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All Posts by Robsolf

All Posts by Robsolf

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Originally posted by waynejr2
Originally posted by jesteralways
How could publishers include gambling in online games in the 1st place? publishers call it RNG, yes it is RNG and gambling is also RNG. anything that is generated randomly is pure luck, no exception. i had developed simple gambling game for my project purpose in university and even though i wrote the code myself i could never tell which number(read card) it would generate next, it is purely luck. when you go to a casino you pay real money to buy chips to gamble, in online games we buy store credits with real money and then gamble. you may say in casino you will lose all of your money  but in game you at least get something so it is not gambling, well in casino you get free drinks; when we open a "random loot box" 99% time players get pots(free drinks), there is no difference here. how can game companies include gambling like this? do they have gambling license? if they don't have gambling license why aren't authority doing anything?

 I love this thinking:  "publishers call it RNG, yes it is RNG and gambling is also RNG."

So all red apples are red and all red cars are red, therefore all red cars are apples............................

j/k

I guess it firstly comes down to whether something can be called gambling if you don't lose anything.  IE, the free pull. 

I think most would say it isn't.  Would anyone argue that poker for chips just to keep score is gambling?  I don't think so.  Now imagine playing poker for no money and still getting something for it.  This is the LOTRO HP model if you don't buy more "lever pulls".

But then, you have to ask if you are gambling when you're guaranteed to win something that costs more than what you spent for the extra pull.  I think this is arguable either way. 

Originally posted by Torvaldr
Originally posted by MMOGamer1971
Rift App has "scratch off" tickets.

That mobile game is fun.  Turbine should have done something like that or like someone said, made it an npc in Bree and other hubs.  The idea isn't that bad, but Turbine implemented it in the dorkiest most jarring possible manner.

I agree with this.  I don't have much of an issue with the concept itself, but it would have been much better as a phone app, or just put it in the browser like the lotteries they already have.

EA does the "free prize, but you can buy extra pulls" concept for their Simpsons phone game, too.  It's not a new concept in the world of free games, and morality wise, I think it's a step or 2 up from the chests that only open with keys you buy from the store(I think nearly every F2P has this right now).

For those that struggle with gambling addiction, I can understand their being upset, though.  There's no denying that it appeals to that impulse.    Certainly the "boxes/store keys" appeal to this, not even having a free pull.  But as others have said, raiding has that appeal as well; it just doesn't let you buy extra "pulls".

For me, I've only profited.  I only do the free pull, and have gotten a number of consumables, as well as a Universal Crafting kit which costs about 160TP (about $1.40-2.20 depending on how you buy points). 

Originally posted by Rytz

Well, I'm glad to say I got a support response.  I'm blown away by the reason (if this is it) for the ban.  Talk about a misleading ban error message. See below:

------------------------------------------

Response Via Email (Lindsay) 02/06/2013 12:13 PM

Hello X,

Thank you for providing that information.

In reviewing your account I see that your contact location does not match your billing information. Can you provide a reason for this difference?

Thank you,
Lindsay
NCsoft Payment Review

------------------------------------------

There's a reason why you have an option for shipping and billing addresses when you buy stuff using credit cards.

If they have problems with fraud purchases then they should do some kind of confirmation before completing the purchase.  And they should definitely send an email stating there was a problem with the payment resulting in the ban.  No communication with me was ever initiated - I've had to seek them out and get an explanation.  Communication on their end would have eliminated all of my confusion from the start.
 
Responded with my frustrations and asked the status of my account and chars (deleted or not).  Waiting to hear back.
   
 
 

Definitely a fair criticism; there needs to be at least SOME middle ground between the splash pages, "Welcome to the game!" and "You're banned forever, scumbag!".  Especially for something like this. 

Glad that it looks like things will get resolved, OP.  Enjoy the game!

Originally posted by rawfox

My GW1 account was banned last year without giving a reason to me.

To unban it, i had to send the GM

- a picture fom my box

- a picture from my codecard

- a copy of my passport

- a copy of my creditcard

- a report on what exacly has happend

- a reason why i think my account should be unbanned

- ... i forgot the rest, there was more

 

There is good games that i simple refuse to play because of the shitty company behind.

Would Anet have handled my concern properly, i would own GW2 this day.

Now, ill never own a game anymore were Anet is involved.

So it is with Gala/gPot or that Face of Mankind people or whoever failed to handle my online being with the needed responsibility.

 

Im not throwing valuable livetime into a project anymore, that could fell on my back after too mutch time.

Hate to tell you this... but assuming you're speaking the truth, I'd bet money you fell for a phishing scam, and weren't in contact with NCSoft at all.  Support personnel would NEVER ask for that sort of info.

As to the OP:  It's against the game's best interests to ban a player for no reason.  So if they banned you, odds are your account did something bad, whether you did it or not.  I'd change your pwd's on every account you have, if it were me.

 

Originally posted by Fendel84M
Yes I agree the turn based combat is a blast.

I think that might be my favorite thing about it, myself.  Makes me hope the Fallout MMO will be turned based like its SPG's were, originally.

Originally posted by mmoDAD

SWTOR felt like I was watching a movie. SWG felt like I was making a movie.

I'd say... SWTOR felt like I was interacting in a movie.  SWG felt like I was participating in a documentary.  A really bugged, rubber bandy documentary.

SWG was better and more interesting in concept, but a trainwreck in implementation.  SWTOR was KOTOR 3, for better or for worse.

Originally posted by dopplemmo
Originally posted by maccarthur2004 Reading opinions and various texts in the internet, i saw that this population "pvp-hater" can be subdivided in 2 categories: people that likes or is indiferent to pvp itself, but hates the "free pvp" ("open world FFA pvp") and people that are truly scared of any type of pvp, even the structured.

 

Your post starts on the wrong foot, and thus will likely lead nowhere interesting. You insinuate that there are 3 basic attitudes of players toward PVP: -like it -indifferent -scared by it. If you had really wanted to make three mutually exclusive states, the third category would have read: dislike it But no, they are sssscccaaaaarrrreeddd....... What would you say if I described the 3 basic attitudes of players toward PVE: -like it -indifferent -scared by it.

This right here.

Could have been a good discussion, but the OP had to pull out his (most assuredly huge) Epeen by assuming non-PvP'ers are afff-f-f-f-f-f-f-fraaaaaaid!!!  False start called on the first play.

There are plenty of reasons to not like PvP, and seeing as how nothing in PvP causes any RL pain or suffering, there's no reason to think it's fear-driven.

For example, I don't like most forms of PvP for the same reason that I don't like games that tend to support griefing practices by players(Eve being my only and inexplicable exception).  I don't like that I could be wanting to get from point A to point B one days and constantly be ganked halfway by a player twice my level; something that frequently occurred to me in WoW.

If you were driving along in RL one day and you kept encountering some situation which made you go back to point A, would you be:

A.  Sss-s-s-s-s-s-s-scarrrrr-r-r-red?

or

B.  Pissed?

Nobody plays games that piss them off.

 

 

 

Originally posted by Hefaistos
Originally posted by Elsabolts

All in Decline, you can thank F2p and Item shops. The only one that is not is Blizzard's WoW but subs seem low.

You are right. The total ammount of gather bots, chinese farmers, chinese gold sellers, pvp bots, leveling bots is aroud the same. The total ammount of player base is so small you wont believe it. 

I'm curious; what do you think the ratio is of "real player" to the "non-player" types that you mention?

Originally posted by lizardbones

I won't play the game with a sub. I can't say that's because the game isn't worth it though. I think they've done a really good job, and the game is pretty close to what they said they were going to do. I'm just (a) tired of subs and (b) tired of quest hub driven MMORPG progression.

I think they did a great job with the quests, but it just felt too much like running between quest hubs, doing the same old stuff I did with every other quest hub game.

This is pretty much where I was at, though I don't even mind quest hubs that much.  I played shortly after launch, played my free month and quit. 

The quests just might be among the best I've experienced in MMO's.  Great atmosphere, great story, some pretty good puzzle concepts... the single player aspects were pretty much on par for a good single player game.  If they had gone the GW2 B2P w/mt model, I might be playing, these days.

I quit due to lack of content, the non-lack of bugs, and basically just a short playtime for an MMO.  While the zones are good sized, the world is tiny, tiny, tiny.  There's just not enough of anything to justify a monthly subscription.  And finally, the combat was often just annoying, as the game world was mob-populated for a stand and attack game, so you'd keep getting adds as you dodged and moved.

Lastly, there's almost no replayability; certainly no reason to roll a new toon since the story differences are just cosmetic and no faction has any exclusive playability.  The moment in beta when I realized that almost every mission is repeatable I should have known what was coming:  A non-linear Diablo-esque replay experience but without the loot.  Rerun the missions over and over, fill out the wheel and get your purples.

Still, I hesistate to call it a ripoff, as I paid 50 bucks for it like I would any SPG, played it til' "the end" and quit.  I supposed I could say it's a rip since I could still play that game now if it were an SPG...

 

Originally posted by speedyturbo
Squirrel Girl, because squirrels.

Sadly, she's not Marvel, being a character from The Tick.  Which means they should buy the rights to The Tick and include those characters. 

I'd die to play Sarcastro...

Edit:  oops... my bad.  there IS a Squirrel girl.  The Tick character is a parody of her. 

Howard the Duck! 

C'mon, man... he's a classic!

Yes.  It's a good game, one that has a good number of ideas that newer MMO's would be idiots not to implement.  And it has addressed nearly every problem I've ever had with MMO's.

That said, it does not ruin older games for me.  Still love LotRO, despite some systems that I can't help but snicker about in comparison; some of which they try to address in RoR.  See?  GW2 is already influencing the genre...

I love Eve.

I'll still check out WoW if they send me a free pass.

But in my book, GW2 fulfilled all its promises, and has as much content, often even more content than most sub based MMO's.  And I see myself playing it for a long time.

Originally posted by Gaborik
While mmorpg is still trying to jam GW2 down everyone throat Lotro next expansion is out and its looking like a good one. Here are a few features I have been enjoying. 1.The music in Rohan is amazing one of the best in any Mmo ive played. 2. The story continues 3. Mounted combat is new and pretty fun. Takes a little to get used to but once you get the hang of it, its fun. 4. I love the new combat tagging system no more fighting over mobs 5. Rohan looks great. Their are a few bugs but what mmo expansion does not have them. My kinmates and I are having a great time. Just wanted to throw out a little headup to people since "the staff" here is busy.

I like GW2, actually.  But yeah, I'm playing Rohan, and will go back to GW2, later.

1.  I DO like the redone login music, as well as Rohan's music.  The same piece, sure, but rearranged and much more dynamic.  The recording quality even seems much better.

And I like that some of the "townsfolky" music has some "out-of-tuniness/imperfect timing" to some of the instruments and performances.  It feels more like "decent but imperfect players playing on old instruments" like you would hear in middle earth.  Something tells me 13 dwarves all playing instruments and singing would sound less than perfect.  There's an authenticity to it.

2.  And it's been a good story, so far.  It's really nice to finally get back to the fellowship.

3.  I already yakked about that, above.

4.  Amen!  And instant/remote looting!  A must for mounted combat, but also very helpful for ranged classes to not have to go running down the body.  Devs, PLEASE put this into the rest of the game...

5.  Definitely looks good, but definitely uses way more memory on my machine.  Good thing I have plenty to spare.

Originally posted by Sovrath

What is the level where one can actually enter Rohan?

I think my character is 68.

I don't think you're artificially blocked.  You can even do the Epic by using a rope outside the gate to Lothlorien to access Galadriel.

Mob-wise, though, they start at about 76th level.

I haven't been too big on mounted combat in the open world, so far; it seems like you just keep circling and firing, often aggroing a half dozen other mobs nearby.  But there's an instance called "the riders four" where you go after mobs on horses, and THAT is awesome.  I was actually bummed when it ended.  They should do some skirmishes like this.

I don't know how fast the horses go comparatively to standard mounts, but I'm specced for speed (16 m/s, whatever that means), and it looks and feels like real horse speed at a full run.  The big negative is that it feels like the server is having trouble keeping up.  I don't rubber band, but it feels like the server is pulling me back.

The rest; pretty cool so far.  I'm through the east wall and a good chunk of the way through the norcrofts.  Anybody annoyed with raid gear being obsolete the moment they step in shouldn't be; almost all my gear was crafted 75 crits, and I didn't start to see stuff that even competed til' about level 78.  I still have most of my original gear at 79th level. 

Originally posted by Rednecksith

I dunno. He did make the Wing Commander games and Freelancer...

But he also did the Wing Commander movie...

Hmm, gotta think about this one.

Beat me to it...  

I'll bless anything he does, as long as it's a game.

Originally posted by Threatlevel0

Have to say I was really letdown by your list...

 I would of went with the focus on open world planets, open world PvP like Bounty Hunting (no instanced pvp such as battlegrounds, arena,etc) the crafting, the professions skill system, one character with the ability to untrain and train skills, no levels, player cities, reasons for players to go to buildings such as cantinas/taverns.   

 But I guess everyone has their own taste.  I guess I would summarize mine under all the immersive, social aspects of SWG, rather than multi-person mounts...

I'm pretty sure they were trying to be realistic; offer suggestions that might be somewhat do-able.  I could actually imagine multiplayer vehicles, for example.  provide tools for player events, etc.

Your suggestions add up to "make TOR into SWG".  Even big maps like Hoth and Tatt would never accommodate player made cities, for example.  You'd have to rewrite the whole game.

 
Originally posted by Ariannae

Will I play as consecutively as I am right now? More than likely not.

 Will I play past 2012? Absolutely I will. Why -wouldn't- you come check up on an already paid for MMO when large content patches go Live?

This.  And...

It is, and always was meant to be a sub free alternative to my MMO playlist, and it has since exceeded my expectations.  I was addicted for a few weeks, playing MUCH too much.  I almost literally had to pry myself from it.

As far as how long it will stay on my drive, right now I see it much like I see LotRO, my mainstay, which I've been subbed to for over 4 years.  There will be times when I won't play for weeks.  There will be times when I'll play for weeks nonstop.  The only diff is, GW2 won't cost me a sub.

You'll have to do a 5 key combo for each of your active powers, now. 
Originally posted by SnarlingWolf

I have no care or say on the TSW, however you are absolutely wrong on your definition of content.

 If you can run the October event during the event timeframe, it is content. Content is not in any way shape or form defined by how long it stays around. There are games which have once only quests, so because your character can never go back and do them after the first time they're not content? Yes, they are in content and yes in every MMO special holiday content is...... content.

Indeed.  If we get to redefine content, we can even go after Rift, despite the fact that Trion has been dumping unprecedented amount of stuff on its players since launch.  I'm actually not too fond of the game(Rift), but their patch notes look like Santa's naughty list.  Credit where credit is due.

A new weapon is content.  A holiday event is content.  New NPC scripting is content.

Mission output is dying down; that's a fair enough statement.  Once all the half done stuff that wasn't available at launch gets finished, you see this happen.  Happened with most every MMO I've played.

That said, FC should have never promised monthly content.  With or without the layoffs, that's a release schedule that's doomed from the start.  It's just not a long enough period to get material tested and shipped, and it shrinks the scope and ambition of the game.

SWG couldn't do it, DCUO couldn't do it, TOR couldn't do it, and TSW can't do it.  These companies REALLY need to stop promising these sorts of things.

Originally posted by Vorch

Seriously, what is up with the WoW threads in the GW2 section saying "Quitting GW2...going back to WoW" and the GW2 threads in the WoW section saying "Quitting WoW...going back to GW2"

 These forums have the be some of the most toxic ever.

 BTW, it's ok to like multiple games in the same damn genre...christ.

It's been this way as long as I can remember.  And it has never made sense.

Even moreso in this case.  Quitting a game generally means you stopped subbing to it.  GW2 doesn't have a sub, so saying you quit is pretty pointless, anyway.  If the game provides any enjoyment at all, there's no need to dump it.

Getting really tired of the sports team mentality that people seem to feel the need to have about everything, these days. 

I've stopped playing GW2 for the moment, as I'm gearing up my toons for my mainstay MMO, LotRO, RoR.  But I'll definitely be back.

I've cancelled my Eve sub, but I'll be back.

If Blizz gives me a free MoP trial, I probably will check it out.

F2P Secret World?  Bring it on!

Free from the "I like X game, so Y game is da suxxorz" self inflicted trap, my game queue is massive and I'm having a blast.

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