| 1457 posts found | |
|---|---|
|
The real fun is in the risk vs rewards aspects of EVE where you can reap large rewards depending on how much and how well you manage risky activities. However the most fun you'll ever have in EVE is by joining a corp with like-minded players for whatever interests you period. In addition I agree solo wise EVE is pathetically boring experience especially in "safe" (if you fly around in incredibly expensive ships with equally expensive mods prepare for the eventual suicide gank) areas like Hi-Sec. |
|
|
LOL. You guys don't get it at all. Goons love to have fun however they sometimes do so by extractiong tears from people like yourselves who get all bent out of shape over them and the game itself. They also enjoy the dismnatling of the status quo which is usually held by elistist power bloc entities in EVE. In the end you just feed their ambitions and numbers with your loathing and tears. Anyways as I speak Branch is burning. |
|
|
Anonymous Chinese man who spent $16,000 on a virtual sword before the game was released
The Pub at MMORPG.COM « General Discussion 12/31/11 10:58:19 PM
Actually IMHO its also "More money then brains". |
|
|
The more your hate flows toward goons and their allies the more they grow in strenght and numbers. Frankly anyone who takes EVE seriously to the point of "hating" a group of players needs a swift kick in the butt to be remind that in the end "Its just a game. So laugh stupid!" |
|
Its not going to happen because Arena.Net has workable and playable demos, it has screenshots and movies of the game itself. They have also provide a lot of detail on many aspects of the game. So yeah any mention of this game being "vaporware" is done so by people with the attention span of 12 year old with ADD. |
|
|
Lineage Eternal: Twilight Resistance: The G-STAR Preview
News Discussion « General Discussion 12/27/11 1:34:45 PM
I don't see this game challenging Diablo 3 because Diablo 3 is targeting a different demographic (aka people not seeking a MMORPG .) Furthermore I see the weak link in the chain in terms of classes appears to be the Archer. If you notice carefully the Archer is somewhat less then dynamic and impactful in combat compared to the Mage or Knight classes. Another potential issue I see is the limiting factor of just 3 classes in this game especially if it is going to enter the MMORPG market were people like to choose from more then just the holy trinity.
Other then that the game looks pretty damn nice and I suspect it will have lots of fans in Korea and maybe some in the US/Europe (so long as they don't attach a horrible grind to it ala L1 and L2). I also like the 3d isometric view which is nostalgic for me in so many ways. |
|
I can't think of a single Bioware game that was open world and skilled based like Skyrim, Fallout 3, Oblivion, etc. |
|
|
How To Handle Griefers In FFA PVP
The Pub at MMORPG.COM « General Discussion 12/25/11 1:19:11 AM
High-Sec regions of space are relatively safe, especially for new players in starter systems. Also you can't lower security ratings for systems in EVE period as they are set in stone by the devs. Maybe this was true on day one but a whole lot has changed in EVE and many lessons were learned and applied to make it "easier" to be a noob in EVE. Also while you can suicide gank people by using a mass of cheaply fit ships in high sec there is enough risk (losing money and having Concord blow you up before you can succesful gank) to prevent mass amounts sadists from overwhelming the game. Frankly speaking EVE is the only game I've encountered that has made a FFA work via its method of having gradients of risk taking zones. |
|
When it comes to Darkfall you are right because in that game there is very little to prevent a player from bring to bear all their abilities. A player can easlity swith from magic to combat melee to archery with little issues and in many cases mix magic with melee/archery, etc. And this is what makes Darkfall so flawed because it allows players with more skills to dominate. Darkfall is a game that needs cap on skills be it a hard cap or "soft cap "of sorts as seen in EVE. Now in regards to EVE you couldn't be anymore wrong. In fact I don't even think you've played it let alone know enough to bring it up in conversation. Can you learn every skill in EVE? Yes you can do so as a player but there is a "soft cap" of sorts in EVE which effects combat and prevents the OP pvp situations you see in Darkfall. Thus the important part you are missing or have neglected to mention is that you cannot bring all those skill to bear in a PVP situation in EVE due to the aforementioned "soft cap". The way this "soft cap" works in EVE is that you can only use the relevant skills which effect the abilities of the current ship you are flying in combat in EVE. So in the end it doesn't mean much if you are flying in a Tech 1 Rifter and you have 150 million skill points and you encounter a player with 30 million skill points who is flying a tech 2 assault frigate he will tear into you with a vengeance unless you are highly knowledgeable of combat tactics in EVE or he is completely ignorant and clueless as to how to properly fly and kill your ship. Thus all those extra skill points for a older player are nullified and proved worthless if he is flying the wrong type of ship or has the wrong load out of modules for the given encounter and even then having a good knowledge of tactics and under pressure reactions in EVE space combat will matter just as much if not more so in a given combat situation then your actual SP or ship load out. Furthermore there are small time limits on re-docking, re-shipping and changing ships which further limit the ability of higher SP players from abusing the skill system in EVE. |
|
|
Let's predict retention/growth in six months!
General Discussion « Star Wars: The Old Republic 12/21/11 1:12:48 PM
Unfortunately most improvements will be fought tooth and nail by the spergy fan base on the forums who tinge any integration of improvements with a comparison with their hate for WoW. Meanwhile they completely ignore the fact of the on-rails theme park nature of SW:TOR that would actually benefit from applying some of the lessons and refinements found in that "other game". |
|
|
|
|
Star Wars Galaxies: Developers Bid Adieu
News Discussion « General Discussion 12/20/11 1:25:58 AM
Ummmmmm.....that's because SWG was solely designed to "make a buck". |
|
|
I am currently playing SW:TOR and frankly I'll am not going to miss out on GW 2 just because I am playing SW:TOR. Furthermore SW:TOR has its pros but it also has a lot of cons that make me sometimes wish I was playing other games like WoW which is way more refined game play mechanics wise or GW2 which has some interesting and innovating game play mechanics, i.e. everyone being able to easily switch roles of tank, support, dps in a fight. |
|
However in GW2 any class can play any role in the game neither dual-spec or cross realm dungeon finders are necessary at all. Furthermore the realm vs realm vs realm pvp is way more innovate then what there is in SW:TOR via their version of single server battle grounds. This isn't even mentioning the fact that GW2 will not be a traditional p2p monthly MMO. |
|
|
Skill based progression systems and the illusion of choice.
The Pub at MMORPG.COM « General Discussion 12/06/11 12:43:42 AM
If you play a game set in the ancient days of Rome then it would be reasonable and logical to have only items which ancient Romans might of used rather then death rays and machine guns. That is not a limit placed on game play by skill based games but on the nature of the theme and setting of the game which is found in all games, movies, books, etc be they MMO's or not. |
|
|
Skill based progression systems and the illusion of choice.
The Pub at MMORPG.COM « General Discussion 12/06/11 12:38:39 AM
You are confusing "Fun" which is subjective to personal opinion to "Viability" which is determined by the options which allow certain skills to carry you through the game. It is totally possible to have viable melee character in Skyrim which you view as being boring and "not fun" but others view as being awesomely fun (**whack...giggle..hack...giggle..slash**)and that actually allows you or that other person who enjoys melee combat to progress through the game. |
|
|
Instanced missions are the way to get more solo players in to game
Jita (General) « EVE Online 12/06/11 12:21:33 AM
Most games have some form of instancing or chunking (e.g. A form of instancing seen Vanguard:SOH) which is used as a mechanism to separate zones, dungeons, etc but that hardly applies any sort of influence on whether or not it will be a Theme-park or Sand-Box MMO. Those terms have more to them then just how developers break up chunks/sections of the game world. |
|
|
Instanced missions are the way to get more solo players in to game
Jita (General) « EVE Online 12/06/11 12:13:22 AM
Can you give me an extensive list of "Old Schoolers" that is a representative of the majority demographics of said "Old Schoolers" which shows congruent acceptance to "hating force grouping"? Second EVE doesn't force you to group, other players force you to group if you want to do any activity with a modicum of risk involved that also has a possibility of offering a good-great reward then its going to require effort and that effort is best distrusted and managed by grouping with and working with other players. |
|
|
Instanced missions are the way to get more solo players in to game
Jita (General) « EVE Online 12/06/11 12:10:25 AM
World layout and management has very little to do with what actually determines if a MMO is a sand-box or theme-park MMO. In fact what you are describing are qualities of a instanced vs open world MMO which can be found in different MMO's be they theme-park or sand-box (e.g. a MMO which doesn't overly restrict your actions or lead you in one direction or another in terms of how, when, where, etc your character should growth). Furthermore anyone can enter the next solar-system you've entered. No one is locked out of your solar system. If you are being chased by reds the act of jumping through to the next system won't prevent people from following you at all in that system to pop and pod your ship/character. |
|
|
Developer prospective of creating MMO concept to release(Darkfall dev)
General Discussion « Darkfall 12/04/11 11:43:35 PM
If only Darkfall hadn't been a exercise in masochism and anti-social behavior. |
|