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All Posts by Dakirn

All Posts by Dakirn

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358 posts found

From what I've seen it seems pretty accurate. It also meshes with a review someone posted almost a year ago about the demo version of Destiny they got to play (which sounded completely different and along the lines of the Reddit post).

 

Sad. The game could have really made it's mark. I think, even worse, are some of the scores that "major" game sites gave it after only a few hours of playing, further perpetuating to new prospective players that they're getting an amazing game.

So can't wait for Beta 2.0. Awesome game.
I don't see how this will translate well to PC when aim assist is built so heavily into the game. Many upgrades on weapons upgrades the aim assist. You can't turn it off. It makes PvP even less about skill. I don't see how they make it workable on PC without major changes or just shrug and release it with aim assist there, too.

He talked about it on his stream Saturday if you want to hear him talk about it more, the replay is still on his Twitch channel. Keep in mind that he was in marketing so his "community-focused approach" relates to marketing.

 

It seems that his direct supervisors didn't agree that focusing on the Landmark community was the way to market the game even though that's how it's grown over the past 9 months. The Twitch community and Insider program was one of those marketing methods.

 

Omeed is a good guy, I'm sad that they didn't listen to him. I've been in the Landmark community since before Alpha and I always felt that they were trying to reach out to us and the Twitch community to develop a cohesive fan base. I'm surprised that his supervisors didn't feel that way considering how well things seem to be going.

Didn't he admit further in the trailer that they'd have to have NPC enemies? His original "question" was no NPCs at all but made the exception for those to shoot and stuck with no NPC shopkeepers/etc.

You clarified that in the article but the blurb is a little misleading I guess.

Would be nice to see another space game but they don't seem to be doing well so far. I saw a lot of angry posts in the last thread about issues with the company. No idea if they are true but that could be why they have such a low funding so far. Too bad.

Wow, people are digging deep for some conspiracy here. If you guys think that a couple comments about a few builds are the reason you really have no clue about the Landmark team or the community. Watch a few episodes of Landmark Live and you'll know how much BS they throw around.

A lot of up tight people out there.

That was a lot of negatives turned into positives. Do console gamers really have such low expectations from games?
Originally posted by Hokie

I just watched some beta gameplay recently and was very impressed.

 

But from what I could tell isnt the Eagle is the starter rookie ship? If so what is the advantage of having another one somewhere in the Elite galaxy? I would think you'd want out of the rookie ship ASAP, which then make that "extra" ship worthless.

Ship progression is not just starter < everything else. The Sidewinder is a great overall ship. It can fight, has a little cargo space and decent fuel capacity (larger jump range). The Eagle is a combat ship, almost no cargo capacity and a smaller jump range.

Every ship has a role in ED so having an Eagle at the start saves you quite a bit of credits if you want to jump into combat as soon as possible.

Also, if your ship is destroyed you currently get a Sidewinder replacement for free but it only has the base loadouts. Having an extra ship to use in the case that you can't afford to buy the insurance to replace your old ship would be really helpful (note currently you can only own one ship at a time in ED but that is changing before release as also mentioned in the newsletter).

Originally posted by BadSpock
Originally posted by Vonatar

Comparisons with Diablo are spot on and I played it just like I did Diablo. Hit 20 and lost interest completely as the loot grind doesn't interest me at all.

It does make me wonder what they spent $500m on when there's so little content in reality. I like the game and getting to 20 was a blast, but it did disappoint me how little time it took.

Except that it is not reality. There is so much to do in Destiny.

Does that include playing the same strikes/instances you played from 1-20 with the same mobs just with more HP?

What did you expect? Building is a major portion of the game.

 

They don't just throw out toilets because they feel like it. They had massive feedback from community about what props they wanted and this was one of them.

 

Equating an artist's time to make bathroom props to the overall progress of the project is pretty childish. You have no real concept of what the development process is. You probably shouldn't have bought into the game even though they told you this ahead of time before you spent any money.

 

I don't understand what's so hard about the concept of building a game from the ground up. So many people have no concept of the time or effort needed or what "base systems" are.

Rift started a sub reward program before it went F2P. It's not outrageous to think Zenimax could do the same thing.

How much did you group Bill?  You didn't mention that jobs/instances scale in difficulty to group size.


Everything in the world is pretty much social/shared, so does a game lose points if you're not forced to group? Or was it just 4 points off for a crummy UI?


Originally posted by Tyggs
I prefer Console only, tbh. I am much happier without aim assists and bots ruining the experience.

 

Doesn't the fact that it's on a console mean that aim assist is built in already?

Originally posted by Cruizerke
Wait... So if all battle frames are now accessible without paying for them, then what about folks like me that paid for the new frames when they were introduced? Do we get screwed over?

No, you get the 5 base frame for free. What he meant is that you can buy every additional frame in the game through purely in-game means without every paying any money.

There's an entire PvP zone the size of New Eden coming in with launch called Broken Peninsula.

 

A lot of the game is changing for release. Instead of judging it on how it was, judge it how it is when it launches. Comparing it to something that no longer exist is pointless.

This is my problem with the media.

 

Developer comes along talking about a game. Media hypes game beyond belief, then the game is decent or mediocre and the fans destroy the developers because it didn't match the media hype.

 

Chris is right. The media is about getting clicks for ad revenue, meaning that the topic has to be interesting.  Realism sometimes flies out the window in exchange for clicks.

Since it's the only MMO me and my friends couldn't even force ourselves to play.. I'm in whatever camp is "It's junk."
Originally posted by Dewguy79
Originally posted by Asheram
Originally posted by Dewguy79
Originally posted by Aeonblades
Originally posted by SBFord
I'm going to speculate that "H1Z1" is a reference to a scorecard: Humans - 1, Zombies - 1. :D

Sounds like a strain of avian flu that caused zombie...ism. Surely it's not that though, that would be...Heh.

 

Feel like if this is true they are about 10 years too late to the zombie fad.

Well by the time Sony starts making money again and they actually are able to work on a new game beside EQN  maybe the zombie fad will be back.

Apparently you didn't read the very short tweet where Smedley said they already are working on it and the article saying it will be playable in the near future. So I guess they must be making money. 

 
 

Apparently you haven't learned from Smeds prior tweets, comments and actions.  Not sure how anyone takes what he says as the truth.  I on the other like to deal in facts i.e Sony projecting a $1.1 billion loss (not making money losing money), selling divisions and closing mmos.  So what happened to Smeds plan to save vanguard?  Oh looks like that didn't work like he said.  You keep holding tight what smed says I deal with facts.  

http://mobile.reuters.com/article/idUS300650745820140206?irpc=932

That article is about Sony and their PC business. Those are not part of the MMO/gaming part of the company. Sony does a lot of things and they make a ton off the PS3/PS4/gaming branch of the company. The article was pretty clear.

Smedley DID save Vanguard. It should have went under YEARS ago. I'm surprised that it lasted this long and I really liked the game. Eventually business decisions have to win out.

Why do so many people forget that this is a business and not a warm-fuzzy charity? Sony has to make money. They have a legal responsibility to their share holders to do so. They can't take losses on games just because a few people will get upset if it closes.

COD stands for Cash On Delivery, not Cash On Demand.
Despite a couple of wonky quests, the launch has been extremely smooth. I was very surprised how stable it has been.
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