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All Posts by Robsolf

All Posts by Robsolf

195 Pages First « 184 185 186 187 188 189 190 » Last
3881 posts found
Originally posted by maskedweasel
Originally posted by Robsolf
Originally posted by majinant

This is the one thing that annoys me with the graphics. I mean, how lazy could you get?

The Scrubs!

/agree

The overall generic look of them combined with them popping into existence about 15 feet away... plus the horrible animations are the main graphic issues of the game.  That's why many people were impressed by the official screenshots, then became not so impressed once they started moving around in the game world.

Aside from that, the graphics look pretty good, particularly for a MMO from an independent company.

 

 

You can increase and decrease the view distance of those items, and in S2 and even high S1 you'll start to notice some changes in scenery, but its pretty spot on with other games of the post apoc genre.

 

I played with all settings maxed.

Originally posted by twhint
Originally posted by superslaya  

Yes, I ran AoC on 512 and it worked well. I leveled up just fine before increasing it.

 


 


 

Unless you meant to say DAoC, I'm pretty sure you're mistaken.  Conan uses about 7-800 megs of memory(check your task manager next time).  Your hard drive would explode every time you did an "about face".  Not to mention the load screens.

I remember upgrading from 1.5 to 3 gig while playing AoC, and it made a HUGE difference.  I think the threshold for AoC is about 2 gigs.

The thing about memory compared to other components, though, is that if you're not lacking memory, buying more won't improve your performance.  For example, going from 4 to 8 gigs probably wouldn't make any difference at all.  If you got a new processor, or faster GPU however, it will pretty much always improve performance, even if the ones you have are perfectly decent.

If you have a 32 bit OS, 3gigs should do for another year or so.  64 bit, may as well go with 4 gig.

Originally posted by majinant

This is the one thing that annoys me with the graphics. I mean, how lazy could you get?

The Scrubs!

/agree

The overall generic look of them combined with them popping into existence about 15 feet away... plus the horrible animations are the main graphic issues of the game.  That's why many people were impressed by the official screenshots, then became not so impressed once they started moving around in the game world.

Aside from that, the graphics look pretty good, particularly for a MMO from an independent company.

 

Unless Club Penguin is a game where you club penguins, I'm gonna dismiss it flat out.

Originally posted by blueshadow
Originally posted by Robsolf
Originally posted by blueshadow    

 

I am not going to post more in this tread now as I  feel that the blind hate it too strong. But I  will end by saying that no matter what people feel about SWG. Just look at every feature of that game today and compare it with other  games currently on the marked and tell me witch other games that have all these features and that can compare.

 

OK, I'll bite.

I'd say, that one of the biggest things in gameplay, particularly a game that tries to be a hybrid shooter, is the ability to move.

Can your jedi.... oh... JUMP?  A lame dwarf in any MMO made in the last 5 years can.  They can also walk up a flight of stairs without worrying about getting too close to the corner and getting blocked.  They can also step over a little rock without stopping cold.  They can also take run behind a boulder and actually have it give them cover from fire.  These are the kinds of things that are a minimum for something attempting to be a fps hybrid game.  And most MMO's have them.  Not SWG.

Fusion Fall, by Cartoon Network has a more advanced engine than this piece of puppy poop.  More people are probably playing it, too.

You honestly think a Star Wars MMO needs much advertising?  Do you really think your average Star Wars freak is going to listen to this board and not try the game, anyway?  I know it wouldn't stop me.

I've been back several times since the NGE.  And every time I get reminded that some idiot thought a Neverwinter Nights type game engine could be used to make a pseudo third person shooter.  Had they not screwed with it, the engine could have worked for what it was intended to do, and wouldn't have a ton of subs, but it would have a significant niche like UO.  A game doesn't have to have the latest tech to be fun, but it does require an engine that matches its gameplay.

The biggest sci-fi IP in the world sharing a sci fi MMO market with only 1 other significant game, and they can't even get 50k people to pay 15 bucks a month?

Enjoy the game while it lasts.  I feel bad for the current dev team, cuz I bet they know it's all over soon.  Only solace is that it'll probably be a relief to no longer have this albotross of a game around their neck.

 

Press space bar and character jump in SWG. Been like that for a long time.

Due to this, I am a bit more worried about some of the new games that are coming. TOR is always mentioned as the game that will  "kill" SWG. But TOR  has no guarantee. I  mean. Look at WAR, AOC, Tabula Rasa etc. even a all-star development team is no guarantee for success.  That said most of us have not seen TOR  in action. And it might become an awesome game.

 

 

No... that's an EMOTE.  It's not MOVEMENT.  If you jump to hop a flight of stairs from the side, you still get blocked, even if you have visually cleared the obstacle.  I know because... well, I've played it since they bound the emote to the spacebar; it wasn't always there.  It never used to be bound there because it had no practical purpose.  but even now it STILL has no practical purpose because the 2d movement engine is the same.

In other MMO's, jumping is useful for manuevering around rough terrain, and in many cases, your toon can hop a foot tall or so obstacle without you even having to jump.  the SWG engine assumes your jedi is such an idiot that they don't know to lift their foot and step over the tiniest obstacle.

That would be bad in an MMO.  In a hybrid 3rd person shooter, it's FATAL.  If TR used that engine it wouldn't have lasted 3 months.

Whether age has anything to do with the SWG player base, it's hard to say.  I think you're half right.  I think that the majority of SWG people that play are people that know little about MMO's and love Star Wars, and have never tried another MMO made in the past 5 years.

If I were SOE, I'd shut down all but 1 server, cease future content development, and leave a skeleton bug hunting team to eliminate current issues.  That way you could keep the game going indefinitely for that miniscule few that are willing to put up with it while making a few bucks.  A win-win.

I won't say TOR is a SWG killer.  SWG is a SWG killer.  But I'm pretty certain that TOR subs are going to make SWG's look pretty silly.  Likely, it will outdo SWG's peak numbers significantly.

Originally posted by Elwalpo
Originally posted by Robsolf
Originally posted by Elwalpo

i would go as far to say its a combination of all the above, if they would have left the game like it was, it would possibly be the number 1 MMO today? (maybe)

 

I REALLY REALLY doubt it.  Most of my guild was on its way out pre-cu.  WoW was offering something that, at the time, was pretty unprecedented.  AND you only needed one account.

The hemorrhage of subs is what made SOE go into panic mode in the first place.

But I agree it would probably be doing better than it is.

 

you do know i did say the word Maybe at then end of the sentece.

 

Yep... and did you notice I said REALLY REALLY doubt it, rather than, YOU'RE WRONG!!!  ;)

Originally posted by blueshadow    

 

I am not going to post more in this tread now as I  feel that the blind hate it too strong. But I  will end by saying that no matter what people feel about SWG. Just look at every feature of that game today and compare it with other  games currently on the marked and tell me witch other games that have all these features and that can compare.

 

OK, I'll bite.

I'd say, that one of the biggest things in gameplay, particularly a game that tries to be a hybrid shooter, is the ability to move.

Can your jedi.... oh... JUMP?  A lame dwarf in any MMO made in the last 5 years can.  They can also walk up a flight of stairs without worrying about getting too close to the corner and getting blocked.  They can also step over a little rock without stopping cold.  They can also take run behind a boulder and actually have it give them cover from fire.  These are the kinds of things that are a minimum for something attempting to be a fps hybrid game.  And most MMO's have them.  Not SWG.

Fusion Fall, by Cartoon Network has a more advanced engine than this piece of puppy poop.  More people are probably playing it, too.

You honestly think a Star Wars MMO needs much advertising?  Do you really think your average Star Wars freak is going to listen to this board and not try the game, anyway?  I know it wouldn't stop me.

I've been back several times since the NGE.  And every time I get reminded that some idiot thought a Neverwinter Nights type game engine could be used to make a pseudo third person shooter.  Had they not screwed with it, the engine could have worked for what it was intended to do, and wouldn't have a ton of subs, but it would have a significant niche like UO.  A game doesn't have to have the latest tech to be fun, but it does require an engine that matches its gameplay.

The biggest sci-fi IP in the world sharing a sci fi MMO market with only 1 other significant game, and they can't even get 50k people to pay 15 bucks a month?

Enjoy the game while it lasts.  I feel bad for the current dev team, cuz I bet they know it's all over soon.  Only solace is that it'll probably be a relief to no longer have this albotross of a game around their neck.

Originally posted by DoktorTeufel

 


Originally posted by Robsolf 
Hmmm... I don't recall EQ and WoW being particularly smooth launches.  Ya just put up with the bugs because ya love the gameplay.

 

I'm not just talking about launches, I'm also taking gameplay into account. Not just the underlying game mechanics, either, but the entire package.

AoC's been out for quite some time. I tried it not too long ago, but the texture popping, graphical awkwardness in general, and embarassingly bad beginning storyline (complete with dodgy English) on Tortellini Island put me off. (Yes, I know, it's Tortage. :P)

As for Darkfall, well, blood walls, mounts galloping straight up cliffs, macroers, and an emphasis mostly on PvP. Had it been a sandbox game with no more emphasis placed on the PvP system than on any other aspect of the game, I might agree with you, but as it is I'll stick with TFT.

My opinion (and according to DF's rating on this site, many other people's opinion as well) is that Darkfall is a turd. Obviously, fans will beg to differ, nothing wrong with that.

 

Ah, I meant that in a general sense.  Tortellini... :P  All games launch with bugs.  But if the gameplay is fun, you work through it.  Queues and bots aren't enough to ruin a game that's fun to play.  Ya just grab the next free server and start a toon.

I liked AoC for about 3 months.  Then decided it wasn't worth playing.  And as my first post eluded, if it was free it probably wouldn't change how often I played it.  When games are as cheap as they are for the entertainment value, that just can't be a factor.

My trip in AoC cost me $7 for the box and free month, and $12 for a 2 month game card, courtesy of Amazon.... :)

Never played Darkfall.  Not into Gankfests.

Originally posted by Horusra

People really need to stop saying LoTR is 9.99 a month...that was a summer promotional price.  The price goes back to regular.

 

It renews for 9.95 for as long as you stay on the 3 month plan.  matter of fact, they're giving us 3 monthers mirkwood free.

Originally posted by DoktorTeufel
Originally posted by pepsibottle

Are you telling me with a straight face that bot infested Aion, bugged pos Darkfall / AoC and fail Warhammer are up to the standard EQ/DAoC used to be, and now WoW is? NOT BY A LONG SHOT.

Like I said, the quality went down and the cost went up. That's probably why we have F2P now which are priced correctly.

 

Now look, Darkfall and AoC are garbage. I'm not telling you they aren't. No, I don't think they're worth $15 a month. But expecting them to lower their prices because we dislike the games is just silly. Are you telling me with a straight face that that's not silly? And WHO CARES? If the games suck, why would you care if they charged $10,000 a month? You're not going to play them anyway, right?

 

 

Hmmm... I don't recall EQ and WoW being particularly smooth launches.  Ya just put up with the bugs because ya love the gameplay.

 

Originally posted by nightbird305
Originally posted by Robsolf

If a game isn't worth playing for $15 a month, then a game isn't worth playing.

 

Don't forget the initial retail price. 

My understanding is that the OP thinks MMO's ARE BECOMING too expensive. MMO's have ALWAYS sold their boxes at full game price during launch.  There are few exceptions:  Eve Online and F2P.

Unless I've done beta and know it's worth $60, I wait til' they put out a trial.  If I can't wait that long(example: Fallout 3), then it's worth the $60.

It's a pretty clear line when it comes to games.  Either you'll enjoy it and it will provide hours of entertainment, giving you the best bang for the buck you'll ever find... or you won't enjoy it, and it won't be worth anything.  So, finding out which BEFORE you buy is the best and only way to do it if you don't wanna get burnt.

As far as buggy launches go, a person would be hard pressed to find an MMO from any era that launched smoothly.  Just some less bumpy than others.  Aion was considered a pretty smooth launch, while people are waiting on queues while Gold bots are in-game farming away.  (as the OP states) 

 

Originally posted by Elwalpo

i would go as far to say its a combination of all the above, if they would have left the game like it was, it would possibly be the number 1 MMO today? (maybe)

 

I REALLY REALLY doubt it.  Most of my guild was on its way out pre-cu.  WoW was offering something that, at the time, was pretty unprecedented.  AND you only needed one account.

The hemorrhage of subs is what made SOE go into panic mode in the first place.

But I agree it would probably be doing better than it is.

It could be said that their initial greed was what did them in.  As in, how they made those 350k  subs in the first place.

The 10k a month loss was, I think, due to many players having more than 1 account(remember you could only have one toon per server), and cancelling them all to play WoW with one account.

So yeah, that was the bleed.  Then came the NGE...


If a game isn't worth playing for $15 a month, then a game isn't worth playing.

Originally posted by Rascil

Review was fair .. score a bit off.

And one thing:

"I am running AoC with Windows Vista Ultimate on a Dual Core E6750 @2.66, Dual ATI Radeon HD 3850, 2 Gig Corsair RAM and cable modem."

Your system has not the Minimum Hardware Requirements for Vista:

http://www.fallenearth.com/node/16

So this is definitelly something you shoudl ahve mentioned in your Review!

Cu

Rascil

  

 

Good catch!

In Vista, 2 gig is bare minimum...

Aion, The Best MMO
General Discussion « Aion
10/22/09 10:34:28 AM
Originally posted by Xerith

While Im currently subbed to Aion, it is far far farrrrrrrrrrrrrrrrrrrrrrrrrrrrr from the best mmo ever. Plus I like how you compare it to WoW, say its better than WoW and that automatically makes it the best mmo ever?

 

I caught that, too.  I get the distinct impression that Aion and WoW are the only MMO's they've played.

Been through a third of the content, and it's the "best MMO evva!".  LOL!  reminds me of all the AoC lvl 20's  "Tortage roxxors!  Best MMO evva!!!!!!!!111!!!!"...

Yeah, the rating in no way matches what the review states.  Aside from the lag, it was all positive.

When I played in the beta, it seemed difficult at first.  But once you figure out how dual wield works, it seems on par with most MMO's.

My biggest issue was the animations.  Seemed very "money for nothing".  Fantasy settings, where the characters are more toony can get away with that sorta stuff, but more realistic games... it just doesn't work.

When they do a trial, I'll probably give it a shot.  But for me, $60 was just way too much for this game.  They should have gone the way Eve did, with a cheap, direct download client.

It doesn't blow me away, particularly Valentines Day stuff, but I don't see it as being lazy at all.  I've never played a game that had seasonal events in which they were part of advancing your toon, anyway.

If it doesn't make sense in the setting/genre, I'm not too fond of it.  For example, V-day in SWG.  But Life Day(christmas) made perfect sense.  I think they shouldn't have one if it can't be fit into the lore somewhere.  For example, having an actual 4th of July in Azeroth or an actual Christmas in Middle Earth...

LotRO is doing Harvestmath right now, which I think blends in just fine; it's less Halloweeny(though you can get masks) and more Harvest Festivally.  From what I can see, it only had to be developed once and they can use it every year. 

It's just another thing that makes the gaming world seem less static, and MUCH MUCH cheaper and more practical to develop than having seasons...

 

Originally posted by rothbard
Originally posted by silicnsmiley

 Less penalties = more players.  

More players = more revenue

More players obviously equals more revenue, but that's only half the story. More players also equals higher operating costs (technical, customer support, etc), so it is not necessarily true that more players equals higher net money profits.

 

 

Wow.

I'm glad you're not running my company.  Because you would have to have a totally crappy business model if having more customers caused you to lose money.  Particularly in the case of MMO's where most of the cost is front-loaded.

The only way your point works is if you were talking about a f2p MMO where millions were playing but only 20 people were buying anything.

Originally posted by googajoob7

While i think Aion is a great game and i dont expect any mmo to have a smooth first month what for many people was the deal breaker was the waiting to get into the game . I cant count how many people have gone back to thier previous mmo feeling ripped off because of the ques . If Ncsoft had had any sence they would have realised in the long run they would have made more money if they had offered extra free game time because by thier own admitance they were overwealmed by the numbers of players they had . In its first months Blizzard did this with Warcraft (i m no great fan) and they kept people playing . Ncsoft really dropped the ball on this one and they could attract back some of the people that have left but its going to be a hard job to convince them now because its left a nasty taste in thier mouth . As for the problems with botting and cheating those are problems that can be fixed where as a bad reputation is a lot harder to put right and unfortunatly thats what Ncsoft is starting to get .

I really hope they sort it because this is the best game i ve seen since WoW vanilla in the pvp fantasy genre the only reason it will fail will be due to bad management .

 

Having spent a short bit of time as a salesperson I can tell you this...

Having to wait for something IN NO WAY changes how much they want that particular something.  The fact that there IS a wating queue proves it.  People REALLY want to play this game.  It can be argued that in fact having to wait increases interest.  I knew sales guys that slowed things down on purpose for that very reason.

I don't really get why people are willing to queue up for the game, personally.  It's a solid game, sure, but I don't see why it has any more appeal than other solid MMO's out there, other than the fact that it's new(to the west).  But to each their own.

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