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All Posts by Robsolf

All Posts by Robsolf

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Originally posted by lizardbones
The combat wasn't great, but I could live with it.  Ditto for the skill wheel that I can't seem to reset (has this changed?).  In fact, every gripe I had about the game was pretty minor.  However, it really was the loading times that ended the game for me.  Especially the initial loading times of the game when first starting out.  By the time the game actually loads and I can see my character I've lost my desire to play.

I put up with the combat because of the story and the genre.  I involuntarily groan and roll my eyes every time I'm running along and hear that telltale drumbeat that indicates I picked up aggro.  Fortunately, I'm at full sprint now, so I can usually outrun it.

I ground the skill wheel to find that many skills were identical in effect, and so the tediousness of combat couldn't be prevented. Maybe there are amazing decks out there that end combat in less than 30 seconds, but I'm not interested in making a FotM.  Bugged me in SWG, it would bug me here.

I was annoyed that Agartha was considered a "feature", when it's a bad implementation of a standard portal system.  It reminds me of the early days of DVD, where you had to wait for various "interesting the first time, annoying the rest" animations to get to the content you're looking for.  Or worse, CDi Burncycle, floating to your next option.  Sure, it's clever as a concept, but EXCRUCIATING as implemented.  It was in Agartha that I wondered, "Is anyone at Funcom playing this game?".

So why did I put up with it at all?

The missions/quests are, IMO, the best there have ever been in an MMO.  And a great main story.  Totally sucked in.

Even so, it wasn't enough to get me to buy Tokyo, even when it was on sale.

Originally posted by Drakephire
I was MMO free for over a year. During that hiatus, I was only hitting the weak sauce Minecraft which was and is fun as hell. But over the past weekend, I fell off the wagon and into LOTRO. I'd sort of forgotten how good the game is, and how massive the landscape has become. I'm having fun again in LOTRO with a newish low level character. We'll see what happens when I hit the LI grind, but I'm not going to worry about it. I just want to see the areas that I haven't seen yet (Gondor, Rohan, Isengard).

Yep!  I still think Lotro is a good game.  And I do like their direction toward smaller, more frequent updates this year.  But the last major update has a 6 faction coin grind that you build from daily RNG quest rewards.  I just got tired of doing these fargin' dailies just to end up get more random coins from factions I don't need.

Maybe I just need to roll a new toon.  I'll probably do that when Bjornings come out.

I can't say I'm MMO free, but I might be on the verge.

My mainstay, Lotro, I just logged in a couple days ago, and it told me I hadn't been on in 2 weeks!  Was on for 20 minutes, started feeling "meh-ish" and quit.

I fiddle around with STO... mostly just doing DOFF's and crafting; 5 minutes tops.  Haven't been in a single combat since the Crystalline entity event a few weeks back.

I've been mostly playing Wasteland 2, and even that ended last week when an area I need to go to to continue the game refused to pop up on my map, and I don't feel like going to a previous save, redoing hours of the game with the possibility that it STILL might not pop up.

I've been getting a bit disenchanted with video games in general, lately.  That could be a good thing, but Winter is just around the corner...

Owning a house on a non-instanced map.

Looking up at the sky and seeing starships in orbit.

Having the Original Trilogy music, and using it to its greatest, fullest extent.  Luke's Theme playing every time the sun sets made the hair stand on the back of my neck, every time.

The concept behind the skill system.  Sure, as implemented, it always created a FotM frenzy, and as it would turn out, a Smuggler/Pistoleer was what I wanted to play and was pretty much the weakest build in the game... but what I wouldn't give to have other MMO's try to make a similar, more balanced system.

SWG had a big list of issues, but there were also a bunch of little things about it that created moments that I've yet to see matched in any MMO, since.

Originally posted by Distopia
 

These last two guys get it.

The OP boils down to a long winded drama rage quit because he has to buy or earn something in the game.

He quit because he thinks he is entitled.

After paying $150 can you really blame them? Of course people are going to get some idea of entitlement when they put that kind of money in to play a game.

I think most people get it, there's not much to get about this game and the way land works. Get it or not they don't like the way it's handled. That's what the three of you don't seem to get.

The other part you don't seem to get it is, what are people doing in this game, when they can't get involved in said content? These aspects are a big part of this game's "sandbox like" mechanics. Without it, what is left? It's bad to tie so much to one hard to get mechanic, especially in a game where PVE content leaves much to be desired by design, as they attempt to push you toward these other emergent-content style mechanics.

Ownership is a big part of sandbox design, it drives most aspects involved. Ownership is what creates a desire to fight in defense, such doesn't really work in reverse. Without the ownership such desires will hardly come into play..hence people like the OP and their rage quits. They've tied most of these aspects to the housing system, even crafting as I understand it. It's a recipe for creating the rage the OP and others like them feel..

Well said.  For the sake of those that want to play, I do hope that the land issues die down in a couple months and the market stabilizes.

But this was so entirely predictable.  So predictable in fact, that I bet alot of potential players aren't playing yet, and are waiting for things to get to some semblance of normalcy before diving in.

Entitled, indeed.  It's like paying cover to get into a night club and spending the night in line outside; those waiting in queues almost literally so.

Originally posted by Anthur

"As a player who has managed to grind out three separate weapons in Hasla (that’s 450 tokens and many, many hours of wasted time), I can safely say I never want to go there again. I enjoy playing ArcheAge quite a bit, but I never want to visit Hasla again."

I don't want to ruin your day, but... that is only the tier 1 Hasla weapon. There will be at least 2 more tiers which even require more tokens.

You can craft similiar (from stats) weapons but that takes huge amounts of gold/resources/labor and luck because of RNG.

So, don't throw away your Hasla map yet, you might need it again. ;)

ugh... I'd rather staple my private bits to a bullet train...

LoTR:O vs Rift
LFGame « General Discussion
8/28/14 3:41:22 PM

I prefer Lotro to Rift in nearly every way.  the only exception that comes to mind is quest rewards, where all Rift's QR's are tailored to your character class.  Sometimes LotRO's rewards are completely useless to your character, especially in the earliest zones.

on the lag issue... some of it might actually be hitching, which LotRO is notorious for; tiny but frequent pauses as your hard drive loads more assets.  I've all but completely cured this by installing LotRO and my OS on solid state drives.  Runs MUCH smoother, now.

The rank 4 enchantments are a nice little freebie.

If this stuff came from a box I bought with Zen I wouldn't be too amused.  But hey, free is free.  If you play the game and like it, why not grab a key?  I don't have issues with Arc, but then I have solid state drives and plenty of memory.

given that their f2p model is pretty crappy, I'd bet that's mostly subbed players.

YES! Spiral Knights! My long time friend and gaming partner loves Spiral Kights. I was very "meh".

Spiral Knights... but that game is second to nothing!  A hex on you!  No... you're not worth it!  A singular Heck on you!!!

I kid, I kid... :)

Originally posted by vidiotking

Maybe I'm being the drama queen here.

I've been on these forums for 6 years now, and my twisted, biased brain thinks this game is getting more hate than most.

Funny thing is, I'm not really defending the game. It's not "OMG Totally Great" or anything. It's just an above average mmo to me. 

I guess that's why I'm a little surprised there seems to be, to me anyway, so many people un happy w/ this game.

Well... if you drop by on occasion, I apologize for being a bit harsh.  But the criticism AA has gone through is honestly nothing new. 

I think it deserves to be defended, and I think you should continue to defend it.  It may well be the best game I'll never buy.

Your last sentiment is shared by SO MANY PEOPLE.  Surely you've had friends show you games they thought were brilliant that you thought could play second fiddle to "snake"?

 

Originally posted by vidiotking
Originally posted by Tyggs

There are actually a couple problems I have with AA. First is, it isn't from from login. Everyone says "It starts getting fun at level 30". That isn't good enough. Not having fun for 30 levels is a waste of time when a game's only purpose for a player is entertainment.

 

Next issue is that a sub alone does not maximize efficiency. Even with Patron status it is still possible to run out of LP. That wouldn't be a problem if there wasn't the whole "Give us more cash and get more LP" option from the cash shop. A sub should get you the pinnacle of offerings, outside of possibly cosmetics. 

 

These 2 things completely kill ArcheAge for me. I refuse to suffer through dull content in hopes that a game may become fun later.

I totally agree w/ you on both points. In fact, I almost gave up on AA before the magic lvl 30. After I got a farm and a house though, it really picked up for me.

This is a major issue in my opinion. I don't know how many people are going to want to hang in there for the 30 level tutorial....

As far as LP goes. I'm relatively sure they are trying to gate content, just like a dungeon lock out. Do I love the idea, no. Do I understand the need for it, yes.

Obviously, neither are game breakers for me, but I could understand why they could be for some one.

What I don't understand (but I do)is how people can allow themselvs to get SO hyped up, and then SO upset about this stuff. I have a passion for it too, but c'mon!

The thing about Tygg's issues is, from what I see, the game is designed as it is designed, so in the places you 2 agree are issues?  They'll never be resolved.  Trion may yet make a liar out of me, but I know a thing or two about software design...

and personally(ME ME ME)... when AA locks REAL crafting behind PvP(not to mention the other $ issues raised), they've lost me.  That is a deal breaker.  SWG never insisted on this.  In SWG I built my house on Tatooine, built and planted my harvesters, and didn't have to worry about others collecting the contents.  But I could still declare and go PvPing to my heart's desire.

This is where some people's concept of sandbox and my own disagree.  And that's fine.  But I have no "hate" for this game, unless I had to play it in order to get to work, tomorrow.

Originally posted by vidiotking

 I guess I should have less faith in my fellow human being.

I dunno.  I think you might need more(and so do I).  You seem pretty reasonable.  Surely you can sort through the stuff that is legit criticism, and dump the garbage?  As I had made the point(and Kyleran did earlier with far fewer words), that this occurs with every new game that comes out.  Some people will not like this game, and others... well... they might not like ANY game.

I try to be reasonable and respectful.

I wouldn't disagree.

I have not gone overboard w/ the rhetoric.

"Why all the AA hate?"  - so I would disagree, here.  Explained all that.  :)

I'm only putting the game in the top 1/2, so far.

I hope it stays there.  I love it when a fan finds their game, and vice-versa.  But that doesn't mean folks can't have legitimate criticisms.  I mean, LotRO is my mainstay.  There's no shortage of things to not like about that game.  Doesn't mean critics are haters...

 

Let's "metagame" for a bit, here.

If you're sincerely asking that question, then do a search on this site for...

why all the hate

...and I challenge you to find a AAA game that doesn't have at least one thread asking that same question.

I have no issue with the game, myself, I'm just tired of people pretending that the game they like is under some kind of unique negative scrutiny that no other game has experienced.

If you like the game, that's great, talk about how you like the game and why.  But please knock off all the "AA is the victim of unprecedented scrutiny" crap.  Some people don't like the game.  They'll go overboard in their rhetoric, as lovers of the game will go overboard in theirs.  Please just talk about why you like the game and please knock it off with the victim stuff.

History proves that that will absolutely not happen, but hey, I gave it a try...

 

 

I'm probably between realism, and stylized realism in both graphics and gameplay, strictly speaking about MMO's, anyway.  I love many forms of anime, particularly in the Cowboy Bebop vein, but with games, Street Fighter 2 is about as far as I like to go with that.  The whole "sword bigger than your body" thing just throws me right out of the immersion pool almost faster than pokemon-like monsters ala Aion.  It's one of the biggest reasons I'm passing on Archeage.

Originally posted by itchmon

is the expac bring back talent trees and actually being able to make a choice with your character every level?

 

no?

 

*turns away sadly

That's what kept me from buying the last xpac.

My experience with WoW has basically been like "crack... if it had an expiration date".  I'd played it once as vanilla, and again after Cat for about 2 months apiece.  I played it more often during that time than any other MMO I ever played... sometimes to literally unhealthy levels("maybe I should eat something, today..."). 

But in both cases, one day I would log in, run around for a bit, then abruptly ask myself, "why am I doing this?".  With no answer in sight, I logged out, uninstalled, and that was it.

As you said, I've heard about some things in WoD that sound pretty appealing.  But the lack of customization of skills is a huge turnoff.  I doubt I'll go back, especially since I'll probably only play a couple months, anyway.

Originally posted by flizzer
I think only geniuses play this game. I remember starting a thread on the official discussion board about the difficulty with some of the quests and all the responses were along the lines, "I never need hints or have to look anything up".   The Secret World is apparently played by the Mensa Society. 

I'd bet they're full of crap, unless they're skipping the investigation missions.  Either way, you don't have to know everything to play the game; even the investigation missions.  The hardest part is figuring out what you're looking at and use your resources to find the solution.

- .... . / ..-. .-. . .. --. .... - / - .-. .- .. -. / --- ..-. / -.-- --- ..- .-. / .... . .- .-. - / -- .- ... .... . -.. / .- / - .-. ..- -.-. -.- .-.. --- .- -.. / --- ..-. / -- -.-- / -.. .-. . .- -- ... / .- - / - .... . / -.-. .-. --- ... ... .-. --- .- -.. ... / --- ..-. / .- / .-.. .. ..-. . - .. -- . / --- ..-. / .-.. --- ...- .. -. / -.-- --- ..- / .- -. -.. / - .... .. ... / --. ..- .. - .- .-. / -- -.-- / -.. .- -.. -.. -.-- / --. .- ...- . / - --- / -- . / -.. --- .-- -. / .. -. / ... .- -. / .- -. - --- -. .

Originally posted by CasualMaker
Originally posted by Mangonisium

 That said, the game isn't open world, and it does feature some 'Kill __" quests. Though let me say that I have absolutely no recollection of 'Kill y of x" quests. Simply "Go kill this unique mob". The generic mobs are there to be a pain in the ass, and to drop loot. So I guess it's not as bad as I made it initially sound, haha.

Off-hand, I can only think of 1 pure 'Kill y of x'. In Savage Coast zone, League of Monster Slayers main mission, 1 mission tier is 'Spit in the Black Pool' where you fight a Filth monster. Right next to it is a side mission to kill nearby Filth mobs. Other than that, 'Kill y of x' is generally just 1 tier in a larger mission.

Pretty much.  There's the "chess" mission, also, where you have to kill 8 "pawns" for step one, and it goes on from there as you work your way to the "king".  But it doesn't at all feel like a "kill x of y" mission.

there's a couple in Blue Mountain, too, one you get from a guy by a campfire(I might be thinking of Transylvania) near the entrance and one in the trailer park.  But again, they just don't feel like those kinds of throwaway missions, and they aren't that common.

Originally posted by An4thor
Originally posted by JimmyYO
I never got why people complain about first impression reviews. If the game is terrible from 1-15 it doesn't deserve to be played to 30.

You are missing out on lot's of great games then.

And what great game experiences can you tell us anything about, considering you get through AA to level 15 in a half hour?

Didn't get to play it, but it's on my mind.  TDU was a bit disappointing, with polygons so bad that NPC cars were getting wrecked going down the road...

This looks like it has cannonball run potential.  If only they'd bring in more cars...

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