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Why is it every guild has that one crazy person ?
The Pub at MMORPG.COM « General Discussion 9/26/09 3:36:34 PM
Originally posted by spinach8puff
You can deal with it, because given what you describe about yourself YOU are the drama queen of every guild's nightmare. |
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Why is it every guild has that one crazy person ?
The Pub at MMORPG.COM « General Discussion 9/26/09 2:14:56 PM
Simple-- when there are two crazy people the guild self-destructs and one or both then goes out to find their next victims... so odds of finding a guild with a crazy person increases over time as more and more guilds are infected and either hold onto one of them or disappears entirely and then one or two more get infected -- it's a progressively geometric increase with small step-like regions of non-growth (for the mathematically inclined).
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What do you guys think was the biggest let down in mmorpg history?
The Pub at MMORPG.COM « General Discussion 5/15/09 12:27:00 PM
Dragon Empire, Dark and Light, EQII, SWG NGE, Shadowbane Hard to pick between those. There are probably a few others (Wish maybe) that I have forgotten. Largest impact to me was EQII and SWG NGE. Between those I'd pick EQII. Should have been a monster hit! (no pun intended). |
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a concept for gamers, a new type of mmo
MMORPG Game Concepts « Developers Corner 5/01/09 12:59:39 PM
Just for the sake of correcting the record, DAOC did not come out until October 2001. |
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Originally posted by Adamantine
Spoken like a true MMO designer. You (like them, assuming you are not) have nearly without exception failed to understand that an MMO is not a game like GTA or PacMan or even Online Poker. It is an enviroment that supports, and in fact is the desired conduit to, a social network of the playerbase. It is the link an average MMO player uses to 'play' with his 'real-live' friends. Give them tools in your enviroment for when they are bored or unable to continue with the objectives you've set forth for them to conqueor and you will be rewarded with their continued subscription fee while drinking a coke and playing Chess with their friends in Your (continously funded) environment. Fail to do that and their friends might start to disappear one day which eventually leads them to follow to other people's enviroments (say byebye to your funding) to regroup or form new 'real live' friendships. Get it? I am not surprised if not, as many of these execs seemingly neverwill. |
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Originally posted by qbangy32
I really do like the author having a vested interest in somehow providing the rewards (whether just once, periodically or every time is agreeably controversial). I like the idea that it provides a new career for elder toons; it gives a reason to grind for items, possibly even low level items, if the content is geared to lower levels. However, I can see your idea working to as a sort of GM class or skill. Have you played Little Big Planet yet? It provides an absolutely brillient template that could be modified for use in an RPG / MMO whereby as you play you have the ability (or skill in MMO speak) to collect items that can later be utilized in the creation of your own scenarios. It's an amazing system. Check it out if you have access to a PS3. One of my favorite console games at the moment. Links: http://en.wikipedia.org/wiki/LittleBigPlanet or http://www.wonderhowto.com/how-to/video/how-to-use-your-stickers-in-little-big-planet-for-ps3-270630/. Could be a good idea here. |
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Originally posted by bmdevine
I am glad you said that bmdevine. I sometimes forget that was one of my driving reasons for wanting it in the first place. I've been playing long enough I am starting to know where things are for the common quests, but I recall that feeling well. It probably is the number one reason folks hate Zergers (those that do -- i am impartial personally). And it probably does cost DDO customers. |
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Topic transplanted from DDO forums. Thought I would ask the MMO community at large. First let me state that in most ways DDO has greatly improved since beta or even it's first couple of years. However, for many current (and obviously ex-)players there are still many wants that remain. So let's Discuss those below or add your own list. ------------------------------------------ Prioritized Wants: 1. User generated content. 2. Druids, Gnomes, Half-orcs 3. Character housing 4. Landmass and difficult to find content 5. Better randomization of Dungeons overall
1. Character respecs 2. Nerfing of Mixed Classes / Preference for Pure Classes 3. Weapon nerfs -- stop them! |
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LMAO at those that doubt WRIT XP.
Our guild's MOTD is often "DO WRITS! WRITS! WRITS w/ GRITS!" It is the easiest way to "grind" XP while at the same time earning gold. If you do writs at higher levels, especailly you will never suffer for cash or XP.
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Thanks both of those replies helped! |
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So how do I figure out how many feats I will get at each level above 16? I am working on a build and I need to get in three more feats from level 17-20. Is there a chart of feat progression somewhere? As I understand it for a multiclassed character in DDO, feat progression for a given level is a factor of how many levels of each class you already have taken as though the other classes weren't there, correct? |
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You ask why they don't implement race-based crafting like all of the other MMORPGs out there? -- It's simple. Because this game in most ways represents a step backwards. However, in a few it might move the genre forward -- I hope those make up for some of it's lacking aspects. |
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Are the youths wasting away thier childhood playing MMOs?
The Pub at MMORPG.COM « General Discussion 1/13/09 1:37:16 PM
<-- 40+ here. I recall my parents worried in the late 70s and early 80s that I did not go out and party enough with girls / friends, etc. That we stayed home and played board games, card games, built R/C planes/boats, read too much, etc. Worrying about playing video games too much is just an exercise of finding a new target for an old complaint. Our kids don't play how we did. I recall thinking how I could be doing the things my parents asked about. I could be spending all of my money on a lame car that constantly broke, I could be attending football games and drinking getting in trouble, etc like some I knew. I could be getting girls pregnent -- dropping out of school and getting a dead-end job. I could be doing lots of things that parents of the day had no idea even existed. Yes, sex is a great memory, but paying for that abortion / getting married at 17. Getting arrested. Getting drunk / drugged / or raped are also eventful memories -- ones I could do without. Would I have rather ran away and lived in Africa or whatever your equivalent of joining a circus is? Of course, but such is not reality. We all chose our lives with about as much chance as planning. If you have a 30-year old living in your basement who has done Zip except raid since he was 9. I'd say kick him out and do him a favor. Otherwise, let him find his own way. As much as we all try, you really can never compare someone else's life to your if-only-I-had-imaginings. It's just a new virtual exercise. There is no measure of truth to it. |
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EverQuest: Secrets of Faydwer:Good investment or a bust?
Hogcaller Inn (General) « Everquest 1/13/09 1:26:06 PM
I think it is a pretty good game. I just recently started playing again and there are more then a few others in the low levels. I haven't tried to find a guild or anything yet, but it looks like some are still active. It's a very old game. It's a very tough (unforgiving game) compared to any game that start after it. Some can not cope with those two things. Others thrive on it's history, vastness, and danger. It is exciting if you are willing to put up with it's lack of modern gimmicks. Don't expect to be babysitted -- there is help to be had, but you often will not find it when you want it. It will often require that you have tried HARD first. Enjoy it! And welcome to the Beast-daddy-MMO of them all. Consider yourself warned -- Keep hands and fingers inside at all times. |
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Was the release date given just because of the investor meeting?
General Discussion « Darkfall 1/13/09 1:11:10 PM
Originally posted by Blodpls
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Originally posted by Lidane
You dense much? |
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Did 'Choose All" make things a bit worse?
General Discussion « WAR (Warhammer Online) 11/06/08 2:41:17 PM
I think it has ruined it. It might be better if the battlequeues would grab players from all servers or from more then one server at least. That way if you do want to single pick a scenario it might actually run in less then 5 hours. |
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Dynamic world. Is this a sandbox or not?
The Pub at MMORPG.COM « General Discussion 11/06/08 11:57:25 AM
I think you may have it backwards (not that I don't love the ideas you suggest). A sandbox is about objectives not mechanics. You list only mechanics. At least that is my initial impression. While mechanics are certainly important to enabling objectives, they may not be strictly required, although in practicality specialized mechanics are what bring sandbox objectives to life. A sandbox is allowing a player the freedom to develop their own goals in a meaningful way. It is about allowing the players to find enjoyment outside of any defined goals by the game designer, maybe even contrary to those defined goals. All of these objectives are best served by a broader scope of game mechanics that aides the player in utilizing these freedoms. So in the examples you provide I think building bridges where one does not exist is a sandbox objective; if the actual building the bridge can be achieved in a variety of ways or at least without it becoming just another 'class'. A bridge-building class is not a sandbox concept. The ability to pick up random building materials, shape them, allow them to persist, and to benefit / deter others -- that is sandbox.
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What classes are overpowered in your opinion?
General Discussion « WAR (Warhammer Online) 10/21/08 3:54:21 PM
I play an Engineer. Stop it! No really. I don't like being laughed at. |
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This will be weird.. funny but weird.
SWG Veteran Refuge « Star Wars Galaxies 10/21/08 3:10:44 PM
You won't be able to log-off and log-in to SWG. SWG will be vapor. |
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