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All Posts by Mystik86

All Posts by Mystik86

7 Pages 1 2 3 4 5 6 7 »
137 posts found
How did it get a 7 for innovation? I see no innovation. It's space-WoW...
Is this the real life? Did I sleep for 8 days? No...
The Ebon Storm
A medium/heavy roleplaying guild for The Elder Scrolls Online...
OOC Information/History
The Ebon Storm is seeking new members for it's ranks! From our gaming community, Stormfall Gaming, we have founded a TESO guild that has thus far participated in many beta events and is gearing up for the early access and release of the game in the next few weeks. We will be focused mainly on roleplaying but will have major focuses on PVE, PVP, crafting, exploration, leveling and any other activities we can get ourselves into. The guild was formed in March 2014 as was our new gaming community which broke away from another community that predominantly specialized in FPS gaming.
The guild is aligned with the Ebonheart Pact but will allow all races and classes to join us. We would prefer multi-talented players of like mind (roleplayers/PVErs) but have spots open for ANYONE who wants to join our ranks. We also currently have officer positions open within the community and are looking for dedicated and loyal people to join with us and help grow the guild up. Many of our core/founding members have extensive MMO backgrounds and are well-versed in the ways of roleplaying, raiding, PVPing and other fun stuff.
The Ebon Storm is a 18+ only guild currently and will likely stay that way for the duration of it's life.
IC Information/History
Lo and behold, The Ebon Storm brews from afar, over land and sea, throughout the hearts of man and mer alike. - Unknown
Several notices blow across the paved streets of Davon's Watch. Upon new parchment lettering in black ink can be seen scrawled on it's surface. You crouch down to pick it up and see an emblem depicting a great mountain, a sigil in it's midst and sanguine colored lightning striking from beneath. It reads:
The Ebon Storm, an adventuring and mercenary company, invites you to join us in the city of Davon's Watch for what may be our greatest adventure yet. Big things are happening in Tamriel and many will be called to arms, to be heroes, adventurers, and rogues alike. How fortunate that our name beckons the great storm that is to come? Be you brave enough to face the terror that it brings? Have you the stones to take up arms and join our mighty cause?
If you are so inclined to believe you are, find a man named Darian just outside the city gates. Do not mind the trail of empty bottles along the way...
The lettering seems to trail off and a signature can be seen at the very end. It is almost undecipherable but you can distinctly see a "D" and an "M". Curious, you decide to follow the trail of bottles...
If you are interested in joining us, you can search for us listed on this site or visit our website,, and apply to join the guild. An application form is available!
Thank you for your interest in The Ebon Storm and Stormfall Gaming.
Originally posted by Karteli

 Can we see links of those long passionate writings?  I'd love to read them.


If they are true then that would encompass a total reverse of direction and give more credibility to the poster, IMO.

Hardcore EA/Bioware fanboy detected.

Originally posted by Karteli

A nice positive spin to get more customers.


But .. seriously .. if you had articles in Forbes and Money Magazine, then you would have shared your credentials?


You write nicely, but anyone can do the same and claim to have written for such notable sources.  Mind sharing your credentials?


Any journalist with high notoriety would be eager to place their name everywhere .... and everywhere ..

He said he posted on the sites, not wrote for the magazines.

I think I'm like you, minus the funds. I played in the beta. I preordered and played at launch. I enjoyed the game for what it was, but longed for what it could and still can be. I've quit and returned to the game three times now, the last time being a few months ago and still felt that even with the poor excuse for an "expansion", RotHC, it had still not become the game I wanted to play. Even after maxing out two characters and playing through many HMs and a few ops I just wasn't enthralled with the game anymore.

The only thing that kept me playing as the game went on was the friends I'd made and the excellent quality of roleplay I enjoyed with them. The roleplay-a user-manufactured element to the game-was all I could enjoy...

Recently however, after hearing about the tauntauns, the new Czerka stuff and some other stuff I've been wanting to jump back into the game. Sadly I find the game to be even worse without a subscription so I'm kind of out of luck for wanting to get back into it. Not sure when or how I'm going to be able to pay for a regular subscription. Last time I tried to resub I had to physically call support for assistance because paying with Paypal seems to bug out their systems-it's nearly impossible to do without a credit card...

Originally posted by AIMonster
Originally posted by Mystik86


While I actually agree with some of your negatives (I don't agree with #3 and #4), I don't think it's fair to ignore all the positives of the game.  There is quite a lot of positives in TSW.  Funcom didn't fail at all.  You yourself even said "amazing investigation missions" so obviously you got some enjoyment out of those.  They could have done better in a lot of areas, but I see no reason why it doesn't deserve to be in the top 5 if not the top.  I had fun the month of I played, and even though I didn't enjoy the combat and endgame content I certainly felt I got my money's worth on the investigation missions alone.

You're right. I didn't list the positives, except the investigation missions. They are one of few reasons the game MAY deserve a top spot. I also admit the overall feel of the game, minus my issues, is pretty nice. The zones alone are breathtaking in my opinion but wasted. The combat could have been so much better, that would have really made it better for me. I may even be able to deal with the poor character creation if the combat was at least on par with AoC, or twitch-based (as it should have been)...

Originally posted by Purutzil

Eh I know the ratings are a joke and all, but its nice seeing a game more deserving up at #1 at least. Bothered me seeing another game there yet hearing the issues for this game being exactly the same as that other game with its combat basically, just having less of a more 'unique' setting behind it.


None the less, grats i suppose, not really great to go for the whole 'score' deal but eh it does satisfy me at least this game gets some respect it deserves.

It only deserves respect for going the urban horror route. Any other reasons for it being #1 are highly invalid. The game deserves something more along the lines of #10 on a good day.

Going to throw my two cents in here.

First off I cannot even begin to understand why or how this game is #1 for released games right now. I'll give some examples of why it shouldn't even be part of the top 5. Before I begin I will say that I beta tested, preordered, and played this game putting in several months and reaching rank 10 gear/skills before I became absolutely bored as tits and left. I'm also a huge fan of the urban horror genre and it takes a lot to make me sick of a game in that genre. 

Going to list some reasons in numbered points with explanations:

1) Character creation is just bad. As a fan of character customization and uniqueness I was sorely disappointed with TSW's character creation system. It didn't even come close to Age of Conan's which featured enough customization to, for the most part, create a unique looking character. It boggles my brain why both games run on the same engine yet TSW, the newer game, has far inferior character creation going almost as far as making WoW's chargen look better by comparison. In a battle between presets and actual sliders the presets always lose, especially for a roleplayer.

2) Combat is plain and boring and worse than button mashing. Again, it's got a dramatically downgraded combat system compared to Funcom's Age of Conan which in my opinion has the best combat system out of any MMO that isn't twitch-based. There is no skill required and sitting there hitting 1-3 abilities over and over again doing dick all damage to the mobs is quite frankly more boring than LotRO's sorry excuse for combat. This is by far the biggest fail of TSW.

3) Small zones which purposely encourage developer laziness and a poor excuse for no mounts. The zones are so small that there is no way we will ever see mounts in the game. You'd think with a slick ubran horror game with all it's touted features it'd have larger zones, even adding 10-30% more landmass to each zone would make vehicles/riding animals viable. Nope, Funcom decided against one of the biggest staples of MMOs. Some may disagree but walking and running is boring and the lack of mounts takes away an important layer of gameplay.

4) A themepark MMO wrapped in a psuedo-sandbox skin. The game mechanics were designed, in my opinion, for a much larger world with some sandbox elements yet for whatever reason (likely laziness, lack of funds, creative drive) Funcom decided to turn it into a cleverly packaged themepark. Looking at the amazing investigation missions, the only part of the game requiring skill, you'd think they'd fit better in a sandbox.

5) Small population. Population always felt small. Never saw many players running around and getting groups for missions and dungeons was difficult at best. Even if you did manage to get a full group for something it seemed that almost ever tank I ever found was improperly decked or geared. The deck system favors certain builds and many of them were DPS. It was very difficult to find player-made builds that worked well to rank 10 and coupled with the lack of players it made group play a rare but disappointing feat.

6) Informed players spoke, nobody listened. As a result the game goes B2P with paid DLC. The players who would have otherwise kept TSW from going that route left because of some of the stuff I've stated above. People would have been willing to pay a monthly sub and continue playing if we didn't have to pay for DLC or waste time with a cash shop. I'm sure 80% of TSW's original supporters would have stayed if Funcom had made the game a little more vast, a little more open and a little more sandboxy as well.

My biggest gripes with TSW are points 1 to 4. 6 isn't so bad, but I will likely never play the game again or pay for DLC. A game with these flaws doesn't deserve to be #1 nor a top 5 candidate. Out of the total amount of MMOs on the market today I'd say TSW should fall between the #10-#20 range. Pretty graphics and a decent fully-voiced storyline do not compensate for the failures I've listed. Sorry fanboys. Sorry Funcom. You fail.

Hey guys. I haven't posted a forum thread in a while and I figured I'd give it a shot. Today I'd like to present to you a personal dilemma I am having involving which of two games to buy and play next.

The first is Defiance which I had been watching then on the fence about when it launched. I've been hearing it's not exactly what people expected nor is it as vast and amazing as I was once lead to believe. At heart I am both an FPS and MMORPG gamer so I really want to know if it will cater to my basic needs. First off, I'd like to know how the gunplay realism and physics are. Is it really good? Is it fun to tinker with different guns? Are specific classes required for different gun types (ie; sniper rifles, assault rifles, SMGs, shotguns, pistols, etc)? How's the gore when taking out mobs/players? How much of an MMO is it? Is there any viability in actual roleplaying?

I know those are a lot of questions but they're really all I'm truly wondering about Defiance. The answers will help me determine if I can and will enjoy it long term or if it'll be one of those buy and play for two weeks kind of deals...

The second game I am considering is Darkfall Unholy Wars. I know this game is getting a lot of flak due to Aventurine's track record as well as some recent revelations about what features or lack thereof will be in game at launch. Are the missing features enough to merit not buying it for launch? Will any of the missing features detract from the overall enjoyment of the game? Given the amount of time it takes to become powerful/established in the game will I reach that point before AV adds the missing features/towns/etc into the game?

I know DFUW is a bit cheaper than Defiance but it does still require a subscription. On the other hand, I don't have to pay for DLC or expansions with DFUW whereas if I want access to new content in Defiance I will have to either pick up the season pass or pay for DLC as they arrive. Those are secondary concerns atm and won't really affect my choice but still concerns nonetheless.

Thanks in advance for any answers that help me make my decision. Also, please no fanboys/haters. Just give me truthful and solid opinions/hard facts...

I pledged $0. The reason? I don't believe for a second that the game will be anything near what is promised and even if it is it's a completely stupid concept. Practically no NPCs which really hinders the overall experience I think and also hurts the roleplaying experience. Sounds like it'll be pretty much like how Fallen Earth is, with little to no NPC interaction as a difference and the horrible PVP crowd. Pass.

Also, love how the OP boasts that he "kickstarted" $250 in his sig. Do you want a medal? Nobody cares.

This is the kind of shit that drives me nuts. Minecraft is NOT an MMO. It's also not new, like the OP said. This site is really pandering to the corporate masses lately isn't it? I guess I shouldn't be surprised really but I'm definitely angry. Just because one popular server might have an estimated 500 players (and likely not all on at the same time) does not make it an MMOG. In fact, it doesn't really fit the term in any way. Massive to me should be over 5000 players, though I realise some emulated MMO servers boast 800+ players as being quite good.

Minecraft wasn't designed as a MMOG. It isn't one. Get a grip people.

The game still looks like one of the best examples of a WoW clone I've ever seen. The engine appears to have been stolen direct from Blizzard themselves...

Nice try, Mr. Smart, but you fail.



A better class of gamer.

Rift Review
General Discussion « Rift
3/15/11 5:29:51 AM
Originally posted by Xasapis

I'm sorry that the game did not satisfy your roleplaying needs.

Did you know that the game has a dual dye system?

I would also like to see custom tabs at some point, but I'm not heavy into roleplaying (although I prefer immersive world in my rpgs) so it's not a problem so far.

That's just it. I haven't tried to roleplay yet but I can already see what it will be like. Either discussing rifts, various assassinations or my travels. Sure, I could try to find some companions to do this with, but even then with games that follow the themepark method it's hard to find another roleplayer who isn't claiming to be the "big bad hero of the whole world and then some"...

QWOP. Hands down... Don't believe me? Search Google...

Rift Review
General Discussion « Rift
3/15/11 4:15:01 AM

As a somewhat neutral party, and having been a player of WoW, WAR and LoTRO, I can say that RIFT does in fact take all the good bits from those games. It also removes some of the bad things too, but I can't help but feel like all the fluff and shininess in the game is all that you can really expect. No real depth. No real purpose to continue logging in after hitting cap.

Sure, rifts are quite interesting and invasions coupled with them make the often shallow quests a bit more fun to do, but at the end of the day I'd like to know that what I have accomplished truly made some sort of difference in the world. For me, that is the greatest thing that I personally can take from an MMO (something I haven't really felt except for in the bane of my own existence, WoW)...

I'm also a hardcore RPer and enjoy immersing myself in my character and the world he lives in. I can't say it'd be hard to do that in Rift, but there's only so much my character can talk about or do. I can sit in a tavern (only seen one in Meridian) and talk about my latest exploits-taking down a death rift all by myself. I can make up actions like assassinating some Guardian prick who spit on my odd-looking mount, or how I think that same mount is mentally deficient because he runs in perpetual slow-motion...

To put it bluntly, Rift is a more serious, more mature and polished version of WoW (around WotLK, before Cata), with elements of WAR, and a hint of the Rings.

What really disappoints me is the clever, yet unappealing, masking of a somewhat simple and outdated character creation system. I can change my character's overall face shape and the texture, but I can't go in-depth and really tweak his looks. For all intents and purposes he looks like the next Eth who happens to set his skin color to the palest one. I actually tested it. I found my evil twin! Oh, but he was a bit shorter than my character so I guess that doesn't count, does it? Perhaps when they cloned him from me, they borked the bone-restructuring sequence which made him pop out without calves...

I want to see if Trion can pump more flare into Rift. I want to see if they'll make the character creator more advanced, maybe like Aion or Age of Conan. Maybe they'll add some sandbox elements in. They'd surely kill WoW (it's main competition) if they did that. Maybe player-housing as well...

Ah one can hope.

Just for shit's and giggles (and to extend this wall of text even further) here's my ratings:

Graphics: 8 / 10

Gameplay: 6 / 10

Sound/Music: 7 / 10

Immersion: 3 / 10

Fun Factor: 5 / 10

OVERALL: 6 / 10 (Nice try, but no dice Trion!)

Originally posted by binary_0011

playing few f2p games( Vindictus, Mytheon, crimecraft) while waitiing for :


Dragon ball online !! they going english !!!!

I used to LOVE DB/DBZ when I was a kid... Would love to see it get translated. I heard it was somewhat lackluster as both a MMO and DBZ game though.

@aleos: Yep. I have a PS3 and everything but I REALLY prefer PC gaming. It's where my gaming roots are...

Originally posted by aleos

currently playing demons souls.

anxiously waiting for dark souls.

it settles my mmo fix more than todays so called mmos. which are crap.

Too bad Demons Souls is currently console only...

Playing RIFT while I wait on some games. Just finished Dragon Age 2 and needed something to do.

Will be jumping ship when APB: Reloaded (played in the beta and retail pre-cancellation), GW2, SWTOR, TSW and WoD release or if Earthrise gets better...

Also waiting on AC: Brotherhood, The Witcher 2, BRINK and TES V: Skyrim.

This makes me want to re-download and play M&B WB... Never heard of CRPG. Looks and sounds fun...

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