Originally posted by Tyr216
Originally posted by Bladestrom
Originally posted by Tyr216 Modern players aren't crying for the position Wildstar took with a more more traditional levelling curve, Adults and the Carbine devs did - and well done to them imo. If you find yourself watching the XP bar its going to be brutal for you :) Agree about Vanilla, it was TBC for me, although the levelling in Vanilla was pretty damn good (and still is - try a private server)
I'll try Wildstar again if they speed up the leveling process. I can live with typical themepark MMO quest hubs. I bought the game knowing full well what I was getting in that regard. What kills it for me is the tedious grind. I was only able to play Wildstar for a couple hours before I was completely bored while not feeling like I made any progress. I made it to lvl 25 and it was like trying to commit suicide by smoking cigarettes. The xp gains feel incredibly slow, even with the various xp buffs available. The xp gains from instanced content is so pitiful that so there's literally no point in doing them until max level. The only viable way to level is through quests and if I wanted to pay $15 a month to endlessly grind quests, I'd go play ESO.
It feels like Carbine designed the entire game around all those kids crying about how vanilla WoW was so great when half of them weren't even around for it and the other half are looking at the nostalgia with rose colored glasses. I was around for vanilla WoW and it sucked. The only reason it seemed so great is because everything that came before it sucked even more. While I can agree that WoW has since gone in a direction that isn't entirely favorable, I can't say that vanilla was the pinnacle of what MMORPG's should be in 2014. It was great at the time when it was following the likes of EverQuest but Wildstar is following the likes of Guild Wars 2. We need viable alternative paths for leveling besides quest, quest, quest, and quest some more.
I don't have a ton of time in the day to allow myself to get fully immersed in the game where I feel like it's ok to just get lost in the endless amount of quests so it is pretty brutal. Its funny because I used to consider myself a hardcore gamer but now I have a life and all I want is to be able to jump into a game for a few hours and feel like I've accomplished something by the time I have to log out. I gained about a quarter of a level in my last session of Wildstar and it's like, "I'm paying $15 a month for this?" Leveling in theme park games is a chore and even action oriented combat doesn't change that. I want to get leveling out of the way as quickly as possible so I can jump into the real content which is at endgame. Carbine making the leveling process this laborious is just artificially extending the lifespan of the game's initial content at launch. Maybe I'm just too old and should back to overly nerfed super casual WoW because I just don't have enough time to devote to Wildstar just to feel like I've made any substantial progress.
I think this is wear we all have issues. Some people like leveling (RPG style) and some like end game (MMOs) and most games cant do both really well.
I think WoW has done the best job so far which is why they are wildly successfully.
My self, I haven't played WoW in a few years and don't miss it but I do thing about the great times i had in WoW. Its the same with EQ but most of the great times are based on community or friends that play the game and not the game itself.