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All Posts by Robsolf

All Posts by Robsolf

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My opinion is pretty similar to lots of folks on here, it seems.  I like the game, and I like the changes they made, but 40 bucks for an extra act and some random stuff?  If it was 20-25 bucks I'd consider it.

I can understand why a person might be flat out sick and tired of theme park games and desperately yearn for more of a sandbox type of gameplay.  But here's what I don't get:

-Why do people think that in order for their type of game to be made, theme park games have to go away?

-Why do people assume that if they DID manage to somehow blink theme park games out of existence, that the sandbox game(s) they've been longing for would be created in their place?  That's like thinking that if Justin Bieber got hit by a bus, that he'd be replaced by someone who doesn't suck.  Sorry, but history doesn't play that out.

Just like dreaming of the Biebs getting flattened by a bus(hold on a sec... lemme visualize that for a bit), this whole anger/hate thing toward a type of game is pointless and unhealthy.  They're here, and they aren't going anywhere anytime soon.  And should they go away in the future, they'll probably be replaced by something even LESS like what you want.  Folks probably thought boy singers couldn't get more vapid than Nick Carter back in the day.  Guess how that turned out? 

The best thing anyone can do is find the games that do take risks and support them.  And talk about what's great about THEM rather than just banging on about games you don't like.

[mod edit]
Originally posted by MMOman101

What I don't want to see is a door put where there was not one before and everyone walks through the same door to their house. That would be half ass as far as I am concerned.

I think it is reasonable for them to create an "instance" that grow with demand that looks like a neighborhood.  The area can be reached through a ship or a speeder.  IT does not matter all that much.  Just a devoted area to housing.  It should be easy to do right and it can grow as demand grows since I am sure it will be directly attached. 

I just don't want to see a door pop up and then bam!!!! we all get a condo, for real money.


Well... look at where housing is likely to be: 

Coruscant:  You take a taxi everywhere as it is.  You'll take a taxi which goes somewhere else, where you'll click on an instance node.  Could be that you'll have to navigate a neighborhood(ala LotRO), or you'll go instantly to the interior of your home.  We can only speculate.

Same with Dromund Kaas.

I'm pretty certain that everyone will click on a "door", the same "door", to get to the area where their home is.  If you do or don't agree, my guess is no better than yours.  But we'll see.

Save this spot.

Originally posted by BreakingBad
And I bet it will not be as good as a SWG's housing. Come to think of it, no other game has matched it yet.

I don't think we'll have that ever again.  For better or worse.  Again, SWG had my favorite housing/crafting systems to date, but everything else suffered for it.

Originally posted by MMOman101

Not a hater or a fanboy, but if they are going to do this they need to do it right.  To me that means:

Choice of planet.

Choice of style of house.


Not all cash shop.

 Since they have huge sections of planets that are not not available in game there should be no reason they cannot grow the worlds to accommodate a real housing system.

 No half assing it please.

Depends on what you mean by "grow the worlds".

If you mean, you want to be able to leave the starport, hop on your bike and seamlessly(no load screens) zoom on over to your house, that's pretty unlikely.

At best, you'll have to take a taxi to get there, which will take you to a "neighborhood(sharded)" instance where you'll have to take your bike to the right house.  And you might also have a port to take you there instantly, with a cooldown.

I say this because the actual game world for any of these planets has already been optimized to be loadable by any machine that meets their system req's.  An addition to the map that would easily accommodate anyone that wants to buy a house on that planet would be a MASSIVE upset to that optimization. 

So I figure it extremely unlikely that they'd do it, so I think houses will have a separate instance.  I also think it's extremely unlikely that they'll put everyone's house in the same instance, as that would also be impractical to the developer and the player.  With everyone's house in the same place(unlike SWG, where houses were sprawled all over the game map), it would take alot of travel time to get to your own place.

No... I think this is the most likely scenario:

You'll have a cool down port directly into your house.  Or you'll fly to that world, and take a taxi to get to the instance, which again, will take you directly to the interior of your house.

I know you want more.  I know I want more.  But there's not alot of reason to believe we'll get it.  Not dissing on the game; just saying it wasn't designed with open world housing in mind.

Originally posted by Hanthos

Possibly for use as safe-houses, places to lay low, store weapons and such?

But that all entails a deeper RP playstyle and more sandbox elements than I think this game can realistically support. A lot of it will come down to customization, but I fear that as you say, items will just be anchored in designated places.

Right.  RP is pretty much out.  Unless they revamp emotes, drinking, dancing, chat bubbles, using stuff, you'll get exactly as much RP in housing as you do now in cantinas... none.

Customization: here's to hoping they AT LEAST give us a lotro type hook system.  This being said as the LotRO forums are filled to the brim with people that are fed up with the hook system...

Failing all that, at least give us some kind of gameplay functionality?  DCU gives you some extra options as you build your lair.  Buff manufacturing, orbital strikes, etc.  I don't know what would fit with SWTOR... maybe some more crafting options?

Originally posted by dirtyd77

I posted this in another post, however just wanted to add it here as this is my opinion on housing.


For me there has only been one housing that I truly love and it was..... wait for it ... wait for it... here it comes... SWG

No other game I have tried has come close to the housing and all that it entailed in SWG.  That is how housing should be done.

All of these other games including the ones mentioned here in this post.... are truly just a waste of time. As far as the housing systems go.

I want  the random stranger roaming around to be able to come in and look at my handy work. 

I want to be able to place my house where I like.  Not floating in the sky or hidden behind an instance wall.

I want people to be able to just show up at my house and by from my vendor inside my house. 

I want to be able to craft my house & the things that go inside. 

I want to be able to put anything I want inside my house. Not have to choose from a pre determined list.

I want all things for my house to be included with my sub... not purchased from a cash shop on top of my sub.

If those criteria aren't met then it is just a waste of resources IMO. 

Again this is just my opinion.

Pretty much agree.  SWG, IMO had the best housing system of any game.  And it's the only system that made me feel like it was MY HOUSE.

Unfortunately, in order to do that, methinx you have to do it almost exactly like they did it. 

Each game space(planet) has to be nearly void of any significant landmarks.  SWG's planets were pretty much empty space.  2 shuttle areas, 1 starport/town/city to where a player requires no more than 10 minutes of travel time to get around.

Sparse wandering monster population, and dynamic(random) quest locations...

...and a great deal of sprawling, insignificant space.

And obviously, for better or for worse, most games these days are pretty much the opposite of this.  Pretty much every bit of space in their gaming world is tied to a quest or questline.  Methinx the Voss wouldn't much appreciate me plopping my Obi Wan hut down on their holy path...

Originally posted by Blasphim

Wasn't Lotro's housing pretty much instanced as well?  I seem to recall that each race had a housing instance, and you had to choose the neighborhood to buy you house, but it was all removed from the regular world.

That is correct; there are neighborhoods of about 15-20 houses, and a few guild houses.  The system is a good one if you can grab a neighborhood and fill it with guild members.  But yes, it's still outside the open world.

I don't expect this system to give us even that much.  I'm imagining every goodie you see in that trailer being something you buy with creds or from the cash shop, and just appearing in the designated place once you do.  That's how they did ship mail/market terminals; I have no reason to think this will be different.  To me, it just looks like another money sink.  At least when you buy the ship terminals, you're buying convenience. 

I'd rather they just gave us more home based options with our ships.  About everything we know regarding our characters in the game indicates we're pretty much "on the road" 24/7, anyway.  I certainly have no idea why a Smuggler would rent a flat on Coruscant, or Nar Shaddaa, for that matter.

You know, it's all well and good to be tired of WoW and want something else.  But what's the reasoning behind having to "kill it off"?  Why do you feel you have to take away something that obviously lots of other people love in order to get what you want?

Especially when, as the second poster to the thread pointed out, you haven't revealed a single thing regarding what kind of game that would be.

Here's what I do when I get tired of an MMO:  I go play another one instead.  I'm sure you probably get tired of hearing that, but you hear it alot for a pretty good reason.

"We are permanently closing your account with immediate effect."

This is crappy grammar.  Was this translated into English?  Should be "effective immediately".

It looked like a phishing email, to me, except those usually provide a link to a fake website requesting your account or CC info.

My best guess is, somebody hacked your account, tried to sell it and got busted.  Do you use one of their drive keys/apps?

Originally posted by nariusseldon
Originally posted by Robsolf

That said, Marvel Heroes is a mess.  I'm tired of the freezes every 5 seconds or so.  The gameplay has its own issues, but I'm tired of the screen locking up on a regular basis.  I've followed up on all the forum suggestions.  No dice.  My system is far from old and my vid card runs anything else flawlessly.

I found that it is an issue with the power of my machine. MH obviously did not optimize as well as games like D3 (which looks much better, with much smoother animation, on the same machine).

I just recently got a new gaming laptop (with 2 SLI nvidia 750M mobile cards) and there is no issue of freezing or slowdown in MH, even in mid-town.


Well, if it was consistently weak, I'd think that's what the issue was as well.  But it runs silky smooth most anywhere except for the pauses.  60 frames for a few seconds, then a freeze for close to a second, rinse, repeat.  I'm running a Frozr III 6970 and the game and OS are installed on high end solid state drives.  And... what it draws onscreen doesn't seem to reflect the performance.  I could get 60 frames in stark mansion with dozen ghost rider's tearing across the screen, and I could run to the balcony where almost no one is and get the pauses.  It almost seems more to me like a packet delivery issue.

My system is all AMD(mostly built in 2009 with a newer 6970 vid card).  I did have hitching, but once I went to a solid state game and OS drive, it vanished.

Originally posted by nariusseldon
Originally posted by Xaaz23

Are you serious? Coming from someone who has 12+ level 60's and all characters unlocked,

Yes, i am serious. Your problem is that "12+ level 60's and all characters unlocked".

Just enjoy the difficulty in leveling and quite before you have 12+ level 60 characters. Problem solved.


Xaaz is full of crap.  If they feel the way they claim to toward the game, then they wouldn't have 12+ level 60's.

That said, Marvel Heroes is a mess.  I'm tired of the freezes every 5 seconds or so.  The gameplay has its own issues, but I'm tired of the screen locking up on a regular basis.  I've followed up on all the forum suggestions.  No dice.  My system is far from old and my vid card runs anything else flawlessly.

Originally posted by laserit
Originally posted by plescure

If you never liked WOW then i dont think you will like Wildstar, but I feel pretty confident that Wildstar be the MMO that finally topples WOW


 My crystal ball tells me that a WoW killa Wildastar is not.

It was only a matter of time before some silly person said it.

Time to add it to the long list of WoW killers.  Probably somewhere between Warhammer and Rift. 

Originally posted by muffins89

but selling lvl 90 boosts does just what he said he didn't want to do. it devalues leveling. no matter the price.

My sentiments exactly.  The irony of it is, people pay them a sub in order to play the game, and now they pay them $60 to not have to play the game.

Tabula Rasa had a system like that toward the end; kinda like a gambling system.  You would put an item up for collateral, which would give you bonuses(XP, I think).  The more valuable the item, the bigger the bonus.  If you died, you'd lose the item.

STO's difficulty level basically turns on a death penalty where you recieve an injury or ship malfunction if you die/blow up.  You can buy repair/med kits to fix it though.  Probably alot weaker a DP than the OP would like, though.

Personally, I don't much care for death penalties, particularly the ones designed to weaken you and prevent you from finishing what you are doing for a set time.  IMO they're counterproductive.  But to each their own.

Originally posted by Ortwig
Originally posted by Robsolf

The difficulty level is not the/a problem.  Taking down a champion mob or a boss isn't difficult, it's just time consuming.  The best chance I have at losing is when I happen to be fighting them when suddenly a new spawn pops up right where I'm standing; sometimes even another champion, which again points to bad design.  And this happens much more often than other games because combat is slow and tedious.

Lastly, IMO, the map/combat elements don't fit the genre, nor the story Ragnar was trying to tell.  Having maps in which you can't go 30 metres without running into a supernatural creature and still calling it "the secret world" just doesn't work.  They tried to build a contemporary, action-based MMO on top of a typical non-action based(stand in one spot, press buttons) MMO map.  From a mob standpoint, imagine doing all the things you have to do to survive combat in this game in a WoW mob environment.  Nevermind... that's pretty much what we have.

Thanks for expanding on the point.  Many simply trash combat without really explaining why.  

Mobs do tend to be tougher/longer to take down in TSW than in other games, but I have found that adapting your build to their weakness really reduces the time to take them down; my sense is that many keep the same build throughout, and while it may get the job done, it's probably not completely optimal either.  There are builds that work pretty well throughout the game, but to really knock things down quickly, it means using the flexibility of the system to switch it up in different areas.

I can't call my current build "slow and tedious" because it works really well, but I spent some time on it and did some research; I understand that's not everyone's cup of tea.  And I also understand folks may not have the patience to do that research -- I'm not a min/maxer myself, but I know when I should be doing better than I am.

As to mob density and the number of creatures, remember that the areas we're visiting as characters have been cordoned off with yellow tape by the Men in Black.  We're seeing a LOT more than your average person, and your average person isn't even allowed to cross into the area.  These are hot spots of paranormal activity that we're being sent in to investigate and get under control.

My current one works very well, in comparison.

On the TSW concept, good answer, though it doesn't explain people that ARE in these areas, and that characters expect those people to be there, despite the yellow tape.

I have a few builds, mostly along the AoE and BOSS concepts, but that's irrelevant, IMO.  If I have to load a new build for everyone I go after, then I'd like that reason to have meaning.  I shouldn't have to change loadouts every 3 minutes.  And to anybody who disagrees, welcome to why this game is in trouble despite having so much talent behind it.




Originally posted by nariusseldon
Originally posted by ShazPur

I do think there is a niche market for permadeath games.

I don't think it is that niche either. Certainly in the minority, but niche?

This shows that 9% of the 67.1M characters at the one-year mark are hardcore. That is roughly 6M characters. As you know, there are only 5 classes, so the minimal number of players involved is 6M/5 = 1.2M players.

So 1.2M players play at least *some* hardcore D3. Note that many made it to max level if you check D3 toon sites.

So it is not that niche .. while certainly it is still minority (1.2M is around 10% of the D3 sales then).


I very much appreciate your more realistic view on the whole thing, compared to someone who posts a thread entitled:  "Why MMORPGS's need Permadeath!"  Particularly in comparison to others, who seem to think insulting people is the path to getting what they want(not mentioning any names...).

Remember(theoretically) that your Barbarian at 40th level and my Barbarian at 40th level have, skillwise, the same resources.  We pick and choose from the same pool of abilities.  Hell, we even look the same.  Only gear and our loadout differentiates us.

So the loss of that character is really only a matter of gear(like Eve Online) and grinding(also Eve Online).

Most MMO's aren't that simple.  If I had to redo my main character from LotRO, it would take me HUNDREDS of hours to get back to where I started.  This is not an exaggeration.

So yes.  It's absolutely possible to create a game that has perma-death, or at very least, has HUGE consequences for dying and have it gain an audience.  The question that developers(should) ask themselves is; "does it work well within our system?"  And/or... "do I want to create a system in which it works well?"

The more shallow the system, the better it works.

But yes, IMO,  perma-death is entirely possible, and marketable!  But only on the most shallow concepts.  Perma-death wouldn't be a conversion or a revolution, it would be an alternative.

And who am I to dismiss alternatives?

Originally posted by Rhoklaw
Originally posted by TruthXHurts

Kickstarter... look it up

Sure, what exactly am I looking for? I don't see any permadeath MMO's flying off the charts with donations, so please be a pal and send me a link.

I suspect they permadied...

Seriously though, I'd love for everyone to get whatever game they want made and for those people to be happy campers. 

Personally, I'd love for somebody to remake Motor City Online with more/better tracks.  But I also know that most gamers, even racing gamers don't give a flying fart about the difference between a single or dual plane intake manifold(MCO had a HUGE parts system) and would rather have good/better/best car upgrades, so I accept that I'm in the minority.

I wish that permadeath proponents could do the same.  If this ToA game gets built, it will serve but a tiny sliver of the MMO community and will never break into the mainstream.  That doesn't mean it shouldn't get made; a small MMO can thrive with good management, just as any AAA can.  If there truly is a market for it, I'd like to see it satisfied... if for no other reason than to keep people from popping in here claiming the feature would make the next WoW-killer.


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