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All Posts by Robsolf

All Posts by Robsolf

196 Pages « 1 2 3 4 5 6 7 » Last
3913 posts found
Originally posted by flizzer
I think only geniuses play this game. I remember starting a thread on the official discussion board about the difficulty with some of the quests and all the responses were along the lines, "I never need hints or have to look anything up".   The Secret World is apparently played by the Mensa Society. 

I'd bet they're full of crap, unless they're skipping the investigation missions.  Either way, you don't have to know everything to play the game; even the investigation missions.  The hardest part is figuring out what you're looking at and use your resources to find the solution.

- .... . / ..-. .-. . .. --. .... - / - .-. .- .. -. / --- ..-. / -.-- --- ..- .-. / .... . .- .-. - / -- .- ... .... . -.. / .- / - .-. ..- -.-. -.- .-.. --- .- -.. / --- ..-. / -- -.-- / -.. .-. . .- -- ... / .- - / - .... . / -.-. .-. --- ... ... .-. --- .- -.. ... / --- ..-. / .- / .-.. .. ..-. . - .. -- . / --- ..-. / .-.. --- ...- .. -. / -.-- --- ..- / .- -. -.. / - .... .. ... / --. ..- .. - .- .-. / -- -.-- / -.. .- -.. -.. -.-- / --. .- ...- . / - --- / -- . / -.. --- .-- -. / .. -. / ... .- -. / .- -. - --- -. .

Originally posted by CasualMaker
Originally posted by Mangonisium

 That said, the game isn't open world, and it does feature some 'Kill __" quests. Though let me say that I have absolutely no recollection of 'Kill y of x" quests. Simply "Go kill this unique mob". The generic mobs are there to be a pain in the ass, and to drop loot. So I guess it's not as bad as I made it initially sound, haha.

Off-hand, I can only think of 1 pure 'Kill y of x'. In Savage Coast zone, League of Monster Slayers main mission, 1 mission tier is 'Spit in the Black Pool' where you fight a Filth monster. Right next to it is a side mission to kill nearby Filth mobs. Other than that, 'Kill y of x' is generally just 1 tier in a larger mission.

Pretty much.  There's the "chess" mission, also, where you have to kill 8 "pawns" for step one, and it goes on from there as you work your way to the "king".  But it doesn't at all feel like a "kill x of y" mission.

there's a couple in Blue Mountain, too, one you get from a guy by a campfire(I might be thinking of Transylvania) near the entrance and one in the trailer park.  But again, they just don't feel like those kinds of throwaway missions, and they aren't that common.

Originally posted by An4thor
Originally posted by JimmyYO
I never got why people complain about first impression reviews. If the game is terrible from 1-15 it doesn't deserve to be played to 30.

You are missing out on lot's of great games then.

And what great game experiences can you tell us anything about, considering you get through AA to level 15 in a half hour?

Didn't get to play it, but it's on my mind.  TDU was a bit disappointing, with polygons so bad that NPC cars were getting wrecked going down the road...

This looks like it has cannonball run potential.  If only they'd bring in more cars...

Originally posted by BMBender

Didn't deserve to die huh?  shocking concept free enterprise also includes the freedom to fail.

For profit businesses should *gasp* be able to satisfy the targeted market it intends to profit from.

To those who blame a market for not paying for a product it didn't want or isn't satisfied by, and feel those markets should have "helped" the product limp on I say the following

An organization that expects charity from a incompetently tapped market while not being a charity in and of itself self should probably piss into the wind and see what generates more market share.  Just as an experiment of course.

 

ummm... I must have missed the bit where the OP demanded a gov't bailout or crowdfunding campaign to keep these games afloat.

Pretty sure their point was essentially, these are great games that failed.  Agree or disagree with that sentiment, but don't act like the OP called for socializing the gaming industry...

Originally posted by An4thor
Considering it takes 30m to get to lvl 15 should i take these impressions as based on 30m gameplay?

I got to level 9, tried another character for a few levels, and found I had played for about 3 hours.  Some of us folks like to take a look around, dontcha know...

I think I made it to about level 9 before trying another character for a bit, then shutting it down.  And while I can't emphasize enough that there's a ton of the game that I haven't seen, I can say that knowing that fact wasn't enough to keep me playing.  I may go back before the beta ends, but I'm not feeling very compelled to.

I agree with about 90% of both the positives and negatives brought up by the OP.

Not only did I like the early introduction of mounts, but I'm glad to see AA and other modern games tossing out the stupid mount summon delay of olde, and in many cases, the need to stay still for the summoning.  Sure, it used to be there to keep people from getting away while in combat, but after combat became a "state", what was the point?  Swordsman went so far as to have a "hop on your horse as it runs by" animation if you call them while running.  Slick...

I very much like the emphasis on crafting, or at least as much as I was introduced to.  This was the bit that I'd actually been looking forward to in later levels; I loved the sophistication behind the SWG system, and have been looking forward to seeing something of similar calibre in a modern AAA MMO.  The initial bits showed promise.

But I just couldn't continue to stomach the awkwardly translated quest text, the horrible music(the quest start/completion being the worst because they are overly loud, and you can't mute it), and the so-so(may get better...?) combat.  Not to mention the standard Korean art and creature design, including character creator options that are about 90% a choice between playing a 14 year old girl or an androgynous man(?).

While I'm a bit middle of the road on the map, the rest of the UI works really well, and my character responded quickly to my keying even on an overloaded beta server.

Here's the thing:  much of what I didn't like is largely about taste, while much of my praise is mostly about wise gameplay decisions; the tag credit for mobs being one of few on the negative side.  If this had been a more "Lord of the Rings" type setting, with appropriate art and well wrought stories, I'd probably be hooked.

 

Originally posted by Alverant
Originally posted by EvilBeavers
I still have days where I wish I could log on to CoX. This game will be missed for years to come.

QFT

Nothing else has come close to character customization and story. These days games want to rush you to max level. CoX was successful BECAUSE it didn't base itself on an IP not despite it. It was a world influenced by the players and grew with the players. It didn't have to shoehorn in things that happened in the IP like DC Universe.

I LOVED CoX's power enhancement system.  While was disappointed that you couldn't create your own powers like you could in games like Freedom Force, the power enhancement system did alot to fill in that gap. 

What I wouldn't give for a CoX 2!!!

Originally posted by doodphace
The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.

 

Yep, the glasses are plenty rosey on this site, particularly for this game.  And there were many good things about it in its first few years.  Standing on the balcony of my house when the sun set, and Luke's theme starts playing out of nowhere; probably one of my favorite MMO moments of all time.

But yeah...

the constant surprise popups,

the even more constant rubber banding,

the lack of legitimate jumping,

enemies being able to shoot you through walls and you not being able to shoot back

being barely able to take out a couple same skill level stormtroopers, unless you're doc buffed, in which case you can decimate adult Rancor with your bare hands...

this game practically invented "flavor of the month"

I guess I'm trying to say It had a few issues...

 

I'll never forget a comment post I read regarding WAR pre-launch:

"Anybody that thinks this game will have anything short of 10 million subs is drinking some serious WoW Kool Aid."

And the rest is history.

I wonder if it was the same guy who said ESO will have 10 million subs by the end of the year...

It was sad that TR died.  I think they did alot of good things, but in the end, they wasted so much development time and resources making stuff that would never be in the game, that it launched with massive main content gaps and few alternatives to shooting stuff.  If they had spent all their time making the game that they launched, I think it might be still around, today.

CoX was excellent, too.  An unfortunate loss.  But like with TR above, you can always rely on NCSoft to abandon good games in record time.

 
Originally posted by FelixMajor
$75 on sale, $99 regular?  What in the hell are these people smoking?

Must be some good stuff.  They give the 90% of the content for free, then charge 99 bucks for the least significant part of the expansion?

And here I was complaining about the price of the Diablo 3 Xpac.  People got a class, a new level cap, and a new story part for 40-60 bucks.  And that still seems a bit much to me.

I wouldn't touch that offer no matter how much money I have to waste, but I know some people will, and that means less money they'd need to get out of me, if any.

It really seems like nobody would buy at that price, but I'm sure I'll see a truckload of dragonborn in the starter areas when they release in august.  "let the fools have their tartar sauce..."

 

Originally posted by PioneerStew
I agree with the comments above on combat.  It is just horribly clunky and unwieldy.  This is one of those games I really want to like but the combat kills it for me.  

Same here.  The combat almost singlehandedly makes a unique, fun, interesting game into a tedious groanfest.

As many others have said, that's pretty normal these days.  The rule(to which WoW and Eve are exceptions) is that you start losing alot of players( many of whom are MMO hoppers who zerg to max and move on to the next MMO) after the free month, and aggressively pricing boxes is generally the best way to prevent the game from looking like it's on the verge of mass exodus.  Eventually, provided your game is good and you've successfully found your audience, subs start to level out.

Not that it isn't fair to look on the practice as desperation; it could very well be.  But really, the only way we could know for certain is to have been in the room when sales projections were being made.

Thing is, as Steam has proven, everybody has their price, if they're at all interested in a game.  Using me as an example, there was no way I was going to pay 60 bucks for this game when it launched.  But you know, I might do it for 10 bucks.  Since it costs pretty much the same to maintain a game whether I log on or not, my 10 bucks beats my 0 bucks every day of the week.

On another note, if going F2P=doom to you, then consider the game doomed.  Whether they planned on it happening or not, they're either going to have a F2P option within the next year or they'll be closing their doors.  It's just where the industry is, right now.  I don't see the console release doing much to change that.

Originally posted by tman5
Mara Jade was in SWG?
 
EdiT: I see goron24 addressed this.  I had to look this up.  Mara Jade didn't even wear her character name and was at best an NPC who happened to have red hair.

I'm with ya.  She was around during that timeline but I don't think she was in the game.  Matter of fact, she doesn't know Luke from Adam until RotJ, while SWG takes place between ANH and ESB.

I don't think the issues are too expensive from most standpoints; many games require 15 bucks a month while often giving you zero additional content.  Though, on the other hand some FTP games like Neverwinter put out a small bit of every few weeks for free. 

I think TSW puts out more "artful" content than either of those examples.  IMO, it tends to feel "more special" than content updates from many other games I've played.

But in the end, they don't put enough content out to keep me playing the game.  And if I'm not playing regularly, then I tend to lose interest. 

I haven't bought the last issue largely because I know it's going to be a few hours of great fun mixed with frustration, in the end signifying nothing because then I'll go back to not logging in again until the next issue arrives.  And it seems like a waste to spend ANY money on something like that.

OMG...

You know, I think GW2 is a pretty decent game and all, but I think that article just gave me diabetes.

Originally posted by Sovrath
Originally posted by Loktofeit
The same way I've gotten past playing an elf, dragon, froglok, spaceman, or spellcasting mage. 

I think we have a winner here.

Though I prefer "realistic" art design, I don't understand how people can denigrate styleized graphics, insinuating they are "for kids" and still play video games pretending to be an Elf, an Orc, a Mage or "Space Man spiff".

I'd love to be a fly on the wall for that date:

"Wait, you play video games?"

"it's ok, I only play the games that have realistic graphics. My character is a Dark elf Shadow Knight and let me tell you all about it!!!!

There are art designs that I do and don't like.  But rest assured, if there was an art design that I disliked enough to quit playing, I probably would have never bought it in the first place.

I haven't played the game, personally.  But from what I've seen of this game's premise, personality, humor, etc... I can't imagine the art being anything other than cartoony.

Locto, D20 nailed it.  You should be worried about the fact that you just don't get what's been going on since you were king.

I won't make that same mistake.

Originally posted by DaSpack
Originally posted by Robsolf

this... kinda seems irrelevant.  There's not much that AoC did that other games have adopted, and it barely exists, itself, as I suspect it's living on lack of development in order to continue... I won't go into the black hole that is guessing how many people still play.  That's apparent.

That said, the Tortage experience was unique at the time, so thanks, Funcom, for fooling me for a bit, into thinking you put that much effort into the rest of the game.

God how much ignoranse

http://www.ageofconan.com/news/festival_of_bloodshed

 

Biggest PvP update ever, right at your feet. Get in there ASAP. Soaring with peaople now!!!

Biggest PvP update ever(in AoC), right at your feet. Get in there ASAP. Soaring with peaople now!!!

Fixed that for you.  Now let the "ignoranse" of the "peaople" melt away as they enjoy this update, a mere 8 months in the making, which has completely transformed the game for about 20% of its players.  30%, if they finally got their patcher to work right.

this... kinda seems irrelevant.  There's not much that AoC did that other games have adopted, and it barely exists, itself, as I suspect it's living on lack of development in order to continue... I won't go into the black hole that is guessing how many people still play.  That's apparent.

That said, the Tortage experience was unique at the time, so thanks, Funcom, for fooling me for a bit, into thinking you put that much effort into the rest of the game.

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