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All Posts by NotNiceDino

All Posts by NotNiceDino

16 Pages 1 2 3 4 5 6 7 » Last
301 posts found

Malware doesn't general advertise itself as Malware, and Anti-Malware programs gave up trying to themselves themselves updated for all existing Malware years ago. What they do therefore is look out for programs which exploit certain security weaknesses in certain ways. Unfortunately there are a lot of legitimate programs that function similerly to what Anti-Malware programs are scouting for, so it picks them up along the way.

No. This does mean the Blizzard Launcher is Malware, it just means a lot of Malware works a lot like the Blizzard Launcher.

Did it just become 3 years ago when I actually gave a crap?

I have a couple of major issue with the current GearScore system:

A) Most PuGs want require a GearScore which requires your to geared well above the level of what actually drops on the raid. I've seen more than one Naxx10 PuG require 5500, seriously.

B) I can artifically inflate my GS several hundred points by mixing my gearsets (Healing/DPS/PvP) with minimal impact on my spec-score. I signed up for a PuG raid as a healing with near capped spell-hit and around 500 resiliance in order to hit absolute max GS to see if anyone would notice how f'ed up my gear actually was... noone did.

This would bother me more if wheren't for the fact that in over 5 years since launch WoW has -NEVER- had a functional player run economy. Or did we all just forget that that's the main point about WoW that many MMORPG players -ALWAYS- hated? I've been playing since launch (off and on) and to this day I use the auction house when I've got extra gold and I'm too lazy farm mats.

That's it. It has no other purpose, it NEVER had another purpose. WoW's player run economy sucks ass. It always sucked ass. That's not why you play WoW. If it is, your stupid. The auction house sucks, crafting sucks. It all sucks. I've been playing for 5 years and the only profession I've maxed out is fricken' cooking. And I wouldn't even have bothered with that but for the holiday achievements. And yeah, I'm a hardcore player, I've been at server first kills since BWL... I'm just lazy and somehow I've managed to avoid anyone noticing that I don't bother with crafting, which is kind of sad if you think about it. You know how much I hate crafting in WoW? Let me put it to you this way: I LOVE crafting in Darkfall. DARKFALL. The most tedious PvE game ever devised and I just LOVE it. But yet I find crafting in WoW tedious and not worth my time.

Incidentally, this is not Darkfall love/WoW hate thread. I've probably played 20+ hours of WoW this week and none of Darkfall (I skip around between games month to month) I love WoW... for what it is... and what it' not is a good crafting and economy game.

So. Bottum line. Please explain to me why I should care when they make a change that affect part of the game I didn't like to begin with? As far as I'm concerned they can't make it any worse.

Oh and speaking of all that "money grubbing" Blizz has been doing I've seen a total of 3 of those pay-for-mounts everyone is so bent out of shape about. And they looking totally stupid. Also I got the Stable Keeper Achievement this week. 6 of my 10 mounts are Epic Flyers. I didn't buy any of them. I also have "Plenty of Pets" which I didn't buy... and don't even really give a crap about.

Just sayin'

I'd suggest that it be replaced with a pay-per-death system. This not only creates incentive for players not to die, but also provides incentive for them not to play.

Players, when they log into the game, are free to roam around and do pretty much whatever it is that they want. There is no rule of law, there are no levels, no classes to guide you. Instead, you are left almost completely to the mercies of the other players in the sandbox, and they to you. It is, in effect, a true sandbox.

= Furry Sex. People are just TOO retarded.

Originally posted by WSIMike

Card Game - Real tangible item purchased in exchange for real money, with the mount as a bonus.

 Card Game - Real tangible absolutely worthless item that people only bought hoping for in-game items. I know, because for a time I actually tried to play, which turned out to be impossible because NOONE played, and the game was in fact not very good.

No, the card game was charging real money for in-game stuff, period. Only worse in that with item-shops, you at least no up front what your getting and how much your going to pay for it.

So... once again I will continue not buying any of this stuff, and ridiculing all the fools running around with the obvious "I'm a dumbass who paid REAL money for this crap" flag.

 

...which I've been doing since the Spectral Tigers showed up when the TCG got going...

What's the diffrance?

A: You WANT the DLC (you ABSOLUTELY MUST have Broken Steel at least, or you game is broken as far as I'm concerned) you can't get DLC on PS3, so don't even consider for a moment buying for PS3 unless it's GOTY. Period.

B: There are mods for PC, which is a big deal for some people... not for me. If it is for you, then go the PC route.

 

...I just want to reemphasis though... DO NOT BUY THE PS3 VERSION IF IT IS NOT GOTY!!!!!

Originally posted by Bannne
Originally posted by tro44_1


This game is very boring!! Damn the cut scenes are just crazy annoying. Damn and we cant even skip them. The game is just too damn slow. Tired of having to keep saving, just so I dont have to go through and repeat scenes if ya get killed.

Think this is your answer..

The Witcher EE( enhanced edition) makes DAO look like childs play,beats it in every way.

http://www.gametrailers.com/video/exclusive-full-the-witcher/27143

The Witcher 2 assasin of kings  not out until 2011, nothing will come close to this .

http://www.gametrailers.com/video/exclusive-debut-the-witcher/63501

http://www.thewitcher.com/index.php

These are 18+ rpg ,you name it they have got it,sex drugs bloody killings,the lot.

 

 

Divinity 2: Ego Draconis a great rpg sandbox with great world.

 This.

The Witcher is bit more action-adventury, in that it's a one-character hack'n'slash... but it's a better game, with better graphics, in a cooler world, with a better story, better characters, more choices with deeper consequences beyond which side-kick you get to sleep with (though there's that too)... more mature content (particularly with the free upgrade to director's cut)... basically more and better of absolutely everything...

...and it's all done with Aurora, so somehow some no-name European company managed to take Bioware's own engine and make a better-looking, better playing game than Bioware.

Ok... if EA is no ACTUALLY going to make a REAL follow-up to an Origin title could they PLEASE just leave us to our pirated copies of old games?

...first Wing Commander Arena, now this. If your not going to bother DON'T BOTHER!!!!!

Oh and the first person who spouts a line about how we should support this because if they see there's enough interest maybe they'll make an real sequal get's a free punch in the crotch.

Originally posted by farfanugon

WAIT .........

i know  how to make this thread a happier place .............. prunes everyone stop and eat a handful of prunes wait 15 mins drink a cup or 2 of coffee then repost . go ahead get started make the happy take over the thread


 

Prunes and coffee? Are you suggesting that what this thread needs is more shit?

So, tell me
General Discussion « Darkfall
3/15/10 2:52:00 PM
Originally posted by OBK1

I think it is safe to say that Darkfall has delivered on the pvp side of things, but I believe one of the reasons why it got so much stick in the beginning was that it had promised so much more that made it attractive to a lot of pve-sandbox lovers.

And since I look for a game that has a sandbox feel and with good pve I ask, is Darkfall good for a pve:er:

- that accept that it is a ffa full loot game

Yes. For one thing let me say something noone ever seems to say on this board: Full Loot PvP in Darkfall is not half as bad as everyone makes it out to be. My toon in a couple of days old in game time I never leave the bank with anything that I don't have 50 more of still in the bank, and when my stock depletes I can farm it all back in about an hour. The only slightly valuable thing I have is mounts... Steadgrass needed to create them is somewhat rare... so I only have about 6. Seriously. The other thing noone mentions is that ALL of your stuff, every single thing you have... is going to break, even if you never get ganked and looted. It's all temporary to begin with, and if you bank religiously and only leave the bank with exactly what you need for the task your setting out to do, losing your stuff will be little more than a minor annoyance.

- that likes to explore

Some will tell you the world is empty. I disagree, to me the world itself is by far the best part of the game. It's huge, lush and alive. The reason people say it's empty feeling is because it's not packed full of mob spawns... a lot of it is just open wilderness, but it's rich handcrafted open wilderness, I find it really amazing. Sometimes I bank litterally all of my stuff and just go running... just to see what's out there.

- that wants the world/sandbox to feel like a living world, easy to get immersed into as a real online world

Obviously everyone is going to react diffrently, sandbox or no it's not possible for me to know what exactly it is that's going to draw you in, I can only say that it did so for me.

- is it good for solo pve:ers?

You will spend the majority of your character building process in solo PvE.

- is it good for group/raid pve?

Grouping up to fight tougher monster is a lot of fun, far more than WoW, because of the way Darkfall's ruleset is, a few players grouped up can take on mobs well above their individual skill levels, unlike say WoW where you can't even hit something that 10 levels above you.

- it is still ok if you just want the pve and crafting and could care less about the pvp, but accept the ffa full loot concept?

Sure... it's not a common way to play because that's not the crowd that typically drawn to DFO, but if you play that way you'll have a bunch of players that just want to PvP and could care less about PvE and Crafting offering you sexual favors to make them stuff.

What I really am looking for is probably a Ryzom in a more traditional fantasy setting or a modern version of UO (but I would prefer todays pvp system in UO). I did try Mortal online this past week, and well it is far far away from being ready for release.

Never played Ryzom, but I the single biggest reason I'm enjoying DFO so much is that it feels more like UO than any other 3D MMO I've played (Note: This is in NO WAY a buston any other game, just what I happen to like about THIS ONE.)


 

$1 Seven Days. I just had Hostess Ding Dongs out of the vending machine for lunch. I'm still hungry. $1 for Seven Days of Darkfall is worth more than my unsatisfying lunch of Hostess Ding Dongs even if you decide it's not right for you.

Just do it, and send me a PM when you do so we can hang out in-game.

What I think is jus hilarious is that where everyone was going berzerk and crying "CORRUPTION, ZOMG UNSUB NOWZ!!!" over this incident... everyone is now flipping right the hell out over how unfair it is that the GM in question was removed.

Originally posted by Ilvaldyr
Originally posted by mklinic
Originally posted by Ilvaldyr
Originally posted by merv808
Originally posted by Ilvaldyr
Originally posted by merv808

I understand how game makers can be upset on this one, but they honestly have no right to the money made on second hand sales. I understand that they own the rights to the game itself and all of its properties, but that particular copy that I bought is MINE, to do what I please with. Hell if I buy a game as a gift to someone, do I have to put the publisher/devs name on the wrapping???

That's the problem, technically .. it isn't.

You don't buy a game, you buy the licence to play a game. It's an EULA thing.

 Don't remember agreeing to a EULA on any console games.

Nope, you won't .. check the wee text in the bottom-left on the back of one of your PS3 games.

"Resale and rental are prohibited unless expressly authorised by SCEE"

It's sneaky, but you agree to the EULA when you buy the product because the product packaging states that purchase of the product is dependant on the acceptance of the EULA.

You don't actually read the EULA, of course (no-one does) but that doesn't matter.

The text might be different depending on what country you're from, I'm quoting from an EU game.

Specific to the US, this is not a matter of EULA. The EULA does not allow a company to override law. en.wikipedia.org/wiki/First-sale_doctrine the section titled "Computer Software" lists/links relevant case history establishing that First Sale Doctrine applies to software. That said, single-use codes and what not are a convenient circumvention of the spirit of the law, but I more wanted to address the idea that the EULA gives the producer/developer the ability to restrict resale.

I'm not familiar with US law, being from the UK .. but that's an interesting read, regardless.

I also noticed the following:

".. the court found the plaintiff's EULA, which prohibited resale, was binding on the defendants because "The defendants .. expressly consented to the terms of the EULA and Terms of Use by clicking 'I Agree' and 'Agree.'"

Seems like a bit of a grey area; your courts have ruled that EULAs aren't binding in some cases but are binding in others, and there isn't any mention of game software.


 

What a lot of people don't understand is that in the U.S. your rights are your rights whether you want them or not. You CAN NOT sign away/wave etc. your legal rights.

For example... I go to a rock climbing gym downtown, when I joined I signed a waiver stating that "rock climbing is dangerous, blah blah blah, management not liable for you busting your ass, blah blah." We've all signed waivers like that, and they all read like the point is that we hurt ourselves we can't sue. This is absolutely wrong. If this was the case, why is the owner (a friend of mine) paying out the ass for insurance? What's he insuring against? See, the point of the waiver is NOT so Dan can't be sued if someone hurts himself, people couldn't legally sign away they're rights if they wanted to, the point of the waiver is that if someone hurts themselves and sues, they can't used the arguement in court that they wheren't warned that climbing was dangerous, proving that the plaintiff understood the risk and was willing to accept the risk and liablity for said risk before engaing in the activity helps the defendant.

Likewise, 90% of everything in a EULA would not hold up in court. Ever. But here's what it REALLY means: it's means that the software makers contract with you says they don't have to support if you don't play by there rules (and ussually says they don't have to support you even if you do). A lot of software today (particularly anything with an online component) relies on the software providing a continuing service... which they wouldn't be legally obligated to do even if there was no EULA because any business has a legal right to refuse service to anyone at any time for any (or no) reason.

Once again the EULA doesn't (and legally can't) grant or revoke any parties legal rights, in fact in the case of a EULA it can't even be used in court as "you can't say you wheren't made aware" document because in the case of most software, you had to buy the software BEFORE you where presented the EULA, so it can't legally be considered a sales contract.

A EULA does ONE thing and ONE thing alone: It establishes that the software manufacturer is not liable for in any for any service related to the software. That's it. That's all it even can do. And that would still be true without the EULA.

Well they've been trading card game rewards for years anyway... IMHO microtransactions are considerably less shady.

Originally posted by Ichmen

being just and outsider having not tried DF nor really the desire anymore to I have nothing worthwhile to add to this conversation.


 

Fixed.

More specifically you can't make a statement like "DF is either a pvp or a pve game.. there really is no such thing as a middle ground anymore in MMOS." in relation to a game you've never played.

Ok... I got a little lost in all that... but did he just threaten to kill himself if he doesn't get hired as a game developer on the basis of having spent every waking hour for the past 18 years playing video games?

..I'm going to assume this is simply a troll... but wow. Just wow.

Originally posted by hamsterking5
Originally posted by Harabeck

If a F2P game has PvP, you need to buy a ton of stuff from the item mall to be competitive, thus negating the point of playing a F2P game.


 

um were not discussing item mall impact... so yea...

 


 

Well you asked for a F2P PvP game, so item mall impact is going to be a major issue. There is very little advice that can be given until your understanding of this issue is substantiated. So if you going to ask for advice in the first place, maybe you should try not being so condescending to those who offer it.

If Darkfall was strictly a FFA PvP game, and not a sandbox game with an FFA PvP ruleset... then I wouln't play. I can also tell you from expirience that for everyone who tries Darkfall expecting it to be strictly and FFA PvP gankfest, there is someone who doesn't try it because of the same expectation.

One thing I'm just failing to grasp here and in any of the endless similer threads... wouldn't Darkfall that was all PvP all the time, where newbs where actively PvPing on day one... just be a typical FPS? It seems to me that it's the none-PvP stuff that makes it an MMORPG. If -ALL- you want to do is PvP... go play Counter Strike.

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