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All Posts by Illius

All Posts by Illius

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I got tired of playing it.....with the people that were left over.  Most of the people that I enjoyed playing with no longer frequent the game world so I left. 

Can't seem to find like minded people anymore so I don't really play any MMO's anymore.

At the moment I'm looking for a game classification that is more in tune with what I want, since I believe that the term "mmo" has been changed to accept all sorts of things that I don't want to play.  The never ending search continues.

Originally posted by MMOExposed

Seeing once again, another discussion on an interesting game regarding its interest level dropping due to the announcement of FFA-PvP gameplay,

and how people in support of FFA-PvP argue against any critical view points of the mechanics.

 

I have to wonder. When will enough be enough in these new MMOs, especially the "Sandbox" & "Indie" MMOs that tend to have interesting ideas?

 

Me personally, I am tired of FFA-PvP being linked to every interesting sandbox MMO that gets announced and forced on people who arent interesting in that sort of thing.

Honestly, I enjoy PvP, but Never been a fan of FFA-PvP. Always been a fan of Faction PvP if any. I would even take that in a new sandbox MMO rather than having FFA-PvP at all.

 

Another thing I simply never understood, is why people are so against Sandbox MMOs simply splitting the game into two separate servers of FFA-PvP and Optional Flagging PvP servers? What harm does that do? Both sides get what they want, and can play with people that like what they like as well.

 

Whats the problem?

How are people being forced to play anything they want?  Is someone coming over to your place of residence and putting a gun to your head, telling you that if you don't play what they tell you they will splatter your brains all over your monitor?

 

If a game contains something you don't like, simply don't play it.  There is nothing being forced on anybody here and I'm quite tired of people claiming this.

I would suggest that you pursue a higher education.  There will be time for all kinds of games and hobbies later on once you've managed to make something of yourself.

I see you debating College as a choice and I think it's an excellent one if you are so inclined.  I would however like to ask you if you think that perhaps you might be handy?  Do you like to perhaps work with your hands or find it easier to focus in a more mechanically inclined atmosphere?

The reason I ask this is that along with College there is also an option of becoming a Trades Person.  If you don't think that college might not be for you then consider finding an Apprenticeship in a Trade of some kind.  I went down that road and eventually became an Electrician but there are many other trades available for you to choose.  I started my apprenticeship around your age and now that I'm finished, life is starting to get a little easier.

Just another thing for you to consider.  Once you finish some kind of school and find a job related to your field you'll start to find that there will be time for games and for a social life down the road.

Myself and a another buddy play Dark Age of Camelot, another comes and goes and keeps buying all kinds of games to play.  The other couple I know of keep hopping from beta to beta and never really settling on anything.  They just seem to be searching.

Does anyone actually use the "wiener flap" on their underwear when they use the bathroom?  I don't think I've ever used it once to be honest and keep wondering why the hell they put them in.  This is all in assumption that nobody else uses them.

Let's see where this goes...

I figured nariusseldon would have been all over this, and furthermore would have been citing random links to backwater websites showing just how much money Facebook has made and how it's busyness model is the next big thing... once of course he is through championing Free to Play.
Originally posted by Kyleran

I don't think I do anymore.  Like yourself, I find modern MMO's lose all appeal once you reach end game and start that cycle of "repetitive" motion, where you do a whole lot of the same thing for incremental advancement.  (or just for "fun")

Even the lure of alts holds little appeal as there's really nothing to do with them once you complete the journey. (which is increasingly short and uninteresting)

I guess only MMO's which involve an end game of PVP/territory control really interest me, so ESO might be a good candidate, along with some indie titles on the way.  Of course I was a backer of CU as well, in the hopes it was more to my liking.

But titles where the core endgame is gear based, raiding based progression hold almost no interest, especially when the real purpose of the progression is just to run ever harder pve raids, seems totally pointless.

Contrast that with a game like EVE, where there is no end game, and you can always be working towards some goal that will be almost indefinite.....

I probably should just go back there this year, probably will if ESO doesn't pan out.

 

Kyleran pretty much mirrors my opinion.  I have passed up on the recent crop of games that claimed they were MMOrpg because of the linearity, end game, and what I feel is a lack of reason to co-operate through out the entire game rather than just at the very end.

I am beginning to think that perhaps I don't really like the MMORPG genre, or the MMO genre, or whatever it is called now because I think the term has been diluted to include games that I personally would never put in this genre.

The other day while my friends and I were sitting around drinking, we began musing on the current state of games and what we were or were not playing and we kinda came to an agreement that we no longer want to simply play "games".

If I were to draw a line to represent what I would call one of my hobbies of choice, that being gaming, and put "game" on one side and "simulator" on the other I think I would place myself closer to the sim side than the game side.

Simulator  ----------+--------------------------------\----------------------------------------------- Game

Assume that the \ is the middle and the + would represent where I stand on the scale of things.  I may not necessarily want a full on simulator but I definitely prefer that the majority of the "doing" was more in line with a sim.  I still want a little bit of "game" there but not very much, and I find that as the years pass, the amount of "game" gets less and less.  I hope that makes some sense.

Due to this sort of revelation, I've come to realize why I found myself not really enjoying the latest offerings from the game studios.  I guess they no longer make products that interest me.

Originally posted by DamonVile

Territory control comes with all kinds of issues for the rest of the players in the game. If it's faction based and one side starts to win too much people just switch. Then you get a potbs thing where one side has such a massive population, it's not even a challenge.

If it's guild based it starts to create a have/have not in the player base. Then you get into the mega guilds ruling the server and smaller guilds are really just at their mercy.

imo I think pvp should give a bonus to pve in some manor, without forcing pve people to have to do it. It keeps them involved and caring about what's going on but lets people who really hate it just not take part.

to me something like a 3 faction system with territory control. But instead of giving one area the thing everyone wants give all three something people would want but make it so you could only control 1-2 at a time. Something that would make you want to leave your area of control and take someone else's so you could get that resource/buff/whatever for a while.

Maybe something like a crafting forge to give pvp stats. One forge gives weapon buffs, one gives armor one gives..something else, movement maybe. The buffs last say 2 times the duration of control so you could only ever have 2 of the 3. Taking control would let pve crafters use the forges and craft the buffs so they have something to gain while the pvp players have an incentive to gain the areas they want the buffs from.

I don't know if a game could be based on just that, it was just a small example of how it should all work together.

What you described in your post is how Dark Age of Camelot worked... kind of.  PvP was separated from the PVE.  This meant that the pve people could kill mobs to their hearts content and never worry about someone killing them in a pvp fight.  For those who wanted PVP they could leave the borders and fight in the contested lands over keeps and towers.  There was pve mobs out there as well for anyone that wanted a mix of both and they would carry their own incentives and bonuses.

While in the pvp area you would fight over keeps and towers.  As you claimed more of them your realm (1 of 3) would gain benefits.  The more towers you controlled the more gold you would get from pve monsters when they died.  If you controlled more keeps than the other 2 realms, a special dungeon would open up to you and close to the other 2 realms.  It was a pvp dungeon that would allow it's former owners to stay in it provided that you did not kill and expel them upon your taking ownership of it.  There were also certain keeps that contained Relics important to you and to  your enemies.  Depending on which one of the two you took you would get a 10% boost to either melee or magic effectiveness, or if you lost yours you would impart a 10%  penalty.  It may not seem like much but you could potentially claim all the relics and your entire realm would be 20% better at magic/melee and this bonus was counted towards both your pve and pvp.

Those that did not want to go fighting others would stay in the safe areas or wait till the pvp dungeon was clear and then would go in and earn greater rewards and item drops or have access to crafting materials that they would in turn use to outfit the pvp people so that they could then hold said dungeon for longer.  All the crafted items would cost money so the crafters could make quite the profit assuming they could get the materials.  It all became a rather large circle of life so to speak.  PvP people would want awesome items crafted so they would take territory so that the PVE people would be able to get the resources and make the stuff they needed to better take territory so that they could have better equipment to fight better.....See what I'm getting at?

It is an interdependence that I don't think I will see any time soon in the future.  It's one of the things I miss quite a bit.

Originally posted by sludgebeard

I mean think about it, I played up till WOTLK, the game was drastically different back then, more grouping and open world pvp just to name a couple things.

 

I spent half a grand on this game, and I cant even install it and play for a minute because of how poorly designed and away from its original content the game has become. So my question is, do I have any right to legal recourse against Blizzard? Or am I just forced to play a game that is drastically different than what I agreed to originally?

Regardless of you having a case or not I'm just curious about the stuff I highlighted in red.  Who is exactly forcing you to play anything?

Have you considered just formating the drive?

Looking through this thread I realized I did not buy any of the games mentioned... except I guess Hellgate: London.  I just bought the regular version t hat cost me $60 and remember not playing it past 2 weeks in.  That game fizzled real fast for me.  Still to this day regret the purchase.  I ended up taking my box and the cd's and setting them aflame in a fire pit at my buddy's cottage.

Any of the MMO's I have played in the past 5 years have either been F2P which never lasted long with no money spent on the cash shop or they were betas or free trials/buddy keys given to me.  Other times I simply went over to a friend's place and used their account to try the new games that came out for a few hours and goof around only to come to realize that the game is not for me and  saving the money for booze instead.

This also includes no Kickstarter contributions.  I think all the games I have bought in the last 5 years have been single player or some kind of multiplayer without a subscription fee....like Borderlands 2 or something..

As it stands now, I think the trend will continue.

Originally posted by Kyleran
Originally posted by AlBQuirky

 


Originally posted by nariusseldon
Sure .. tedium is subjective.

 

For me,

- too easy or too hard. Perfect solution is D3 difficulty slider. I may even change what "too easy" or "too difficult" means depending on my mood. In general, i don't want to practice 3 hours before beating a boss/level. It is not that i cannot do it (i was in a raid guild before) but all the fun is gone if i waste hours practicing for an artificial challenge.

- Going from point A to B (without conflict, or combat) is definitely tedious for me. I hit the "fast travel" button whenever i can. If a game requires too much of it (like 10 min), i move on.

- Down-time is a no-no. Anytime i am not doing anything related to game mechanics (like i can only chat, or look passively), it is tedious.



Thanks, nariusseldon. Good points and clarifications :)

 

His tedium is my game play, I like travel, consider it a strategic element in a title like EVE and down time is the place where my group and I recover our timers, discuss what went right vs wrong in the last fight and the strategy for the next one.

Assuming your game has a need for strategy.

Not into sliders, set the world to one level of difficulty, and let people deal/master it.  Or not.  We don't always need to succeed.

 

I quit MMO's because they changed into something I no longer enjoy playing.  Pretty much what Kyleran pointed out is what I miss from the games and have been hard pressed to find.

I would go back to some of the older games that I used to play and enjoyed but I left them due to game changes that I did not agree with.

Once I read your "exactly as it sits now" part I came to the conclusion that I wouldn't be playing anything.  I say this simply because I don't play any MMO type games as is and even if I was bed ridden with no legs I would still not play any simply because I do not enjoy what the market has to offer at the moment.

Assuming that the lawsuit you mentioned would leave me wealthy enough to lay about and do nothing, I would more than likely put that money toward a mobility device and leave the house.  Even with no legs it is still more than possible to go out of the home and do other entertaining activities.

 

Short answer:  Nothing.

Originally posted by Icewhite
Originally posted by Vermillion_Raventhal

I really don't see the point in swooping in on your air of superiority and making smarmy post in every thread attempting to lump them into one.  If people are having a discussion then why not let them do so without your own ironic perpetual post?

In the gentle hope that some day the forum (in general) moves beyond 2003. Or at least peeks into this century.

But you're right, I should stick only to MOD-safe backhanded insults (like yours), and aimed at one of the four standard mmorpg.com approved-to-hate groups.

A) WoW players, B) Themepark (in general) players, C) F2P players, or D) Youth.

I just consolidate your groups into one WoW-playing, F2P supporting, Themepark loving bunch of youth and save myself the effort of bashing in 4 different threads

Originally posted by maplestone
I have to admit I'm not a huge fan of the effect raids have on games - it tends to go hand in hand with a sort of elitist attitude that one playstyle is better than another.  I can sympathize that for people who thrive on competition and overcoming ever-higher challenges, this might seem like a natural, even required feature of a game, but it's not the atmosphere I'm looking for in a fantasy world I'm visiting.

I will have to agree with maplestone.  My experience is similar to his and I find that the competition derived from these raids breeds superiority complexes and ultimately shoehorns the playerbase into specific "builds" or "specializations" removing the variety that I seek from my games.  Due to my past experiences with endgame raiding as the main attraction I will more than likely pass on future titles that feature this.  Perhaps the reason that OP finds less games that ascribe to the raiding mentality fewer among the new and to be released titles is that more of the playerbase feels the same as maplestone and I?

I can only speak from personal opinion but I never truly sought out to find out who the world firsts were and what guild did them.  I couldn't name even one top guild to do any of the benchmarks they claim as their own.  One of the major reasons why I did not care and have developed a dislike for this phenomenon is that once a "first" has been done all other competitive guilds attempt to copy whatever was done to the letter, using the recounts of the encounters from the initial players as gospel and the ONLY way to do the content in question.  This again in my eyes removes the variety and innovative thinking I seek in the future games I intend to play.  Weather or not such games come along, I guess I will wait and see.

Though I share your sentiment about grouping being personally more fun I do see the benefit from a busyness standpoint.

To be honest I wish I thought of the idea of charging people tons of money to solo in a game.  When you think about it one of the ways to make money in a free to play game is to make it just hard enough to solo nowadays that people either group up and tackle the content, or with the modern mentality of "solo everything" they end up forking over quite a bit more money to the game just so that they can jump in and out of the game and play at their own pace.

This kind of works the same way in reverse.  All the solo players go in and pay for everything and have a grand old time killing things on their own and leave the grouping people out in the cold.  They get bitter about it, spend money on the cash shop to get the items to make them viable as solo players only to get bored of soloing and walk away from the game making more room for this whole process to start all over.

From the game maker's perspective it's a win win.  Solo players pump money into said game repeatedly to fuel their play style while grouping players drop some money and leave and the makers no longer have to worry about dealing with them.  In a commercialized "all about the money" world you happen to live in that's all it's about nowadays.  The people making these games no longer make games they themselves would play but simply want to make a game that will make them the most money as fast as possible, and if it tanks they'll tweak a few ideas and paint it a different color and call it something else a year later.

All of that is why you face the issue at hand.  People no longer play these games because they want to spend some time.  Rather, they want to kill some time between whatever other things they have going on in their life that take higher priority such as children, family, wife, other hobbies... and so on.  It's almost as if they play not because they WANT to but because they HAVE to and I think it all stems from the early days when these people did have the tons of time to commit to games and simply want to get back to that but life no longer allows.

Is that for her face?
Hey man, dead girls can't say no....

As far as I know it's a Drakolich...I'm not entirely sure they could really be drawn in many different ways and still make them look like one.

 

Weather or not there's a resemblance, sure.  It might.  It could also look like every other flying dragon skeleton reanimated from death and fueled by some sort of magic.

After the movie ended and the credits went up, a rather apathetic meh came to mind.  I'm not quite sure what it is about the movie but it just did not resonate with me.  It was pretty and all but I somehow think it was meant for someone else.  Maybe it's the fact that I find Superman a somewhat boring super hero.

Anybody else see it?

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