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All Posts by Robsolf

All Posts by Robsolf

188 Pages « 1 2 3 4 5 6 7 » Last
3743 posts found
Originally posted by Kyleran

Not a lot of people joining up new, and no real incentive to create alts to re-run content, going to leave a real void at the lower levels.

Best to wait for it to go F2P which will breath new life into the lower levels.

 

Ya can pretty much end the thread with this one. 

It's a fun ride to Transylvania, but with almost all the content being repeatable, every character able to have full access to every skill and there being such a miniscule difference between the content of the factions, there's not much reason to reroll.

They may as well allow you to reset the main story so you can do it, again.  I'd like to run every piece back to back so as to fully understand the context.  But before I'd reroll a new toon and labor through the content I've already done a half dozen times, I'll just watch somebody else go through it on youtube.

Originally posted by BTrayaL
Originally posted by aligada87
Originally posted by BTrayaL

In regard to the thread title, well.... they ARE the law, in their game.

The thread was not entirely malicious, but if you do know that this problem was debated in another thread, why did you start your own? I hate users that create threads just because they can.

You could have just reported the bug, right?

sometimes if you want to get heard you have to directly do something that will be noticable. reason why i created this thread and it was directly a question towards john peters. it's not a matter of you can or not. that is how life is dude. if you ever want to be heard you don't sit behind someone else to talk for you. that is why they have debates in countries :)

I meant why did you start another thread and not debate the problem in the existing one? Was that not the most logical choice?

Do we really need to start each of us a thread about the same problem/question? Can't we all join in on a single thread and discuss it there, like we do here?

P.S. Aww, I see, you're one of the guys that adresses the devs directly, and demands a reply, because they have nothing to do but watch the forums for that special user. Get over it, and use existing threads!

This.

It's their game.  Their forums.  They are the law.

Normally, Anet would have removed the thread or just copied it to the original.  But in the OP's post, the OP openly admitted to starting a new thread despite the fact that a thread had already been created on the subject.  That in itself violates the CoC.

In the OP's comments here, they noted that they made their post with the idea of nagging Anet until they provide an answer that he/she would accept.  Hopefully they understand that badgering others is also against the CoC.

Originally posted by Quirhid

IP is like a paint job on top of the game - the nuts and bolts. I strongly feel that the game should come first and IP should be developed around it, not the other way round.

For example, the Jedi sound nice in the books and movies but they translate poorly into games. As they are portrayed, they are outrageously overpowered compared to anyone else in that universe. Same for the wizards in Eddings' books, they're practically demigods.

Authors rarely create their fiction with games in mind. Also some have no clue about developing good games: quidditch anyone?

This right here.  While there are probably other reasons IP games are often substandard, a pre-established IP ties the hands of a game developer in many respects.

Take LotRO, for example.  Imagine if Turbine put Griffon rides in there... or even worse; a Great Eagle taxi system...

What if they wanted to create an Asuran type race?  Or some steampunk type technology?  What if they wanted to have a whole zone based on something like "Expedition to the Barrier Peaks"?

Turbine would be "shoot on sight" for LotR fans.  Meanwhile, games like Rift, WoW, and many others could do it without a problem.

Other than the annoyance of wasting time trying to find a way into the zone when there isn't one, I don't get the issue.

If GW2's map was a diminuitive little thing like DDO was at launch, I'd be upset.  But the traversable map is MONSTROUS, and the idea that all those chunks here and there might open up in the future is just pure geekgasm.

This seems an ill contrast compared to the stories about the older expacs, people would line up at midnight for their copy, even for Cat, despite their not even needing to.

Even with electronic sales excluded, I think it's fair to say that WoW is now officially in decline.

Nothing to be ashamed of; it was inevitable, and it's been a good run.  Fun was had, and no doubt money was made.  But nothing lasts forever.

Far as the GW2 vs. WoW argument goes, that's a dumb argument, anyway.  This isn't football; WoW doesn't have to lose for GW2 to win, or vice versa.  Nor does one losing mean that the other is winning.  They're both games.  I bought GW2, and while I skipped out on MoP, Blizzard has gotten a share of my money in the past and it was well earned.

Yep.  They need to be planning F2P... like, yesterday.

"He does know we have a spade he can use, right?" 

Brilliant as always.  Thanks, OP!
 

Originally posted by Eir_S
I'm not sure why people are rating it already, maybe they played the beta.. maybe not.  But some of these negative reviews are bashing the game because of network issues and load times.  I didn't agree with giving GW2 a lower score because of those things, and I don't agree with giving MoP a lower score because of those things.  Still, let's face it... Metacritic is even more useless in this case, pretty much anyone who was going to buy this is never going to read that site or make their decisions based on its reviews...

Agreed.  This is why user ratings are separated from (somewhat) professional reviews.  A user stakes absolutely nothing in how they score this or any game.

I'd dare say that a large majority of those user ratings are based on opinions that have 0 relevence to me, as are the ratings for most other games.

That's why this "sports team mentality" I see toward games drives me nuts.  I have to wade through a sea of absolute BS in order to get to information that might matter to me.

Originally posted by Sylvarii
 

This and EQ was even more extreame,If you wanted to get to a certain destination then you paid a player who played one of the porting classes to take you...ie wizard or druid.That still happens in lotro,sometimes it was quicker to ask a hunter to port you instead of  a horse ride.

...and the next non-kin player to ask for a ride to Rivendell without AT LEAST covering the cost of my travel rations is gonna be the last one I help.

But on topic... in the case of a game like DCUO which is pathetically content lite, yes, it would bother me.

But if there's at least 80 hours of "main playthrough" in a game with a number of other things to do as well, including a solid crafting system, then no.  That doesn't bother me.

Aside from DCUO, I've yet to see an MMO where you can come close to completing the content in a couple days.

Now, should I choose to scrape away the coyness surrounding the question and understand it's a thinly veiled criticism of GW2 and the fact that some folks manage to craft much of their way to 80, I say, I absolutely do not give a crap due to the way the game is designed.

 

 

If you can get bored in GW2, especially after having played it and enjoyed it in beta, I'd say you're probably burnt out.

For me, I can certainly feel the potential for GW2 to cause a burnout.  From launch all the way to about 4 days ago, I devoted ALL my free time to it.  I've recently reminded myself that I'm NOT in a G-D hurry; I didn't buy the game to have it take over my life.  I bought it to have something to play when my sub based MMO starts getting dull, but instead it's totally taken over.

Anyhoo, if you don't want to play, then don't.  There's nothing to "quit".  You just don't play til' you feel like playing, again.

I love GW2, and MoP wasn't for me, but that can't stop me from saying that this is an obnoxious bait thread if'n I ever saw one.

"cool people play GW2?"  Seriously? 

Quaggan thinks otherwise!

Seriously, enjoy your game and let others enjoy theirs.  And stop pretending there's an MMO "cool people" play. 

 

Originally posted by Nadia
Originally posted by Robsolf

A win for GW2 doesn't mean WoW loses, or vice versa, especially since GW2 is a F2P game. 

I enjoyed Cata... gonna pass on MoP, though; it's just not for me. 

GW2 is no more ftp than Diablo3 is ftp

WOW is more ftp than GW2 -- can play WOW forever at no cost under level 20

I'll concede that I incorrectly stated it's F2P; I meant B2P.

But "play WoW forever under lvl 20"?  That's just priceless...

Originally posted by RizelStar
Originally posted by Amjoco
Originally posted by Badaboom
As a big fan of GW2, I wish all those buying MOP the best.

And to add to Badabooms comment;

As a big fan of mmorpgs I wish all those who play any game the best. Quit your damn QQ over whos game is better and just live man, just live! lol

Back to the OP. Of course WoW will outsell GW2 and SWToR, it hast tv commercials and millions of people playing now. GW2 has no tv commercial and one poor internet ad.

I will see you guys tomorrow in either Tyria or Aseroth. Look for a Mist Weaver Monk or a Norn Guardian having fun. :)

I digg this attitude, even though I won't be playing MoP, I do hope you guys have [fun]. 

Not being sarcastic at all.

A win for GW2 doesn't mean WoW loses, or vice versa, especially since GW2 is a F2P(edit: B2P) game. 

I enjoyed Cata... gonna pass on MoP, though; it's just not for me. 

Enjoying GW2, and looking forward to LotRO RoR.

I don't understand the GM vs. Ford, Beatles vs. Elvis mentality that some folks have.  Why on earth can a person not appreciate 2 good things?  

 

 

 

Originally posted by Nadia
Originally posted by MeGaTronPower
goooo blizzzz make another industry best selling game expansions ever, woooo mop will outsell both gw2+ swtor combined in 24 hours for sure another record breaking game expansions again as usual of blizz. Wow just wont die lol

outsell your previous expansion and you will surprise me

That's really the test.  Every Xpac up to this point outsold the last.  If that doesn't happen here, we're probably looking at a game on the decline.

Not picking on WoW or anything.  What goes up, must come down, eventually.

Layoffs or not, the "monthly release" scheme was doomed to fail.  Just as it was in DCUO, and many older games.

Strict, arbitrary release times just don't work.  Particularly monthly releases, which are just FAR too short a time period to plan, code, and test new content.  What's more, it discourages bigger ideas that make take a quarter or even a year to build.  The urge to just get stuff out there now-now-now stifles pulls development resources from these bigger items like zone and inventory overhauls, and puts them on task for getting the month's content out.

Originally posted by FrodoFragins
Originally posted by Maggon
Originally posted by FrodoFragins
Well yes but I THINK that you will still die, have that burning animation around you, unless you kill the one that put you in the downed state.  At least that's what I've gathered from my playing.  I'm just not sure how you know which mob that was.

Are you playing a warrior ? - Since their 3'rd downed state ability is something called vengeance - when you use this you'll be able to fight normally for like 15 seconds I Think it is, where as if you kill an enemy there's a chance you'll do a full recovery - I believe there is a trait actually making this chance into a 100% chance to rally fully.

 

If you switch to a target in downed state, which hass less health, and manage to kill it, or help kill it, you will do a full recovery no matter what.

Ah yes, I'm a warrior.  And I've noticed that if I pop vengeance and kill the lowest health mob I will still sometimes die.  I guess I need to look into it more.

I'm pretty sure you die no matter what.  I was dropped by one final mob, I did vengeance, killed them definitively, and 5-6 seconds later, I dropped dead.

Originally posted by Jackdog
Originally posted by Robsolf
Originally posted by Naqaj
Any enemy you kill while downed will rally you. Even an enemy killed by someone else, as long as you've damaged it before. Looking for low-health targets when damaged is highly recommended.

Yep... rally, either an invulnerability skill or dodge, and spam 6 like a sunuvabiscuit.

If you rally before you can do any of those things and your attacker has even half their health, your survival chance is pretty slim.

~snicker~ in a big batttle it is soemthing like "he's up..no he is down...wait he is up again...errr maybe not

 can we say jack in the box LOL

Great!  Now I have that horrible Chumbawumba song playing in my head! 

Originally posted by Naqaj
Any enemy you kill while downed will rally you. Even an enemy killed by someone else, as long as you've damaged it before. Looking for low-health targets when damaged is highly recommended.

Yep... rally, either an invulnerability skill or dodge, and spam 6 like a sunuvabiscuit.

If you rally before you can do any of those things and your attacker has even half their health, your survival chance is pretty slim.

Originally posted by GrumpyCharr
I wouldn't say that it's like Skyrim.

At higher levels it feels like Skyrim, to me, as you can wander all over the map and find a challenge.  The big difference in this respect is that your level is lowered to match an area but not raised; whereas Skyrim just matches the game world to you.  Obviously the Skyrim method wouldn't be feasible in any MMO without having heavily sharded areas(areas instance matched to your level, or having advancement become trivial(your level matched to the area, higher or lower).

Again, I said it FEELS like Skyrim to me for those reasons and a handful of others, but I wouldn't go nearly as far as to say that it's LIKE Skyrim.  It still uses a UI bar interface which makes combat much different.  It uses tab targeting, though other creatures in the attack radius will still be damaged if ya wave yer sword at 'em.  And you have much more control over your advancement in Skyrim than you do in GW2. 

But as far as the world you're in is concerned and how you go about traveling it, I feel alot of similarities. 

Anybody that says GW2 is small, even when compared to Skyrim, is smoking some serious crack.  I'm not sure that Skyrim is the size, area, or quest content of even half of GW2.  The biggest cities in Skyrim are maybe between 1 and 2 slices of the Divinity's Reach pie, sizewise.  And the other races in GW2 have their own good sized cities.

With either game, like Loke said, the word "sandbox" is a stretch.  Skyrim is more "sandbox" than GW2 due to your open advancement, but hey, TSW has open advancement, too.  That doesn't make it a sandbox.

So, OP, I guess it depends on what appeals to you most about Skyrim.  If it's the big world and how every bit of it is still available and useful to you as you advance, GW2 could well be down your alley.  If it's the character advancement or the combat, GW2 is basically an improved (IMO) MMO system whose choice is based as much on the weapon type(s) you choose as much as your class.

 

 

 

Glad ya like it, OP.

As a huge Tolkein fan, I went from trialing it 3 times in the first year or so and "yell at the monitor" hating it, to it being the longest I've been subscribed to a game. 

Read that again:  I went from not being able to stand playing it for free in the trial, to being a devoted subscriber even when there's a free to play option.

There are alot of reasons for that, but the biggest I can say in the time that I have is I can answer the question:  "After I figured it all out I feel that yes, I could live here."

 

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