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All Posts by Robsolf

All Posts by Robsolf

197 Pages 1 2 3 4 5 6 7 » Last
3928 posts found
Absolutely.  I learned early in life that sound is every bit as important as video.  I use Alesis Monitor 1 studio monitors, since I also use my PC as a DAW.  But even if I didn't, I'd spare no expense.  And as you say, positional audio will tell you things your monitor can't.

Gear grind, IMO, sits no better nor worse than any other type of endgame.  In almost every case, you're repeating content to gradually make your character a wee bit more powerful, which often becomes irrelevant when the level cap increases.

The worst endgames, IMO, are the RNG based games:  raid over and over and over for the slightest chance to get a drop which makes you 2% more powerful.  Raid for 6 hours without that drop?  Wasted 6 hours.  Did you get it?  Yay!  Onto the next drop...

This is why I'm generally an altoholic, and don't bother much with endgames.  I'll work on crafting, and dig into new races/classes, or I'll move on to a different game.  At the very least I want to run content that makes me better as a player, and repeating the same content over and over is one of the least effective ways to do that.

Some games at least give you a token for each completed raid where if you don't get the drop after x number of times, you can at least use the tokens to buy what you need.  I'm ok with that.

But even in my mainstay game, Lotro, I don't bother much with it, anymore.  Especially since they went back to their Angmar Executive Producer, who brought back RNG in a big, extremely annoying way.

IMO, they'd make more money if they made consumables cheaper.

Lotro, for example, sells Mithril Coins which do a number of things.  Most importantly, 1 MC allows you to instantly travel to a quest NPC.  they cost around 7-15 cents apiece, depending on how you buy them.

7 cents to save 5 minutes of travelling?  Sign me up.  But if I didn't have the money to buy them in bulk and on sale, with TP's I bought with double bonus TP's, I probably wouldn't use them, or would buy very few of them and use them only in extreme circumstances.  On the other hand, if they were cheaper, I'd use them more often.

Also, I think if they sold more stuff that was account based rather than just character based, they'd have more buyers.

Just my opinion.

I don't see why people would bother with 4k for TV, but for gaming?  :droooooooooollll...

I'd definitely have to build an all new system for it.  I have alot of new, good parts, but the core of my system is 2009.

Originally posted by Chieftan

That $60 million number is ironic when you look Star Citizen hitting that same amount in pledges.


Chris Roberts is making what is essentially a Han Solo simulator and people are throwing money at him.   

Meanwhile Bioware created a space expansion that's PVP arena only--no PVE at all, no trading, just static, instanced arenas--and it looks like they've decided to stop supporting it completely.  Instead the next expansion is just another couple planets of the same formula that nearly sunk the game in the first place.


I'm not not a SWTOR hater, I still play the game almost every night but seeing another developer stealing what should have been their game right out from under their noses just irks the crap out of me.

Please please please take my advice:  DO NOT make a claim like that about a game that hasn't launched, yet.  Particularly for one as far off from launching as Star Citizen.

I too want to believe that the game will be all that and a bag of orgasm inducing potato chips, but it's just a fact of life that the further into development a game goes, the less and less it resembles that virtual life simulator we were shown in early alpha.

"it is so simple, and not that hard to implement,"

So I take it you've done such a thing, before?  If not, then I assume you've talked to an MMO development team who said as much?

Here was your wording:

Question to those ultra permadeath haters I talk about: Would you allow this idea I talk in this thread

Yes, i would allow.
No, still hate it.
I am not one of those style of ultra permadeath haters you talk about.
This is in reference to an idea involving having servers that are permadeath, and some that are not.

Given the extraordinary number of times you use the word "ban" in your posts, I find it interesting that you didn't use it in your poll.  You had a very clear way of framing the question (would you ban this idea?), and you chose to nuance it.

Reminds me of the 3rd grade playground questions like,

"do you like boys?"

"Well, sure."

"Johnny is gay!  Johnny is gaaaaay!"

For the record, I wouldn't care if they had permadeath servers, I just wouldn't roll on one.  But I would still be concerned that there'd be a massive backlog in CS due to claims that server lag/disconnects killed their character.  Even if CS has a "no restore" policy, you'll get players ringing them off the hook, "cause their situation is an exception".


With earlier advice being legit...

You do not need the store bought ships to play the content.  Not at all.

Is it easier?  sure.

If you like the game, you can do just fine not having spent a dime.  You can build a good ship without spending money.

Yes, it will be more difficult.  If that's pay to win to you(fair enough), then either follow the previous advice or good luck trying to find another game that's F2P that isn't "pay to win".

Originally posted by gervaise1

There Is another factor that "steers" developers away from harsh death penalties. It is much harder to design and code "dungeons" if the death penalty is harsh.

Players - rightly - expect to have a chance. In pen and paper games the DM would tweak things; coding AI to do the same .... much harder.

So missions are essentially "dumb" with the decision on whether it is to hard or not being left to the players. 

If the death penalty is "lower" they will be more likely to take a risk; if it is "harsh" they will play safe and make sure they are overpowered.

Bottom line: a harsh death penalty would probably dumb down the game!

Exactly.  Even some not very harsh, but insanely counterproductive penalties:

They aren't as common anymore, but what can I say about the sheer idiocy of weakness penalties?  Especially in dungeons.   "Yes, here we are, 3 hours into a raid going after the big boss.  TPW!  Now we're waiting around for this 30 minute weakness timer to expire, when the only alternative is to leave and have to run this 3 hour raid again later.

Stupid, stupid, stupid.  If there's better evidence that past DP's were idiologically(misspelling intended) driven rather than gameplay driven, I don't know of one.

Anyhoo, the devs did have another option, which is to make the boss easier; a choice they often made back in the days when MMO's were still clinging to this notion that these setback DP's just HAD to exist.  Or they made them easier in the first place.

Originally posted by nbtscan
You could always just log out of the game for an hour everytime you die rather than trying to impose an unpopular decision on the majority of people that don't want this.


The OP or anyone else can, at their own discretion, create their own death penalty, by logging out for a particular period of time, vendor trashing all their gear, deleting and rerolling... the possibilities are endless.

Pretty sure the desire for a harsh death penalty isn't for them; they want it for other players.  Whether it's for more satisfaction in PvP griefing, or to get other players to play the way they want them to, I suppose we have our own motivations.

On another point...

I'd have no problem with a developer creating a voluntary DP system in which players who partake will get a bonus of some kind.  Tabula Rasa had this toward the end, where you could put up a piece of gear that would be lost if you died.  You would get an XP bonus based on the quality of the gear.

However, most game just amp up the difficulty vs. reward side of the equation, rather than risk vs. reward(they are two ENTIRELY different things).  Examples are Elite dungeons, CoX difficulty sliders, etc.  Basically, better loot for fighting more powerful enemies.

Given that devs have moved more toward difficulty vs. reward, rather than risk vs. reward(reduced or eliminated the latter in many cases), well, we can only speculate as to why.  But the truth of the matter is, they have FAR more data with which to make decisions than we armchair devs do.

I'd just like to know the basics behind his approach to reviewing MMO's back in the day, compared to how he reviews, now.  That evolution.  Everything has changed so much...
Originally posted by TiamatRoar
Originally posted by Gdemami


Originally posted by TiamatRoar

Originally posted by Gdemami   

  I did provided an argument. Can't do much if you are blind folded with your agenda tho... So here we go step by step again: The poster was implying that time is needed needs time to judge the game so one can see it's greatness. You on the other hand imply that once same time pass, one will see through the greatness they saw at first and recognize the ugly. Both statements are equally fallacious...and stupid.
"Both statements are equally fallacious...and stupid."


That's not an argument.  That's a statement.  An argument would provide evidence to prove that statement true (or at least, show the likelihood of that statement being true).  You've yet to do that.

 Again, that's not how it works.  Sorry.

 Perhaps this link might help you.


I keep overestimating you...

It is called proof by contradiction.


Oh, is that what you think it is? (when it definately isn't)

 Then this link should help you on how to construct an actual proof by contradiction.

Did he just seriously say that because yours and another person's statement contradict each other, then they both must be wrong?  And not only that, it's "proof by contradiction"?


Originally posted by Po_gg
Originally posted by MMOGamer71

Played around 2K hours of LotRO via Steam and stand alone client in 4 years of play and I'm not sure what server(s) poster(s) in this thread are on to see chat filled with players requesting more dungeons and raids.  What I do see on the four servers I have toons on Arkenstone, Brandywine, Gladden and Landroval is tons of new players asking alot of question including VIP subscriptions, build advice, tons of chatter about the new race/class and tons of the ZAM starter pack links being posted by veteran members for the new players who didn't know about the Starter Pack, thus saving them some TP's along with some simple bonuses.

Almost forgot I also see a fun game with a fun community that's fun to be part of !!

I have similar experience on the servers I play regarding /world, and especially the ZAM part. For those who missed it, there was a giveaway 2 months ago (  and it seems ZAM got an another batch of keys, a fellow player of mine just grabbed one yesterday.

Maybe it worths a bump, now that the new class and U15 is almost here. Account-wide riding skill for free :)  (and also a nice breastplate, looks cool on heavies).

Nice, Po_gg!  Thanks for posting that!  I just got a key and entered it.  Looks like it's still good!

I didn't experience anywhere near as much of the game as Bill did, But what I played of it was exactly as Bill describes, here.

By the way, Bill, I really like the review strategy you took, here.  Looks like it did take alot more work than just one review a month on out, but it seems like it gave time for the honeymoon to end before you made a final decision.  All while giving us some detail on the game from the beginning.  It allows me to take your longevity rating much more seriously.

Hope you do it this way for future reviews!

I'm glad they decided to leave Beornings at lvl 1.  It's been forever since I did the low level content, since before they went and revamped a bunch of it.  I'll get to revisit it with an all new class.  :)

I do hope the epic battle is better than the other ones.  I felt like I had pretty much 0 effect on the outcome for those, and they ran about 10 minutes too long.  At least we'll finally be able to choose our rewards.  Random BoA jewelry?  Seriously?  I hope whoever thought of that was one of the layoffs...

And I thought "Last Action Hero" was one of Ah-nuld's best movies.

But the fact that Rotten Tomatoes gave it a bad rating doesn't lead me to believe there's something wrong with the site.

It's perfectly fine to have an unpopular opinion, just recognize that it being unpopular doesn't require some form of conspiracy among the masses.

If you truly were humble in your opinion, you wouldn't be implying that there's some invisible hand of bias on this website, simply because a game you don't like gets more attention than a game you do like.


All those things sounds really tasty, I'm just kinda surprised it's taken them this long to implement the QoL stuff mentioned here.  Either way, good on them!

Nunstheless, I think I'm gonna skip out on this expac.  It's much more tempting than the last one, but I just don't have time, not even with winter coming.

Wow... yep that's pretty quick!  What's more, if you pick up the patrol mission for that sector, you can probably run it 5 times and get some more marks.  Certainly doesn't hurt to have them laying around...

Thanks for the vid!

Originally posted by Bakgrind
Originally posted by Varex12
I'm beginning to think LOTRO might not make it into Mordor.  :(

Ya, I had that same thought  5 years ago and here we are still asking the same question. For a game that was released in 2007 one would of thought that we would of gotten there by now.

It seemed like for a long time they were taking their sweet time with it.  I mean, they did the Mirkwood expansion which in no way advanced us toward Mordor, then we were in Enedwaith for over a year, then Dunland for what seemed like forever.  Both of those places seemed extremely overplayed compared to their role in the books.  Then Eastemnet was one year, Westemnet another...

But since they got the new(old) producer back early this year, they've been moving along pretty quickly, a bite sized chunk at a time.  Fangorn(though I wasn't a fan), Path's of the Dead, the Marshes... Beornings and Central Gondor should be coming in a couple weeks.

I have to say though, that it's not exactly encouraging to me.  I hate to be a pessimist, but I gotta wonder if the rush to get to Mordor is being brought on by WB's desire to pare down the crew and go into maintenance mode ASAP.  They've said they'll continue to make content after Mordor, but ya never know with Warner Bros. writing the checks.

Originally posted by Saur0n

This, from my experience.  You can see the sights, even hang out in the Watchtower browsing gear, and get to max in about 10 hours, if that.

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