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All Posts by Robsolf

All Posts by Robsolf

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4021 posts found
Originally posted by Siug
When I first hit VR1 last May I quit. Just felt like brick wall hit me and quit. Rolled a new sorcerer last October and leveled it to VR11 while having fun. Now I have VR2 Templar and still having fun. Of course some purists say that it isn't a TES game but for me it is. I just hope that B2P won't halt development because ESO needs content. Both PvE and AvAvA.

I'm not heavy on the lore so I can't speak to that.  But I'd say that I'm surprised as to how much they did pull off, especially crafting(inventory woes being an exception).

It's been a blast.  Quest variety feels pretty good, and they are spread out more than many games.  I like the "harvest anything" nature of crafting, one-upping GW2 in not requiring tools, let alone "that tier or better" tools.

Inventory is my only real gripe with the game so far.  If they did the GW2 <edit: crafting> inventory system, shared for all your characters, I'd be in bliss, even if they reduced normal inventory.

I wasn't there to play it in the beginning, but I will say, if there were alot of lag issues like their often are at a game's launch, this is one that would frustrate much more than most.  being melee and getting kited by ranged mobs with massive pauses and rubberbanding all over the place?  I can't imagine.  It feels pretty smooth and responsive now, though.

IMO, sound is where much of the immersion comes from.  Even having a 27" monitor still feels like a window looking in; it's having great audio from a game, playing through a competent sound system that does the most to make you feel like you're in a great big virtual world.
Nice!  Looks like I have my next destination, if/when my newly found ESO addiction wears off.

Also a bit of a tip that newbs might not notice at first:  companions can use any level of gear.  Yes, if you're fifth level and your companion is 1st level, they can still use a level 60 item right off the bat, which will make them pretty powerful at lower levels.  And green level 60 gear is pretty cheap at auction.

Edit:  forgot... that's probably level 70, now.

There appear to be some good suggestions in here.  One I MIGHT suggest, if you should decide to keep playing the game and are an altaholic, is to get one of the the $60 Xpacks, which gives you a startup weapon that beats anything else you find under level 20 for every character.  Most importantly, it gives you a tier 3 mount for every character.  If you plan on having several characters, it'll be much cheaper than buying mounts one by one from the store.  You also get a purple companion, again, for each of your characters.

I'm referring to the Guardian of Neverwinter pack.  The Knight of the Feywild pack is similar, but doesn't have the starter weapon.

Originally posted by Amjoco
Originally posted by Loktofeit


I think you got so rapt in your own crazy that you missed the part where, yes, you are in fact speaking out of your ass. Either that or you, also, don't know what you are talking about. 


  • F2P MMOs cost more to play than subscription MMOs.  -- For ~80-90% of the playerbase, that is false
  • F2P MMOs make more money.  -- That is true, however it has absolutely nothing to do with what ThomasN7 wrote or with what we were discussing. 

No amount of sass or colored fonts will change that. 


Just something to read concerning F2P costs.

That's the average.  They took the total amount of revenue, and divided it by the number of players.

The crucial data missing from that story is, "who is spending that money?".  Because obviously, it's not a fact that every player kicks in a few bucks to play a free to play game.  More likely, it's a minority of players that are spending quite a bit of money, and a large bloc of people who aren't paying anything.

I've nothing against P2P or F2P; my gaming time is well split betwixt games of both types.  I guess that's why I get where both sides of the argument are coming from.

Originally posted by Loktofeit
Originally posted by Robsolf

At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.

For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.

Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag.  3 of those buys you an expansion pack for a P2P game.

An expansion is every... 6 months, if we're being generous? That's about 90 USD in subscriptions to go with that 30 USD expansion.  That's a lotta Greater Bags of Holding. :)  

Consider also that the item you describe is optional - it is a convenience. You are paying for it by choice, if you pay for it at all, and NOT paying for the other items that you don't want. The opposite is true of that sub and expansion pack. The months you didn't play, you still paid the sub, and the content in the expansion pack that you didn't want you still have to pay for in order to get the one or two items you do decide you want. 


An Expac every 6 months for a sub game?  Now yer talkin' crazy.  Sure, LotRO had one every year for a while, til' they got the hint that that was excessive.    I'd say WoW's every 2-ish years is probably the best example.  So, basically 4GBoH every 2 years.

I certainly agree on the second bit.  They are optional items(if the model is decently made so that your base inventory is reasonably sufficient, in the GBoH example).  I'm not arguing the F2P suxxors or anything like that.  But I'd say that there's a great deal of sticker shock involved when you get to that point where you start digging through the cash shop.  The term "microtransactions" no longer applies, IMO. 

Originally posted by Boneserino

You know the thought just occured to me that the title of this post is just completely inaccurate.

 How can a F2P game be too expensive?

 You can play for free.  Obviously that is affordable and hence not too expensive.  

 You can pay thousands per month.   For me that is too expensive.   But for the player paying it, it obviously is not.

 Its like saying yachts are too expensive.   Yes they are if you can't afford them.  Buy a smaller boat and have just as much fun.  Or better yet, ride on someone else's yacht for free!   Yay!!

At the risk of sounding like I'm speaking for the OP(I'm not), F2P shop items seem really expensive individually.

For example, Neverwinter's "Greater Bag of Holding", a 24 slot bag, costs about 10 bucks in currency.

Dunno about you, but to me, that seems like alot for any ingame item, let alone a bag.  3 of those buys you an expansion pack for a P2P game.

Originally posted by Boneserino


As for the sub model, I would say it is a great model too.   The argument I keep hearing that makes no sense to me, is when people say a sub model encourages people to continue playing.   To me it seems that is the complete opposite.   We all know there are very few games out there that you can play serious hours for months and months on end. ( or years )   And paying even that low monthly payment of $15 keeps a lot of people thinking:  "Am I getting my money's worth?"   If anything the sub model makes people jump ship on games sooner, IMO.  Plus if they start thinking they want to return, there is always that barrier of starting up the account, and then having to play enough to justify the cost. 


I think their line of thinking might come from the feeling of a veteran player of said game:

"I've been playing this game for 3 years at 15 bucks a month.  That's over 500 buxx plus time spent that I've commited to this game.  If I quit now, then it's like chucking that money right out the window."

That's what was going through my head, back when I decided to quit SWG shortly after the NGE.  I'd invested alot of effort and money into the game at that point, having been there since JtL.  Sure, it seems silly, since I could always resub later, but there's still that feeling of leaving a major investment behind.  You're all in or all out.

Whereas with a F2P game, assuming you've spent little or no money, it's easier to just walk away from it, having committed fewer resources to play.

But I get your point, too.  If most of the games I inhabit weren't F2P, I wouldn't be playing them at all.  Those games might sit for months without me logging in, and there's no way I'd keep subs going on those games.  And I'd have the "all in, all out" mentality with them, too.  But they're F2P, so I drop in here and there and play them when I want to do something different.

Originally posted by dreamscaper
I voted all items drop. If it's not worth losing, it's not worth having.

That... doesn't make any sense.  How is something "not worth losing"? 

Did you mean, "If you can't afford to lose something, you can't afford to use it?"

Originally posted by Talonsin
F2P is an illusion.  It should actually be called "Free to Try" because the majority of these types of games require serious real money purchases in order to play.

I mostly agree.  F2P is a marketing term above all else.

But there are quite a few F2P games where you can play through pretty much all the content without spending a dime.  Marvel Heroes comes to mind.  You don't even have to buy the hero(s) you want if you're willing and able to farm shards for them.

They're constantly giving away XP/REP/Item find boosts, as well.

In the couple years I've been playing, I've bought Ghost Rider and some bank slots.  30-40 bucks total.

Sure, MH might not be the average player's cup of tea(or maybe it is?), but my point is there are F2P games out there that don't cost alot to play.

Originally posted by nariusseldon
Originally posted by Brenics

These games aren't made to play and have fun doing it.

2015 is the year we lost the MMO's we all use to love!

hmm why would anyone play a game that is not fun? Personally every single game i play is fun ... if i play more than 15 min.

and ... who are "we"? I certainly did not lose anything MMO that I love because I do not "love" a genre of games. 2015 actually is pretty good in gaming for me.

I've played some modern games that I didn't enjoy.  ArcheAge comes to mind.  The idea that it "wasn't made to play and have fun doing it" is pretty silly, though.  I imagine all these AA developers in a boardroom somewhere twirling their villain moustaches(even the ladies!) maniacally laughing about how they meticulously engineered their game to be devoid of fun. 

And yep.  I don't like AA, and there are some other people I've talked to who also don't like AA.  That means I can speak for everyone and say that nobody likes AA, and no one can find a game that they like in 2015.

It's true, I can't find a single game I like here in 2015; I can only find games upon games that I like in 2015.  I'm having trouble sussing out which ones to devote my free time to.

PS:  I wonder if ArcheAge should actually be called Acreage?

You misheard!  He said customers aren't recruiting enough new players to pay for his Alpha Romeo 4c. 

I kid!  I kid!


Yes, that includes the storebought ones.  You know, those ridiculously overpriced Greater Bags of Holding that you eventually decided to buy because, "hey, at least I can switch them around between characters...".

Not anymore.

After Thursday, if you have them equipped, you'll get a free "unequip", after which, the next time you equip them, they'll be stuck to that character.

I used to play this game regularly until Icewind Dale, at which point the RNG everything nature of the game started really bugging me.  Since then, I'd played once in a blue moon, and spent more time levelling my crafting than anything else.

I'm thinking this bit will have me stop playing altogether.  It will certainly be the end of me buying anything from the store, and this goes for STO, as well.  Considering that I could buy a $30 ship, and they'd apparently have no qualms about pulling 1 or 2 crew stations off of it a couple years later...

Wow... glad I decided to sit the last few modules out.

Icewind Dale pretty much cooled me to this game(see what I did, there?).  Just WAY too much RNG.  I played ID about a month and a half on one toon and couldn't loot the final piece to the armor set.  Went to another toon, and got that piece on the second day. 

The baby Yeti pet, particularly after figuring out that it was a Russian Nesting doll of RNG's to get it, felt like a slap in the face, and I haven't been back to spend any serious time in the game, since.

Run a quest; the yeti may or may not show up in the end.

The yeti may or may not drop a yeti treat.

The baby yeti may or may not appreciate you for giving it to them.

...development team may or may not have been flipping off their players as they added this code into the game.

Kinda a shame; the gameplay is pretty fun.  I still find the levelling game to be pretty enjoyable, but in light of TSW improving their game, and ESO going B2P, I haven't had any time to try the new class.

What they said.

Also, to directly answer the question, I'm pretty sure there's no way to get cartel coins by doing stuff in the game.

There's a number of QoL limitations in the free game as well.  The ones described above, and the one that sticks in my craw, limited quickslots.  If you're not willing to spend at least a few bucks by, say, level 20-ish, TOR life is gonna be a PitA.

The devs have made it very clear that they designed the system to where subbing is definitely the best way to go, and I think they hit that mark.  Practically, the sub level 20 experience is on par with, say, Lotro, in terms of limitations.  The big difference being that there's no ingame means to grind for points to buy away those limitations that become more and more an issue as you level.

Originally posted by Xiaoki


Originally posted by Amjoco
I dislike XP weekends, boosters, and anything that changes the flow of leveling. More power to you fast burners that will enjoy this on May the Forth, but I will steer clear!

Considering the "flow of leveling" hasnt changed at all in SWTOR in the almost 3.5 years since it released if you havent done levels 1-50 normally by now then you never will.

And for most people that have they have done it several times for both factions.

Have zero interest in the normal "flow of leveling" on my 6th alt. I just want to do the class story and be done with it.

Yep!  Once you've done an Emp and Rep character, that's it.

I did the 12X last time it came out and it was great.  It was alot easier to focus on the class story.  The only downside is you outlevel gear really fast and don't really make enough money or tokens to replace it.  Better have another character with some deep pockets...

Originally posted by Ozmodan

The one thing I don't like is the fighting on horse bit, very poorly done.

I don't mind the actual gameplay of it too much, though for some classes TTK is ridiculous.  Some cases I just get off my horse and make them approach. 

The big problem for me, is it performs horribly.  Massive lag and rubber banding, poor response... mobs not appearing until you're right on top of them...

I figure it's probably their hardware, because in instances it plays fine.

Originally posted by Jyiiga
Reading this just makes me more angry. It confirms everything I feared. It paints them as collectively clueless.

Of course they were clueless.  It was a brand spankin' new genre back when SWG was conceived.  Nothing but a small handful of successful MMO's with which to base realistic goals.

Having read this article, alot of the things I experienced in the game started making alot of sense.  All those wonderful little details and experiences in the game, the crazy awesome crafting system, slapped together with absurd rubber banding, lag, and imbalance... an unfinished game, somehow glued, bondo'd, and binder-twined together with our own imaginations.

Originally posted by Ozmodan
Originally posted by eddieg50
I am glad the Dev admits the game was poorly made, when I played it seemed like a social gathering a large chat room so to speak, there were constant lag spikes, combat was clunky at best. what they did have was a great crafting system, and later a good space game, it is to bad they could not build on that


Personally anyone who thinks they could have done a better job with Jedi has a screw loose.  They were rather rare and that was the way it should be.  I think the team made the right choice about the Jedi design.  When they made Jedi accessible to anyone with NGE that basically destroyed the game.   The Jedi class lost all it's luster. 

You mean, like Raph said they could have?

And no, the jedi weren't rare.  It was long before the NGE that I couldn't stand near a major starport without hearing lightsabers opening and closing every 3 seconds.  They were all over the place.  I'm pretty sure we can take Raph's word on that, but I, at least, don't have to.

I thought his "crazy" idea would have been awesome.  I'm not a big fan of permadeath, but if you're gonna do it, that's how you do it.

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