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All Posts by Robsolf

All Posts by Robsolf

200 Pages « 1 2 3 4 5 6 7 » Last
3990 posts found

Edit:  Sorry, did I misread that bit about newegg?  Are you saying newegg isn't an option?  Disregard my suggestion if true, and I apologize.


Sounds like you also don't have a mobo?  If you do, you'll probably want to post the model.

If not, I hate to tell ya, but $400 will barely get you a regular rig, let alone a gaming rig.

Others might come along with something better, but this is best of what I saw for your budget:


AMD FX-6300 3.5GHz Six-Core CPU, ASUS 970 AM3+ MOBO, HyperX Fury Black 8GB Memory $229.99

Even here, you only get one memory stick(I'm surprised they're selling it like that), when you need 2 to go full DDR bus.  But at least the mobo gives you a few upgrade options down the road.

Whatever is left over, take and spend on your vid card.  There are acceptable, even decent options for $170.  There are probably other people around that are more familiar with the current sub 200 market than I am.

Best o' luck to ya!

Originally posted by Nightbringe1

I bought the game hoping for a successor to City of Heroes. What I got was an ARPG designed for play on a console.

I never renewed my subscription after my initial month.

That's putting it kindly.  It was like an ARPG, except loaded with slow responding standing induction attacks and summons.  Ineffectual builders and induction spenders.  The worst of both worlds.

Those looking for CoH 2.0 got CoH 0.7b.  Double whammy for those of us who loved the Champions PnP game from which it  was based.

And then they pretty much abandoned it.  I'd like to think this is a sign that they actually want to do something to bring it up to date, in someway, at least.

In the end, when it comes to CoH vs. CO, I'll quote "Walk Hard":

"The wrong kid died!"

Originally posted by Methos12
I forgot, what was the original explanation for no capes? Was it clipping?

I don't know about Anet, but I do know that they are a pretty significant draw of video resources in many games.

If, like Anet, you're planning on having a crapton of players attacking one boss mob on a public map(all onscreen at the same time), then all of them having capes or not can mean the difference between getting decent FPS or getting a slideshow.  Even on a really strong system.

Originally posted by Shifty48

Yep I realize that, but that's just bad programming on the companies part, as they could have made nice new area's for lvl 70s.


Well... that's what they did several times for level 60's.  I haven't had the chance to play the new xpac yet, but my basic understanding is that the new area is kinda a hybrid of leveling and lvl 70 daily stuff.  I could be wrong.


Originally posted by Jean-Luc_Picard
Originally posted by Robsolf

Holy crap!  You've played WoW for 228 days???

That's the equivalent of 684 friggin' 8 hour workdays!

I did intentionally choose that screenshot ;)

Make out of it what you want.

Note that I love how you removed the first picture to only focus on the second. Thanks for springing the trap.

I wasn't intending to spring a trap... if you read my posts on this topic, you'll probably find my opinions to be mostly in line with yours.

I only included the last picture because it was the only thing relevant to what I was saying.

And it wasn't meant to be a personal attack; odds are if you counted every game I've ever played since 2003, my time wouldn't be far from that.  I'm just surprised that that's just in WoW time.

Originally posted by Shifty48
I,m an old MMO player, and have played loads over the years.I loved this game, as to me it brought back the great forgotten realms like Baldurs Gate, Icewind Dale, etc.It was a sad day when Wizards Of the Coast, and PWE along with Cryptic bought the rights, and turned into a money cow, and ruined it.
They sacked there mod 5 devs brought in new guys added mod 6 with loads of bugs.
The Paladin is good, except it is really a cleric.

Get into a dungeon like me at at lvl 60, and get killed with 2 hits, and thats not the boss, but wolves, or henchmen.
I was doing Dread Ring, and Shandara, but now cant go there, as I just get annihilated, so I have to redo stuff I have already done.
Just think these devs have no idea what makes D&D anymore.
God forbid if you go on there forums, and criticize there devs,as they close it, and it,s wiped.
Dont get me wrong it is a really beautiful game, and could have been so much more.
Time for me to move on.

You should go back and read Quizz's explanation. 

Those areas are now level 70 areas.  They were changed because they were endgame content, and therefore would be made obsolete if left at level 60.  Who would grind dailies for level 60 black ice armor when they're gonna be level 70 in a couple weeks?

To continue, you could run any of the normal game content that you haven't completed, or go to the new area, where the 60-70 content is.

If Quiz hadn't explained it, I probably would have gotten flattened out a few times myself before I figured it out.  But there is a perfectly good reason behind the change.

Originally posted by LacedOpium
Originally posted by observer
Originally posted by Gestankfaust
Nope...and never have. F2P has always been the sub par pay model...always will be to me.

I don't know... if P2P offered much better quality, then it would've survived, but it didn't because it offered sub-par quality.  There's a reason why the P2P model is going extinct.  People didn't feel their $15 a month was going towards a quality investment.  The only exceptions are WoW and FFXIV.. but even those aren't "pure" P2P models, since they both have cash shops.  I guess EvE can be thrown in that list too, but it's more of a niche game than a mainstream MMO.


C'mon man.  You, I, and the whole world know the real reason why the P2P model is going extinct and it has nothing to do with sub-par quality or whether or not $15 a month was going towards a quality investment.  The predominant reason why P2P is not as popular as F2P is because F2p is FREE! and the vast majority of people are either cheap or kids who cannot afford the $15 a month.  This along with the fact that there are gobs of games on the market nowadays and the vast majority of gamers are wanton to try and play, or better yet tolerate, these lousy games for free rather than be subjected to a payment method to play all of them.  Let's at least try and be a little honest here.


I think a shorter, less insulting and therefore better(IMO) answer is that those games are more accessible to try for a longer duration, and they don't compel you to play to "get your money's worth".  I like that I can spend money in Neverwinter for various things, but can spend maybe a total of 30 minutes of in game time in there for the next 3-4 months, and not have it cost me a dime... while everything I bought is still there and ready to use.  Same thing with Marvel Heroes.

That's a main feature level asset to me.  That means that if I spend $45 in Neverwinter, I can use it to buy stuff like inventory bags or bank space and it will still be there when I come back to the game in 3 months.

If I spend $45 in a P2P game, I get to log in for 3 months, whether I actually do or not.  And I have yet to find a game where inventory space doesn't become a problem at some point, so having a little more space for "free" in the beginning is a short term boon when I'm paying $15 a month forever.

I'm not saying sub models are bad or should be extinct; we all play differently and for some people(and some games!) P2P works better.  I still sub to LotRO, even though I have almost all the content as F2P(through pre-order bonuses), because it's a game I play regularly and I don't want to have to worry about any unexpected limitations the F2P model might bring.

Of all the models, F2P, P2P, B2P, I think having a choice is best.

Originally posted by Jean-Luc_Picard

Than with this:


Who said life sucks? ;-)

Why did I post this? I think people unhappy with video games give them WAY to much importance in their life, for whatever reason. It's an excellent period to be a MMO gamer with a life. It's not that good of a period to be a MMO gamer playing those games like a job. And I think that's for the best.

Holy crap!  You've played WoW for 228 days???

That's the equivalent of 684 friggin' 8 hour workdays!


THEY NEED TO OVERHAUL THE GAME AND MAKE IT INTO FFA PVP and I want to be able to kill Frodo!


sorry... thread going where it did, I thought the whole point was to veer away from what's reasonable into what individual people wanted personally.

Originally posted by BruceYee
Originally posted by Malaric

Ok, thanks for all the great answers guys. 

I'll try it a bit more in a casual way. I guess this game is a bit too excessive in the crappy loot department for my personal taste. Reading loot stats to try to min/max the right skills can be fun to some extent but when after 15 min of killing you need to go through 50 items compairing stats it has gone a bit too far :P


If you plan on playing casual then it's a great game.

Just vacuum all loot other than uniques to cybernetics(pets) or donate then to the vendors. Do crafter and enchanter 1st.

I was just about to say that.  Don't bother with the greens, OP.  Purples, and at 10th+ level uniques and cosmics will be common enough to where even blues aren't worth keeping unless you're looking for a very specific stat bonus.  As Bruce pretty much said, Not much point in donating to armor and weapon vendors, but the crafter and enchanters will be pretty important.  Donate your blues and greens to them, along with the daily "delivery boxes" you get with the daily login bonus.

Originally posted by Tibernicuspa
Originally posted by Robsolf
Originally posted by Tibernicuspa
Originally posted by Robsolf

But I really wish people would get away from these attitudes like "AAA=only cares about money" vs. "independent=only doing it for the games".  They ALL care about making money, and most, at least those people doing the actual work, are doing it for the games.  That they bother to code for a game at all instead of coding software for a company that gets no bid defense contracts says it all.  They sure as hell don't do it for job security.

This is a bit of an ignorant statement. Of course its a business and they're all doing it for money.

Thank you for saying my statement is ignorant, then agreeing with me.

But for the smaller companies like City State, this is their dream job, that they understand better than anyone, and they get to do it the way they want.

Explain to me what part of this isn't opinion based on something you couldn't possibly state as fact even if you were a "City State" employee?

Whereas AAA companies have their games designed by publishers who are ONLY interested in a massive non niche success, and will ONLY fund WoW clones.

"Designed by Publishers?  You do know the difference between developers and publishers... right?

Very VERY basic knowledge of how the industry works. If you ever read interviews with devs who worked for publishers, such as Brian Fargo, they talk about the massive amount of restrictions in place dictated BY THE PUBLISHING COMPANIES. 

For better or for worse.  So let's use your example... was W2(free of publishers) better than Fallout 1 and 2?  About the same, IMO. 

In order to get funding to begin with, the initial pitches need to have a certain amount of common features, and during development in increments publishers will continue to tweak what gets put in the game, under threat of pulling funding.

No... under threat of no agreement for funding in the first place; that's different than starting a project based on an idea and then somebody deciding they don't want it anymore.  See... there's these things called "contracts" in the business world which prevent those sorts of situations...

Again... Fallout 1 and 2... not as good as Wasteland 2?  IMO, W2 is great, but I can't seem to figure out, other than obvious tech upgrades, how it's any better than Fallout 1 and 2.  The lore even goes down a few notches.

Many indie MMOs, like Darkfall, talk about all their meetings with publishers and how they wouldn't have seen a cent unless their game had quest based leveling, and they removed PvP and full loot.

And they "bravely" went against their mighty oppressors!  And they bravely made an embarrassing game that almost nobody wants to play, including many who wanted full loot PvP that can get that from... pretty much nowhere else.

 I say you're ignorant because it's clear you are, entirely ignorant of how much impact publishers have on the direction of a game. There are for sure people working in every gaming company just for a buck OR because they love to do it, but the difference is, with City State, it's being run by someone who is passionate about making virtual worlds, has decades of knowledge and, this time, the FREEDOM to use that knowledge.

Save this space...


Originally posted by Tibernicuspa
Originally posted by VengeSunsoar
Let's not forget that both eq and uo were made by big developer/publisher companies. There was nothing indy about them.

They were given budgets and freedom, major difference.

They were run by MUD enthusiasts who the publishers gave a lot of freedom to. Because at the time there was no proven formula.

That, ladies and gentlemen, is called making crap up.

Originally posted by Tibernicuspa
Originally posted by Robsolf

But I really wish people would get away from these attitudes like "AAA=only cares about money" vs. "independent=only doing it for the games".  They ALL care about making money, and most, at least those people doing the actual work, are doing it for the games.  That they bother to code for a game at all instead of coding software for a company that gets no bid defense contracts says it all.  They sure as hell don't do it for job security.

This is a bit of an ignorant statement. Of course its a business and they're all doing it for money.

Thank you for saying my statement is ignorant, then agreeing with me.

But for the smaller companies like City State, this is their dream job, that they understand better than anyone, and they get to do it the way they want.

Explain to me what part of this isn't opinion based on something you couldn't possibly state as fact even if you were a "City State" employee?

Whereas AAA companies have their games designed by publishers who are ONLY interested in a massive non niche success, and will ONLY fund WoW clones.

"Designed by Publishers?  You do know the difference between developers and publishers... right?

The people designing and building these games, from the producers down to the coders down to the guy that makes sure backups are successful overnight, generally care a lot about the game they are trying to create, and are trying to make the most entertaining and fun game they know how to make.  It may not be a game you or I like.  It may not even be a game that's successful.  Or it may be a AAA game, and you or I may not be interested in it but a lot of other people are...

But the assumption that the budget of a game determines the heart and soul that goes into it, and then assume that more budget=less soul... =ignorance2

Of all the things they've talked about, this is what I'm most looking forward to.  Those shoeboxes just annoyed the crap out of me.

I suspect it's market saturation, along with the fact that any AAA developers out there either already have games out there, or have failed and closed down.  I suspect that's why you have companies like Turbine making a MOBA instead of another MMORPG that would compete with the games it already has.

These days(as opposed to 8 years ago), a AAA MMO doesn't just have to compete with sub games to stay lucrative, it has to compete with "FREE*".

Hard to say if it's good or bad that independent companies are filling in the (lack of) gap.  I suspect it will be both.  There will probably be alot of vaporware that's funded directly out of the pockets of the public.  But there may end up being some real gems that come out of it all, too.  Sure, that's a pretty "hedgy" answer, but it beats one that's "certain" when there's no way it can be.

But I really wish people would get away from these attitudes like "AAA=only cares about money" vs. "independent=only doing it for the games".  They ALL care about making money, and most, at least those people doing the actual work, are doing it for the games.  That they bother to code for a game at all instead of coding software for a company that gets no bid defense contracts says it all.  They sure as hell don't do it for job security.

Thanks, Willaim!

I'm up to lvl 20, too, but this will be definitely useful for others.  Some of these are ridiculously easy to find; often in the final room, while others...

...Rura Penthe... blech...

Edit:  You know, I tried using the scanner, and for some reason, it doesn't register them.  Comes up negative.  Dunno why.

Splinters seem like a long uphill slog at first, but it's not as bad as it seems.  Lots of "shortcuts" available

Watch the Marvel Heroes code page for special codes to enter to get free stuff.  Sometimes it's just for a boost or two, but there've been codes for random heroes in there.  You get a normal daily login reward, as well.  I don't recall where I got it, but I have a chest in my inventory that gives me some money, items, and a splinter every 20 hours.

If I recall correctly, you get a random hero for completing the story for the first time, as well.  And they're always having events that give away free stuff.  The last one for the Big Ten gave you 5 splinters each day along with a crapton of other currency just for logging in.  It's good to watch for and read the emails they send; a few times they've awarded a free random hero just for logging in on a certain day.

The only hero I actually bought was Ghost Rider, and I have 5-6 heroes right now, and have enough splinters for a few more.  Kinda holding on to them to see which characters they release, next.

My personal opinion... it's not a great game for hardcore players that want to play for hours a day all through the week.  But it's good to pay attention to it to get the free goodies, and go nuts with them on a night when you're in the mood for some superhero beatdowns.  Pretty fun.


Is that what you're looking for?  have I got the game for you:

take the code and change the XP to .0001 XP.  Then only run it when you're looking at it.



Originally posted by Rydeson

WoW is one of the KING's of downtime..  But then I guess that is a subjective view from one's personal viewpoint..  Such as.. Waiting for up to an HOUR in queue to start an instance run..  Looking for Raid is a total joke, and having raid lockouts is a HUGE downtime / time sink..  One raid per week??? Cooldown features???  

I'd say the opinion of whether raid lockouts can be considered downtime or not, is subjective.  But waiting for a queue is irrelevant.  Blizzard doesn't make it that way on purpose; if they had their way, no player would wait more than 30 seconds in a queue.

That's in no way the same thing as mechanically forcing downtime into gameplay activities.

... my God... the human race is doomed...
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