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All Posts by MarlonB

All Posts by MarlonB

19 Pages 1 2 3 4 5 6 7 » Last
373 posts found

Firefly .... Browncoats vs Alliance vs Reavers

Sandbox ofcourse :)

Originally posted by Darkcrystal

They have more important things to worry about than combat right now in my opinion...  I still wish they would of released the game or atleast no wipes, some people don't want to spend a year testing just to have a wipe, I know that's beta, but people get bored from MMO's today.. So I did some testing  and now I will wait for the wipe..

 

But from what I seen the UI is not very good, needs a ton of work they need to hire someone who has a clue about the UI, that thing is annoying.  and way dated..,

 

The UI is a placeholder ... coders GUI :)

Someone will be hired to redo this during the Beta polish iterations.

The repopulation is designed to  be economy and community driven.

 

You can do all crafting of sub-components yourself, but that's pretty masochistic ;)

There are many different skill-lines within crafting  and hundreds of recipes.

If you want to create a bandage, go buy the cloth from  or trade with a tailor that already made it. You can also put out a work-order for it.

Cohhcarnage was indeed playing on low settings (default), halfway through that was mentioned to him and he bumped them up.

 

Focus for alpha has been implementing and testing major features. During beta, the polish will start and additional artist will be hired for graphic and animations updates, that has not been priority yet. Same goes for the GUI .. it's a placeholder until the system is added for players to mod the UI through XML.

Also in the next major hero engine release DX11 will be supported.

 

 

The Repopulation is an MMORPG by design, not an MMOFPS.

The action mode is a simulated FPS, but internally works exactly the same as tab targeting. It was added as an option for players that enjoy that kind of playstyle and is optional. It's an extra that the Repopulation offers because it like to give players choice, it's not part of the core design.

You can't please everyone.

 

Originally posted by OhhPaigey

There are a ton of ways to fund a project, you don't have to have players pay for strict access to help test your game unless you don't think they will continue supporting/playing your game once they've tried it out themselves.

 

Problem is if you have suits invest in your game, they will also make the decissions for you. The repopulation has been clear from the beginning that they don't want any suits to mess with their vision. They do take inspiration from the crowd though.

Look at how SWG got destroyed, i'm convinced it was a suit's decission, not the development team.

 

Sleep tight.

Originally posted by OhhPaigey
Okay so we'll agree to disagree and move on, I'll wait for an invite before I spend anything or talk about how great the game is, and you can do whatever you do. ;-)

Deal :P

 

Just one thing i'ld like to mention which I just came to realise. I've started electronic gaming in 1981 ... you weren't even born then, as your half my age ;)

I've seen and played so many games and wasted so many years on them .. mainstream games just don't cut it anymore. That's probably why i'm looking for them in the Indie corner ... as the big publishers have only produced dissapointments in the past few years for me and never seem to dare to take any risks in producing something "new".

 

 

Originally posted by OhhPaigey
Originally posted by MarlonB
Originally posted by OhhPaigey

If you have a good game and it's already well funded, like this one has been, you shouldn't have to nickle & dime everybody who wants to play.

--

A game like Firefall was in beta for years, and I was invited to their beta, nearing 3 years ago, I didn't pay 1 cent to get invited, and a few weeks later I spent $200 on it.

 

 

Well .. FireFall (8 years development, in Beta for 4 years) had a guestimated budget of 30 MILLION.

Repop raised 200K in last kickstarter and 50K in the first. This funded 3 years of development so far and has produced an alpha with twice the complexity and features Firefall has. Would they have had 30Mil of funding, i'm sure they wouldn't do the crowdfunding (which is very time consuming ).

That's great, but I was talking a corrupt business practice.

At the very least games that don't need to crowdfund had an idea/base game design that was worth a company risking $30 million to invest into, and didn't have to nickle & dime players to even have access to test their game for them, for free, which before this whole era people got paid for, now people pay access to test a game for a company.

 

 

Investors will invest in games they believe will be financially successfull. Problem with that is that it doesn't leave the development studio much room for trying something new or different.

(Some) Indies do try to be innovative, new, refreshing and fill niches. Their chance of success is much lower though, as they usually do not try to appeal to the big market and are a risky investment. The only way to see their vision come to live is ask the gaming community for support.

 

Ask any of these backers being testers, they happily do it because they believe in the game and want to see it completed succesfully. Next to that they don't do it for free, what they gain is influence on the progress and development of the game. Many of these Indies take the great ideas and input from their backers and use them, I know the Repopulation implemented a lot of great suggestions from their community.

Lastly, usually the testing access is one of a whole package of perks, which the big funded titles would call a pre-sale. Ofcourse this is promoted most prominently, as that seems to be the "hottest" perk.

 

 

 

Originally posted by GeezerGamer
Originally posted by OhhPaigey
Originally posted by MarlonB
Originally posted by OhhPaigey

If you have a good game and it's already well funded, like this one has been, you shouldn't have to nickle & dime everybody who wants to play.

--

A game like Firefall was in beta for years, and I was invited to their beta, nearing 3 years ago, I didn't pay 1 cent to get invited, and a few weeks later I spent $200 on it.

 

 

Well .. FireFall (8 years development, in Beta for 4 years) had a guestimated budget of 30 MILLION.

Repop raised 200K in last kickstarter and 50K in the first. This funded 3 years of development so far and has produced an alpha with twice the complexity and features Firefall has. Would they have had 30Mil of funding, i'm sure they wouldn't do the crowdfunding (which is very time consuming ).

That's great, but I was talking a corrupt business practice.

At the very least games that don't need to crowdfund had an idea/base game design that was worth a company risking $30 million to invest into, and didn't have to nickle & dime players to even have access to test their game for them, for free, which before this whole era people got paid for, now people pay access to test a game for a company.

If you didn't like Firefall you didn't have to play, but there were mass invites to people who just even signed up to their website over the beta testing period.

If I signed up to Firefall 4 years ago I probably would've been invited within a few months max, played it, and either kept playing or moved on without a loss, and this was done because they didn't have to crowdfund, what you posted on the forums and what you did to support the game without your $ is what increased your chances of getting invited, not what Kickstarter package you paid for ahead of time.

I couldn't say the same about this game, sorry.

Again, if the end product turns out great, then awesome, you can call me a cynic. We just clearly don't agree on the fact that selling access to test their game for them (and other games who does this too) is a good or bad thing.

I agree.

Crowd funding and paid early access are crap practices and part of the problem of why we have such a shitty selection of online games.

I am a fan of the old SWG and hope this game brings that back, but I won't support it until AFTER it releases.

 

You are blaming the indies for the shitty selection of games, how about those well funded titles with millions behind them?

I think the big difference is that games with big budgets will usually go the safe route and create rehashes of other succesfull games. At least the Indies will try to make something new, something different. And yeah, probably many of them are crap or not up your alley ... but it's that 1 game that makes it all worth it. These indies only have a chance when supported by the gaming community.

 

 

Originally posted by OhhPaigey

If you have a good game and it's already well funded, like this one has been, you shouldn't have to nickle & dime everybody who wants to play.

--

A game like Firefall was in beta for years, and I was invited to their beta, nearing 3 years ago, I didn't pay 1 cent to get invited, and a few weeks later I spent $200 on it.

 

 

Well .. FireFall (8 years development, in Beta for 4 years) had a guestimated budget of 30 MILLION.

Repop raised 200K in last kickstarter and 50K in the first. This funded 3 years of development so far and has produced an alpha with twice the complexity and features Firefall has. Would they have had 30Mil of funding, i'm sure they wouldn't do the crowdfunding (which is very time consuming ).

 

 

 

 

 

 

Originally posted by Geeky
I wish I had friends that gamed.

 

A true gamer has no time for friends.

Wasn't the concept of an RPG to live in a digital fantasy world, or at least enjoy the one that was imagined for us?

Or is it really all about win?

Did we get addicted to the carrot?

Originally posted by Nihilist

I get that an MMO has a lot more complexity, but a game under NDA should not be charging people $100 for entry.

 

They don't. You invest 100$ towards the development of the game, in return you get some goodies .. of which one is early access.

I've been enjoying Defiance for a while now.

Quickly glancing the trailers for Destiny, it seems to very similar to Defiance?

 

Who doesn't like plaing in a sandbox?
Originally posted by Deddmeat

It is amazing the amount of moaning and bitching at ESO and the box cost, then see people drop $150 on Alpha access. If you have any sense you get games on the offers, cd key sites etc and never pay full box cost anyway ..

I remember when if a company wanted testers, they asked for them, sure Alpha/Beta would be limited (ok not open beta) but it got them mostly people who wanted to test the game, find the bugs. Getting people to pay to be able to be in a Alpha/Beta won't inspire any sense of 'i should report that' in players as that's what they are, players mostly .. getting all they can out of however much they dropped to be able to play.

Not testers, sure they'll be some but no-where near how it used to be, nowadays it's more like stress testing and listening to 'it's nothing like WoW' etc lol

As an independent Indie development studio, A&BT develops The Repopulation with crowd-funding and donations.

You donate 150$ because you want to see the game made, as a token of appreciation you get alpha access and a lot more. 

Originally posted by saker

 


Originally posted by Shadanwolf
Pay to beta test ? Not in your wildest fantasy.

 

couldn't possibly agree more strongly! It's nothing less then obscene how the "gaming industry" does these things. The sickening levels of greed in our crony-style-capitalist "society" today...

 

You make it sound like AB&T uses this money to have parties and drink champagne all day. This money, every cent of it, is spend toward the development of the game.

And yes ... it's obscene with how little money and how much community effort this game already developped to the level it is now because the people working on it invest obscene amounts of time and passion.

Originally posted by Shadanwolf
Pay to beta test ? Not in your wildest fantasy.

Eventhough i'm sure you have thouroughly read up on the Repopulation crowdfunding, let me please elaborate.

You invest towards the game (funded by crowdsourcing) because you believe in it and want to see it succeed. One of the tokens of appreciation you'll get for that is access to the alpha/beta tests where you will get the chance to influence the improvement and progress of  Repop.

There are a lot more perks to a pledge though, some would compare this to a pre-sell.

 

 

Originally posted by CandyCaneNJ
Originally posted by MarlonB
Originally posted by CandyCaneNJ

Hello! It's late July, what is the state of The Repopulation? Are there A LOT of features missing still? I'm asking because I'm considering spending some $$ to get instant Alpha Access or waiting until their closed beta next month.

I know the game is in under NDA, but anything you CAN mention would be greatly appreciated.

 

If you want to test the game and have influence on it's improvement and progress, now  would be the time to enter.

If you just want to play the game then Alpha is not what you are looking for :)

I wanted both, so I am now in Alpha :D

 

Thought I recognized your name ;)

Welcome!

Originally posted by CandyCaneNJ

Hello! It's late July, what is the state of The Repopulation? Are there A LOT of features missing still? I'm asking because I'm considering spending some $$ to get instant Alpha Access or waiting until their closed beta next month.

I know the game is in under NDA, but anything you CAN mention would be greatly appreciated.

 

If you want to test the game and have influence on it's improvement and progress, now  would be the time to enter.

If you just want to play the game then Alpha is not what you are looking for :)

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