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All Posts by Dakirn

All Posts by Dakirn

18 Pages First « 3 4 5 6 7 8 9 » Last
358 posts found

It looks like thier Kickstarter is up:


Maybe add it to the article?

It launched! Woot!

The reason for recent WoW-type clones is simple: they make money... or at least had been, now not quite so much.


The amazing thing is that people want a risky game design (non-WoW), want it massive, with shiny graphics, lots to do.. and expect it to be Free to Play.


The math just doesn't add up.  You can't make the awesome game everyone wants and then give it away or let people play for free.


Many people seem to forget that Guild Wars 2 opened up pre-SALE almost 6 months before release.  They had people purchasing the actual real game 6 months before you could play it live (you got into the beta) and they got the cash up front.  How much of the money for the finished product went towards making the game while it was still being made?  We'll probably never know.


It's not sustainable in the future, you can't do massive games for free.  Something has to change.. games are going to be smaller or less quality or more niche related.


I don't think we'll ever see another massive success MMO.  The amount of money needed won't be risked by a publisher and developers aren't going to work for less money or free (in most cases).


My conclusion is that the only real change will come from Indie developers who are willing to risk money themselves to organically grow a player base on a good idea.  They'll have to start small and fight for each customer (like EVE did).


It also partially comes back to the jaded MMO community (rightfully so) who hear the same promises for every game and nobody ever delivers them.  With the amount of doubt in most of the playerbase of any actual change happening, someone is going to have to prove things CAN change.


As soon as the first million subscriber sandbox/sandpark game launches you'll see more major publishers willing to open their wallets for a piece of that pie.

I was looking at the hype on MMORPG today and saw there were a lot of troll comments.  I hope they show some new stuff during Kickstarter.. though I doubt that'll stop them.


It's sad because I've seen trolls destroy gaming communities lately (like the rabid attacks against TSW just for being a Funcom game).  I hope CoS doesn't end up like that.

So.. they're fine belittling her for playing WoW.


Someone should point out the other famous, lazy gamer in the news lately... who was it.. hmm.. oh right...


Vile Rat from EvE.


Sean Smith... an Air Force Veteran who also "wasted time" playing online games.  Sadly he wasn't wasting enough time because he died on the attack on the U.S. Consulate in Libya.


[mod edit]

I like their new site and screenshots.  They have a new Facebook page and Twitter now too.


They also announced a Kickstarter campaign starting on October 9th to help them get to Alpha faster.  Should be interesting to see how far it's come and what they plan :)

Originally posted by raven222
Originally posted by Dakirn

I'm floored by this score.. really, a 9.3? Have our expectations really gone that low for games?


Why didn't you talk about the non-existant economy and how items are selling for less than cost to make.. or how the customer service is non-existant?  The non-existant PvE game at 80 that only exists of endless Legendary grinding?


I'm sorry Bill but this review is just your initial love for the game.  Everyone I know has already quit because at 80 there's nothing to do but grind, grind, grind.

Grinding dungeons and BG's or whatever all day to get that new set of armor is any different to that .

U people are after gear over and over aggain to keep on subbing and u call that 'end game'.

One can only laugh at that i am sorry but that is how it is.

The same is true about raids and heroics and so on , they are just an endless gear grind ,and u all know that but still this is what end game is for u people , one can only be sad by what Blizz and all those companies have turned MMO's into.

But if this is what turns u on go on and pay them ur hard earned cash for that garbage.

Have a nice day

You people? Don't assume you know anything about my play styles or what I want.


I hate grinds of any kind.  I don't WANT grinds at all.  The amount of GRINDING needed to get ONE legendary item in GW2 is more than the total grinding I've done in almost any MMO for the ENTIRE GAME.


And it's just not that it's for a single item.. it's a cosmetic item with no major advantage over a non-legendary.  Since stats aren't that big of a difference I don't feel an inscentive of to spend months of my life grinding the same "dynamic" events over and over again to gain skill points so that I can purchase mats and "gamble" at the mystic forge getting the mats I need to craft one.


I'm not advocating the standard MMO grind either, but in GW2 it's all grind.  I don't call that an innovation of 10.

I'm floored by this score.. really, a 9.3? Have our expectations really gone that low for games?


Why didn't you talk about the non-existant economy and how items are selling for less than cost to make.. or how the customer service is non-existant?  The non-existant PvE game at 80 that only exists of endless Legendary grinding?


I'm sorry Bill but this review is just your initial love for the game.  Everyone I know has already quit because at 80 there's nothing to do but grind, grind, grind.

Originally posted by Dblstandard
I love the ideas but the problem is budget.  There have been so so many games promising something simimlar the last 10 years and they have all failed from budget.  From Wish, DnL and so on if they do not have the money no one will play.  Sad as it is without a AAA budget of $25+ million no one is going to play your game which means no support, no timely updates, and no long term players.


It's only sad because people perpetuate the notion that it's sad.


Just because nobody has done it right doesn't mean that nobody ever will.  Money doesn't make a great game (as seen from SWTOR and recent games spending over 100m).  Good ideas and good execution make a good game.


Writing off an entire game before you can even play it or see it just because they didn't spend millions of dollars is a bit short sighted.  I would almost wager more good cheap games have ever been made than expensive ones.

Bill said in the talkback for last week's MMOFTW that they were going to have a lot of info on Malu soon, so I'm guessing soon should be.. soon?  *shrug*


<span com_body"="">You guys should see what Origins of Malu are planning... we'll have the scoop on that probably next week.  :)  You'll love it, if you liked Galaxies.

I'm sorry reviewer, you missed the entire point of Diplomacy and Crafting completely... and of Vanguard.


I tried to read this article but it doesn't make sense.  The reviewer seems like an instant gratification player and that is not what Vanguard is.. it's a game from a previous era when you had to work at things.


This review is just.. well. Yeah.

I don't think you can ever really call a game that sells over 2mil copies a flop, especially when it was B2P.


I do wonder some though.. a lot of my guildies are bored and have already moved on.. like others have said, shortest time in an MMO ever.


I find it hard to login.. the economy is so bad people are selling things for less than cost to make and post (20 slot boxes sell for less than the store purchased material and the posting fee).


Another indication could be the price for Gems to Gold.  It opened at around 29s, dropped to 17s and now it's back up to 26s.  So less people seem to be trading Gems for Gold.


Personally I can't seem to make money crafting anything in the economy with the trading house cross server.  The only way I can make even small profits is by farming hours for mats and posting it but usually someone undercuts me right away.  Buying the mats to craft something? Major profit loss 98% of the time.


I have to wonder if this is all of the hackers crafting and selling crafted items made with stolen mats.  I have no idea except that I don't think I've ever seen a worse economy in an MMO before.

Mark, I think you're spot on with this article.. and I agree with other people who post that it's going to take a company who will take a risk.  Since the tools don't exist they need to build them and their own engine.  Well, that sounds a lot like Citadel of Sorcery to me :)

Someone is going to have to go back to what a "quest" is in order for quests to change.


"Quests" in MMOs today aren't quests, they're tasks.  A Quest is Frodo taking the One Ring to Mt. Doom and throwing it into the Lava.  Quests in current MMOs aren't like that.. they're tasks that are exactly the same for every player.


The only game I've seen promising to change this is Citadel of Sorcery (and maybe Origins of Malu but they don't offer much information on HOW they're going to be dynamic for each player).


Not much activity for Citadel of Sorcery on these forums but the devs seem to post a lot on their official forums.  We may even get to see the game sometime soon because they've been talking about a Kickstarter sometime soon.


I hope someone can change it because they are horribad tedious these days :(

Ace in the hole? I'm not so sure.


Remember those 600 layoffs a while back? I saw someone post that 60 of those were on the Titan project.


I'm skeptical that they'll risk changing any formula that has made them so much money in the past.  My guess would be that it's just another WoW in a skin named Titan.

For me, and a lot of MMO player friends I have, it's because times have changed.


When Everquest was out we were young.  We could play for hours in a block and camp loot over days.  We had the stamina and we didn't have the real life commitments.


Now that we're older, we have time consuming things like jobs and families.  Even if I had the energy to devote to that type of gaming I wouldn't want to.. too many years of doing it has just burned me out to it.


So instead I play with friends when I can and then I solo when I only have a little bit of time to play.  If I didn't have that choice I wouldn't be playing MMOs any longer.


The old generation of players have mostly moved on from our Everquest days and the new generation of players have grown up with solo-ability so they probably don't fathom how great it was.  The 30+ crowd is still a larger consumer of MMOs and you have to cater to where the money is.  I know I'm not the only 30+ that feels the same way (though I'm sure others will disagree).

Grats to Joel!  He deserves the chance after the massive amount of work he's done on TSW.

Their account support forum has thousands of posts about hackers, rollbacks, etc.. thousands and thousands of accounts hacked.


Their response to all of them.. "we don't have tools to restore anything."


For an MMO this is unacceptable.  I can't honestly defend any game, no matter how good, if they can't have basic customer support methods like character restoration for hacked accounts.


I like GW2, but what they did with my friend's account was amateur at best.


First, they allow you to change e-mail/password without confirmation (they actually send you an e-mail saying "This was changed, we hope it was you!").  They have no phone or e-mail support.  You have to tie your game account to your support account.


It took 2 days and 4 updates from them to get the account back in her hands.  In this time they asked the same questions 3 times (even though they were answered each time).  They wanted a CD Key which wasn't possible (because it was digital and the e-mail for the purchase was lost in a PC crash).  It was a massive undertaking and excercise in frustration to get them to do anything.


I hope they can fix it going forward.. there are some basic things they need to do like make let you dispute e-mail/password changes, allow you to re-send the IP security confirmation (many people never got the e-mail and there's no way to get it resent).  Simple things that should be priority.

Originally posted by Unshra
Originally posted by Zefire
If it's like guild wars 2 that they sell only cosmetic ,character slots boosts etc wil be good, anything else will be fail


I am not sure if you know this, but Guild Wars 2's system allows a person with enough money to exchange Gems for enough gold to level a character to 80 and fully gear them in exalted gear. This process would only take a few hours at most and of course that person would end up spending several hundreds of dollars (US).


Not as much as you'd think.  Buying Gems, changing to Gold and then buying crafting mats is a super fast and efficient way to easily level.


Most people don't buy the "P2W" argument with GW2 because they think only WvW matters.  Well if they think gold doensn't matter at all, they should look into how many mats you'd need to buy for that "cosmetic" Legendary gear.. because it's pretty sick.

What amazes me is THIS kind of silly stuff sets people off but those same people are okay ripping on game companies, wishing for developers to be homeless and for their dogs to get hit by cars.

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