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All Posts by MarlonB

All Posts by MarlonB

10 Pages 1 2 3 4 5 6 7 » Last
190 posts found
Originally posted by Delanor
Originally posted by MarlonB

The reason for no instances is that they didn't want to have raids .... maximum group size was estimated for 4 people.

 

But there were instances, several of them even. For 4 man groups.

Now, you have me talking in the past tense too. ;)

 

My bad ... meant to say raid-instances :)

Ofcourse the music is good .... Jesper Kyd made it !! :)

I was in CoS since the the first closed beta and i loved it. The art is great, the music brilliant, the combat fun (though tiring ;) ) ... quests are filled with the typical Dutch humor .. and the community was absolutely mature and nice. Also it was a game made by gamers ... they had brilliant ideas.

The reason for no instances is that they didn't want to have raids .... maximum group size was estimated for 4 people.

 

However, they simply lacked the funds and people to put in all the features they wanted to have, which was a very impressive and fun list.  Next to that, i couldn't play with my m8's due to the silly ip-separation!!

 

Still, i'm convinced it was Acclaim that did them over .... and the CoS will go downhill from there .... a shame, it was such a promising title.

 

Add NGE ..... most likely to get most votes ;)

Here is my "after 10 minutes" review:

 

* Couldn't set res higher then 1280x1024

* Silly webclientstarter

* 4 classes??? barely any customization

 

I logged in:

* BLOOM .... i mean ...BLLOOOOOOMMMMM .... i mean ..... BBBBBLLLLLLOOOOOOOMMMMMMMMMMMM

* silly starters quests again ... boring

* Horrible GUI

* awfull character movement

* tried first combat quest .... 300 people waiting for the same mobs ... after 5 minutes, i still didn't even get close ebough to hit one.

 

My god .. and to think i was really frantic about this one a few years ago.

Log off ... uninstall.

 

 

 

 

Disclaimer: This is my opinion.

 

 

 

 

 

 

Originally posted by GPrestige

Can you leave tortage with the trial? If you can, then it is no wonder why they have a 7 day trial. As soon as you leave Tortage you won't be returning to the game haha

 

Was looking for that answer too .... i levelled a ToS to 76ish in the first month after release  ... want to see what he can do now :)

incredibly boring
General Discussion « Aion
10/13/09 7:54:00 AM

I was lucky having a CB key .... after hitting level 24 i cancelled my pre-order ...

It just couldn't hold my interest.

I wonder if there will be more melee classes. And if, what they will look like. It would be cool if one of the classes would be mechanical ... a melee combat robot.

When looking at the movies, it is all about pewpew, the only 2 melee classes are sith/jedi.

 

I'll probably try all classes before i decide :)

Not read the whole post, so dunno if it was posted before ( I failed ) ...

 

For those interested ... the history of fail ... http://vimeo.com/2108952

It's Star wars ... it's Bioware ... it's for sure.

 

WoW is digital Heroine ... it's the carrot on the stick that keeps people playing it ... the addiction ... the crave for higher levels and better gear.

Blizzard obviously has the best pharmasists :)

Hmmm ... a mix of Private Gold, Grindhouse and South Park.

Originally posted by shakermaker0

I thought Black Isle still owned the rights to a Fallout MMO rather than Bethesda?

 

In response to the SWG guys, I agree to a certain  extent that I don't believe ToR will be greatest of the genre, I prefer immersive games, I want to explore and adventure and make own way through a world rather than being guided through constructed scenes and aspects. I'm sure this game will be fun and entertaining but it will not be groundbreaking, I just don't see how a game like this can survive longer than it's end game content, surely at some point the story will come to a close before new content is aviable, after that I don't see what else there will be to do in the game.

 

I am not trolling, I am not a SWG fan, I am a Star Wars fan and I would for ToR to give you a great story but also an expansive Star Wars universe to do what you will with, I am EQ vet and just yearning for the old days of "bigger is better" I suppose.

 

Wasn't it Interplay that kept the rights to a Fallout MMO?

 

I think a mix of both is possible. Looking back at SWG, it was a great concept for a sandbox and it had themeparks. What they should have done is keep it sandbox-y, but add more content, theme-parks and large and epic questlines. Now that was a game that with a few tweaks and changes could have catered for a large market. They tried it with the nge, but instead of adding new stuff, they destroyed their foundation which was actually the big strength of the game.

 

Meh ... i wish i had 200 million spare to waste on my ideas ...

 

Originally posted by metalhead980

Why do people feel tedious mechanics equal challenging gameplay?

 

There is another thing .... what is challenging to you, might be boring in my eyes .. and visa versa ...

 

I think from the 3 million forumpost on mmorpg we can conclude that not every game is for everyone :) ... and i'm fine with that :)

Originally posted by Ilvaldyr

You and I have different interpretations of the term "challenge"

Having to click every NPC to find a quest to start with is not challenging.
Having to wander aimlessly (or check a wiki) to find a quest objective is not challenging.
Sitting for 5 minutes after each fight to regen health/mana is not challenging.
Having to click every NPC to find out where to hand a quest in is not challenging.

I've no objection to quests taking a reasonable amount of time to complete, providing that the time is spend doing (what I consider) challenging things rather than daft stuff like the above.

 

Just a POV really.

I on the other hand would simply like to walk into a little town and talk to the people living there. Listen to their interesting stories. They tell me what is happening in town and some of them even ask me, the mighty warrior,  if i can help them with a "problem".  They explain their problem to me and i go off to help them.

So, i didn't need an exclamation mark over a person and also no minimap marker as i actually listened to the guys story and directions. I actually became part of the story.

 

Or, you play the other game ... run to exclamation mark .. run to minimap marker ... run back to question mark.

Whatever is more fun to you or is more challenging ... i leave that to your personal taste.

 

If you have the feeling that you are  "having to click every npc" ... then i think you misunderstand the concept of an rpg ... or I do.

 

 

Seeing how the number buttons are positioned, i can not imagine that will be good for your thumb when playing MMO's for several hours a day/week.

Originally posted by Angier2758

Lots of stupid gamers out there.... stupid people use the term fail.

 

Coincidence?

 

^ ^ That ftw ... You > All .... it's st00pid btw ... lawl ... l2spell

Actually, purely by coincidence, we named our firstborn Sil .... Spellborn International Limited .... TcoS anyone ? :)

 

My second family expansion will be in a week or 2 ... and i would like to name him Jayne or her Kaylee ..... for a sandbox FireFly MMO :D

 

Originally posted by greed0104
Originally posted by MarlonB

Now ... let's get Bethesda to build a decent Fallout mmo!

 

 

Seriously if this was to happen it would be awesome. But the problems that came with it would completely destroy it if it was full on sandbox. There is just to much work to put into a sandbox, it's not worth half the problems it gives in return.

Edit: Wanted to add that supposably a Fallout MMO is in the works or being talked about. If anybody can pull off a great sandbox MMO it would be bethesda. But do you think bethesda wants to aim for the niche community? Guess we will see.

 

There is a team of Russian volunteers building an fallout mmo based on fallout 1 and 2 ... i have been playing it a bit but found it to be  to brutal/harsh for my taste. The graphics will scare the cr*p out of you the first time ( 12 years old?) but after playing it a while it doesn't bother you that much anymore. That shows again that the fun factor is more important then the graphics :)

I think the biggest problem in Sandbox is the pvp .... the complaints and whines are almost always about balance ... something almost noone cares about in PVE. I for one don't care if one "template" is stronger then the other ... i will still play the character i'm most fond of ... next to that, pvp should be balanced for groups, not solo players. But that's my opinion. Heck, in SWG i was Creature Handler/Politician/Businessman ... i think the worst template ever, but i've had fun with this character for a long long time ... in a galaxy far away.

Exploits and bugs ... they can be overcome. It simply requires a better QA and test-team. It also requires an attitude of wanting to deliver a solid game, instead of just releasing as fast as possible. You can also implement an incentive base system where players get rewarded for reporting exploits.

 

But as you mentioned, the biggest and most important issue is money. It's so much easier to build and maintain a non-sandbox game ... which in itself is weird, as it requires much more content to be added ... regularly :)

 

Originally posted by maskedweasel

 

The only reason I don't agree with it is simply... there are not great sandboxes to play.  All the ones you named, are not great... because sandboxes are not easy to make.   Currently our best bets on sandbox games have come from small developers.  This is so strange how MMOs have such a niche for sandbox games but games like the Elder Scroll Series which is a pretty wide RPG with a wide aray of sandbox elements does so well.

 

There are a few sandboxes out there ... I tried them and agree ... they are not great. I gave Fallen Earth a shot after loving Fallout, but that was probably my biggest dissapointment this year :)

Now ... let's get Bethesda to build a decent Fallout mmo!

 

 

Blizzard have prooved themselves to be able to make a game that sells well .... but have you ever felt connected to your character?? Or immersed into the story ? ..... or just addicted to higher levels ... better gear?

I was suckered into that game and leveled 2 chars to max ... and i fully admit ... it was an addiction, but it was never half as fun as the Witcher or SWG where i was my character  and not just some pixels on the screen.

Originally posted by Draccan

Too bad so many people need to be held by the hand and led around a premade linear path (with pretty much a yes or no option to everything - which is still linear)...

Why is it that STORY is to be told what to do, think and feel?

What happened to making your own story?

 

Both can work m8 ... as actually, the other game i really loved and had a great bond with my character was SWG.

Linear can be just as good as sandbox, it's a matter of taste and often also the mood you are in :)

Sometimes i want to make my story, other times is just want to experience a story.

 

But in both cases, the game needs a specific set of basics/features to be able to easily immerse ... at least help it along. I wish i could describe those, but i can't :)

 

Would i pay  15Euro a month for a singleplayer ? .... probably not, but that's not the discussion here. I just used the witcher as an example of a game where immersion was made easy. Something most MMO's fail at imo.

I crave for an immersive and fun game. Lately, whenever i try a new mmo, i only feel like i'm grinding to max level again ... can't stand it anymore ... like the gaming factor is no longer important, they turned MMO's into a drug ... keep you addicted, but offer no real fun.

 

SWTOR i had hoped to be sandbox and linear at the same time. Have some HUGE and optional epic questlines, but also have all the freedom SWG had. But most important .... i want it to be ... FUN.

 

 

 

 

 

 

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