 214
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The only challenge in early UO is if you could avoid the little kiddie gankers that spent all their time figuring out ways to ruin others game experience. Yes yes some like to actually believe in a dilusional kind of way that this game style was challenging that took skill. When all they did was stick a key down on their keyboard for a couple of hours and trained up their weapon skills. |
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1/11/07 6:58 AM
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Viewed 852, Replies 6
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cancelling doesnt actually seem to work. Even their account management system is still broken. They say you can call PBT to cancel an account but many people seem to get charged anyway. |
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1/06/07 11:38 AM
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Viewed 353, Replies 11
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its spreading |
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1/06/07 11:27 AM
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Viewed 353, Replies 11
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thing is DnL has been trash since its inception |
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1/04/07 7:35 AM
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Viewed 908, Replies 30
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Vanguard will cater to the hardcore MMO player. If you are a raider then vanguard is for you. |
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1/04/07 7:32 AM
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Viewed 5142, Replies 117
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Originally posted by Valorus what they arent telling you is that the average joe and jane will not be able to own a house. There will NOT be enough available to accomodate even a third of the pop on a server. It was stated that they intend housing to be for the elites r us of Vanguard. This same philiosphy fits pretty much everything in the game. |
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1/04/07 7:30 AM
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Viewed 5142, Replies 117
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Originally posted by shae ahh the morons are out I see. Or at least those with the lack of ability to see that just about every single post on this board falls into the same huh category. As far as the original intent of this thread. Vanguard is epic eq on steroids. Lots of fluff without much substance. Its brad doing EQ the way he originally wanted it. Should be good for about a 100K subs. |
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1/03/07 7:23 AM
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Viewed 2008, Replies 110
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females and gaming |
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1/03/07 7:20 AM
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Viewed 1800, Replies 13
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a community does not a game make. As it is the experiences Green relayed are typical of the horizons community. |
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1/02/07 10:08 PM
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Viewed 1800, Replies 13
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the company that currently owns have proven to be rather crooked. |
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12/21/06 7:07 AM
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Viewed 1226, Replies 15
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the sale to PME was just another legal dodge that all Horizons developers are famous for. |
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12/21/06 7:03 AM
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Viewed 576, Replies 9
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well there used to be a post about how to cancel but I noticed that they removed it totally. |
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12/18/06 7:47 AM
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Viewed 3188, Replies 46
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horizons has never had quality game play |
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11/30/06 6:50 PM
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Viewed 1852, Replies 97
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heh getting someones gear is about ganking and griefing not about meaningful pvp. People that want full loot just want to grief and never will they ever enter a fight that is on equal terms. If they arent garanteed victory they will pass that target by while looking for another victim. Meaningful pvp is thus When you die ? when your comrades die... when you kill the enemy player what impact does it really have on the game ? Is a battle won or lost is a war going well or badly ? Is an objective lost or gained ? What impact did that battle have on the entire world or area ? When it has an impact this is meaningfuil pvp and not what they drop. |
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