<
>

Page 6 of 69

First

2

3

4

5

6

7

8

9

10

11

Last

All Posts by Illius - 1369 found

9/20/08 6:37 PM
Viewed 1083, Replies 59

I think the simplest solution to this is to offer options.  When I say options I don't mean in the same game, they don't have to be all alike and all inclusive.  LIfe is not fair.  What I mean is that we need more games, perhaps all part of the same genre with different mechanics.  Difference does not necessaraly make anything better or worse, it makes it different and often interesting.

This is one of the reasons I think the MMO Genre as a whole is stale because nobody wants to broaden it anymore.  They are perfectly content with one formula and will milk it till it's dry and about to die.  Only then will they ever do anything different.

When it comes to my tastes, I have a blace for both the real time combat and the target + hit skills as they light up.  The real time combat would allow me to use my personal ability to over come a challenge.  It would allow me to perhaps negate the other persons equipment because of my tactics or the ability to think on the run and act according to the circumstances.

On the other hand the target and hit skills is good for those times when you just want to wind down and have time between fights to talk to people you're grouped with or that might be in the vicinity.  After all I'm still a firm believer that the MMO is at it's core still a social experience and if I don't take advantage of it I might as well just go outside.  There's a time and place for everything.  Just because you hate it does not mean it should die a horrible death.

9/18/08 9:54 PM
Viewed 116, Replies 21

^ sends me into a blinding, murderous rage!

9/18/08 7:40 PM
Viewed 1775, Replies 66

I was gonna ask for your post count or your stuff but at the rate that this is going I'm just going to take up rock climbing.  I'm still debating on the whole WAR thing.  I'll give my friends a month or 2 to test the waters for me, I might even play on their accounts and if they stick with it I might be swayed.

9/18/08 7:33 PM
Viewed 683, Replies 16

Well my experience has only been with the week of open beta so I don't have too much to say.

I did notice some similarities but also quite a few differences.  It's not DAoC by any stretch, it's its own game however you might find a few things that remind you of the good stuff.

Maybe when I get around to purchasing the game and getting beyond level 20 will I be able to say anything concrete, as for now this is all I can really say.

9/18/08 7:28 PM
Viewed 1541, Replies 37

Originally posted by girlgeek 

  But then again....I'm not a psychologist.  However, it has the ring of truth to it!  

Damn it, I'm an electrician, not a psychologist!

9/18/08 7:24 PM
Viewed 739, Replies 33

Someone did postulate in another thread that perhaps when you get higher up in levels and there are actual keeps to take and defend people would start talking more.  This might be even more true since the renown merchants are in the keeps themselves and you have to own it to buy your renown stuff.  On a third note, I think when the main city siges start people might band together and defend it, but in the end this is all speculation.

I haven't picked the game up yet due to having more important things to spend my money on but when I get around to dealing with it all I'll pick it up and play.  Hopefully by then the game will be further along and people will realize that there are others willing to talk.  If all else fails just have some sort of server where the players choose to be more sociable... if that's even possible... perhaps pick a server and just ask people of like mind to come and join you.  I figure if the entire population or at least the majority of it plays the same there might be hope.

9/18/08 7:15 PM
Viewed 40, Replies 4

I was born on a farm... well actually I was borin in a hospital but I spent a good chunk of my childhood on a farm.  My grandfather had cattle, pigs and tons of other farm animals that he more or less made a living off of.  He never kept a heard by any means, usually about 4 or 5 cows, 2 or 3 pigs one of which was a breeding sow that he'd sell the piglets when they get old enough, and quite a few chickens/ducks and what not.  He also had land that he worked along with my parents, my uncles and other family and it basically paid for the electricity, the cable, water and all that junk.

He grew his own crops such as wheat and corn which he used to make flour and bake bread or sell off any extra he might have had.  We slaughtered our own pigs which would get quite large and we'd have plenty of meat, smoked or otherwise to last us most of the year depending on use.

As nice as all ths sounds I remember it being quite a bit of work though.  He'd be up at 5 am and he'd be working more or less all day till about 8 pm where he'd come in and watch the evening news before he went back to bed and did it all over again the next day.  Even on the weekends the animals need tending.  Though this was over 20 years ago I can't really say what it would be like with more modern technology.  I guess you can generate your own power now and use it to do some of the things around the house but still there is some effort to be put into it.

In conclusion I don't really know if I want to go back to that kind of life.  Even as a kid I had to do work and put in effort to make everything run smoothly.  You mentioned vacation to Vegas and I ask you to think about leaving potential livestock behind for whom you'd have to find someone to look after when you're away.  As that Liberal Professor there stated most people are not about to go and do work, especially when their combined income is over $150K.  They have all their amenities and have grown acustome to a life of ease, where the only thing they worry about is paying the morgage and ordering pizza.

9/18/08 6:48 PM
Viewed 739, Replies 33

Originally posted by tillamook

cause you got on the sever full of mutes?

Even if they're mute they can still type!

9/18/08 6:45 PM
Viewed 1541, Replies 37

Originally posted by whisperwynd

 Another useless opinion, in a useless thread, about a useless debate. Yet here I am posting my useless two cents. 

Ask for a refund

9/18/08 6:44 PM
Viewed 1541, Replies 37

Originally posted by girlgeek

If people would just play what they enjoy and let everyone else do the same without endless attempts at manipulating others to agree with THEIR opinion about this game or that game.....

The forums, and thereby this tiny PIECE of the virtual world....would BE a better place.

I chalk it up to insecurity and the constant need for validation.  I think people like the OP need to feel that their opinion is that of the majority otherwise the little voice in the back of their mind keeps nagging that they are no longer with the "cool kids".

9/18/08 6:24 PM
Viewed 294, Replies 25

Originally posted by streea
Originally posted by Illius
Originally posted by streea

I didn't realize our farts were so... enlightening...

Perhaps the path to true enlightenment is not meditation, solitude and abstinence but rather a bunch of girls and a whole lot of beans

After being in a room full of girls with beans, and remaining for the show to come... I'd say that abstinence wouldn't be that far from your thoughts...

Where is your sense of adventure?

9/18/08 1:27 PM
Viewed 294, Replies 25

Originally posted by sdk89

lol me and my gf try to see who can have the stinkest fart somtimes lol and we hold it under the covers and wait for the other to lift it up and get the curtian of death lol werid i know

If that's not love then I don't know what is

9/18/08 1:19 PM
Viewed 851, Replies 29

It's not so much their physical age that makes people thinkthey're 12, it's the way they act.  I have a few nephews and nieces that are around that age and they don't care much for mmos, most are content with their ps3 or xbox 360 for their gaming and use the pc mostly for their chatting and contact needs.

The way some people act in games they'd never do out in public because they know that if they pulled that same shit in a bar or on the street they'd get the shit kicked out of them.  I've been to a few net cafe places in the last 10 years and I've seen groups of people come and play mmos together and none of them act they way they do in real life.  I've seen them spout nonsence over vent and type complete garbage into the chatbox as well as being completely belligerant online but once removed from that aspect and you sit them down on a patio and have a drink and just sit back none of it is presnet.

9/18/08 11:47 AM
Viewed 294, Replies 25

Originally posted by streea

I didn't realize our farts were so... enlightening...

Perhaps the path to true enlightenment is not meditation, solitude and abstinence but rather a bunch of girls and a whole lot of beans

9/18/08 11:43 AM
Viewed 896, Replies 13

Pretty much what Cotswold said.  Since you were more dependant on others to get where you were going most people tried to be decent when it came to player interaction.  Since solo'ing was not the optimal way of leveling/getting what you need you had to make friends or at least acquantances so that later on down the line you could get the 100% quality armor made for you that would accept higher enchantments which by the way were also player made.

I think it's hard to really put a finger on what it was that made it good, it kind of just was.

9/18/08 11:35 AM
Viewed 25, Replies 3

I think you're looking for Zero Punctuation

Have at it.  You may show your gratitude with boobies... lots and lots of boobies.

9/17/08 7:59 PM
Viewed 375, Replies 19

Originally posted by Squal'Zell

you just have to make sure the game is not loot based, and anything that is worth having could only come from crafters and how good your item is will depend what ressources quality and skill (and possible chance) that the crafter used.

example. john is a crafter he looked around for hours looking for some higher quality ressource and makes a sword and with some chance and luck manages to get ridiculous stats

jane will o nthe other hand slap a few ressources together, making the same sword but in the end its stats and durability will be good for 1 swing.

so you have 2 swords of the same type, that you can't loot anywhere, so you will go and decide which do you want the good sword or the bad sword (note that the bad can be your training sword since its cheap and easy to replace)

(i forgot where i was going with this.... ) oh yeah, so if you make crafters valuable in any way or another, you will have a thriving economy, in the example above the 2 crafters managed to sell their swords, granted at different prices, this creates interindependency and a good economy.

now if you are able to craft your stuff and fight as well (or have 2 toons) you can easely be self sufficient. what would be the point of MMO then? much like every linear game out there that is solo friendly. i call those SPORPG (single player online rpg) since you can easely go do anything you need to do without ever talking to anyone.

This is more or less exactly what I'm looking for in a game.  From my experiences while gaming and all the people I've spoken to I'm certain that there are people that would be quite content crafting, or doing some entertainer professions like they used to have in SWG.  A game like what is listed above would cater to many different people who could play together and enjoy the same game for totally different reasons.

I miss the days of having to ask around for a good crafter who does excellent work for a good price.  I'd have to go by worth of mouth (or is it keyboard ).  Then I'd have the ability to actually haggle with the person.  You can't really haggle with an auction house.  Sure you could bit but that's kind of restrictive.  With real people selling things I could reduce the price by either providing the required materials or getting materials that the person needs for something totally different that is perhaps more important to them.  This thing works on so many different levels rather then just going up to an auctioneer, and basically going about it the Ebay way.

This whole idea allows the entire server to interact with one another rather then just inter-guild politics.  If it's all going to boil down to just what you do with the same people in a guild over and over again you might as well just make it a multiplayer game with a cap of 128 people (more then enough) where they can host an instance, go in, do the boss encounter and then meet in a "loby" with all the other people and parade back and forth on their fancy mounts with their screaming monkey swords of doom because this is generally what it boils down to... at least IMO.

9/17/08 2:27 PM
Viewed 896, Replies 13

Originally posted by Raltar 

I don't think the quantity of asshats vs normal folks has changed down through the years. I think the way the internet itself and the games we play over it have changed have altered the dynamics in certain ways. The asshats are more assertive and not afraid to make their presense felt. Meanwhile the goold people, in reaction to the asshats, are fading into the background. The reason good people are so hard to find is because many do not wish to be found. They have already found their little niche on the internet that they fit into and are sticking it out there, afraid to go beyond it for fear of having to deal with the asshats.

What I think is that there is no consequence for asshattery in the latest games.  When it came to Camelot and you were an asshat you would be kicked from a group, and they'd let others know as they go about what you did.  If you did stupid shit while deep in one of the dungeons same things would happen and even more people would be witness to your behavior.  The only option those people had was either quit the game, reroll to a new character or just smarten up and behave like a normal human being.

In the latest crop of games getting to where you start participating in content that requires you to interact with others is a long ways away, usually at the end of the leveling process and I think this does nothing to encourage decency in people.  At that point you either got it or you don't and this realization saddens me.  Ones reputation on the server has little bearing on his/her success.  Back when I played Camelot if someone was a ninja looter, everybody knew.  In WoW for instance, if you're in a guild and you screw up severely on one way or another, all you do is leave and move on to some other guild.  Since the guilds didn't really talk all that much amongs themselves you could get away with it, and I've seen people do just that.

9/17/08 1:45 PM
Viewed 294, Replies 25

Originally posted by bluberryhaze

 nice post.

crafty.

have you ever given your girl a 'hot pocket'? 

i have...i didnt sense her feeling an 'oderous nirvana'

but i was satiated.

I've heard it called the Dutch Oven...

You could always do something similar in your car where you let one go and close the windows and turn the heat on full blast.

Other then that, I think the OP did a good job with the post.  It gave me a laff so therefore I approve.

9/16/08 3:08 PM
Viewed 896, Replies 13

Originally posted by MMORPDEATH
Originally posted by Illius

I still think that DAoC did PvP better and I just like the overall look and feel of DAoC compared to most if not all of the stuff out there.

 

DAOC 2 FTW!

 

The more time I spend away from DAOC, the more I realize how awesome it is. Even the PVE(classic servers w/ Catacombs) is top notch. Combat does suck though.

Somehow I doubt there will ever be a DAoC 2...  I just don't think it would work with the people who play mmorpgs these days.  The old days were a different time.  Where in the old days I found the asshats to be few and far between, now I find the good people are few and far between.  Just to find the good, like-minded people like myself I would have to sift through copious quantities of those "others" and it feels like the ends will not justify the effort I'd have to put into it.  

I found Camelot's pve just right for me.  It didn't require lots of thought and it was there if you wanted to do it but it was not mandatory.  The free to trade non bound items I could buy from all those people who wanted to pve.  I'd buy the item I want, they'd get the platinum they wanted and we'd both go away happy.  Crafters ment something.  I remember actually having to speak to a real person, haggle on the price, and place an order that would take at least 2 days to make, if not more.  It was just ... good.

I even liked the combat.  I alwasy knew where I stood.  I learned the ins and outs of my own class and I even took the time to play around with all the others just so that I knew how they worked and how best to beat them or take advantage of the tactics they use..... but I digres.  I think I'll go resub for a month just to remind myself of what it is.

Page 6 of 69

First

2

3

4

5

6

7

8

9

10

11

Last

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts