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How well you believe Archeage will do in the west?
General Discussion « ArcheAge 2/12/12 12:17:36 PM
I have learned my lesson that I can never really judge a game until I get my hands on the thing and play it. Yes AA has all the right parts and features that I'm looking for in a game. Yet that's not always enough, sometimes there are unforseen things that just leave a bad taste in your mouth. All I can say is I will be buying it when it comes out here and giving it a go. Then I will make my decision on whether or not I think it'll do well. It has potential but so did Aion, FFXIV, WAR, Vandguard, and a few others that I couldn't stick with. |
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Final Fantasy XIV: World Merge Incoming
News Discussion « General Discussion 2/09/12 10:57:01 AM
Originally posted by xZeRGz Well that is just your opinion. Many people including myself have loved all but the most recent Final Fantasy games. Meaning 13 and 14. In all honesty I was ok with 13 but the bar is set very high when it comes to Final Fantasy games and it clearly did not meet expectations, but was an OK game as far as I'm concerned. 7 is clearly the most favored among the masses but I loved 9-11 just as much or even more. 12 was pretty dang good too. |
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Yes you still need help, it's not as hard to get as you might think. Luckily the drop rate seems to have improved on these items greatly. The first time I did this years ago I spent hours in Crawler's nest alone. Me and my friend were able to get all 3 very quickly. I think the one that took the longest was the Papryrus and we only had to kill 6 Liches. The other limit break quests aren't so bad because you can do them in either a large group or solo them on your own if you have sneak and invis. The one I can see getting stuck on is the Maat fight, since you level so fast your skills are way underleveled so you'll need to skill up. It's been a week and a half and I'm alread lvl 56 rank 5, will probably be lvl 70 and rank 6 with some zilart and CoP done by the end of the weekend at this rate. Not too shaby for 2 weeks. |
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Final Fantasy XIV: World Merge Incoming
News Discussion « General Discussion 2/09/12 10:28:23 AM
Originally posted by Master10K I'll make a list. UI was awful. Clunky, slow poorly optimized just all around bad Was unable to set controls to the specifications that FFXI has as default, WTF is that about? This is an absolute must! Content was very repetative. Just another quest hub fetch quest system with a diff name slapped on. Guildleves? The amount of content was lacking very lacking. Hardly any NMs, very little storyline and mission content. Repetitive combat. Meaning I had to spam 1 1 1 1 2 1 1 3 over and over their remedy to auto attack was far worse than auto attack ever was. Is that one city open yet? Ishgard I think it's called? Is that supposed to be the new Jeuno? Not enough mage classes, really just two? The final fantasy "Universe" has tons and tons of mages yet they have two? No auction house and whatever system they had in it's place was just inconvenient and silly. Did they do anything to fix it? Those are just a few things, I remember being irriated with more. Really the only thing I liked was it still had that Final Fantasy feel and the graphics were very nice. Other than that I couldn't stomach it for more than an hour or two. Yet I can still play FFXI for and entire weekend and still want more Monday afternoon. Just remembered, I also really liked the class system and being able to switch on the fly and keep certain abilities from other jobs, that was really cool. The crafting and gathering systems were both a huge improvement compared to ffxi as well.
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Yes xp per mob has increased a lot. I think back in the day easy prey gave 36 xp at the lowest now they give 90. Even match used to give 100 now they give 200. So if you find easy prey and decent challenge you can easily get 90-180 xp per fight. Plus like you mentioned the fields of valor is continuous now and you don't even have to return to keep it going. As far as the death penalty goes I didn't even notice it went away. Lucky at level 21 I still haven't died yet. Also like you mentioned the sub job quest is impossible to get at 18 now without help. At level 21 I have 2 of the items needed but to get the skull I will need help or will have to get to level 24-25. I can kill the ghouls now but I have to use my 2hr to do it. So if you can get some help it will be a sinch. Another thing is gear isn't as much of an issue now. I just get some of the key things like weapon upgrades and such. In all honesty anything else is a waist because you will out level its use faster than it would take to go back and buy it. One thing to mention though is that new players are not treated well. People have figured out what you need and have screwed with some of the prices of things. For instance the food needed for the chocobo quest is insanely expensive now. It pretty much wiped out everything I had saved at that point. So before you head to Jeuno to do it make sure you have some gil on hand. |
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most realistic (light wise)night cycle in mmo?
The Pub at MMORPG.COM « General Discussion 1/30/12 6:30:55 AM
No game I have ever played can compare to that screenshot of Mortal Online. My vote goes for that game. |
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Just an update. After finally getting ffxi installed and ready to go on my windows 7 machine and after spending hours trying to find a decent name only to have one that isn't very good I was finally able to get in and play. For those of you who used to play the game should be extremely easy. I was just kind of taking my time and strolling around and I was able to get to level 13 extremely easy in just a couple hourse. Make sure you use the field of valor if you're soloing and pick some mobs that drop decent drops. Or you can just rely on crystals for early levels. So far the only thing holding me back now is I have about 25k worth of stuff on auction and I need it to sell so I can buy some new gear and food. Then I should be able to blast off to level 18-20 pretty easily before doing the sub job quest. |
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Originally posted by FutureMMO No that's not what I was saying. I realize those games too take strategy but it is less important or more specifically secondary. Meaning the strategy does not matter if you're twitch skills are bellow par. You can have the best strategy in the world and execute it perfectly but if you or someone on your team does not have the necessary twitch skills you can easily fail against a group with an inferior strategy but greater twitch skills. That's what I was getting at. Don't missunderstand me though, I'm not saying this is necessarily bad, I actually loved that aspect of UT back in the day. What I'm saying is for me when it comes to MMOs I prefer Strategy and execution to be above all and twitch skills and reaction should be secondary. To each their own I guess, I did find your options hilarious though. Who would ever pick the ones you were opposed to with such negative reasonings attached to them. |
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Wow, I can't believe those options. I wonder what the OP prefers? Hmmmmm........ I can't tell at all. I prefer tab lock on/classic style targeting. Why? Because it encourages strategy and teamwork over who has the better twitch skills. Not that my twitch skills are lacking, I was a huge Unreal Tournament player in high school. It's just that's no longer my cup of tea and if it was I would be playing FPS games to gage my twitch skills not MMOs. With MMOs I like the gameplay to be centered around thinking not reacting. Some reaction needs to be involved but good strategy and execution are my top priorities not whether or not me of my group has super fast twitch gameplay skills. |
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I've never understood why people think it's such an easy thing to just tack on a special server with one change in the rules. Full loot is a lot more dynamic than you give it credit for. For instance if obtaining certain items is on the insane side of difficulty full loot will just not work. An example would be a weapon or armor set that takes months or the better part of a year to obtain via quests, mobs, and crafting. If there are items like this full loot would suck. Think about how awful it would be if you spent 4-5 months trying to obtain a weapon or armor set just to have somebody take it from you in an instant without ever having to put in the work. Now if the game does not have things like this and items are relatively easy to obtain then full loot is closer to working. But, some type of insurance is necessary, which is another game mechanic that needs to be added in for your special server. Chests in our house, safes, guild hall storage, etc. Even with full loot players have to have some way of protecting themselves from loss. Also, will there be any other special rules this full loot crowd wants? Will they then want the jail system to go away and have free for all PKing? Or will the jail system in AA have some issues with getting back your loot if it's taken illegaly? The question is not as simple as "Can't we just have a separate server?" Like someone else said earlier it has a lot more ramifications than you are giving it credit for and because of that I will not sign your petition. In fact if there is a petition that opposes yours I would be more likely to sign that one. |
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Well Krymson I guess I am lucky. I still have a good friend that plays and he is willing to help me with the genkai quests. Plus if I get my other PC setup I can just use his character(s) to help get me through the quests even if he doesn't have time. If you were seriously looking to get back into the game, let me know in a PM. Even if I can't convince my friend to help you with the Genkai quests I would help you once I was able, no charge lol. I also want to go back and finish things I wasn't able to finish before. I did almost all of Bastok, Zilart, CoP, and ToAU storylines previously but didn't finish some of them, mainly I just got access to areas like sky and sea. So first leveling to 99 will be my priority, he said without genkai quests you could do it on a weekend. Then I want to finish all storylines, all the while doing abysea to keep my gear at least decent. |
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Same thing happened to me. I lost my old character and my account. Luckily according to a good friend of mine with a little help it will be easy to reach level cap once again. The hardest part will doing the genkai quests and missions. The actually leveling will only take a little while for someone with experience. |
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The worst MMO I have every played is probably RF online, or Rising Force Online. My standards now would have kept me from playing as long as I did. |
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The one that comes to mind is the "overquoter." This person loves having his individual post be made up of 3,4,5 or even more posts from other people just to say one minor thing about the giant wall of text taking up 98% of his post. Does he expect us to read all this? Or does he just love the "quote" button over the "reply" bottum so much that he can only ever quote things. |
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We could totally start a guild before it goes live.
General Discussion « ArcheAge 1/22/12 10:15:59 PM
Plus Jake Song has said in interviews that he has designed the game with the intention of it being released in NA. |
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We could totally start a guild before it goes live.
General Discussion « ArcheAge 1/21/12 9:17:48 PM
Originally posted by Toxia That was my first reaction as well. We argue way to much here to get together and start working as a team. Plus then I would feel bad when I called people out on this website to just log in later and have to be in a guild with the person I just called out. |
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What every game (including MMOs) should copy from SWTOR
The Pub at MMORPG.COM « General Discussion 1/21/12 8:28:29 PM
I just want to point out that as someone who is color blind I rarely have any issues with games. If things are color coordinated and I have trouble distinguishing between the two I get used to the placement of things and go with that. Never has my color blindness kept me from being able to play an MMO effectively and I'm pretty dang color blind. I fail all the tests, kind of made my military career pigenholed too, which sucked. |
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I'm thinking it might stick around a lot longer than other people are anticipating. Many say MMOs never rebound from a horrible launch and to this day they are pretty correct. Yet many people are forgetting that this game will get a "second release" many people have been waiting for the PS3 release and if they make the needed changes before then those people won't have the bad taste in their mouths that many of us who purchased it on release have. If this second release is a success or even a semi-success it could bring back some people who didn't like it. This idea of mine all rests of the idea that they do in fact fix all the crap and add enough content for the playerbase. If they do not do those things by PS3 release then I have no hope. |
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What's the most OFF-THE-WALL feature you would add to your MMO.
The Pub at MMORPG.COM « General Discussion 1/21/12 4:34:14 PM
A cool mustache tool where it actually takes time to grow and shape your mustache. Then every month they could give out prizes and have everyone vote on their favorite mustache.
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Originally posted by nerovipus32 My thoughts exaclty. What else do people want? Or is the fact that there are actual quests make it less sandbox even though it still has all the freedom and choices people love about the sandbox sub genre? More choices is always better if you ask me. I want as much sandboxy type things I can get but at the same time have quests and PvE activity, that is as non-linear as they can possibly make it. What more do people want for a game to be a sandbox or does it really just not exist to some of you? |
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