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Aion has more abilities to use than WoW and are used more often so there really isn't any point, I guess. In fact, lets just get right down to it: Rogue Skills vs Assassin Skills 1-20 Lvl 20 Rogue: That is a total of 16 abilities usable in combat. However unless you are using daggers (and no one levels with daggers) you are going to use 14 abilities. Two of those effects are CC, which do have their use but are not an average thing. You might sap something if it is a two mob pull. You might gouge something to get a bandage off. Feint is a useless ability for the most part. You'll only use one of the three finishers as well, and Evasion is on a 2m CD (IIRC) so it won't be used too often except in the case of an emergency. This leaves you with 9 abilities which you'll find yourself probably using a lot if you want. Sinister Strike, Stealth, Garrote, Dismantle, Kick, Sprint, Slice and Dice and Eviscerate and poison application Source: [1] --- Lvl 20 Assassin: This gives a level 20 assassin 18 abilities usable in combat. Divine Strike/Strike of Darkness are used too infrequently to count, so 17. Calming Whisper is pretty useless, bringing it down to 16. Devotion isn't used much at higher levels due to only buffing white damage (which is rarely used at a point) so that goes down to 15. This gives 15 abilities that are used often on the assassin class during common gameplay.
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The main arguments I've still seen against the game are by large and far from people trying to make the game something it isn't intended to be. This isn't intended to be this huge epic world full of RP possibilities. This is a game, and it's a game based off of a PvP (or a PvPvE) struggle. The people looking forward to this game don't care if we can't swim, because we don't want to. We look forward to the PvP (or the PvE for some players) the game is offering. We look forward to the polish the game has. Most people here seem to want the game to be something it isn't, which is strange. It's like if someone looked at TF2 and proclaimed loudly that "it should be more realistic". They'd proclaim that rocket jumping is unnatural. They'd say that they should be able to prone, because it is ruining the immersion in their game. They should have to use iron sights to shoot and shouldn't be able to "sprint" everywhere. Wouldn't that look really ridiculous when it's obvious TF2's intentions are nothing like that? Aion might be considered the "TF2" of MMOs. What you people are looking for is more along the lines of the "Arma II" or "America's Army" of MMOs. If you're going to attack a game attack it on the premise of what it is meant to be, not what you want it to be. It is a perfectly valid complaint to say "I think the early levels in the game should be more interesting in order to draw a player into the world more". It's valid to attack a game based on it's performance (I've done so in the past with games such of Age of Conan because they were bad, especially due to performance issues and bugs.). However do stop trying to find all these faults in the game which are more of just what you want from your own personal wish list. And Teala, you seem to be mistaken on what "polish" means. I'd brush up your understanding on the word (maybe check out an online dictionary). :P Oh and Supbro, that whole fast food argument (just like the music argument) is really poor :>. I've always hated hearing it. |
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You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up? Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls. |
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Played Closed beta 5 event, pre-ordered the Collectors Edition
General Discussion « Aion 8/03/09 6:03:51 PM
Yeah assassin is a ton of fun. Miles above my rogue in WoW as far as the "fun factor" goes for leveling. I generally try and just stick to the quests only in games, but I find on my assassin that I end up killing everything in between because its so much fun. The difference between a good and bad sin is huge too. Most fights I'll hardly take any damage (smart use of my evade and 2 current stuns) where as other sins I see will end each fight at like 30% hp. |
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DPS class, although they can tank "most" situations ok just like how a chanter can main heal most situations. Their main role is DPS though and possibly acting as an off tank in PvE. |
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Yeah no kidding. How about the exciting gameplay of the Warrior, who runs up to a mob, toggles heroic strike and waits for the next auto attack. Riveting! Or the Rogue, who runs up in all his might, spams sinister strike and finishes it off with an eviscerate. Oh, the rogue might cheap shot as well (I forget if it is in the 10-20 range or 20-30 range that rogue's get cheap shot, even though I leveled a ton of them). I guess we could also mention the Mage, who just fireballs/frostbolts the enemy to death. Maybe roots when it gets close. Or the Priest who SW:P's the enemy, throws off a mind blast and then wands the enemy the rest of the way down.
It's part of the idea of a "carrot" in an MMO anyways. If you don't have any interesting skills or things to look forward to at a higher level, why try? Pretty common MMO design and as far as it is concerned it is proper design. Any RPG does this as well, do you think you start out with a ton of tactical options in Final Fantasy, or in Baldur's Gate too? Aion does a good job with making combat interesting at a low level, I think. Maybe it's because I'm playing the class that probably has some of the most attacks (assassin) but it's nothing but enjoyable, and I find myself doing more on my 19 assassin than I did on my 70 rogue or my 80 warrior. (In fact, raiding on the 80 warrior as fury involved me pretty much spamming BT/WW whenever they were off CD and Slam whenever it proc'd. Sure, it worked on a bit of a priority system for max DPS but it's not like it was that engaging. My combat rogue at 70 certainly did not do a whole lot raiding either, something like 2x SS, 1x SnD, 4x SS, 1x Rupture... repeat. |
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I'm not sure what you were playing where you only had 5 abilities, but on my assassin at level 16 I had 13 abilities I used every fight. *shrug*. And the game really does take the same time 1-20 as WoW does 1-20. The one thing you have to remember is to either compare it to Vanilla WoW or make up for the fact that WoW is a 1-80 game and Aion is a 1-50 game. |
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If you're zerging you'll have to share those meager points with the other 59 people. Good luck trying to get any meaningful amount of points then. |
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You get a quest that involves killing certain bosses in a large camp of elite mobs. With flying fully enabled you fly up, fly right over all of those mobs and plop right down on the boss to kill it. You're bypassing content. Did I really have to spell it out? Part of the quest is having to fight your way there, not just waltz in there. Gliding is a perfect way of faster travel, by the way. |
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I "lol" at people who don't like "time sinks in MMO's"
The Pub at MMORPG.COM « General Discussion 8/03/09 2:44:12 PM
I'm confused now, I thought you were attacking me because I didn't want a harsh death penalty in games? Afterall you did quote me and started talking about not wanting a handout (which I certainly don't want). so I'm not sure what you were saying. |
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I "lol" at people who don't like "time sinks in MMO's"
The Pub at MMORPG.COM « General Discussion 8/03/09 2:38:21 PM
Man, you post that you dislike death penalties and you get accused of all sort of things, don't you? I love challenging games. However a game can be challenging without having to needlessly replay content over and over. A harsh death penalty is not difficult. It isn't difficult having to grind out another set of gear, or grind back that XP you loss. It might be difficult having to avoid death, but the actual penalty does not make the game more difficult! It is possible to make a game that is challenging and also has no concept of death. Braid is my favorite example to pull out of a hat here. The game has no death, as you have control over time its self. However I'll bet you money that a number of the puzzles will have your mind fucked as you try and figure them out. It has nothing to do with making a player go through content again and everything to do with making the actual game difficult.
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I "lol" at people who don't like "time sinks in MMO's"
The Pub at MMORPG.COM « General Discussion 8/03/09 2:34:06 PM
You're making a few assumptions about me which aren't all true. I'm not totally apposed to death penalties, a slight one is fine (like a repair bill) but I dislike ones that take you out of what you were enjoying for a large amount of time. It makes sense to lose a bit of XP when you die from an NPC mob, because that was what you were just doing. (although in a game based off of quests this can be disastrous because a player may end up running out of quests due to deaths). In PvP I don't want to see any sort of "PvE" side penalties though, although like I said in the DP thread I love Aion's Death Penalty because it only effects PvP, and not in such a way that will slow down the action or time between fights. |
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I "lol" at people who don't like "time sinks in MMO's"
The Pub at MMORPG.COM « General Discussion 8/03/09 2:15:28 PM
It seems like you're very misinformed. Ok, sure, one can argue that all games are "time sinks" and you could probably argue a lot of things main goal is just to waste time. Who cares, that isn't the point. The point of saying you don't want a timesink, especially on the topic of death penalties, is you don't want to slog through a bunch of boring crap everytime you die playing the fun part of the game. If I have to go through hours of boring, tedious crap just so I can play the fun part of the game for a little bit count me out. Whatever, no doubt you're not going to move an inch from your assertion that MMOs are timesinks so it's pointless trying to argue too much. |
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You mean I'm not 'playing it right?!'
The Pub at MMORPG.COM « General Discussion 8/03/09 1:45:43 PM
Agreed. I don't think anyone would argue that a bit more boring start of a game is poor design. It's the same as a class that doesn't really get interesting until later on (although in all honesty sometimes that is unavoidable). However I do think that if a person places too much importance on certain factors early on that they will possibly miss out on a great game. If a person says you're missing "xxxx stuff" at higher levels you may very well be actually missing some of that stuff. For example, if you complaint was "there is no pvp this sucks" yet the PvP In the game started at a later level people would inform you of that. It is a valid complaint to think having no PvP at a low level sucks, but you can't hold that on such a high pedestal I think. |
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Death systems. And yes, Hardcore is stupid.
The Pub at MMORPG.COM « General Discussion 8/03/09 1:37:50 PM
You would reduce the loss of a character to a RNG roll? Look, I know you like D&D but sometimes rolling on something is not the best course of action. And at your earlier statement about single player games, the only ones where death matters are ones where you have checkpoints or a limited amount of lives. Those games almost all are older games as well. Sure, every now and then we'll get a sort of classic 2D platformer, like Contra 4 for the NDS, but they certainly are not the norm today. Since you like D&D so much as well I should say that death is not near as taxing in a game like Baldur's Gate II or Icewind Dale because I can just reload the game. If you forget to save that's sort of your own fault.
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I played a chanter CB4. Great class, obviously a welcome addition to any party. However I have to say that for as much as I said I would roll a chanter come release assassin is my new favorite. It's so fast paced and combat is really engaging. Not to mention my DPS is great so far, and apparently assassins are "weak" until 30. |
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Death systems. And yes, Hardcore is stupid.
The Pub at MMORPG.COM « General Discussion 8/03/09 7:48:03 AM
The more I personally think about death penalties the more I start to really dislike a lot of the "hardcore" ideas for penalties. In a game the biggest thing a developer doesn't want is to have people have to wait around before jumping back into the fun part again. Having to sit around 5-10 minutes to wait for a debuff to go off, or having to buy/farm up a new set of armor is both time consuming and pointless. I'm not saying that a game should have no death penalties. I also think that the penalty should be relevant based off of the game and the setting it is in. EVE has a perfectly fine penalty for its setting. WoW also has a just fine death penalty, because it isn't built to handle a harsh death. My favorite death penalty idea so far, in all honesty, is from Aion. The entire game is based off of a rank system, where the higher Abyss Points you have the higher rank you have. You can use this AP to buy gear or save it and advance in ranks. What is nice about it is that when you die in PvP combat you lose AP, which is dependent on what rank your character is at. What this means is that for your average player they won't lose a ton of AP upon a death, but they also won't be able to buy any good AP gear either. For the players who really rush up in ranks it is much more of a challenge, because it gets to the point where you will need to get multiple kills per death to even break even. What I like is that this penalty does two things, 1. It makes people think twice before rushing in a zerg.
I'm not going to say that an ultra-harsh penalty doesn't have its place anywhere. However I don't think it has its place in a game so much as it does a simulator. I feel like more and more the people who are looking for these harsh penalties are looking for more of a simulated world, and not a game. It's two entirely different things, surely.
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You're right, people do take it too far sometimes. Sticking to MMOs though, you have to realize that different players have different goals. Some are like you, they just want to soak in the atmosphere, sit back and enjoy the game. Others are crazy competitive, they want to have the best gear, win the most fights and beat the most bosses. You have all these people who are somewhere in between as well, and I think a happy medium is a good place to be. I enjoy competition but I'm not about to get too serious about it. I guess the best example is that when I played WoW I would get offers to join other arena teams, which in all reality would probably have allowed me to get a much higher arena rating. However I turned down all of them because the game is no fun unless I was doing the arena with my roomate. Still we were competitive, we just wern't so competitive that we would sacrifice fun just to win. Even if our comp wasn't the best one out there we still competed and we still tried to win. |
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Am I really the only person who understands both the reasoning and the logic behind not being able to use your wings at all time? Believe it or not it isn't because NCSoft hates you, it's because it would allow players to bypass a lot of content. You can fly everywhere in the abyss anyways. And gliding is awesome too. You forgot to mention that the abyss is a huge place though, Teala. It's not the size of one map or something. People still play DAoC even today and it doesn't have the biggest world or anything either. Also you could always try and explain why people still play CS1.6 on the same stock set of maps that they were playing on 6 or 7 years ago. If the PvP is good, the rewards are balanced and the fights are varied than players will stay. This is common sense. NCSoft will certainly add content over time as well, so it's not like the game is going to stay exactly like it is either. And you don't like the game, ok, but it is anything but a Korean grinder. |
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Is AION a good game for those who don't like to PVP every second they are playing?
General Discussion « Aion 8/03/09 5:05:16 AM
Max level in CB5 was 30. They don't wipe between closed beta events, my server had plenty of level 30's. As far as it goes if an entire legion is holding up your server you should have had banded up or had a friendly legion help drive them out. Although it does amaze me to hear that a legion can cause such an effect, truly astounding I think. The sort of thing you're talking about will probably happen, but I don't think it will be frequent enough. The max level was 30, and I'm sure there was more PvP going on in the lvl 20+ zone than the abyss. Later on once the penalties for ganking lowbies in their own teritory gets put in, alongside of the max level being 50 and players being more interested in getting AP I think it will certainly slow down a lot of the "ganking". |
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