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All Posts by damian7 - 2478 found

7/31/08 7:46 AM
Viewed 703, Replies 11

Originally posted by beaverz

Concernign 1 its was a alliance called bob, they didnt aget a guy banned just by phonign a friend. THe guy rvealed real life info on someoen important in bob i think and he got banned for that. The leader of BOB has ties to the devs. But atm they are very neutral.


 

except, mind you, that the leader of bob, molley, did the same thing -- he revealed real life info on someone and urged them to call that guy's work and get him fired.  both did it on eve-o.  non-bob guy gets banned from the game.  bob/molley gets told "hey you shouldn't do that, good buddy".

 

no exaggeration.  anyone that says it didn't happen is either lying outright, or simply has no idea what they are talking about.

 

that is what you can expect in eve.  period.  to think you're playing on a level playing field is foolish.

7/31/08 7:30 AM
Viewed 1676, Replies 35

Originally posted by SirLorn

Heh, I wouldn't put it past a goon to come to this forum, and state he was scammed, and try and get some kind person to donate a return, as it were......

 

But you have had plenty of good advice thus far, so Ill just narrow down the EIB scam, heh....

 

1) Player Cally starts the EVE Investment Bank in early 2006
2) A lot of drama goes on in the mean time with people sticking up for the EIB and others calling it a scam
3) Cally's owner decides it's been long enough and cleans out the bank, netting around 700bil in ISK and another 100bil in assets
That's really all the high points.

 

Ciao

 

*EDIT - I do not condone RMT, but at the time, that was about $120,000.00 USD =P

 

when it all settled down, didn't it turn out that dentie-fresh had only actually gotten about 60b in cash+assets?

 

anywho -- GHSC - guiding hand social club.  look 'em up.

 

honestly, i don't know if this is a real thread, or another of those feaux-threads, like that one by that dude that claims to have been playing eve for like a hundred years and dude confuses all sorts of common terms.

 

 

7/27/08 5:05 PM
Viewed 980, Replies 29

Originally posted by jakojako

This game is bad, but NOT because of the death penalty or anything mentioned by the OP.

 

The game's bad because 90% of people sit around in a station in Jita or mine all day whenever they play.

 

8% of people rat and run away whenever any real player comes near their ship.

 

The leftover 2% of people engage in PvP, but those people are players that you'll never have a chance against unless you've played for over a year.

 

And fanboys, save your breath. I don't care what you have to say about my post, I know it's right and i'm just sharing thoughts with other people.

 

then present them as your thoughts/opinions, not as fact.

90% of the population does not inhabit jita.  i won't bother with the rest; because, if you're wrong about 90% of your post...

7/27/08 11:03 AM
Viewed 980, Replies 29

Originally posted by ASmith84

why do games have to be so complicated and have so much stuff in it to be fun? Why cant there be a game that is just fun? In soccer all you do is kick a ball around  yet people have fun with it. Why cant people just make games to have fun with it instead of lets see how much crap we can put into it?

 

some people can sit there and play checkers all day long.   other people like chess, because it requires you to do a bit more thinking.  heck, you can skip a rock across a lake and i'm sure there's some people that would have fun doing that all day.  since some people CAN have fun skipping a rock; then, why do we need checkers OR chess?

7/27/08 10:49 AM
Viewed 1040, Replies 24

Originally posted by baff

Because they don't enjoy being ganked while they are AFK.

 

you really DON'T get points for not understanding the question.

7/27/08 10:37 AM
Viewed 980, Replies 29

Originally posted by ASmith84

I tried the trial for this game for a couple of days. All i have to say i feel like i am watching tv. I do not feel like i am playing a game at all. All you do is click and watch your ship do the rest. Combat is annoying. Trying to click on the ships as they are moving around is pretty tough. Or you can click on them in the window but if there is a bunch of stuff it gets annoying. Also the death penalty is stupid it takes it too far. It is just a game after all. You dont have to worry about paying for all the cars you wreck in grand theft auto why should i have to buy insurance for my ship in this game? This game is just ridiculous. It is different though i give it that. To me this game is just for people who want power over something but cant do it in real life so they spend so much time in this game for it. Oh so you have alot of isk huh? but you live in your moms basement thats the life right there. Im kidding dont take this the wrong way.

 

wow, another review/opinion of someone that played for a few hours/couple of days, and couldn't be bothered to have done any homework.

 

don't take this the wrong way - but eve isn't a dummied down game. 

 

this game must suck immensely... is that why it's in the top 5 western MMOs for subs?

 

7/27/08 8:08 AM
Viewed 1040, Replies 24

Originally posted by happytklz

Eve can't be both like other games and totally unlike it.  And it isn't.  The concept of opportunity cost (which must surely be familiar to those into the corporate accumulation aspect of Eve) applies here: there is the ability of players to make their own world through their alliances and competition and PvP, obviously a strength of Eve; on the other hand allowing the room for this necessarily diminishes the written story-telling aspect found in games like Lotro.   PvE is boring to most Eve-ers, so the lack of interesting PvE is really a benefit to them.  To many of us it is the whole fun of MMO's.  PvP can be fun and collegial, but it can also be just playground pecking order bullying.  And sorry, but to say that the crafting in Eve is really fun is just weird.  I guess it is for you, but it's like watching paint dry for most people. 

I think it is fair to say that Eve-ers are generally more hardcore about long-term PvP than most MMO players, so the game matches their desires perfectly.  I think it's also fair to say that in order to deliver this effectively in a single persistent server, much of what most players see as fun in MMO's is missing -diverse and lushly pleasing environments; a sense of surprise and humor in questing; NPC's with quirky or threatening character; the ability to step in to the game at different levels of depth with different avatars... scalability of involvement.  It's not necessary to prove that Eve is all things to all people, a perfect game with everything, I never understand this impulse in its most ardent defenders.

Peace to all

 

if all that is true; then, why do most of the eve populace live in high sec?

7/27/08 7:46 AM
Viewed 715, Replies 13

Originally posted by therain93
Originally posted by damian7

There was no demo on-hand to give us a look at how this could play out in City of Heroes, but the promise of user-created missions is enticing, to say the least. Along with that, Issue #13 will include further proliferation of powers between heroes and villains, beyond what was seen in Issue #12.

We'll have more on Issue #13 as it nears its fall 2008 release.

 

so, they're going to make it like champ online, before champ comes out and you can pick any power for any toon?  i would hope they throw in a couple of new sets in the new issue as well.

they're saying that user-created missions won't be in on i13.  if i13 is the second and last issue this year, and no expansion is released...  well, i'd hope there are a new pvp zone, a new villain-only zone (or at least a revamp or two of hero zones to turn them into co-op zones), and a normal zone added (not like that bogus new zone in the last issue).

 

who knows...  i've heard there will be a lot of "stuff" added for bases.  FINALLY.

 

we'll see.


 

I'm not sure how recently you've been back in game or following along but Powerset Profilferation is more about giving access to powersets to more archtypes.  So, before Issue 12, the powerset Plant Control was only available to villain archtypes but after i12, Hero Controllers (and I think defenders) now have access to it.  Therefore, it's not really like they're trying to make it like CO -- just figured I would clarify.

 

so none of the below powers (like fire/dark) were available to heroes (or villains, respectively) before i12?

 

 

 

 

 

Blaster
New Primary - Psychic Blast
New Secondary - Mental Manipulation

Corruptor
New Primary - Electrical Blast
New Secondary - Storm Summoning

Controller
New Primary - Plant Control
New Secondary - Thermal Radiation

Dominator
New Primary - Earth Control
New Secondary - Electricity Manipulation

Defender
New Primary - Cold Domination
New Secondary - Ice Blast

Mastermind
New Secondary - Storm Summoning

Brute
New Primary - Battle Axe
New Primary - War Mace
New Secondary - Super Reflexes

Stalker
New Primary - Electric Melee
New Secondary - Electric Armor

Tank
New Primary - Dark Armor
New Secondary - Dark Melee

Scrapper
New Primary - Fiery Melee
New Secondary - Fiery Aura

7/25/08 6:35 PM
Viewed 715, Replies 13

There was no demo on-hand to give us a look at how this could play out in City of Heroes, but the promise of user-created missions is enticing, to say the least. Along with that, Issue #13 will include further proliferation of powers between heroes and villains, beyond what was seen in Issue #12.

We'll have more on Issue #13 as it nears its fall 2008 release.

 

so, they're going to make it like champ online, before champ comes out and you can pick any power for any toon?  i would hope they throw in a couple of new sets in the new issue as well.

they're saying that user-created missions won't be in on i13.  if i13 is the second and last issue this year, and no expansion is released...  well, i'd hope there are a new pvp zone, a new villain-only zone (or at least a revamp or two of hero zones to turn them into co-op zones), and a normal zone added (not like that bogus new zone in the last issue).

 

who knows...  i've heard there will be a lot of "stuff" added for bases.  FINALLY.

 

we'll see.

7/25/08 4:23 PM
Viewed 1810, Replies 34

Originally posted by Elsabolts

Its good to see that ccp sees the benifit of the NGE that sony used hopefully more change will come to make the game more fair to new players. Good move.

 

 

 

 

i can only pray to heaven that ccp realizes they have far more customers CURRENTLY than swg ever had... and that they never even pretend to joke around about contemplating something as incredibly STUPID as the nge.

 

ya know what REALLY gets me...

why doesn't anyone sit there and whine and whine and whine and whine about how unfair it is in a game like eq2, or wow, that you have to work up to level 60/70/80/400 and THEN start grinding for your gear and that it's so totally unfair that a new player to eq2 or wow, can't just go kick everyone's ass the first day.

 

that makes as much sense as the quoted.

7/24/08 5:55 PM
Viewed 1638, Replies 49

Originally posted by Tawn47
Originally posted by Whiskeyjack1
Originally posted by Tawn47
Originally posted by Malall
Originally posted by grimfall

Hmm...

'Contender' in this usage by definition means 'contender for the title'.

WoW has the title.

WAR will be a contender for WoW's title, according to this previewer.

Where do you get lost?

 

 

Again you are repeating what i have already said? I ask you one more time, please show me where in that review the interviewer used the words"War is a contender for WOW/LOTRO"? HE DID`NT so perhaps you are lost..


 

You really need to read and understand what he is trying to tell you.

If the reviewer says WAR is a contender..  then by definition he is saying it is a contender to WOW/LOTRO.

You were trying to be a pedant..  it has backfired.  Just leave it.

by definition that's what contender means:

Etymology

to contend + -er

Noun

contender (plural contenders)

  1. Someone who competes with one or more other people 
     

All it means is that the game can compete with the other big name on the market. Nothing about "taking a title" . Try to learn words in their real context. This ain't boxing.

"Try to learn words in their real context."

Yes, quite.

Well in one sense you are correct.  The dictionary does have another take on the word contender..  so my bad and grimfall's bad for not being clear.

Look at the context in which the word contender is used in the article..  it is clearly meant to mimic the use of the word in boxing.

Oh and malall seems to be confused as to which part of the article grimfall is referring to.  The end of it.


 

actually, words have many meanings, especially when there are many dictionaries.

 

con?tender noun

a person who has entered a competition (for a title etc)
 
 
 
 
just one of many definitions found on http://dictionary.reference.com/browse/contender
 
 
so yes, in the definition of the word it does a bit more than imply 'for a title'.
 
i just wanted to play in the definition game, nerd rage is so unattractive.
 

7/24/08 5:47 PM
Viewed 1638, Replies 49

Originally posted by Tawn47
Originally posted by Malall
Originally posted by grimfall

Hmm...

'Contender' in this usage by definition means 'contender for the title'.

WoW has the title.

WAR will be a contender for WoW's title, according to this previewer.

Where do you get lost?

 

 

Again you are repeating what i have already said? I ask you one more time, please show me where in that review the interviewer used the words"War is a contender for WOW/LOTRO"? HE DID`NT so perhaps you are lost..


 

You really need to read and understand what he is trying to tell you.

If the reviewer says WAR is a contender..  then by definition he is saying it is a contender to WOW/LOTRO.

You were trying to be a pedant..  it has backfired.  Just leave it.


 

bad engrishes ftl.  

7/24/08 5:39 PM
Viewed 4458, Replies 52

Originally posted by AveBethos
Originally posted by wihtgar

I dunoo the SOE haters make me LOL  @ them as well.   They are all hung up over some insult done to them 10 years ago in EQ.  

 

The SWG fiasco was all on Lucas IMO.  


 

So LucasArts coded and develped arguably the WORST game in MMO history secretly behind that backs of the paying customers?  Yeah right...

SOE deserves every bad inch of reputation they get.  They lost their market share because they lack quality, leadership, and innovation.  It's mindboggling that John Smedley still has a job in this industry, let alone is STILL running SOE.  He must have some pictures that somebody doesn't want the public to see.


 

nah, soe developers and such came up with the nge and pitched it to lucas arts as a wow-clone thingie and lucas arts said, "hey, if you think it's a good idea, go for it".

what boggles my mind is how many people seem to forget the plethora of other offenses soe has commited, aside from the non-stop swg fiasco.  but ya know, sheep will be sheep...

7/23/08 6:33 PM
Viewed 700, Replies 15

Originally posted by Ugun

Also tried the trial, but my problem was totally different.

Here's my experience.

Pros:

1. FUN, yes the game is fun. You can fight, craft (never even tried that), or mine/trade/make money in general.

2. Big, feels epic.

3. Lots of ships

4. Corps can take space for themselves and that actually has benefits (I never got to experience this, but that sounds hella fun)

 

Cons: (and why I won't be staying sadly)

1. Oddly I have the feeling that after completing every level 1 mission (at least 20 times) that I've experienced almost the full extent of combat. I have nothing against EVE's style of combat, but honestly it gets old fast when I gain nothing but money I can't use yet.

2. Artificial pacing (see below)

Before I say anything more this is NOT a rant about never catching up to long time players. After reading that flame fest a few posts down I just want to make that clear. I've played MMOs for 10 years(The majority in EQ) now, I know vet players will *usually* be ahead of the curve.

My issue is not that I can never catch up, it's that no matter what I do (minus pumping my Learning skills) it means nothing for advancement. It's the ultimate casual game - regardless of how much you play you will be forced to stay the same as the guy that pays his monthly and logs in to train.

Yes I make money, but what good does that do me when I've purchased almost all the best junk I can use with my current skills? Bank money for when my next skill-up ticks over and unlocks a new item? Start PvPing in a Thrasher? (I was flying around a Thrasher with 280mm artils [in hindsight I should of got smaller cannons as i ran out of cpu and could only fill 5 top slots and had 2 artils left] on my first day of the trial and halfway to buying a Rupture + I purchased all skills I could that I hadn't started with, and the Cruiser learning book which i couldn't train yet (5 days on Min-Frig 4))

 

 

While I'm sad I never got to experience 0,0 PvP and corp warfare, I just can't play a game that restrains me soo much. Even if it is a good game.

 

[In reference to the locked thread, I created a guild in WoW with ~14 friends. We went from level 1 to 70 (I PvP'd ~1 month while they caught up) and I got full badge gear, a full set of PvP gear, beat kara umpteen times, and got ZA down to the last boss in only ~7 months. The XP boost happened when I was level 50.]


 

people keep saying it cuz it's true -- give eve university a try.  

7/23/08 3:12 PM
Viewed 467, Replies 8

Originally posted by Meltdown

...there is another EVE ad. Seriously did their marketing department get a swift kick in the pants or what? I understand there was an expansion released... but that was a month or so ago, why all the hype now?

 

maybe its just me lol


 

where are you seeing all these ads?  other than mmorpg.com, that is.

7/23/08 9:19 AM
Viewed 1171, Replies 13

Originally posted by Kyleran

First, we have to chat about something. 

When playing EVE you can't look at your ship as anything of real value, and is really not the measure of your progression.  Your skill point training and the amount of ISK you manage to bank is how you measure yourself.  Think of your ship as a tool, and something that you can easily afford to throw away and lose.

Of course to that end, never put all your eggs in one basket, and since you are very risk adverse, I'd recommend you never fly any ship that you can't afford to build 2 or 3 of and keep in your hanger at all time. (oh yes, and don't forget to buy the platinum insurance on them every time, unless they are T2, and keep your medical clone up to date so you never lose any skills)

There will be losses along the way, and you have to learn to live with them.  There are pilots out there who have successfully played for a year without a single ship loss.  I am not one of those players.

I wish I could say its because of my checkered career path of a pirate or being a fierce fleet warrior, but truthfully, I've lost ships to NPC's, pirates (on numerous occasions), roaming gangs (never fall asleep in your recliner  in 0.0 while ratting, the outcome is usually not to your favor)  and for foolishly transporting 100M ISK in datacores in a cheap, unshielded cruiser that was on autopilot to Amarr throne worlds.

Yet at about 14 months after I started, and playing mostly solo I've managed to train 2 characters to about 19M in skills, can fly almost every small combat ship type known up to Battleships, can scout, stealth, snipe and gate camp with the best of them.  I also have over 2.5B Isk in the bank. By no means a fortune but certainly enough to outfit me with the ships I need to fly. (I've lost easily over 1 billion ISK in ships, and spent over a billion isk in implants and my current ship fittings.)

No, not trying to brag about my wealth, just to point out that I measure my progression and success not in terms of the ships I've lost, but in terms of the ships I can fly and the cash I've managed to earn on my own.

Now, you're not into the PVP side of things, (neither am I really) but some players feel the real measure of success is how many kill mails you've got, and I 've seen players with easily over 100 a month in kill mails (that's not counting their assists).  But point is, that's yet another measure of success, and even those folks lose ships on occasion.

OK, will close by finally answering your questions.  Yes, you can play EVE and if you are smart, make sure you never get killed.   Will take some effort though. First, the tutorial is inadequate.  I spent over 2 weeks before ever signing up for the trial downloading, printing and reading the numerous new player guides that can be found all over the web. (Actually read 4 of them before starting)

To this day I still reference some of the more advanced ones on topics such as scouting, advanced mining or industry.  With EVE you never stop reading and learning, no matter how long you play the game.

Second, avoid all space that isn't .5-1.0.  Sorry, it sucks, but you'll have to make your living by never venturing into 0.1-0.4, which is the most dangerous space btw, or 0.0 (which can be far safer than one might think)  

Never fly a ship full of valuable stuff on autopilot and undefended, you have to fit defensively even when in Empire and always realize, there is no safe place in EVE.  Do not let people bait you into aggression, they steal your cans, let them, their combat ships can't hold much in the way of cargo, and if you don't take the bait, they can't kill you.

By the way, those pirates that locked you down they were using warp scramblers and web stasis fields.  EVE provides a counter for those, they're called warp core stabilizers, and if you have enough of them no one can stop a miner or hauler from running. (unless you hit a bubble or heavy dictor, but thats a subject of a different thread)

Finally, don't play the game solo. No, seriously don't.  I'm not saying you can't fly solo, but do join a good corporation right away. I recommend EVE University for all new players like yourself.  They'll actually train you, show you tricks to avoid being killed, where to mine, etc. and answer all your questions.

Surprisingly, a large number of EVE players actually spend more time doing PVE than PVP, and thrive in the game despite its PVP core game play.

You can too.

 

 

 

 


 

good advice!  

7/23/08 9:05 AM
Viewed 266, Replies 6

Originally posted by beaverz

Most people that play eve dont think that the combat system is what makes the game great, whats great is building up to the battle and destroying you target. And i dont beleive the combat system is worse than most mmos, its full 3d and the max number of people per side isnt 24. What do you expect from a game where its ships that fight? Want them to have skills to activate?

Honestly i quite enjoyed 0.0 battles, doing bait and strike techniques. Having spies telling us which gates were camped, getting ganked because info on our op leaked, hunting WT in empire. To me that feels much more like war than anything you can find in other mmos, running around in a group of 6/12/24 more feels like a mini game, a side feature added to a game just so they can hype it saying epic pvp battles.


 

i kinda agree with what you're saying -- the buildup leading to the battle can be a lot more fun.

in a roving gang, the fun isn't in the build-up, and if you're camping a gate it's not in the build-up.

hopefully, ccp will continue to introduce new items to the game in order to try and spice up the pvp and make it *more fun*.  i.e. heat, anti-blobbing items, etc.