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All Posts by Robsolf

All Posts by Robsolf

193 Pages 1 2 3 4 5 6 7 » Last
3854 posts found

Well... it might be true that advancement from 15-30 lost some fun in terms of advancement, but prior to this change, advancement from 40+ seemed a bit dull, IMO.  Once you got your Elite skills, it didn't seem like there was much to look forward to; seemed like you got most of your goodies in the first half of the game.  And aside from each "5th", the bonuses you got were insignificant from level to level, particularly since your level gets scaled to the area you're in.

I haven't played enough with the new system to judge the 5 level wait(1 point per 5 levels) of the new system, but it seems perfectly good on paper.  The most important part IMO is being able to change your build on the fly to get something you like, and that gets a big thumbs up from me; that and the removal of repair costs and skill books.

General Discussion « Guild Wars 2
4/16/14 4:54:36 PM
Originally posted by Droosteel

Where in the world did you hear you have to pay for dying your armor?

Why dont peopel actually TRY stuff before writing about it?

Dyes work EXACTLY like before with addition that dyes are now ACCOUNT BOUND instead of CHARACTER BOUND.

So yeah i finally bought complement of common dyes, since those are so cheap now and cherry picked master/rare ones :)

Cuz I tried it last night, and it was using charges.  But I tried it again today, and it seems it's not.  Musta zigged when I shoulda zagged while digging through the system last night.

General Discussion « Guild Wars 2
4/16/14 4:50:50 PM
Originally posted by Gaia_Hunter
Originally posted by Robsolf
Originally posted by justmemyselfandi

Guess I'm just  spoiled by other games with "wardrobe" features where you just find a piece of armor you like, stick it in the wardrobe window, and move on. No muss, no fuss.

That was my issue, as well.  When they first introduced it, it seemed like it was going to work like DC Universe, where it remembered every skin you bound and could switch things up all day without spending a dime.  I was definitely put off by the charge, but then it got worse...

Where I used to be able to switch out different color dyes in GW2 at 0 cost so long as I owned them, I now have to pay for that, too?  Account bound or not, that feels like a step back, IMO.

You don't have to pay to change dyes.

And with the new dye system I have all the non exclusive dyes in my account.

I just went back to check, and it seems you're right.  I must have misinterpreted something last night; either changed a skin and didn't realize it, or something.

So yeah, that changes my opinion significantly.  It's one thing to create a wardrobe system and charge a bit of money to do stuff in it, it's another to charge money for something that was once free.  Since the latter is NOT the case, then that makes me happy.

General Discussion « Guild Wars 2
4/16/14 1:23:38 PM
Originally posted by justmemyselfandi

Guess I'm just  spoiled by other games with "wardrobe" features where you just find a piece of armor you like, stick it in the wardrobe window, and move on. No muss, no fuss.

That was my issue, as well.  When they first introduced it, it seemed like it was going to work like DC Universe, where it remembered every skin you bound and could switch things up all day without spending a dime.  I was definitely put off by the charge, but then it got worse...

Where I used to be able to switch out different color dyes in GW2 at 0 cost so long as I owned them, I now have to pay for that, too?  Account bound or not, that feels like a step back, IMO.

Edit:  Just tried to switch dyes again today, and no charges!  Looks like I was wr-wr...wr...wr...

Originally posted by Gandores
Originally posted by Vannor
It's like all you people have no idea that those chests spawn infinitely.. even when you've finished the dungeon. Who cares about the chests... you can stay in there looting chests until everyone's bags are full if you really want to.

The problem here isnt really loot per se, but rather the fact that griefers can do their thing without any repercussion whatsoever.  They are completely shielded agaisnt any backlash by the game own design and mechanics. 

This is exactly it.  In a FFA game all they'd have to do is just kill the guy and take his stuff.  Can't do that here, obviously.  thus there is no mechanic in the game for dealing with griefers and ninjalooters, so they can do this all day long and not have to worry about it.

If they're going to allow people to grief and ninjaloot, they need a system to deter it, or else they will have to make those practices impossible to do.  It's absurd to call that kind of demand "handholding"; it's just smart, common sense development policy.  It's day 1 of MMO school:  If someone can use game mechanics to ruin the enjoyment of your game, someone will.

Originally posted by Bigdaddyx
Originally posted by Blasphim
Originally posted by CrazKanuk
Originally posted by Blasphim


How does this make it live?  Hopefully there will be a fix in the not too distant future

It's by design. For more info, please see extensive thread already created on this:

missed that one when I searched, apologies.  How could this be by design however?.  I will read up in the other thread, thanks for the info

It is a bad design. Placing chests in dungeon where players are more interested in running to chests and get loot than help team mates. All they have to do is make loot from chests shareable.


MMO Building 101:

If you build a system in which a player can screw over other players and benefit from it, don't be surprised when they do it.  Also don't be surprised when you start losing subs.

Heck, there are lots of people who jump at the chance of screwing over other players even when they DON'T benefit from it.

If this is by design, then it's a crappy design choice.  It was abandoned by most games last decade for countless good reasons.

Originally posted by justmemyselfandi
Originally posted by Robsolf

I haven't seen that anywhere, but if that's the case, that's fair.


You may or may not be aware, but the Mankini was removed. Anyone that purchased the item has been refunded points and has received a Mystery Box for the inconvenience.

However, if you had purchased points in order to buy the Mankini, you can contact Customer Service for a refund of those points.

We're terribly sorry for the trouble, folks. Our CS staff will be happy to help.

Thanks for the link! 

Originally posted by justmemyselfandi
Originally posted by Po_gg
Originally posted by justmemyselfandi

So this is okay:

but a "mankini" doesn't fit the game.


It is covering more than the mankini :) (though I mentioned only the Sight for Sore Eyes outfit, wasn't reflecting on this one)

But for the record, I wrote that it was a great joke, and I'm fine with both the keeping and the removing, so don't really get it, what's the big issue here with either way.

Well, no real issue for me personally. I just can't understand why Funcom corporate thinks female exploitation = good, but male exploitation = bad. Women can run around in sexy bras, lingerie, and panties, that's okay. showing too much man is not okay.

All they're doing is reinforcing the "sexist" image many people ( mostly women I imagine ) have accused them of in the past over stuff like this.


Well, their reason as stated had specifically to do with the atmosphere of the game, not the amount of skin it was showing.

Like it or not, gratuitous female skin is actually a common staple in the horror genre.  You can grab up nearly every VHS/DVD horror movie cover ever made and odds are it will have a scantily clad babe in a towel, bathing suit, or strategically torn dress gaping in horror at something.

Is it sexist?  Hellz yeah it's sexist!  Lots of things that are part of our common modern culture are sexist, many of which, us guys are completely blind to even when it should be blatantly obvious.

But when they say they wipes the mankini because it didn't fit the atmosphere of the game, I believe them.  But it DOESN'T fit partially due to the sexism systemically embedded in the horror genre. 

But also because it looks silly.

Originally posted by justmemyselfandi
Originally posted by Robsolf
Originally posted by Po_gg

I think their "temporary sale" plan was fine, and it could've stay in the game, but I also can understand why they removed it. Since there's a refund, it's a fair deal I guess. Personally I don't get the cuss and the lengthy thread on the forum - but it's a fun read nevertheless.


My understanding if that they'll refund the FC points, but aren't refunding the money you spent for the FC points.

What if someone bought FC points for the purpose of buying the mankini?  Is that still fair?

Actually, they stated that if you bought points specifically to buy the mankini/wetsuit, that point purchase would be refunded.

I haven't seen that anywhere, but if that's the case, that's fair.

Originally posted by Po_gg

I think their "temporary sale" plan was fine, and it could've stay in the game, but I also can understand why they removed it. Since there's a refund, it's a fair deal I guess. Personally I don't get the cuss and the lengthy thread on the forum - but it's a fun read nevertheless.


My understanding if that they'll refund the FC points, but aren't refunding the money you spent for the FC points.

What if someone bought FC points for the purpose of buying the mankini?  Is that still fair?

Originally posted by liixander
I think the megaserver will be great.  Definitely have the problem of empty zones as a lvl 18 player in GW2 right now with group events... there's nobody to group with typically.

Heck... I have a lvl 77 character, and even those zones are empty.  It's the negative aspect of having a big game world and then being able to level up even in low level zones.

I'm looking forward to this update for a lot of reasons, the megaserver being far from the least of them.  I haven't played much over the past 6 months, but this release may very well bring me back.

The mankini incident is classic Funcom.  Don't think for a second that they're unaware that lots of people may have bought currency for the sole purpose of getting the mankini.

Wouldn't surprise me to find out that AOL is running their billing/marketing departments.

The best you might say for this game in terms of market share, is that, at least for a while, SWTOR won't be able to claim to be the 2nd biggest US subscription MMO.

Not saying the game is bad; I haven't played it.  Just saying I'm getting tired of people speculating this crap less than a week out from a launch.

You could have said AoC and/or WAR could have a majority share of the market back when they launched.  And guess what?  People did.  While I suspect this game will do much better, threads like this one this close to launch are just flat out silly.


Originally posted by Yoda_Clone
Originally posted by Skooma2
The Dwemer disappeared.  No one knows when or where or why.  They just left their technological wonders behind.

"Elvis is not dead.  He just went back home."

Originally posted by morg2625
Originally posted by bliss14
The dwarven like race were the Dwemer.  They're actually just really short elves with beards according to lore.  Anyway, yep, no dwarf like races.

NOooooo!!!!! that's impossible!!!  :0

Search your feelings!  You KNOW it to be true... 

Originally posted by Vannor

I spelt analogy wrong after saying someone wasn't intelligent! Whoa is me!

Simple fast typing error though really...

You spelled "woe" wrong. 

I kid, sir.  I kid.  I have no dog in this fight.

Originally posted by Coman
Just those with early access get access till 6th. Just in case you did not recieve you game yet. After that you need to have registered the game.

Ah, IC.  That's pretty typical of any MMO I've played.

Originally posted by Reklaw

Not much more to add.


As in, delayed launch? 

Or as in, Early Access people get an extended free month?

I really have no opinion about this game, due to my utter lack of hands on experience with it.  But seriously, why do some people obsess over trying to find some remote shred of evidence that it's failing?

This is certainly not new territory; every game that launches seems to have some group of forum members that scour the interwebs for some form of evidence that it's not successful.  But why?  What's the point?  What can that possibly do to enrich their lives?

Complain about some aspect(or all) of the game that you don't like?  Fair enough.  Suggest a feature that you'd prefer to be implemented differently... terrific!  Heck, even debunk numbers that do come out for a game should that they be presented in a misleading manner(Big Macs, indeed).  But to present numbers that are even more misleading, even more meaningless?

Seriously, should we count how many people go to the local Walmart by counting how many times its toilet got flushed? 

Sure, that'd work for a Taco Bell...

I don't mean this as snark or sarcasm; I'd really like it if you came back in 6 months to re-review the game.  Something tells me the 1st date fuzzies are in full swing, but MMO's are a long term commitment.  What you, or anyone else thinks will be much more important to me when the game has been around awhile.

Again, no personal offense.  I've had "new game fuzzies" myself.  Maybe ESO is more than that, but only time will tell.

In the meantime, enjoy!

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