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All Posts by MarlonB

All Posts by MarlonB

21 Pages 1 2 3 4 5 6 7 » Last
403 posts found

I've been enjoying Defiance for a while now.

Quickly glancing the trailers for Destiny, it seems to very similar to Defiance?

 

Who doesn't like plaing in a sandbox?
Originally posted by Deddmeat

It is amazing the amount of moaning and bitching at ESO and the box cost, then see people drop $150 on Alpha access. If you have any sense you get games on the offers, cd key sites etc and never pay full box cost anyway ..

I remember when if a company wanted testers, they asked for them, sure Alpha/Beta would be limited (ok not open beta) but it got them mostly people who wanted to test the game, find the bugs. Getting people to pay to be able to be in a Alpha/Beta won't inspire any sense of 'i should report that' in players as that's what they are, players mostly .. getting all they can out of however much they dropped to be able to play.

Not testers, sure they'll be some but no-where near how it used to be, nowadays it's more like stress testing and listening to 'it's nothing like WoW' etc lol

As an independent Indie development studio, A&BT develops The Repopulation with crowd-funding and donations.

You donate 150$ because you want to see the game made, as a token of appreciation you get alpha access and a lot more. 

Originally posted by saker

 


Originally posted by Shadanwolf
Pay to beta test ? Not in your wildest fantasy.

 

couldn't possibly agree more strongly! It's nothing less then obscene how the "gaming industry" does these things. The sickening levels of greed in our crony-style-capitalist "society" today...

 

You make it sound like AB&T uses this money to have parties and drink champagne all day. This money, every cent of it, is spend toward the development of the game.

And yes ... it's obscene with how little money and how much community effort this game already developped to the level it is now because the people working on it invest obscene amounts of time and passion.

Originally posted by Shadanwolf
Pay to beta test ? Not in your wildest fantasy.

Eventhough i'm sure you have thouroughly read up on the Repopulation crowdfunding, let me please elaborate.

You invest towards the game (funded by crowdsourcing) because you believe in it and want to see it succeed. One of the tokens of appreciation you'll get for that is access to the alpha/beta tests where you will get the chance to influence the improvement and progress of  Repop.

There are a lot more perks to a pledge though, some would compare this to a pre-sell.

 

 

Originally posted by CandyCaneNJ
Originally posted by MarlonB
Originally posted by CandyCaneNJ

Hello! It's late July, what is the state of The Repopulation? Are there A LOT of features missing still? I'm asking because I'm considering spending some $$ to get instant Alpha Access or waiting until their closed beta next month.

I know the game is in under NDA, but anything you CAN mention would be greatly appreciated.

 

If you want to test the game and have influence on it's improvement and progress, now  would be the time to enter.

If you just want to play the game then Alpha is not what you are looking for :)

I wanted both, so I am now in Alpha :D

 

Thought I recognized your name ;)

Welcome!

Originally posted by CandyCaneNJ

Hello! It's late July, what is the state of The Repopulation? Are there A LOT of features missing still? I'm asking because I'm considering spending some $$ to get instant Alpha Access or waiting until their closed beta next month.

I know the game is in under NDA, but anything you CAN mention would be greatly appreciated.

 

If you want to test the game and have influence on it's improvement and progress, now  would be the time to enter.

If you just want to play the game then Alpha is not what you are looking for :)

Originally posted by CandyCaneNJ
Originally posted by joshuahalls
Originally posted by CandyCaneNJ

I decided to go visit the official site not knowing much about this game at all. I found out one of the packages is, $150 for WEEKEND access. I spent the same amount on Archeage when it was in Alpha because it could be played 24/7, around the clock not just on weekends. If Archeage had only been weekends, there is no way on this earth I would have spent that kind of money on it.

Apparently some gals and guys don't mind only playing weekends but I will pass. If they progress to 24/7, then I will look at it's progress again.

It is $100 for 1 weekend of access and $150 for full access right now. The Weekend access accounts should have full access in a month or two and we will adjust the access levels again adding in lower price packages. This will continue until everyone has access and the price point is $25 for Beta access. We do give out keys on occasion and will continue to ramp that up as well through the remainder of the year.

 

You mean $150 is for all weekends? It's still not daily 24/7 access?

 

That's for 24/7.

 

 

Most memorable ... the execution of SWG with the release of NGE.
Originally posted by maple2
Originally posted by Copperfield

 

Keep buying games like eso and AA or wildstar while this project with blow away those generetic mmorpgs...

 

first of all this game cannot be a AAA game.. cause its not a company we know and 2nd the quailty of the game does not even meet the standard.. or even close to AAA need..

 

Found this and it amused me:

From http://en.wikipedia.org/wiki/AAA_(game_industry)

"In the video game industryAAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion"

Since when is promotion equal to quality :)

 

Personally i think the term AAA is used to lightly these days ... in my opinion they should be and are rare.

500M .... that would like feed 3 poor countries.

 

Pantheon: Fall of the Risen?

Awesome ... will pass though until the price drops to something reasonable for an expansion.

 

 

 

This is not the same one but of similar content: http://www.youtube.com/watch?v=RdOUvIZ5-MI
Originally posted by PeZzy
The problem with Shadowbane was spending weeks building up a city only to watch it get destroyed overnight. People left in droves when they couldn't stomach that. I wonder if the city seige system is going to be anything like Darkfall Online. If it is, I don't want any part of that mess.

 

This article describes how sieging will work ... it's not something you can do overnight :)

https://www.therepopulation.com/index.php/news/109-siege-overview

Originally posted by MikeB
Originally posted by Dakirn
Originally posted by MikeB

Want to zero in on the starter island stuff since I see it come up a lot:

I really think the reason we can't square the starter island experience is because we (MMO vets) aren't actually the target audience for it. That's why you're seeing all these weird reactions this weekend. People who don't like the game at first and then warm up to it once they get off the island.

If not us, then who? Well, ZOS is trying to get non-MMO playing ES fans, and more importantly, console players, into the fold. The starter island is more than likely designed with them in mind, which is why it's a much shallower experience than the rest of the game. Imagine being a console only player who has never played an MMO and being dropped into the post starter island zones immediately? Would probably be pretty overwhelming, no?

Does that mean it has the potential to just turn some MMO vets off immediately? I'm sure. But it looks like a lot of people gave it another whack and humped through it into the real game.

That's my take, anyways.

Do you guys tend to group at all during MMO reviews? Did you try doing quests with other people who were (or weren't) on the same step?

This game is solo centered and it absolutely ruined the beta for me and my friends, yet I see very few reviewers talk about questing with other people (something a LOT of people tend to do in MMOs).

I think that grouping and questing needs to really be talked about, but most reviewers are playing the game solo (and MAYBE group for a specific group instance) and are missing a large part of the game for many people.  The result is a lot of people are going to be seriously pissed when they play at release.

I've played the game with friends for my entire experience, actually. Anywhere from 2-4 people at any given time. The only time it wasn't friendly for group questing was when doing 'main story' quests, which are an extremely tiny portion of the content. I read something like 5-6 hours total if done back-to-back according to Paul Sage in a recent AMA.

 

I also tried to play with a friend. At first we found out we couldn't because we were on different factions. So we recreated a toon and had to suffer through the intro again (why can't we skip that?). When we were finally grouped we found that quest objectives weren't shared! Destroy 5 rat's nests means you have to destroy 10 when you are with 2. So, eventually after 30 minutes we realised it was much more effective to solo on. I still have to discover the MMO part of this game.

 

 

Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 

Hey, they asked  where did they ever miss a deadline and I posted it. Rough estimate or not they said 2013 Kick starter or not, missed the deadline, didn't release the game with features promised. Instead came back to beg for money from Kick starter.

I could care less how little they've been working for, they knew or should have known they'd be working on it on their own time and money. They're the ones that wanted to make the project and knew they'd be working out of pocket and decided to beg for money twice. Fact is, they missed the deadline given, didn't deliver, instead came back begging for more money from Kickstar.

 

You're a little ray of sunshine, aren't ya :)

Unlike you, there are people that want to help Indies succeed in bringing new games to the market. Those people also realise that making a game within 50K budget and 1.5 years is not realistic. Those people also know that deadlines are never made and was set because Kickstarter wants it. At that time it seemed an achievable goal ( blame it on their inexperience being an Indie).

The Repopulation was already in many awards lists, been on several large gameshows and has shown it's work openly. Yet you keep bringing the argument back to something futile.You can argue about it as much as you want, fact is the Repopulation has a large following as it's doing something others couldn't.

They don't have a marketing department ... they don't have a famous name like "McQuaid"... yet they have been in the MMORPG top 10-list for 90% of the time in the past 1,5 years and one of the fastest Greenlit games ever. Also hauling in almost 200K in a second kickstarter should give you a clue that people are WILLING to invest in this game.

 

 
 

Thats nothing to do with my answer to the question I answered. You're deflecting from that fact and trying to justify it.

In fact I disagree with it being a fact. Because factually, without trying to deflect, it isn't. Isn't that justified?

Eventhough there are so many things going for this game and crowdfunding, you keep reverting to one futility ... a release date. As you stated correctly, you answered your question, I disagree with the answer being a fact, and from your post history I quickly concluded we will probably never agree. I'm fine with that and done with it.

 

 

 

 

Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 

Hey, they asked  where did they ever miss a deadline and I posted it. Rough estimate or not they said 2013 Kick starter or not, missed the deadline, didn't release the game with features promised. Instead came back to beg for money from Kick starter.

I could care less how little they've been working for, they knew or should have known they'd be working on it on their own time and money. They're the ones that wanted to make the project and knew they'd be working out of pocket and decided to beg for money twice. Fact is, they missed the deadline given, didn't deliver, instead came back begging for more money from Kickstar.

 

You're a little ray of sunshine, aren't ya :)

Unlike you, there are people that want to help Indies succeed in bringing new games to the market. Those people also realise that making a game within 50K budget and 1.5 years is not realistic. Those people also know that deadlines are never made and was set because Kickstarter wants it. At that time it seemed an achievable goal ( blame it on their inexperience being an Indie).

The Repopulation was already in many awards lists, been on several large gameshows and has shown it's work openly. Yet you keep bringing the argument back to something futile.You can argue about it as much as you want, fact is the Repopulation has a large following as it's doing something others couldn't.

They don't have a marketing department ... they don't have a famous name like "McQuaid"... yet they have been in the MMORPG top 10-list for 90% of the time in the past 1,5 years and one of the fastest Greenlit games ever. Also hauling in almost 200K in a second kickstarter should give you a clue that people are WILLING to invest in this game.

 

 

 

 

 

 
 
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 
I love that poster in the background ... "CASH".
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