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All Posts by M1sf1t

All Posts by M1sf1t

67 Pages 1 2 3 4 5 6 7 » Last
1327 posts found


Originally posted by SignusM

Originally posted by M1sf1t


Originally posted by SignusM


Originally posted by M1sf1t

Originally posted by SignusM


Originally posted by TheHatter


Originally posted by M1sf1t
 
 
Funny I was playing it last night and have been playing it for about 3 weeks but whatever floats your boat.
 



 
Darkfall fans are make rabid EVE fans look like baby squirrels.... I've never seen a baby squirrel, but I  bet they're cute and cuddly! lol Don't worry, only 2 replied so far. Expect at least 5 or 6 more. 


Gotta love it when trolls make it obvious enough to report.
 



Yet you have not posted any solid rebuttal period other then calling him a troll and trying to insinuate that I have not played the game when in fact I have and was merely relaying my own experience with DFO.
 



I have asked him to elaborate on the questionable part of his post, he has since dissapeared, like most do. And I never called him a troll, nice try. I called YOU a troll. 
 

Really am I a troll because I wrote an experience/opinion which you did not like or want to hear? You might want to look in the mirror before throwing stones.



Sorry, mixed up my people, I'm asking YOU to elaborate on how quests, mobs, camps ect are all worthless? And what specifically is wrong with the UI? (other than the horrible chat system)
 


First I never said mobs, camps, etc.. were worthless. I said Quest in DFO are worthless because mob dropped gear is better and player made gear is better. The few quests that are in the game can be avoided altogether and offer no real incentive or motive to continue doing them at all. Trying actually reading my posts instead of reacting in a knee jerk fashion next time. You also might try at being specific and accurate about which areas I discussed that you found to be at odds with your point of view.


Originally posted by SignusM

Originally posted by M1sf1t


Originally posted by SignusM


Originally posted by TheHatter


Originally posted by M1sf1t
 
 
Funny I was playing it last night and have been playing it for about 3 weeks but whatever floats your boat.
 



 
Darkfall fans are make rabid EVE fans look like baby squirrels.... I've never seen a baby squirrel, but I  bet they're cute and cuddly! lol Don't worry, only 2 replied so far. Expect at least 5 or 6 more. 



Gotta love it when trolls make it obvious enough to report.
 

Yet you have not posted any solid rebuttal period other then calling him a troll and trying to insinuate that I have not played the game when in fact I have and was merely relaying my own experience with DFO.



I have asked him to elaborate on the questionable part of his post, he has since dissapeared, like most do. And I never called him a troll, nice try. I called YOU a troll. 
 


Really am I a troll because I wrote an experience/opinion which you did not like or want to hear? You might want to look in the mirror before throwing stones.


Originally posted by tensspotting

Originally posted by SignusM

Originally posted by M1sf1t


Originally posted by SignusM


Originally posted by M1sf1t
From my limited experience with Darkfall you need to be prepared to deal with a giant lack of fauna (quests are worthless and a joke in DFO) to kill aside from the monster mobs who congregate in certain areas well known to PK players. These players will be laying in wait for you but since the population is so low (On the US server) and the land mass is so large you might not always run into these players. Also the UI is very cumbersome and archaic. Sorry but this is the 21st century and DFO's UI is a joke. A good UI does not get in the way or require you to adjust to it as it is intuitive, easy to deal with and stays out of your way. The same can be said about the forced camera angles when your weapon is either sheathed, or unsheathed or if you are holding bow/staff.
Now don't get me wrong DFO has a lot of potential but currently its still a beta/unpolished product IMHO. Also the method of FFA PvP is the same old standard and unfiltered gank-a-thon seen in other obscure games some of which have probably closed down. IMHO DFO would do well to take a lesson from CCP and EVE when it comes to layering the different levels of risks new players may want to take as they learn the game and increase the rewards when they finally do take the leap into the FFA PvP game play aspects. What you have now is DFO is them basically throwing new players into a full on gank-a-thon experience as they try to learn the game and that is just a bad way to retain new potential customers. Also be prepared to hear the pharse...."GO BACK TO WOW CAREBEAR!!!!!" when you point out any flaws in the game with DFO. This is the standard modus oprandi of fanboys in any non-WoW MMO.
WOW and EQ2 are pretty much your standard level based gear oriented, carrot on stick PVE games with WoW blowing away EQ2 when it comes to the PvP area.
 



Very clear you have not played Darkfall
 


Funny I was playing it last night and have been playing it for about 3 weeks but whatever floats your boat.


Do you even know what fauna is? Worthless quests? Mobs only camped by PKers? What? There are literally hundreds of mob camps. 
 


 
Zoologists and paleontologists use fauna to refer to a typical collection of animals found in a specific time or place, e.g. the "Sonoran Desert fauna" or the "Burgess shale fauna".
 
Thursdays Expansion should bring you more "fauna" for your eyes
 
Sounds like a disease tho
 
"Sir I am sorry to tell you, but you have a case of the fauna. You have 6 weeks left to live!"
 

Thanks for confirming my post as being valid. If they bring in creature content then that is a good move on their part. Right now though and from my past experience it was just moving from one distant camp of monsters to another with nothing in between in terms of animals. Even older games like Saga of Ryzom have a better example of how to properly setup flora and fauna for players to interact with in a sand box game world of which DFO devs should take note off IMHO.


Originally posted by SignusM

Originally posted by TheHatter

Originally posted by M1sf1t

 
 
Funny I was playing it last night and have been playing it for about 3 weeks but whatever floats your boat.



 
Darkfall fans are make rabid EVE fans look like baby squirrels.... I've never seen a baby squirrel, but I  bet they're cute and cuddly! lol Don't worry, only 2 replied so far. Expect at least 5 or 6 more. 


Gotta love it when trolls make it obvious enough to report.
 


Yet you have not posted any solid rebuttal period other then calling him a troll and trying to insinuate that I have not played the game when in fact I have and was merely relaying my own experience with DFO.


Originally posted by SignusM

Originally posted by M1sf1t

From my limited experience with Darkfall you need to be prepared to deal with a giant lack of fauna (quests are worthless and a joke in DFO) to kill aside from the monster mobs who congregate in certain areas well known to PK players. These players will be laying in wait for you but since the population is so low (On the US server) and the land mass is so large you might not always run into these players. Also the UI is very cumbersome and archaic. Sorry but this is the 21st century and DFO's UI is a joke. A good UI does not get in the way or require you to adjust to it as it is intuitive, easy to deal with and stays out of your way. The same can be said about the forced camera angles when your weapon is either sheathed, or unsheathed or if you are holding bow/staff.
Now don't get me wrong DFO has a lot of potential but currently its still a beta/unpolished product IMHO. Also the method of FFA PvP is the same old standard and unfiltered gank-a-thon seen in other obscure games some of which have probably closed down. IMHO DFO would do well to take a lesson from CCP and EVE when it comes to layering the different levels of risks new players may want to take as they learn the game and increase the rewards when they finally do take the leap into the FFA PvP game play aspects. What you have now is DFO is them basically throwing new players into a full on gank-a-thon experience as they try to learn the game and that is just a bad way to retain new potential customers. Also be prepared to hear the pharse...."GO BACK TO WOW CAREBEAR!!!!!" when you point out any flaws in the game with DFO. This is the standard modus oprandi of fanboys in any non-WoW MMO.
WOW and EQ2 are pretty much your standard level based gear oriented, carrot on stick PVE games with WoW blowing away EQ2 when it comes to the PvP area.



Very clear you have not played Darkfall
 

Funny I was playing it last night and have been playing it for about 3 weeks but whatever floats your boat.

From my limited experience with Darkfall you need to be prepared to deal with a giant lack of fauna (quests are worthless and a joke in DFO) to kill aside from the monster mobs who congregate in certain areas well known to PK players. These players will be laying in wait for you but since the population is so low (On the US server) and the land mass is so large you might not always run into these players. Also the UI is very cumbersome and archaic. Sorry but this is the 21st century and DFO's UI is a joke. A good UI does not get in the way or require you to adjust to it as it is intuitive, easy to deal with and stays out of your way. The same can be said about the forced camera angles when your weapon is either sheathed, or unsheathed or if you are holding bow/staff.

Now don't get me wrong DFO has a lot of potential but currently its still a beta/unpolished product IMHO. Also the method of FFA PvP is the same old standard and unfiltered gank-a-thon seen in other obscure games some of which have probably closed down. IMHO DFO would do well to take a lesson from CCP and EVE when it comes to layering the different levels of risks new players may want to take as they learn the game and increase the rewards when they finally do take the leap into the FFA PvP game play aspects. What you have now is DFO is them basically throwing new players into a full on gank-a-thon experience as they try to learn the game and that is just a bad way to retain new potential customers. Also be prepared to hear the pharse...."GO BACK TO WOW CAREBEAR!!!!!" when you point out any flaws in the game with DFO. This is the standard modus oprandi of fanboys in any non-WoW MMO.

WOW and EQ2 are pretty much your standard level based gear oriented, carrot on stick PVE games with WoW blowing away EQ2 when it comes to the PvP area.

I agree unless your really hate your character's name. 3.6 million SP is nothing and can be achieved in about 1 months worth of time. If you don't hate your character's name then stick with your character and then refocus your training on the areas you are seeking to improve upon. Also don't forget you can do re-map of your attribute points if you haven't done so already. If you have re-mapped your skills then you have a 6 month wait to get back on track. This may also be another reason to re-roll as well but its up to you in the end.

Well the point I was trying to make is that WAR40K has so much more to explore and make a game out of then just Space Marines/Chaos Space Marines. I hope the devs of this game do not fall into the trap of catering to the lowest common denominator in terms of the creativity of designing the game world and player characters. Oh and yes I know the game is still a long ways away but its never to early for discussion on what potential players/fans would like out of this game.

Anyways here is an example the Dark Herey line of Pen and Paper game which is focused around other aspects of the Warhammer 40K universe. You could very well create an entire MMORPG based around this PnP game and still not have Space Marines (The Jedi's of the 40K world) be the main focus meanwhile you are still well within the ethos of the WAR40K IP.

Here is an excerpt of the description of the rules and career book of this WAR40K PnP based game. Imagine if this were turned into a MMORPG?? :)


Packed with new rules and careers, as well as all manner of essential gear, the Inquisitor's Handbook is perfect for players and Game Masters alike. Features Advanced character generation, alternative ranks, and Calixian careers including the Black Priests of Maccabeus, Metallican Gunslingers, and the Adepta Sororitas. With a host of weapons and gear, advice on establishing alter egos and informative contacts, plus in-depth commentary on the Calixis Sector, this tome covers everything you need to create a completely unique character in the 41st Millennium.

It's not going to be a MMOFPS. Well that is what I've read so far. It could change though since the game is supposedly due out at the end of 2012.


Originally posted by Scot
Great setting, not sure the marines are meant to be as poweful as the last poster said. I have played them in a variety of games and their power level has differed to suit gameplay.


Table vs Lore/fluff are to different beasts. Lore/fluff wise they are the top of the food chain in the universe and the reason being is that their main opponents (Orkz, Necrons, Nids, Dark Eldar, Eldar, rogue pyskers, deamons, etc...) would easily kill a average non-modified and non-combatant human being along with your average (I use the term loosely) Gaurdsmen and his entire platoon.

On the table top though they can be taken out easily enough and their stats do no justice to the reputation they have in fluff/lore.


The setting of the IP though I agree is awesome and there is so much more to it to explore then just space marines. Kind of like the Starwars reference mentioned by the other poster. Yes the Jedi are cool and "ub3r" but the Starwars universe has a lot more to it to explore then just Jedi/Sith. Sometimes iconic figures should be left as iconic and used to frame a story but not overwhelm it or the player.


Darkfall doesn't have to get rid of PVP it just needs a better system. Something on par to how EVE handles its PVP. In other words a system where you can still kill and loot anyone but there are repercussions if done so in the civilized NPC parts of the world. The further away you go from these NPC controlled areas the less secure you are but the greater the rewards. EVE does FFA PVP perfectly IMHO and Darkfall dev's should take note if they want to move beyond a niche game and actually see some serious money coming back from their investment in the long term. If they can't get it right then hopefully others will in the future. For example the developers of the game Mortal Online. ::wink::wink::

I was just thinking about the WAR40K MMO that was in the works and I thought to myself why focus on Space Marines? Why limit your MMO and potential for exploring such an endless universe by focusing on Space Marines. Sure they are iconic to the IP but they are also very one dimensional characters when viewed against other charactes/iconic figures who are not space marines. While I know they are beloved by many a fan of GW and WAR40K however they are not the most interesting part of the WAR40K unvierse IMHO.


Though I will acknowledge that they do serve a purpose for GW. Space Marines are used as a way to draw in new fans by allowing them to easily attach themselves to easily understood characters whose focus is on one themes. What are those theme you ask? Well those themes are duty, honor and stoicism. All of these are the the lynch pin which make up the core personalities of most Space Marines iconic figures, or at least most of those who have been portrayed in WAR40K literature.

However Space Marines are only at the very surface of the entire WAR40K universe. I found this to be true when I started reading other varied source material and novels a long time ago. While Space Marines were what hooked me into the IP at first I find myself further drawn away and attracted more to other notable but less known iconic figures/organizations/races within the WAR40K IP.


For example Inquisitors and their goings about are just so damn interesting. In fact I find them to be so interesting that I say to myself, "How can anyone who has read the Eisenhorn or Raveanor series of Ominbus books not want to play as one in a MMO?". I mean just imagine infiltrating a hive world of about 20 billion people and sneaking around in a cloak and dagger fashion trying to hunt down a cult of Chaos followers with your band of trusted henchmen? Each henchmen bringing with them their own unique talents, personalities, and experiences to your elite team. Meanwhile you are secretly trying to capture the most vile of civilians while trying to go about it round about manner without blowing your cover if you can help it.


Hell, even books based on the lowly Imperial Guard such as the Gaunt's Ghost's series or the books based of Ciaphas Cain offer up such a plethora of great interesting possibilities to have a player focus on and play out in a MMO. Or even the Adapteus Mechanicus with its almost esoteric and obsessive affection toward technology and human modification would be a blast to explore. The recent books I've read "Horus Heresy: Mechanicum" and "Titanicus" have further reinforced my love for these slightly scary and weird human "techiphiles"


I still haven't even mention other organizations or groups such as:

The Ecclesiarchy, Officio Assassinorum, The Adeptus Astra Telepathica, Human mutants, rogue traders, the Imperial Navy, etc...


I guess to what I am trying to say is why just focus on Space Marines when in fact there are/is so much more to offer MMO players and such a huge and vast universe of fluff/lore to explore that is not space marine related. This is especially true when you are discussing the Imperium of Man and its many and vast organizations and sub groups/races. To me it would be a shame if the developers of the WAR40K were to not focus on other aspects of this great IP.

dbl post

When I see a player made video with all the updates and improved visuals mentioned to be offered in this new update actually in it then I'll believe it. Until then it looks like a lot of hype to me.


Originally posted by blackthornn
they want eq2 to succeed.  VG is the bastard adopted child from a bad affair and they want it gone but it's making enough to pay for itself....and they don't want anyone else to have it.


They only adopted it cause the dead beat dad ran away and left it on their door step.

FFA PVP without any consequences for blatant PK'ing in "civilized" areas of a MMO world.


Originally posted by Thillian
Well that was the point why they bought it. So noone else could get it, improve it and compete to their precious Everquest franchise (with which is in direct competition).

No they got it because Brad Mcquid sold it to them in order to cash out from this flop.


Originally posted by Raltar

Originally posted by madeux

 It's rather simplified, but it is sort of how naval combat works. 


 
Yeah... I guess I just totally forgot about all those Science ships they had back in WWII that ran around using their deflector dish to repair the other ships...
Oh wait...



Oh wait they didn't have phasers and starships in WW2. Neither did they have jamming, cloaking, etc... technology in WW2. What is your point again other then to compare apples to oranges?

If I can't fly or own anything larger then a fighter craft for PVE and especially PVP then its going to suck IMHO. The I hope the mission instancing is not whisking players away from the rest of the game world.

The movie will probably be better then the mmo. :p

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