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All Posts by Dakirn

All Posts by Dakirn

18 Pages « 1 2 3 4 5 6 7 » Last
353 posts found
Rift started a sub reward program before it went F2P. It's not outrageous to think Zenimax could do the same thing.

How much did you group Bill?  You didn't mention that jobs/instances scale in difficulty to group size.

Everything in the world is pretty much social/shared, so does a game lose points if you're not forced to group? Or was it just 4 points off for a crummy UI?

Originally posted by Tyggs
I prefer Console only, tbh. I am much happier without aim assists and bots ruining the experience.


Doesn't the fact that it's on a console mean that aim assist is built in already?

Originally posted by Cruizerke
Wait... So if all battle frames are now accessible without paying for them, then what about folks like me that paid for the new frames when they were introduced? Do we get screwed over?

No, you get the 5 base frame for free. What he meant is that you can buy every additional frame in the game through purely in-game means without every paying any money.

There's an entire PvP zone the size of New Eden coming in with launch called Broken Peninsula.


A lot of the game is changing for release. Instead of judging it on how it was, judge it how it is when it launches. Comparing it to something that no longer exist is pointless.

This is my problem with the media.


Developer comes along talking about a game. Media hypes game beyond belief, then the game is decent or mediocre and the fans destroy the developers because it didn't match the media hype.


Chris is right. The media is about getting clicks for ad revenue, meaning that the topic has to be interesting.  Realism sometimes flies out the window in exchange for clicks.

Since it's the only MMO me and my friends couldn't even force ourselves to play.. I'm in whatever camp is "It's junk."
Originally posted by Dewguy79
Originally posted by Asheram
Originally posted by Dewguy79
Originally posted by Aeonblades
Originally posted by SBFord
I'm going to speculate that "H1Z1" is a reference to a scorecard: Humans - 1, Zombies - 1. :D

Sounds like a strain of avian flu that caused zombie...ism. Surely it's not that though, that would be...Heh.


Feel like if this is true they are about 10 years too late to the zombie fad.

Well by the time Sony starts making money again and they actually are able to work on a new game beside EQN  maybe the zombie fad will be back.

Apparently you didn't read the very short tweet where Smedley said they already are working on it and the article saying it will be playable in the near future. So I guess they must be making money. 


Apparently you haven't learned from Smeds prior tweets, comments and actions.  Not sure how anyone takes what he says as the truth.  I on the other like to deal in facts i.e Sony projecting a $1.1 billion loss (not making money losing money), selling divisions and closing mmos.  So what happened to Smeds plan to save vanguard?  Oh looks like that didn't work like he said.  You keep holding tight what smed says I deal with facts.

That article is about Sony and their PC business. Those are not part of the MMO/gaming part of the company. Sony does a lot of things and they make a ton off the PS3/PS4/gaming branch of the company. The article was pretty clear.

Smedley DID save Vanguard. It should have went under YEARS ago. I'm surprised that it lasted this long and I really liked the game. Eventually business decisions have to win out.

Why do so many people forget that this is a business and not a warm-fuzzy charity? Sony has to make money. They have a legal responsibility to their share holders to do so. They can't take losses on games just because a few people will get upset if it closes.

COD stands for Cash On Delivery, not Cash On Demand.
Despite a couple of wonky quests, the launch has been extremely smooth. I was very surprised how stable it has been.

Wildstar just ended up feeling dull to me. The combat is a nice gimmick until it gets annoying and the quests are just bland. The end result is the game feeling like.. I don't know. I don't think I've ever felt as un-interested in a game after playing it before.


Of course that's just my opinion, I know a lot of people love the game. I agree with Bill in regards to the ESO questing feeling better. The quests in Wildstar just feel like filler to get XP.


I'm really tired of games filling 1-50 with "junk" to some magical "end game" that's the goal. The ENTIRE game should be the goal, not the content at max level.

Roadmap posted today

I'm kind of confused.. where's the MMO in this? It's a single player RPG.



Originally posted by MikeB

Want to zero in on the starter island stuff since I see it come up a lot:

I really think the reason we can't square the starter island experience is because we (MMO vets) aren't actually the target audience for it. That's why you're seeing all these weird reactions this weekend. People who don't like the game at first and then warm up to it once they get off the island.

If not us, then who? Well, ZOS is trying to get non-MMO playing ES fans, and more importantly, console players, into the fold. The starter island is more than likely designed with them in mind, which is why it's a much shallower experience than the rest of the game. Imagine being a console only player who has never played an MMO and being dropped into the post starter island zones immediately? Would probably be pretty overwhelming, no?

Does that mean it has the potential to just turn some MMO vets off immediately? I'm sure. But it looks like a lot of people gave it another whack and humped through it into the real game.

That's my take, anyways.

Do you guys tend to group at all during MMO reviews? Did you try doing quests with other people who were (or weren't) on the same step?

This game is solo centered and it absolutely ruined the beta for me and my friends, yet I see very few reviewers talk about questing with other people (something a LOT of people tend to do in MMOs).

I think that grouping and questing needs to really be talked about, but most reviewers are playing the game solo (and MAYBE group for a specific group instance) and are missing a large part of the game for many people.  The result is a lot of people are going to be seriously pissed when they play at release.

Man, Sony just can't win with some people.


They drop NDA and offer 100% "no questions asked" refunds and people are still calling it a scam or moneygrab.


Fine, believe what you want. Personally, as someone who's playing in the Alpha, EQNL and EQN are going to be big.  I'm frankly amazed at what they've pulled off so far and can see where it's headed.

Honestly don't know what to think.

If you go to his web link, it seems like he's not fond of the slot machines added to Firefall. He also posted this on his twitter:

"For the record: Durability:Against, Constraints vs Tiers: Tiers. Quests: Moar pls."


For the time he spent bashing WoW in his previous articles, it sounds like he plans to go back towards that formula.

The best way to present it is to say he's not a part of it.

I'm sure their "healer focused" companions are going to be in the lockbox, just like everything else worth using (or some astronomical price in the C-Store).  It seems like nothing good is earned anymore.. it's all purchased.


The game is just full of nickle and diming everywhere.  It got really, really old.. especially once you hit 60 and it's time to grind grind grind for gear that makes very little difference (except to help you grind for more gear).

As soon as you get beta tests with the same number of people as launch week (all hitting the system from account creation to game play), then you will have a point about instability.  Note that a bad launch from poor planning and design is different than a poor launch from a stressed out infrastructure standpoint.


The truth is that MMOs are harder to load test than other traditional systems.  A system that handles 10,000 concurrent connections could choke and die at 10,001. That holds true even for non-MMO systems.  Sometimes something as simple as an incorrectly configured setting on a single server can bring your entire back-end to a standstill.


Launch is like rolling a die. You do as much preparation and testing as you possibly can and hope for the best. There are just too many variables in the architecture sizes that MMOs use today to be 100% sure of a successful launch. Even large companies can still have problems with plain old websites and yet people are surprised when something as complex as an MMO bends under a massive load.


Also, people who think that large companies don't care about their launch are insane. NO company wants that kind of bad press. Not holding them responsible? People who are having issues are more likely to walk away than keep hammering away at it. The hardcore "want to play" people will keep trying but many people will give up. Others will go plaster the horrible, evil game's name all over the internet so that others know that the game is a scourge to man-kind.


These companies spend MILLIONS of dollars up-front to create a game to attract players. They try to do their best, they aren't out there to screw you over.  Some people are so paranoid.


Personally I think FFXIV had a bad launch due to poor planning and convoluted registration processes.  At least people seem to be enjoying the game and most of the problems have subsided for a majority of players.

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