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What's really sad is there's still nothing out there like RV. |
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Why Electronic Arts' Ultima Online Sucks?
Britannia Tavern (General) « Ultima Online 4/21/10 4:30:34 AM
Originally posted by sempiternal
The proper title to the thread has been restored!
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Wurm seems to have many great aspects. But I think they underestimated the importance of the name when it comes to marketing. Trying to sell a game named Wurm would be difficult, no matter how good the game was. Did they mean wyrm, as in dragon? Dragon might be a better name.
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Cast your Developer viewed vote on classic shard!
Britannia Tavern (General) « Ultima Online 3/11/10 5:38:06 AM
Voted second age. That was when the game was genuinely fun, uncomplicated, and uncorrupted.
But I wonder if they are just stirring interest in UO. Every new producer has done this over the years. They come in and hint of a classic shard, only to sell their new junk expansion.
And, you're right rindon. The core element that free shards lack is dependability. It may be there one day and gone the next. For a virtual world this is very important element to have, because nobody wants to waste time training and crafting on a server that may disappear at any time. |
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Why Electronic Arts' Ultima Online Sucks?
Britannia Tavern (General) « Ultima Online 3/09/10 3:06:28 AM
This is pretty sorry; a totally pathetic abuse of power. Someone here at mmorpg.com edited the title of this thread from;
Why Electronic Arts' Ultima Online Sucks?" To, "Electronic Arts' Ultima Online"
And I quote the mmorpg.com rules of conduct regarding negativity towards games:
Game Attacks * Unsubstantiated comments about specific or general games will be penalized in nearly the same way attacks against people will. The exception is that you can say mean things about games provided you back it up with reasons. www.mmorpg.com/disclaimers.cfm#conduct
And, like the coward that they are, they didn't even bother to send me a message.
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The impression I got was that many of his "500 posts" were made before the game was even released. |
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Originally posted by popinjay
500 negative posts about a new game he's never played? That is pretty weird! I can understand if he had played the game for years and had become a critic, but what would be a person's motive to bash a game so faithfully before it was even released? Aside from being crazy... I don't need to know anything more about Mrbloodworth... |
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Originally posted by Mrbloodworth
Hello, what's your favorite MMO, Mrbloodworth? Just to put your comment in context. The review was great. Thanks MMORPG. |
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Why Electronic Arts' Ultima Online Sucks?
Britannia Tavern (General) « Ultima Online 5/03/09 5:22:22 PM
It doesn't matter, the information is still valid. |
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Originally posted by Kshahdoo
Looks pretty good! Too bad the launch was, and is, a disaster; it's very hard to live down a bad launch. They should have been prepared. |
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Why Electronic Arts' Ultima Online Sucks?
Britannia Tavern (General) « Ultima Online 3/21/09 2:55:03 PM
Originally posted by EndDream
Yep, it was all about the freedom. Freedom is popular. |
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If you left right after Trammel you are NOT a vet
Britannia Tavern (General) « Ultima Online 3/21/09 2:47:15 PM
It would be more accurate to say that if you left right after Trammel, you experienced the very best of Ultima Online, and actually are a veteran of Ultima Online.
You are not a tortured prisioner of an impossible EA game design with two different sets of rules co-existing -- one with an optional bubble of invulnerability around each player.
The "game" is littered with neon trinkets, rideable pastel dogs, pointy eared elves, candy canes, ginberbread men, snowflakes, and ninjas.
None of that is an exaggeration, just pure fact.
The real vets of Ultima Online did leave after Trammel. I don't know what you would call the game now, but it sure isn't Ultima Online any more. Current players would be better to call themselves, victims.
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War looks to be dying a death. Let us pray.
General Discussion « WAR (Warhammer Online) 3/05/09 5:42:50 PM
Originally posted by Haart Aye, aye, captain. EA is to MMOs as the Federal Reserve is to prosperity. Lots of inflating and intervention, until it finally collapses. Some say it's by design. |
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Richard Garriott Would Love to Continue With Ultima Game - GameDaily
Britannia Tavern (General) « Ultima Online 2/27/09 11:43:13 AM
BIZ: If Electronic Arts wanted you to return and author a single-player Ultima for the consoles, would you do that? Garriott: Conceptually? Sure. The property Ultima is still very near and dear to my heart. I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the Ultima universe.
Exclusive: Richard Garriott Talks Games After Space |
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He's trying to join, but he needs his account and password, and RB is not answering their emails. I've been waiting 9 months now for help from Redbedlam to multiple support form requests. You would think that at a minimum if people wanted to play their game, they would help them out. 9 months for support? That's not an exaggeration either.
The only option left DarkChronic, is that you could join me in my 9 month wait, since support forms are "always received and processed," just click the link below and don't expect anything soon. I think at this point, it's mostly a one-man-no-show.
Support queries submitted via the support form however are always received and processed in order. Thanks! -KFR |
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Richard Garriott on Closure of Tabula Rasa - GameDaily
General Discussion « Tabula Rasa 2/27/09 9:54:20 AM
GameDaily BIZ: What was your reaction to the closure of Tabula Rasa? Garriott: Of course, I wish it had continued. I also, personally, think it should have continued -- in the sense of, it was a game that was hitting its stride enough where it could keep what I'll call a critical fan base, and had the opportunity to continue to be grown. If I were in charge, I would continue to grow it, because MMOs are long-term plays, and that's what you should do with them. That being said, we had already lost a fair number of critical team members. And while Tabula Rasa definitely had a rocky start, it did have a core fan base, and the team was motivated to continue to grow it. So I wish it had continued. But I'm also not what I'll call terribly surprised, either, that the company would choose this path. I think NCsoft looks at it as an opportunity cost issue -- where they put those resources and people on that, or something new. They chose something new.
Exclusive: Richard Garriott Talks Games After Space - GameDaily |
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EA Drops the Warhammer on Ultima: The Ongoing Saga to Stifle Innovation
The Pub at MMORPG.COM « General Discussion 10/21/08 12:52:23 PM
Originally posted by LV426
LOL, do you know what a NASDAQ is? Bye. |
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EA Drops the Warhammer on Ultima: The Ongoing Saga to Stifle Innovation
The Pub at MMORPG.COM « General Discussion 10/21/08 12:50:17 PM
Originally posted by skydragonren
That was a real surprise! You completely disarmed me. You win. I surrender, I didn't plan on staying much longer anyway. I just wanted to share some interesting information with fellow game enthusiasts. Most my EA stock has long since been abandonned. |
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EA Drops the Warhammer on Ultima: The Ongoing Saga to Stifle Innovation
The Pub at MMORPG.COM « General Discussion 10/21/08 12:41:18 PM
Originally posted by Jakeadunk
What are you talking about? Activision owns Blizzard, EA had many chances with MMOs, but continues to shuffle boxes. I suggest you re-read the first post. ERTS is EA, ATVI is Activision. "WoW was a lightning bolt through the heart of EA executive management, but rather than energize the company, it paralyzed them into their stubborn resolve." |
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