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All Posts by Robsolf

All Posts by Robsolf

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Originally posted by PhelimReagh
Originally posted by Lord.Bachus

actually the game has 100 levels....

every level has 5 ranks, and at every rank you get some minor abbility....  At the main levels you get major things. so all in all there are 100 ranks.




The game has 20 levels, as far as grouping is concerned. Which is really the point I was trying to make. The game's design, intended or not, has allowed them a deeper pool of folk whom a player can group with.


What's more, you're not necessarily constrained by the Tank/DPS/Healer dynamic, either, I've found. It's far more tactical.

It, as probably everyone knows by now, is based on D20 DnD rules, rather than your standard MMO rules.  This has been both its blessing and its curse, as it's a bit more challenging to build for your role.

The system also lacks the traditional MMO bell curve for rolling to hit and/or resisting harmful effects.  In most MMO's you hit almost every time and do roughly the same damage each time, while in DnD you can miss often and do small or big damage.  Damage output can be measured reliably while in DnD this isn't the case.  A sword in an MMO may do 4 to 7 damage, whereas a sword in DnD does 1-8.

This makes combat much less predictable, again, for better or worse, depending on which is your preference.

I'd recommend DDO to folks.  Heck, it's free to try much of the content.  But don't expect it to play like most MMO's. 

Originally posted by Toquio3
Originally posted by dterry

Maybe we should revolt against the current grouping mechanics... maybe demand some form of seamless interaction with other players in game rather than formal group mechanics.

I could go for something like that.


Why not make a profession like journalism, where players can write news articles, stories, or whatever, dump it into an item you can make tons of, and have players buy it with gold? could be just RP stories, actually real world news, or news about the game itself. I could be a lite version of sites like this one. It think it would work better in a more contemporary themed mmo, but still.

heck, players could even create journalism guilds, where there would be editors and even make a proper newspaper.

Originally posted by Goronian
Originally posted by Toquio3

If you dont like to solo, then you dont need to see the point. ill just say this: its a personal choice. you like certain things, other people like different things. does this sound too hard to compute?

There we go again...

I forgot, that "civil" and "" don't mesh.

Let me draw you an analogy. You get a choice of two burgers, absolutely identical, but the first one can only be eaten in a small group, and the other costs more, doesn't have the meat inside and you get to eat it in a room full of other people, eating the same burger. That's what solo looks like to me. I would really like to know where I am wrong.


You're completely wrong in that the "solo" burger costs more and doesn't have the meat inside.  This contradicts your own metaphor, that they are "absolutely identical", and contradicts the argument that the metaphor represents.  Whether you do the content solo or in a group, it's STILL THE SAME CONTENT.  It also betrays your "keep it civil" comment, as, anyone who would pay more for a burger without meat would have to be an idiot.  Thus, you think solo'ers are idiots.

The reason THIS person solos a good number of quests is so I can enjoy the content at my own pace.  When you're in a group, the tendency is to get through the content as quickly as possible.  RARELY in a group do you stop to smell the roses.

I was in LotRO last night, Lothlorien to be exact.  It's an absolutely beautiful place.  Sometimes I just wanted to stop and take a look.  Sometimes I changed direction halfway to my destination to finish a quest that was a bit out of the way but it would just take a moment to finish.  Sometimes I wanted to run home and pick up some ingredients and craft for about 10 minutes.  Sometimes I wanted to go afk for 5-10 minutes to let the dog out.

To do any of these things in a group, I'd have to be a huge jerk. If I group, that group deserves my focus and undivided attention.  I accept that I can do that maybe 20% of the time I spend playing.  So most of the time, I solo.

I also reject the statement from your OP that MMO's are "poor quality" compared to single player games.  One of the most heralded recent single player RPG's, Dragon Age, is loaded with many of the same kind of missions.  Certainly plenty of "courier" missions; this guy wants you to talk to this other guy, etc.  Many of the faction missions just have you go to an area and clear it of bad guys, not entirely different than kill X monsters quests.  The only thing that makes MMO's repetitive is the simple fact that you have to have tons more content than a single player game.  If you had an MMO that only had DA:O's 80 hours of content, few players would stick around after the first month.  Just ask the CO devs...

So an MMO has to spread its content out, and repetition is inevitable.  You'll have many _____ X _____ quests.  If that automatically makes a game repetitive, then Baldurs Gate sequels were all "same ol, same ol", as well...

Originally posted by Trollo

I always thought LOTRO would be a rough harsh place to be in. But when i played it it was....not so harsh. I mean yes it has its challenges but I was never scared of much. I wish it was more pvp oriented. Needless to say the game has survived and become a succesfull mmo.

I always saw Bree, the Shire, Rivendell, as being the epitome of comfort and safety. Unfortunately, the safe zones are where you have to start, so you don't much get to see the creepy bits of the world.

Doesn't sound like you made it to Angmar.  Or even the Old Forest, and Great Barrows.  This game is terrific at swinging the mood around quickly.  You should do a trial and try to check out those places.  The latter two, I mean... you won't make it to Angmar by trial...



Originally posted by pencilrick
Originally posted by Mrbloodworth
Originally posted by pencilrick


  In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.



This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

Well... had you played past 8th level, you would have found that once out of tutorial, you could quest(ie, found quests in your level range) anywhere from Comb and Bree to to the Shire to Ered Luin to Thorins' Hall.  All of that area about the easily equivilent of all the starting zones in WoW, with the advantage of them being close together.  You a Dwarf but want to start in Hobbiton?  Take a pony and travel there.  Or just walk, with about 80% of each zone traversable.


Originally posted by Mrbloodworth
Originally posted by pencilrick


  In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.



This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

You are quite free to go anywhere you can get to.


More delusions from the pre lvl 8 folks, no doubt.  Does no one get the point of a tutorial?

Originally posted by Mrbloodworth


Originally posted by Zeppelin4


Why  no two man skirmish? This is a huge let down for my wife and I. :( I'm sure many couples would agree. The combat revamp was needed badly for it was very clunky.  Now if they would just do a huge revamp on housing and running a player business from said house I would be very happy.

AFAIK, you are welcome to try the skirmishes with any number of players you want, they are just tuned to set numbers. I also do not think finding a group will be difficult at all, you can join from anywhere. They are highly assessable.
I duo a lot, so I understand your concern, but I do not think it will be as bad as you may think.






If it's set to 1 player, increase the diff.  Set to 3?  Reduce.  Seems simple, to me.

Originally posted by Toquio3
Originally posted by jiveturkey12
Originally posted by Mrbloodworth
Originally posted by jiveturkey12

While I completely agree that development on the game was horrible, that doesnt mean it wasnt going to be a good game. And what do you mean "never had any In game Graphics", there was a whole gameplay video on gamespot that featured a UI, quests, and combat.

Made by turbine.

Yes that is true, but your forgetting that the game still when created by Turbine under the title "Middle Earth ONline", started out very similar to what Sierra wanted to do. As I said before over time, MEO degenerated into LOTRO like when they announced the switch from seamless houses, to instanced ones.

Just like the article posted by Signus, the MEO Turbine was making still had the "Villians and Heroes" or dark and light scenario for character development. And many other features exactly like the Middle Earth Game Sierra wanted.


Actually, I liked the instanced housing, where they divided the players into neighbourhoods. It sure beats an endless expanse of land littered with slums. Now, keep in mind I never experienced non instanced housing, so that may be wrong, but thats how I envision it to be. Neighbourhoods are more private and if the circumstances are right, you can mail your neighbours and gather at the town center and have parties. good stuff.


SWG was non-instanced housing, and while it was pretty cool, I don't see where instancing would make it less cool.  It wasn't like anybody could tell your house from anyone elses.  Just another player "city" with 2-3 different house designs all laid out in a row.

Folks dwelling on it seem to me to be so wrapped up in their narcissism that they actually think strangers care to see how they decorated their house.

Originally posted by SnarlingWolf

"Anyone still hoping for the real "Middle Earth Online" to start development?"


Nope, not even in the slightest.


I dunno... permadeath, your toon automatically running away from higher level mobs, and being captured by orcs and unable to play til your friends rescue you doesn't appeal at all?

It's interesting to see a bit of the inspiration for the dread mechanic, though.

Originally posted by Mrbloodworth
Originally posted by jiveturkey12

While I completely agree that development on the game was horrible, that doesnt mean it wasnt going to be a good game. And what do you mean "never had any In game Graphics", there was a whole gameplay video on gamespot that featured a UI, quests, and combat.

Made by turbine.


You'd think he'd pick up on that, given the big "Turbine" logo at the beginning...

Originally posted by SignusM
Originally posted by Frostbite05
Originally posted by Gamesmith

I remember when MEO was being developed by Sierra. That game looked amazing. It truly looked like it was going to be "the next UO", but then it simply vanished.

When it resurfaced under Turbines name, I instantly lost all hope.

I highly doubt we'll ever see a LOTR MMO released that is true to the setting.



LOTRO is true to the setting........

Yes, because Middle Earth has a thousand hills with invisible walls funneling you in a literal valley through every zone, and every cave is a black hole you cannot enter without talking to a specific NPC first. It's a bit of a mixed bag, some story elements are nice, other areas of the story, setting, lore, and towns have been butchered. 


Apparently, your LotRO is much different than MY LotRO.  Sure you're not playing AoC?

Originally posted by matrixvs

well i been trying lotro for few hours now and i was wondering what makes this game so good.

i my self have played wow and tbh i cant realy see any good aspect other than lore of lotro.

servers seem kinda empty, character moves a bit odd  and graphics aint that great but that least of my worrys, allso i notice this game is realy easy and i mean lot easyer than wow.

so why would ppl recommand it?


You know, I went through about 3 or 4 trials asking myself the same question.  When you first start out, character development seems pretty blah.  The starter armor looks silly, animations aren't too great... 

The game doesn't start to truly stand out until about 12-13th level, when you start exploring the great barrows and the Old Forest. 

About that same time, you start picking up on how deeds can customize your character, and crafting starts kicking in. 

You start digging through the auction house and find that "hey, I can actually afford great gear!".   You do some bounty quests and find that, "hey, I can actually MAKE great gear!".  You pick up on how outfits work, and have a little spare change to start creating your own look.

You start getting enough skills to have to make choices for what to use in combat.  If you dig deeper, you realize there is serious strategic value for your choice of manuevers; you don't just activate it cuz "it's ready", like many other MMO's.

From there, new surprises just continue to unfold til' next thing you know, you're level 60.  And you realize that unlike in many games, you weren't in a hurry to get there.  You can continue to work on deeds and legendary weapons, or... me, you start a new toon, and find yourself enjoying the old content, and finding some new content as well.  My first toon was level 56 when I got to Moria, and still skipped a bunch of content on pretty much the whole level range.  A good chunk of Angmar, about half the Misty Mountains, bits of Evendim, about 80% of Arnost...

And I'm addicted.  I can't wait to boot up the new Xpac tonite...

Originally posted by eddieg50

    Almost everything you said is correct except in my opinion AOC has better performance then Lotro. Lotro is also quite easy but that is fine with me I hate getting killed and if i want more of a challeng I will purposlely run into a few mobs


Hmmm... that's not my result at all, and I just played them both last night(2 week comeback for AoC), where the framerate just gets slower and slower the more you play.  Further, Conan has some bizarre glitch where it seems to load low quality textures for certain objects for no apparent reason.

I also got reintroduced to my magic sword that floats about 2 feet to the right of my hand, and sheaths about 4 feet away from my back... that's if it sheathes at all after combat...

But anyhoo, enough of me picking on AoC...  other than animations, AoC has nuttin' on LotRO for gfx.  Not to say that animations aren't significant.  The art direction in LotRO is nothing short of spectacular.

Originally posted by areb
Originally posted by Thillian

At the moment I would recommened it for you if you like the WoW gamestyle but somehow want to feel different from the masses. Since MoM, there's barely any difference. Lotro is lacking in every direction other than - storytelling of the main book quest line. If you like more-linear approach to MMO-gaming, then you as well might enjoy it. The dungeons, the world, the crafting, pvp, raiding is pretty much mediocre in every aspect.


Did a mean hobbit break your heart or something?  Because I see you bashing the game in pretty much every thread where someone asks a question.


Yep, I noticed that, too.  I guess that's what you do when you don't have a game of your own that you like.

Originally posted by Chach

I played after all the changes happened so I would say to your thread I have a unbiased opinion. 

* Character customization is probably the best I have seen in any MMO.  You could literally spend 2-3 hours customizing your character.  I remember seeing someone customize a twilek to be the ugliest looking thing in the world (fat body, short, weird face, ears, etc)just dancing at a port and I couldnt stop laughing.  I would compare SWG customization to Aion but since you can choose several races, SWG wins as the best.


CoX and CO put it to shame in this department.  That said, it was probably one of the most customizable for its time.  Plenty enough for SW.

Does something have to be "bad" in order to not want to devote hours/days/weeks/months worth of time playing it?

When it comes to a game with a free trial, why listen to what others say?

Just download it and try it.  If you enjoy it, more power to ya.

But if it's your first MMO, you should check out some other free trials, too. 


I'm looking forward to this, too.  Like many developers, I think they initially made things more complex than they needed to be.  Now, if they'll kindly take tokens out of inventory entirely...

Originally posted by nihce

 Well look at it like this. If you would be able to kill at the same time 4+ mobs this would very quickly lead to the achieving much more xp through killing mobs than to doing quests. (I mean sure you can always lower the ammount of xp gained but ...)

On my Bear I can take on maybe 4 mobs - wearing medium armor, having constant heals. So yeah ...


Well, while I'd agree, the zones(most fresh in my mind, Atzel) are made to where you have few options for mob avoidance.  And many if not most of the mobs are clustered in 3's, with other clusters and various creatures wandering through at any given time; point is, odds of you just getting a shot at the 3 without more joining in aren't too good.

So if you can't even take 3 on fairly routinely, that means you'll die alot.  When you die alot, a game isn't fun, and it's also not likely you'll advance at a very timely pace.  Also meaning you likely won't resub.

If you're going to throw 3 mobs at somebody at any given time, then that should be something that toon should reasonably be able to handle.  If you're worried they'll get too much XP, you decrease XP for each mob.  If you don't want them taking on 3 mobs at once, don't pack them together as 3 mobs.  Pack them in 2's.

Originally posted by nihce

 Hox is a caster, a glass cannon. It is not about surviability. And you still have shit loads of dmg. Never played a hox since 1.05 so can't really tell you my experiences but HoX was always among top 3 pvp classes in game. 


In that sir, we agree!  I played 5 other classes before trying a HoX, and I liked it from the get-go.  What you say is precisely to my point.  To survive as an HoX in PVE, you have to deal massive damage quick or you're a goner.  Pre-1.05, the balance seemed pretty good.  3 was a tight fight, and you could get by against a late coming 4th if you were clever.

Difference between us then is, I've almost exclusively played one in AoC, and I've played him since 1.05, and IMO they're now a glass pea-shooter.  I even went to make sure I had competitive gear before I passed judgement.

I don't PVP enough to judge that side of things, but the top 3 wouldn't surprise me, from a toe-to-toe standpoint.  Your best shot against them is at range, and Quickstep can overcome that advantage if you don't root them right away.

I was wrong in my last post about the overwhelm mechanic.  That's with 4 or more mobs, not 3 or more.  Still, the mob grouping is usually 3, and with it taking much more time to fight barely surviving, a 4th, a 5th, or even more coming along is no rare case.  When you can't stand against the standard 3, it makes the whole thing pointless.  That was the majority of my 2 week return experience, so I can say it didn't appeal to me enough to resub.


Originally posted by nihce

 Congratz on inventing the comment older than internet.

Why is HoX so bad?


The HoX isn't bad; it was my favorite class pre-1.05.  But now it's nerfed.  The phrase, "best defense is a good offense" was the meaning of HoX gameplay.  Also, "hit big and fade".  HoX's simply do not do well in long fights.  "I eat your heart" gives them a bit of a reprieve, that's about it, and it takes some time to recharge.

Their DPS damage dropped with itemization, particularly DoT's(it's well doc'd in the AoC forums) while enemy HP went up.  This means their role as a DPS has diminished significantly.  This also means fights take longer.

HoX's damage shields will only ward off so much damage per tick; once the HP protection is gone, the HoX has only cloth armor for protection.  In the past, this meant your HoX had to drop their enemies as quickly as possible, which wasn't a big deal because gobs of damage was a HoX's specialty.  Protracted fights certainly are not.

No longer.  Now, you hack and hack and hack away, the shield eventually runs out, and your enemy cuts through you like wet cardboard.  HoX's no longer have their damage output to protect them.

1 enemy= not much of a problem

2 enemies= a close call

3 enemies= run for the hills

Seeing as how most places, in my case Atzel, mobs gather in numbers of 3 or higher, and seeing as how longer fights lead to bigger mob aggro, and seeing as now there's an overwhelm mechanic which gives 3+ on 1 fighters an even bigger advantage than say, an actual 3+ on 1 fight... it creates yet another gameplay roadblock that stacks on top of the games current lack of content.

Not to mention that this overwhelm mechanic goes against the whole Conan concept, ie, strong powerful dude/group goes up against legions of ________ hacking away at them as they pile up underfoot...

So if you're saying that the HoX is the best class, it doesn't surprise me that the game is losing subs.  Nobody plays a Conan game to be the bitch to a couple unnamed mobs.  If the other classes are worse, they'll be sunsetting this game in about 18 months.

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