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6/02/08 4:28 AM
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Viewed 3985, Replies 79
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I understand the OP's concerns .. and agree with them, accept ... many areas are really small .... if you are questing there, it only takes 2 other players and you will be fighting eachother over mobs to kill. Damn ... in ancient SWG, you would find hundreds of people in the most popular cities, on huge open planets. If ya needed mobs or kills for a mission, they were spawned for you, or you could find the mobs over half the planet. Ok, the graphisc sucked .... but still ...
If i had the choice, i would choose bigger areas/ more peeps over graphics anytime.
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5/22/08 5:16 PM
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Viewed 570, Replies 17
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Originally posted by DragonOpt1
This guide is very complete on oc-ing your q6600 ... but honestly, cpu will not be your problem. http://www.tomshardware.co.uk/forum/240001-11-howto-overclock-quads-duals-guide
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5/22/08 4:55 PM
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Viewed 570, Replies 17
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Originally posted by MasterPain55
True ... i have one myself .... yesterday i pushed it to 3.6Ghz by just upping the fsb and vcore voltage. But from what i have seen, the studders are always accompanied by hdd activity ... even with my raptors in raid I have that issue.
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5/19/08 4:14 AM
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Viewed 7369, Replies 104
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I would choose immersion over graphics anytime ... isn't that what RPG is about ? For example early SWG ... huge open planets .... sucky graphics .... but great immersion (except for the damn buildings popping up ontop of you).
I tried open beta for conan .... i liked it, except there was NO immersion. Mainly caused by the 5 to 10 minutes loading screens 3 times an hour ( one of the lucky ones with a decent computer, but crappy performance).
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5/07/08 8:43 AM
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Viewed 9270, Replies 179
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I don't know about others, but my lag is definately caused by swapping. My hdd's (2 raptors in raid0) go mental all the time .... Conan is using an astonishing 1.4GB ( of my 2) internal memory ...
Maploading takes ages .... after loading map it takes another 5 minutes before i can move :) |
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3/06/08 5:16 PM
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Viewed 3314, Replies 31
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Thing is ... there is not much room left for innovation. Trick is ... combining all good aspects from the different games into one. Catch is ... everyone has a different taste and a different perspective about what is good/fun.
Anyways .. I'm eagerly looking forward to this one ...
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2/22/08 9:31 AM
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Viewed 1166, Replies 19
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2/21/08 5:15 PM
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Viewed 1166, Replies 19
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Originally posted by BlackWatch I can somewhat understand your reaction. Thing is though, that the lore and the atmosphere is going to be one of the bigger selling points of TcoS. I think the whole purpose of this trailer is to give you a small taste of it. For those interested in combat and action, there are also trailers available that show that.
And then there are people that don't care about those things ... and even those that don't care about anything ;) |
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1/21/08 4:19 AM
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Viewed 6527, Replies 187
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Yes ... it might have been proven that SOE was wrong .. doesn't change the fact though that they took a very enjoyable game away from me. And that makes me sad.
I only wish that someday somebody takes the many brilliant ideas and concepts of the original SWG, and does something good with it. |
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1/21/08 3:45 AM
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Viewed 1087, Replies 11
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As Ravel mentioned before, it is all speculation.
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1/17/08 5:30 AM
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Viewed 802, Replies 20
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They mentioned it somewhere in one of the chats ... if you can put your crosshair over it, you can hit it :) So if you hide behind a tree, i would not be able to target you ... if i do a ranged attack however with my aim over you, and you run behind a tree, the attack will still hit ... as it calculates the hit at the time of execution. |
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12/06/07 4:20 AM
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Viewed 3155, Replies 21
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Originally posted by Kyleran Fileplanet already does this
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12/05/07 7:47 AM
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Viewed 931, Replies 24
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Originally posted by DarthMaulUK I wouldn't be surprised if you wake up one day, and they did it without telling anyone ... and did it poorly |
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12/05/07 1:04 AM
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Viewed 5253, Replies 106
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Originally posted by ghoul31
Armor was just a trend in those days ... fashion, but not practical
Why aren't our current soldiers dressed up with 40Kg armor ? .....
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12/04/07 5:58 AM
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Viewed 5253, Replies 106
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less armor = more agility = higher evasion = higher damage per hit More armor = less agility = lower evasion = less damage per hit
It should equal out somewhere .....
And did you ever see me fight nekkid ??? .... you would die ...... laughing :D
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11/21/07 3:24 AM
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Viewed 3155, Replies 21
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Why do you people take it so for granted to get into beta? They don't need 3000 people .. only a few, which they already picked long time ago.
Wait for open beta, just like the rest.
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11/21/07 2:54 AM
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Viewed 1944, Replies 44
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Originally posted by SioBabble
Yeah, I renamed the giant veermoks, and used them to advertise for my Creature Handler guild in coronet starport :) ... they drew lot's of attention :D |
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11/14/07 12:41 AM
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Viewed 846, Replies 11
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I must say, one of their best vid's so far. I'm always a sucker for real gameplay footage, iso the cinematic crap :D PvP looks very promising ... i just wonder if people will not simply stick to the center part of the arena, while the rest of the area will not be used ??
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11/11/07 6:47 AM
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Viewed 2455, Replies 68
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Originally posted by Obraik
Woohaaaa ... color overload !! ... tearing eyes !!
One of the first things i really disliked .... replacing those nice easy on the eyes mono-colored icons with all that flashy crap :) .... Although i understand why they did it ... infants are attracted to bright colors
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11/07/07 7:50 AM
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Viewed 765, Replies 19
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