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All Posts by Gajari

All Posts by Gajari

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872 posts found

@OP

So Permadeath isn't niche because like 5000 people donated money?

Do you know what niche means?

Originally posted by GeeTeeEffOh
Originally posted by Dreadblade
Originally posted by GeeTeeEffOh
Originally posted by Thupli
Originally posted by GeeTeeEffOh

 

I have been exceptionally vocal against the shop in GW2.

I have come under a lot of fire for it, but I have my reasons. I don't want to see what happened in my last game happen again.

Please understand, I am trying to make sure this game is and stays awsome.

And burrying our heads in the sand and making excuses for ANet won't work.

The following was cut from a thread where a similar conversation took place, but it explains my POV clearly and why I am so vocal.

[Pasted from other threads]

 You sure have.  You treat it like other companies that DO have bad cash shops.  Even when Anet has a track record of a cash shop that doesn't imbalance gameplay. 

 

 

 

 

Yes, you are right....But why is it OK? 

They have already deviated from that model.

Because for whatever reason a ANET can do no wrong, just like Bioware before SWTOR but worse now.

But what I don't understand is, this is not unique, Yes, FunCom is an exception. they are infamous in the industry, But NCSoft is also. Are they not exerting a big influence on how this shop is to be run?

I just don't understand how someoen can read that post.....Assuming you believe what i said there and not think...wait a minute. I don't want that in my game.

Most people just aren't as paranoid as you, and until something happens to change their mind,  the whole thing is a moot point.

Subscription = Pay to play.

Pay to Win = Buying a grey shitty sword in Stormwind, running outside and rocking a boar that's 80 levels lower than you. The ultimate power.

Originally posted by Zylaxx

The first deal breaker was discovered for me and I will not be playing GW2 unless it is fixed.  Apparently you will be unable to use modifiers with keybinds.  Which means no more Shift 1-5 or Ctrl 1-5.

 

I can not nor will I play a game that forces me to use 6,7,8,9,0,-,or = keys.  Its unnatural and very bad.  I was seriously hoping to change my keybinds to be able to play the way I want to play that felt most comfortable for me.

 

Call me picky but I think my post history will show ive been an avid GW2 fanboy but I will not play this game without being able to use modifier keys for keybinds.  HUGE DEAL BREAKER FOR ME!

 

http://www.guildwars2guru.com/forum/you-cannot-use-modifiers-with-t29948.html

Well, that is an EXTREMELY odd reason to go from fan to completely giving up on a game. It's honestly hard to tell if this is genuine or a troll attempt.

To each their own, I guess, but I can't wrap my head around this one. I mean, it'll take a few hours to get into the playstyle of the game at best.

Originally posted by The_ember
That's not the new tauren model, its one of the new MOP races, it's on MMO-champ at the moment as I'm sure the OP meant, before anyone gets worked up.

When he said at the start of the post: ".. only joking but it does beg the question why are blizzard taking so long with new player models, they have confirmed they are working on them and dwarf models might make it for MOP release.  But this MOP NPC vs the 7 year old tauren model makes me sad." That pretty much explained that it was obviously not the new player Tauren model. Gotta read the posts, not just reply, bud.

On topic: I actualy wish Tauren looked like the new MoP npc model on the left. Would be pretty sweet.

I've honestly thought WoW needed new models since the game launched. ESPECIALLY Dwarves. Dwarves are horrid little bastards at the moment, and I would love to play one if they didn't look so bad. I've also complained about the clipping issues with dwarves and gnomes when it comes to their backs clipping through their cloaks as they run since I tried out Alliance a few months after launch. It's seriously time for a change.

Every new game is the 'Holy Grail' until it's released, if you're liking what you read. I personally doubt it will end up delivering on the hype you're building in your mind already, and it won't even be out for quite some time.

I guarantee everyone that says they still plan to play, and everyone that says they won't, are still going to try the game when it's released. There's nothing wrong with the cash shop, and from what I've seen, it shouldn't be any influence either to play the game or not.

The next one is even being talked about already and ideas are being tossed around.

So much for the haters talking about WoW's decline, and how it's all coming to an end. ;)

http://massively.joystiq.com/2012/03/23/blizzard-already-talking-about-post-pandaria-wow-expansions/

Originally posted by expresso

Why is there an NDA?  I dont get it? Theres no NDA for Mists of Pandaria, I am looking forward to GW2 but what could they be hiding?

Any problems in a new game, even in beta - especially one hyped as much as GW2- will cause people to overreact and bitch and moan because things are supposed to be 100% perfect months, if not YEARS before release in their minds. Funny, on this site, with the most cynical MMO players around, that this question even needed to be asked.

As with WoW, it's been out long enough that people know what's up, so they don't have to worry about it so much.

It would have to be the best game in the world that would make me completely forget about reality, 'cause if I wanna continue having a social life or cell phone or whatever, I won't be paying $50 monthly for one game.

@OP

I agree, Crossroads had some fun times, lots of warring going on there while I was playing the game, and Tarren Mill/Southshore in HIllsbrad was even better back in the day, but no one really does a lot there anymore. :(

It picked up a bit when Cata came out 'cause there are some quests that lead you to the enemy town, but it didn't last long.

The thread title sounded sarcastic in my head. I was expecting a hate thread.

Obviously the measure of difficulty is how long you can stay in one place and kill boars.

Originally posted by BartDaCat
Originally posted by Geobardi

In Aion, one of the best features was the possibility to use the appearance of an item and the stats of other, i left WoW and SWTOR just because the high-end armor looks completely retarded, superbig shoulderpads, and space popes robes... When are they going to add a simple appearance tab in SWTOR?, some of the coolest outfits are low level.

I agree, the Transfer feature in AION was one of the best ideas I'd seen in a long time.  I wish more games would adopt something similar.  RIFT probably does the next closest thing with its Wardrobe function.

Pretty sure Lord of the Rings Online was the first to do it.

I've come to the conclusion that I'm never playing SWTOR again. :O


But I've come to that conclusion a while back.


Originally posted by WolfClaws

Ummm that is not revealed... that is more of confimation?  I dunno, revealed leaves me thinking you will be having some information more than a sentence long about  the druid... like the spells it will have, different shapes, can he charm animals on the fly, etc.




 




Your play on words is innaccurate. Dissappointed I am/





 

"Turbine has released new information about the Druid class that will at long last be making its way into Dungeons & Dragons Online. Druids are experts with staves, daggers, clubs, sickles, can fulfill numerous roles in a group and can shapeshift as well.

Druids will launch into the game when the DDO expansion, Menace of the Underdark, deploys."

A brief overview and when it will be released. That's all people ever get from a revealing of a new class. Closer to release, you'll get the information you want.

Or look at the website: http://underdark.ddo.com/druid

Longer grind.

Little story overall.

Spawn camping.

Taking forever to get anything done.

Downtime.

Had a really slow connection speed to work with back in the day. :O

I know you said one, but forget you, brah!

 

Originally posted by BilboDoggins
Originally posted by Laughing-man
Originally posted by BilboDoggins

I had no prejudiced view of KoA. I bought it hoping for a great solo player RPG. Instead what I got was WoW offline. Thats EXACTLY how it played and the artsyle was clearly heavily influenced by WoW as well.

 

The ONLY difference between KoA and WoW was KoA's combat was actioney. Well we now know Copernicus will be more tab-target combat. This game is gonna be WoW with KoA's generic as hell, cookie-cutter lore, and a few minor tweaks which dont really change anything.

 

This game SCREAMS WoWclone

Didn't claim you were a reviewer.

Again, you insist on using generic terms that are essentially meaningless.

WoWclone tells us 0% about the game.

Literally.

You might as well post "Its going to be blue!"

Have you played Fable?  or Oblivion? or God of War?   KoA plays nothing like WoW...  If you mean the gear system?  Thats been around like that since before Diablo, in 1997, so it can't be that...

Again, you keep saying "its like WoW" yet you give NO examples, and EVERY single way I can think of that it might be LIKE WoW it simple IS NOT.

you can use generic buzz words like "cookie cutter" "wow clone" and it still does not tell us anything at all about actual FACTS or DETAILS.

Oh and before you say talent trees levels and there is an HP / MP bar, last time I checked WoW didn't invent any of those, nor are they specific to WoW.

 

KoA

Quest hub leveling? Check

Standard fantasy theme? Check

Color Coded loot just like WoW? Check

 

 

Only big difference with this game is the combat. Thats IT. And now that Schilling has come out and said it wont be action combat like in Reckoning that means its gonna be tab-target combat just like WoW! Oh and classes (not the open ended sandbox like skill trees from Reckoning).

 

Lemme say it again.. WOWWWWWWWWWWWWWWWWWWWWWWWWWW CLLOOOOOOONEEEEEEEEE.

 

You say that term is meaningless and tells people nothing about the game yet I guarantee EVERYONE knows EXACTLY what I mean when I use the term. You just wanna pretend thats not true. Have fun with that. /rollseyes

Shhhhh.

Originally posted by terrant

Here's my honest take on the ending, pretty much from the events with the Illusive man. There are spoilers here. Don't read on if you somehow don't know about the end of the game.

 

1) The bits with Illusive were perfect. Anderson showing up was...kinda silly, but really, not a big deal.

2) The kid. I don't understand why people don't get this. Shep got rebuilt in ME2. By Cerberus. Who were at least partially indoctrinated and known to use Reaper tech. The "kid" is a visual projection of an AI that created the Reapers. Shep's guilt over the death of that child at the beginning of ME3 makes it a good vehicle for the AI to use. I DO think the game should have expounded more on the dream sequences; they were meant to set up the "kid"; into it so to speak. But instead they were frustrating, boring, and the "kid" felt like it came out of nowhere.

3) The choices. First off; lemme say I'm annoyed you couldn't get a "Shep lives" ending without multiplayer. Anyway... we all forget that the main sources of inspiration for ME were classic sci-fi books like Ringworld, the Uplift series, etc. Many of the concept of the game were directly lifted from these stories. And LOTS of classic sci-fi had endings like this: were man was forced to make terrible, strange choices. 

4) The relays. I actually, habing thought about it, get why they are destroyed in all endings. They are Reaper/Prothean tech. By eliminating them, the species of the galaxy are forced to, for the first time, get up off their butts, quit relying on someone else's developments, and forge ahead on their own. The cost will be massive, but there's hope.

5) The "Synthetics killing organics so organics don't build synthetics that kill organics" (whew!) conundrum. Am I the only one that listened to ALL of that speech? The AI makes it clear the Reapers don't kill ALL life; they kill/harvest the most advanced life, then lesser species grow up in their place. They Reaped the Protheans; then Humans, Asari, etc come out. Think of it like pruning trees, or sheering wool. The idea is that if they DON'T do it, ALL life will be obliterated instead of just some. Don't get me wrong it's still a crappy choice; but it's not the paradox many make it out to be.

6) The visuals: Bioware cheaped us by essentially color filtering the same ending animation. This was a cheap money-saving effort, a palette swap, and nothing more. It's utterly reprehensible, and my biggest beef with the endings.

7) The "unimportance" of choice: Many feel like none of the moral decisions they made mattered in the end. Most of them mattered..throughout the game. I need not remind anyone who played how your choices in both 1 and 2 impacted events like, say, Priority:Tuchanka. They did NOT as such impact the end, but did they need to?  I WILL however say that Bioware promised us tons of completely disparate endings; instead we got three different endings with largely similar consequences (The destruction of the relays) and a GD palette swap.

8) Joker plot hole. I read about this one before I beat it. Then I realized: Is it? From the moment Harbinger appears near the end, your companions vanish; is it implausible they, distraught at losing Shep, radioed the Normandy for pickup? The joker, seeing the shockwave from the mass effect relay, tries to outrun the wave? Never is it made clear that he actually USES the relay. He could have crashed on a terraformed moon or planet in the Sol system. Wish it was more clear

 

I'd be happy with the way the game ended if:

-Each ended had completely unique visuals showing the outcome of the three choices

 -Which choices you can make depending more on your paragon/renegade score (so you can't pick whatever choice no matter what you did prior)

-More plot established throughout the game regarding the AI.

-Fill in the holes around what happened to Joker and co.

Most of what you said is true. Although the "Shepard Lives" ending is kinda confusing in itself. A lot of what happens after the blast is messed up and doesn't seem right, and then when he wakes up, it appears he's still in the rubble of London, which makes people think there's more to it.

1) Illusive Man and Anderson being there out of nowhere was kinda strange... but I guess Illusive Man was nowhere to be found in the Cerberus HQ, so why would he be anywhere else than where he needed to be to accomplish his goals. So I'll agree with his... although I think Anderson should have been left out of it entirely.  But it was kind of like Shepard's angel/devil on his shoulders, showing he's struggling between the indoctrination and his free will and in the end kinda breaks free of any control they have over him to finish off the Illusive Man.

2) Many people actually don't even believe the kid exists. I'm one of them. No one else by Shepard ackknowledges the kid, and what frightened kid would say to an adult trying to help him, "you can't help me", and then disappear. Possibly Shepard's indoctrination had started, and the kid was kinda foreshadowing and a sign of that, possibly trying to make things appear even more hopeless and subconciously sway Shepard into giving in to the Reapers. But maybe not, who knows.

3) Agreed.

4) I don't remember a lot about the Mass Relays in the last two games, but people brought up that it was said that if a Mass Relay is destroyed, it would pretty much blow up and destroy the entire system it was in or something... so if all the Mass Relays were destroyed, then it's like the entire galaxy would be wiped out. Whether this is true or not, it didn't happen... so that means it either didn't really happen, they completely disregarded earlier lore and they just went boom with no real problems, or everything was destroyed... which I guess couldn't be the case if Joker and them landed on a planet and were fine. Or maybe that planet happened to be a safe enough distance away from everything else, every other planet WAS destroyed, and now they have to repopulate and start over on "New Earth"? I don't know...

5) This is the Reaper's thought on the subject, but there are no guarantees to anything. They're committing mass genocide because of the chance that something that happened in the past might happen again. I would say they were just 'scared' of being one-upped and losing control. Apparently they're an AI with a 'brain' and can think on their own, after all. The whole Reaper thought process and the cycle is hypocritical. "Let us kill you so you don't kill yourselves." Nothing kills hope more than knowing there is no future. Hopefully this made sense. :P

6) Agreed.

7) Truth.

8)Yeah, I thought about this myself. Although I gotta replay the ending again to see if that fits fine.

 

 

Originally posted by Elikal
Originally posted by RefMinor
Wow, now that's cynical, to assume that cash poor folks need happy fluff in case their little brains explode from trying to imagine a sad story.

Any theory reduced to a one-liner is wrong. Maybe you re read my explanation and reply to that?

"And that is what went wrong in Mass Effect 3. Rich game developers thought: "Oh what great and amusing spice to our save and luxurious lives to have a tragic ending with everyone you love dead! How entertaining that would be!" and it was delivered to a mass whose life is in our days getting worse by the day. Where news of war, terror, poverty, bailouts, crashing banks and unemployment dominate our daily life. And THEY (we!) of course have enough tragedy in RL already! To be blunt: If I want stories like ME3 ending, I have tragedy, pain, horror and gruesomeness all day for free." - Elikal.

Not only are you wrong about what went wrong with ME3, but you've turned your thread about a sad story being bad, into a sad story of its own.

The best ending for this thread is to delete it and then we can all have theories about it being a dream/hallucination.

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