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All Posts by Robsolf

All Posts by Robsolf

199 Pages « 1 2 3 4 5 6 7 » Last
3962 posts found

In my experience, the most addictive game I've ever played is WoW.  When I played(3 different times), I did so non stop.

But the funny thing is, each time, I devoted ALL my free time to it, but then one day I would log on, think to myself, "what's the big deal?"; I'd log out and go do something else, and not touch it again.

First time was in the days of Vanilla.  3 months nonstop, then one day, "meh".  Uninstall, cancel sub.

Second was the launching of Cat.  Dug the Worgen big time, cackled maniacally at my Goblin cruising in his Goblin-mobile, levelled a previous level 8 character to max, and a bunch of other various activities with other alts.  Then one day I logged in, "meh", logged out and cancelled.  After about a month and a half.

Third was the latest Xpac.  Played non-stop on a 7 day access pass... for about 3 days.  Then quit.  Cold turkey.

With most games that I've left, my interest just peters out gradually and I leave, but with WoW it's full speed ahead, then a brick wall.  I can't explain it.

Originally posted by Reklaw

Not sure but you do know that forum acces can be done from almost anywhere on any device that is able to recieve internet.

Games however can often only be played at home//family/friends....just asking because I always find it strange when I read comment's like "why is someone posting and not playing"  Not everyone has instant acces to their gaming system. Unless that person asking why someone isn't playing does have 24/7 console/pc and for some reason thinks everyone has that.


It's, "If you like it so much why don't you marry it???", forum style.

Originally posted by greenreen

Well isn't that interesting. Those who think there are great games out use their time responding to this thread instead of playing said "great" games. How very... very.

Actions speak louder than words. If you are so content, you wouldn't be here - not to look for new games because you are satisfied - and you wouldn't be here trying to throw smart alleck comments at people who don't have their ideal game to play.

Yes ma'am, actions speak louder than words. I admit why I'm here - I'm unsatisfied. Too bad others can't do the same because it would be some sort of abomination to not like the current offerings. I'm not squeezing my square peg in the round hole and don't feel the need to pretend it's so.

What's the motivation for posting that you're happy with a game or MMO's in general if you are not?

Are you also saying that if someone is happy playing a game or MMO's in general, that they would do nothing else and just play?  They'd never be interested in taking the time to talk to other people about a genre they like?

"Truly, you have a dizzying intellect."

You know, there's this other even more awesome thing called sex.  It's one of my favorite things in the world, and I doubt I'm alone in feeling that way.  Even so, I, like many other human beings, prefer to get out of bed from time to time...

Originally posted by VikingGamer

You guys have it all wrong. The vets are just nostalgic and the newbies are just... newbies. 

The best games were and are the ones that I like. 

And that sir, is an argument you can never lose. 

TBH, I'm running out of time before running out of games to play, including MMO's.  As it comes to MMO's, I've been enjoying them enough to where I've played Shadows of Mordor all of an hour since I bought it a few weeks ago despite totally loving it.  I have yet to finish Wasteland 2, I have the first 2 Arkham games and have barely played them.  All because I divide my time betwixt various MMO's:  LotRO, Marvel Heroes, Neverwinter, STO, and lately, TSW.

I'd like to find a more sandboxy kind of game(I have my eye on Star Citizen), but I'm pretty happy with the options I have, now.

I guess I would say that once I got rid of the mindset that "I can't enjoy an MMO unless it has X, Y, and Z", it became alot easier to find games that I just... enjoy.  And yes, some have been a bit of a surprise(Neverwinter in particular).  3 years ago, if you were to put it and GW2's featuresets in front of me and ask which I would play most often, I'd say GW2, hands down.  But that's totally not what happened, despite GW2 being a perfectly good game.

Originally posted by Axehilt
  • "Well why not offer varied group activities?"  Yes, we should rebalance dungeon XP so the rate of advancement is equal to soloing.  We spent hundreds of hours creating those dungeons too.  Our bad.

Most games I've played generally do offer more XP for group content.  But after the inevitable bio breaks and people having to go AFK to deal with some spur of the moment incident, you'd often fall behind.

Big exception:  CoX.  Crank the difficulty up a couple notches, run instances and ya'd burn through levels like nuthin else, even before people started building the farming missions in the foundry.  Once that started up, that killed grouping for me.

Now that I think about it, those farming missions were moreless "camping for XP"... no wonder I despised them.

Originally posted by Foomerang


Originally posted by Bitrip
Old MMOs:
  • PvE driven
  • Encouraged parties
  • Focused on leveling up rather than racing to cap New MMOs:
  • Balance PvE to meet PvP needs Focus on End Game Include community systems, but no real incentive to use them Very solo-driven
I'm not saying which is better...I do have a preference for one over the other. But let me ask any "real" MMO gamer a question. How many longtime friends have you made in a newer generation MMO as opposed to an older generation MMO?   Older generation MMOs allowed you to spend more time with people in-game. It fostered a type of community you just don't find in games these days. "Toxic" communities weren't really a thing until recently...

Every point you made is on a game by game basis, both old and new. There are examples of all those things throughout the history of the genre to the present.

It's funny... Bitrip described LotRO in both the old and new examples.  If you're VIP you can get to max level pretty quickly... assuming of course you ignore deed/trait horizontal advancement and crafting.

In other words, there's value in taking time to smell the roses, enough so that they sell an item in the store to freeze XP gain, and yep, people actually buy it(personally, I think it should be free)!  But hey, if you want to zerg to the end game, you can do that, too.

Smell the roses or zerg?  Different gamers will disagree on which is better.  But I think it's better than either to have a choice.

Originally posted by Malabooga

Go dig up why they converted all elite areas in LOTRO to solo. Turbine has always been most open about it. Just like with raiding.

And if you go against the flow you get - Wildstar.

DDO is the most obvious game I can think of that started out as a forced group game.  Every instance past 3rd or 4th level required 3+ players.  Even if you played a tough class, like a heavily armored fighter, even a level or 2 above the dungeon, you found yourself unable to pass INT/WIS gated puzzles and taking damage from traps that you had pretty much no chance to disarm or save against.  It was about 4-5 months before they started adding solo versions of dungeons, and allowing you to rent out NPC adventurers to take with you.

At launch, it was pretty clear what they had designed, and that the very essence of those dungeons was to force grouping.  Anybody that thinks they designed those dungeons with the idea that they would eventually make them soloable is in sheer denial.  It's pretty clear they had no intention of serving solo players, as that was the only content they had at the time.

They completely pulled a 180 from their pre-launch design principles.  You don't do that on a whim; you do that because a ton of post launch data mining and research tells you you should.

Originally posted by Malabooga
Originally posted by Arazale

apparently millions of "old school" players are in the woodwork just waiting for "next coming" ;)

Thats the idea youre arguing with here

That's the thing about the "next coming", isn't it?  It will always be the "next coming"... 

Originally posted by Foomerang


Originally posted by Jean-Luc_Picard

Originally posted by Electro057 Is there a group for sensible veterans that aren't stuck in the past and are capable of enjoying themselves?
I'm part of that group.


I started MMOs in UO early beta, and I must say the only thing I regret nowadays is that no "serious" game used UO as model and not EQ. But otherwise, I'm perfectly fine with the new games, GW2 and SW:TOR for instance are great games.

Count me as a happy vet. Still finding new games to enjoy.


Me, too.  PnP, Single player RPG's, MUD's... I've played some good ones, some crappy ones, some blah ones.  But my feelings of which they were had very little to do with whether they're a sandbox, a themepark, old school, or modern action based, etc.  It was often about having choices, and having different types of gameplay that flow well in themselves and each other.  And all of which contribute is some way to your character's advancement.

I think GW2 is a pretty good game for that.  Still love LotRO after all these years.  Eve is a brilliant game, though I don't play it, anymore.  SWToR is good fun for a month here and there.  Though there are plenty of games that don't keep my interest, it's not that often that I've tried a game that's just an unforgivable, horrible mess.


If you finished that post title with "for a couple years at least.", I'd agree with you.  It will probably be at least that long for hardware to put out acceptable framerates at prices most people are willing to pay.  Once pixel density reaches the point to where it can't be determined by the naked eye, then I suspect that pixel density advancement will stop, or slow down dramatically.  We have probably at least 7-10 years before that's the case.

In the meantime, there are tons of other improvements that are just as important, if not more.  Brightness, contrast, vividness, color depth and accuracy.  We're still a long way off in those departments.

As to the audio argument, there is some validity there.  But it's really more of a recording/playback hardware issue than anything else.  Recording hardware, such as mics and preamps/mixers are still far from accurately recording the actual dynamic range of live instruments.  This is fine, considering that current speakers and amps on a consumer level are far from being able to accurately play it back.  Until we have the ability to record live audio and have it be identical to hearing it live, we'll have no idea whether 16 bits @44k, let alone MP3 will remain an acceptable playback format.

And this brings me around to what I feel is the most important point:  The reference baseline is all wrong in this topic.  The point isn't "monitor tech advancement ends when the previous generation looks just as good as the new generation".  Video Tech advancement ends when you look at video or an image of a person/place/thing on the monitor and it looks just like it does when you see it in real life.

And we are a long, long, LONG way from that.

Whatever happened to camping for XP?

The Milkman, the Paperboy, evening TV?

Originally posted by Axehilt
Originally posted by Flyte27 

I believe I miss watching others in the game or encountering others.  In older games there were always time others were in need of help.  You could choose to help them or not help them and they could choose to help you or not help.  

To be fair, this still happens.

I literally had it happen this morning in FFXIV.

This random player and I happened to turn a corner to be faced by level 20 mobs.  He was ~15 I was ~13.

  • We studied them a few seconds, considering the risk since there was clearly a town beyond this tunnel, but it would've been impossible to just run through.
  • He began attacking.
  • I helped.
  • He told me "fuck off" after the first kill.
  • I soloed my own, barely living.  Decided it was too risky to keep fighting through (FFXIV's respawns are pretty unforgiving.)
  • He couldn't solo his, and actually would've died if a third player hadn't showed up to pop a heal.
  • He teleported out of the area, defeated, and hopefully aware that his anti-social behavior directly resulted in his defeat in spite of two players trying to help him.
But yeah, if you close your eyes to this stuff happening or if you're that "fuck off" guy, then you're not going to see this in modern games.  But it does happen.

And in most modern games, it's encouraged.  Or at least not discouraged by the inanely stupid mob locks from pre-2010...

I have a few, but the big one that comes to mind is games that allow players to be dicks to each other.  Not PvP mind you, I mean games that even now allow kill stealing, ninja looting, griefing, corpse camping, or similar.  In a modern game, built long after issues like these have been resolved and phased out, this is inexcusable.
Originally posted by GwapoJosh
I usually don't like how the males look in mmos.. Almost always the females armor looks better and they have better animations.  It cracks me up when guys get offended about this.  Go out in the real world if you want to meet girls.

Very much this.

Also, I'd mention that I've never noticed being "treated better" if I play a female character than a male character.  Matter of fact, on some occasions I've had to log off due to encounters with creeps.

My choice on character gender is also often based on the class.  If it's a sword and board "tanky" kind of class, I'll usually play a male character.  If it's more of a nimble, "strike from the shadows" sort of character, I tend to play females.

Originally posted by Randayn
The combat has "improved" but probably not the way you are thinking.  It is still the same animation wise and strategically, but the mobs losing some HP made it ALOT less repetative.  I never had a problem with the combat though.

Pretty much this.  They made trash mobs in the zones alot quicker to kill.  They also added some juice to the epic combat manuevers.

Supposedly though, Tokyo and dungeons are pretty much the same as they always were. 

IMO, it's an improvement in that you spend less time fighting and more time doing the missions, which are by far the best aspect of the game.  It was enough difference to where I can see myself playing fairly regularly, where before I don't think I played for more than 15 minutes in the past 6 months.

Ak'ab are still annoying as hell.  If one aggro's, you can count on 3-4 more showing up out of nowhere, making an * with charge lines on the ground...

Originally posted by Flyte27
Originally posted by Axehilt
Originally posted by Flyte27

As I mentioned before you can have grinding in game that is not mob killing related.  This equates to the different things quests sometimes give you to do, but often are far more involved in their mechanics.  For instance gathering ore and crafting were grinding activities in Ultima Online.  Two of many different possible grind activities you could do.  In SWG you could farm which was different kind of grind.  It was also more involved then anything you will see in a quest.

If you're criticizing X and suggesting Y is better, you can't use features of X to prove why Y is better.  You need to find things exclusive to Y.  That means things which are only found in Y.

You seem to be attempting to list features of WOW (and nearly every quest-based game) as reasons camp-based games are better than quest-based games.  Those things exist in quest-based games!

Do you need to see it visually?

  • Camp-based games
    • Gathering
    • Crafting
    • Farming
    • Camping
      • Killing
  • WOW
    • Gathering
    • Crafting
    • Farming
    • Quests
      • Killing
      • Bombing runs
      • Farming
      • Plants vs. Zombies
      • Re-enacting Lich King or Talon King events
      • Siege Tank quests
      • Gathering
      • Fedex
      • Stealth
      • ...etc.
So yeah, mentioning gathering and crafting isn't really moving the conversation along.

I give up as it seems it does have more variety. 

I will say that that variety is pretty horrible content that I wouldn't want to play through.  It sounds like some really terrible mini games.

I could probably live with the quests if there was no GPS and the difficulty level was a lot greater then it is.

I play a lot of modern single player games that have a lot less artificial progression and also far more immersing story.

I do feel that while grinding may not have as much variety the old games still offered more to do through forced interaction.  There were many things outside of combat that people were forced to rely on each other for.

Let me correct you here, in a way that you might actually agree with.  The point is that older games forced you to interact with people in order to advance, while newer games allow people to advance without having to interact with others.  Is that a fair statement?

If so, that's a valid point.

Here's the thing, though.  That does not mean that the old game offered more.  It just means that they limited content access to player interaction.  I'm not saying that that is or isn't a bad thing...

...what I guess I'm suggesting is that that the "camp for XP" idea is not really what you miss in games, it's the need to have to work with other players?


Originally posted by Axehilt
Originally posted by Flyte27

The problem is I provided you with examples in each of my posts as to how grinding can provide more variety, but also grant you freedom.  Something you can't get from questing via GPS and ! marks. 

This was ignored and then you post that I don't understand what you are saying in terms of how quests are varied and that quests are in fact far more varied because you can click in this order instead of that order when clicking to plant seeds for a farmer. 

You don't take into account that many games have offered far more complex crafting systems without questing systems and you didn't need a quest for this variety.  All you needed was to go out and gather, and craft.

This is all grinding IMO which doesn't count the different ways you can grind mobs as mentioned in my post and the previous post.

Your examples:

  • Hunting animals for skins.  Check!  (aka you can do this in WOW)
  • Learning leatherworking recipes. Check!
  • Making leather armor. Check!
  • Mining some ore. Check!
  • Farming.  Check!
So nothing you're listing is exclusive to grind-based games.
I didn't take crafting into account because it's a completely different discussion.  But again you're making the same exact mistake because quest-based games also provide crafting.  But if you want to discuss the details of what might have made one game's crafting better, then that becomes a discussion about crafting systems and not a discussion about quest vs. grind.
You need to stop being this guy in yellow:
  • "No, I assure you a Bugatti Veyron is an extremely performant car."
  • "Oh yeah, well my car has wheels!  Beat that!"
  • "Are you serious dude?  Veyrons have wheels..."
  • "Oh yeah, well my car has a great speaker system!"
  • "If you want to argue Lamborghinis are bad or your car is great, you're going to have to list something exclusive.  Something the Lamborghini can't do or can't do as well.  And also something relevant to the discussion.  (A speaker system doesn't relate to a car's performance.)"

LotRO, a quest based game if'n I ever saw one, totally has all that stuff, as I mentioned in an earlier post.  If you're farming Westfold materials, you're making big $$ right now even though they aren't the highest tier.  GW2's crafting system is pretty impressive, though I haven't played enough to understand what materials I can farm where.  But I'm confident a regular player who cares about such things knows full well.

There are some new games that aren't so clear and where he has a point:  Mostly Cryptic games, which have never been very crafter friendly.  TSW doesn't have any material gathering other than drops.

But the point stands pretty clearly.  Those req's are met by quest based games.  Some games like LotRO even accommodate them via slayer deeds.  The only difference is that camping for XP isn't a clear front-runner for gaining XP, and yes, oftentimes XP returns from camping are pretty weak.  But in LotRO non-stationary camps can result in a crapton of materials and cash.  And more cash from auctioning those mats. 

There are certainly acceptable reasons for not liking LotRO or GW2 or any other game I mentioned.  But that still doesn't line up with the idea that quest based MMO's take away your ability to craft farm, or just sit and farm mobs.  Matter of fact, if you solely quest-level in LotRO, odds are pretty good you'll have to buy crafting mats at auction; while a grind-leveler will likely not have the same problem.

Originally posted by Malabooga
Originally posted by Robsolf

They might've meant the real manual mowers... the wheel driven ones without engines.

more like this:

or this


And the ultimate in automatic lawn mowers?  The horse. 

Originally posted by Ender4


Originally posted by Dauntis
So many people that have commented on this sound like old folks trying to convince kids how much fun it is to use a manual lawn mower instead of a riding lawnmower because it is "fun" and builds character.


I think MMOs are just as social or more so than they have ever been, but now it is on the player to be social and not forced. I didn't find spawn camping with random groups that much more social than fill ins on randoms. Well that is, when you actually bother to take time to converse.

It is true though, with less downtimes there is certainly less chat time, unless you make the time to chat.


They simply aren't as social as they used to be, don't know how anyone can say they are~. I prefer using a manual mower though so what do I know, it is more relaxing and you don't have to worry about running things over. Only reason to use a riding mower is if you have a lawn so big that a manual mower just doesn't make sense.

They might've meant the real manual mowers... the wheel driven ones without engines.

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