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All Posts by MarlonB

All Posts by MarlonB

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418 posts found
Originally posted by maple2
Originally posted by Copperfield

 

Keep buying games like eso and AA or wildstar while this project with blow away those generetic mmorpgs...

 

first of all this game cannot be a AAA game.. cause its not a company we know and 2nd the quailty of the game does not even meet the standard.. or even close to AAA need..

 

Found this and it amused me:

From http://en.wikipedia.org/wiki/AAA_(game_industry)

"In the video game industryAAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion"

Since when is promotion equal to quality :)

 

Personally i think the term AAA is used to lightly these days ... in my opinion they should be and are rare.

500M .... that would like feed 3 poor countries.

 

Pantheon: Fall of the Risen?

Awesome ... will pass though until the price drops to something reasonable for an expansion.

 

 

 

This is not the same one but of similar content: http://www.youtube.com/watch?v=RdOUvIZ5-MI
Originally posted by PeZzy
The problem with Shadowbane was spending weeks building up a city only to watch it get destroyed overnight. People left in droves when they couldn't stomach that. I wonder if the city seige system is going to be anything like Darkfall Online. If it is, I don't want any part of that mess.

 

This article describes how sieging will work ... it's not something you can do overnight :)

https://www.therepopulation.com/index.php/news/109-siege-overview

Originally posted by MikeB
Originally posted by Dakirn
Originally posted by MikeB

Want to zero in on the starter island stuff since I see it come up a lot:

I really think the reason we can't square the starter island experience is because we (MMO vets) aren't actually the target audience for it. That's why you're seeing all these weird reactions this weekend. People who don't like the game at first and then warm up to it once they get off the island.

If not us, then who? Well, ZOS is trying to get non-MMO playing ES fans, and more importantly, console players, into the fold. The starter island is more than likely designed with them in mind, which is why it's a much shallower experience than the rest of the game. Imagine being a console only player who has never played an MMO and being dropped into the post starter island zones immediately? Would probably be pretty overwhelming, no?

Does that mean it has the potential to just turn some MMO vets off immediately? I'm sure. But it looks like a lot of people gave it another whack and humped through it into the real game.

That's my take, anyways.

Do you guys tend to group at all during MMO reviews? Did you try doing quests with other people who were (or weren't) on the same step?

This game is solo centered and it absolutely ruined the beta for me and my friends, yet I see very few reviewers talk about questing with other people (something a LOT of people tend to do in MMOs).

I think that grouping and questing needs to really be talked about, but most reviewers are playing the game solo (and MAYBE group for a specific group instance) and are missing a large part of the game for many people.  The result is a lot of people are going to be seriously pissed when they play at release.

I've played the game with friends for my entire experience, actually. Anywhere from 2-4 people at any given time. The only time it wasn't friendly for group questing was when doing 'main story' quests, which are an extremely tiny portion of the content. I read something like 5-6 hours total if done back-to-back according to Paul Sage in a recent AMA.

 

I also tried to play with a friend. At first we found out we couldn't because we were on different factions. So we recreated a toon and had to suffer through the intro again (why can't we skip that?). When we were finally grouped we found that quest objectives weren't shared! Destroy 5 rat's nests means you have to destroy 10 when you are with 2. So, eventually after 30 minutes we realised it was much more effective to solo on. I still have to discover the MMO part of this game.

 

 

Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 

Hey, they asked  where did they ever miss a deadline and I posted it. Rough estimate or not they said 2013 Kick starter or not, missed the deadline, didn't release the game with features promised. Instead came back to beg for money from Kick starter.

I could care less how little they've been working for, they knew or should have known they'd be working on it on their own time and money. They're the ones that wanted to make the project and knew they'd be working out of pocket and decided to beg for money twice. Fact is, they missed the deadline given, didn't deliver, instead came back begging for more money from Kickstar.

 

You're a little ray of sunshine, aren't ya :)

Unlike you, there are people that want to help Indies succeed in bringing new games to the market. Those people also realise that making a game within 50K budget and 1.5 years is not realistic. Those people also know that deadlines are never made and was set because Kickstarter wants it. At that time it seemed an achievable goal ( blame it on their inexperience being an Indie).

The Repopulation was already in many awards lists, been on several large gameshows and has shown it's work openly. Yet you keep bringing the argument back to something futile.You can argue about it as much as you want, fact is the Repopulation has a large following as it's doing something others couldn't.

They don't have a marketing department ... they don't have a famous name like "McQuaid"... yet they have been in the MMORPG top 10-list for 90% of the time in the past 1,5 years and one of the fastest Greenlit games ever. Also hauling in almost 200K in a second kickstarter should give you a clue that people are WILLING to invest in this game.

 

 
 

Thats nothing to do with my answer to the question I answered. You're deflecting from that fact and trying to justify it.

In fact I disagree with it being a fact. Because factually, without trying to deflect, it isn't. Isn't that justified?

Eventhough there are so many things going for this game and crowdfunding, you keep reverting to one futility ... a release date. As you stated correctly, you answered your question, I disagree with the answer being a fact, and from your post history I quickly concluded we will probably never agree. I'm fine with that and done with it.

 

 

 

 

Originally posted by Ice-Queen
Originally posted by MarlonB
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 

Hey, they asked  where did they ever miss a deadline and I posted it. Rough estimate or not they said 2013 Kick starter or not, missed the deadline, didn't release the game with features promised. Instead came back to beg for money from Kick starter.

I could care less how little they've been working for, they knew or should have known they'd be working on it on their own time and money. They're the ones that wanted to make the project and knew they'd be working out of pocket and decided to beg for money twice. Fact is, they missed the deadline given, didn't deliver, instead came back begging for more money from Kickstar.

 

You're a little ray of sunshine, aren't ya :)

Unlike you, there are people that want to help Indies succeed in bringing new games to the market. Those people also realise that making a game within 50K budget and 1.5 years is not realistic. Those people also know that deadlines are never made and was set because Kickstarter wants it. At that time it seemed an achievable goal ( blame it on their inexperience being an Indie).

The Repopulation was already in many awards lists, been on several large gameshows and has shown it's work openly. Yet you keep bringing the argument back to something futile.You can argue about it as much as you want, fact is the Repopulation has a large following as it's doing something others couldn't.

They don't have a marketing department ... they don't have a famous name like "McQuaid"... yet they have been in the MMORPG top 10-list for 90% of the time in the past 1,5 years and one of the fastest Greenlit games ever. Also hauling in almost 200K in a second kickstarter should give you a clue that people are WILLING to invest in this game.

 

 

 

 

 

 
 
Originally posted by Ice-Queen
Originally posted by Hatefull
Originally posted by psiic

Really annoys me how these indie studios are able to go back to the free money teat over and over without ever meeting their promised deadlines from their first cash grabs.

 

Totally lost faith in kickstarter and only kicking myself for ever falling for it in the first place.

What deadline did they miss?  I would like you to point me at the reference for this.  Because right now your post is not making any sense.

"Even without kickstarter we are planning a launch in 2013 with all the features listed."

https://www.kickstarter.com/projects/therepopulation/the-repopulation

 

 

That was a rough estimate 1.5 years ago, nothing close to a deadline. Motto has always been it is done when it's done. And I support that, much rather than to see yet another half finished product being released.

The first KS raised 53K ... and it has lasted them 1.5 years. That is 53K for salaries, licences and contractors work. I seriously do not comprehend why anyone would be nagging about this ... the average MMO nerd makes this in wages per year. You should be applauding the effeciency they have been working with.

Heck, 53K didn't even pay for one day of work on SWTOR.

 

Finally, all crowdfunding games have their webshops open ALL the time, you can go fund whenever you want. How is that different from using Kickstarter as a means? Kickstarter  2014 was chosen to define clear stretch goals to include features that were planned for after release. If you look at these goals, they are set very moderatly (compared to another few kickstarters out there).

All "promised" features +  more from the previous kickstarter are already build into the game, as the many trailers can show you.

 

 
I love that poster in the background ... "CASH".

Am giving it a spin ... must be blind, see no auto-play button :)

 

Nvm, found it. You have to set game-style to relaxed ... I was playong on hardcore.

Originally posted by Tannlin

 

So I backed Pantheon.   I get it, I'm taking a risk, but I'm okay with that.  

 

Dunno ... have read the kickstarter a few times but still have no idea what the game will be like. Maybe it's just me but I find the provided information rather vague and limited.

If it's like Vanguard or EQ, count me in :)

Amazing huh. 

Guess it's the old-skool nerds drawn in by the name :)

Originally posted by shadow9d9
Originally posted by JC-Smith
Originally posted by shadow9d9

Are you trying to say that because some people are hopeful and like presentations, that that somehow has an impact on whether a game actually ever gets released?

I'd guess it is more that just because you personally feel it may not be released, there are a lot of people who would disagree with you. I'm not sure what would cause you to believe that a game that has been in development for three years and is already very far along would for some reason not stick it out and finish off. I can see your point if your referring to games that start at the concept level. People don't spend years of their lives working on something for free, or for a below market value salary just to one day decide they should one day stop development.

It's also not like the games development cycle has been anything out of the ordinary. Brownie points for anyone who can name a single MMORPG which was announced after The Repopulation (late 2011) which has already reached market. It may be behind some of the initial projections for it, but it certainly isn't outside of the norm for an MMO. 

If Repop's goal was simply to reach market, it could be released right now. But it would be buggy and unpolished, midway complete content wise, and some parts of the world would need to be removed because they lack content. That benefits noone. The goal is not to rush the game to market, it's to make sure that when it ships it's ready. If players lose patience waiting, our apologies. But your best chance at long-term success is to get it right at launch.

People believe in all sorts of pie in the sky things all the time.  They believed Duke Nukem Forever would come out a decade ago too.  Wishful thinking doesn't magically become evidence that something will ever happen.

If the game was anywhere near completion, it would make sense to release a feature complete game.  Instead, as you said, you want the free money for nothing in return.  It also gives the perfect excuse to delay the game more.  If you want to keep "adding features" you could delay the game indefinitely.  If the original vision wasn't enough to create a base game and THEN work from there, then that is indeed a problem.

Sure, you will always have the wishful fans who twist and turn to justify their position and keep their dream alive, but again, that is evidence of nothing.

If Repop's goal was to reach the market as originally promised, it still couldn't, even with a delay from 2013.  Instead of working hard to actually release what was promised and THEN adding things, this is just a free money grab, followed by easy excuses to continue to delay a game that was not made on schedule.  Just keep falling back to the "Well, we are now adding more things!"  Maybe even have another kickstarter and add even more.  Why not?  Free money is free money.

 

"The goal is not to rush the game to market, it's to make sure that when it ships it's ready."   Instead of making sure the original promises are prepared in a timely fashion(you are already late),  so you buckle down to deliver on original promises, all you have done is said that even though you have failed to delivered, you should get more money to add even MORE.  It makes no sense.

The real goal is to get more money because you were not able to complete the original game as promised.  As a bonus, you get extra excuses for delaying a project that is already late.  No one turns down free money.  Justifying it simply gives a car salesman vibe.

I should be smarter than responding to this, but here it goes.

I know, from facts, that they work their butts off, often unpaid or paid well below standard. They work with a lot of passion and also do the many volunteers that help out in different areas because they strongly believe in the Repopulation. They have a game in alpha-stage on a shoestring budget , in a time-frime most mmorpgs can't. And even then they always make time to talk to the fans and actually listen to and use their input. It was never delayed as a release date was never announced, slogan has always been "it's ready when it's ready".

The claims you are making are unfounded and outright insulting.

You persist so hard in not listening  but preach your gut feelings instead, i give up on further discussion.

 

Originally posted by shadow9d9
Originally posted by MarlonB
Originally posted by shadow9d9
Originally posted by JC-Smith

There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

 

FYI, JC is co-owner and lead-dev of Repopulation ... he is they.

Even worse then.  

Essentially, all he is saying is that he wants more money from people because they are willing to throw it his way.-"that players are wanting to spend"

Meanwhile, he expects people to believe that a tiny team will simply be able to add more features ALONG with more "content" at the exact same speed?  Give me a break.

These pie in the sky kickstarter MMOs should raise red flags for people, ESPECIALLY if they have to go through multiple kickstarters and keep delaying their game.

Even if it had potential, the ability for them to stay afloat with a smaller population and the gimmicky nickle and dime "free to play" nonsense kills any possible interest.

 

 

And to address this-"The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows."  Sorry, this means nothing.  Anyone could put on a show.  It has no bearing on the actual game ever being released in anything resembling a competent state.  Hell, Duke Nukem Forever had trailers too...

 

He's saying he is willing to take their money and use it to hire addtitional capacity to get features in that were planned for after release.

 

 

ps: I don't think your last concern is valid ... to pick a few from the web:

Repop in top 10 most anticipated 2014 by 10KHammer: http://www.tentonhammer.com/wow/opinions/ten-ancipated-mmorpgs-2014

Repop in top1o most Wanted from MMORPG: http://www.mmorpg.com/showFeature.cfm/loadFeature/8088

Originally posted by shadow9d9
Originally posted by JC-Smith

There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

 

FYI, JC is co-owner and lead-dev of Repopulation ... he is they.

Real romantics wield Whips and handcuffs.
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