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MMORPG.com Discussion Forums

All Posts by MarlonB

All Posts by MarlonB

22 Pages First « 4 5 6 7 8 9 10 » Last
425 posts found
Originally posted by Ebil_Piwat

 Yes MMO.Maverick Guild Wars 2 delay wasn't expected, and I agree both ( although in different ways ) SWTOR and GW2 will have an effect on MMO's, and gamers.

I'll also agree with you Rift was/is a decent game, with a polished launch that drew in a crowd, but now to why I highlighted in yellow. I feel I am a 'true MMO' player. not the new breed of enter, rush to cap, play 'endgame' til bored, find a new title.

I've crafted, explored, been in guilds, been a guild officer, when the plague that NGE was swept through my guild town, I stood firm, even as it swept the population aside. I do not want to chase the next big hit, I do not like running to Gamestop, and pre-ordering the next launch to recieve the extra pvp map pack.

Developers now use the term 'persistant world' to say it's a feature of their product, yet the RP'ers are teased for wanting immersion. So as a 'true MMO gamer' I don't want to be immersed in my game world? I don't want to persistantly explore, and be engaged by it?

I get an MMO today to ride a themepark from level 1-50/65/80/etc getting new gear to symbolize my advancement? I want to re-entertain the same dungeon over, and over to grind out a better helmet? I want to capture the same flag over and over, win.. loose.. don't matter. because when you get to 5,000 'points' I have these nifty gloves?

Where is my online community from before? My crafters that I interact with? MMO's used to be living breathing, thriving communities? Why must I get my gear from a PvP merchant? or a 'boss'?

Does Seal team six go out and PvP bin Laden for a new rifle? Did Nike travel overseas and kill the animal for a new cross trainer?

Maybe I am a sand box over themepark MMO player.. problem is all new sandbox mmo's are full loot pvp gank-fests. ( I'm looking at you Earthrize, darkfall ) So looking forward. Where is the UO's, the DAoC, the pre-NGE SWG style games?

EVERY new game is a quest hub, instance dungeon, themepark. With crafting added as an after thought, or sub par with Quest / pvp gear. None have open housing, or player communities. And all basically get selected by holy trinity group dynamic.

You say: " then maybe instead of complaining year after year it's time to consider looking elsewhere for gaming enjoyment, cause it sounds like a case of chronic MMO burnout or persistent mismatch between MMO's and such people to me "

I say: The current development cycle to cater to the casual console type new game every 2-3 months crowd, has shattered the Massive Multiplayer Communities that used to thrive in MMO's, and until a developer realizes their themepark crowd rides the new ride in 2-3 months, it's the community that stays playing. We will continue to get a new themepark ride with all the benifits of that themepark plus our new logo cycle.

 

Well said, my feelings exactly!

SWG was a game i LIVED ... every other game after that was a grind grind grind to cap --> next game.

I'm playing Rift ... honestly because i can't find anything better right now ... but again i feel absolutely no connection to my toon in yet another shallow carrot-on-a-stick gear-grind theme park.

I think it's time to play a few singleplayers again ... i loved witcher, so part 2 looks promising.

 

I promise you all, if I'ld ever be rich (no chance, always gaming :P ), i would make an improved SWG.

 

 

Originally posted by gobla
Originally posted by MarlonB
Originally posted by gobla

TWO whole solid days of playing? Wow! These guys are taking no chances they might be wrong.

Personally, I'd have stopped at 2 whole solid hours. I mean why waste time on silly statistical things like significance or representability?

 

I dunno ... i played it for 15 minutes on gamecon last year ... and i had the same impression after a few minutes.

Worrying at least ... let's hope for the better.

I'm sorry but Meowhead and me who've spent absolutely no time playing it but we did do a decent bit of thinking on it and I may have had a dream once about playing it have just established that playing SWToR is better then hallucinating about dancing ewoks.

That's right. It's just been confirmed that playing SWToR is better then hallucinating about dancing ewoks. I expect at the very least 30 million box sales in the first week. Subscription numbers should level out at about 18 million or so and within 3 months of release I expect the Jedi religion to take over as the major religion in most western countries.

 

I want the stuff you are taking !!! :)

 

SW:TOR is one of my last hopes (a new hope?) to be a MMORPG that can hold my interest for longer then 2 months.

Maybe i'm mmorpg burned out, maybe after 28 years of gaming i should take a brake ... or maybe the game was really as dull as i experienced it for those few minutes.

 

I'm sure SW:TOR will do great as a commercial product, but i'm not sure i'm in the correct market for it :)

 

 

 

Originally posted by gobla

TWO whole solid days of playing? Wow! These guys are taking no chances they might be wrong.

Personally, I'd have stopped at 2 whole solid hours. I mean why waste time on silly statistical things like significance or representability?

 

I dunno ... i played it for 15 minutes on gamecon last year ... and i had the same impression after a few minutes.

Worrying at least ... let's hope for the better.

I think it matters much how fast you go through the game.


I'm more then just casual, but i play with a few friends ... just enough to have 1 or 2 nights a week where we go into experts together.


My pace seems to be pretty much inline with the pace new content is added.


Game looks awesome and i'm looking forward to it.

Though, only selling cosmetics and "extra's" .... is that really enough cash flow to support a game like this?

Let's hope it does right were SWG went wrong :)

 

But i agree with previous comments ... it was immersion that made swg so great, it's to be seen if such a different setting can accomplish the same.

That is pretty sweet.

Throw in some scifi, browncoars and reavers and you'll have a hit ;)

I also do find myself not logging into wow since rift beta anymore ... i'm enjoying the new shiny.

How long the shiny will last? ... dunno ... in 5 years i went back to wow 3 times, but this is a different beast.

 

I do miss lower level dungeons in Rift though ... only 1 up to level 25.

Pfft ... it's Trion's problem (if it is or becomes one) ... so far they dealt correctly with everything.

 

*back to play the game instead of wasting time on futile discussion about things we have no influence on or think we know better then the publisher that has all the insight we do not have ...

So ... they replaced the "island trial" with a "capped skill trial" ?

Either they were already freemium, or they still aren't :)

Lol ... 9 out of 10 are gimped without realising ;)

Originally posted by Harabeck

Originally posted by Jimmy562

A little extra money doesn't hurt, even if its a pathetic amount. It all adds up and since in TOR you don't have to break stride to do so, I really don't mind it. Doing it yourself does get annoying though.

For all we no those grey useless items might actually be worth decent amounts in bulk for TOR.

You missed the point entirely. Why not just hand out that extra money upon the death of the mob?

 

Actually, I have an answer. The reason for grey items lies in the psychology being used by game companies to keep you addicted. MMO's, like slot machines, use a variable ratio reward schedule. On average, every Xth time you do the action you are being trained to do (kill a mob/ insert coin and pull lever), you get a reward. The variability means you that always think that the next time could be the big one. The grey items are there to keep going in between the rarer rewards. They give you just enough so that you feel you're getting something out of the activity because if you go too long without a reward, the behavior gets extinguished. Also, a more consistent reward helps to get you addicted in the first place.

But why don't cash rewards serve that role? They're too easy to ignore; it's just a sound effect and a counter being incremented. Having to pick up and then sell the item forces you to acknowledge it as a reward.

 

Nail on the head. I love a gamble,I love treasure hunting, I explore to find chest or rare mobs with loot. I'm a lootwh***, always hoping for that awesome drop. This was my biggest attraction to SWG for example ... where the most rediculous items could drop.

I'm pretty sure though that i'm not alone in this ... part of human nature :)

/sarcasm: I would prefer them removing the que, log in with thousands ... stand there and wait for a mob to kill competing with 300 people on the same quest ....  and lag to death for an enjoyable experience

 

 

Pffft. Everyone knows you should never play the first day, they are always crap ... and that's not the companies fault, this is something that can't be fixed, only mitigated.

I haven't encountered this issue at all ... but i must admit, i barely ever look at the chat.

 

Turn the chat off ... problem fixed :)

Originally posted by holifeet
Originally posted by Frostbite05
Originally posted by holifeet

It is a solo game, in essence. It's a hand held rollercoaster through 50 levels of simplistic and boring content. In fact it is odd of me to call it a rollercoaster because they're fun.

Even when you do need to group, in dungeons, you will find that it is a linear, easy and guided experience that you'll find little inclination to repeat.

Rift has the longevity of a tub of paprika pringles sat in front of me. It'll be a dead game in 6 months. Okay, so a bit longer than the pringles, but hardly a success.

 

If you want easy soloing and simplistic gameplay then play Rift. If you want to feel like you have achieved in a gameworld, or if you even want to feel like you are part of a gameworld, then don't. Furthermore if you thought WoW was too solo biased then I'll tell you that Rift is worse. In comparison WoW was the most open, challenging and choice-laden MMO the world has seen.

Rift is dismal and Trion really should be embarassed.

heh wow i know everyone is entitled to their own opinions but when you spout nonsense like this i gotta step its. It isn't mindless its just like leveling in EQ2/WoW/LOTRO. Its apparent that you didn't like the game which is cool not everyone does but still. Also your paprika pringles comment made me lol.

I meant everything I said. Rift is everything I said, and I was going easy. Rift is a big step in the wrong direction for MMOs. It is too easy, too hand-holding, too linear and has no heart. EQ2, WoW and LotRO were all games that required more grouping and made you feel so much more a part of a world than Rift ever will. Yes, they were questy in nature but things were so open and I never felt like I was dragged around a track from hub to hub. I had choices about where to go. The rift world is so small there will be no variation.

It's the hand-holding nature of the questing. It drags you to every part of the zone so that there is never a place to explore or feel cut-off from things. The only thing that not everyone's going to see is the odd top of a tower or crevices up on the zone walls. Add to that the fact that when you get up on a tower and look around the zone boundaries appear so close that they make the zones look tiny beyond comparison. EQ zones were never enormous but they swamp the whole rift world in terms of what is bundled in to a zone and how much freedom there is.

Sad but true. I never wanted it to be this bad and if I could find anything half appealing then I'd say so. I just can't/couldn't.

 

Thing is though ... for all the reasons you just mentioned i'm enjoying it :)

Sometimes i want a challenge .. sometimes  i want a ride. It doesn't make it a bad game, just not what you are currently looking for. I wish you good luck in finding a more appealing game!

It boggles my mind how anyone can be AGAINST freedom of choice.

Next to that, you are underestimating me and your fellow players by not granting us any creativity nor mind of our own.

 

Yes, some people will always try to min-max (it's a minigame on it's own) and go with FOTM's, why does that bother you? I couldn't care less, as long as I'm having fun with the build i enjoy playing ... which might even be the FOTW.

 

 

I played and loved SWG for years ... but there was one thing i really hated about the many profession and professioin mixing .... everytime i wanted to change, i had to do the whole grind again. Trion took that mind numbing and utter useless grind away.



Originally posted by apher

Hope you people realise that in the marketing terms voting none of the above equals voting World of Warcraft. And Perpetuum is a fine game.

EDIT: Ok just to ninja clarify before someone quotes. Perpetuum (and to an extent Vindictus) is a good game with different and fresh take on a mmorpg genre as well as smooth and bugless launch. By voting none of the aboveyou[object Window]re basically saying ]nope, we'd like more of the WoW-crap please. So I guess enjoy your Rift then.

No matter how bad you are trying to make it sound ...  I am playing WoW-crap again .... because face it ,  it still offers loads of fun for those not currently worn out by it and definately more fun then the games 2010 brought us.
I tried perpetuum ... i tried vindictus ... both lasted me a few hours ... and back I go to WoW for the third time in 5 years

Heh ... i came back to WoW (again :S) to see what they have done to the world.

After having hordes only for years, i now rolled 3 alliance characters all in different areas and am enjoying the new and changed content .... a LOT.

Desperatly i[object Window]ve been looking for games that can entertain me as much as WoW can ... but have failed. Though i know it will probably only last for 2 months again.

However ... i did not buy Cata .... i[object Window]m having a blast replaying the 1-60 content and running dungeons ( that dungeon finder thing is awesome!).

[object Window]

The fact that 3.2M players bought cata does not mean only 3.2M are playing WoW ;)

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