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MMORPG.com Discussion Forums

All Posts by MarlonB

All Posts by MarlonB

20 Pages 1 2 3 4 5 6 7 » Last
395 posts found

I actually think it's just hybrid enough to pull in fans from both sides ...

 

Who doesn't like a slide in a sandbox?

I hope it will do well ... it's my last hope for a fun game.

 

yes, that desperate :)


Originally posted by kantseeme


Originally posted by MarlonB





Originally posted by Sovrath







Originally posted by MarlonB






If this game is meant as a "step up" for the MMO ... wouldn't it be smart to release it for free?




You give your new addicts the goods for free .. untill they depend on it :)





Maybe they would like the additional funding to help them finish their mmo?


 



If they have enough faith in their MMO, they don't need it ;)




At least they can reuse a lot of things.



What the hell does faith have to do with funding? sheesh some people...



 


You obviously missed the wink.


The demo was ok-ish at best, definately not worth 60 bucks. Funding should not be a problem for a company the size of EA ... so why 60 bucks i ask you?


 


 


 


 



Originally posted by Sovrath


Originally posted by MarlonB


If this game is meant as a "step up" for the MMO ... wouldn't it be smart to release it for free?




You give your new addicts the goods for free .. untill they depend on it :)



Maybe they would like the additional funding to help them finish their mmo?



 


If they have enough faith in their MMO, they don't need it ;)


At least they can reuse a lot of things.


 


 


If this game is meant as a "step up" for the MMO ... wouldn't it be smart to release it for free?


You give your new addicts the goods for free .. untill they depend on it :)


You actually need to MANAGE your testers.


 


- Define use and abuse cases


- Track activity of testers


- Support your testers in test methods and improving the quality of bug reports


- Have different testing groups to focus on areas (combat/crafts/pvp/hacking/exploiting/griefing/etc..)


- Evaluate the effectiveness of your testers and replace them where needed.


- Reward your valuable testers.


 


I think there are many ways to get good use out of your testers, but the key is to keep the group manageable and actually manage them like they were your own employees.


 


Regarding the load performance test ... i understand their need, but in godsname also call it a load test then.


Regarding the use of beta as marketing tool ... why don't you just release a demo 2 weeks before release  ... that always worked best for me.



Originally posted by Spiider


Originally posted by MarlonB


Right after reading this i ended up on the TERA beta signup page.




http://tera.enmasse.com/news/posts/beta-test-schedule




 




After reading that, noone can say you are wrong :) ... not a word about "improving the game"  or " finding bugs" ... what has the emphasis is "Eager to get your hands on TERA?"




 



And still servers went down which only confirms my theory that this is the right way to go. They let bazillion players try to log in which gave them perfect load test. Beta test successful. The facts that no one could play is irrelevant for devs. They will sell it to you as "early sneak peak" when in fact it's "early load test".



 


I can follow that logic ... but this is not one test .. it's for all (5) closed beta tests.


Right after reading this i ended up on the TERA beta signup page.


http://tera.enmasse.com/news/posts/beta-test-schedule


 


After reading that, noone can say you are wrong :) ... not a word about "improving the game"  or " finding bugs" ... what has the emphasis is "Eager to get your hands on TERA?"


 


I can't agree more.

I already lost interest at 25 ... it was tedious. My friends managed to keep me leveling till 40 and then i really couldn't stand it anymore.

 

 

The chances of anything coming from Mars ... are a million to one ... he said

I played the demo twice, and there were a few things bugging me.


- I encountered rather many bugs .. concerning in a demo so close to release.


- The UI needs improvement ... too much clicking through menu's


- Maybe i just didn't find it, but i want to zoom out :)


- Camera angles were often really awkward


- When running, i sometimes got blocked .... because i was on a 10cm high ledge :S ... me ... the big hammer swinging warrior .. am stopped by tiny ledge ??? .. and that is why you need jump.


- Making all the good stuff so obvious is NOT a good thing. Give explorers something to do ... make us work a little to find stuff. Please stop with making mmorpg's for 6 year olds, we do like a bit of challenge.


- Too much been there, done that.


- Admittedly, the combat is fun :)


 


If this is the setting for the upcoming MMO, count me out.


 


Gear based games will never be fun, only addicting.


 


Also the pvp is dull ... and dull.


Three tiny battlemaps, open world pvp barely ever occurs.


And the CC's ... jesus ... i always feel like i play on a machine with a 1000ms ping ... but it's all the damn stuns and slows that make me stagger and lag around.


Anybody still playing this game ?


Invert your scores and you have my review.

Longevity ... the fun wore out before pre-release ended .. i didn't even sub.


This review is so off, i will never take you seriously again.
 



 

 Jesus ... how many hours went into discovering that :)


 


I feel ya OP. Every game i touched recently lasts me shorter and shorter ... I couldn't even finish Skyrim for gods sake.

3 weeks into TOR and i can't force myself to log in.

 

 

RIFT bored me after 3 months ... SWTOR after 3 weeks.

 

I probably need to find me a new genre ...

I completely agree with the OP.

 

Played a bit in beta and pre-release, for about 80 hours.

I'm already done with it ... it bores me to no end. I enjoyed the novelties for a little while, but that wears of fast.

I can't even force myself to log in anymore and will not sub.

 

 

Grinding family reputation ... as i'll be going underground for 2 weeks ;)

Originally posted by CazNeerg
Originally posted by MarlonB

Well ... aside from the bugs .. SWG had more MMO in MMORPG then swtor ever will.

SWG --> make the story

SWTOR --> follow the story

 Some like apples, others like oranges.

The only way your post makes any sense is if you think sandbox = MMO, and themepark =/= MMO.  If that is the case, the industry and the mass market both disagree with you.

You are correct, i expressed myself wrong.

I maybe should have said for me SWG felt like a game much more suited for MMO, whereas i would have prefered swtor to be a singleplayer with coop. In SWG you needed players to make the game, in tor the players often ruined my game (my experiences from beta).

Obviously, i like oranges ;)

 

I will still play TOR though. Global chat turned off .. enjoy the story to level 50 with my main character .. then hook up with others.

My alt is for my group of RL friends ... so I do expect a lot of enjoyment.

 

 

20 Pages 1 2 3 4 5 6 7 » Last