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All Posts by Robsolf

All Posts by Robsolf

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4053 posts found
Originally posted by Thillian
Originally posted by Robsolf
Originally posted by Thillian
Originally posted by Robsolf

 

Most likely the case.  Why someone would single out LotRO for such a thing(assumably) is beyond me.  It has the harshest punishments for failure of any recent PVE game I've played.

He could have joined the many million threads already open on this subject.  But then, he was probably too high to use the search engine or click on "recent posts".


 

With what are you comparing it and what's the actual death penalty in Lotro? As far as I know, it's only minor item damage. And you instantly teleport to nearest death spawn point, so it's often used as a form of travel.

 

"Minor" item damage in LotRO, particularly in the higher levels, isn't cheap, and it's based on the price of the gear.  My gear is equivalent to about level 58, and I pay from 100-150 silver every time I die, which takes about a half hour of grinding to make.  Add to that 10 minutes of dread which turns any significant challenge into a close call, and you've got plenty of reason not to die.

I don't know of anyone in LotRO that uses death to travel.  If they do, they might be unpleasantly surprised as to where they end up, as not all spawn points take you to town or to vendors.

There may be some who exploit the "misadventure" death; there's a valid point there.  Devs could probably eliminate most of that by decreasing the "map to milestone" cooldown.  It should be much less than an hour, anyway.

Point being, this probably speaks more to the difficulty to traverse certain places in LotRO than it does the insignificance of its death penaly.  Death costs pretty good money, so if somebody is willing to grind for a half hour rather than travel back to town...


 

For example, my burglar, has over 300 gold at the moment. I pay 90s for death (1000s is one gold) on repairs. (It's medium armor) My LM pays around 75s, Guardian around 120s. If that's not minor, I don't know what is. 100s out of 300.000s. In order words, by killing 10 mobs, you should get back the gold you lost. (Let's say that's 5 minutes).

I have no idea why did you say it takes you 30 minutes to make 100s. Even before MoM (15 levels below the cap that is now), it was easily possible to make 1 gold (1000s) per hour, there even were guides to make 3-4gold. Now with 15 levels increase cap, it's even easier. 100s is a question of 5 minutes.

Just in comparison. Vanguard has XP death penalty (which is quite severe between levels 51-55 - in some cases might take literally hours just to get back lost XP). It's as old as Lotro, and its purely PvE game. Additionally, you leave all non-bound items on the corpse (can't be looted by others, but you still have to recover it). That is just for the comparison.

 

Then tell me your secrets, wise one.  At level 64 I can't make anywhere NEAR 1 gold per hour.  Maybe you're talking about harvesting goods, crafting, and selling at AH.  At which point you also have to consider the time it took to do all those things.  And it won't be anywhere near 5 minutes for 100 silver, or 1 gold in an hour.

PS:  Most I've ever had was 18 gold.  How you can have a burglar with 300 gold is beyond my knowlege... perhaps you snuck into Lonely Mountain?

Originally posted by GetViolated
Originally posted by Robsolf
Originally posted by fearless47
Originally posted by wisesquirrel

I wonder why the OP even did this.

It's not like it is going to change the Devs minds into making the best PvE game ever.

They're gonna continue doing what they want to do regardless if they see this thread or not, it isn't up to this community if the next game is either PVE or PVP XD.

...and no we will not let you have your PVE, for we have the power to do whatever we feel like doing bwuahahahaha!

Just to let you know, I did this because I wanted to state what I liked in a game and to see what others thought about the idea.  I believe that a lot of people really would like a full PVE MMO, but it seems to me that the people who support PVP are always more vocal on the forums. Don't really know why that is, but it does seem to be the trend.



Their points are valid in terms of PvP disappearing.  I think most devs have come to the conclusion that managing both PvP and PvE in a shared environment is too big a workload for one dev team.  Everything is trending more toward either full PvP or little/no PvP, and only one of those formats has a track record for making big bucks. 

IMO, most PvP chatter on the boards is just epeen nonsense.  Pointless cries of carebear, PVE'ers are inferior gamers, etc... sure it gets old, but if devs are listening, the trend doesn't seem to indicate it.

IMO, many PvP'ers got what they wished for in Darkfall; an ideologically uncompromising PvP experience.  No auto attack, no targetting, full loot, ffa PvP.  As a result, players are playing in remarkably silly ways.  An ultimate example in "be careful what you wish for"...

May it be covered in college sociology papers worldwide...

darkfall is a horrible game that's why people hate it

 

Again, be careful what you wish for...

Originally posted by Kamayor

 Time of this report: 12/18/2009, 22:22:57
Machine name: DAVID-SHAUN
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: GC670AA-ABA a6120n
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 2038MB RAM
Page File: 1738MB used, 2580MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode

So this is my machine pretty bad but on lowest detail I get like 10fps a second literaly.

Warhammer needs support for lower end systems this is just retarded


Vista is devouring most of your 2 gigs of memory, leaving little for the game itself.  Your page file is huge which means your hard drive is swapping all the time, which KILLS your fps.

Another gig of system memory would help alot for any of your games.  Don't bother with 2 more gigs, cuz the most you can have is 3.3.

Or upgrade to W7.  W7 dramatically decreased system memory usage on my machine, leaving alot more for gaming.

Originally posted by fearless47
Originally posted by wisesquirrel

I wonder why the OP even did this.

It's not like it is going to change the Devs minds into making the best PvE game ever.

They're gonna continue doing what they want to do regardless if they see this thread or not, it isn't up to this community if the next game is either PVE or PVP XD.

...and no we will not let you have your PVE, for we have the power to do whatever we feel like doing bwuahahahaha!

Just to let you know, I did this because I wanted to state what I liked in a game and to see what others thought about the idea.  I believe that a lot of people really would like a full PVE MMO, but it seems to me that the people who support PVP are always more vocal on the forums. Don't really know why that is, but it does seem to be the trend.



Their points are valid in terms of PvP disappearing.  I think most devs have come to the conclusion that managing both PvP and PvE in a shared environment is too big a workload for one dev team.  Everything is trending more toward either full PvP or little/no PvP, and only one of those formats has a track record for making big bucks. 

IMO, most PvP chatter on the boards is just epeen nonsense.  Pointless cries of carebear, PVE'ers are inferior gamers, etc... sure it gets old, but if devs are listening, the trend doesn't seem to indicate it.

IMO, many PvP'ers got what they wished for in Darkfall; an ideologically uncompromising PvP experience.  No auto attack, no targetting, full loot, ffa PvP.  As a result, players are playing in remarkably silly ways.  An ultimate example in "be careful what you wish for"...

May it be covered in college sociology papers worldwide...

Originally posted by Tyrantas

 All games u mentioned failed, u have lotro and wow for pve. PvP players still have nothing.

 

As a guy that's usually having to debate PVP'ers that keep demanding ffa PVP in games like LotRO, I'm in agreement.  The trend has been going PVE for quite some time.

This has NOT been much of a year for PvP fans.  WAR is falling apart, CO is barely mentionable, Aion is pretty dry on PvP from what I've hearing, and FE isn't without its issues.  DFO's full loot policy has many players playing broken; running around in their skivvies.

Sure, PVE hasn't had much better a year, if at all, but WoW, CoX, and LotRO are still great options.  PvP'ers got squat.

And with most everything coming next year being PVE based, it's the PVP'ers that deserve to make a thread like this one.  So long as they voice their desire for their own PvP game and not the desire to gank hobbits in the Shire, I'm in full support.

Originally posted by BesCirga
Originally posted by Nebless
Originally posted by BesCirga

Footman's Marks are vendor trash if I am not mistaken.


 

I believe you're thinking of the Footman's Bounty which does show up on the vendors sell screen.  These are something different as it does say 'can be turned into skirmish marks'.  Just doesn't say where.


 

Oh I am indeed thinking about the Footmn's Bounty hehe. Damn this useless stupid Skirmish Mark barter system!

Try Curiosities page 3 or 4 ;)

 

Or set the Curiosities filter for "redeem marks".

Originally posted by Thillian
Originally posted by Robsolf

 

Most likely the case.  Why someone would single out LotRO for such a thing(assumably) is beyond me.  It has the harshest punishments for failure of any recent PVE game I've played.

He could have joined the many million threads already open on this subject.  But then, he was probably too high to use the search engine or click on "recent posts".


 

With what are you comparing it and what's the actual death penalty in Lotro? As far as I know, it's only minor item damage. And you instantly teleport to nearest death spawn point, so it's often used as a form of travel.

 

"Minor" item damage in LotRO, particularly in the higher levels, isn't cheap, and it's based on the price of the gear.  My gear is equivalent to about level 58, and I pay from 100-150 silver every time I die, which takes about a half hour of grinding to make.  Add to that 10 minutes of dread which turns any significant challenge into a close call, and you've got plenty of reason not to die.

I don't know of anyone in LotRO that uses death to travel.  If they do, they might be unpleasantly surprised as to where they end up, as not all spawn points take you to town or to vendors.

There may be some who exploit the "misadventure" death; there's a valid point there.  Devs could probably eliminate most of that by decreasing the "map to milestone" cooldown.  It should be much less than an hour, anyway.

Point being, this probably speaks more to the difficulty to traverse certain places in LotRO than it does the insignificance of its death penaly.  Death costs pretty good money, so if somebody is willing to grind for a half hour rather than travel back to town...

Originally posted by Lonestryder

 

Take a game, remove the chance to loose, and you have the makings of a mainstream (and potentially profitable) MMO.


That's a false premise.  For one, such a thing doesn't exist, and for another, if it did, it WOULD NOT do well.

There is no risk in ANY video game.  You don't buy your box and pay your sub based on how many times you're killed*.  It starts with the exact same amount of risk as a 1 player game(you have to restart from another area), plus the addition of other things, like item repair, weakness, and/or having to collect your body.

It's true that LotRO isn't risk focused, it's never been.  It's CHALLENGE focused.  They make their 6+ man raids difficult enough to where chances are extremely slim that you'll succeed the first few times, even with some online pointers.  With harsher penalties, few people would bother doing them, and/or they'd enter the fray playing in a manner that mitigates the loss(see DFO:  dudes in underwear).  As a developer you'd then have to make it to where failure was less likely, which would then mean you'd have to reduce the challenge.  This would then annoy us challenge focused people.

*Eve could be a loose exception, since you can indirectly pay ISK for ingame time.  So, success=ISK=free play time.

Originally posted by Nikopol

Possible interpretation:

Gaming is all about the thrill of winning vs losing. Yet today there are games that protect you from losing so that you won't feel bad... But in the end the joke is on you, because you're giving your money to a company that is actively keeping you from the core thrill of gaming! These things are not games, these are money traps built on nannying your expectations.

 

P.S.: The above by no means reflects my own feelings about gaming, it's just a possible "translation". :)

 

Most likely the case.  Why someone would single out LotRO for such a thing(assumably) is beyond me.  It has the harshest punishments for failure of any recent PVE game I've played.

He could have joined the many million threads already open on this subject.  But then, he was probably too high to use the search engine or click on "recent posts".

Originally posted by inBOIL  

What happened to it?

There´s winner and loser in game or its not game at all.

Now theres things called games where you cant lose anything anymore,because you cant lose anyhing ,therefore those can not be games anymore.

 

{mod edit}

By your definition, no video game is a game, particularly single player games.  You don't win anything when you complete the game; not once has cash come spewing out of my DVD drive when I have finished a game.  Nor have I had to insert cash when I lost.  The video game cannot win because it's not a SENTIENT BEING.  For the same reason a video game cannot LOSE.

Lastly, in terms of your topic, NOTHING has happened to LotRO.  It has had the same reward/death penalty it has always had; exception: skirmishes, which are IMO, MORE costly.

{mod edit}

Originally posted by CyanSword

ick, I am not a fan of instances usually. Doesn't it mean there are far less player available for all the other content? If these skirmishes are so good am I going to struggle to find a group for anything else? (if I don't get the expansion straight away)

 

Skirmishes are lvl 30 and up, so it shouldn't have any effect on sub-30 players at all.

Despite so many people doing skirmishes and Mirkwood, I had little problem last night finding a full group of 6 for an epic quest in Moria.  And this was on Firefoot; not one of the busiest servers...

I feel no need whatsoever to have to play right at launch and race to the top.  But then, I think that's largely due to modern games having a fairly quick trip to max level.  My usual strategy with a MMO is to wait til' the box is around 20 bucks, so that if I lose interest, I'll only have paid around the price of a month, anyway.  I've only bought one game at launch many moons ago, and I won't ever do it again without alot of time to try it out in beta beforehand.

the only reason I have for playing a game at launch anymore is if I tried it in beta, loved it, and just couldn't wait to play this insanely awesome game.  STO has a teeny tiny chance of that(my expectations are pretty low), and SWToR has a pretty good chance of that.  That's probably about it.  Maybe Fallout, if that actually gets off the ground.

Buying at launch for the sake of being big and mighty before most people... no point.  Others will get there faster, and in 6-12 months, anybody that would care will have maxxed toons of their own.

Originally posted by doomdealer79

Fallen Earth fans, rejoice! Today, FALLEN EARTH, LLC announced the start of their holiday promotion, placing a 20 percent off discount on all purchases of the game through the Fallen Earth online store. In addition, players can now take advantage of a free 10-day trial via the Fallen Earth website (www.fallenearth.com).

The free trial and promotional discount are just in time for the holidays and coincide with Fallen Earth’s in-game holiday celebration, “First Night,” where players have the option to participate in special holiday missions to receive festive items such as Mistletoe, Eggnog and Gift Boxes.

“We’ve made the process of accessing Fallen Earth much easier for players,” said Jessica Orr, marketing manager for Fallen Earth. “With the addition of the free trial, we’d like to invite everyone to join in the Fallen Earth holiday festivities!”

During the limited-time holiday promotion, Fallen Earth will be available for $39.99 (USD). Players wishing to purchase over the holidays or convert their trial accounts will be able take advantage of this special discount.

To sign up for a free trial or purchase a copy of the game, please visit: www.fallenearth.com.

 

 

---- I have been playing Fallen Earth for nearly 2 months now and have to say it has the best hands-on GM staff as well as constant updates. Just recently they added a big social patch containing a new tradeskill to create camps which allow you to have access to merchants anywhre in the wasteland. Come build your own motorcycle or interceptor car!

  If you are tired of the same old cookie cutter mmo come to this single server mmo for a breath of fresh air! 

 

Nuttin makes me think o' the holidays quite like a nuclear apocalypse!  :)

Brilliant idea!

Not sure when I'm gonna start my 5 day freebie, but I'll be sure to...

I play both, but then, it never really occurred to me that that would be offensive, and/or perverse...

For me, it's just about toon variety, and as others have said, more of a class appropriateness.  If you're a slinking around class like a hunter or rogue, it makes more sense to me to be female, whereas if you're a heavy armor wearing, double bladed axe wielding tank, a male character makes more sense.  Mage type characters I can go either way, though I add more age if possible.

I guess it never occurred to me that there were people wandering a gaming world trying to pick up chicks.  LOL!  No doubt folks will also be dismayed that I can't turn invisible or shoot 3 arrows in less than a second in real life, either!

Originally posted by Quailman

I'm going to assume that you fell through the world in Nordland. That's been there since launch, i used to fall through the beach all the time. The worst part is you can sometimes hit other players from under there, and as far as i could tell, they couldn't hit you.


This was the Burning Windmill area, close to a tier 1 public quest; that's all I remember.  One thing you can't see very well in the shots is that the other players were actually about 50 feet below me.  Once I walked back onto the visable part of the map, I fell.

Every time I jumped, I'd just end up further and further into the air.  I have no idea how anyone else observed the spectacle, but it was no doubt amusing...

...it's just remarkable to me that these sorts of things are any sort of common occurrence in a PvP focused game.

 

Originally posted by neolivesftw


 

50K in like d UK, anofer 200k in da US, probablee a milli or so in europe and china were dey don count u kno!?

 

If that were true, they'd have canceled SWG LONG before they'd close MxO.  But I suppose you're probably counting station pass subs.

Sorry, but the Matrix IP is pretty much dead at the moment.  There really wouldn't be much point in making one.  And no, I'm not a hater, I gobbled the movies up!

IMO, the IP would be better server by a single player game with mechanics similar to Batman; Arkham Asylum, where they can focus on making killer kung fu animations.

Originally posted by Zodan

Never had that happen to me, suggest you fix you installation by pressing X check all files on the login screen or something like that.


Would that also fix me getting "out of range" messages standing right next to mobs, throughout the entire game?

In all fairness, the mobs were clueless to my presence, so at least I wasn't getting beat on.

Open and shut case of the server having no idea where my toon is.  On a PvP focused MMO.

Originally posted by metalhead980
Originally posted by Robsolf

 

If my experience a couple weeks ago was fairly standard, this game has months to live...

 

 

 

THat's not a bug WAR has flying like Aion now LOL! jk

Seriously how the hell could they go from DAoC to WAR.

 

 

My toon drank a Red Bull!

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