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All Posts by Asellia

All Posts by Asellia

7 Pages 1 2 3 4 5 6 7 »
130 posts found

I put a bit "YES". Keep in mind, you need Arma 2: CO, AKA, Arma II, and Arma II Operation Arrowhead.

Alright, well first up, and foremost, I really have to say I came into this with a fair bit of hype; but cautiously thinking it will yet again, like many other MMORPG, let me down, horrendously.

 

With that said, I went into it, and found myself actually engrossed. It started out with a simple event, many centaur attacking a garrison of sorts; They came, and they came, me and the other players fought and fought! It did not take long until their leader came along. As he arrived, we took him down swiftly; or so we thought. He runs, for a bit, until he forms a massive, hulking nature golem or elemental, or something!

 

It then proceeds to be defeated, and knock me the heck out. A tragic start, to my character's amazing story, and career!

 

Anyways, now that we're past this tutorial, things really start to get good. I arrive, initially, into the first town in the zone of Queensdale, I think it was called. I find a friendly NPC with an hourglass, and speak with him. He shows me people I can help in the area, not as quests; but I simply play in those areas, and do certain things, and it will give me a "Heart" for those areas. Once I get those, I can spend my hard-earnt Karma to purchase amazing equipment. Quite fun.

 

At first, I thought "Well, isn't this just a clever way to hide regular questing?" And it somewhat was. However, once I started actually going to these areas, it was... more then that. Events started popping up. Bandits attacking the farm, no simple, or silly popup from a guy with a stupid floating exclimation mark was needed! I saw it, and I helped. After a bit, they were trying to take out watering tanks, and poison them. So we stopped that too! I don't know what'd happen if we failed, but I'd soon learn nothing good would come of it; This game has these events, and often times, negative effects for failing, or succeeding.

 

One such example, of a positive effect, actually, was in the Norn Starting Area, after some traveling to get there. These.. Molepeople type guys were attacking, trying to repair their tower; we stopped their engineers, and pushed them back into the mines. We go in, and proceed to fight a rather powerful boss, being accompanied by an experienced, adventurer npc. I heard that if you fail that tower one; they attack in full force, taking over that area.

 

In other cases, failing can cause a whole city to be unusable; including it's waypoint ,which by the way, are used to quicktravel there for a fee; or respawn there. It's a great system, in my opinion.

 

On top of these dynamic events, making the world shine, and seem truly alive, and ever-changing, we have Personal Story; a more traditional questing, with some added twists. These are voice-acted, and instanced. Within these quests, you will make decisions that affect your home instance, a big zone only for you; which I believe friends can come visit, however, I didn't get a chance to check. It can change dramatically, too. I like it; this system is changed based on choices of your character's background on creation, aka, the quests will be different, from what I know. I only had one character, but it was quite a nice addition, and a change of pace.

 

I have a ton of stories to tell, about Dynamic Events Espcially, but let's move onto more features!

 

For one, I really loved the crafting. It is a basic system, with some great, added twists. There is a chance for critical success, from what I saw. You gain recipes as you practice with that crafting type; you can get two at a time, and switch them out for a fee I believe (I never did switch them out). I used Leatherworking, for Medium Armor, and Huntsmanship, for Bows and Pistols.

You see, you have a list of these, and can craft any in the list; as long as they are not red. There is no chance to fail, and unless it is gray I believe, you gain experience, and crafting experience for doing so.  You can attain new recipes by leveling up; but that's not it!

For one, you can get them from random NPCs you help along the way, finding them on corpses, and more!

On top of that, you can utilize the "Discovery" panel. Putting together different items you have, to try and form a new recipe! One example, is making inscriptions, and using the already known recipe for say... Rawhide Boots, without the monster blood; use the inscription instead. I got a fine quality item, with a neat stat bonus!

I personally really like the crafting a lot.

 

Next up, is the World vs World vs World. I did a lot of this, and it was quite exciting! You first do a tutorial about it, once Entering "The Mist". With the WvWvW, there are four types of ownable things for each server. You, are pinned against two other servers, in two-week matches. Owning these type of areas have many, many effects!

 

The four are Supply Depots, which send out supply caravans to add supply to your keeps, towers, and castle if you have the castle. These supplies are used to buy siege equipment. However, the caravans can be killed, by wild monsters, and enemy players! So protect them! You get Karma, ect, as a dynamic event would give.

Towers are bigger, and to my knowledge, hold supplies. They are a bit easier to take odwn then keeps, but they give good lookouts, and I'm pretty sure they can get some nice add-ons like Mortors, and such.

Keeps are even bigger, offer waypoints to spawn at, and have nice npcs you can get; and awesome upgrades to walls, gates, weapons, and more shops. It's good to have em on your front line.

As for the castle, the castle is one of a kind, and has a huge defensive system. Outer walls, inner walls, tons of catapults, cannons, ect, can be set up as well. It's hard to lose one, and harder to take!

The more of these you have, castles, keeps, towers, ect, the more "points" you get per scoring. These scorings give you great benefits, to all players of your server, not just in WvWvW. These can range from more exp, faster crafting, higher critical rate on crafting, ect.

The fun part is, anyone can do WvWvW, you get autoscaled to level 80. You use your own stuff; but, at the same time, your weapons and stuff get scaled too. The only disadvantaqge a low level would have, from what I saw, is lack of skill slots. Correct me on this if i'm wrong.

 

Essentially, you get five weapon skills (They unlock as you use your current weapon type(s)). And then Four Utility, and one Epic. Epic = Level 30, Utility Skill 1 is... pretty low level, 5 I believe, maybe? 2 = 10 I think, and 3 = 20. Utility skills are changable outside battle, and there's tons to choose from. Buying skills for these slots, uses Skill Points, which you can attain each level, or by doing SKill Point challenges, some of which are well hidden, and some marked in the world as you get close.

 

On top of this, there is the Trait System. It starts at level ten, and you gain one trait point per level. Each class, to my knowledge, has 5 trait sets; you must purchase the Adept Book first, to unlock the first tier; meaning, up to 10 points can be used in a trait set. Each point gives bonuses, one of mine gave +10 Power, and +1% Critical Dmage per point, I think it was. At 5, I got a +5% chance to critical hit when bove 90% health. At 10 points, you get a Major Trait; you can change it around, but there's a variety of them! They can be things like for my thief, poisons will last longer, ect.

 

On the subject of combat, less skills actually made it MORE fun for me, and the action combat was great. Having to dodge and move around was different, and since there were only ten skills max, less to worry about, and more to use. Not only that, but you can switch to an alternative weapon set mid battle, granting a different set of skills. Underwater uses entirely different weapons too. Every class has a self heal, that you can use, they are all pretty interesting as well! The attacks, seemingly, are aimed to an extent. IF you have a target, you do seem to shoot arrows at them; with melee, you just swing. You do not need a target to attack, or use a skill. IF you fire in the general direction of an enemy, itll shoot at them! It's all quite fun, it feels like a real step up from normal MMORPG combat, to me. More exciting, easier to manage, more fun.

 

All around, I'd give the game a good rating even from this low level content I did (Up to level 25). A 9/10 perhaps.

 

Pros:

Great Combat

Living World

Dyamic Events

Crafting

WvWvW

Lovely Graphics and Art Style.

 

Cons:

Some Issues, like Crafting being very expensive.

FPS Rates in WvWvW are a bit of an issue at times, but not too horrible.

A few bugs, and getting caught in walls here and there as well.

Certaint Loyalty/Heart Missions could be tedius, like one that had very few ways to increase it, also increased by a tiny bit at a time; the rewards were not that great.

 

Summery:

In the end, I feel as if I found a game I could truly enjoy for a long time; which says a lot, as most MMOs in recent years have lasted me no longer then a month at most. I had a lot of fun with this, so much so, I'm desperately waiting for the next weekend event! It was very, very fun!

 

Despite some bugs, and small gripes, it was all around very pleasant; the few issues I have I'm sure can be ironed out by launch, or soon after.

 

Videos!:

PvE:

Wasp Queen:

http://www.youtube.com/watch?v=PxmIk8zboPw

PvE Gameplay Part 1:

http://www.youtube.com/watch?v=wX90tGqjYKw

PvE Gameplay Part 2:

http://www.youtube.com/watch?v=44lLoXrImJ0

WvWvW PvP Part 1:

http://www.youtube.com/watch?v=jOLQtJd_4Fo

WvWvW PvP Part 2:

http://www.youtube.com/watch?v=kPr5YQo5n1w

WvWvW PvP Part 3:

http://www.youtube.com/watch?v=gMDy-jNDLK8

recon01970@yahoo.com

 

I'd love an invite, if possible, friend!

Originally posted by dronfwar
Originally posted by Thralia

nice video. 

makes it pretty obvious how bad the performance is lol.

this

The OP said the performance is great but I can't see it in the video, looks like 15 FPS.

So is it just FRAPS(recording software)?

Yes, it's just the  fraps. Ingame FPS I get is 60 at all times, even in WvWvW with like 100vs100.

 

I had it set to record at 20fps.

Alright, so, first of all I'd like to state I went into this, honestly pretty excited. Normally a VERY bad idea; however, surprisingly, I do not feel disappointed in the slightest. It is all I expected, plus more.

 

I so far, have gotten to level thirteen (Or maybe fourteen now..) on my Thief, and am thoroughly enjoying the combats, and dynamic events. Admitedly, I've been skipping much of the Personal Story, as it... well, it isn't as exciting as discovering, and doing the dynamic events, for me.

 

The graphics are quite good, the performance is great (Though I have a pretty powerful rig.). I'm quite happy with my pre-purchase, and the game itself so far.

 

So far, though, my favorite memories have been with the WvWvW (Going with a huge amount of people to take over several towers, keeps, ect.). As well as a Queen Wasp battle with a ton of people, seen below: (Forgive me, I died many times.).

http://www.youtube.com/watch?v=PxmIk8zboPw

I heard they added Lion's Gate (Or something like that, some hub city), but would that constitute 7-8 GB of data?

Yall sure about the 13gb?

I've downloaded 7,337 MB of data, and only 36% done.

Well, it sounds sorta fun; I mean, even if we do not know the server names, we can just goto whichever takes place first in alphabetical order, or something.

I see!

 

Thank you for the quick response.

 

Edit: Uhm, out of curiousity, the leveling down to areas is still in, yes?

Alright, first off, i'll start with the simple fact I already pre-purchased, and will not be canceling no matter what the answer is; this is not provocation, this is me wondering about what to expect.

 

A friend had told me there is downleveling; go into a lower level area, and you'll be at the right level. It seems good as to view new content in old areas/content you missed, but also to play with lower level friends.

 

My question is, is there also a sidekicking system, to level up to a friend's level?

Personally, I am really enjoying this game. I have stacked up around 60 hours so far,  and am likely about to finish the game.


 


I have noticed it is very, very easy if you do crafting. I mean, as a pure finnese, I have 1900 health/mana, and 2500 armor at level 37. Which granted is three levels before max, but nothing can kill me, and on top of that, I take down major bosses in 5 hits or less WITHOUT reckoning. The crafting, while one of my favorite crafting systems ever, is incredibly overpowered.


 


However, I have noticed a fair number of people complaining about things that are only apparent in early-mid game. For example, the later variations of enemies not only have some new attacks, but they are faster, and often times, attacking will NOT interrupt them. They won't stagger, or anything. This doesn't make the game all that much harder, but it does make it so you can't just spam left click non-stop.


 


Then again, at the same time, I also don't see the issues with the questing. Yes, there are some "kill 10 of this" quests. However, they are a bit more interesting to me then in WoW, or similar, maybe because I enjoy the lore and such, I don't know. But they don't feel repetitive to me, in most cases. Not once have I played a quest that I found boring.


 


Personally, I already have more gametime in Amalur then I do in Skyrim, and I enjoyed both a fair bit. Skyrim got kind of boring, since I bored myself on Oblivion/Morrowind in the past. As a result, Skyrim didn't last me nearly as long as the past two installments. However, Amalur felt pretty fresh, and so I've been enjoying it a deal, despite the lack of difficulty.


 


On the subject of visuals, I rather liked them. I liked the artistic style, and some areas were very fun to look around in, and such. I also didn't have any problems with the camera/movement, or very few. The only time I had a problem was a minor bug where the camera clipped into the floor slightly, which was fixed by backing up a step or two. But, it didn't seem too fast, and the zoom worked very well, I thought, at least for a semi-automated camera, due to the zoom.


Cross-Server Fisticuffs!

The reason is clear.

 

Game Developers are the illuminati, and completely know that this year, is the end, and why. They will release them now, so they can make their money to fund their new world order!

Oddly. I got my confirmation pretty much instantly.

I'm a little curious about it, but unsure if i'll be buying it.

I suppose. My apologies, I worded that in a terribly rude way. All I meant was, it really isn't too different then the second, all it'll do is provide a safer way to buy gear. However, to me, Diablo was all about finding rare and new items. I only ever killed the major bosses when I needed runes, or similar. I don't particulary FARM gear, but at the same time, I wouldn't say gear is pointless either. If people want to buy gear, I say let them, I don't care if they do. I'll take pride that I found it myself.

I will be playing Diablo 3. To the people whining about the real money auction house, you don't have to use it, and you can choose who you play with. It's not as if you're going to be facing off in PVP with people who "buy to win" or anything. Sure there's PVP servers, but they aren't buying items you can't get yourself.

 

On top of that, Diablo 2 had tons of people selling items for money, or selling items for gold, Stone of Jordons, ect, ect, ect. This game will be no different then 2, or 1, in that reguard. Not in the slightest. You're simply lying to yourself if you think otherwise.

I really love OnLive. I think MMOs would be a great idea for many people! (Personally, on this computer I can run most, save for maybe Age of Conan). And to poster #2, I don't know where you got that. I got games for -cheaper-. I got Arkham Asylum for 1$, I got Deus Ex Human Revolution free when I pre ordered Arkham City for normal price.

I've played minecraft off and on for longer then any game I have ever owned, and I love it very much. It's a really, really fun game, it inspires creativity, exploration, tons of stuff!

 

By the way, could I have a server address via pm/ect?

If it's anything like Demon's Souls, you can only roll in Plate Armor properly if you raise your endurance really high, to raise equip burden stat. 50% or lower equip burden = fast roll. Otherwise you fall down, and do a lazy flop over, then slowly stand back up.

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