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All Posts by Dakirn

All Posts by Dakirn

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353 posts found
Originally posted by Fendel84M
The worlds are only for 1-8 invited players? What?! So they make a world as big as a planet then instance it off? Am I reading this right?

The personal/group story worlds are 1-8 players.  The community reflected worlds are for all players.  The community worlds are where the incursions and warfare stuff takes place with multiple groups working towards a goal.


It ties into their lore of their world, but it also stops random people from breaking their complicated questing system.

Originally posted by Comaf

Pve is fine, just the AI of a robotic character can't compare to a real person :(


I personally never understood this. What is so great about fighting a player?  What tactics?


Every time I PvP in the game it's exactly the same.. someone tries to circle-strafe-jump and hit you until you're dead with their abilities in some sort of logical order.


I'd rather have power AI controlled enemies that think about the fight, which they are saying will be the case.

It looks like they put up a YouTube channel:


It has a couple of videos that talk about how the world is generated.  One of them is kinda eye-glassy tech stuff and the other one by Dutch is more nutshell.

Originally posted by Cuathon
I was thinking about checking into this until I saw SWTOR in your signature.

Well it's great to know that someone's signature who likes a game is now a qualifier for whether or not another game is worthwhile.


Not enough eyerolls for that one...

Originally posted by koboldfodder

A fool and his money are soon parted.


New scam, different name.  Dawn was the first MMO that scammed people out of their money, this was a long time ago when MMOs were new.  This is basically an updated version of the same scam.  Make it look real business like, take people's money then somehow the business people will sort of disappear.



This game is far from a scam. Please do some research before you make claims like that.


If you don't like the game then fine, but dont go around spreading it's a scam when you have no basis for it.

They have an interesting timeline of progress showing their work over the years on their facebook page


Though I've been lurking on their forums since they announced it on and the devs have been posting quite a bit and forth coming with info.  Their kickstarter page has tons of stuff about the game and links at the bottom to even more info.

Originally posted by MadnessRealm

Been following this game for quite a few years already, glad to know they're nearing Alpha Stage. I'm still somewhat bothered by the dated graphics, but given how long they've been working on this game it's not exactly surprising so I can get over that. Looking forward to CoS and I'll take the developers' challenge and explore the whole world!

The head guy on their forums has said a few times that almost all of the models are place holder so that they had something to use to test with (since art is expensive).  They've said the entire NPC system is some models thrown together and the full bodies are coming after Alpha.


I'm throwing a few dollars towards it :)  even if they keep those models if the game play is good it's worth it.

Originally posted by BethelsBoy

Enact Tools©

To control all the thousands, if not millions of NPC and Monster characters in the game, we needed an incredible game development tool set. We created the Enact Tools©. The only reason that a planet of this size has any hope of development is due to the Enact Tools©. These tools allow any Level Designer to enter the live game world, and change… anything, in real time. With the Enact Tools©, a single Level Designer can take a 100 page written quest, and create a story that will alter and adapt to the player's story. The tools can cause a rumor to spread, and grow with the telling, or cause a single fight in a bar to spread until the entire bar is in a fist fight that naturally breaks out into the street. It can build a murder mystery, or an epic quest to destroy the evil rings of power. It can pretty much build anything our writers can pen, and is all controlled with a graphical interface instead of scripting, and all done live in the running game, so there is no gap between creation and testing. A player could literally watch the game being built from inside the world (if we let them).

I'll believe this when I see it

Yeah, I'm guessing the gaming community is going to need to see more after the spoon fed stuff we've been told before.


I'm personally hopeful after following it this long, especcially that someone is actually trying something NEW for a change

I'm not sure if you watch the other games on Kickstarter, but pretty much every video game is either non-existant or close to release.  They're not doing anything different than almost every other game that posts there.


For those of us who have been watching the game and their forums since they announced it years ago they've been open and honest about sharing screenshots and development updates.  They have developer logs going back years stating their progress on their sites that have been posted for years.


It's not a quick moneygrab.  I also believe Kickstarter researches these projects before they approve them and weed out the suspicious ones.  It would be majorly determental to KS to ever have a big project do what you describe and I'd bet they do whatever they can do stop them from even starting.

It looks like thier Kickstarter is up:


Maybe add it to the article?

It launched! Woot!

The reason for recent WoW-type clones is simple: they make money... or at least had been, now not quite so much.


The amazing thing is that people want a risky game design (non-WoW), want it massive, with shiny graphics, lots to do.. and expect it to be Free to Play.


The math just doesn't add up.  You can't make the awesome game everyone wants and then give it away or let people play for free.


Many people seem to forget that Guild Wars 2 opened up pre-SALE almost 6 months before release.  They had people purchasing the actual real game 6 months before you could play it live (you got into the beta) and they got the cash up front.  How much of the money for the finished product went towards making the game while it was still being made?  We'll probably never know.


It's not sustainable in the future, you can't do massive games for free.  Something has to change.. games are going to be smaller or less quality or more niche related.


I don't think we'll ever see another massive success MMO.  The amount of money needed won't be risked by a publisher and developers aren't going to work for less money or free (in most cases).


My conclusion is that the only real change will come from Indie developers who are willing to risk money themselves to organically grow a player base on a good idea.  They'll have to start small and fight for each customer (like EVE did).


It also partially comes back to the jaded MMO community (rightfully so) who hear the same promises for every game and nobody ever delivers them.  With the amount of doubt in most of the playerbase of any actual change happening, someone is going to have to prove things CAN change.


As soon as the first million subscriber sandbox/sandpark game launches you'll see more major publishers willing to open their wallets for a piece of that pie.

I was looking at the hype on MMORPG today and saw there were a lot of troll comments.  I hope they show some new stuff during Kickstarter.. though I doubt that'll stop them.


It's sad because I've seen trolls destroy gaming communities lately (like the rabid attacks against TSW just for being a Funcom game).  I hope CoS doesn't end up like that.

So.. they're fine belittling her for playing WoW.


Someone should point out the other famous, lazy gamer in the news lately... who was it.. hmm.. oh right...


Vile Rat from EvE.


Sean Smith... an Air Force Veteran who also "wasted time" playing online games.  Sadly he wasn't wasting enough time because he died on the attack on the U.S. Consulate in Libya.


[mod edit]

I like their new site and screenshots.  They have a new Facebook page and Twitter now too.


They also announced a Kickstarter campaign starting on October 9th to help them get to Alpha faster.  Should be interesting to see how far it's come and what they plan :)

Originally posted by raven222
Originally posted by Dakirn

I'm floored by this score.. really, a 9.3? Have our expectations really gone that low for games?


Why didn't you talk about the non-existant economy and how items are selling for less than cost to make.. or how the customer service is non-existant?  The non-existant PvE game at 80 that only exists of endless Legendary grinding?


I'm sorry Bill but this review is just your initial love for the game.  Everyone I know has already quit because at 80 there's nothing to do but grind, grind, grind.

Grinding dungeons and BG's or whatever all day to get that new set of armor is any different to that .

U people are after gear over and over aggain to keep on subbing and u call that 'end game'.

One can only laugh at that i am sorry but that is how it is.

The same is true about raids and heroics and so on , they are just an endless gear grind ,and u all know that but still this is what end game is for u people , one can only be sad by what Blizz and all those companies have turned MMO's into.

But if this is what turns u on go on and pay them ur hard earned cash for that garbage.

Have a nice day

You people? Don't assume you know anything about my play styles or what I want.


I hate grinds of any kind.  I don't WANT grinds at all.  The amount of GRINDING needed to get ONE legendary item in GW2 is more than the total grinding I've done in almost any MMO for the ENTIRE GAME.


And it's just not that it's for a single item.. it's a cosmetic item with no major advantage over a non-legendary.  Since stats aren't that big of a difference I don't feel an inscentive of to spend months of my life grinding the same "dynamic" events over and over again to gain skill points so that I can purchase mats and "gamble" at the mystic forge getting the mats I need to craft one.


I'm not advocating the standard MMO grind either, but in GW2 it's all grind.  I don't call that an innovation of 10.

I'm floored by this score.. really, a 9.3? Have our expectations really gone that low for games?


Why didn't you talk about the non-existant economy and how items are selling for less than cost to make.. or how the customer service is non-existant?  The non-existant PvE game at 80 that only exists of endless Legendary grinding?


I'm sorry Bill but this review is just your initial love for the game.  Everyone I know has already quit because at 80 there's nothing to do but grind, grind, grind.

Originally posted by Dblstandard
I love the ideas but the problem is budget.  There have been so so many games promising something simimlar the last 10 years and they have all failed from budget.  From Wish, DnL and so on if they do not have the money no one will play.  Sad as it is without a AAA budget of $25+ million no one is going to play your game which means no support, no timely updates, and no long term players.


It's only sad because people perpetuate the notion that it's sad.


Just because nobody has done it right doesn't mean that nobody ever will.  Money doesn't make a great game (as seen from SWTOR and recent games spending over 100m).  Good ideas and good execution make a good game.


Writing off an entire game before you can even play it or see it just because they didn't spend millions of dollars is a bit short sighted.  I would almost wager more good cheap games have ever been made than expensive ones.

Bill said in the talkback for last week's MMOFTW that they were going to have a lot of info on Malu soon, so I'm guessing soon should be.. soon?  *shrug*


<span com_body"="">You guys should see what Origins of Malu are planning... we'll have the scoop on that probably next week.  :)  You'll love it, if you liked Galaxies.

I'm sorry reviewer, you missed the entire point of Diplomacy and Crafting completely... and of Vanguard.


I tried to read this article but it doesn't make sense.  The reviewer seems like an instant gratification player and that is not what Vanguard is.. it's a game from a previous era when you had to work at things.


This review is just.. well. Yeah.

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