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All Posts by Robsolf

All Posts by Robsolf

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3932 posts found
Originally posted by Darth_Osor

Overall I like LotRO, but I find the character models probably THE weakest part of the game.  I really wish they would address them after they get SoM working right.

 

It was one of the things that kept me doing trials and passing it by.  I think I trialed 3, maybe 4 times.  That, and the class options just seemed so unappealing.  I remember looking at the list of skills you develop as you advance and thinking they were pretty sparse.  I'd find out later that many of your higher level abilities stem from deeds and the legendary books.

Revamping and shortening the starter areas got just enough hook in me, though.  From there I was on long enough to learn more about the broad nature of advancement in LotRO.  7 months later, this is the longest I've been with an mmo in 4 years.  I don't see myself leaving anytime soon.

Originally posted by LordBonezy

That is simply not the case, the fact is the free trials were not successful isn't because the launch was awful, it is because the game mechanics are not balanced, areas of the game are not functional, the overall design is not clean, things which should be easy are not, areas which should be deep and have addictive qualities to them, are simply not very deep.


Discuss....

 

Right. 

Many of the elements that most MMO's offer(aside from combat) are either weak, or nonexistent in AoC.. 

Despite how quickly levelling goes, there are still holes in the content for even 1 toon!

Many of the game mechanics are used poorly, or in a frustrating manner.  Ex:  the Stygian crafting vendors are mostly accessible by ladders.  These ladders require 200 climbing skill to climb.  THEY'RE LADDERS!!!  How on earth can my toon wipe out baddies by the dozen and yet be such an idiot as to not be skilled enough to climb a ladder?

Inventory is still inadequate.  Particularly if you ever want to craft anything, which fortunately, you rarely do.

Funcom needs some perspective.  They need to see what other popular MMO's are offering and come to the realization that their game is grossly weak in every other department other than combat.  They obviously don't need to copy what these other games are doing, but they have to ask the question, "What does a player do when they're not fighting?".  Right now, there's only one answer:  quitting.

 

 

Originally posted by pb1285n

I'm sorry but for most of you Turbine can do no wrong. Giving people options isn't always a good idea. LOTRO may as well be a single player game with some online capabilities because that is all it will be if they allow players to solo through most of it.

They may as well admit defeat and say they have no solution to these problems. Who's going to bother looking for a group when you can just do it on your own?

 

I suspect that if they did what you might suggest, I will have seen them to do great wrong.

Originally posted by Astralglide

 I started playing a few months back (I check out the assasin) and enjoyed it for a quite a bit. Great graphics, nice solo story lines, but I just  lost interest after Tortuga. I'm not sure what it exactly was. I didn't like having to wait till mid level to craft, but that certaintly isn't a deal breaker. It just topped having a draw for me. It felt too much like AO with better graphics, and AO put me to sleep. The UI was lousy and mods were non-existant except for some skins. I guess the best way to put it is if you like the EQ, WoW, LOTRO format, then this game isn't really for you.

 

Out of curiosity... were you a Stygian assassin?

I had the same feeling with my Stygian HoX.  Leaving Tortage for Stygia, I found the city quests to be just... bad... (save for the snake sacrifice quest).  Once I moved out of Stygia into Cimmeria and Aquilonia, however, the game got good again.  Sure, I quit again at lvl 72 and haven't been back, but I guess my point is Stygia starts off with a whimper.

I like AoC, but all there was to do that was worth doing was combat.  Doing that for hours and hours just got old.  Now I play LotRO.  Combat isn't as good, and the animations are barely adequate, but the game has far more to do and good reasons to do it.

Originally posted by eric_w66

I left LOTRO early on because of this issue. In the beginning, there weren't many solo quests once you hit 30, and finding groups at the times I played was insanely hard. Not only that, you had to find groups that were  willing to go back and redo 3 steps they'd already done to get to Step #4 which half the group wanted to get to Step #5 which the other half really wanted to do, or have a kinship that was full of willing and helpful people who didn't mind repeating content 5000 times.

This "forced grouping" cost LOTRO at least 1 subscriber (me). I'm sure it cost them many thousands in reality. Because I played a Hunter, I was even at a bigger disadvantage as being a non-desired class.

And you had all the problems of groups, and then some. Person A would leave because he got the mission he needed, and didn't want to continue, person B selected to replace him was 30 minutes on foot away... and disconnects 25 minutes later, person C chosen to replace B doesn't want to do that quest, but rather needs the previous 3 quests....

So this change is an awesome one for the average gamer who has a life outside of the game. To those who think everything must be paid for by waiting 10 hours in LFF for each mission, a big /rude to you. You can still play the game that way. I no longer would have to (and yes, it is tempting me to resub for LOTRO, because I did enjoy the game outside of the silly grouping requirements). And the game is Lord of the Ring (the ONE SOLO ;) ring).. not Fellowship All The Time.

 


I remember one night, I required the very end of one book, can't remember which.  Everyone else I could get required earlier chapters.  So we'd do them, and several times, people had to leave before we got the final done, and we'd have to replace them and sure enough, that person also had to do those earlier quests.  Rinse, repeat.  Frustrating.  Several hours later, I had to go, still having not finished the final chapter.

The reality is, few people have several hours to themselves to run one of the books from start to finish.  Even if you're just going through the group parts.  So, as a developer, you have to accomodate those who don't have that kind of time in order to keep them.  The only thing they could do further to encourage grouping would be to port everyone directly into the instance from anywhere; so you could set your "LFF Book 5, C5", join up and end up right there ASAP.  In and out.  No muss, no fuss.  Unfortunately, exploitation would ensue, not to mention it kinda blows the epic-ness, not having to ride up to the foreboding entrance, IMO.

So the next best option is to set up a solo option.  And it's the easiest way to go, development-wise.

Originally posted by GaryM

It's obvious from the upcoming Skirmish system and other developer notes that the future direction of LOTRO is scalable content, from solo player up to 12-man groups. Turbine has already stated that the upcoming Book 9 will be scalable this same way. The upcoming solo-only "super-buff" for the earlier book quests is just a band-aid so that they don't have to revisit the early content just yet, IMO.


My chief concern is that they end up going CoX on it.  Gotta admit, my eye twitches a bit when I see the word "randomized" sprinkled through the Dev logs.  Other than that, it's lookin' like I get 2 christmases, this year... 

Originally posted by Mrbloodworth

Hyperbole, And missing the point.


Those jerks at Turbine are gating me from the Grand Stair.  I pay for the game just like everyone else, so I think my 10th level character should be able to do any of the instances I want!  Why does a level 60 have access to more of the game than I do?  We both pay the same money!!!

Also, why does Turbine make my character have to use a weapon when I fight?  There goes Turbine again, forcing their will on me...

Not only that, why do they make me log in in order to play my character?  Now it's exposed... just another linear gameplay WoW copy... Log in... Select a server, select a character, wait for a load screen.  JUST LIKE WOW. 

So tired of the linear gameplay.  Why can't I start at level 60 and work my way to level 1?  Forced progressive play... feh!!!  Why won't they let me play the game the way I want to play it????//????/?????/?/???

They're Nazi's I tell ya!  Nazi's!!!!!!!!!!!!!!1!!1!!!!!1!!!!11!!!!!!!!

Originally posted by Yamota

Answer to as what I think is wrong with AoC:

  1.  
  2. Too small world. Cant say for a fact but I feel AoC has the smallest world in any MMORPG I have ever played, maybe WARs world is smaller, dunno.

 

 

DDO is probably the smallest game world, currently.  Especially so at Launch, when it was about as big as Tarantia.

My option wasn't in the poll.  I played it a bit in beta, but didn't actually buy it til' this year(7 bucks!).  It has great combat, animations, and graphics in general.  Some pretty good quests, and great music.  I played for about 3 months, got bored and quit with an HoX at 72.

What's wrong with it is...

Nowhere near enough content for an MMO.  You have 3 different starter areas after Tortage with unique content that gets you from level 20 to 30-ish.  All the content from there is the same for every player.  This is what prompted Funcom to give you a freebie lvl 50 character with the itemization release.

In terms of things to do, aside from the combat, everything lacks luster at best, clunky and not worth doing at worst.  Crafting is a bore, and also a pain because you have nowhere near enough inventory space.  While this was helped greatly by the itemization patch, it's still a bore, and thus not worth using your inventory space to do.

While the zones are decent size, the world still seems small.  When it's all said and done, it just doesn't feel like a world at all.  The instances provide plenty of immersion, and that's where the game shines, I think.  I'm normally not a complainer regarding full world instancing, but having to load from zone to zone strikes a hefty blow against the "big world" experience.

With the box going so cheap these days, I still recommend it to people.  But I recommend it as a GAME, not as an MMO.  It just doesn't have enough content to keep people coming back.  But IMO, the Tortage experience on its own is worth a $10 box.  It's just not worth paying $15 a month to repeat that same content over and over.

My hope is that with Secret World, they'll take the terrific animations and good stuff from this game, find somebody who knows how to make a MMO, and build a WORLD where there's much more worth doing than just combat.  I think SW's contemporary setting provides alot of opportunity to do that.

Originally posted by Thillian
Originally posted by Robsolf

 

"undoubtedly".  Yep.  LOL!!!  What evidence, exactly, are you basing this indubitable declaration on?

"It ain't what you know that gets ya, it's what you know for sure that just ain't so." - Mark Twain

 


 

Pretty much a logical deduction. Lifetimers expected to stay with the game for longer than a year when they paid for the lifetime. It's been three years now since release. The longer the game will last, the more lifetimers will there be. Lifetime equal to a year of monthly subscriptions is not a good business for the company unless they expect to just pull the plug within that year or start releasing paid expansions and move your dev team away to do something else (re-release DDO? + new game in works??)

Offering lifetime payment option means you will not get any sort of money from players that EXPECTED to stay with the game for a longer time (logically, when they paid the lifetime right?) If I think about it, what other game apart from Lotro and Hellgate London ever offered lifetime subscription?

 

More lifetimers, yes.  Making them magically a majority of the LotRO population, no.  Particularly when you can play for 10 bucks a month.  Your logical deduction is correct, but wholly exaggerated.

Another lifetimer?  Champions Online.  But I suspect, in a few months, that will be a bad example.  :)

Seeing as how, by your very declaration, LotRO has been giving lifetime subs from the very beginning, and is still around some 3 years later, that's gotta say something about how having a hybrid payment model is doing.

We'll see, though.  If DDO is doing well enough to open a new server and that's equating to big buxx, they may go micro with LotRO whether forced to or not.  It's all about the bennies.  But from a "inside the game standpoint" the pops are good, and I doubt they're all, half, or even significantly lifers. 

And, it's just doesn't seem like the behavior of an economically troubled game to announce 2 $20 items, then give one away to people that are already on a 3 month sub.

Originally posted by Astralglide
Originally posted by Sovrath
Originally posted by erictlewis

And yet once again we go with lack luster loot.  Forced grouping to get better loot.   One thing that Lotro has always had a problem with is lack of good or even epic loot.

I think there is a disconect between the devs want to give the players vs what the players want from the devs. 

This is a path they continue down, and it is sad.

 


 

I think there are a lot of players who don't want LOTRO to be about loot. It really wasn't about loot in the beginning as crafted, quested, dropped or raided equpment were all pretty good.

 

From my experience, all the gear you could craft was crap, except for the tools and jewelry (I haven't play Moria, so this might have changed) and the raid drops that I saw were marginally better than the high end story rewards. Loot is not what a game should be all about, that mechanic works well for WoW and failed miserably for WAR, but there needs to be some reason to get people to do instances more than once or twice. Finding groups in LOTRO was pretty painful sometimes and I had difficulty getting anybody to do them more than once. Some better gear drops, or even some cool clothes to deck out your toon would definately help

 

Are you familiar with crafting guilds?  Very rarely have I picked something up that's better than a quest or crafted item.  All the way up to 60.

Dunno.  It seems like on one side of the fence, you're complaining that crafted gear sucks, then complaining that instance gear is overshadowed by crafted gear and thus isn't enough incentive for a PUG.  Are you saying that instance gear double-suxx?  :)

I think the problem for PUG's has been that one person gets the ultra cool shiny uber loot, and everybody else gets "meh", so there's little point in trying especially if you already got the one shiny fat lootz.  I think using the SM system, everybody gets SOME benefit from each visit to the instance, so it should encourage more PUG participation.  Though groupers would argue it won't, since solo'ers can do the same skirmish(in this case) and not die.

Originally posted by Comnitus

Just ask Ihmotepp: You need more rewarding group content because it takes more incentive to group. You wouldn't think so (who would not want to get rewards faster, right?) but it's true. With a group you have to deal with other people. That's not always fun. Sometimes they have to go AFK, sometimes they're clowns, sometimes they try to steal loot, etc. That's why solo is so popular. That's why Turbine allows people to do Skirmishes either way... but they need to give people incentives to group up. Yes, it's encouraged, because if it wasn't, few people would do it.


On the other side of the coin, I don't like making people wait for me to empty the dryer, take bio breaks, or get dinner/drinks.

Originally posted by erictlewis
Originally posted by Robsolf
Originally posted by erictlewis

So from what I read, if you go in groups you get the rewards quicker you do it solo you still get the same rewards it just going to take you a lot longer to get them and a lot more of the SM's to purchase them with.  So that was my take on it.   So yes your going to be foreced to group to get it quicker, however you can still do it solo it just going to take you a lot longer to get there.

 

It's going to take you longer BECAUSE of the SM's.  They are going to have an exchange system, where you can trade in the smaller fellowship SM's for bigger fellowship ones.  the bigger ones, I assume, are for better items.

I'm consider myself a pretty solo'ey player, and I have no issue with this, so long as it doesn't mean I have to run a skirmish, say, 20 times to get the equivelent of a fellowships' 1.

...and, like I mentioned earlier, if it doesn't take up yet more inventory space.


 

Well the way it read it sounded like it was going to take a huge chuck of turn ins. So I am worried that it is going to take you many many runs vs a few runs with a 6 or 12 man.  Thus the entire reason why I said forced grouping.  Or maybee I should say encoraged grouping.

 

I read ya.  And I had to read it a bunch of times to get an idea of how the system as a whole was to flow.  If you look at it from the perspective of where they WERE to where they are GOING though, you can see a change from gating content from all but groups and the most suicidal, to finding ways where you can be inclusive of all styles of play.

ALL games I've played encourage grouping.  It's telling that encouragement is required beyond the standard benefits of being in a group in MMO's, but it's pretty apparent.  I remember seeing bonus XP for groupers in SWG, maybe even before.  They also encouraged it by gating the highest level/best paying contracts to big groups.

Like I said, if it's largely a case of 6 to a half dozen on time per loot, or even a bit to a groups advantage, I'm good with that.  But yeah... if it's ridiculously skewed, I'll be right there with ya.

 

Originally posted by Thillian

This game will either die or go free to play with RMT in a very short time. No game can hold for long with lifetime subscription equal to a year of monthly subscriptions. There were basically no free content updates since Moria (one raid dungeon which was announced to be shipped with Moria, one small zone which was also first announced to be shipped with Moria and 3 small dungeons each for about 30 minutes). And Moria has been released a year ago.

Just to illustrate these were the SoA free content updates (during a year and half between SoA and MoM release): 2 large zones, 3 smaller zones, 2 large raids, around 6 instances, housing system (4 large zones), lots of special events, reputations/factions system, crafting revamp, all classes revamp, 7 book quest lines, ...etc.

There is undoubtedly that very large part of the current players are already lifetimers. Money has been spent already, there is no money left now for the free updates. The game is basically turning into Guild Wars model, ie = free to play (for a price of 150-200$) plus 20-30$ expansions every year. Nothing in between.

 

"undoubtedly".  Yep.  LOL!!!  What evidence, exactly, are you basing this indubitable declaration on?

"It ain't what you know that gets ya, it's what you know for sure that just ain't so." - Mark Twain

 

Originally posted by Guillermo197
Originally posted by Darkholme

I almost wish I hadn't uninstalled the game just so I could check in and see what the server list looks like at prime time. Which IMO prime time for NA servers in general is between 7:00pm EST and 3:00am EST. Probably splitting the difference would be a good measure of the games health, so around 11:00pm EST.

Yeah I am sure that there are a ton of people who will still play Aion. However the vast majority of MMOG players are getting the feelings of dejavu by now with Aion because it really is just the same old shtick with a slightly different skin. Just like every other game, the honeymoon period is coming to a close and the hype and newness is wearing off and people are looking forward to the next big thing...


 

You know what is more sad and very Ironic?

That Tabula Rasa was actually a much better game. If NCSoft just had given it a chance and actually tried to fix it.

The whole combat system of Tabula Rasa was 100 times more fluid and smooth as hell. And TAB targeting actually worked.

The mob AI in Tabula Rasa was also 100 times better. The Alien drop ships dropping off patrols and such. Best thing I've ever seen in an MMO to date.

They just had to fix the skill trees and add more content. That's all.


I think they missed an opportunity when they closed it down instead of doing f2p w m/t.  DDO is opening up a new server in a couple days and seems to be going strong.

Originally posted by erictlewis

So from what I read, if you go in groups you get the rewards quicker you do it solo you still get the same rewards it just going to take you a lot longer to get them and a lot more of the SM's to purchase them with.  So that was my take on it.   So yes your going to be foreced to group to get it quicker, however you can still do it solo it just going to take you a lot longer to get there.

 

It's going to take you longer BECAUSE of the SM's.  They are going to have an exchange system, where you can trade in the smaller fellowship SM's for bigger fellowship ones.  the bigger ones, I assume, are for better items.

I'm consider myself a pretty solo'ey player, and I have no issue with this, so long as it doesn't mean I have to run a skirmish, say, 20 times to get the equivelent of a fellowships' 1.

...and, like I mentioned earlier, if it doesn't take up yet more inventory space.

Seems cools so far.  Couple concerns:

1.  Will marks take up inventory?  He refers to them as a "liquid item... that are alot like gold".  yet every current "mark-like" item takes up inventory which bugs me... one of my biggest issues with the game.

2.  "third mark", ie, some tokens that are based on number in the fellowship.  One, I REALLY hope THESE don't take up inventory, or that's potentially up to 12 new inventory slots taken(if based on 3,6,12 people, then still, 3).  Does it really have to get this complicated?

Other than that, I like what I'm seeing, and I like the philosophical direction he explains in his overview.  VERY much looking forward to this expansion.

 

Probably SWToR and LotRO both.  Might be convinced to get a lifetime LotRO membership at that point.

Maybe DC Online if I have a console.  And it doesn't suck.

Why EVE sucks
Jita (General) « EVE Online
11/03/09 2:32:33 PM
Originally posted by kaydinv

 

There are numerous posts in this thread describing to the OP how he took the wrong approach to playing the game and others with people making the call that it is probably just not the game he is looking for. EVE doesn't limit your path in any way. You decide what you are going to do in the EVE universe. If you want a game thats more similar to the modern approach to MMO's (instant gratification, shallow world with very limiting options), then EVE probably won't be that appealing to you.

You can pretend that EVE people have not been constructive in this thread, but it just makes it more obvious that you don't care.


...and there are those of us that like both kinds of games, if they're done well. 

I enjoyed Eve alot when I played it.  Some things I liked alot, some things I didn't.  Now I play LotRO, where you can't spit on the ground without hitting 3 quests.

Fun is where you find it.  I don't need a game to work a certain way or appeal to a certain gaming ideology in order to enjoy it.  It just has to work right, be immersive, and help me escape the real world for a little while.

Awesome!  Hope it's actually profiting, and not just having to accomodate a bunch of freebie players...

Dungeon Runners couldn't keep it going, but DDO is a higher quality game.  It would be pretty sweet to see a f2p game become a success.

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