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Realm of the mad god ... now also on steam. |
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I'm Dutch ... so when it's free, i'm game! |
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I can wrap it up in one word. Fun.
And that's all i need :) |
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Originally posted by Zetsuei
The trick is to hit the "portal to nexus" button when you are about to die ... it will instantly take you out of danger. I rebound the quick key to portal to "Q" .
But still i die very often, surprised by huge swarms of mobs :) |
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Pre-cu SWG enhanced: - Bugfree !!! - Additional themepark planets (eventhough i'm a sandboxer, i do like questing) - Many,many live events ... these games need game-masters - Working GCW - No jedi's, or ultra rare - Never ending character progression (though with a rediculous small amount of gain) - No silly vet rewards that kill the game mechanics (like SDK's) - Option to create content (bit like eq2) - Faction planets to conquer
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My dilemma...why I question if I'm still a "gamer"
The Pub at MMORPG.COM « General Discussion 2/18/12 3:41:28 AM
Yep, i'm at that spot too. I've been gaming for 30 years now, but currently it's impressive if a game can keep me playing for longer then 1 night. SWG was my last long lasting game too ... since then i've been dwelling.
I'm lost ... |
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I understand why they want you to use origin ... it's to stop people from buying 2nd handed versions of the game. I'm allowed to sell a cd i'm done listening to, a book i finished reading ... but obviously not the game i'm done playing.
Due to this silly offine games requiring to be online to play they kinda miss the fact they are pushing even more people into piracy.
Btw: Have been using steam for many years and love it ... but i hate having to run 3 different ones :S |
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Last week i stumbled accross this little gem when I saw someone play it at twitchtv. I gave it a try and it caught me by surprise, it's really fun and addicting :)
After playing terraria a while back, and now this, it showed me again to appreciate the Indie stuff and that size nor graphics matter (though maybe for longevity) :)
Have fun: http://www.realmofthemadgod.com/
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In the Pokket .... erm, pocket. |
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The game is pretty cool ... but i can't get myself past level 25. From level 20 and up you need to repeat the same dungeon so many times to level up, it starts feeling like a grind. |
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How well you believe Archeage will do in the west?
General Discussion « ArcheAge 2/11/12 12:46:40 PM
I actually think it's just hybrid enough to pull in fans from both sides ...
Who doesn't like a slide in a sandbox? |
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How well you believe Archeage will do in the west?
General Discussion « ArcheAge 2/11/12 3:53:30 AM
I hope it will do well ... it's my last hope for a fun game.
yes, that desperate :) |
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General: Kingdoms of Amalur: Reckoning First Impressions Preview
News Discussion « General Discussion 2/07/12 7:31:22 AM
You obviously missed the wink. The demo was ok-ish at best, definately not worth 60 bucks. Funding should not be a problem for a company the size of EA ... so why 60 bucks i ask you?
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General: Kingdoms of Amalur: Reckoning First Impressions Preview
News Discussion « General Discussion 2/07/12 7:07:10 AM
If they have enough faith in their MMO, they don't need it ;) At least they can reuse a lot of things.
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General: Kingdoms of Amalur: Reckoning First Impressions Preview
News Discussion « General Discussion 2/07/12 6:38:18 AM
If this game is meant as a "step up" for the MMO ... wouldn't it be smart to release it for free? You give your new addicts the goods for free .. untill they depend on it :) |
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You actually need to MANAGE your testers.
- Define use and abuse cases - Track activity of testers - Support your testers in test methods and improving the quality of bug reports - Have different testing groups to focus on areas (combat/crafts/pvp/hacking/exploiting/griefing/etc..) - Evaluate the effectiveness of your testers and replace them where needed. - Reward your valuable testers.
I think there are many ways to get good use out of your testers, but the key is to keep the group manageable and actually manage them like they were your own employees.
Regarding the load performance test ... i understand their need, but in godsname also call it a load test then. Regarding the use of beta as marketing tool ... why don't you just release a demo 2 weeks before release ... that always worked best for me. |
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I can follow that logic ... but this is not one test .. it's for all (5) closed beta tests. |
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Right after reading this i ended up on the TERA beta signup page. http://tera.enmasse.com/news/posts/beta-test-schedule
After reading that, noone can say you are wrong :) ... not a word about "improving the game" or " finding bugs" ... what has the emphasis is "Eager to get your hands on TERA?"
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Cancelled my SWTOR sub. A few words...
Reviews & Impressions « Star Wars: The Old Republic 1/30/12 11:04:16 AM
I can't agree more. I already lost interest at 25 ... it was tedious. My friends managed to keep me leveling till 40 and then i really couldn't stand it anymore.
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Starwars the old republic (one word) FAIL
Reviews & Impressions « Star Wars: The Old Republic 1/27/12 6:38:12 AM
The chances of anything coming from Mars ... are a million to one ... he said |
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