Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,796  Online:0
Guests:0  Posts:4,848,764
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Nadril

All Posts by Nadril

61 Pages First « 4 5 6 7 8 9 10 » Last
1207 posts found


Originally posted by MMO_Doubter

Originally posted by Nadril

 





You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?
Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.


 
The point was made that Aion had fewer skills at lower levels than WoW does. The counter to that was that only a couple of skills were needed. It's true if you play it safe, but if you don't play it safe, you need to use more of your skills. Aion, apparently, doesn't give you those extra skills. So, you can't challenge yourself to the same degree, and you can't mix up your playstyle with fewer moves. Both options help to fight boredom.
BTW, those elite dragonkin are at least six in number (been a while since I did those) and in the one canyon, so kiting them isn't anything like an easy task.

Aion has more abilities to use than WoW and are used more often so there really isn't any point, I guess. In fact, lets just get right down to it:

Rogue Skills vs Assassin Skills 1-20

Lvl 20 Rogue:
- Eviscerate (Finisher)
- Sinister Strike (main attack)
- Stealth
- Backstab (main attack, only usable with daggers)
- Gouge (CC)
- Evasion (Defensive CD)
- Sap (CC)
- Slice and Dice (offensive buff)
- Sprint (speed boost)
- Kick (Interupt)
- Expose armor (debuff)
- Garrote (stealth opener, bleed)
- Feint (detaunt)
- Ambush (stealth opener, burst, dagger)
- Dismantle (Disarm)
- Rupture (finisher, bleed)
- Poison application

That is a total of 16 abilities usable in combat. However unless you are using daggers (and no one levels with daggers) you are going to use 14 abilities. Two of those effects are CC, which do have their use but are not an average thing. You might sap something if it is a two mob pull. You might gouge something to get a bandage off. Feint is a useless ability for the most part. You'll only use one of the three finishers as well, and Evasion is on a 2m CD (IIRC) so it won't be used too often except in the case of an emergency. This leaves you with 9 abilities which you'll find yourself probably using a lot if you want. Sinister Strike, Stealth, Garrote, Dismantle, Kick, Sprint, Slice and Dice and Eviscerate and poison application

Source: [1]

---

Lvl 20 Assassin:
- Focused Evasion (Defensive ability, short CD)
- Hide (stealth)
- Devotion (Offensive buff)
- Swift Edge (Combo starter attack)
- Dash attack (charge)
- Follow up Strike (offensive buff)
- Divine Strike/Strike of Darkness (long CD offensive skill)
- Bloodlust (speed boost)
- Burst Signet (Finisher)
- Engrave Signet (attack and "combo points" giver)
- Surprise Attack (backstab ability)
- Counterslash (counter ability used after a dodge)
- Soul Slash (Pt2 combo attack, after Swift Edge)
- Beast's Roar (attack and "combo point" giver)
- Apply Poison (combat buff/debuff)
- Calming Whisper (detaunt)
- Quick Contract (combat buff)
- Chain Engrave Signet (pt2 combo ability after Engrave Signet)

This gives a level 20 assassin 18 abilities usable in combat. Divine Strike/Strike of Darkness are used too infrequently to count, so 17. Calming Whisper is pretty useless, bringing it down to 16. Devotion isn't used much at higher levels due to only buffing white damage (which is rarely used at a point) so that goes down to 15. This gives 15 abilities that are used often on the assassin class during common gameplay.

Source: [1][2]


Both games have a pretty similar amount of skills available to them. What is different is that in WoW it gives you a few choices (mostly between finishers for a rogue, although some finishers you'll never use) and in Aion it's more of a necessity to use more of these abilities often. They both have their ups and downs I think, but I prefer combat with my assassin in Aion than I did my rogue in WoW, at least at this 1-20 range we are talking about, because I find I do more. I may have options in WoW but often times those really do not come into play. They may come into play in harder fights, as you had mentioned, however.

One Word!!!
General Discussion « Aion
8/03/09 6:21:57 PM

The main arguments I've still seen against the game are by large and far from people trying to make the game something it isn't intended to be. This isn't intended to be this huge epic world full of RP possibilities. This is a game, and it's a game based off of a PvP (or a PvPvE) struggle. The people looking forward to this game don't care if we can't swim, because we don't want to. We look forward to the PvP (or the PvE for some players) the game is offering. We look forward to the polish the game has. Most people here seem to want the game to be something it isn't, which is strange.

It's like if someone looked at TF2 and proclaimed loudly that "it should be more realistic". They'd proclaim that rocket jumping is unnatural. They'd say that they should be able to prone, because it is ruining the immersion in their game. They should have to use iron sights to shoot and shouldn't be able to "sprint" everywhere. Wouldn't that look really ridiculous when it's obvious TF2's intentions are nothing like that?

Aion might be considered the "TF2" of MMOs. What you people are looking for is more along the lines of the "Arma II" or "America's Army" of MMOs. If you're going to attack a game attack it on the premise of what it is meant to be, not what you want it to be. It is a perfectly valid complaint to say "I think the early levels in the game should be more interesting in order to draw a player into the world more". It's valid to attack a game based on it's performance (I've done so in the past with games such of Age of Conan because they were bad, especially due to performance issues and bugs.). However do stop trying to find all these faults in the game which are more of just what you want from your own personal wish list.

And Teala, you seem to be mistaken on what "polish" means. I'd brush up your understanding on the word (maybe check out an online dictionary). :P

Oh and Supbro, that whole fast food argument (just like the music argument) is really poor :>. I've always hated hearing it.


Originally posted by MMO_Doubter

Originally posted by Zeppelin4

Originally posted by MMO_Doubter

Originally posted by Zeppelin4

Where did I say I did not use a pet? The point was about how many combat options we had in the game.



Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.


 
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha


If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you.
I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.

You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?

Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.


Originally posted by dsebutchr
Oh I know.  I'm in love with Templar.  Shining Knights with lots of platemail and sword n board ftw.
Exemplars of the beatstick.  Too fun.
 
I wanted a DPS as well and the Assassin is a lot of fun.  The combat is incredibly engaging.
 

Yeah assassin is a ton of fun. Miles above my rogue in WoW as far as the "fun factor" goes for leveling. I generally try and just stick to the quests only in games, but I find on my assassin that I end up killing everything in between because its so much fun. The difference between a good and bad sin is huge too. Most fights I'll hardly take any damage (smart use of my evade and 2 current stuns) where as other sins I see will end each fight at like 30% hp.

DPS class, although they can tank "most" situations ok just like how a chanter can main heal most situations. Their main role is DPS though and possibly acting as an off tank in PvE.


Originally posted by supbro

Originally posted by MMO_Doubter 
Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.

 
hahahahaha ........send pet --->  auto shoot -----> fall alseep from boredom
this WoW type combat is "pushing" the evelope folks
 

Yeah no kidding.

How about the exciting gameplay of the Warrior, who runs up to a mob, toggles heroic strike and waits for the next auto attack. Riveting! Or the Rogue, who runs up in all his might, spams sinister strike and finishes it off with an eviscerate. Oh, the rogue might cheap shot as well (I forget if it is in the 10-20 range or 20-30 range that rogue's get cheap shot, even though I leveled a ton of them).

I guess we could also mention the Mage, who just fireballs/frostbolts the enemy to death. Maybe roots when it gets close. Or the Priest who SW:P's the enemy, throws off a mind blast and then wands the enemy the rest of the way down.


Face it, WoW is no more interesting (and actually is a lot more boring, combat wise) 1-20 than Aion is. Players should realize that an MMO can not feasably start someone off with a hundred abilities. I mean, think about it. You start the game and on your hotbar you look and see them FILLED. Not only would you be confused as fuck but how would the developer possibly keep it interesting (by giving you new skills) if you started off with so many of them?

It's part of the idea of a "carrot" in an MMO anyways. If you don't have any interesting skills or things to look forward to at a higher level, why try? Pretty common MMO design and as far as it is concerned it is proper design. Any RPG does this as well, do you think you start out with a ton of tactical options in Final Fantasy, or in Baldur's Gate too?

Aion does a good job with making combat interesting at a low level, I think. Maybe it's because I'm playing the class that probably has some of the most attacks (assassin) but it's nothing but enjoyable, and I find myself doing more on my 19 assassin than I did on my 70 rogue or my 80 warrior. (In fact, raiding on the 80 warrior as fury involved me pretty much spamming BT/WW whenever they were off CD and Slam whenever it proc'd. Sure, it worked on a bit of a priority system for max DPS but it's not like it was that engaging. My combat rogue at 70 certainly did not do a whole lot raiding either, something like 2x SS, 1x SnD, 4x SS, 1x Rupture... repeat.

I'm not sure what you were playing where you only had 5 abilities, but on my assassin at level 16 I had 13 abilities I used every fight. *shrug*.

And the game really does take the same time 1-20 as WoW does 1-20. The one thing you have to remember is to either compare it to Vanilla WoW or make up for the fact that WoW is a 1-80 game and Aion is a 1-50 game.


Originally posted by tbox
If the more abysis points one has the more they lose per death why would you not just zerg around with 60 guildies only. 
If you lost a set amount each death I would think people would zerg less. 
 
 
 
 

If you're zerging you'll have to share those meager points with the other 59 people. Good luck trying to get any meaningful amount of points then.


Bypass content my ass, it's all about travel time. How can you bypass content if there are clear level restrictions in place, i mean i wouldn't try killing mobs that are 10 levels higher then me, at least not without a group.

You get a quest that involves killing certain bosses in a large camp of elite mobs. With flying fully enabled you fly up, fly right over all of those mobs and plop right down on the boss to kill it. You're bypassing content.

Did I really have to spell it out? Part of the quest is having to fight your way there, not just waltz in there. Gliding is a perfect way of faster travel, by the way.

I'm confused now, I thought you were attacking me because I didn't want a harsh death penalty in games? Afterall you did quote me and started talking about not wanting a handout (which I certainly don't want).

so I'm not sure what you were saying.


Originally posted by aleos

Originally posted by Nadril

It seems like you're very misinformed. Ok, sure, one can argue that all games are "time sinks" and you could probably argue a lot of things main goal is just to waste time. Who cares, that isn't the point.
The point of saying you don't want a timesink, especially on the topic of death penalties, is you don't want to slog through a bunch of boring crap everytime you die playing the fun part of the game. If I have to go through hours of boring, tedious crap just so I can play the fun part of the game for a little bit count me out.
Whatever, no doubt you're not going to move an inch from your assertion that MMOs are timesinks so it's pointless trying to argue too much.


 
since day one of the video game they have been time sinks you must put in an effort to get from 1 to 2 and that is that. If a games main goal was to waste time then i would not be playing them so much. I think of games more along the lines as an interactive movie or comic book. The sense of virtual adventure. When i play a game im not looking for a handout i didnt buy it because on the back it said this game is super easy, tested on monkeys, a walrus beat this game in 3 minutes. no. I buy it because on the back it said this game has killed 7 people caused 2 misscarreges and caused an old mans pacemaker to stop. you will not beat this game. then i say fuck you and beat it. A lot of you today are looking for barbies fun pony ride and all you can find is satans roller coaster. so i dont understand you.


Man, you post that you dislike death penalties and you get accused of all sort of things, don't you?

I love challenging games. However a game can be challenging without having to needlessly replay content over and over. A harsh death penalty is not difficult. It isn't difficult having to grind out another set of gear, or grind back that XP you loss. It might be difficult having to avoid death, but the actual penalty does not make the game more difficult!

It is possible to make a game that is challenging and also has no concept of death. Braid is my favorite example to pull out of a hat here. The game has no death, as you have control over time its self. However I'll bet you money that a number of the puzzles will have your mind fucked as you try and figure them out. It has nothing to do with making a player go through content again and everything to do with making the actual game difficult.


So again, death penalties are not hard. You are not hardcore because you play a game with a harsh death penalty.


But what you consider "sloging througha bunch of boring crap" I may consider fun, I happen to like grinding. and I know alot of people who play MMo's who also enjoy grinding. (and yes this is what you are talking about)

I was more of talking about PvP and death penalties. Not dying in PvE

But in the few games that I have play'd where they have "hard DP" the part that you have to go through again if you die, is just like the rest of the game. FFXI for instance...the game is a group grind, if you die...you just grind more.

Like I said, I was talking about PvP. For me PvP is the "fun part" (I enjoy leveling as well, but I don't want to go grind a ton more just because I died in PvP)

This whole "time sink" think is all in the eye of the beholder, and pretty stupid IMO.

I wouldn't even bother posting really, but I feel my style of game play is shrinking up and disapearing, with people like you who want one large quest and then endgame gear. And there are alot of people who are shooting themselfs in the foot,

And you decide to just throw out a large generalization there? How does not wanting a harsh death penalty equal to me wanting everything for free? It doesn't make any sense, afterall if I got everything in game for free what fun would that be?.

Penalties are often no more than just a time sink, again I'm talking about penalties from dying through PvP.

They say they don't want a harsh DP, they don't want time sinks, and they want lots of soloing. But then that game comes out, they chew through the content in 3 weeks and then complain that the game sucked. and they can't find a game that last longer then a couple of weeks.

You again assume about what I want, damn. It's really annoying. I don't see how wanting a light death penalty equals to wanting to just breeze through a game. Sigh


You're making a few assumptions about me which aren't all true. I'm not totally apposed to death penalties, a slight one is fine (like a repair bill) but I dislike ones that take you out of what you were enjoying for a large amount of time. It makes sense to lose a bit of XP when you die from an NPC mob, because that was what you were just doing. (although in a game based off of quests this can be disastrous because a player may end up running out of quests due to deaths). In PvP I don't want to see any sort of "PvE" side penalties though, although like I said in the DP thread I love Aion's Death Penalty because it only effects PvP, and not in such a way that will slow down the action or time between fights.

It seems like you're very misinformed. Ok, sure, one can argue that all games are "time sinks" and you could probably argue a lot of things main goal is just to waste time. Who cares, that isn't the point.

The point of saying you don't want a timesink, especially on the topic of death penalties, is you don't want to slog through a bunch of boring crap everytime you die playing the fun part of the game. If I have to go through hours of boring, tedious crap just so I can play the fun part of the game for a little bit count me out.

Whatever, no doubt you're not going to move an inch from your assertion that MMOs are timesinks so it's pointless trying to argue too much.


Originally posted by neschria
I have a mixed reaction to the OP's thoughts.
I agree that games should be fun from the start, and that sometimes, you start a game and know really quickly if it's not going to be the game for you. For instance, I am sure that EVE is a great game that many people enjoy, but I only had to play for a very short time before I knew I just wasn't interested in that kind of game.
On the other hand, if you dismiss every game that's slow to start or that has an absolutely horrid tutorial stage, you'll miss some real gems. Also, sometimes it isn't the game, but the class-- some classes in some games just don't hit their stride until you get to a level where you finally get the defining abilities. (Is that poor design? I wouldn't argue if you said it was...) 

Agreed.

I don't think anyone would argue that a bit more boring start of a game is poor design. It's the same as a class that doesn't really get interesting until later on (although in all honesty sometimes that is unavoidable). However I do think that if a person places too much importance on certain factors early on that they will possibly miss out on a great game. If a person says you're missing "xxxx stuff" at higher levels you may very well be actually missing some of that stuff. For example, if you complaint was "there is no pvp this sucks" yet the PvP In the game started at a later level people would inform you of that. It is a valid complaint to think having no PvP at a low level sucks, but you can't hold that on such a high pedestal I think.


Originally posted by 1977
You know I was thinking of an alternative to my permanent death AD&D penalty. Instead of it taking off a point of constitution and you permanently dying at 0 constitution, maybe a 1 in 1000 chance your character permadeaths upon ANY death. And I think it would totally rock to have some awesome effect when it happens, like the person spontaneously combusting and their spirit rising or the person getting "chunked"(body parts flying everywhere). That would avoid the player knowing exactly when their time is up and making arrangements for it, because you never know when you are going to die.
There could even be a graveyard, you know.
-Here lies Rick the Pick level 12 halfling rogue, died in the year 355 at the hands of a Hill Giant. May he rest in peace.
There would be stories of brave adventurers that came before and died in certain battles. I imagine a person getting chunked would probably leave an impression on people, especially for the party members nearby that shamelessly loot the corpse, hahaha.
 

You would reduce the loss of a character to a RNG roll? Look, I know you like D&D but sometimes rolling on something is not the best course of action.

And at your earlier statement about single player games, the only ones where death matters are ones where you have checkpoints or a limited amount of lives. Those games almost all are older games as well. Sure, every now and then we'll get a sort of classic 2D platformer, like Contra 4 for the NDS, but they certainly are not the norm today. Since you like D&D so much as well I should say that death is not near as taxing in a game like Baldur's Gate II or Icewind Dale because I can just reload the game. If you forget to save that's sort of your own fault.


Man, at least SwampRat gets what I'm saying. Like I said though the only penalty I like is the one I described in Aion, because that one ultimately does take skill (not a timesink because it pretty much just makes your K:D ratio in game important). However most death penalties are just timesinks, which aren't very skillful at all and just really fucking annoying.

I played a chanter CB4. Great class, obviously a welcome addition to any party.

However I have to say that for as much as I said I would roll a chanter come release assassin is my new favorite. It's so fast paced and combat is really engaging. Not to mention my DPS is great so far, and apparently assassins are "weak" until 30.

The more I personally think about death penalties the more I start to really dislike a lot of the "hardcore" ideas for penalties. In a game the biggest thing a developer doesn't want is to have people have to wait around before jumping back into the fun part again. Having to sit around 5-10 minutes to wait for a debuff to go off, or having to buy/farm up a new set of armor is both time consuming and pointless.

I'm not saying that a game should have no death penalties. I also think that the penalty should be relevant based off of the game and the setting it is in. EVE has a perfectly fine penalty for its setting. WoW also has a just fine death penalty, because it isn't built to handle a harsh death.

My favorite death penalty idea so far, in all honesty, is from Aion. The entire game is based off of a rank system, where the higher Abyss Points you have the higher rank you have. You can use this AP to buy gear or save it and advance in ranks. What is nice about it is that when you die in PvP combat you lose AP, which is dependent on what rank your character is at. What this means is that for your average player they won't lose a ton of AP upon a death, but they also won't be able to buy any good AP gear either. For the players who really rush up in ranks it is much more of a challenge, because it gets to the point where you will need to get multiple kills per death to even break even. What I like is that this penalty does two things,

1. It makes people think twice before rushing in a zerg.
2. It doesn't slow down PvP combat, or the time between fights.


I do think that if developers want to have harsher penalties they should start looking outside of arbitrary player penalties and look to a larger scale. The idea of harshly penalizing a player for doing something is long gone, and to be truly innovative developers should look forward and not back. I bring up the example a lot in these threads, but really if you look at some of the finest games, artistically speaking, a lot of them have no real "death". Of course in a single player game death would only cause a loading screen, but even still several developers are looking ahead and looking towards the core experience.

I'm not going to say that an ultra-harsh penalty doesn't have its place anywhere. However I don't think it has its place in a game so much as it does a simulator. I feel like more and more the people who are looking for these harsh penalties are looking for more of a simulated world, and not a game. It's two entirely different things, surely.


TL;DR: I don't think harsh death penalties are innovative, developers should look forward and think of death in a new way.


While it is true that life is a competition, they don't call it the rat "race" for nothing, there are those who can take competition to far. Like the guy who always speeds up in traffic when someone passes them even after you point out that your pretty sure that the ambulance has its sirens on because it is rushing to an emergency.

There is healthy competition especially between equals, but then there are people who will only compete if they know they will win so they can boost their small egos..

But here again no matter why you compete in real life lets try to stick to the MMOs.

I whole heartedly agree with the post above, MMOs have become more about the race to cap, biggest gear, epic mounts. I really feel that the "wonder" of the MMO and storyline have becaome so unimportant to many players.

Edit: But you know, until devs give us something better there is really nothing else but phat loot, bigger spaceships, and raid bragging rights.


You're right, people do take it too far sometimes.

Sticking to MMOs though, you have to realize that different players have different goals. Some are like you, they just want to soak in the atmosphere, sit back and enjoy the game. Others are crazy competitive, they want to have the best gear, win the most fights and beat the most bosses. You have all these people who are somewhere in between as well, and I think a happy medium is a good place to be.

I enjoy competition but I'm not about to get too serious about it. I guess the best example is that when I played WoW I would get offers to join other arena teams, which in all reality would probably have allowed me to get a much higher arena rating. However I turned down all of them because the game is no fun unless I was doing the arena with my roomate. Still we were competitive, we just wern't so competitive that we would sacrifice fun just to win. Even if our comp wasn't the best one out there we still competed and we still tried to win.


Originally posted by Teala

Originally posted by Josher

 People are allowed to bitch about the poor design of the 1-20 game.  They bitch because its true.  WHen you compare it to other games, you can't help but see how its lacking.  Standard quests we've seen 500 times and VERY linear, with no/little PvP.  The flight mechanic comes off as gimicky.  No swimming.  Artificial environments that don't give a sense of an actual living breathing world.  Not a great combination.  Anyone defending it is being fanboyish.  For most people if the start isn't fun, the end isn't going to be any better.   
Sure the Abyss might be cool.  But why shouldn't the starter zones be cool too?  Games with lousy beginings don't have a history of taking off in the west.  Asking players to suffer through the begining in the hopes of it all getting better, is a recipe for failure.   The western audience expects A LOT more than the east.  They're perfectly content mindlessly grinding away.  That won't fly over here.  The patches better fix it t make it more appealing.


 
qft
May I add, the Abyss might be cool, but it is going to get old after a month, because that is it.    It'll be like playing Strike at Karkand over and over again, or fighting for the bridge on Cyssor between Itan and Gunuku.    That will get old.   No thanks.  You can all ready see the game will not be all that big in the states when people are saying the game is boring and it is only in the 3rd beta weekend.    I played the game finally and I just don't feel it.   Game to me felt like I had played it before.   Like I was playing a rehashed version of L2 but this time we get wings.   Oh that is cool.  Not.  You are limited where and when you can use them?   Forget it.    I'll not waste my money on yet another poorly designed Korean grinder.   My opinion.   Sorry if it goes against the flow of the mob.


Am I really the only person who understands both the reasoning and the logic behind not being able to use your wings at all time? Believe it or not it isn't because NCSoft hates you, it's because it would allow players to bypass a lot of content. You can fly everywhere in the abyss anyways. And gliding is awesome too.

You forgot to mention that the abyss is a huge place though, Teala. It's not the size of one map or something. People still play DAoC even today and it doesn't have the biggest world or anything either. Also you could always try and explain why people still play CS1.6 on the same stock set of maps that they were playing on 6 or 7 years ago.

If the PvP is good, the rewards are balanced and the fights are varied than players will stay. This is common sense. NCSoft will certainly add content over time as well, so it's not like the game is going to stay exactly like it is either.

And you don't like the game, ok, but it is anything but a Korean grinder.


Originally posted by Reinier001

Originally posted by gestalt11

Originally posted by Caedere

Thanks for the tips. I think I'll try it after all.



 
To the OP, after playing this CBT5 DO NOT PLAY THIS GAME.  The server I was on was completely shutdown by ganking in the Asmodian zone.  For the entire weekend.  There was a particular legions griefing non stop and in addition there was an etire raid of level 30s running around the zone for a good 8 hours camping all known spots and cholepoints.   It is hard for me to believe NCSoft let a game in this condition out.  I am truly astounded that they let this game be exploited to this degree.
Seriously do not play this game. 


 
I smell a troll, wasnt the max level in CB5 level 25? so how could they be level 30? and there were new servers that they put up where everyone started brand new from level 1, I find it pretty hard that someone would make it from 1 to 30 in 3 days and still have time to camp for 8 hours. Thats assumeing you could level up to lvl 30 if it wasnt capped at lvl 25 for the beta event
 
 

Max level in CB5 was 30. They don't wipe between closed beta events, my server had plenty of level 30's.

As far as it goes if an entire legion is holding up your server you should have had banded up or had a friendly legion help drive them out. Although it does amaze me to hear that a legion can cause such an effect, truly astounding I think.

The sort of thing you're talking about will probably happen, but I don't think it will be frequent enough. The max level was 30, and I'm sure there was more PvP going on in the lvl 20+ zone than the abyss. Later on once the penalties for ganking lowbies in their own teritory gets put in, alongside of the max level being 50 and players being more interested in getting AP I think it will certainly slow down a lot of the "ganking".

61 Pages First « 4 5 6 7 8 9 10 » Last