Trending Games | ArcheAge | WildStar | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,783,163 Users Online:0
Games:723  Posts:6,192,285
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Robsolf

All Posts by Robsolf

195 Pages First « 3 4 5 6 7 8 9 » Last
3887 posts found
Originally posted by Ariely

That's why i said, most games set goals as " max lvl " but you aren't forced to follow it up and rush to it.

in WOW i had more fun farming and crafting , i already had 4 characters before turning max lvl, same goes for guildwars, tera,TSW,ffx, etc

and yeah, the game usually sets the goal but making your own goal and having fun the way u want to is more fun and longlasting then just follow the game goal and rush

Yep, that's pretty much it.

Originally posted by Ariely

" Rushing to max lvl "

I always that it was more of a personal preference then a " goal " (which in it's own is a personal preference on its own )

if u just play the game to rush the max lvl, in my opinion you're doing it wrong, reaching max lvl is always the " end(?) " goal, but the road there is how u want it, for me, i like to enjoy, explore, quest, get some good lore, dungeons, crafting  and after all that maby reach max lvl, but by then i could already be playing my 4'th character.

but max lvl is always someway of an endgoal imo.

The funny thing though, in my experience, it was the older games that made me feel like I had to rush to the top.

Take SWG, for example.  I honestly can't remember how many hours I put in training pistols just outside of Restus, Rori shooting space bunnies to get my skills maxxed.

Yes.  Literally Space Bunnies.  For hours upon hours.  Pew pew pew.  Kite kite kite.  More doc buffs.  Pew pew pew.  Kite kite kite.

To me, a good example of bad game design is when players play your game in the least fun way they possibly can because it's the best way to meet their personal goals.

Once NGE hit, and it became increasingly obvious that it would be years before the game stopped being a broken, bugged, shadow of what it once was, I moved on to LotRO.  My first character didn't reach 60 for the better part of a year, because I was so very much not in a hurry.

Sometimes, IMO, it's the game that sets the "goal".

 

Originally posted by Flyte27
Originally posted by Robsolf
 

My apologies, as that's not how I intended it.

I don't mean that people who'd want to spend alot of time playing the game are unemployed.  What I'm saying is, those who will have the most time to play the game will BE unemployed people.  You may want to spend time developing a character, but so long as you have a job and other commitments, you're going to lag way behind someone who is unemployed, therefore can play all the time.  Same thing for the meth reference, as you'll be able to advance faster if you don't have to deal with all that "sleep" nonsense. 

I wasn't meaning at all to slander people who devote alot of free time to these games(I've certainly devoted no shortage of time playing, myself), and looking back on what I typed I can see how a person might think that, so again I apologize.

 

What you are saying is correct, but if you have better things to do why play MMORPGs?  Why force them to become something you are able to play because you don't have the time to do it?  I think that is the reason MMOs are the way they are right now.  Because people wanted them that way and complained a lot.  It could be because they played MMOs before and now don't have time or that they feel their time is spent elsewhere.  The issue is that there are plenty of great single player and co op games out there to play that fulfill most of the requirements said players ask for.  Even mass PvP combat on a level playing field with FPS combat is available in non MMO games.  For some reason people want to remove what an MMO is all about for no real good reason IMO.

I'm not sure how to answer your first question.  I decide to play MMO's because I feel like playing one, just as I might want to watch TV, go see a movie, go sit in a park, ANYTHING.  The thing I want to do most at any given time IS the better thing to do.  Do I have to choose between "always" and "never"?

I'm not saying anybody should be forced to do anything, nor am I saying that you couldn't create an infinite level MMO.  I even gave examples as to how it has been done in MUDD's in the past and how Eve does it.  I didn't even say that nobody should do an infinite level theme park, I just don't think it would work, at least not the way they are designed currently.

-PvP with such a system wouldn't work well, for the same reason that PvP battles with people who are several levels apart don't really work.  Sooner or later, alot of the players will get tired of paying 15 bucks a month to be somebody's bitch and quit.

-PVE content is generally designed to work within certain levels.  Once you exceed those levels, the game will become exceedingly boring.  That is, unless you have level + difficulty like, for example, City of Heroes.

-either way, endgames ARE already set on the principal that the longer you play(abstractly speaking), the more powerful you become.  It comes as gear from raiding which has better stats, or special skills granted through reputation grind.  It's just that a level 60 player with good gear has a decent chance against somebody decked out in full raid gear in PvP, or might actually feel like they contribute something in PVE co-op.

 

Originally posted by Reham34
Originally posted by Thorbrand
Originally posted by CazNeerg
Originally posted by Robsolf

They made the 2 most common new MMO mistakes.  They had NO idea how quickly players would chew through the story content.  If I recall, they expected about 3 months before a good chunk of the pop was maxed, and it turned out to be barely that many weeks.  2nd was that absurd claim that they'd be throwing new content at us every month which of course fizzled and died after the next update went 20 days long.  I'm sure there was a day when the whole shop crapped themselves in unison when they put those two issues together and spelled it out...

That said, it seems they've stabilized.  I drop in just for the halibut from time to time and it seems to be moderately active.  Yet another WoW-killer that wasn't, but it seems to be making money.

To be fair, the players who got through that fast did so not because the story went more quickly than BW anticipated, but because they were the players who hit spacebar at every opportunity.  It's no surprise for people to finish a game "early" when they are making no effort to play it as it was intended to be played.

This will answer the OP also, because full movie scenes in a MMO just doesn't work! The worst idea ever for a game.

 

This would be you opinion. 

One my request now from the current players is to continue the story line.  The fact one of the main draws for f2pers is they get to do multiple entire story lines for free.  

So it's by far not the worst idea in video game not even close. 

I agree.  The class and world stories are a big draw for many people.  There's no reason to think that people that liked the story content in KOTOR wouldn't like having the same kind of content in SWTOR.  Sure, there are a good number of players who won't like it, namely those that don't bother reading quest text.  But that doesn't mean that it was a bad idea.

For me, I liked it, but I do think they went a bit overboard with it.  Not only that, I think it puts BW in a bit of a predicament for future updates.  Those cutscenes are friggin expensive, so to tie so much production into a quest intro/turn in compared to Somebody typing a couple paragraphs.  I'd bet the average budget for the average quest for most MMO's compared to TOR is a pretty big deal, and probably why that aspect of the game hasn't grown much since launch.

Originally posted by Benedikt
i am reading the thread and i do agree with most what is said, especially that leveling (or other progress) should take really long time or even better be unlimited (i am known for hating even the idea of mmorpg endgame), but guys, that was not the OP question.

Good point.  I think the OP was suggesting something more along the lines of levelling as overcoming a level of difficulty, rather than, at worst, levelling like "Make Love, not Warcraft".  "no matter what, I'll eventually get that next level, if I have to kill a million lvl1 cows to do it!"

I wonder how a system like that would work.  Experience points would be out the door; there would have to be some kind of event that you'd have to succeed at in order to level.  Essentially it's a single player concept.  You'd have to beat Glass Joe and Piston Hurricane to get to Bald Bull , right?

Originally posted by Flyte27
Originally posted by Robsolf
Originally posted by nariusseldon
Originally posted by dave6660
 

That bugs me.  Is that what gaming has been reduced to, "I paid my dues so I deserve to win"?  Do we walk into a martial arts dojo and say, "I paid my membership fee now where's my black belt".

Yes. It is entertainment, built on illusion of achievement.

If you want real achievement, go get a black belt, or an advance degree. Games are not where you find it.

It would not be very good entertainment if half of the population do not even see the end of the content. Can you imagine a SP game that most players don't see the ending?

I think it would be fine in a sandbox sort of game.  As mentioned earlier, there were MUDD's that didn't have caps.  I remember Dragonrealms was like that, at least when I played it back in the 90's.  the game is still going to this day so there is a market for that sort of thing.

But yeah, I agree... at least in regards a theme park(at least the way they're built, now) that had no cap probably wouldn't work.  You'd probably have a bunch of people on unemployment grinding 24/7 with nothing to do but PvP with other unemployed Crystal Meth users, with no one else wanting anything to do with it.

I like the system in Eve, though.  There's only so much you can train to for any given ship or its components.  And even then, the rock/paper/scissors way the ships and loadout work make it interesting.

I think this is a bad attitude.  You first assume that people who want to spend time at something are unemployed.  Then you say they are all crystal meth users.  These are all assumptions.  Even if they were what is it to you?  Maybe it's just a lot of people who really like to play a certain game.  I see to many people on this board who say don't criticize my choice of wanting cash shop and easy solo play.  Then they turn around and try to insult you for wanting something different yourself.

My apologies, as that's not how I intended it.

I don't mean that people who'd want to spend alot of time playing the game are unemployed.  What I'm saying is, those who will have the most time to play the game will BE unemployed people.  You may want to spend time developing a character, but so long as you have a job and other commitments, you're going to lag way behind someone who is unemployed, therefore can play all the time.  Same thing for the meth reference, as you'll be able to advance faster if you don't have to deal with all that "sleep" nonsense. 

I wasn't meaning at all to slander people who devote alot of free time to these games(I've certainly devoted no shortage of time playing, myself), and looking back on what I typed I can see how a person might think that, so again I apologize.

 

Originally posted by angerbeaver

Last week I would have overwhelmingly said not a chance would I buy RoS. My reason was loot. I played the first 3 months of DiabloIII and sporadically since. I only found 3 legendaries (not including the guaranteed 1st time boss kill drops).

I played this weekend three or four times for a total of about 5 or 6 hours and got 10 Legendary drops. I've upgraded three or four pieces and my damage has gone from 65k to 102k.

I'll play this weekend and see if the game is still fun aside from just the drops. I have to keep in mind eventually the drops won't be upgrades and then what...

Yep!  Loot is way better now, and there seems to be alot less junk.  Thanks to the new difficulty options, gold seems to come alot quicker, even though I salvage almost everything these days. 

 

Originally posted by Shaigh

7 months after launch swtor executive producer was removed. He lost his job because the game failed to live up to expectations, and it wasn't due to players complaining about the game, it was EA's financial expectations of the game.

They made the 2 most common new MMO mistakes.  They had NO idea how quickly players would chew through the story content.  If I recall, they expected about 3 months before a good chunk of the pop was maxed, and it turned out to be barely that many weeks.  2nd was that absurd claim that they'd be throwing new content at us every month which of course fizzled and died after the next update went 20 days long.  I'm sure there was a day when the whole shop crapped themselves in unison when they put those two issues together and spelled it out...

That said, it seems they've stabilized.  I drop in just for the halibut from time to time and it seems to be moderately active.  Yet another WoW-killer that wasn't, but it seems to be making money.

Originally posted by nariusseldon
Originally posted by dave6660
 

That bugs me.  Is that what gaming has been reduced to, "I paid my dues so I deserve to win"?  Do we walk into a martial arts dojo and say, "I paid my membership fee now where's my black belt".

Yes. It is entertainment, built on illusion of achievement.

If you want real achievement, go get a black belt, or an advance degree. Games are not where you find it.

It would not be very good entertainment if half of the population do not even see the end of the content. Can you imagine a SP game that most players don't see the ending?

I think it would be fine in a sandbox sort of game.  As mentioned earlier, there were MUDD's that didn't have caps.  I remember Dragonrealms was like that, at least when I played it back in the 90's.  the game is still going to this day so there is a market for that sort of thing.

But yeah, I agree... at least in regards a theme park(at least the way they're built, now) that had no cap probably wouldn't work.  You'd probably have a bunch of people on unemployment grinding 24/7 with nothing to do but PvP with other unemployed Crystal Meth users, with no one else wanting anything to do with it.

I like the system in Eve, though.  There's only so much you can train to for any given ship or its components.  And even then, the rock/paper/scissors way the ships and loadout work make it interesting.

Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Cheapskates in every thread these days.  The pricing of video games has not fluctuated drastically over the last 30 years.  No one should be surprised as the price for an expansion is right in the normal meter.  It's all you cheapskates that are multiplying and crying about pricing on anything and everything. That's my professional opinion.

Nope.  The Xpac is 1 extra act; ie 1/3 of what the original game offered.  Therefore I'm not gonna pay 2/3 the price of the full game for it. 

You shouldn't mistake a lack of willingness to pay X amount of dollars for a product with not having the money; it hardly seems a professional opinion to make such a wild assumption.  I have the money, and one of the reasons I do is because I make smart buying decisions.  Not buying this Xpac is one of them.

 

Stop using fractions and arithmetic for game content vs. pricing makes you look silly and foolish.

Stop making assumptions about people's economic status to determine why people disagree with you.  It makes you look silly and foolish.

Nice, real original pal. You might as well be a 12 year old. That would explain why you are complaining about pricing.

Wow.  More assumptions.  Got any more?

They are not assumptions, they are well informed and  logical conclusions from judging ones character from said responses.

Got any character judgements for someone who trolls 12 year olds who have no money?

Originally posted by FinalFikus
Originally posted by laserit
Originally posted by Betaguy
Cheapskates in every thread these days.  The pricing of video games has not fluctuated drastically over the last 30 years.  No one should be surprised as the price for an expansion is right in the normal meter.  It's all you cheapskates that are multiplying and crying about pricing on anything and everything. That's my professional opinion.

I cant quite agree with this statement.

 

PC games used to cost an average of about $40 and use to come in a fancy box with manuals the size of small novels and it was not uncommon to get a cloth map or some other paraphernalia.

 

Within the last couple years PC games have basically gone from an average of $49 to a new average of $59

 

Most PC games today are sold via digital download and have zero physical  materials which provide the publisher's with a major increase to they're bottom line.

 

Many games are an excellent entertainment value for the prices they are sold for today, but to suggest that prices haven't changed in 30 years is by no means accurate. 

I remember Diablo came with an extra multiplayer disk for your buddy. We were like holy shit Blizzard is awesome. Man we miss them.

I'm very tempted to get this. I suppose You need to buy the original game first?

Yep!  Definitely need D3 to play. 

If you wait a bit, they'll probably have a bundle option at some point.

Edit:  Somebody beat me to it.  $60 for both sounds like a good deal to me.

Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Cheapskates in every thread these days.  The pricing of video games has not fluctuated drastically over the last 30 years.  No one should be surprised as the price for an expansion is right in the normal meter.  It's all you cheapskates that are multiplying and crying about pricing on anything and everything. That's my professional opinion.

Nope.  The Xpac is 1 extra act; ie 1/3 of what the original game offered.  Therefore I'm not gonna pay 2/3 the price of the full game for it. 

You shouldn't mistake a lack of willingness to pay X amount of dollars for a product with not having the money; it hardly seems a professional opinion to make such a wild assumption.  I have the money, and one of the reasons I do is because I make smart buying decisions.  Not buying this Xpac is one of them.

 

Stop using fractions and arithmetic for game content vs. pricing makes you look silly and foolish.

Stop making assumptions about people's economic status to determine why people disagree with you.  It makes you look silly and foolish.

Nice, real original pal. You might as well be a 12 year old. That would explain why you are complaining about pricing.

Wow.  More assumptions.  Got any more?

Originally posted by Betaguy
Originally posted by Robsolf
Originally posted by Betaguy
Cheapskates in every thread these days.  The pricing of video games has not fluctuated drastically over the last 30 years.  No one should be surprised as the price for an expansion is right in the normal meter.  It's all you cheapskates that are multiplying and crying about pricing on anything and everything. That's my professional opinion.

Nope.  The Xpac is 1 extra act; ie 1/3 of what the original game offered.  Therefore I'm not gonna pay 2/3 the price of the full game for it. 

You shouldn't mistake a lack of willingness to pay X amount of dollars for a product with not having the money; it hardly seems a professional opinion to make such a wild assumption.  I have the money, and one of the reasons I do is because I make smart buying decisions.  Not buying this Xpac is one of them.

 

Stop using fractions and arithmetic for game content vs. pricing makes you look silly and foolish.

Stop making assumptions about people's economic status to determine why people disagree with you.  It makes you look silly and foolish.

Originally posted by Betaguy
Cheapskates in every thread these days.  The pricing of video games has not fluctuated drastically over the last 30 years.  No one should be surprised as the price for an expansion is right in the normal meter.  It's all you cheapskates that are multiplying and crying about pricing on anything and everything. That's my professional opinion.

Nope.  The Xpac is 1 extra act; ie 1/3 of what the original game offered.  Therefore I'm not gonna pay 2/3 the price of the full game for it. 

You shouldn't mistake a lack of willingness to pay X amount of dollars for a product with not having the money; it hardly seems a professional opinion to make such a wild assumption.  I have the money, and one of the reasons I do is because I make smart buying decisions.  Not buying this Xpac is one of them.

 

My opinion is pretty similar to lots of folks on here, it seems.  I like the game, and I like the changes they made, but 40 bucks for an extra act and some random stuff?  If it was 20-25 bucks I'd consider it.

I can understand why a person might be flat out sick and tired of theme park games and desperately yearn for more of a sandbox type of gameplay.  But here's what I don't get:

-Why do people think that in order for their type of game to be made, theme park games have to go away?

-Why do people assume that if they DID manage to somehow blink theme park games out of existence, that the sandbox game(s) they've been longing for would be created in their place?  That's like thinking that if Justin Bieber got hit by a bus, that he'd be replaced by someone who doesn't suck.  Sorry, but history doesn't play that out.

Just like dreaming of the Biebs getting flattened by a bus(hold on a sec... lemme visualize that for a bit), this whole anger/hate thing toward a type of game is pointless and unhealthy.  They're here, and they aren't going anywhere anytime soon.  And should they go away in the future, they'll probably be replaced by something even LESS like what you want.  Folks probably thought boy singers couldn't get more vapid than Nick Carter back in the day.  Guess how that turned out? 

The best thing anyone can do is find the games that do take risks and support them.  And talk about what's great about THEM rather than just banging on about games you don't like.

[mod edit]
Originally posted by MMOman101

What I don't want to see is a door put where there was not one before and everyone walks through the same door to their house. That would be half ass as far as I am concerned.

I think it is reasonable for them to create an "instance" that grow with demand that looks like a neighborhood.  The area can be reached through a ship or a speeder.  IT does not matter all that much.  Just a devoted area to housing.  It should be easy to do right and it can grow as demand grows since I am sure it will be directly attached. 

I just don't want to see a door pop up and then bam!!!! we all get a condo, for real money.

 

Well... look at where housing is likely to be: 

Coruscant:  You take a taxi everywhere as it is.  You'll take a taxi which goes somewhere else, where you'll click on an instance node.  Could be that you'll have to navigate a neighborhood(ala LotRO), or you'll go instantly to the interior of your home.  We can only speculate.

Same with Dromund Kaas.

I'm pretty certain that everyone will click on a "door", the same "door", to get to the area where their home is.  If you do or don't agree, my guess is no better than yours.  But we'll see.

Save this spot.

Originally posted by BreakingBad
And I bet it will not be as good as a SWG's housing. Come to think of it, no other game has matched it yet.

I don't think we'll have that ever again.  For better or worse.  Again, SWG had my favorite housing/crafting systems to date, but everything else suffered for it.

Originally posted by MMOman101

Not a hater or a fanboy, but if they are going to do this they need to do it right.  To me that means:

Choice of planet.

Choice of style of house.

Customization.

Not all cash shop.

 Since they have huge sections of planets that are not not available in game there should be no reason they cannot grow the worlds to accommodate a real housing system.

 No half assing it please.

Depends on what you mean by "grow the worlds".

If you mean, you want to be able to leave the starport, hop on your bike and seamlessly(no load screens) zoom on over to your house, that's pretty unlikely.

At best, you'll have to take a taxi to get there, which will take you to a "neighborhood(sharded)" instance where you'll have to take your bike to the right house.  And you might also have a port to take you there instantly, with a cooldown.

I say this because the actual game world for any of these planets has already been optimized to be loadable by any machine that meets their system req's.  An addition to the map that would easily accommodate anyone that wants to buy a house on that planet would be a MASSIVE upset to that optimization. 

So I figure it extremely unlikely that they'd do it, so I think houses will have a separate instance.  I also think it's extremely unlikely that they'll put everyone's house in the same instance, as that would also be impractical to the developer and the player.  With everyone's house in the same place(unlike SWG, where houses were sprawled all over the game map), it would take alot of travel time to get to your own place.

No... I think this is the most likely scenario:

You'll have a cool down port directly into your house.  Or you'll fly to that world, and take a taxi to get to the instance, which again, will take you directly to the interior of your house.

I know you want more.  I know I want more.  But there's not alot of reason to believe we'll get it.  Not dissing on the game; just saying it wasn't designed with open world housing in mind.

195 Pages First « 3 4 5 6 7 8 9 » Last