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All Posts by Dakirn

All Posts by Dakirn

18 Pages « 1 2 3 4 5 6 7 » Last
358 posts found
Did they really just list one of the features of this game as watching people through windows...?
Originally posted by Mad+Dog

A shooter with no world pvp = big fail to me.

A lot of FPS players come from a FPS PVP background, I think its a big mistake to not have some sort of area for world PVP.

Open World PvP has always been a huge part of their plans. Armies and OWPvP areas are on the timeline, they just aren't there yet.  It's right there on their timeline.

 

They have PvP arenas right now and just added Jetball.  Open World PvP is going to include Army combat, vehicles, bases and all sorts of other things.

 

This is another issue with sites like MMORPG saying that Open Beta is release.  FireFall's Open Beta is just like Closed Beta but with more people and no keys required.

Bill.. for the love of god, don't compare the FireFall Open Beta to Neverwinter. Never, ever.. EVER do that.

 

FireFall isn't pretending to be a finished game with a soft release. FireFall is STILL BETA. They keep shouting from the rooftops that the game isn't NEAR finished, but articles like you wrote keep confusing people into thinking the game is ready for a launch.

 

Please stop doing the game a disservice by saying things like that.  While they're taking money for Red Beans this is no different than what they did in Closed Beta.  The game is still under massive construction and isn't the same as Neverwinter and Dragon Prophet's "soft release" money grab.  FireFall doesn't nickle and dime you like Neverwinter did for everything and then trying to get away with it with the Open Beta tag.

 

Seriously, the Neverwinter launch/open beta fiasco is making it harder for games to do a beta without people expecting it to be in a release state and then complaining everywhere the game isn't finished... and things like you mentioned in the article aren't helping.

At about 14:00 minutes he talked about Rynn going from the show to the game and back to the show.. which is of course a spoiler when this was filmed, because that was part of this week's in-game content.

Since they changed a lot of the foundation in 0.6, they've been able to work on more content.  I'm glad to see even more is coming with the next patch.  ARES missions and other activities in the game keep me busy and with resources for everything I don't have to thump much anymore to get what I need.

 

I see a lot of people complain that the game is taking too long, but people complain when companies rush things out, too.  At least they're actually fixing and changing the game to make it more fun rather than keep running with a poor design (like most companies do).

 
 

I'm sure there will be a market for it.. just not me.

 

Planting and harvesting trees? Man, I have a job already that keeps me busy. I play games to have fun. That's a little too much realism for me.

Originally posted by Coman
Originally posted by hfztt

Before I get all exited, can someone please point me to a game that the developer has made that should give me any confidence in their ability to deliver a quality game?

Indeed because companies with good track record like Mythic and Bioware did such an awsome job making MMO's that it really means something.

EXACTLY.

 

The problem is with experienced companies making clones or junk of things they've already made.  Maybe it's time for NEW developers to come in who have new ideas, new employees and new direction.

 

We keep getting the same old games partially because the same companies keep making them. As long as they're making money with their small innovations they aren't likely to risk an innovative product as much as a hungry upstart.

 

I'd like to see where this project goes.

Open beta is NOT release. They are not calling it release. They are moving to Open Beta to get more players to greater stress the servers and give more feedback.

 

Don't blame Red 5 for the bastardization of the term Open Beta. Blame Neverwinter. Open Beta IS NOT RELEASE.

 

If you don't want to spend money supporting Red 5, fine, don't. There is absolutely nothing you need to spend money on to play. Nothing. The only thing spending red beans gets you is faster resource refining times/crafting final items, instant battleframe unlocks or cosmetic items/paints.

 

Three new areas coming with the Open Beta patch along with the first 5-man instance and a bunch of other things.

 

Durability isn't even an issue with the amount of resources you get for everything, it's only a small resource sink.  People who still shout about it just haven't played the game and tested it and are letting their fears override common sense. I hated it when it came out but it's so minor I don't even notice it anymore.

 

At least try the current game instead of spouting stupid non-sense about the a state of the game that isn't even true.

They talked about the DLC in the Across the Badlands last night.

 

The Volge Sieges sound pretty fun (dynamic events on towns/areas of the world, the faster and more efficient the better the rewards), along with the new charge weapons (hold to powerup attacks), charge blade (melee weapon with attack and charged attacks), customizable voices for your characters, more story arc, Castithan race, duels and a couple other game types.. starting to shape up like a sweet DLC.

 

I played the first Rynn storyline chain yesterday and it was pretty cool. Got an awesome Infector Grenade that sends out baby skitterlings like infector weapons do.  Sweet :)

I bet a Ranger would fit in well there.

I was a bit disappointed in a sense that now that it's funded, we're going to get multiple Camelot Unchained news posts every day while the rest of the games in the genre barely get mentioned.

 

And before I get jumped on, just look back to how many articles there were before it even hit kickstarter. MMORPG didn't do that for any other game.  I would bet there are as many articles about it as some released/late beta games.

 

Well, congrats to those who put money into it.  I really do hope it's a game that those who did will like.

Originally posted by Dieselpunk
Furthermore, if you believe that your CC company doesn't stand by such policies, then you don't know much about your own CC or you need to get with one that does.

 

I remember when STO came out and people called their CC companies to say it was a "fraud" charge to get their money back.

 

I made a legit purchase, but because of all the people who cried "fraud" to get their money back, my transaction was overturned and my credit card was disabled automatically for fear of it being "stolen."  I had to get a new card and wait for it to arrive.

 

All because of people who do shady things to get their money back from MMOs.

 

So yeah,... I don't have a lot of compassion for anyone who returns an MMO after playing it no matter what the reason.

Originally posted by orbitxo
Originally posted by Dakirn
Originally posted by orbitxo

when you see mobs shooting through walls, rocks , and trucks and u try ur darnest to get a good spot for cover and snipe and a mob miles away is hitting you w/o reloading time-just feel like-ill say it again and 80's arcade game. badly developed.

 I haven't heard a single person I know talk about it, or experienced it myself.  The last time it happened was some odd relation between upgrading a beta client without doing a fresh re-install (where a fresh-reinstall fixed it).  Not saying that's the case here, I just don't experience that problem.
 

go check the game forums friend.

I did.. even tried searching.  There is an odd reference here and there, most from a couple days after launch when there were server issues.

 

I'm not saying it's not possible, I just don't think it's as rampant as you make it out to be.

Originally posted by orbitxo

when you see mobs shooting through walls, rocks , and trucks and u try ur darnest to get a good spot for cover and snipe and a mob miles away is hitting you w/o reloading time-just feel like-ill say it again and 80's arcade game. badly developed.

If you see NPCs doing that, fill out bug reports because those are bugs. NPCs should be stopping to reload and even eventually run out of ammo.

 

The NPCs shooting through cover was a bug that existed long back in Beta 2 and has been fixed for a long time. I haven't heard a single person I know talk about it, or experienced it myself.  The last time it happened was some odd relation between upgrading a beta client without doing a fresh re-install (where a fresh-reinstall fixed it).  Not saying that's the case here, I just don't experience that problem.

Bill, the original reason for removing the mission was some continuity. They wanted the game to move forward while the show does, but it's hard to do that when Nolan and Irisa are still sitting around in Mt. Tam while they're also doing stuff in Defiance.

 

I'm happy they'll bring them back for people who missed them (I'm thinking perhaps the re-runs).

 

Also when you're queing for Shadow War, the area that you're queing makes a difference. If you queue in San Francisco, you'll do a SF Shadow War.  If you queue in Medara or Sausalito, you'll do one of those.  So if you're having time getting one to pop, try another area.

 

I hope the final review doesn't bash the game for it's lack of "standard" MMO things because Defiance isn't a "standard MMO."  I hope you rate it fairly on what it is, what it plans to be and how much fun it is and not some pre-concieved notion about it not being like every other MMO or Shooter on the market.

This article could have been written about any MMO that's come out lately based on their pre-release hype.

HOW is ESO different from GW2 and other MMOs, though?  It seems like there is questing (you can wear a pirate costume, hurray.. doesn't make it monumental or unique though), exploring (whatever that means, it's a pretty broad term) and doing things "your way" (exact same goal with an optional path possibly?).

I don't understand why the hype for this is so high after all the games that keep burning people. I see very little "promised" that seems new or exciting. It sounds like Skyrim is being downgraded into an MMO.

So where is the innovation, creativity and industry shake up? When do we get those articles? Will we ever get them with this game, or is it just designed to be an MMO for MMO sake?

The saving grace of the crafting system is that you can start/finish jobs from the Gateway according to them... so you don't have to log constantly into the game, you can do it from the web.

 

Of course it's probably still designed to use Astral Diamonds (like everything else in the game).

I have to disagree that they "listened" to the players. The "skill buy system" is exactly like the old system except that you get to pick which order to buy skills. You still have the same lackluster skills as before which some are almost required to buy to meet requirements for the next rank.

 

If they had listened to players they would offer MORE abilities and not simply a different way of getting the ones you already had.

Originally posted by jtcgs
Originally posted by koljane

This game is not typical D&D it is more hybrid version of D&D game, and YES most of the things in game must be bought that makes this game expensive if you want full comodity. If i have to spend more then 13 euros a month to get basic things every other MMO have then i call that game B2W or just very expensive game to play. 

You cant bring hard core D&D rules in a MMO cause most ppl will give up. Dont think that ppl behind this game are making game for fans of D&D only. 

Simple, if you die in dungeon and i cant rez you or I have to spend real money to be able to do it has nothing with D&D rules it is just dumb so they can GTFO with the game no matter that i like it.

 Like WHAT?!?

You have said nothing to actually back up what you are saying, just spewing out uneducated opinions...

P.S. buying a flipping bag is not P2W...buying a sword of melt your faceoff is P2W.

Yes, you can...and they are. If not being able to rez is too hard for you, its ok, some of us like the idea of no chance for rez zergs and having to use actual skill to stay alive and be successful. There are a ton of hand holding MMOs out there already.

Or its D&D and you just dont like it and are acting like a child over it...last time I checked no D&D booklet talked about resurrections as being a normal, everyday thing, in a world where adventurers acted like they were gods becuase there was a cleric in the group that would just rez them if anything bad happened.

Death is absolutely normal in NW due to how Clerics don't heal anywhere near enough to keep someone alive.

 

Death in NW also means a 5-15 minute run back to your group, depending on if you died in an instance or the trash between you in the open world.

 

While no resurrection is an annoyance in an MMO, it's more the astral diamond thing that annoys me.  EVERYTHING costs astral diamonds.  I would rather pay a sub and just play the game, but I can calculate paying more than $15 a month if you play a lot.

 

It turned me off to NW altogether, cancelling my pre-order.

I'm surprised you didn't mention the new nickle and diming apsect of the Identifcation Scrolls being taken off the vendors for in-game silver and is now purchased at 800 Astral Diamonds each.

 

So spend Astral Diamonds, hope for an ID scroll to drop, wait for some free ones from your X level lockbox, or don't identify items.

 

Making players buy Zen and convert it into Astral Diamonds to buy Identify Scrolls that are basic game functionality is a pretty jerk move.

 

Everything in the game costs Astral Diamonds, from customizing armor (making my 20 chain tunic look like another chain tunic cost over 14,000 Astral Diamonds) to mounts, to training companions, to doing just about everything is a nickle and diming experience I've never encountered before.

 

Also kinda sucky that you have to buy resurrection scrolls from lack of any rez spell in the game so far..

 

They should be making things we WANT to buy, not HAVE to buy.

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