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All Posts by zaylin

All Posts by zaylin

34 Pages « 1 2 3 4 5 6 7 » Last
664 posts found
Originally posted by ShakyMo
Ah I remember when gw2 was a wow killa

Ya we dont need a killer, Just another FUN game, that the developers are passionate about. You can drop the they only care about money line all day, but at the end of the day, this is their JOB, making games , so they HAVE to make money if the game is to survive. everything these days revolves around money even F2P games, its on how its approched.

Originally posted by Vannor
Originally posted by Iselin

I'm even more curious now about the financial model. Both Sony and Microsoft require a monthly fee for on-line play of anything. Could they really ask people for another monthly fee on top of that?

They did it with FFXI. no reason they can't do it again.

Again people not being knowledgeable about what they are saying.

FF11 on the Xbox 360 only required a SILVER account, witch is FREE. so it was no different than playing it on PC and paying your usual monthly sub.

people are just reading into this to much again. This happens EVERY time a new mmo comes out. Just let the game come out , play or dont play, but all these speculations dont mean krap til it goes gold and is playable.  

I could not stand playing The Secret World, at first. But once I got use to the mechanics of the game, I was loving the shit out of it!!.   Either way If a game is to different from main stream people complain about the UI and controls being clunky, but in actuallity (not in every case though) its gamers not wanting to learn something new, and i was one of them...unknowingly lol.

I honestly dont think Games/MMOs should even announce a release date or much info on the game til about 3months from release date. To prevent the flood of all this assumption and negitive hoopla

Sales

XBox 360 59 %
Playstation 3 27 %
PC 14 %

From Feb. 4, 2012 on a total of 10 million

and another

http://www.vgchartz.com/gamedb/?name=skyrim

Originally posted by Reklaw
Originally posted by scritty
Originally posted by Thodra
Is that for pc as well, or only consoles? If it's true, then it's sad

Pete Hines has confirmed that all versions are now Spring 2014

[mod edit]

 

 Didn't you enjoy Oblivion? Skyrim? both also on console's.

One might say he/she enjoyed the older Elder Scrolls series before Oblivion more. I'd say for at the time they where release those elder scrolls series were awesome. I tend to like Oblivion/Skyrim as my new Elders Scrolls favorite's.

And I will judge Elder Scrolls Online when I actually have a change to play it. No video, forum poster, interview, review, leaks can beat a own experience.

Feel the exact same way. Morrowind-Skyrim all release between PC,console. and I loved each and every one of them. And not to mention I'm pretty sure the PS4 and XB1 will have USB ports for Mouse and Keyboard. the PS3 and Xbox 360 did. People are so easy to make assumptions.

 

Originally posted by Iselin
Originally posted by ShakyMo
Don't see the gw2 in Wildstar, more like a wow / wow hybrid.

TESO delay, Meh they are probably redesigning huge chunks of it due to hardcore pveer whine about "evil faction locks". Probably going to be yet another wow clone now, but with tes combat & crafting (which will be pointless due to wowification leading to raid gear making crafting obsolete)

Don't put the noose around your neck just yet.

Yeah, 6 months delay sucks but I'd hold off on the feature redesign doom and gloom.

Until I know otherwise, I'm seeing a PC MMO that already had a very console-friendly minimalist interface being ported over to the consoles. There's no reason (yet) to think that this means the end of faction lock or the Cyrodiil AvA or any other change from what we already had coming for the PC version.

Ding, Ding, Ding!!  Finally someone with insight :)

As a lot of people have stated, you dont need flipping 30 hotbar slots to make a game engageing or complex, one person used portal as a good example.  And as I stated in another thread companies/dev's can not win anymore when it comes to the MMO community, they just need to stick to their guns. Why?

Well lets see in the last 6 years, devs have announced SAID game coming out in q1/q2/q3/q4 and for what ever reason usually...mostly never hit the mark on their first release window anyway. We should all be use to this, but yet a lot of people start pulling out the pitch forks& torches demanding reasons. 

Secondly if a company (investors included) start to feel they should release it before its to late, its usually released unfinished. So then begins the Post launch complaining about all the bugs, and people asking why they released it in such state etc etc....well I wonder why.

Think we mite need to start an E3 thread lol :) but as Title says not just for PS4 but XBOX 1 as well

http://elderscrollsonline.com/en/news/post/2013/06/10/eso-on-next-gen-consoles-and-new-gameplay-trailer

Plus new game play trailer

Originally posted by superpata
I do not care if it comes to ps4. I am curious if they will share the servers with the pc though.

My best Guess would be more than likely PC&PS4 will share the same server. FF11 was released for PC/PS2/XBOX 360 and all shared the same server. Not to mention TESO is using a Mega Server, should help with connectivity. 

I for one am all for it, the more the merrier!! keeps the population/community healthy.

And the whole " Its going to get dumbed down for controller use" is just non-sense. TESO is going for a minimal UI anyway so its not like playing "Said MMO" that has 30 hot bar slots on screen...with a controller.

Hmm :)

Player and Guild Housing: To me It would fall into the single player aspect of ES that their trying to go for. Plus its just adds that much more emersion to a game Like TESO. I Loved the Lotro housing areas,minus the fact of how far away it was from town. FF11 housing was right in town, so friends/guild mates were more apte to visit your house.

So putting the housing  neighborhoods, near towns would create more of community IMO. And make the Houses with in the instanced neighborhoods open IE people can walk in and check them out, but of course have a mechanic in place that would not allow people to steal stuff :) , or move it around.

Music/Playing instruments: yes another one from lotro :) . I think the music system in lotro was genius!! and again another element to add to the players emersion. it created another community all of its own, bands,events, and plan old FUN :)

Cosmetic/Outfit system: Just another way to make it feel more like your avatar. And we all know the,not wanting to look like everyone else at endgame feeling too :). Hell would be awsome if they gave you the ability to select a look from various options in crafting armor :).

Farm Land: Ok, im not a lotor purist, but I did love a lot of their systmes, and for me it was great to get away from adventuring to do some Tiling :), not for everyone though.

Most of these would be great in Xpacs to! if not in game at launch

Originally posted by deakon
Originally posted by zaylin
Originally posted by flizzer
I still find it odd that Neverwinter has a modding community in the form of the Foundry, but the Elder Scrolls Online seems to have nothing like this.   An Elder Scrolls Game without a modding community?   Just seems wrong.  

It could be added later, STO, CoH and I know some other MMOs that added this type of feature later on. Cant have everything in game, or there would be now room for an expation. But I feel ya would be nice to have some sort of mod'ish stuff for TESO at launch. 

 

Thay are allowing player-made addons at launch, was confirmed months ago

Think hes talking more about player made content in the form of adventures&quests,then 3rd party Mods/addons. But it is good to hear they will be supporting the 3rd party addons/mods :)

Originally posted by flizzer
I still find it odd that Neverwinter has a modding community in the form of the Foundry, but the Elder Scrolls Online seems to have nothing like this.   An Elder Scrolls Game without a modding community?   Just seems wrong.  

It could be added later, STO, CoH and I know some other MMOs that added this type of feature later on. Cant have everything in game, or there would be now room for an expation. But I feel ya would be nice to have some sort of mod'ish stuff for TESO at launch. 

DeaconX
GOOD. Hopefully they'll avoid all the trappings of all the modern MMORPG's I don't enjoy.

Asrlohz
Most MMO's are soloable. About 90% of all the content can be done solo in any given MMO.

Kyleran
I dunno, since I pretty much don't like the way modem "MMOS" are designed, perhaps a game that isn't much like them will be an improvement.
Truthfully I don't want to group with the average rush, rush, min-maxing gamer that seems to dominate the player base today.

Sawlstone
I'm just gonna enjoy what comes from TESO, and hope it keeps me interested

Lizardbones
All it really needs to be an MMO is for the thousands of people to be able to play together in some sort of shared world. The world doesn't need to be persistent.

Znaiika
ESO has all the choices, simply choose your path at character creation, no one will stand in your way, or take away your game-play style.
It's all in one, MP, RP and MMO.

 

So Tired of it too! I want to enjoy my lollypop!  http://youtu.be/17CKHuYx51U?t=9s

Exactly!

Say you go shopping for furniture. If you go to the Furniture Store and don't like a piece you see that they have in stock, Are you going to contact the manufacturer? Odds are you are going to walk past it and move on to the next piece. So if you dont like what you see move on...not to be rude, just trying to be sensible :) /bow

 

Originally posted by tkreep
good, traditional mmos suck

+1 on this too.  Zenimax is trying to get out of the mold of the Traditional MMO. Witch is/could be a good thing.

Warhammer was not messed up from the beginning what people keep failing to see is the Big wiggs want to keep pushing games out before they are ready, to make as much money as they can, and could care less,as long as they make their money back +profit.

And what they fail to see is the fact that if you give a game time to develop and be fully finished they would make more money in the long&short run. I had a lot of fun in WAR but could tell it still needed some polish, it was pushed out 3-6 months early. Swtor's planets just felt empty about level 30ish/2months post launch . Still had fun in it though.

Again if people would do more research.

There is going to be a feature that is going to be a little forum,so to speak, that you fill out, about your play style(s) preferences. And then the Game/server will put you on a shard with people of like mindedness.

So If you prefer solo play more than likely you will be put into a shard with soloers..so ya wont be bothered. And same goes if you prefer playing with people/ socializing.

We all need to get past the "OMG you can  solo to the endgame" attitude and realize that games and especially online games need to cater to a WIDE variety of players/play styles, AND especially with a Elder Scrolls game that is an MMO. So they have 3 crowds to make a game for. ES fans, MMO fans, and ES/MMO fans.

Oh the big one for me, My buddy is excited and so am I. We both love ES games and MMOs. So if TESO is at least fun, engaging and allows us to have fun as friends. We could care less about certain features added,not in,etc etc. The fact they are focusing on Exploration, character/Class customization, and minimal UI is the BIGGEST one for us. Studios/Devs spend all this time making these awesome,beautiful world to explore only to be cluttered by a bunch of krap on the screen.

Bottom Line, Personal Preference. end post.
With the new gen consoles coming out, Most MMOs would be smart to try and release it for console, it would only widen the player base. And all mmos should have 1 sever :) but just wishful thinking.

All I got to say is "Final Fantasy 11" before the increase leveling speed. I spent about 6 months (half casually,half not quite hard core) getting to level 40. But ill tell you what I LOVED every minute of it.

IMO FF11 balanced leveling/grinding/story and housing very well. Not to mention at anytime you could switch Jobs (classes) with just one character. Yes some you had to go on an adventure/quest for,but thats the POINT. it made it feel more worth it,more grounded because you had to earn that job(class). and it felt that much more rewarding.

but the biggest  dalema is you CANT please everyone.  Devs/publishers need to just focus on making a fun game. back before betas and forums lol :) where you bought a game and either: Loved it, Liked it, or Hated it.

Its stupid that mobs drop "grey" Shit  you just sell to a Vendor,just to fill up your bags..so you HAVE to go back to town to sell it.

I would rather have less bag space/inventory space,and  see more meaningful things drop,for a player to pick up. and just have the mob drop currency equal to what kind of "grey" item they MITE have dropped.

That way I could spend more time exploring all these worlds these devs are making then spending 40-60% of the time running back to town.

 

Originally posted by walltar
"TESO is not a true successor" Oh fuck ... this again. It is not successor at all ... there will by proper TES game done by bethesda. This is MMO set in TES universe with MMO mechanics. It is done by another company, by another people. Was wow true successor of Warcraft? Because last i chesked i did not see any basebuilding in there.

hahahahah! this, so true in statement.

IDC if TESO is not going to have 100% of TES mechanics.As long as it has the feel,essence,and exploration that the TES games have. Thats whats important..The Essence.

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