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All Posts by Robsolf

All Posts by Robsolf

196 Pages « 1 2 3 4 5 6 7 » Last
3904 posts found
Originally posted by FelixMajor
$75 on sale, $99 regular?  What in the hell are these people smoking?

Must be some good stuff.  They give the 90% of the content for free, then charge 99 bucks for the least significant part of the expansion?

And here I was complaining about the price of the Diablo 3 Xpac.  People got a class, a new level cap, and a new story part for 40-60 bucks.  And that still seems a bit much to me.

I wouldn't touch that offer no matter how much money I have to waste, but I know some people will, and that means less money they'd need to get out of me, if any.

It really seems like nobody would buy at that price, but I'm sure I'll see a truckload of dragonborn in the starter areas when they release in august.  "let the fools have their tartar sauce..."

 

Originally posted by PioneerStew
I agree with the comments above on combat.  It is just horribly clunky and unwieldy.  This is one of those games I really want to like but the combat kills it for me.  

Same here.  The combat almost singlehandedly makes a unique, fun, interesting game into a tedious groanfest.

As many others have said, that's pretty normal these days.  The rule(to which WoW and Eve are exceptions) is that you start losing alot of players( many of whom are MMO hoppers who zerg to max and move on to the next MMO) after the free month, and aggressively pricing boxes is generally the best way to prevent the game from looking like it's on the verge of mass exodus.  Eventually, provided your game is good and you've successfully found your audience, subs start to level out.

Not that it isn't fair to look on the practice as desperation; it could very well be.  But really, the only way we could know for certain is to have been in the room when sales projections were being made.

Thing is, as Steam has proven, everybody has their price, if they're at all interested in a game.  Using me as an example, there was no way I was going to pay 60 bucks for this game when it launched.  But you know, I might do it for 10 bucks.  Since it costs pretty much the same to maintain a game whether I log on or not, my 10 bucks beats my 0 bucks every day of the week.

On another note, if going F2P=doom to you, then consider the game doomed.  Whether they planned on it happening or not, they're either going to have a F2P option within the next year or they'll be closing their doors.  It's just where the industry is, right now.  I don't see the console release doing much to change that.

Originally posted by tman5
Mara Jade was in SWG?
 
EdiT: I see goron24 addressed this.  I had to look this up.  Mara Jade didn't even wear her character name and was at best an NPC who happened to have red hair.

I'm with ya.  She was around during that timeline but I don't think she was in the game.  Matter of fact, she doesn't know Luke from Adam until RotJ, while SWG takes place between ANH and ESB.

I don't think the issues are too expensive from most standpoints; many games require 15 bucks a month while often giving you zero additional content.  Though, on the other hand some FTP games like Neverwinter put out a small bit of every few weeks for free. 

I think TSW puts out more "artful" content than either of those examples.  IMO, it tends to feel "more special" than content updates from many other games I've played.

But in the end, they don't put enough content out to keep me playing the game.  And if I'm not playing regularly, then I tend to lose interest. 

I haven't bought the last issue largely because I know it's going to be a few hours of great fun mixed with frustration, in the end signifying nothing because then I'll go back to not logging in again until the next issue arrives.  And it seems like a waste to spend ANY money on something like that.

OMG...

You know, I think GW2 is a pretty decent game and all, but I think that article just gave me diabetes.

Originally posted by Sovrath
Originally posted by Loktofeit
The same way I've gotten past playing an elf, dragon, froglok, spaceman, or spellcasting mage. 

I think we have a winner here.

Though I prefer "realistic" art design, I don't understand how people can denigrate styleized graphics, insinuating they are "for kids" and still play video games pretending to be an Elf, an Orc, a Mage or "Space Man spiff".

I'd love to be a fly on the wall for that date:

"Wait, you play video games?"

"it's ok, I only play the games that have realistic graphics. My character is a Dark elf Shadow Knight and let me tell you all about it!!!!

There are art designs that I do and don't like.  But rest assured, if there was an art design that I disliked enough to quit playing, I probably would have never bought it in the first place.

I haven't played the game, personally.  But from what I've seen of this game's premise, personality, humor, etc... I can't imagine the art being anything other than cartoony.

Locto, D20 nailed it.  You should be worried about the fact that you just don't get what's been going on since you were king.

I won't make that same mistake.

Originally posted by DaSpack
Originally posted by Robsolf

this... kinda seems irrelevant.  There's not much that AoC did that other games have adopted, and it barely exists, itself, as I suspect it's living on lack of development in order to continue... I won't go into the black hole that is guessing how many people still play.  That's apparent.

That said, the Tortage experience was unique at the time, so thanks, Funcom, for fooling me for a bit, into thinking you put that much effort into the rest of the game.

God how much ignoranse

http://www.ageofconan.com/news/festival_of_bloodshed

 

Biggest PvP update ever, right at your feet. Get in there ASAP. Soaring with peaople now!!!

Biggest PvP update ever(in AoC), right at your feet. Get in there ASAP. Soaring with peaople now!!!

Fixed that for you.  Now let the "ignoranse" of the "peaople" melt away as they enjoy this update, a mere 8 months in the making, which has completely transformed the game for about 20% of its players.  30%, if they finally got their patcher to work right.

this... kinda seems irrelevant.  There's not much that AoC did that other games have adopted, and it barely exists, itself, as I suspect it's living on lack of development in order to continue... I won't go into the black hole that is guessing how many people still play.  That's apparent.

That said, the Tortage experience was unique at the time, so thanks, Funcom, for fooling me for a bit, into thinking you put that much effort into the rest of the game.

Originally posted by Pie_Rat

Just received the GTX 660. HUGE fps increase in Wildstar, small increase in Darkfall. Still waiting for the SSD.

You've reassured me about OCing the CPU and actually my work would benefit from it aswell. I'm a music producer and my setup is very CPU intensive.

ps: and yeah my RAM wasn't setup properly, thanks for pointing that out.

That's awesome.  A DAW will see a HUGE improvement in performance if temp assets are sitting on an SSD.  When you get that drive, you'll be hooked, and far more productive.

While the word "boring/bored" annoys the living crap out of me in reviews, I appreciate that the OP used the numbering system as it should have been.  If everything that doesn't instantly crash to desktop is worth a "5+" in reviews, then what's the point of having a 1-4?

 

Interesting question for me, as I prefer humans in MMO's.  Particularly in over the top worlds like WoW, EQ and GW and a bit of ESO.  LotR, with elves and dwarves, it's not so much a big deal, but where you have cat people or little frogs, or silly gnomes, they're fun as alts.  But I lose interest in them quickly

For me, I guess it's what I might call the Roddenberry effect.  For me, it's about being an ordinary human in a fantastical place or situation.  The environment is the fantasy, a human's place in it is the anchor that helps me relate.

It just struck me... when I used to play Star Frontiers as a kid, I usually played a Dralasite.  Funny how things can change regarding what makes ya tick.

Originally posted by ClippersNBA

You don't need to upgrade the motherboard, CPU, or power supply.

Just upgrade your video card and RAM, and get an SSD.

This, except I would recommend the SSD first.  Especially if it seems like you have decent FPS but sometimes get short video freezes from time to time.  What can seem like bad video performance can often be hitching, as the system accesses your drive to load assets on the fly.

Lotro and Marvel Heroes did that to me; I had 60 frames about 95% of the time, and then the video would just stop or jerk for about 300 milliseconds.  Installing the OS and games on an SSD cured it entirely.

The video card is another good one to replace.  I'm running a twin Frozr III 6970, and even it's starting to show its age.

Originally posted by udon
Originally posted by ORIGINALPK

Please bear in mind, my research is 100% neutral and I have studied this solely based on my observations on themepark crowd behaviour (I can't see sandbox fans urging publishers to add open world PvP or other elements to pure themepark games such as WoW etc). I myself, I like a good game, no matter if it's called themepark or sandbox. :) 

I'm not sure you know what the term "neutral" means given you used a derogatory term to describe the side you didn't like.  And what was this research methods you did because I can tell you are way off base here.  PVP players demand more PVP in every theme park game created rather it fits or not.  

Pretty much this.  If I had a nickel for every time someone has requested OW Monster Play in LotRO, I'd be able to build my own MMO.  I'd bet it happens FAR more often than PVE players demanding that Darkfall have PVE servers.

In either case, either game dev teams would be INSANE to bring that big a change to their game.  It would make SWG NGE look like a bug fix.

Originally posted by Sovrath
Originally posted by thark
 

 the complaint is aimed towards how the "quests" are told to you, for example "let's enter the dwemer ruins that has not been entered in ages or someones Dream that has to be entered in by very special means, and yet you see 10 other players doing the same thing as you and kills the boss for you etc etc,

If Zenimax really thought this true , atleast they should boost the enemies so they last longer based on how many players there are, right now it.s the same solo boss regardless of number of players.

I agree with you.

Quests don't "feel right" when you are hiding behind some crates to spy on someone and 3 other people are actually "on top of you" doing the same thing.

Quests don't feel right when you are sneaking into a house to steal something back and 10 other people are doing the same thing.

And as I've said, they don't feel right when I arrive just as a boss goes down and I get credit. Then I wait around until the respawn so I can actually "do" something and not feel like a "schlub".

Thark's and yours are some really good points.

It kinda shows a schizm between game and quest design.  Back in the days of public everything, games and their quests rarely went for that "YOU are the one person who can handle this problem!" kind of quest dialogue.  You look at SWG, you could pick up missions from terminals that were simple every day hero quests; "Wipe out this Quenker nest."  "Courier this crap to X on your map", etc.  And even quests from Luke or other SW characters were largely about you being a soldier in a far larger story than your own.

And the open world design worked well with that.  Seeing other players running around the Tusken Raider lair made perfect sense:  You were but a soldier/adventurer in a much larger world.  There was no reason for those other players not to be there.

But here, quest dialogue establishes you as "the one", or at very least offering a pretense that you are being given a unique opportunity, all while dropping you into an environment crawling with "the one's", summoned to this place by the unique and sacred hubcap from the World Wheel of Life, that can only be forged under a moon that has only come but 3 times in recorded history...

There is room for both of these concepts in one game, IMO, but the quest should fit the situation.  a public dungeon should have little more in the way of quest dialog than, "Hey, there's some crap going on down there.  You should check it out.", while private dungeons should have more of the "we need the best of the best!" kinda dialogue.  Most games I've played seem to get that, maybe not so much on OW quests, but certainly on dungeons.
Originally posted by Fendel84M
Agreed, some how Champions Online never felt as good as COX. I really can't explain why.

For me, it was the lack of freedom with my powers that remains to this day.  But also there was a lack of community, even in NPC's.

I wanted control over what powers matter in what way in my arsenal.  Despite being limited to the Marvel universecharacters, even Marvel Heroes does that better than CO.  Given that the PnP Champions Universe pretty much allows you to build anything, it's a tragic irony.

I've installed both LotRO and Marvel Heroes without getting those apps added on.

 

Here's a link to me griping about the crap performance of this game 2 months ago: 

http://www.mmorpg.com/discussion2.cfm/post/6205443#6205443

I had installed the game on a big but modern(2013)  7200 RPM platter hard drive on a machine that can pretty much run any modern game on max at 1080P with pretty good frame rates.  On that drive or any.

But with MH, I was having game breaking pauses in gameplay, sometimes over a second where the screen became wallpaper.  In an action based game like this one, that makes it all but unplayable.  Even more ridiculous considering that this was happening in low populated areas, and with few draws going on onscreen.  And on a game that uses like 1 gig of memory where I had 8gigs and a 69X OC'd radeon vid card!  What the crap???

I tried all the stuff on the forums, changing settings to the ini that would help but wasn't enough.  Then to find those settings got reset after every update.

My findings:  This issue seems to be largely drive access related.  I uninstalled some stuff and made room on my SSD drive to install it there.  Frame rates are now strong in even the boss fights in the game, just from going from a platter to an SSD drive.

It's annoying that I have to say this, but that's forums for ya: 

Not saying people who don't have SSD's deserve crappy performance(it certainly wasn't in sys req's).  Nor am I saying that people who don't have issues on normal platter drives are lying.  All I'm saying is that moving this game to an SSD made more of a difference for me than any processor or memory change or ini file change could ever make...

If you want to play this game but performance was killing it for you(as it was for me), and you have an SSD, give it a shot.

TL;DR:  I uninstalled from a platter drive and reinstalled to a solid state drive.  The hitching is gone.

I don't agree with folks who watched that video and claim that he's saying MMO's should be like WoW in order to even be considered.  I think when he refers to WoW as being the baseline, I suspect he's referring to feature sets and overall quality; number of bugs, group finders, amount of content, etc.

That's what I took away from what he said.  I can't claim to be any more right in that than anyone else... it's just my opinion.. of someone else's opinion. 

With that in mind, I DO tend to agree with folks who say it's a pretty tall order to expect the same of a brand new game as you have in a 10 year old game.  You can't expect a game to come packaged with that kind of development time plus 5 xpacks worth of stuff. 

However, what you should expect from a game, is that the development team has learned from the mistakes of its peers, and at the very least, designed its basic systems on those lessons, or better, to have made a better system.  This is where ESO fails significantly.  There's a difference between having old school gameplay, and opening the floodgates for griefing.  Many of the design decisions they made were abandoned by lesser games long ago, for very good reasons.

I think one thing that most people were expecting in an "Old School Design" philosophy was that there might be no such thing as "trash mobs".  You'd better know how to play your character and not be face mashing, or yes, that "ship's rat" just might take you out.  Nope.  Didn't get that, but you can ninja loot chests in a dungeon while the rest of your group fights the mobs, all without that pesky round robin stuff.  Oh yes, the good ol' days of ninja looting are back!  Surely that's what everyone misses in newer game designs! 

 

 

 

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