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All Posts by Dakirn

All Posts by Dakirn

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Grats to Joel!  He deserves the chance after the massive amount of work he's done on TSW.

Their account support forum has thousands of posts about hackers, rollbacks, etc.. thousands and thousands of accounts hacked.

 

Their response to all of them.. "we don't have tools to restore anything."

 

For an MMO this is unacceptable.  I can't honestly defend any game, no matter how good, if they can't have basic customer support methods like character restoration for hacked accounts.

 

I like GW2, but what they did with my friend's account was amateur at best.

 

First, they allow you to change e-mail/password without confirmation (they actually send you an e-mail saying "This was changed, we hope it was you!").  They have no phone or e-mail support.  You have to tie your game account to your support account.

 

It took 2 days and 4 updates from them to get the account back in her hands.  In this time they asked the same questions 3 times (even though they were answered each time).  They wanted a CD Key which wasn't possible (because it was digital and the e-mail for the purchase was lost in a PC crash).  It was a massive undertaking and excercise in frustration to get them to do anything.

 

I hope they can fix it going forward.. there are some basic things they need to do like make let you dispute e-mail/password changes, allow you to re-send the IP security confirmation (many people never got the e-mail and there's no way to get it resent).  Simple things that should be priority.

Originally posted by Unshra
Originally posted by Zefire
If it's like guild wars 2 that they sell only cosmetic ,character slots boosts etc wil be good, anything else will be fail

 

I am not sure if you know this, but Guild Wars 2's system allows a person with enough money to exchange Gems for enough gold to level a character to 80 and fully gear them in exalted gear. This process would only take a few hours at most and of course that person would end up spending several hundreds of dollars (US).

 

Not as much as you'd think.  Buying Gems, changing to Gold and then buying crafting mats is a super fast and efficient way to easily level.

 

Most people don't buy the "P2W" argument with GW2 because they think only WvW matters.  Well if they think gold doensn't matter at all, they should look into how many mats you'd need to buy for that "cosmetic" Legendary gear.. because it's pretty sick.

What amazes me is THIS kind of silly stuff sets people off but those same people are okay ripping on game companies, wishing for developers to be homeless and for their dogs to get hit by cars.

Originally posted by Tardcore
Originally posted by Suzie_Ford

The Guild Wars 2 blog has been updated with a new article from ArenaNet's John Smith. In it, Smith discusses the economy and ways the team has been working since launch to improve it and make it more balanced. Included in the article, Smith the closure of exploits and how players can potentially use surplus items to create something cool through the use of special recipes.

We’ve noticed several markets that are clearly out of sync in terms of supply and demand. It isn’t interesting or fun to have a market flooded with items that contain very little value, so we’re making adjustments to the game every day. Players can expect to see these markets even out over time.

While adjusting the supply and demand will bring markets closer to non-vendor based equilibrium, there is still the matter of massive surplus of some items. To address the surplus, we’ve created some new, limited-time Mystic Forge recipes that use these items. These recipes create boxes that give chances for gold and some cool items.

Read more on the Guild Wars 2 blog.

Meh. I'm not sure that creating artificial scarcities is the best way to go about fixing this issue. Personally I think crafting in GW2 is far too easy as one toon can max all professions and gather all gatherable materials. I see trying to fix this by making crafting mat material sinks as a potential way to send the economy even more out of whack. For example look at the cooking changes. They took certain items off vendors and made them world drops, yet depending on the time of day I've seen two of these items (chocolate bars and butter) actually cheaper per unit on the TP then when they were vendor only.

The problem as I see it stems directly from A-nets choice to make every toon a jack of all trades, and making maxing all crafting professions, and gathering every mat node one can find, too desirable for everyone due to the outrageous amount of XP one gets from these activities.

 

I would agree except for the price it costs to do that.  I am working on 400 crafting in all professions and I've got Weaponsmithing and Artificing so far.  It costs me almost 40s each time I want to swap a profession out.  The price keeps growing as I get more and more crafting professions to max.

 

40 silver is a lot even at 80 just so I can swap between professions.  I certainly am not going to do it "on the fly."  I wonder what it'll look like when I get another one at 400.

There really isn't an economy when most items are at a set price because nobody wants them.

 

Not to mention Arenanet's "brilliant" idea to create temporary mystic forge recipes allowing players to combine 250-500 of a single item.

 

Their thought was "hey lets get rid of all these extra crafting mats!"  Unfortunately what ended up happening is all of the rich level 80s ended up buying those mats and driving the prices back up to almost the price of high level crafting mats.. leaving the average crafter wanting to buy mats screwed.

 

There are already tons of posts on their forums about it from upset players.

 

You can't have a free economy when you interfere with it.  EVE doesn't have devs going in and buying up mats to artificially inflate prices.  All you end up with a mess you didn't account for.

You really couldn't find anything to complain about in the economy?  How about the fact that Arenanet is clueless on economies?

 

For example a majority of items are selling at vendor price.  This wouldn't be so bad except for the 5% posting fee and the 10% sales tax when you sell it.  Most people are making less (if it sells at all since there are tens of thousands of the same item for sale).  There is no economy.. it's split heavily between max level players (who can make money on their mats/items) and everyone else.

 

Or their fact to help eliminate items screws over low level players? They added temporary mystic forge recipes that take 250-500 of an item to combine in the forge.. so rich people are buying low level crafting mats to throw into the forge, making low level crafting mats almost as expensive as high level crafting mats.

 

I'm not sure if you're only doing cooking or what, but you could talk about how crafted items are mostly junk and won't sell for near what it cost to make them.  The only weapons/armors that sell are those very specific ones or Exotic quality ones at skill 400.

 

Or the massive amounts of time (or money, good thing you can buy gold by turning Gems into in-game currency!) it takes to grind and grind and grind for crafting mats...

 

I think if you looked harder you could find some things to complain about.. but I get it, it's a new shiny game and it's hard to see all of the problems.

 
Originally posted by JerYnkFan
I was really psyched for this game as I love the whole conspiracy/Lovecraft theme, but the combat system/animations just killed it for me.  I tried getting past it a couple of times in beta, but just could not.

There is a 3 day trial you can play.  The game is not the same as it was at beta.

 

Why do people decide on games during beta?  TSW now is light years beyond even the last "open beta event" they had.

 

Judge a game on how it is now with a free trial.. not how it was during a beta or based on another game created 5 years ago.

Originally posted by ste2000

TSW problems are similar to the that of the majority of all recent AAA MMOs (GW2 included):

 

1) Too solo friendly, no need to socialize  (Yes I keep insisting on this point but developers just don't get it)

2) Way too easy, superfast  leveling (Again..........fast leveling = short subscription terms)

3) No character customization (everyone look the same as anyone else)

4) Combat, just ridicoulus. Even AoC was better, more challenging and fun.

5) Fucom.........that should teach developers that players have a long memory. I didn't buy TSW because of the way they dealt with AoC launch.

 

If Funcom will not survive this, I won't be crying.

Developers need to take more risks and make MMOs for MMO players.......not single player games with MMO functions

I hope SOE and Zenimax take note

 

Your points make it clear that you have never played TSW, yet you feel compelled to give reasons why the game is bad even if those reason aren't real.

I can tell you've obviously never played when you make the point about everyone looks the same.  Even standing in Agartha there is very, very rarely anyone who looks remotely the same thanks to the insane amount of clothing in the game.  As for facial/hair features, those are doubling with Issue 2.

I hate seeing people bash ANY game with reasons that are fake and saying they are true. You are diluding any rational discussion when you make untrue facts true.

I thought it was interesting that they were humble enough to know "questing" needs to change and to admit they didn't quite know the answer yet.

 

It'll most likely be some small company who comes in under the radar that'll really shake things up... like it used to be in the times where every new MMO was a no-name MMO company doing something new.

Are we playing the same game?

 

Not only are quest hubs alive and well, it's actually worse.  Now you have to WAIT for an "event" to happen in an area (or grind out heart quests which are just... a single quest).  I always love seeing my "hero" gathering rabit food, or yeti fur, or some other mundane task.

 

Please explain to me what's dead about the quest hub.  The events are exactly the same every time in the exact same order.  Yes, even at 80.  The "failed" events don't add as much variation as everyone seems to think.

 

Fortunately I was able to mostly level to 80 by exploring, gathering and crafting... but quest hubs dead?  No way.

 

Down leveling was a good idea until it's in practice.  It's still a challenge sure, but if I'm downleveled to 32 and I'm getting level 25 weapons what's the point?  I get much better XP, Karma and actual drops for my level by doing level appropriate content.

 

You just traded exclamation marks for hearts (or that little box icon to turn in picked up items).

Originally posted by Kuppa

On Topic: Its nice to see they will keep going, but I really believe they should go f2p. Especially since it seems that content will be rolling out slower than originally intended so subbers will have less reason to pay subs.

What is your basis for this?  Ragnar specifically states that they plan to keep their monthly update schedule.

 

"First off, we're going to stick with our monthly release schedule. Like we've said before, we feel it's important to give our paying customers new content and features every single month. Our second issue -- Digging Deeper -- has unfortunately been delayed by two weeks, due to the restructuring of the team, but issue #3 (title to be announced, but there are cats and it ties in with our Halloween event) will be released on time."

 

On another note... Issue 3 explains the recent increase in cat gatherings around lately..

Originally posted by Alalala
Wanted this game to succeed, if only because they were trying some new things.

Pre-ordered. Got screwed on Day 1 on pre-order bonuses. Still have no resolution from Funcom Customer Service.

Fun com screwed me once on Age of Conan's launch. I gave them another chance. They messed it up again.

Stay away from Funcom and their games.

Thanks for reading.

Frankly if you got "screwed" it was probably something you did because Funcom support in TSW is stellar.  I've had them do everything from restore lost items to advance broken quests.  Not once could they not help me with a legitimate problem with the game.

 

To the poster mentioning Beta weekends I totally agree.  The game wasn't the same at release as it was even during the last Beta Weekend.  Too many people used the beta as a preview/trial instead of a BETA.  I blame the industry on this.. using their BETA tests as "previews" instead of what a BETA actually IS.. a TEST of the game.

 

Any game that comes along and tries to use BETA tests for TESTING are going to be screwed in the current climate because everyone expect Beta to be a finished product (which isn't even the definition of BETA in the first place).

 

TSW deserved better.  It doesn't deserve trolls who hate Funcom and make it their daily mission to rip apart the game.  Yes they do exist, no it isn't fair.  Hate AoC if you want but it was done 5 years ago with a different team in a different time.

 

This rabid hate is an absolutely silly.  I have friends who won't go near MMOs because of the reputation that MMO players have of being elitist asses, trolls and jerks because that's what they see on forums.

 

The real problem with MMOs today is turning out to be the players.. the ones who are so jaded they make it a personal mission to destroy a company and the actual ability of other humans to feed their families.

Originally posted by Stimos8

Been playing the secret world fairly heavily for the last 2 or so weeks now, i had'nt heard much about it untill roughly a few weeks before launch and decided to give it a shot. To my suprise the game is exceptional and i have had the most fun in it that i have had in any mmo lately. However apparently funcom is somewhat still struggly, why on earth would this be? Is it just because of bad timing, with all these different games comming out. Or is it the fact that people didnt hear much about it?

Its a very good game and it needs to be recognised, but the real question is, why isnt it already?

I'm glad you like it, a lot of people do (myself included). Funcom's problem is getting people to buy the game, their subscription retention numbers were higher than expected for the first month.

 

Unfortunately it has a few problems that need to be ironed out.. but even with a near flawless launch some people won't give Funcom any slack or play their games.  Some players are so jaded by games release 5-10 years ago that they won't even give TSW a chance.. which is their choice, I just find it odd that people don't do that with other MMO companies (Funcom has released more MMOs than most other MMO companies with TSW, just a little fact :)).

 

Asking for reasons on this forum aren't going to get you accurate answers.  I've stopped responding to the trolls because they come by specifically to bash the game and bad mouth it.  A majority of whom never played it or played it during beta long before it's current state.  I guess a few TSW fans decided it was a good idea to post in the GW2 forums and that brought a lot of GW2 fans here to slaughter the game (easy to see when you note the posting history of the most hateful of the replies).

 

If you like the game that's what's important.  Find others who like it (likely in game or the official forums) or ask your friends to play it.  You can't get many fair opinions on MMORPG.com anymore (and I'm not just saying that about TSW because the most vocal people are those are angry with a game and they tend to migrate here).

 

I have no doubt I'll get some sort of random flame response but that just proves the point.

How did people gather the high level mats?  Doesn't crafting stop giving XP on low level stuff once you reach a certain skill?

 

If not that seems like a bad design..

1.2 would have been a disaster going Tuesday.  We had it on the test server for like 3 days before it got yanked for 1.1.3 testing that took over a week.

 

1.2 just got back on testlive today and would be nowhere near ready by Tuesday. It was a good move to delay it rather than rush it (since a portion of QA probably got hit).

 

As a previous poster mentioned it's got a ton more changes than 1.1 did with char creation changes, lair changes, new nightmares (that people can actually test with the new FATE that opens nightmare access), the new missions (which aren't available for testing yet), bug fixes, Fusang changes, etc.

 

No worries here.  Sad to see people getting their rocks off hoping for games to fail on this forum.

Since it's promoted by SoE it's obviously just a funny viral marketing tactic.. why are sites marketing this as something other than that?

 

They made a pretty good video though.

Originally posted by Wolvards
Originally posted by Fraugnutz
I really dont understand the objection to the sub+cash shop model when the shop is purely for vanity and there is no reason that any player HAS to use it. It offers zero advantages to those players that do choose to use it. So who cares? Its no sweat off my sack if someone wants to drop some $$$ on a new beanie or a leather coat for their toon. Whats the issue...? WoW has a cash shop more or less that offers purely cosmetic items to players, why isnt that considered a strike against it, when for so many people its a deal breaker when it comes to TSW.

1) Buy the game

2) Pay for the game

3) Cash shop in game

All 3 is greedy.

Any two is ok (as long as not P2W by MY definitions)

 

The only purpose of the cash shop is.. to make things for the cash shop.  All of the money made is to support additional clothing for those people.  It has absolutely nothing, at all, to do with the game.  At all. Period.  Money made in cash shop = money to make more items for cash shop.  If nobody buys cash shop items, no cash shop items get made. It's completely self sustained.

 

It has the added benefit of clothing that was made FOR the cash store eventually coming into the game, in addition to ALL the other clothing ALREADY coming into the game as part of the regular updates (and there has already been additional clothing into the game just in the first 2 patches that aren't in the cash shop).

 

I've seen games triple dip but the clothing store in TSW isn't one of them (by MY definition).

Originally posted by Aerowyn
has anyone tested the new CC or seen anything on it?

Dulfy has compiled them here:

http://dulfy.net/2012/08/15/tsw-barbershop-and-plastic-surgery-feature-in-1-2/#2

 

 

I took a couple screenshots of the new aux weapon stuff on TestLive.

Each ability costs 50 AP.  You have to do a quest for Council of Venice to unlock the 8th active/passive slot (not on TestLive yet).  You can only use aux active/passives in the 8th slot.

http://i49.tinypic.com/2e6a0sy.jpg

The weapon skill Rocket Launcher is 1 rank (well, 0 to 10 with 1 purchase) that costs 35 SP.

http://i45.tinypic.com/25jgv4l.jpg

 

Rocket Launcher abilities (couldn't get cooldowns since I can't open the slot without the quest):

Pop Shot (Active)
TAoE Affects up to 5 enemies in a 5 meter radius around your target. Deals 239 physical damage.

Rangefinder (Passive)
Increase range of all Rocket Launcher abilities by 5 meters.

Clusterstruck (Active)
GTAoE: Affects up to 5 enemies in a 5 meter radius around target point. Deals 368 physical damage.

Rocket Science (Passive)
Reduces recharge time of Rocket Launcher abilities by 50%.

Death from Above (Active)
You rocket leap 15 meters forward hitting up to 5 enemies in a 5 meter radius where you take off and where you land, dealing 216 physical damage. Deals 9% of your maximum health to you when activated.

Warhead (Passive)
Increases damage dealt by Rocket Launcher abilities by 15%

Big Red Button (Active)
TAoE: Affects up to 5 enemies in a 5 meter radius around your target. Deals 497 physical damage.

I'm not sure why I was hoping the OP's point would get across.. but I guess it's too late to stop the insanity of the pure hatred that exists here.  Just look at how many people felt the need to belittle the game in a public spotlight (even if they have never played it at release, don't plan on playing it or have no interest in it what so over).. even if the article wasn't about the game itself.

 

Any excuse to bash the "cool game to bash" at the time I guess.  There was very little TSW bashing at all until Suzie started doing articles and then the waves of negativity started coming in and destroying the forum.

 

Eventually the hateful mobs will move on to the next "cool game to bash" and the cycle will start again... but not until after the damage is already done.  The wonderful anonymous internet damage that nobody thinks about.

 
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