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All Posts by Robsolf

All Posts by Robsolf

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4024 posts found
Originally posted by TheHatter
Originally posted by Aercus
Originally posted by TheHatter

If a Mind Game doesn't have a penalty, then it's pretty much worthless. Relate them to sports all you want, find me a popular mind game that people play ALOT that doesn't have a penalty of some sort (that's not time).




Got me. I knew there was at least one, but I couldn't think of it.

But, in Chess..... you still lose your pieces! So, it's not completely w/o penalty for making a bad move. Much more relatable to losing XP or Gear than losing time or playing sports to get high on natural opiates. 

To imply that there's just one is quite incorrect.  Matter of fact, EVERY BOARD GAME EVER MADE has no "death/loss penalty".  Every childs game ever invented; "Simon Says", "Duck Duck Goose", etc has no death/loss penalty.  You lose, that's it.  "Bridge" has no death penalty.  Street Fighter 4 has no death penalty.  Pong has no Death penalty.

However, I think TR was onto something with their system.  I think if you had a feature where you could CHOOSE to risk something of value for an increase in faction/XP, that might be a good way to appease the gamblers.  Though, for the life of me, I don't understand why they just don't go for higher level mobs, which is effectively the same thing.

Originally posted by CactusmanX


For risk and reward to actually work in a game you would need an option to risk more by some penalty but also get better rewards, that is the only way the risk and reward relationship could exist in an MMO, otherwise you are just punishing people.

Interestingly, Tabula Rasa had such a system toward the end.

You put a piece of gear on the line for a faction bonus.  The more rare the gear, the higher the bonus %.  If you die, you lose the gear.

On the topic of death penalties, I've said it a million times:  death penalties in games as they are are plenty.  Few are going to play a game that punishes them harshly.  Dying is enough, and most MMO's do more.

The OP's analogy is quite correct.  It is quite similar to gambling.  And that's why most people tend to not play with real money.  And when a game would "require" a person to play with real, significant "money", most will choose not to play.

That's why you see people running around in their underwear in Darkfall.  They want PvP but aren't willing to sacrifice their gear to do it; and those are the supposed "hard core" players.  You stick that kind of mechanic in LotRO watch the servers empty out... 

Luvin it...

Been so busy with skirmishes and other goodies in the pack that I'm lvl63 and haven't even set foot in Mirkwood, yet.  From what I hear, it sounds like something to look forward to...

Originally posted by dhayes68


Ok but given that you can complete tortage in far FAR less than two weeks, (and though there are 4 different quest lines in tortage, the differences are minimal. probably about 60 to 75% of them are identical) and with gimped comms, I just can't figure out what you'd do with unlimted play time stuck at lvl 20.  In other words, I don't see what this offers that a 2 week (or even a 1 week) trial would offer. Either you'll be convinced to sub or cancel probably long before 2 weeks are up. Seems kinda gimmicky



I suspect the goal isn't to provide more for a demo, though maybe to create that perception.  I suspect the goal is to keep people from creating new accounts and characters every time they want to retry the game.

Just a hunch.  Also, it could be them trying to compete with WAR's free tier 1.  Either way, I think it's a smart way to go.  It's no secret that Tortage is the most polished part of the game.

Originally posted by cybertrucker

Ok all I am not new to MMOs by a long shot.. Old school here EQ1 beta days... I can say I have been there done that in so many different games.

Well I have to say Age of Conan Dungeons the 2 I have seen so far are absolutely Fantastic.

First When you hit level 34 to 36 head to Khoseph Province and visit "The Ancient Pyramid"  Take a few friends.. This dungeon is a blast. Not only is it visually appealing But the story behind it is pretty intense.  Also be Warned. Traps. that hurt more so than the mobs!.. to many dungeons in to many games seem to forget about traps.. and I mean trraps you got to look for. The maze in the pyramid with poison gas and mobs infesting it, great touch. and the assassin mobs that ambush. This dungeon is just absolutely a fun dungeon to run. One of the most fun I have been in in awhile. I mean entering into the dungeon for the first time and seeing eunochs (gellded men) chasing down topless harem women to butcher them had me rolling.. The end boss is a blast.. good luck in taking him down.

Next there is the Sanctum. I mean the depth to this dungeon is unreal.. the blood chamber was just awe inspring. I will admit that the boss fights were a little bit to much tank and spank for me. but the overall feel of the dungeon was just great.

First 2 dungeons in this game had me pretty impressed.  I have played Some of the mega instances back in the early days of WOW.. was a dungeon fanatic in EQ1... And ran the best of them in Vanguard. I have to say that Age of Conans Dungeons are definately faster paced than any of the above. Being more on PAR with some of the DDO dungeons I have witnessed. I am keeping my fingers crossed that as we continue to level and get into the higher end of the game they will continue to get even better.

Well figured I would share the experience.. If you have not tried this game. Do yourself a favor and try it out. Its alot of fun. Currently I am level 41 on my Herald of Xotle, and having a blast. Normally I play a tank. So this is a new role for me, and i am really enjoying the change.


AoC has some pretty good, immersive instances.  The game suffers in alot of categories, but it shines in that one.

HoX's are my favorite; Mage with a huge sword; good stuff!


Originally posted by zollen

It seems most people agree that COH/COV are generally better than CO.


That would make sense.  In terms of gameplay, there's not much that CO has that CoX doesn't.  In terms of content, CO isn't even in the same league as CoX.

Not to say that CoX has good content, it just has alot of it.  And CO's content(what little there is) isn't much better, if at all.

It's kinda like comparing an old Ford Taurus to a newer Ford Fiesta with a non-functional hood scoop.

When CoX gives free weekends, I usually play for a few hours and usually enjoy it.  Not enough to sub, but I enjoy it.

CO is a frustrating mess.  I couldn't even bring myself to log in on the last free weekend.  When you can't get a superhero geek like me to log on to your superhero game for free, you've got trouble.  Even SWG can sucker me into playing for a couple hours for free, on occasion.

Originally posted by Tatum


  The static quest system is possibly the worst "innovation' so far in the genre.  Heroic, immersive, story-driven, that's all bull shit.  It's linear, scripted content that plays the same for every player.  Why do players get bored?  Because they chew through this content, then sit around and wait for the next batch of content, which will last a whole week or two.  You can't get attached to a game world like this, since you're not really a part of the world in any way...your just passing through, taking your turn on the rides.

"Why run through the content so fast?  Just slow down and enjoy the journey."  Good question and good point.  Except that there's no "journey" in this type of game.  You know where you're going at every moment (A to B to C), there's no mystery, and there's no real danger or consequences.

You could say that the static quests aren't the real problem.  The real problem is that the entire game is bent around the static quests.  Nothing exists in the game world unless there is some quest tied into it and most of the development focus is towards quests.  Just think about that, tons of money and development time go into creating quests that players will chew through in 1 week...




There is absolutely NO body of evidence to support your opinion.  The most successful MMO's with the exception of Eve are quest driven, and few non-quest driven MMO's made before or after the big WoW have shared their success.  In short, people want a fairly clear means to achieve their goals, and right now, quests are one of the better ideas used.

Not that they're the final word, of course.  I'd like to see something better.  But for now, they are what brings folks to the MMO genre.

Originally posted by Sovrath
Originally posted by Elikal

I know you can skip quests, LOTRO has way enough and many other MMOs too. But still, there is that sense of broken urgency. Take EQ2. You come to besieged Qeynos, the world is splintered and evil crawls out everywhere, there is an ARMY of Gnolls at the doors, and some stupid halfling has lost his comb. And I, being the Avatar, feel compelled to help them. I mean, I am maybe way too much influenced by games like Ultima, where you were more than just a warrior of the big issues, so I do the small ones. I know I did some quests even tho they were grey long ago, 40 levels below me, but there was a pleading simple person's issue. Ok, not on the pie level, but something personal in the story.

But in MMO worlds with a more heroic setting, it just so stand off in the later gameplay, when you have done so heroic things and then suddenly you are back to pie saving. Ok, you can't always do heroic things, but I loved to hear about SWTOR when they said they will NOT have kill 20 rats. I mean, did Han Solo or Luke do such things? NO, of course NOT. And neither want I. Period. Thats the whole issue, I want to be a heroic person, and I DID much heroic stuff and suddenly I have to grind. I mean that pie example is more funnily annoying, but where it REALLY starts to suck is when you have to grind heroic encounters.


Sense of broken urgency? You will have to explain. If you mean that the character needs to have it done soon, just internally roleplay that another character just ran up and agreed to do it. Since there are so many players around this one can be pretty much on the mark.

 The idea that some of these quests are actually jobs can also ring true as well.

However, if you do not want to find the halfling's comb then don't. Problem solved. but it depends upon how you see your character.

For instance, though I'm not a role player per se, I do have a vision of what my character is and what they will do.

So in general, if my character is nice then he might be the type to say "no worries, I realize you dropped your comb in those caves inhabited by giant spiders and it has great personal value to you, so I'll go in and find it."

But there are also two motivations.

One being that I'm being a mensch and getting the comb and the other is that there really shouldn't be a cave of giant spiders next door to a hamlet and I probably should clear them out.

But, in the same breath, I have done practicaly NONE of the quests in the shire. NONE (practically). Why? Because that really isn't my domain and I'm sure others will be able to help deliver the mail or deliver pies. Not how I see my character. Heck, I started to do some of the shire quests for a trait or deed but just stopped as they really do not hold my interest at all.

Getting back to the character, another thing that I do try to hold true is that if I'm in the middle of a quest I don't break off and go back to bree or the misty mountains and then go back.

For instance, with this mirkwood expansion, when you are doing the first leg of the invasion, I was there and wasn't leaving until the initial stuff was done. When what seems to be a natural breather is interjected into the story, that's when I leave to restock, etc.

In the end we are responsible for our own fun (I firmly believe that) so if you are faced with something you dislike yet feel the need to do it because your character is being asked, just create a counter argument that allows your character off the hook.

Heck, one can even accept "I'm sorry sir halfling, I realize that your comb is very important and that the cave over there is a danger but I am on my way to Mirkwood because we are driving back an evil far greater than anything you can imagine. I will make mention of your difficulities in my travels and I am more than certain that a hero will be here shortly to aid you. In the meantime, warn everyone away from the spider cave, let the guards be on alert lest anyone venture to close to the cave and my friends will be here shortly."

Problem solved.


My motivation in RP and RL, has always been...

"Hmmm... is it on the way?  In an area that I'll be going through?  Bad guys to kill nearby?  Sure, I'll get your lousy comb for you..."

I remember starting LotRO and thinking, like many MMO's, that quests would become more and more scarce as I leveled and that I better get as much XP as I can.  Never happened.  So now I take those quests I don't want and delete 'em if I need space.

My opinion still remains, based on the past few failures:

1.  Gross waste of development resources to minimal value-added features- example:  CO and its ridiculous focus on costumes which have no effect on gameplay whatsoever...


2.  Lack of interesting non-combat, downtime activities.  AoC, CO, WAR, absolute, all around failures on this point.  So I guess my opinion doesn't sway much, or any, from the column.

There's a reason that management is defined as "overseeing a project", and that when someone screws up, it's referred to as an "oversight".

It depends on what they do.  I prefer to have them as it gives a little dynamics to what is usually a static world.  I'd almost prefer their be seasons, but I understand the reasons behind not having them. 

I like what LotRO does, in that it's generally attributed more to a season than a holiday.

CoX pushes the envelope significantly, but the content is usually fun, and hey, it's assumed to still be Earth.

SWG's life day was fine.  Can't comment on the rest.

Probably the silliest was Eve, with it's "snowball" launcher thingie.

I recall one poster making the comment that many of these "quests" are really "jobs", and should be considered as such.  I agree.  I think LotRO kinda half-heartedly makes an attempt to to establish this mindset via "epic quests".  But even then, the absurdity is still rampant.  I just completed the V2B3 mission where you collect steel and wood for barricades.  Sure, the steel and wood are in dangerous places, but no one else could do this?

Thing is, I understand there are good reasons for having these mechanics... not everything you do can be a big heroic epic thing, and constant killing of stuff can get old.

One of the Lothlorien quests actually jokes about this... once you complete a quest for Boar meat:

'Ah, boar! There is nothing like it, is there? I do not think anyone could ever get tired of juicy....

'What is the matter with you, [your name]? Why do you roll your eyes every time I speak of boars?'

It's just the cold hard reality of trying to create months of content on a reasonable budget, methinx.  If a game comes along that can find a solution to this, and perhaps a solution to the absurdity of Lothlorien hungry shrews being a greater challenge than, say, lvl 35 cave trolls...

Originally posted by SwampRob

I've been away from the boards for a while.    Just today, I read a doooooom post due to Klingons being a pvp race only.

How big a focus is pvp in this game?   I gotta say, if you're mainly interested in STO for PvP, it seems to me to go against the general flavor of Star Trek.

However, I ask the question because I have always despised and avoided pvp, and if it is to be a major part of the game or even required a certain points, count me out.    I don't care what race I wind up playing, if pvp can be forced upon me, a la Eve, I will take a pass.



I guess the amount of doom depends on whether the game was designed that way from the start, or if Klingon PVE was abandoned to make the release date.  Either way, I suspect PvE is the prime focus of STO, for better or worse.

It seems like more and more, devs are coming to the conclusion that PvP is an all or nothing element.  A game is either all about PvP with minimal or no PvE, or PvP'ers get some token PvP which isn't PvP at all, aka monster play; you play a buffed PvE mob that will be annihilated 80% of the time.


Originally posted by Kramerica

Klingons are playable as PvP only when the game launches. I've seen the term "monster play" bandied about on several boards and I think this fits the definition 100%.


That could very well be.  it also means that there will be NOTHING for Klingon players to do for the first month, as no federation folk are gonna be heading to PvP areas without being maxxed out. 

I'm still looking forward to TRYING this game, but it's likely I'll never buy it.

As I had learned when I pre-ordered DDO many years ago... NEVER... NEVER preorder an MMO.  I know they say "never say never".  Well, I'm sayin' NEVER...

Even good launches rarely have all the content they promise.  And rarely is that in-game item or 3 day head start worth the cut in box price, reviews, or smoother running game that waiting a few months will give you.


Originally posted by toddze

Well to some mostly the pre wow mmo'ers, the mmorpg genre is already dead. Those people are the people who want living a virtual world, Want a strong community, and understand the value of teamwork. 


You know, in MMO's, just like everyday life, some people are helpful, cooperative, and friendly, and some are not.  Like in everyday life, you have to seek them out.  And you have to expect that they probably aren't going to want to go on that 3 hour raid with you at first meeting.

the MMO genre is probably what keeps PC gaming afloat, currently.  And no, I'm not seeing much of a decline, if any.  The games that have launched well still continue to do well, and those that failed at launch are still failing.  Any of us that knew anything about the games that launched this year will probably tell you that they went as predicted.  Aion and fallen earth are doing ok while not spectacular, and Champions is biting the dust.

It's tough to say for me, since I haven't played since '05, how well WoW is doing, but what goes up must come down, eventually.  but when WoW comes down in subs, there will be a vacuum.  Blizzard can fill it or someone else will.

Originally posted by SnarlingWolf
Originally posted by PoopyStuff

companies are fighting a losing battle to the nature of mankind


we have been sharing things before companies existed.

and trying to put chains on things, at the very core their nature is to be shared, is pointless.


It won't stop, it will never stop, they cannot win against any form of sharing.



That's not true, people who illegaly share things cause a bigger invasion of privacy for the rest of us.


With the technology age more and more people are connected to the internet 24/7. Companies are now using that to check unique licenses for different products. Also now all PC hardware (and I assume console hardware) has unique identifiers. This allows companies to track past an IP to the actual computer, and allows bans based on those levels.


Essentially more and more companies are forced to monitor their customers. It won't be long before we have to log online to verify ourselves as a valid user to turn on a product. Making it much easier to stop sharing. Companies do respond to this, fortunatly the impacts tends to be small on legal users, but it does cause an increase amount of invasion of privacy.


Digital download will become the norm, along with logging in your account to play your video games. Same will spread to movies/music and all other normally used items.


Lotso truth there!  It's getting pretty creepy, these days.  And particularly frustrating for system builders.  Hard to tell what pieces of hardware I can replace on my PC before my system builder copy of W7 becomes invalid.

But I do know this.  Whenever companies start treating ALL their customers like criminals, it's usually hurts them more than helps them. 

Originally posted by Gdemami


Originally posted by Robsolf
A piece of electronics is NOT an intellectual property.  Any more than a car is.  The software is a different story. Going slightly OT, non-disclosure agreements(as in, can't be employed in the same field for X years) are a full on ASSAULT on individual liberties.  I even saw one drawn up that declared that ideas I had come up with ON MY OWN TIME were the property of my company.  I didn't sign it and stood my ground.  My company blinked and I've not since been approached with one of those travesties.  Others haven't been so lucky.  DISGUSTING. 

Not the box as such but the technology. Once you modd it, you can't pretend it is the same thing.


I do believe that the owner of the box has the right to apply TOS even for the box.

I agree... the person who owns the box(the customer) has the right to apply their own TOS to the box.


You can play the song I composed on any instrument but it will be illegal without my auhorization . It will be also illegal to perform my song slightly changed.
Then, why it should be considered legal modify the device I constructed?

Wheter the IP is independent on medium or not, I should have the same rights to defend it and as such, protect the medium which is essential part of it. 

You do the same with audio records or other anti-pirate protections.
Why should piece of electronics be any different? When you are changing the device that it won't work as intended design, you are not only stealing my own IP but hurt my revenues.

Don't I have a right to defend myself?

You are overgeneralizing to an extent that is clearly not in sync with the law.

By your account, Auto Manufacturers could sue aftermarket manufacturers for providing parts;  they cannot.

They could sue independent (non-dealership)garages for servicing a car, and/or modifying it.  They cannot.

They could sue the purchasers of their vehicle for putting tasteless bumper stickers on the vehicle they produced.  They clearly cannot do this.

The point of the intellectual property laws was to provide value for intangible assets in the marketplace.  Items that are largely ideas that can be easily copied, and thus would have little value if not protected by law.  IP laws don't protect tangible property as it's not necessary; you can't scribble on a piece of paper and have a working Xbox or intake manifold.  The design is protected by patent laws, but the box itself is not protected.

IP laws exist because you can write down lyrics to another persons song and sell it as your own easily enough, were there not a law protecting the songwriters/owners IP assets.

On your last question, they certainly can defend themselves.  They can do what RIAA did and sue their customers and users who post pirated iso's on the internet.  They can deny access to their service.  They can report modified boxes to the FBI, and provide any information allowed by law.  They can build their future boxes in a way which makes it difficult and/or impossible to mod for pirate playback.

But the crime is not the modification.  The crime is the piracy.

Originally posted by metalhead980

What's wrong with wanting a feature that requires a massive amount of people in a massive multiplayer online game?

We have thousands of games that give people fair,small map fights.

Why not have a few with large armies of hundreds of players fighting over a common goal? Because the sides might be uneven?

Give me a freaking break already.

We have these great fantasy settings, with multiple classes with sick armor, servers capable of holding truly epic wars and you want to play a 5v5 death match????

Talk about fucking lame.


As Axe brought up, Planetside was probably the only game to come close to pulling that off.

I suspect, because that was its whole purpose.  If you weren't playing Planetside to PvP in big battles, there was no reason for you to be there.  Also, why RTS, FPS and fighting games work.  You want PvP or you aren't playing.

In most MMO's, there are usually a number of reasons you're playing, with PvP being only one of them.  Chances are, the moments in which you don't want to PvP will be precisely that times the PvP'ers will be seeking you out.  And vice versa.  Just the nature of the beast.

I guess that's why I've just never been much into MMO PvP.  Just seems like an exercise in frustration.  I'm just not aware of any means to resolve these issues without creating a full blown PvP experience with little else to concern yourself with.

Originally posted by Gdemami


Originally posted by Milander
The problem with your whole point is you are rolling everyone who mods a system into one group, and those are the pirates. Yes those are the majority of the group, but they are NOT the only people who 'mod' a system. The reason Xbox live bans 'modded systems' isnt because "OMG you're running Ubuntu on a 360!" it's because they quiet honestly cant tell (for most) what the mod is....If it's a mod chip to play 'pirated' games or a mod to cheat in Modern warfare 2...Cheating and piracy is bad. But modifying my system should NOT be. If I want to open it up, put in better fans, fix the mounting of the graphic chip so it doesnt E74 on me or whatever..I should be ABLE to. But by your words that is against the rules, which is a load of poop
As for ordering  a flash cart, no the item itself isnt illegal. As this would be along the same lines of saying "OMG blank're a movie priate!" :)


Why can you make an NDA with your employer bounding you to not being able to work in the same industry for extended period of time even after you leave the company?
This is a standard procedure.

Why can you claim conditions how photos you are selling will be used, where, what magazine and by whom?
This is a standard procedure.

Why on earth I couldn't do the same with my piece of electronics? It is my IP, and I have a right to defend it like in both cases above.



A piece of electronics is NOT an intellectual property.  Any more than a car is.  The software is a different story.

Going slightly OT, non-disclosure agreements(as in, can't be employed in the same field for X years) are a full on ASSAULT on individual liberties.  I even saw one drawn up that declared that ideas I had come up with ON MY OWN TIME were the property of my company.  I didn't sign it and stood my ground.  My company blinked and I've not since been approached with one of those travesties.  Others haven't been so lucky.  DISGUSTING.


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