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All Posts by Robsolf

All Posts by Robsolf

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3904 posts found
Originally posted by Orenshii
Originally posted by Robsolf
Originally posted by Orenshii
Originally posted by Robsolf
What do you plan to replace it with?  It seems you devoted alot of time to the internet in general.  Have you found something you enjoy more?  If so, what is it?

     Well im a kenpo instructor, That will take alot of my time. I love teaching the kids :)

     I also have art, and cooking. Went to  cunlinary school 15 years back i guess i could also delve into that.

     I honestly think people are so hopelessy addicted to online they cant even seem to fathom what a life without feels like. Well the taste ive had are that as strong as a fresh fig. And if you seperate yourself from online for a just a little while, you will find out that you are talented in a whole bunch of things, but you will never find them if all your time is preoccupied.

 O

I don't tend to believe that being online is an addiction.  IMO, it's a major evolutionary step for mankind.  But like anything else, it's a great servant, but a horrible master.

Like all evolutionary steps, there are ugly, disgusting aspects.  The way some people behave when they're anonymous, for example.  Something that particularly shows its head in forums...

Your journey is your own, but I suspect that it will someday involve "being online" as much as anything else, but on terms that work for you.  Either way, if you feel the need to leave, then I say good luck to ya's!

     Anything can be addictive, If the person on it has an addictive personality. I think of the internet as a deolution of mankind. Seriously not trying to troll :) I mean TV and small screens have caused humans to slowly lose periferal (spelling?) vision. communications may have seen to expanded, but the actualy interaction from people has gone down due to it. But i argue this about the calculator too. I usally do all math problems in my head, maybe on paper if i have to. One night i was tired stayed up late and was adding up dynamis curency numbers in ffxi. I use the calculator. Next few times i just decided, "hell why not use the calculator, I allready know how to add this up" I did this for awhile, til i realized that when i did try to add them up in my head later. it was much harder to do. you know kinda like using a crutch when u dont need it, after a bit your body will reply on that and your leg will grow weaker, because it has less of a reason to. Think about this and then think about alot of modern technology. You might come to find out, I am not as mad as people think :)

O

Well... like I said... great servant, horrible master.  :)

My most recent philosophical battle was my insistence on doing everything myself.

Honestly, I think you're making a good decision.  But the world is a complicated thing.  Don't let it fool you into believing this to always be the right path.  Your decision was made from things I know nothing about, but still...

...if you see the buddha on the road... kill him.

Originally posted by Distopia
Your entire post is the same thing that drives all that bothers you about the net. Attention seeking. Just sayin :)

You understand that the reason people start things, and post things, and reply to things, is to get the attention of people who care about such things... right?

Seriously.  If you're just posting stuff simply for your own benefit, let us know, so we can ignore you.

 

Originally posted by Orenshii
Originally posted by Robsolf
What do you plan to replace it with?  It seems you devoted alot of time to the internet in general.  Have you found something you enjoy more?  If so, what is it?

     Well im a kenpo instructor, That will take alot of my time. I love teaching the kids :)

     I also have art, and cooking. Went to  cunlinary school 15 years back i guess i could also delve into that.

     I honestly think people are so hopelessy addicted to online they cant even seem to fathom what a life without feels like. Well the taste ive had are that as strong as a fresh fig. And if you seperate yourself from online for a just a little while, you will find out that you are talented in a whole bunch of things, but you will never find them if all your time is preoccupied.

 O

I don't tend to believe that being online is an addiction.  IMO, it's a major evolutionary step for mankind.  But like anything else, it's a great servant, but a horrible master.

Like all evolutionary steps, there are ugly, disgusting aspects.  The way some people behave when they're anonymous, for example.  Something that particularly shows its head in forums...

Your journey is your own, but I suspect that it will someday involve "being online" as much as anything else, but on terms that work for you.  Either way, if you feel the need to leave, then I say good luck to ya's!

Originally posted by Ortwig
Originally posted by Robsolf

"Why don't more people play TSW?"

Has that question been answered adequately?  If not, what will it take?

  1. Age of Conan/Funcom haters
  2. Too steep a learning curve for deck system out of the gate
  3. Not enough prep for differences from the typical WoW-clone.
  4. Niche setting, i.e. "not fantasy"
  5. Thinking required
  6. Animations and/or builder/consumer, e.g. "combat suxxx" but see 2 above
  7. Endgame grind
  8. PvP
  9. Underpowered PCs trying to run on DX11 and high settings (esp. on Win8)

Things to make it better:

  1. Better tutorials or beginner missions that explain how the system is different.  To be specific, better explanation of the "swiss-army knife" approach to deck building and tailoring your build to the obstacle (both in the PvE and PvP space)
  2. Revamped pre-made decks
  3. Animation improvements (but I think the people who say they would come back for this are overstating it)
  4. Better intro to PvP, along with gear/skill bracketing for matches
  5. Better matching of game settings to system spec
  6. More content!

I don't entirely disagree with the complaints; particularly 4...(I LOVE this genre.  And when this game's launch performance made a beeline to meh-town, it broke my heart.  If you forget combat, it does so many things so well...

But the things to make it better:

I don't think those things will significantly change how many people play this game.  Sure, more of the right content will make people play more often.  But pre-made decks, even if they're "20%" better than mine, which I consider to be pretty good, people will still be both frustrated and bored by combat. 

Animations?  not a big deal to me.

My system has zero problems running this game at a decent frame rate, and some core components are 5+ years old.

I don't care about PvP.

At the core, it's the combat system that's killing this game.  Not so much the skill wheel, but the idea that encounters should last 30-60 seconds, and should occur every couple minutes/hundred meters.  It would be poison to other MMO's, and in this game it's even worse.

What do you plan to replace it with?  It seems you devoted alot of time to the internet in general.  Have you found something you enjoy more?  If so, what is it?

"Why don't more people play TSW?"

Has that question been answered adequately?  If not, what will it take?

Originally posted by Ortwig
Posted by Robsolf on 3/11/14 at 10:21:45 PM

But even by your own standards, a person can't create "what they want", they have to create an "optimum build" that even the developers were incapable of conceiving.

What you want, and whether it's effective, is completely arbitrary.

Edit:  Reminds me of a quote from a movie:  "You can have any beer you want, as long as it's a Corona."

 
There are many optimum builds, just like there are many great beers.  ;)  

And in this case, you have a handful of beers that people like, and the rest convince people that they'd rather just stay sober. 

I gotta admit, that's a feat.

 
Funcom made the (right imho) decision to give players complete freedom to create any build they want -- it can completely suck or it could be great.  To create a good build requires, like so many other things in TSW, thought, or at least the willingness to discuss with other players what they have found and maybe do a little research.  Plenty of advice on the forums.
But IMO, people want the choice to be a character, not a loadout.  The fun for many people isn't in swapping loadouts every combat, it's in being a character.  Ash, Housewares.  Sam or Dean.  Mike or Reggie.  Ichabod Crane.  Or their own concept.  A psyon.  An exorcist.  An alien.
 
Funcom could do a better job of giving better examples of good decks though, and I agree they should do so.  It would help the game if more people came away understanding how it works.  That said, I'd be pretty hard set against dumbing the game too much for players.  There are plenty of games that require zero thought already, and I don't think making it dumber would improve the game or community.

But let's pretend they DID give better examples of good decks.  The game no longer comes down to being "a game of choice".  Their recommendations rule a majority of the players.  And that's FINE.  But don't pretend it's anything different from any other game creating classes.

"you can have any beer you want, as long as it's your class's Corona".

Yep.  If you tried booting by using a cd, avoiding the OS, then you can probably rule out software.  That means it can only be hardware or connections, meaning your CPU, memory(which you've swapped, so highly unlikely), the board, or the OS drive.

About all you can do now is swap another hard drive and try to install an OS on it.  If it shuts down again, then you know it's not the drive.  Edit:  Might wanna swap the cable along with it.

That leaves the CPU or the mobo.

As a person said earlier, hook up minimal hardware.  To elaborate, that means no USB ANYTHING, including keyboards, mice... EVERYTHING.  Boot drive, one stick of memory, VGA, that's it.  If it gets to login, start adding stuff back in.
Originally posted by Robsolf
Originally posted by Ortwig
 

When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

 

formatting issues indeedy.

Hey MMORPG... you know that SOME OF US take a good chunk of time to write our replies, right?  Sounds like Ort and I both had stuff to say to each other and it vanished into the ether, inexplicably.  Neither of us were being jerks to each other, so what the crap?

Ortwig:  The cake is a lie!

Originally posted by Ortwig
 

When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

<p cfbody="" news_newspost"="">
Originally posted by Beyorn

2,3,1,1,1,1,1 repeat (if melee)

or

1,1,1,1,1,2,3 repeat (all others)

 

But even by your own standards, a person can't create "what they want", they have to create an "optimum build" that even the developers were incapable of conceiving.

What you want, and whether it's effective, is completely arbitrary.

Edit:  Reminds me of a quote from a movie:  "You can have any beer you want, as long as it's a Corona."

Originally posted by Robsolf
Originally posted by Ortwig
Originally posted by Robsolf

Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  

Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.

If it's outside their priority, why should it be "inside" ours?  Either way, you claim that tons of decks and advice is out there, yet there's an article asking why no one plays the game.  Are you still adhering to the notion that people just "dunno how to play"?

 

The very essence of the game relies on people knowing how to make even the most basic google searches.  Are you saying those people are incapable of searching for effective decks?

Originally posted by Ortwig
Originally posted by Robsolf

Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  

Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.

If it's outside their priority, why should it be "inside" ours?  Either way, you claim that tons of decks and advice is out there, yet there's an article asking why no one plays the game.  Are you still adhering to the notion that people just "dunno how to play"?

 

 

 

Originally posted by Ortwig
Originally posted by Robsolf
People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not. 

And yet you have people posting here quoting their spammed rotations of 3 abilities when they have 7 slots.  Or people running around with one weapon thinking that's all they get.  Maybe you get it, but I'm doubtful that others do (and that I blame on the explanation of the mechanics -- Funcom needs to do a better job with the opening missions and the initial HQ missions.)  

If you have an optimized deck, there's no reason you shouldn't be able to down a regular mob in 10-15 seconds.

Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  Share that deck with everybody and I'm sure they'll all suddenly love combat in this game.

I understand. I'm glad you agree that "I might get it".  Because I do get it.  And I'm telling you that "wanderin' monster" combat in this game is a nuisance.  That coupled with TTK numbers being high leads to people leaving, bringing about the reason for this column in the first place.

Originally posted by Ortwig

Been playing since beta, and still enjoy it to this day.

Quests are the best around, especially if you slow down and listen to the cutscenes and read up on the lore.  It really does play more like a single player game in this respect, and even take notes from time to time.  

The combat, oh the combat...  Okay, for all those who complain about it, I always ask:

  • TSW is pretty demanding from a graphic card/cpu standpoint, how old  is your rig? 
I was about to list all my specs, but it's unnecessary.  I get pretty good fps with this game.
  • Are you running on Win8 DX11?  Yes
  • Are you complaining about the animations/feel of connection?  Not really, but yeah, now that you mention it, there is a disconnect.
  • Are you complaining about builder/consumer?  Not as a concept, no.
  • Are you complaining about the rotation?  Every game has a rotation, but good games have a number of other systems involved.
  • Do you know you can equip 2 weapons?  Yes
  • Do you know you can mix and match passives from any weapon and create more effective decks?  Yes.  This isn't new to MMO's.
  • Do you understand the active/passive synergies?  yes.  Again, not new to MMO's.
  • Did you only play with the pre-made decks?  They are notorious for being not terribly effective No.  But now that you mention it, isn't it strange that the people who created the game created bad builds?
  • Do you know you can equip every weapon and unlock every ability?  Yep.
  • Do you know you can swap out abilities and decks at any time if you want to try something different?  Yep.
I think the real problem with TSW combat is that there's quite a learning curve, and the game doesn't have the best tutorial in the world -- in fact the hand holding is pretty light all around.  So it's up the community to explain a lot of the mechanics.  Most players simply don't have the patience to tackle it.  That said, those who do tend to stick with the game.  When it clicks, it clicks.

This game has no harder learning curve than even Star Trek Online.  Many MMO's have damage types, AoE variants, resistances, vulnerabilities; actives and passives working together...  mass hysteria!

People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not.

A heap cheap game like STO has several different damage types.  Several player skills which effect those damage types.  Several different consoles which effect those damage types in different ways.  Several options for resistance through skills and starship equipment.  If you don't know them, you'll suck in co-op and PvP.

Don't get me started on Eve Online...

The game's combat is BAD, and it's boring, even when I might die.  Transylvania mobs are simply a war of attrition that in 95% of cases I'll win.  But combat in any zone just takes several times as long to get through than any other game and mobs don't know when to stop chasing me across the zone.

Stupid game design.

The writers and storymakers of this game need to dump these combat leads, find people who are even mildly competent  and make the greatest game of all time.

 

 

Originally posted by Madimorga

I enjoyed the story and NPC interaction of TSW.  The writing was amazing, as was most of the voice acting.  But TTK is too long when soloing and mob density is also an issue.  Sometimes it felt like I was reading a fantastic novel that required hitting my thumb repeatedly with a hammer before I could turn another page.  I highly recommend the game to people who play with friends.  Us loners?  Only the really patient ones.


This, particularly due to the artful hyperbole.

My eyes start rolling every time that "aggro" drumbeat starts up.  I can't play for more than 20 minutes without getting whiplash.

LOVE the story, the environment, the lore, the quests.  It's a testament to their greatness that I still log into the game from time to time.

Ah, yes... the dark days of the 30's and 40's, where legions of people were forced into chambers to be mass banned from gaming forums...
Originally posted by Ariely

That's why i said, most games set goals as " max lvl " but you aren't forced to follow it up and rush to it.

in WOW i had more fun farming and crafting , i already had 4 characters before turning max lvl, same goes for guildwars, tera,TSW,ffx, etc

and yeah, the game usually sets the goal but making your own goal and having fun the way u want to is more fun and longlasting then just follow the game goal and rush

Yep, that's pretty much it.

Originally posted by Ariely

" Rushing to max lvl "

I always that it was more of a personal preference then a " goal " (which in it's own is a personal preference on its own )

if u just play the game to rush the max lvl, in my opinion you're doing it wrong, reaching max lvl is always the " end(?) " goal, but the road there is how u want it, for me, i like to enjoy, explore, quest, get some good lore, dungeons, crafting  and after all that maby reach max lvl, but by then i could already be playing my 4'th character.

but max lvl is always someway of an endgoal imo.

The funny thing though, in my experience, it was the older games that made me feel like I had to rush to the top.

Take SWG, for example.  I honestly can't remember how many hours I put in training pistols just outside of Restus, Rori shooting space bunnies to get my skills maxxed.

Yes.  Literally Space Bunnies.  For hours upon hours.  Pew pew pew.  Kite kite kite.  More doc buffs.  Pew pew pew.  Kite kite kite.

To me, a good example of bad game design is when players play your game in the least fun way they possibly can because it's the best way to meet their personal goals.

Once NGE hit, and it became increasingly obvious that it would be years before the game stopped being a broken, bugged, shadow of what it once was, I moved on to LotRO.  My first character didn't reach 60 for the better part of a year, because I was so very much not in a hurry.

Sometimes, IMO, it's the game that sets the "goal".

 

Originally posted by Flyte27
Originally posted by Robsolf
 

My apologies, as that's not how I intended it.

I don't mean that people who'd want to spend alot of time playing the game are unemployed.  What I'm saying is, those who will have the most time to play the game will BE unemployed people.  You may want to spend time developing a character, but so long as you have a job and other commitments, you're going to lag way behind someone who is unemployed, therefore can play all the time.  Same thing for the meth reference, as you'll be able to advance faster if you don't have to deal with all that "sleep" nonsense. 

I wasn't meaning at all to slander people who devote alot of free time to these games(I've certainly devoted no shortage of time playing, myself), and looking back on what I typed I can see how a person might think that, so again I apologize.

 

What you are saying is correct, but if you have better things to do why play MMORPGs?  Why force them to become something you are able to play because you don't have the time to do it?  I think that is the reason MMOs are the way they are right now.  Because people wanted them that way and complained a lot.  It could be because they played MMOs before and now don't have time or that they feel their time is spent elsewhere.  The issue is that there are plenty of great single player and co op games out there to play that fulfill most of the requirements said players ask for.  Even mass PvP combat on a level playing field with FPS combat is available in non MMO games.  For some reason people want to remove what an MMO is all about for no real good reason IMO.

I'm not sure how to answer your first question.  I decide to play MMO's because I feel like playing one, just as I might want to watch TV, go see a movie, go sit in a park, ANYTHING.  The thing I want to do most at any given time IS the better thing to do.  Do I have to choose between "always" and "never"?

I'm not saying anybody should be forced to do anything, nor am I saying that you couldn't create an infinite level MMO.  I even gave examples as to how it has been done in MUDD's in the past and how Eve does it.  I didn't even say that nobody should do an infinite level theme park, I just don't think it would work, at least not the way they are designed currently.

-PvP with such a system wouldn't work well, for the same reason that PvP battles with people who are several levels apart don't really work.  Sooner or later, alot of the players will get tired of paying 15 bucks a month to be somebody's bitch and quit.

-PVE content is generally designed to work within certain levels.  Once you exceed those levels, the game will become exceedingly boring.  That is, unless you have level + difficulty like, for example, City of Heroes.

-either way, endgames ARE already set on the principal that the longer you play(abstractly speaking), the more powerful you become.  It comes as gear from raiding which has better stats, or special skills granted through reputation grind.  It's just that a level 60 player with good gear has a decent chance against somebody decked out in full raid gear in PvP, or might actually feel like they contribute something in PVE co-op.

 

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