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All Posts by Robsolf

All Posts by Robsolf

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3940 posts found
Originally posted by Eben
Originally posted by Robsolf

It is interesting to see where Aion and CO are sitting in box pricing, already.  $25.99 for either title, after less than 2 months?  It usually takes about 6 months to hit those prices.  There's obviously some overstock out there.


 

Is that price accurate?  Is Aion really selling for $26 now?

 

My mistake, it's $22.99 right now...

http://www.amazon.com/Aion-Tower-Eternity-Steelbook-Pc/dp/B000VL4J9Q/ref=sr_1_1?ie=UTF8&s=videogames&qid=1257785740&sr=8-1

 

Originally posted by Bigdavo

If wish this game wasn't party-orientated, it's the only reason why I won't get it, I just simply cannot stand having other douches to bother with. I played Baldur's Gate completely solo, I'm not sure if I ever beat it, I think there was a point when I had to stop simply because it became too difficult to solo. It's the bothersome micro-management of characters I don't give a stuff about.

I guess there's my question, is it bothersome? Does the game 'flow' well or do you have pause every few bloody seconds and sort out your turdlings.

 

they're a good bit more independant.  You can tweak the ai, too.  commands like "ally <20% HP, cast heal", etc.  There are also presets like "defensive", "Archer", etc.  They'll do their own kiting and healing.

Another nice thing is the inventory is just group inventory.  So the tedious task of handing out healing potions and whatnot is gone.  You just drag healing potions to their task bar, and/or set the ai to use the item during a particular condition, and/or choose a preset which has that condition.

It's a good thing they're independant, too, because unless you do cheat codes, you're probably not gonna be able to solo this game.  There are a ton of mobs and often they just keep coming.  Many of the bosses are immune to certain attacks, as well.

Instead of the old wait or rest to heal system of old, they use a more MMO style quick recovery system.  And if you fall in battle, you revive after the encounter with a debilitating wound which won't heal without an injury pack, or resting at camp.

Being an old school PnP D&D fan I never thought I'd say this... I'm glad they use their own system, now.  They no longer have to adhere to rules which are good for PnP, but may not be so good in a real time action game.

Originally posted by Zorndorf  

Aion is SOLD by NCsoft on Xfire.

Meaning every copy sold of it through Xfire has Xfire installed on Aion.

So it's 5th or 6th place on Xfire is meaningless, when you compare that place with other games NOT sold through Xfire.


It being sold on Xfire, I doubt, has as much impact as you seem to think it does.

1.  As another poster pointed out, just because they have xfire installed on their machine doesn't necessarily mean they're running it.  Heck, they might've installed it to buy the game and get the in-game goodies, then uninstalled Xfire.  Sounds like something I'd do.

2.  Just because they have Xfire installed on their machine, doesn't necessarily mean that they bought their copy of Aion on Xfire.  Quite rarely the case, I'd bet.

While I think it's a valid point to note Xfire numbers as a TREND, I don't think it accurately reflects demographic population.  Being the first weekend of Dragon Age being out, my current mainstay LotRO saw alot less love from me over the past few days.  It probably won't see me very often until the SoM expansion releases.  But I'm definitely going to remain subbed.  How would that look if I were on Crossfire?

Yes, there are probably alot fewer people playing now, but the effects on sub numbers and whatnot won't be known for a few months yet.  When people buy a new game, they play it all the time; after a while, they don't play as much.  Now, there are other new games out, so Aion and many other games are going to the backburner.  Just because you play Aion less doesn't mean you're gonna cancel your sub.

It is interesting to see where Aion and CO are sitting in box pricing, already.  $25.99 for either title, after less than 2 months?  It usually takes about 6 months to hit those prices.  There's obviously some overstock out there.

Originally posted by DrowNoble

Well my first question would be why is the PC version so buggy.  I expect more from Bioware, but looks like this 1st major release under the EA banner wasn't ready.

I have load times anywhere from 3-15 minutes.  Framerate is terrible even on the lowest settings.  The official forums have numerous posts about this issue, with no official word on any fix or resolution.  I can play Mass Effect, which came out only last year, on max settings with no framerate issues and load times measured in seconds.

Difficult to say about any gameplay becuase, I have haven't been able to get that far into the game yet.   Clicking on an npc to talk to only to have to wait 10-20 seconds for the dialogue to start really dampens my desire to continue playing.  The several minutes of loading pretty much kills it.

 

I have seen some bugs... some of the dialog repeats in "the fade", for example, but nothing game-breaking.  I do wish it autosaved more often.

Loading times are up there; I don't get nearly as long as that; usually about 20 seconds, which is high compared to most games.  Sometimes I also get unexplained delays during conversations.

Upon checking the task manager, I was surprised to find the game is using all 4 of my cores.  Sweet!

GFX are a bit inconsistent.  Character models look great, but many buildings have blurry, low res skins.  Third person zoom to overhead tactical camera is very smooth.

Story is pretty good, so far.  I like that the character backgrounds are completely separate from their class.  You have a snarky, cynical Templar, and a religious faith driven Rogue in your party, for example.

Originally posted by Rallycart

 

I think that EVE has such a buildup due to its pretty much limitless advancement. FE does not have this. It does have a cap, in which once you reach it, you cannot continue to improve your character. In EVE, there are so many skills, and so many more being added as time goes by, that I would highly doubt that anyone will/can ever cap out their skills. It is a big reason people in EQ1 stuck around for a good amount of time. People could hit cap, and then burn TONS more time getting AAs. It seems that most games have replaced this sort of advancement with gear grinds, which is unfortunate.

 

So you think they replace the "box price commitment", so to speak, with "skill development commitment"?  Hmmm... never really thought of it that way.

Wonder if FE will expand skill into more specialized categories, kinda like Eve...

Originally posted by Teradyne

<I did not want to post in the Age of Conan section because i did not want Biased Fanboy responses, so please do not move this if possible>

About ready to download, I heard alot of bad press about it at lauch, but I've also heard they've done alot to fix it and ad content as of yet and I always thought graphically it looked rather good.  So 3  questions:

1) How is it now ?

2) How's the population?

3) Is the zoning really as bad as they say?

 


If you like single player games, you'll love Tortage(lvls 1-20).  I did.

1.  If you don't care much about out of combat MMO trappings and love combat, you'll like this game for a good while.

2.  I haven't been in in a few months, but it was moderate when I was there.

3.  Depends on how much zoning bugs you.  I didn't care much about the loading screens(they didn't take long), I just felt it detracting from my feeling of being immersed in a huge gaming world.

The only way to tell is to try it.  If you like it, pick it up from Amazon.  You can get the box new for 8 bucks.  You can also get 60 day time cards for 14 bucks.  That's like half off!

Word of warning.  If you LOVE Tortage, which is quite possible, avoid running back to the forum and starting threads like, "AoC pwnz!  Best MMO eva!", cuz Tortage is not very representative of the rest of the game.  And I think there's a pretty good chance that your opinion of AoC in 3-4 months will be dramatically different that what it will be in the first week.

Have fun!

Originally posted by Aercus


 

Can't really say I disagree with you too much on many of these points. In my heart of hearts, I hope AoC, WAR, and Aion marks the end of this specific area of the genre and the new games that come will offer something different. I think AoC did the theme-park, closed space, dungeon-crawler, gear grind best, but I know opinions vary widely on this. I also play FE, which I find much more to be the future of my interest rather than the aforemention type of games.


If a company wants to do a theme park so be it... just do it right.  That's my opinion.  I can have fun in theme park and sandbox games, but they have to get most of the stuff right.

AoC's themepark consists of 4-5 rollercoasters and a hot dog vendor.  It's fun for a while, but it isn't long til' you're ready to leave.  Hopefully they learn their lesson as they develop Secret World.

FE has its problems, but since they didn't blow a ridiculous amount of dough, and it would seem they hit their planned number of subs, they are things that can be overcome.  The sooner they put together an accessible, low cost commitment pricing plan, the sooner they'll start trickling more subs to their niche.  It'll probably be a slow buildup like Eve was, but it can happen.

Originally posted by Ruyn

...they implemented ffa full loot pvp.

 

LOL!!! 

"Let's jump Gandalf!  Dibs on Glamdring!"

Originally posted by GPrestige

So I've been playing Dragon Age for a little while now. The game is absolutely amazing. I can't even describe how awesome it is. It is perfect as a single player game, too... but if they (one day) made an MMO exactly like this, it would be unstoppable.

For any of you who love MMOs, and haven't played this yet, try it out and I'm sure you'd agree. It has every aspect of the perfect MMO. It'd take too long for me to describe anything, but I'd like to hear from others who have tried it. What do you think? Do you think if they made an MMO like this (obviously they'd have to tweak it a little), but I mean even if the quest system was like it is in Dragon Age, it'd be awesome.

 

Anyone else agree?

 


I just picked it up, and hope to have plenty of time to check it out, this weekend.

Originally posted by Darth_Osor

Overall I like LotRO, but I find the character models probably THE weakest part of the game.  I really wish they would address them after they get SoM working right.

 

It was one of the things that kept me doing trials and passing it by.  I think I trialed 3, maybe 4 times.  That, and the class options just seemed so unappealing.  I remember looking at the list of skills you develop as you advance and thinking they were pretty sparse.  I'd find out later that many of your higher level abilities stem from deeds and the legendary books.

Revamping and shortening the starter areas got just enough hook in me, though.  From there I was on long enough to learn more about the broad nature of advancement in LotRO.  7 months later, this is the longest I've been with an mmo in 4 years.  I don't see myself leaving anytime soon.

Originally posted by LordBonezy

That is simply not the case, the fact is the free trials were not successful isn't because the launch was awful, it is because the game mechanics are not balanced, areas of the game are not functional, the overall design is not clean, things which should be easy are not, areas which should be deep and have addictive qualities to them, are simply not very deep.


Discuss....

 

Right. 

Many of the elements that most MMO's offer(aside from combat) are either weak, or nonexistent in AoC.. 

Despite how quickly levelling goes, there are still holes in the content for even 1 toon!

Many of the game mechanics are used poorly, or in a frustrating manner.  Ex:  the Stygian crafting vendors are mostly accessible by ladders.  These ladders require 200 climbing skill to climb.  THEY'RE LADDERS!!!  How on earth can my toon wipe out baddies by the dozen and yet be such an idiot as to not be skilled enough to climb a ladder?

Inventory is still inadequate.  Particularly if you ever want to craft anything, which fortunately, you rarely do.

Funcom needs some perspective.  They need to see what other popular MMO's are offering and come to the realization that their game is grossly weak in every other department other than combat.  They obviously don't need to copy what these other games are doing, but they have to ask the question, "What does a player do when they're not fighting?".  Right now, there's only one answer:  quitting.

 

 

Originally posted by pb1285n

I'm sorry but for most of you Turbine can do no wrong. Giving people options isn't always a good idea. LOTRO may as well be a single player game with some online capabilities because that is all it will be if they allow players to solo through most of it.

They may as well admit defeat and say they have no solution to these problems. Who's going to bother looking for a group when you can just do it on your own?

 

I suspect that if they did what you might suggest, I will have seen them to do great wrong.

Originally posted by Astralglide

 I started playing a few months back (I check out the assasin) and enjoyed it for a quite a bit. Great graphics, nice solo story lines, but I just  lost interest after Tortuga. I'm not sure what it exactly was. I didn't like having to wait till mid level to craft, but that certaintly isn't a deal breaker. It just topped having a draw for me. It felt too much like AO with better graphics, and AO put me to sleep. The UI was lousy and mods were non-existant except for some skins. I guess the best way to put it is if you like the EQ, WoW, LOTRO format, then this game isn't really for you.

 

Out of curiosity... were you a Stygian assassin?

I had the same feeling with my Stygian HoX.  Leaving Tortage for Stygia, I found the city quests to be just... bad... (save for the snake sacrifice quest).  Once I moved out of Stygia into Cimmeria and Aquilonia, however, the game got good again.  Sure, I quit again at lvl 72 and haven't been back, but I guess my point is Stygia starts off with a whimper.

I like AoC, but all there was to do that was worth doing was combat.  Doing that for hours and hours just got old.  Now I play LotRO.  Combat isn't as good, and the animations are barely adequate, but the game has far more to do and good reasons to do it.

Originally posted by eric_w66

I left LOTRO early on because of this issue. In the beginning, there weren't many solo quests once you hit 30, and finding groups at the times I played was insanely hard. Not only that, you had to find groups that were  willing to go back and redo 3 steps they'd already done to get to Step #4 which half the group wanted to get to Step #5 which the other half really wanted to do, or have a kinship that was full of willing and helpful people who didn't mind repeating content 5000 times.

This "forced grouping" cost LOTRO at least 1 subscriber (me). I'm sure it cost them many thousands in reality. Because I played a Hunter, I was even at a bigger disadvantage as being a non-desired class.

And you had all the problems of groups, and then some. Person A would leave because he got the mission he needed, and didn't want to continue, person B selected to replace him was 30 minutes on foot away... and disconnects 25 minutes later, person C chosen to replace B doesn't want to do that quest, but rather needs the previous 3 quests....

So this change is an awesome one for the average gamer who has a life outside of the game. To those who think everything must be paid for by waiting 10 hours in LFF for each mission, a big /rude to you. You can still play the game that way. I no longer would have to (and yes, it is tempting me to resub for LOTRO, because I did enjoy the game outside of the silly grouping requirements). And the game is Lord of the Ring (the ONE SOLO ;) ring).. not Fellowship All The Time.

 


I remember one night, I required the very end of one book, can't remember which.  Everyone else I could get required earlier chapters.  So we'd do them, and several times, people had to leave before we got the final done, and we'd have to replace them and sure enough, that person also had to do those earlier quests.  Rinse, repeat.  Frustrating.  Several hours later, I had to go, still having not finished the final chapter.

The reality is, few people have several hours to themselves to run one of the books from start to finish.  Even if you're just going through the group parts.  So, as a developer, you have to accomodate those who don't have that kind of time in order to keep them.  The only thing they could do further to encourage grouping would be to port everyone directly into the instance from anywhere; so you could set your "LFF Book 5, C5", join up and end up right there ASAP.  In and out.  No muss, no fuss.  Unfortunately, exploitation would ensue, not to mention it kinda blows the epic-ness, not having to ride up to the foreboding entrance, IMO.

So the next best option is to set up a solo option.  And it's the easiest way to go, development-wise.

Originally posted by GaryM

It's obvious from the upcoming Skirmish system and other developer notes that the future direction of LOTRO is scalable content, from solo player up to 12-man groups. Turbine has already stated that the upcoming Book 9 will be scalable this same way. The upcoming solo-only "super-buff" for the earlier book quests is just a band-aid so that they don't have to revisit the early content just yet, IMO.


My chief concern is that they end up going CoX on it.  Gotta admit, my eye twitches a bit when I see the word "randomized" sprinkled through the Dev logs.  Other than that, it's lookin' like I get 2 christmases, this year... 

Originally posted by Mrbloodworth

Hyperbole, And missing the point.


Those jerks at Turbine are gating me from the Grand Stair.  I pay for the game just like everyone else, so I think my 10th level character should be able to do any of the instances I want!  Why does a level 60 have access to more of the game than I do?  We both pay the same money!!!

Also, why does Turbine make my character have to use a weapon when I fight?  There goes Turbine again, forcing their will on me...

Not only that, why do they make me log in in order to play my character?  Now it's exposed... just another linear gameplay WoW copy... Log in... Select a server, select a character, wait for a load screen.  JUST LIKE WOW. 

So tired of the linear gameplay.  Why can't I start at level 60 and work my way to level 1?  Forced progressive play... feh!!!  Why won't they let me play the game the way I want to play it????//????/?????/?/???

They're Nazi's I tell ya!  Nazi's!!!!!!!!!!!!!!1!!1!!!!!1!!!!11!!!!!!!!

Originally posted by Yamota

Answer to as what I think is wrong with AoC:

  1.  
  2. Too small world. Cant say for a fact but I feel AoC has the smallest world in any MMORPG I have ever played, maybe WARs world is smaller, dunno.

 

 

DDO is probably the smallest game world, currently.  Especially so at Launch, when it was about as big as Tarantia.

My option wasn't in the poll.  I played it a bit in beta, but didn't actually buy it til' this year(7 bucks!).  It has great combat, animations, and graphics in general.  Some pretty good quests, and great music.  I played for about 3 months, got bored and quit with an HoX at 72.

What's wrong with it is...

Nowhere near enough content for an MMO.  You have 3 different starter areas after Tortage with unique content that gets you from level 20 to 30-ish.  All the content from there is the same for every player.  This is what prompted Funcom to give you a freebie lvl 50 character with the itemization release.

In terms of things to do, aside from the combat, everything lacks luster at best, clunky and not worth doing at worst.  Crafting is a bore, and also a pain because you have nowhere near enough inventory space.  While this was helped greatly by the itemization patch, it's still a bore, and thus not worth using your inventory space to do.

While the zones are decent size, the world still seems small.  When it's all said and done, it just doesn't feel like a world at all.  The instances provide plenty of immersion, and that's where the game shines, I think.  I'm normally not a complainer regarding full world instancing, but having to load from zone to zone strikes a hefty blow against the "big world" experience.

With the box going so cheap these days, I still recommend it to people.  But I recommend it as a GAME, not as an MMO.  It just doesn't have enough content to keep people coming back.  But IMO, the Tortage experience on its own is worth a $10 box.  It's just not worth paying $15 a month to repeat that same content over and over.

My hope is that with Secret World, they'll take the terrific animations and good stuff from this game, find somebody who knows how to make a MMO, and build a WORLD where there's much more worth doing than just combat.  I think SW's contemporary setting provides alot of opportunity to do that.

Originally posted by Thillian
Originally posted by Robsolf

 

"undoubtedly".  Yep.  LOL!!!  What evidence, exactly, are you basing this indubitable declaration on?

"It ain't what you know that gets ya, it's what you know for sure that just ain't so." - Mark Twain

 


 

Pretty much a logical deduction. Lifetimers expected to stay with the game for longer than a year when they paid for the lifetime. It's been three years now since release. The longer the game will last, the more lifetimers will there be. Lifetime equal to a year of monthly subscriptions is not a good business for the company unless they expect to just pull the plug within that year or start releasing paid expansions and move your dev team away to do something else (re-release DDO? + new game in works??)

Offering lifetime payment option means you will not get any sort of money from players that EXPECTED to stay with the game for a longer time (logically, when they paid the lifetime right?) If I think about it, what other game apart from Lotro and Hellgate London ever offered lifetime subscription?

 

More lifetimers, yes.  Making them magically a majority of the LotRO population, no.  Particularly when you can play for 10 bucks a month.  Your logical deduction is correct, but wholly exaggerated.

Another lifetimer?  Champions Online.  But I suspect, in a few months, that will be a bad example.  :)

Seeing as how, by your very declaration, LotRO has been giving lifetime subs from the very beginning, and is still around some 3 years later, that's gotta say something about how having a hybrid payment model is doing.

We'll see, though.  If DDO is doing well enough to open a new server and that's equating to big buxx, they may go micro with LotRO whether forced to or not.  It's all about the bennies.  But from a "inside the game standpoint" the pops are good, and I doubt they're all, half, or even significantly lifers. 

And, it's just doesn't seem like the behavior of an economically troubled game to announce 2 $20 items, then give one away to people that are already on a 3 month sub.

Originally posted by Astralglide
Originally posted by Sovrath
Originally posted by erictlewis

And yet once again we go with lack luster loot.  Forced grouping to get better loot.   One thing that Lotro has always had a problem with is lack of good or even epic loot.

I think there is a disconect between the devs want to give the players vs what the players want from the devs. 

This is a path they continue down, and it is sad.

 


 

I think there are a lot of players who don't want LOTRO to be about loot. It really wasn't about loot in the beginning as crafted, quested, dropped or raided equpment were all pretty good.

 

From my experience, all the gear you could craft was crap, except for the tools and jewelry (I haven't play Moria, so this might have changed) and the raid drops that I saw were marginally better than the high end story rewards. Loot is not what a game should be all about, that mechanic works well for WoW and failed miserably for WAR, but there needs to be some reason to get people to do instances more than once or twice. Finding groups in LOTRO was pretty painful sometimes and I had difficulty getting anybody to do them more than once. Some better gear drops, or even some cool clothes to deck out your toon would definately help

 

Are you familiar with crafting guilds?  Very rarely have I picked something up that's better than a quest or crafted item.  All the way up to 60.

Dunno.  It seems like on one side of the fence, you're complaining that crafted gear sucks, then complaining that instance gear is overshadowed by crafted gear and thus isn't enough incentive for a PUG.  Are you saying that instance gear double-suxx?  :)

I think the problem for PUG's has been that one person gets the ultra cool shiny uber loot, and everybody else gets "meh", so there's little point in trying especially if you already got the one shiny fat lootz.  I think using the SM system, everybody gets SOME benefit from each visit to the instance, so it should encourage more PUG participation.  Though groupers would argue it won't, since solo'ers can do the same skirmish(in this case) and not die.

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