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MMORPG.com Discussion Forums

All Posts by Dakirn

All Posts by Dakirn

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350 posts found
Originally posted by Alalala
Wanted this game to succeed, if only because they were trying some new things.

Pre-ordered. Got screwed on Day 1 on pre-order bonuses. Still have no resolution from Funcom Customer Service.

Fun com screwed me once on Age of Conan's launch. I gave them another chance. They messed it up again.

Stay away from Funcom and their games.

Thanks for reading.

Frankly if you got "screwed" it was probably something you did because Funcom support in TSW is stellar.  I've had them do everything from restore lost items to advance broken quests.  Not once could they not help me with a legitimate problem with the game.

 

To the poster mentioning Beta weekends I totally agree.  The game wasn't the same at release as it was even during the last Beta Weekend.  Too many people used the beta as a preview/trial instead of a BETA.  I blame the industry on this.. using their BETA tests as "previews" instead of what a BETA actually IS.. a TEST of the game.

 

Any game that comes along and tries to use BETA tests for TESTING are going to be screwed in the current climate because everyone expect Beta to be a finished product (which isn't even the definition of BETA in the first place).

 

TSW deserved better.  It doesn't deserve trolls who hate Funcom and make it their daily mission to rip apart the game.  Yes they do exist, no it isn't fair.  Hate AoC if you want but it was done 5 years ago with a different team in a different time.

 

This rabid hate is an absolutely silly.  I have friends who won't go near MMOs because of the reputation that MMO players have of being elitist asses, trolls and jerks because that's what they see on forums.

 

The real problem with MMOs today is turning out to be the players.. the ones who are so jaded they make it a personal mission to destroy a company and the actual ability of other humans to feed their families.

Originally posted by Stimos8

Been playing the secret world fairly heavily for the last 2 or so weeks now, i had'nt heard much about it untill roughly a few weeks before launch and decided to give it a shot. To my suprise the game is exceptional and i have had the most fun in it that i have had in any mmo lately. However apparently funcom is somewhat still struggly, why on earth would this be? Is it just because of bad timing, with all these different games comming out. Or is it the fact that people didnt hear much about it?

Its a very good game and it needs to be recognised, but the real question is, why isnt it already?

I'm glad you like it, a lot of people do (myself included). Funcom's problem is getting people to buy the game, their subscription retention numbers were higher than expected for the first month.

 

Unfortunately it has a few problems that need to be ironed out.. but even with a near flawless launch some people won't give Funcom any slack or play their games.  Some players are so jaded by games release 5-10 years ago that they won't even give TSW a chance.. which is their choice, I just find it odd that people don't do that with other MMO companies (Funcom has released more MMOs than most other MMO companies with TSW, just a little fact :)).

 

Asking for reasons on this forum aren't going to get you accurate answers.  I've stopped responding to the trolls because they come by specifically to bash the game and bad mouth it.  A majority of whom never played it or played it during beta long before it's current state.  I guess a few TSW fans decided it was a good idea to post in the GW2 forums and that brought a lot of GW2 fans here to slaughter the game (easy to see when you note the posting history of the most hateful of the replies).

 

If you like the game that's what's important.  Find others who like it (likely in game or the official forums) or ask your friends to play it.  You can't get many fair opinions on MMORPG.com anymore (and I'm not just saying that about TSW because the most vocal people are those are angry with a game and they tend to migrate here).

 

I have no doubt I'll get some sort of random flame response but that just proves the point.

How did people gather the high level mats?  Doesn't crafting stop giving XP on low level stuff once you reach a certain skill?

 

If not that seems like a bad design..

1.2 would have been a disaster going Tuesday.  We had it on the test server for like 3 days before it got yanked for 1.1.3 testing that took over a week.

 

1.2 just got back on testlive today and would be nowhere near ready by Tuesday. It was a good move to delay it rather than rush it (since a portion of QA probably got hit).

 

As a previous poster mentioned it's got a ton more changes than 1.1 did with char creation changes, lair changes, new nightmares (that people can actually test with the new FATE that opens nightmare access), the new missions (which aren't available for testing yet), bug fixes, Fusang changes, etc.

 

No worries here.  Sad to see people getting their rocks off hoping for games to fail on this forum.

Since it's promoted by SoE it's obviously just a funny viral marketing tactic.. why are sites marketing this as something other than that?

 

They made a pretty good video though.

Originally posted by Wolvards
Originally posted by Fraugnutz
I really dont understand the objection to the sub+cash shop model when the shop is purely for vanity and there is no reason that any player HAS to use it. It offers zero advantages to those players that do choose to use it. So who cares? Its no sweat off my sack if someone wants to drop some $$$ on a new beanie or a leather coat for their toon. Whats the issue...? WoW has a cash shop more or less that offers purely cosmetic items to players, why isnt that considered a strike against it, when for so many people its a deal breaker when it comes to TSW.

1) Buy the game

2) Pay for the game

3) Cash shop in game

All 3 is greedy.

Any two is ok (as long as not P2W by MY definitions)

 

The only purpose of the cash shop is.. to make things for the cash shop.  All of the money made is to support additional clothing for those people.  It has absolutely nothing, at all, to do with the game.  At all. Period.  Money made in cash shop = money to make more items for cash shop.  If nobody buys cash shop items, no cash shop items get made. It's completely self sustained.

 

It has the added benefit of clothing that was made FOR the cash store eventually coming into the game, in addition to ALL the other clothing ALREADY coming into the game as part of the regular updates (and there has already been additional clothing into the game just in the first 2 patches that aren't in the cash shop).

 

I've seen games triple dip but the clothing store in TSW isn't one of them (by MY definition).

Originally posted by Aerowyn
has anyone tested the new CC or seen anything on it?

Dulfy has compiled them here:

http://dulfy.net/2012/08/15/tsw-barbershop-and-plastic-surgery-feature-in-1-2/#2

 

 

I took a couple screenshots of the new aux weapon stuff on TestLive.

Each ability costs 50 AP.  You have to do a quest for Council of Venice to unlock the 8th active/passive slot (not on TestLive yet).  You can only use aux active/passives in the 8th slot.

http://i49.tinypic.com/2e6a0sy.jpg

The weapon skill Rocket Launcher is 1 rank (well, 0 to 10 with 1 purchase) that costs 35 SP.

http://i45.tinypic.com/25jgv4l.jpg

 

Rocket Launcher abilities (couldn't get cooldowns since I can't open the slot without the quest):

Pop Shot (Active)
TAoE Affects up to 5 enemies in a 5 meter radius around your target. Deals 239 physical damage.

Rangefinder (Passive)
Increase range of all Rocket Launcher abilities by 5 meters.

Clusterstruck (Active)
GTAoE: Affects up to 5 enemies in a 5 meter radius around target point. Deals 368 physical damage.

Rocket Science (Passive)
Reduces recharge time of Rocket Launcher abilities by 50%.

Death from Above (Active)
You rocket leap 15 meters forward hitting up to 5 enemies in a 5 meter radius where you take off and where you land, dealing 216 physical damage. Deals 9% of your maximum health to you when activated.

Warhead (Passive)
Increases damage dealt by Rocket Launcher abilities by 15%

Big Red Button (Active)
TAoE: Affects up to 5 enemies in a 5 meter radius around your target. Deals 497 physical damage.

I'm not sure why I was hoping the OP's point would get across.. but I guess it's too late to stop the insanity of the pure hatred that exists here.  Just look at how many people felt the need to belittle the game in a public spotlight (even if they have never played it at release, don't plan on playing it or have no interest in it what so over).. even if the article wasn't about the game itself.

 

Any excuse to bash the "cool game to bash" at the time I guess.  There was very little TSW bashing at all until Suzie started doing articles and then the waves of negativity started coming in and destroying the forum.

 

Eventually the hateful mobs will move on to the next "cool game to bash" and the cycle will start again... but not until after the damage is already done.  The wonderful anonymous internet damage that nobody thinks about.

 
Originally posted by elocke
Originally posted by Mueslinator
Originally posted by elocke
I think they are scared.  Rightfully so.  I'm sure they've had a chance to play GW2 now and I bet a bunch of devs at these other companies will be secretly playing GW2.  Just like people were secretly playing WoW when I was working at WAR.

TSW was released on 29th of June (well, early access). Funcom stated they wanted to deliver monthly content updates, called therefore 'issues'.

Issue #1 went live 28th of July.

Issue #2 will go live (if nothing goes wrong) 28th of September.

 

I don't see how this would be any indicator they're scared of anything. It's their regular update schedule.

 
Plus, I don't really that much shared customer base between GW2 and TSW. I'd say traditional high fantasy MMORPGs have potentially more customers who would potentially jump ship. TSW has its own niche as being one of the few contemporary MMORPGs with a hefty dose of dark horror and adult themes.

If you say so.  guess you work for TSW to know this was the date they had set up before they knew when GW2 would launch.  Also, coming the day after Blizzard announced their next major patch on the same day...yeah, ok.  I don't believe in coincidences.

Are you seriously this paranoid?  If so you should be playing TSW :)

 

No, the patch date isn't because of GW2/PandaExpress.  This is the second monthly patch and it's at the end of the month just like the last monthly patch.

 

They've been saying since release that this stuff was coming "by August 31st."  Tuesday is the patch day they use every week (except this week because patch was delayed 1 day to fix a bug found in testing).

 

TestLive first patched 1.1 on 7-17 for a 7-31 live date (2 weeks).  TestLive patched 1.2 this morning on 8-15 for a 8-28 live date (2 weeks).

 

After 1.1 went live, they started 1.1.1 on 8-2.

 

This is normal patch schedule for them... they can't release before 8-28 or it won't get tested enough and after 8-28 would miss their weekly maintenance and "monthly" update promise.

This was a good article.

 

I'm so tired of hearing people wishing that a game will fail.. they don't even take into consideration what they're asking for.  They're asking for hundreds of employees to lose their jobs and ability to provide for their families.. simply because they don't "like" the game or have some deep set grudge against the company because of a game you played 5 years ago.

 

If you don't like a game, state your reasoning and move on.. don't spend your time bashing the game and wishing for failure.  It doesn't help the industry at all.

 

MMO developers have to be some of the most selfless people on the planet to work such long hours for very average pay to make a game that so many people end up hating, wishing for the failure or of wishing personal bodily harm to those who work on it.

 

It's sad to read so much, especially on this site.. especially in an industry where something "new" is rare.  Everyone wants a company to try something different and then hope for their failure at the same time.

There are toilets, port-a-pottys and restrooms everywhere... I think the author needs to look harder.

 

I understand the author is only in BM but there are at least half a dozen or more just between Kingsmouth, SC and BM.  No you can't see every single one in every zone because houses are closed and locked.. but the ones you can go into generally have a bathroom (sometimes closed/locked).  The mansion in BM has a nasty bathroom.  The Wabanaki reserveration has restrooms.  Port-a-pottys all over the construction site...

You pretty much nit picked 2-3 retailers out of a couple dozen that are selling them at a heavy discount.

 

I'd be weary of anyone selling a cheap boxed product.  Those who bought the "cheap" versions on the internet ended up buying a pre-order box without an actual retail key.

 

Though there are some legit retailiers.. the ones who are selling them that cheap don't have perfect feedback so I'd be weary myself.

 

I'm not worried since nobody I know buys "boxed copies" of MMOs anymore.

Originally posted by elocke
Let this be precedent to never allow Government any portion of this industry.  Or any other industry for that matter, ;D

I think the bigger thing is don't use projected estimated income as proof that you can pay for your loans.

 

Rhode Island offered them a ton of money to move there thinking based on false information.  From what I've seen the whole thing is shady.. and having a politician anywhere near it isn't good for trying to skirt regulations.

Originally posted by Ocenica

Holy crap.  They have to let go of a few developers (which is probably somewhat normal in the gaming industry from time to time), and you guys think the end of the game is tomorrow and it's outright failed.  "It's failed", subs are barely there, horrible game etc. etc.  Holy hell what a crappy crowd of grumpy groans. 

I don't play it, but I bet you it will still be around a couple of years from now. 

Also, since when did F2P mean fail?  I thought if you found a better way to make more money then you were doing good.  Some people might even call that smart.  Many of you guys just cast F2P into the bad bin and move on.

Jeez

To be honest (and I'm neutral on TERA) when the community manager and a network engineer are two people who are known affected.. it's not a "normal" staff cut.  You don't let the face of your company to the community go at the same time you let off the "normal" offload of after release cut backs.

 

I'm sad for the people who lost their jobs and I hope the game recovers.  Despite what those who don't like the game say.. the genre needs innovation and flavor if it's going to stay alive.  TERA is one of those few that try to do something different (whether you agree that they succeeded or not is a different discussion).

 

I wish they find jobs soon.  Sane people don't work in the gaming industry.. it takes a passion for long hours and believing in what you're doing.  Always sad to see someone's job lost who you know had so much dedication.

 
Originally posted by BrutalNathan
Thanks for the helpful feedback!  Not as good of news as i would have liked, but I'm better informed for it.  And it hasn't swung my decision to the "no" side yet.  Thanks!

The "trinity" isn't as rough as some seem to make it out to be.

 

Yes, if you're doing Nightmare dungeons (the hardest content in the game) then having a tank/healer/dps/support roles are required... at least right now.

 

People are gravitating towards these traditional roles because it's what they know.  The game is only a month out of the gate so a lot of people aren't taking the time to push what is possible.. instead relying on what they know that works in a basic fashion.

 

I know of Nightmare tanks who use Shotgun/AR to tank.. totally against all logic and reason for the "trinity" folks on which weapons should be used to tank but they still can do it.

 

Healing is always going to be required in any game that has any type of threat system.  Those same Nightmare dungeons require a lot of teamwork and awareness... support abilities are absolutely essential.  Purges and cleanses are required or you'll wipe.

 

Wiping on a boss is unforgiving.  There is no rez ability and they can't run back to re-join the fight.  You get to watch at the rez point (via the cool combat cam that shows you the team member of your choice in the fight) but one person dying usually means a wipe on the boss unless you have some serious mad skills.

 

But we're talking about Nightmare dungeons which are the very very tip of the very end of the game.  Up until that point, regular and Elite dungeons can run with just about anyone as long as you're smart.  Tanking/healing/DPS'ing isn't required for questing.

 

While a rogue in Rift can tank.. there aren't any rogues here.  Anyone can take any ability.  You aren't limited to always being a tank if you don't want to be.  I personally have tank, healer, DPS and offheal/Support roles that I use all the time in Elite and under runs (don't do any Nightmares yet).  I play whichever role my group needs at the time.  Hardly a restrictive system compared to all other MMOs out there.

 

Anyway I just wanted to add my two cents on the subject.

Originally posted by Baddogbill
Originally posted by atuerstar

They are implementing a

 

Plastic Surgeon

Hairdresser

Tattooist

 

Of course this wont change the original creator, it means you have to play the game to be able to really open up your customisation options.

on top of your subscription costs?

No they are in-game shops that take ONLY in-game currency (Pax).  Every existing character will get 1 free voucher at each business when they come into the game.  Ragnar was very clear to specify that these will not be in the cash shop even as a secondary option.

 

The character creation options from these shops will be free in the character creator for new characters that are created.

They mentioned in the first live stream that it would be something REALLY big..

That's pretty epic.  One of the many cool things about a game taking place in current time.

Thank you for the fair review Suzie.


 


I will just add in my 2 cents that if anyone thinks they want to try the game (rather than rely on trolls who "played beta" which was completely different than the current state of the game)..


 


There is a free preview this weekend starting Friday August 3rd until Monday August 6th.  Go sign up for the free weekend and judge the game for yourself.


 


Stop taking the words of others.  It's free to try this weekend so try it for yourself.


Great work, thanks a lot for that

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