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All Posts by anaic - 393 found

12/19/07 10:11 PM
Viewed 2759, Replies 77

12/28/06 8:48 PM
Viewed 2835, Replies 24

Though not intended as a full strategy guide, they are a good starting point for information about how to play and manage the progression axes, along with fort management, crafting, and exploiting basics

 

I'm suprised no one has brought up that part yet.

11/01/06 9:42 PM
Viewed 283, Replies 32

Yep, old Kerry boy just had to put his foot in his mouth again....

11/01/06 9:40 PM
Viewed 283, Replies 32
11/01/06 8:26 PM
Viewed 545, Replies 111

I say that The Divertor was behind all of this!

11/01/06 8:22 PM
Viewed 231, Replies 44


Originally posted by daeandor
I'm getting the red X in both firefox and IE for that image.  Is it the same one that is in the other thread on this subject?

I'm having the same problem.

11/01/06 8:19 PM
Viewed 231, Replies 44


Originally posted by Draenor

Originally posted by MajorBiggs

Originally posted by BlazinBlades

Originally posted by outfctrl

OMG....I have been rolling on the floor!!!!!!!


 

Seriously though I don’t know what’s worst, having a Democrat calling your troops morons, or having a Republican President who was a coward and a Deserter in the military send you into harms way to fight in a war LMAO. I just wouldn’t vote LMAO. Bring it on down now.



My aren't we well-informed. It's year 2004 all over again.

Uhh...those reports were proven to be fabricated and untrue...If you're going to talk about cowards, you might as well talk about the draft dodging Bill Clinton...or the three time purple heart winner due to paper cuts and splinters John Kerry.

flame away Clinton fanboys.


I don't think you fully understand sarcasm.

11/01/06 8:16 PM
Viewed 97, Replies 4
11/01/06 1:51 AM
Viewed 545, Replies 111

*edit*

11/01/06 1:33 AM
Viewed 738, Replies 15


Originally posted by rambojohn

Well i sent a nice mail 2 weeks ago funny he replied, I kindly asked for classic servers:) He said it's never ever gonna happen ,nge is a great success and i should give it a fair chance..

I replied no never gonna happen:)




Sorry, but I won't believe you until you post a link to a screenshot of the e-mail you supposedly received from him.

10/27/06 11:03 PM
Viewed 1151, Replies 75


Originally posted by Wildcat84
Commando was pretty decent once they got specials.  I didn't have time to try it out off TC though thanks to the fact they dumped the NGE on us.

The CU was a mistake.  The NGE was a cataclysm.

Any one of us who played the Pre-CU in 20 minutes could come up with an outline of changes that would address 90% of the problems.



Yeah, I tried out those Commando specials too-they weren't the best, but could have been worked on to make them greater.

10/27/06 6:53 PM
Viewed 193, Replies 9


Originally posted by Baseline
For the effort it takes to get the 4700 commendations, it's kinda sad that the protection on the Crusader armor is only about 5500 across the board. That's pretty weak. Especially seeing since most servers have 6K Battle Armor. The 4-stats on them really doesn't make it that much better.

And the general opinion is that it's really only "good for looks" right now. Most people would rather wear a set of crafted armor that only costs a few mil per suit, which is pretty much nothing.


You could say the same thing about the Restuss weapons as well.

10/22/06 4:50 PM
Viewed 234, Replies 7

The quickest way for me is to just get the antenna missions; if you're a commando, you can just set explosives on it with the radial menu to blow one up even quicker.

10/20/06 1:24 PM
Viewed 243, Replies 16

I know he plays BF2, don't know about any other FPS he might play.

10/15/06 9:54 PM
Viewed 768, Replies 27


Originally posted by Bogdawson
i thought i saw a screen shot of a guy wearing a royal guard mask and chest plate. with a cool look pole arm blades on both sides, like in the com
ic "crimson empire"

There is a mod out there that can change a suit of armor into the one in the pic.

10/06/06 1:23 AM
Viewed 379, Replies 27


Originally posted by PyscoJuggalo

Originally posted by Orthosin
My best description is Pre CU = Tupac NGE = 50 cent

TUPAC STILL LIVES!


I wrote this song a long time ago/a real long time ago, way before Slim Shady was in demand, way before we dropped bologna on Afganastan/I wrote this song in '94...

10/05/06 2:52 PM
Viewed 6880, Replies 170


Originally posted by Malickiebloo

Originally posted by KillerJimmy

I would think a business would have enough common sense to not piss on the 20% of their customers that do post. But since this is $OE we're talking about it's no suprise they just told their customers that they are flamers, whiners and trolls and that they won't be listened to unless the tow the company line just like a dev.

Yep, it'd be pretty shocking if it weren't for $OE already having proven over and over again that this is what they do. I mean, they tossed 200K people under the bus for NGE...all "posters who play", no doubt!


That isn't at all what I read , But each to their own . I think he was saying that those who are there just to bitch and whine , Move along . They have no interest in their flaming of developers or current players .

But the problem is is that they won't move along.

10/05/06 12:27 AM
Viewed 223, Replies 13

Best episode yet.

10/05/06 12:26 AM
Viewed 188, Replies 6

[17:05] Sprite|work: Welcome to another great Stratics house of commons with the developers of Star Wars Galaxies! We'd like to discuss Chapter 3 features tonight so try to keep your questions around this.

 [17:05] Sprite|work: Please send your questions to [QT]Preston by using /msg [QT]aceid My question here.  Questions sent to myself or the developers will NOT be answered so please do not send them to us.  You only need to send your question one time and only to one QT.  Sending it multiple times will not increase the likelihood of it being answered.

[17:05] Sprite|work: We'll begin with a brief introduction from our guests and then proceed with the chat.  Now would be a good time to send those questions to [QT]Preston or [QT]aceid!

 [17:05] TH: Evenin' folks!  Thunderheart here.  I hope everyone is doing well.

[17:05] Rogue_5: Hi!  My name is Grant "Rogue_5" McDaniel and I am the SOE Producer for Star Wars Galaxies.

 [17:06] Teesquared: Hello, I’m Tony Tyson, Star Wars Galaxies Technical Director. Welcome!

[17:06] Swede: Evening everyone. Swede here, SOE content designer on SWG.

 [17:06] Vapor: Hello everyone, my name is David Jones and I am the Associate Producer on Galaxies. Welcome!

 [17:06] AddySWG: Hell! Pete "Addy" Warner - Senior Designer SWG

 [17:06] AddySWG: er hello

 [17:07] HanseSOE: Hiya!  I'm Thomas "Hanse" Eidson - System Designer SWG

[17:07] Shadowbrak: Hello everyone, I’m Travis Hicks. System Designer for the GCW Ranking system.

 [17:08] Sprite|work: *[Eur-Chim]Zergal* Hi! How many GCW points is needed to reach of the different GCW ranks?

 [17:10] Shadowbrak: *[Eur-Chim]Zergal* The GCW points ranking system is being monitored during the first month and additional updates will be made to all formulae based on data collected. You have already seen some of the changes with DevH’s modification to the weekly limit. More data will be available after the first round of adjustments have been made. Long answer short, we are not releasing those numbers at this time.

 [17:10] Sprite|work: *Duragoth* It was mentioned in the Galaxy Report that the Smuggler system might have added on content in future publishes, and that Spyies and Treaders may play a part. Could this get expanded on?

 [17:11] Helios_SOE: We have some things we'd like to do, but at this point there's nothing concrete on the schedule yet.  We'll slot that stuff in as we get time.

[17:11] Sprite|work: *Jason_Nezumi* Do the GCW reward armor kits work on regular armor?

 [17:12] Swede: Jason_Nezumi - No, it will only work on the new armor that is granted through the GCW rank system. These color kits only work with our new armor creation system and need to be linked to their specific armor set. That's why we haven't been able to make a color kit for, for example, the old Mandalorian armor.

 [17:13] Sprite|work: *DarthScin* Rumor had it, there was going to be a building purge when Chapter 3 hit. As a veteran player, I have a certain nostalgia for the "empty world" that greeted us when we first logged onto a server at release. Are there any plans to either do a total wipe of one or more servers, or to start a new server?

 [17:14] Vapor: We do have plans to cleanup the abandoned structures; however we do not have a specific timeline. When we do proceed with the cleanup there will be clear communication ahead of the time.

 [17:15] Sprite|work: *[IA]Gaius* Will faction users ever get bonuses for using faction specific weapons? (I.E. An Imperial getting some type of constitution bonus for wearing a full set of Stormtrooper armor, an agility bonus for wearing a full set of Scout, and precision for using an E11, Scout Pistol, SR Combat Pistol, etc) Quick second question: Black Scout Trooper (Storm Commando) armor: will it ever happen?

 [17:16] Shadowbrak: *[IA]Gaius* Bonuses based on artificial restrictions have been met with mixed results in the past. If as a matter of content we decide to add bonuses for stringent restrictions that will be a case by case basis, but will not be an overall policy.

 [17:16] Sprite|work: *Genie[RADIANT]* With chapter 3 released, there have been a few bugs (PVP Death loading issue) and promised items listed for space (GCW for PVP and attackable space stations). Will these items be addressed soon and when?

 [17:18] Shadowbrak: *Genie[RADIANT]* The space PvP death issue will be fixed with the release of 3.2 tomorrow. Attackable faction space stations is not currently a chapter issue nor a chapter 4 item.

 [17:19] Sprite|work: *Caylin* With the implementation of various expertise abilities for the Smuggler profession, how is the apparent impotence of abilities such as Sly Lie and Fast Talk being addressed? The content specific limitations of these abilities, for only a portion of the available content (they have no use in space) would seem to indicate changes should be made to their behavior or even their existence.

[17:19] HanseSOE: Hmmm

 [17:20] HanseSOE: We'll look into this issue.  I've heard rumors and grumblings, but it sounds like the abilities are working as designed, but the percentages may be too low...

 [17:20] Sprite|work: *vegeto-scylla* Its true that the Jedis are going to get a new color crystal when they get to General and if its true what is the color?

 [17:21] Swede: Vegeto-scylla - It is true that a new color crystal is granted at rank 12. I don't want to give away what color it is but I can tell you what color it's not. Hot pink.

 [17:21] Sprite|work: *[Sunrunner]CZnJ* Is there an adjusted ETA for the crafter revamp as yet?

 [17:24] Rogue_5: We don't have an ETA yet.  We have gathered a lot of feedback from the forums and are actively working on the changes.

 [17:24] Sprite|work: *Sissor-BP* We have heard on several occasions that Gunboats are ready and waiting for a viable Release, with the launch of Smuggling (neutral) and GCW (factional) systems was this not an opportune time to add them in?

[17:24] Shadowbrak: Sissor-BP* Gunboats are far from complete unfortunately and are not on the current chapter schedule.

[17:24] Sprite|work: *Broodwich* I'd like to know if they feel thier spec system is going according to the schedule and do they still plan to have all the class spec systems completed by March?

 [17:25] Vapor: Right now our number one priority is finishing up the expertise for the remaining professions.

 [17:26] Sprite|work: *Duragoth* since we now have a real functioning GCW ranking system, will we now get the chance to wear our ranks on factional uniforms?

 [17:27] Shadowbrak: *Duragoth* The art limitations have not been overcome at this time. Displayable rank insignia would currently add a level of unsupported customization on the player avatar. This item is still a long term goal for the team.

 [17:28] Sprite|work: For those of you just joining us:  Tonight's Topic is Chapter 3 features discussion.  Please send your questions to [QT]Preston or [QT]aceid, questions sent to myself or the developers will not make it into the lineup!

[17:28] Sprite|work: *Bloodfin_Neak* Can we get some more info on the new crafter system? Mainly what are you going to do to replace decay in the new system?

 [17:29] *** Sprite|work has changed the topic on channel #straticsHoC to Welcome to tonight’s House of Commons chat with the developers of Star Wars Galaxies.  Tonight’s topic is Chapter 3 features.  Send your questions to [QT]Preston or [QT]aceid, questions sent to myself or the developers will not make the linup!.

[17:29] Neif: Hey Neak, unfortunately we're not ready to give anything away on the Trader system.  However we are constantly gathering feedback from you guys and what you're looking for, and that will be taken into account during the design phase.  Seriously.

 [17:30] Sprite|work: *Fariq_Asaka* Now that we know that Trader is not being revamped for Chapter 4 and given the lower amount of content that is scheduled for this Chapter, do you think we will be able to do the Commando, Medic, and Spy Expertise systems with Chapter 4?

 [17:31] Rogue_5: Absolutely.  I am happy to say that expertise updates for all three of those professions are planned as part of Chapter 4.

[17:31] Sprite|work: *[Smuggler]Vincent76* Hi there. Hanse Stated that he would be working on bugfixing based on backlogs. Any chance that the bugs & issues stated on the smuggler forum focus thread has been taken into account?

[17:31] TH: Yes, I've discussed the smuggler issues thread with the team and they've been looking at it.

 [17:31] TH: For those of you who are interested, you can see the thread here: http://soe.lithium.com/swg/board/message?board.id=ngesmuggler&message.id=13789

[17:32] TH: Badger and the smugglers have done a great job.

[17:32] Sprite|work: *COLS_Gassygunslinger* Will Concussion Shot be fixed? Right now it SAYS its a root, acts like a snare, and is bugged anyways. Also, will the reduction of damage be addressed?

 [17:33] HanseSOE: The Concussion Shot actually had the wrong damage data associated with it, which is why it is being reduced.  Although, its cooldown timer is being reduced, too...to help compensate.

 [17:33] HanseSOE: Concussion Shot should not root.  If it says it roots, it is incorrect.

 [17:34] Sprite|work: *Gothmogg* Hi, I was just wondering if you could possibly expand upon the smuggler PvP operative missions, do we get some sort of confirmation it's a smuggler? Or how they can take care of their bountys entirely. This tends to be a very tedious and aggravating experience

 [17:37] AddySWG: Smugglers will show up on the terminals currently. I will look into the question of if they are properly displaying as a smuggler

 [17:37] Sprite|work: *[Sunrunner]CZnJ* With this latest set of patches concerning turrets, does this mean the old ones will just poof until we've reached the ranks necessary to buy new ones?

 [17:38] Shadowbrak: *[Sunrunner]CZnJ* A turret placed prior to chapter three is in an unrecoverable state and will remove itself from the world. Existing and future purchased turret deeds when donated to a base will function under the improved rule-set.

 [17:38] Sprite|work: *razor* Will there be any space specific GCW rewards added to the system? Right now, there isn't much of an incentive for full-time pilots to participate.

[17:39] Swede: razor - We don't currently have any space reward additions scheduled but it's definitely something that might be added in the future. Time constraints was all that kept me from being able to add any in this first batch of GCW rewards but the list of rewards can always be expanded.

 [17:39] Sprite|work: *c-imp|Okegima* hello i have a question about gcw do there is something in project for the player who don't have much time to spent in game and allowed them to keep their officer rank ?

[17:40] Helios_SOE: The enlisted ranks are targeted for the more casual player.   Officer ranks grant greater perks to the player and are generally more important on the battlefield.   As such, Officer ranks will require continued participation.  Currently there is no plan to change the rate of decay for Officer ratings.

[17:41] Sprite|work: *Gaarawarr* Currently with the new GCW point system, it is possible to use the old "Fight Club" method to level since there is no time limit for gaining points off another player.  Is this going to be fixed or are you encouraging this system again?

 [17:42] Shadowbrak: *Gaarawarr* There is a daily limit of points you can gain from defeating a player in PvP combat. This point threshold increases as you gain level. To offset the limit dedicated PvP areas such as Restuss and the Static Bases introduced in chapter two provided a Bonus Update every 10 minutes. The bonus is determined by individual participation, unique activity, total activity and faction imbalance so the actual bonus value can

[17:42] Sprite|work: *COLS_fordaith* since it has been brought up that Spy is on deck for chpt 4, heard a rumor that Ranger style items were being added to Spy, any truth to this?

[17:42] Vapor: We are still very early in the design process for Spy Expertise. As we get further along with the design I would expect to see information posted in the forums. Stay Tuned!

[17:42] Sprite|work: *vegeto-scylla* Again, what will be the benefits of being a General?

 [17:43] Swede: vegeto-scylla - As a General, for as long as you have that rank, you will have access to all the six new GCW abilities granted between rank 7-12. The General ability is a bomber run.

[17:44] Swede: You will also get a badge when you get a rank 7 and above. Finally, as a General you will have access to several new weapons and the new Lightsaber crystal.

 [17:47] Sprite|work: *[Kauri]Dirrk* a jedi is a keeper of the peace...not soldiers...why put the crystal in the GCW and not in specific Jedi quests?

 [17:49] Swede: Dirrk - We have a General reward fitting each class. We wanted one for Jedi that are interested in the GCW as well. This is not to say that in the future more crystals won't be added that will be granted through more peaceful means.

[17:49] Sprite|work: *Fariq_Asaka* Why does there appear to be such a big disparity between the contraband