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All Posts by Dakirn

All Posts by Dakirn

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354 posts found
Originally posted by XAPGames

Unfortunately for many it works out like this:

 

Player: I want new, I want innovative, I want fresh gameplay...

 

Interviewer: Well have you tried Brand-X Indie Game?

 

Player: Yeah, but it sucked.  Nothing like a mainstream game and the graphics looked it was done by a bunch of guys in a garage.

 

Interviewer:  Well it was done by a bunch of guys in a garage.

 

Player:  See, I was right then.

Yeah.. a lot of people are so caught up in looks of a game and forget that it's a game.

 

In CoS's case, they've tried to explain the models and graphics of the current PRE-ALPHA state, but people just don't read it I guess.  It's placeholder, as in temporary, as in to be chucked away.. one of the bottle necks funding is needed for.

 

The entire PC/NPC set of models were thrown together as high poly models to test the engine.  Not a single one is staying because the ACTUAL body generation system hasn't been written yet (and is incredibly important because it is also used to generate unique NPCs for the questhing system).

 

They've always been up front on their forums about it and the stuff on their site and the KS project.. the engine and game isn't complete.. it's not even to Alpha.  It still needs work, but pretty sparklies weren't the top priority for a workable Alpha when you have the other goals of an earth sized planet, NPCs living lives, and their questing system.  Pretty graphics, particle effects engines and PC/NPC model generation systems are not "unknown risks" that are impossible to do.  If they had made those first, all they would have is some pretty bodies, particle effects and absolutely nothing else.

 

Unfortunately too many people see what's there rather than the potential of what will be there by time it's anywhere CLOSE to releasing (again.. pre-alpha, not alpha... most games don't show anything at all before alpha, usually late alpha).

 

The fortunate part for me (and others who are interested in CoS) is that they've always planned to release the game no matter the outcome of KS.  It's just going to take longer.  I hope they end up doing their own crowd sourcing (besides investors and publishers once the Alpha is working).

 

Origins of Malu looks like a pretty good game too, yet some players can't get around their models/graphics/art.

 

Xyson, same way.

 

It's unfortunate that for a large portion of the player base it seems like looks greatly trump the game play, especially when so many are nostalgic for games like vanilla EQ, DAoC, Ultima Online, etc.

 

I still think Indies are the future of MMORPGs, though.. the ones that will take the financial risk to make a big change because they love games and the genre and not because they're looking for the highest rate of return on the investment.

 

At least Minecraft is doing okay.

Originally posted by JeroKane
Also, if they gonna abbandon the Quest system, you can no longer really call it EverQuest in my opinion.

This sentence doesn't make sense.

 

Everquest started with absolutely no quests at all.. unless you call the jboots quest a "quest".......

 

They had a couple things that were more afterthoughts than any actual cohesive questing system, and they didnt even work that well to start.

 

I remember the hours and days of AC camping for jboots and if those are the "quests" you think EQ will lose and never be the same, I'll be happy to see them go.

 

EQ2 quests were just a hop of the DAoC/WoW bandwagon.  EQ2 was in development for a very long time (hell even the videos they showed at game shows wasn't the actual finished product).. they surely didn't invent any "questing" system.

Originally posted by Ozmodan
I spend my money on active games, not something that is a figment of someone's imagination.  Most of these games never make it to production, especially MMO's.  Even well funded MMO's don't have a great track record.  So if you don't mind throwing money away, then fund it, but I have a limited gaming budget and am going to use it on something that is real.

Real doesn't mean good.

 

Now you're just throwing your money away on crap, the same crap that has been making the entire genre complete trash.

 

This is one of the reasons why publishers keep selling us the same crap over and over again and make money on it.  Some people yell for innovation but then shoot down any idea when it comes along.

 

This isn't just about CoS, I've seen the same trend with other indie MMOs lately.  Everyone thinks that a publisher means you know what you're doing.  SWTOR had a publisher.  FFXIV had a publisher.  A publisher doesn't mean you're making a good game, it means you convinced someone to spend a lot of money.

 

As far as CoS goes, they've been working for years without looking for a publisher because they wanted to prove it can be done.  I for one will be glad to see them accomplish it, even if takes another 8 years.. because the way things are going now, in 8 years all we'll have is GW2 clones.

 

The thread I saw a while back about players being the problem with MMOs is true.  Everyone says speak with your wallet but nobody does.  They speak alright, they say that they want the same clone crap to play with forums to cry about it on.

Originally posted by Salio69
a large massive world sounds like a sparse populated land. no point in playing an mmo if you arent playing with other people. unless everyone stays in one place and which case the rest of the world is just a waste. i like the concept but in reality, not gonna work.

If you've read through what they post, the game doesn't take place in the entire world.  There are territories that are about the size of WoW each.  Those territories sit on the planet, though, and you can explore out from them and see things nobody else ever has.

 

It's also plenty of room to grow, which they plan to do with their other games taking place in the same world, on the same planet.

 

They use some very advanced planet generation stuff to do it (they have a YouTube channel with videos that talk about it).

 

I would suggest if you're interested in it at all you read up on it because it seems like they've figured out the answers to problems like that already.

If you think that "only this game is toxic, the next one will be okay" you really are looking through rose colored glasses.

 

Sorry, but the players don't let crap like this ride.  If they came out with their next product, everyone will be like "oh after FFXIV I won't go near a Square/Enix game again!"

 

Just look what happened to AoC and Funcom, people won't even consider TSW no matter how good of a game it is.  And AoC was NOWHERE near as bad as FFXIV.

 

Personally no amount of "rebirth" could interest me in this game, nor can I support a studio that admit their game is complete crap and then makes them pay a premium price to play it.

 

Thanks, but no thanks.

Nice post.. covers a lot of stuff I've seen people talking about.
Originally posted by Fendel84M
Have to see how it plays out. But I worry the game will end up mostly solo on your own planet even and it will just be group content on main world. Can people choose to only play on group world as a viable option? Is there lore for this?

Seems like a waste of having a planet as big as earth as they have said.

There's plenty of lore for this and it's perfectly viable.

 

When you're in a group the entire world scales for the group in difficulty.  They let you take people with you on your group quest (where they can come and go as they please) or you can do specific group quests that can be postponed and resumed later by the entire group (from what they've said).

 

All worlds scale to who's in them and the group ones are probably going to be much more difficult and require grouping.. sounds like fun if you're into that.

 

Personally I'd rather come and go as I please and play with my friends for a while or on my own without being forced to do anything.  Too many years of MMO forced grouping jaded me.  I love to group but I don't want to be sitting on my arse while waiting for one.

Originally posted by Fendel84M
The worlds are only for 1-8 invited players? What?! So they make a world as big as a planet then instance it off? Am I reading this right?

The personal/group story worlds are 1-8 players.  The community reflected worlds are for all players.  The community worlds are where the incursions and warfare stuff takes place with multiple groups working towards a goal.

 

It ties into their lore of their world, but it also stops random people from breaking their complicated questing system.

Originally posted by Comaf

Pve is fine, just the AI of a robotic character can't compare to a real person :(

 

I personally never understood this. What is so great about fighting a player?  What tactics?

 

Every time I PvP in the game it's exactly the same.. someone tries to circle-strafe-jump and hit you until you're dead with their abilities in some sort of logical order.

 

I'd rather have power AI controlled enemies that think about the fight, which they are saying will be the case.

It looks like they put up a YouTube channel:

http://www.youtube.com/user/thecitadelofsorcery?feature=results_main

 

It has a couple of videos that talk about how the world is generated.  One of them is kinda eye-glassy tech stuff and the other one by Dutch is more nutshell.

Originally posted by Cuathon
I was thinking about checking into this until I saw SWTOR in your signature.

Well it's great to know that someone's signature who likes a game is now a qualifier for whether or not another game is worthwhile.

 

Not enough eyerolls for that one...

Originally posted by koboldfodder

A fool and his money are soon parted.

 

New scam, different name.  Dawn was the first MMO that scammed people out of their money, this was a long time ago when MMOs were new.  This is basically an updated version of the same scam.  Make it look real business like, take people's money then somehow the business people will sort of disappear.

 

 

This game is far from a scam. Please do some research before you make claims like that.

 

If you don't like the game then fine, but dont go around spreading it's a scam when you have no basis for it.

They have an interesting timeline of progress showing their work over the years on their facebook page http://www.facebook.com/CitadelofSorcery

 

Though I've been lurking on their forums since they announced it on MMORPG.com and the devs have been posting quite a bit and forth coming with info.  Their kickstarter page has tons of stuff about the game and links at the bottom to even more info.

 
Originally posted by MadnessRealm

Been following this game for quite a few years already, glad to know they're nearing Alpha Stage. I'm still somewhat bothered by the dated graphics, but given how long they've been working on this game it's not exactly surprising so I can get over that. Looking forward to CoS and I'll take the developers' challenge and explore the whole world!

The head guy on their forums has said a few times that almost all of the models are place holder so that they had something to use to test with (since art is expensive).  They've said the entire NPC system is some models thrown together and the full bodies are coming after Alpha.

 

I'm throwing a few dollars towards it :)  even if they keep those models if the game play is good it's worth it.

Originally posted by BethelsBoy

Enact Tools©

To control all the thousands, if not millions of NPC and Monster characters in the game, we needed an incredible game development tool set. We created the Enact Tools©. The only reason that a planet of this size has any hope of development is due to the Enact Tools©. These tools allow any Level Designer to enter the live game world, and change… anything, in real time. With the Enact Tools©, a single Level Designer can take a 100 page written quest, and create a story that will alter and adapt to the player's story. The tools can cause a rumor to spread, and grow with the telling, or cause a single fight in a bar to spread until the entire bar is in a fist fight that naturally breaks out into the street. It can build a murder mystery, or an epic quest to destroy the evil rings of power. It can pretty much build anything our writers can pen, and is all controlled with a graphical interface instead of scripting, and all done live in the running game, so there is no gap between creation and testing. A player could literally watch the game being built from inside the world (if we let them).

I'll believe this when I see it

Yeah, I'm guessing the gaming community is going to need to see more after the spoon fed stuff we've been told before.

 

I'm personally hopeful after following it this long, especcially that someone is actually trying something NEW for a change

I'm not sure if you watch the other games on Kickstarter, but pretty much every video game is either non-existant or close to release.  They're not doing anything different than almost every other game that posts there.

 

For those of us who have been watching the game and their forums since they announced it years ago they've been open and honest about sharing screenshots and development updates.  They have developer logs going back years stating their progress on their sites that have been posted for years.

 

It's not a quick moneygrab.  I also believe Kickstarter researches these projects before they approve them and weed out the suspicious ones.  It would be majorly determental to KS to ever have a big project do what you describe and I'd bet they do whatever they can do stop them from even starting.

It looks like thier Kickstarter is up:

http://www.kickstarter.com/projects/mmomagic/citadel-of-sorcery-mmorpg

 

Maybe add it to the article?

It launched! Woot!

 

http://www.kickstarter.com/projects/mmomagic/citadel-of-sorcery-mmorpg

The reason for recent WoW-type clones is simple: they make money... or at least had been, now not quite so much.

 

The amazing thing is that people want a risky game design (non-WoW), want it massive, with shiny graphics, lots to do.. and expect it to be Free to Play.

 

The math just doesn't add up.  You can't make the awesome game everyone wants and then give it away or let people play for free.

 

Many people seem to forget that Guild Wars 2 opened up pre-SALE almost 6 months before release.  They had people purchasing the actual real game 6 months before you could play it live (you got into the beta) and they got the cash up front.  How much of the money for the finished product went towards making the game while it was still being made?  We'll probably never know.

 

It's not sustainable in the future, you can't do massive games for free.  Something has to change.. games are going to be smaller or less quality or more niche related.

 

I don't think we'll ever see another massive success MMO.  The amount of money needed won't be risked by a publisher and developers aren't going to work for less money or free (in most cases).

 

My conclusion is that the only real change will come from Indie developers who are willing to risk money themselves to organically grow a player base on a good idea.  They'll have to start small and fight for each customer (like EVE did).

 

It also partially comes back to the jaded MMO community (rightfully so) who hear the same promises for every game and nobody ever delivers them.  With the amount of doubt in most of the playerbase of any actual change happening, someone is going to have to prove things CAN change.

 

As soon as the first million subscriber sandbox/sandpark game launches you'll see more major publishers willing to open their wallets for a piece of that pie.

I was looking at the hype on MMORPG today and saw there were a lot of troll comments.  I hope they show some new stuff during Kickstarter.. though I doubt that'll stop them.

 

It's sad because I've seen trolls destroy gaming communities lately (like the rabid attacks against TSW just for being a Funcom game).  I hope CoS doesn't end up like that.

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