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All Posts by ahac

All Posts by ahac

1 Page 1
8 posts found

In WotLK different colors are used for different versions of similar sets. For instance.. tier 7 and 8 sets have the same looks in normal (from 10 man raids) and heroic (from 25 man raids) versions but the colors (and ofc. the stats) are different. So.... don't expect dyes anytime soon.

 

Originally posted by davvin

you can't trust other gamers

 

This is exactly why I won't but the game (yet). I don't trust people on forums and I don't trust reviewers.. and I sure don't trust the hype made by the publisher.

But give me a proper open beta or a free trial and I might play your mmo for a long time (if it's good).

The "open" beta isn't really open... I think they only care about the publicity Fileplanet will do for them because there are many people who won't get into beta but have now heard of the game (which they wouldn't without Fileplanet).
 That seems to be the main reason for the "open" beta... not actually showing their game.

Originally posted by lordtwisted
So more or less, because you can't enjoy a game with out a bunch of  additional programs running, then you don't think Xbox users should play? That makes no sense.

 

 If you want to use a computer, use a computer, but that still doesn't explain why xobox users can't play with you, only why you won't use an Xbox.

Sure.. you can enjoy a game like WoW without the addons.. but you can't raid with our ... or any other serious raiding guild.

And if Warhammer won't support addons then it will have trouble getting the hardcore players who are used to addons by now.

I don't know how this will be in possible Warhammer... but in WoW I have about 20 addons which I use. My UI is totaly changed, I can scan the auction house to have all prices in my item tooltips, in raid everyone can see how much aggro he has, I can compare my dps to others and see every statistic possible. I get alerts and timers while fighting bosses (the game difficulty is based on people using addons), etc etc...

I update them with 2 different programs or manually by downloading and unziping files into the game folder.

Our guild is also using Ventrilo to chat, while others use Teamspeak and some use ingame voicechat.

Ofc.. I'm also chating on irc or checking wowhead while alt-tabbed.

When I can do all that on a console.. then it might be ready for mmos.

 

I liked the G&H beta. It had nice gameplay and the minions were cool (much better than the stupid GW henchmen). It had a cool setting and nice world. The maps were not very open which was good (no endless running around the map or searching for an item or boss). There were many quests but I haven't noticed any long quest chains. It still had many problems (some movement problems, hard to click on mobs, some very stupid NPCs, game crashing, ...) but nothing that couldn't be fixed.

I think the main problem with G&H was that it was similar to WoW but had nothing to really pull players from WoW (or LotRO, etc..) to it. It would also be hard to compete with other WoW-like games which will come out in the future. Basically G&H would be a game for those who get bored with WoW (or similar games).

There was also no hype around it. When I got into the beta I really expected a crappy mmo. My friends said they don't even want to try it. But I was surprised. It wasn't bad. I think that with more work it could become a good game.

 

Well.. Perpetual was really too optimistic to work on 2 mmos at the same time. If they want to bring out STO they should have canceled G&H long time ago.

I also don't have much hope for STO. Star Trek just isn't a good world for a mmo. Sure.. it's huge and there could be many things to do. But.. did Kirk and Spock ever go around doing quests on their own just to earn money or some cool gear? I don't think so. It was never about gear and combat.

"Kill 10 and 5 to get new boots?" That isn't Star Trek.

Ofc.. it can have different gameplay and rewards... but then noone except the biggest Star Trek fans will play it.

There is instant travel.

portals, warlock summons, heartstones, engeneer teleporters, etc...
Is that not enough?

Maybe something like mage portals closer to instances or warlock mass summons (where you could summon 10 or 20 people at once... maybe with 3 warlocks + 3 helpers and every lock would use 2 shards) would be cool, but it's really no problem to travel as it is.
I have a human warlock with herb/alc, but if I'd roll a warlock again I'd go for gnome with engeneering.

Warlocks are kinda hard to start with.. but later they become realy powerfull. Like LilT said.. warlock can do über dps, good crowd control and even tank.
I think warlocks are also harder to play because of some very different skills... so you need to be a good player to be a good warlocks.
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