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All Posts by Robsolf

All Posts by Robsolf

196 Pages 1 2 3 4 5 6 7 » Last
3904 posts found
LoTR:O vs Rift
LFGame « General Discussion
8/28/14 2:41:22 PM

I prefer Lotro to Rift in nearly every way.  the only exception that comes to mind is quest rewards, where all Rift's QR's are tailored to your character class.  Sometimes LotRO's rewards are completely useless to your character, especially in the earliest zones.

on the lag issue... some of it might actually be hitching, which LotRO is notorious for; tiny but frequent pauses as your hard drive loads more assets.  I've all but completely cured this by installing LotRO and my OS on solid state drives.  Runs MUCH smoother, now.

The rank 4 enchantments are a nice little freebie.

If this stuff came from a box I bought with Zen I wouldn't be too amused.  But hey, free is free.  If you play the game and like it, why not grab a key?  I don't have issues with Arc, but then I have solid state drives and plenty of memory.

given that their f2p model is pretty crappy, I'd bet that's mostly subbed players.

YES! Spiral Knights! My long time friend and gaming partner loves Spiral Kights. I was very "meh".

Spiral Knights... but that game is second to nothing!  A hex on you!  No... you're not worth it!  A singular Heck on you!!!

I kid, I kid... :)

Originally posted by vidiotking

Maybe I'm being the drama queen here.

I've been on these forums for 6 years now, and my twisted, biased brain thinks this game is getting more hate than most.

Funny thing is, I'm not really defending the game. It's not "OMG Totally Great" or anything. It's just an above average mmo to me. 

I guess that's why I'm a little surprised there seems to be, to me anyway, so many people un happy w/ this game.

Well... if you drop by on occasion, I apologize for being a bit harsh.  But the criticism AA has gone through is honestly nothing new. 

I think it deserves to be defended, and I think you should continue to defend it.  It may well be the best game I'll never buy.

Your last sentiment is shared by SO MANY PEOPLE.  Surely you've had friends show you games they thought were brilliant that you thought could play second fiddle to "snake"?


Originally posted by vidiotking
Originally posted by Tyggs

There are actually a couple problems I have with AA. First is, it isn't from from login. Everyone says "It starts getting fun at level 30". That isn't good enough. Not having fun for 30 levels is a waste of time when a game's only purpose for a player is entertainment.


Next issue is that a sub alone does not maximize efficiency. Even with Patron status it is still possible to run out of LP. That wouldn't be a problem if there wasn't the whole "Give us more cash and get more LP" option from the cash shop. A sub should get you the pinnacle of offerings, outside of possibly cosmetics. 


These 2 things completely kill ArcheAge for me. I refuse to suffer through dull content in hopes that a game may become fun later.

I totally agree w/ you on both points. In fact, I almost gave up on AA before the magic lvl 30. After I got a farm and a house though, it really picked up for me.

This is a major issue in my opinion. I don't know how many people are going to want to hang in there for the 30 level tutorial....

As far as LP goes. I'm relatively sure they are trying to gate content, just like a dungeon lock out. Do I love the idea, no. Do I understand the need for it, yes.

Obviously, neither are game breakers for me, but I could understand why they could be for some one.

What I don't understand (but I do)is how people can allow themselvs to get SO hyped up, and then SO upset about this stuff. I have a passion for it too, but c'mon!

The thing about Tygg's issues is, from what I see, the game is designed as it is designed, so in the places you 2 agree are issues?  They'll never be resolved.  Trion may yet make a liar out of me, but I know a thing or two about software design...

and personally(ME ME ME)... when AA locks REAL crafting behind PvP(not to mention the other $ issues raised), they've lost me.  That is a deal breaker.  SWG never insisted on this.  In SWG I built my house on Tatooine, built and planted my harvesters, and didn't have to worry about others collecting the contents.  But I could still declare and go PvPing to my heart's desire.

This is where some people's concept of sandbox and my own disagree.  And that's fine.  But I have no "hate" for this game, unless I had to play it in order to get to work, tomorrow.

Originally posted by vidiotking

 I guess I should have less faith in my fellow human being.

I dunno.  I think you might need more(and so do I).  You seem pretty reasonable.  Surely you can sort through the stuff that is legit criticism, and dump the garbage?  As I had made the point(and Kyleran did earlier with far fewer words), that this occurs with every new game that comes out.  Some people will not like this game, and others... well... they might not like ANY game.

I try to be reasonable and respectful.

I wouldn't disagree.

I have not gone overboard w/ the rhetoric.

"Why all the AA hate?"  - so I would disagree, here.  Explained all that.  :)

I'm only putting the game in the top 1/2, so far.

I hope it stays there.  I love it when a fan finds their game, and vice-versa.  But that doesn't mean folks can't have legitimate criticisms.  I mean, LotRO is my mainstay.  There's no shortage of things to not like about that game.  Doesn't mean critics are haters...


Let's "metagame" for a bit, here.

If you're sincerely asking that question, then do a search on this site for...

why all the hate

...and I challenge you to find a AAA game that doesn't have at least one thread asking that same question.

I have no issue with the game, myself, I'm just tired of people pretending that the game they like is under some kind of unique negative scrutiny that no other game has experienced.

If you like the game, that's great, talk about how you like the game and why.  But please knock off all the "AA is the victim of unprecedented scrutiny" crap.  Some people don't like the game.  They'll go overboard in their rhetoric, as lovers of the game will go overboard in theirs.  Please just talk about why you like the game and please knock it off with the victim stuff.

History proves that that will absolutely not happen, but hey, I gave it a try...



I'm probably between realism, and stylized realism in both graphics and gameplay, strictly speaking about MMO's, anyway.  I love many forms of anime, particularly in the Cowboy Bebop vein, but with games, Street Fighter 2 is about as far as I like to go with that.  The whole "sword bigger than your body" thing just throws me right out of the immersion pool almost faster than pokemon-like monsters ala Aion.  It's one of the biggest reasons I'm passing on Archeage.

Originally posted by itchmon

is the expac bring back talent trees and actually being able to make a choice with your character every level?




*turns away sadly

That's what kept me from buying the last xpac.

My experience with WoW has basically been like "crack... if it had an expiration date".  I'd played it once as vanilla, and again after Cat for about 2 months apiece.  I played it more often during that time than any other MMO I ever played... sometimes to literally unhealthy levels("maybe I should eat something, today..."). 

But in both cases, one day I would log in, run around for a bit, then abruptly ask myself, "why am I doing this?".  With no answer in sight, I logged out, uninstalled, and that was it.

As you said, I've heard about some things in WoD that sound pretty appealing.  But the lack of customization of skills is a huge turnoff.  I doubt I'll go back, especially since I'll probably only play a couple months, anyway.

Originally posted by flizzer
I think only geniuses play this game. I remember starting a thread on the official discussion board about the difficulty with some of the quests and all the responses were along the lines, "I never need hints or have to look anything up".   The Secret World is apparently played by the Mensa Society. 

I'd bet they're full of crap, unless they're skipping the investigation missions.  Either way, you don't have to know everything to play the game; even the investigation missions.  The hardest part is figuring out what you're looking at and use your resources to find the solution.

- .... . / ..-. .-. . .. --. .... - / - .-. .- .. -. / --- ..-. / -.-- --- ..- .-. / .... . .- .-. - / -- .- ... .... . -.. / .- / - .-. ..- -.-. -.- .-.. --- .- -.. / --- ..-. / -- -.-- / -.. .-. . .- -- ... / .- - / - .... . / -.-. .-. --- ... ... .-. --- .- -.. ... / --- ..-. / .- / .-.. .. ..-. . - .. -- . / --- ..-. / .-.. --- ...- .. -. / -.-- --- ..- / .- -. -.. / - .... .. ... / --. ..- .. - .- .-. / -- -.-- / -.. .- -.. -.. -.-- / --. .- ...- . / - --- / -- . / -.. --- .-- -. / .. -. / ... .- -. / .- -. - --- -. .

Originally posted by CasualMaker
Originally posted by Mangonisium

 That said, the game isn't open world, and it does feature some 'Kill __" quests. Though let me say that I have absolutely no recollection of 'Kill y of x" quests. Simply "Go kill this unique mob". The generic mobs are there to be a pain in the ass, and to drop loot. So I guess it's not as bad as I made it initially sound, haha.

Off-hand, I can only think of 1 pure 'Kill y of x'. In Savage Coast zone, League of Monster Slayers main mission, 1 mission tier is 'Spit in the Black Pool' where you fight a Filth monster. Right next to it is a side mission to kill nearby Filth mobs. Other than that, 'Kill y of x' is generally just 1 tier in a larger mission.

Pretty much.  There's the "chess" mission, also, where you have to kill 8 "pawns" for step one, and it goes on from there as you work your way to the "king".  But it doesn't at all feel like a "kill x of y" mission.

there's a couple in Blue Mountain, too, one you get from a guy by a campfire(I might be thinking of Transylvania) near the entrance and one in the trailer park.  But again, they just don't feel like those kinds of throwaway missions, and they aren't that common.

Originally posted by An4thor
Originally posted by JimmyYO
I never got why people complain about first impression reviews. If the game is terrible from 1-15 it doesn't deserve to be played to 30.

You are missing out on lot's of great games then.

And what great game experiences can you tell us anything about, considering you get through AA to level 15 in a half hour?

Didn't get to play it, but it's on my mind.  TDU was a bit disappointing, with polygons so bad that NPC cars were getting wrecked going down the road...

This looks like it has cannonball run potential.  If only they'd bring in more cars...

Originally posted by BMBender

Didn't deserve to die huh?  shocking concept free enterprise also includes the freedom to fail.

For profit businesses should *gasp* be able to satisfy the targeted market it intends to profit from.

To those who blame a market for not paying for a product it didn't want or isn't satisfied by, and feel those markets should have "helped" the product limp on I say the following

An organization that expects charity from a incompetently tapped market while not being a charity in and of itself self should probably piss into the wind and see what generates more market share.  Just as an experiment of course.


ummm... I must have missed the bit where the OP demanded a gov't bailout or crowdfunding campaign to keep these games afloat.

Pretty sure their point was essentially, these are great games that failed.  Agree or disagree with that sentiment, but don't act like the OP called for socializing the gaming industry...

Originally posted by An4thor
Considering it takes 30m to get to lvl 15 should i take these impressions as based on 30m gameplay?

I got to level 9, tried another character for a few levels, and found I had played for about 3 hours.  Some of us folks like to take a look around, dontcha know...

I think I made it to about level 9 before trying another character for a bit, then shutting it down.  And while I can't emphasize enough that there's a ton of the game that I haven't seen, I can say that knowing that fact wasn't enough to keep me playing.  I may go back before the beta ends, but I'm not feeling very compelled to.

I agree with about 90% of both the positives and negatives brought up by the OP.

Not only did I like the early introduction of mounts, but I'm glad to see AA and other modern games tossing out the stupid mount summon delay of olde, and in many cases, the need to stay still for the summoning.  Sure, it used to be there to keep people from getting away while in combat, but after combat became a "state", what was the point?  Swordsman went so far as to have a "hop on your horse as it runs by" animation if you call them while running.  Slick...

I very much like the emphasis on crafting, or at least as much as I was introduced to.  This was the bit that I'd actually been looking forward to in later levels; I loved the sophistication behind the SWG system, and have been looking forward to seeing something of similar calibre in a modern AAA MMO.  The initial bits showed promise.

But I just couldn't continue to stomach the awkwardly translated quest text, the horrible music(the quest start/completion being the worst because they are overly loud, and you can't mute it), and the so-so(may get better...?) combat.  Not to mention the standard Korean art and creature design, including character creator options that are about 90% a choice between playing a 14 year old girl or an androgynous man(?).

While I'm a bit middle of the road on the map, the rest of the UI works really well, and my character responded quickly to my keying even on an overloaded beta server.

Here's the thing:  much of what I didn't like is largely about taste, while much of my praise is mostly about wise gameplay decisions; the tag credit for mobs being one of few on the negative side.  If this had been a more "Lord of the Rings" type setting, with appropriate art and well wrought stories, I'd probably be hooked.


Originally posted by Alverant
Originally posted by EvilBeavers
I still have days where I wish I could log on to CoX. This game will be missed for years to come.


Nothing else has come close to character customization and story. These days games want to rush you to max level. CoX was successful BECAUSE it didn't base itself on an IP not despite it. It was a world influenced by the players and grew with the players. It didn't have to shoehorn in things that happened in the IP like DC Universe.

I LOVED CoX's power enhancement system.  While was disappointed that you couldn't create your own powers like you could in games like Freedom Force, the power enhancement system did alot to fill in that gap. 

What I wouldn't give for a CoX 2!!!

Originally posted by doodphace
The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well" NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.


Yep, the glasses are plenty rosey on this site, particularly for this game.  And there were many good things about it in its first few years.  Standing on the balcony of my house when the sun set, and Luke's theme starts playing out of nowhere; probably one of my favorite MMO moments of all time.

But yeah...

the constant surprise popups,

the even more constant rubber banding,

the lack of legitimate jumping,

enemies being able to shoot you through walls and you not being able to shoot back

being barely able to take out a couple same skill level stormtroopers, unless you're doc buffed, in which case you can decimate adult Rancor with your bare hands...

this game practically invented "flavor of the month"

I guess I'm trying to say It had a few issues...


I'll never forget a comment post I read regarding WAR pre-launch:

"Anybody that thinks this game will have anything short of 10 million subs is drinking some serious WoW Kool Aid."

And the rest is history.

I wonder if it was the same guy who said ESO will have 10 million subs by the end of the year...

It was sad that TR died.  I think they did alot of good things, but in the end, they wasted so much development time and resources making stuff that would never be in the game, that it launched with massive main content gaps and few alternatives to shooting stuff.  If they had spent all their time making the game that they launched, I think it might be still around, today.

CoX was excellent, too.  An unfortunate loss.  But like with TR above, you can always rely on NCSoft to abandon good games in record time.

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