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All Posts by sempiternal

All Posts by sempiternal

52 Pages 1 2 3 4 5 6 7 » Last
1037 posts found

The impression I got was that many of his "500 posts" were made before the game was even released.

Originally posted by popinjay  

Originally posted by Mrbloodworth  

Other sites report (Patch notes, and Drama pices), yes, but I was referring to your user base. This site is the only one where the user base has been rather concerned with this game (Mostly due to trolling, and outrageous claims by its fans, and Moderators and other representatives of the game and its company coming here and hyping) , the rest...don't really care. So, calling it the most talked about game in history,...uh...maybe on this sites forums, sure.

 Not sure you are being fair about your postings, Blood.


You claim only so many care about Darkfall here and this is the only place people show interest. But if someone was to check your post history, I bet you probably have 500 postings on the Darkfall threads, all negative. Now the negative part isn't really important as everyone has a right to post their mind I say. It's the fact that you've posted THAT many times daily on a game you say "no one cares about". Right now you aren't interested in playing it, but you post as much as you do there shows you DO have quite an interest in Darkfall. I would say the trolls on the forums here have more of an actual interest in Darkfall than the fanbois do, although for a different reason altogether. (not calling you a troll)

 

500 negative posts about a new game he's never played?

That is pretty weird!

I can understand if he had played the game for years and had become a critic, but what would be a person's motive to bash a game so faithfully before it was even released? Aside from being crazy...

I don't need to know anything more about Mrbloodworth...

Originally posted by Mrbloodworth  

I hope the reviewer knows, its only this site that cares about Darkfall. Was a good read though, but comparing it to ultima online, is an insult to Ultima online, who's features were 900X that of Darfalls. To also say the "Game rewards you for your hard work", would have been much simpler to state, "This archaic system they employ for everything, rewards you for spending large amounts of time". 

The game is also not a skill based game, there are only 4 levels of real advancement for each 100 "levels". But i bet that's going to be in your next report, so i look forward to reading it. 


 

Hello, what's your favorite MMO, Mrbloodworth? Just to put your comment in context.

The review was great. Thanks MMORPG.

 

It doesn't matter, the information is still valid.

Originally posted by Kshahdoo

http://www.youtube.com/watch?v=FicFVAMyZLo

I know trolls will hate it but who cares...


 

Looks pretty good!

Too bad the launch was, and is, a disaster; it's very hard to live down a bad launch.

They should have been prepared.

Originally posted by EndDream

Old school Ultima Online was, and unfortunatly probably always will be the best game ever made. In my opinion, i could play anything, even really great games like starcraft or gears of war.. but they are crap compaired to the world that was Ultima Online, the freedom in an mmo was more immersive than anything since, no photorealistic graphics could ever bring the immersion that this game brought

i agree with the entire post...

and yes trammel did bring a short period of raised population, but it quickly went much lower, UO would have more subs now if it was like it used to be.. but it never will bbe and the free shards are just not the same..

Hopefully Darkfall is good, or I will quit MMO's permanently.. atleast I can have fun playing gears of war for as long as it lasts.. there is no fun in any new school MMO for me.. they are just boring and depressing


 

Yep, it was all about the freedom.

Freedom is popular.

 

It would be more accurate to say that if you left right after Trammel, you experienced the very best of Ultima Online, and actually are a veteran of Ultima Online.

 

You are not a tortured prisioner of an impossible EA game design with two different sets of rules co-existing -- one with an optional bubble of invulnerability around each player.

 

The "game" is littered with neon trinkets, rideable pastel dogs, pointy eared elves, candy canes, ginberbread men, snowflakes, and ninjas.

 

None of that is an exaggeration, just pure fact.

 

The real vets of Ultima Online did leave after Trammel. I don't know what you would call the game now, but it sure isn't Ultima Online any more. Current players would be better to call themselves, victims.

 

Originally posted by Haart

But to be fair, I knew the ship would begin to list the minute it was hit by the EA torpedo.  

Aye, aye, captain.

EA is to MMOs as the Federal Reserve is to prosperity.

Lots of inflating and intervention, until it finally collapses.

Some say it's by design.

 

 

With the falling British pound, right now a lifetime subscription to Roma Victor is only $14 US!

 

BIZ: If Electronic Arts wanted you to return and author a single-player Ultima for the consoles, would you do that?

Garriott: Conceptually? Sure. The property Ultima is still very near and dear to my heart. I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the Ultima universe.

 

Exclusive: Richard Garriott Talks Games After Space

http://www.gamedaily.com/articles/features/exclusive-richard-garriott-talks-games-after-space/?biz=1&page=2

He's trying to join, but he needs his account and password, and RB is not answering their emails.

I've been waiting 9 months now for help from Redbedlam to multiple support form requests.

You would think that at a minimum if people wanted to play their game, they would help them out.

9 months for support? That's not an exaggeration either.

 

The only option left DarkChronic, is that you could join me in my 9 month wait, since support forms are "always received and processed," just click the link below and don't expect anything soon. I think at this point, it's mostly a one-man-no-show.

 

Support queries submitted via the support form however are always received and processed in order.

Thanks!

-KFR
 

 

GameDaily BIZ: What was your reaction to the closure of Tabula Rasa?

Garriott: Of course, I wish it had continued. I also, personally, think it should have continued -- in the sense of, it was a game that was hitting its stride enough where it could keep what I'll call a critical fan base, and had the opportunity to continue to be grown.

If I were in charge, I would continue to grow it, because MMOs are long-term plays, and that's what you should do with them. That being said, we had already lost a fair number of critical team members. And while Tabula Rasa definitely had a rocky start, it did have a core fan base, and the team was motivated to continue to grow it. So I wish it had continued.

But I'm also not what I'll call terribly surprised, either, that the company would choose this path. I think NCsoft looks at it as an opportunity cost issue -- where they put those resources and people on that, or something new. They chose something new.

 

Exclusive: Richard Garriott Talks Games After Space - GameDaily
http://www.gamedaily.com/articles/features/exclusive-richard-garriott-talks-games-after-space/?biz=1&page=1

Originally posted by LV426

....when your evidence is googlefight, I have to just shake my head....

I have to assume you have a grudge, and quite possibly are writing this because you are a WoW fan scared to see friends leave for WAR. If not, then you do not have a motive that makes sense (at least on the surface).


 

LOL, do you know what a NASDAQ is?

Bye.

Originally posted by skydragonren

Semp, just stop now, your right, you should have known better than to come here and try to discuss anything intellectual.

You are also right in what you say, specifically about how EA handles things.

You were also right about the EA/UO/Garriot debacle and Cabewhatever was wrong.

Arguing with these people on these boards however is useless. 

None of them care, and you could say the sky was blue and they would say it was purple just to spite you. 

So just leave it alone. You were / are right and intelligent gamers know it. 

Unfortunately you are arguing with the other sort. 

Just let it go.


 

That was a real surprise! You completely disarmed me. You win.

I surrender, I didn't plan on staying much longer anyway.

I just wanted to share some interesting information with fellow game enthusiasts.

Most my EA stock has long since been abandonned.

Originally posted by Jakeadunk

Question: Why hasn't EA bought out Blizzard then? Hmmm maybe because if you are getting into the MMO market then it is just for one and only thing TO MAKE MONEY. And you don't have to sell 10 million subs to do it. Turbine has one of the biggest franchise names under them, and they arent even close to Sony or Blizzard in profits, But guess what they just got bought out by one of largest investment companies in America. They say their going to relese more MMO's because now they have all the publishing money they need. If EA ruins their MMO's then they will be out of the MMO market. Try to come up with more of a precise point to why a MMO will fail then a company doesnt care or is trying to buy up it's competition pretty lame if you ask me.


 

What are you talking about? Activision owns Blizzard, EA had many chances with MMOs, but continues to shuffle boxes. I suggest you re-read the first post.

ERTS is EA, ATVI is Activision.

"WoW was a lightning bolt through the heart of EA executive management, but rather than energize the company, it paralyzed them into their stubborn resolve."

Originally posted by lionexx

Question, Why  does anyone care about a dead/dying game called UO which was already ruined by EA when the first picked it up? Let it go the game is 10 years old and gone.


 

This is not about UO, this is about MMOs and their future at Electronic Arts.

Originally posted by Cabe2323
Originally posted by sempiternal

Cabe2323 is completely misinformed.

Yes, EA did already own Origin Systems before Ultima Online was developed, however, EA had nothing to do with the development of Ultima Online until Garriott and team left. It was developed completely within the direction of Origin Systems and Garriott. The only thing EA had to do with it was to give OSI a little funding when Garriott practically begged for it.

EA deserves no credit for Ultima Online, except for taking it over and ruining it, as they do with all MMOs they can get their hands on that could possibly begin cutting into their box sales.
 

EA owned and controlled Ultima Online from it's inception.  They have always owned it and have always been the ones ultimately in control. 
 


 

Wow, you either didn't read or comprehend the post you just replied to.

Originally posted by Aethios 

Perhaps this was why they decided to allow Mythic to act as a separate entity, rather than gobble them up like they have done with every other purchased company? I mean, it's possible they understand that this is what it looks like, but they are just incapable of managing an MMO past the development phases. I can understand how that would be possible, since EA is primarily a single-player game company, which typically have very little after-market development, if any at all, so an MMO must be a completely different animal.

My point is that MMOs aren't viable money-makers just selling the boxes and not even attempting to hold subs. If this really is their business strategy, they will go bottom-up very quickly (or at least run out of money and stop trying), so we don't really have to worry about it. EA are certainly screw-ups, but to suggest they do it on purpose is tin-foil-hattery.


 

Then put your tin foil hat on.

I'll simplify it further for you, and probably others;

Say you have a lemonade stand making $10 per day. Suddenly your neighbor sets up an apple juice stand, right next to you, and starts making $1 a day. At the same time, you notice your profits drop to $9 per day. Now instead of $300 per month, you're only making $270.

So, you come up with a plan, you'll offer your neighbor half of your losses in profits per year, or $180 to buy him out. Your neighbor says, "wow, that's a lot of money, I could use it," and he takes the cash. You continue to run the apple juice stand on the side, but you're not really interested in it, you just saved yourself $180 in lost sales by buying it out.

After a while people realize the apple juice sucks! Someone didn't mix it right, nobody really cares. They stop buying the apple juice, and eventually you close it down to continue selling your lemonade.  Your profits return to $10 per day.

Got your tin foil hat on?

Originally posted by Cabe2323

EA is responsible and deserves credit for everything good about Ultima Online as well.  They also deserve credit for really jump starting the MMORPG market. 

For those that can't be bothered to learn anything.  EA owned Origin well before Ultima Online was even made.  The EA President actually greenlighted the funding of Ultima Online. 

Garriott and his fellow managers were not able to run Origin after the influx of all the extra cash that EA provided them and did a piss poor job of running their division until EA had no choice but to clean shop.  Basically Origin was missing deadlines, had hired all types of friends to work instead of qualified people, and didn't have much to show for the money they were receiving.  

Want to blame someone for the demise of Ultima?  Then blame Garriott because it is completely and utterly his fault. 


 

Cabe2323 is completely misinformed.

Yes, EA did already own Origin Systems before Ultima Online was developed, however, EA had nothing to do with the development of Ultima Online until Garriott and team left. It was developed completely within the direction of Origin Systems and Garriott. The only thing EA had to do with it was to give OSI a little funding when Garriott practically begged for it.

EA deserves no credit for Ultima Online, except for taking it over and ruining it, as they do with all MMOs they can get their hands on that could possibly begin cutting into their box sales.
 

Originally posted by Aethios

We don't understand what exactly you're trying to say, for a start. What the heck is "Ultima: the Ongoing Saga" and why would EA shut it down? What does any of that have to do with Warhammer? What makes you think Google results pages have any bearing at all on your suspicions, or that showing them in the thread would somehow help "prove" what you're saying is true?

Your whole first post is just pure gibberish, mad rambling about a game company conspiring against their own game series? It doesn't make any sense at all.


 

"Ultima: the Ongoing Saga?"

The title is EA Drops the Warhammer on Ultima: The Ongoing Saga to Stifle Innovation. The colon is simply dividing two related phrases, there's no Ultima: the Ongoing Saga game.

I had second thoughts before posting this in a gaming forum, but I'll try to summarize;

Electronic Arts is not interested in MMO games, they are interested in selling generic franchised boxes on shelves, that's their business model - fire and forget. Their misguided interest in MMO games has been to buy them out on their way up, in order  to limit competitive sales and hold them as alternative offerings with minimal investment; aside from selling more boxes in the form of expansions. Their only major venture into MMO's was the horribly conceived SIMS online because it was a great "box seller" for them. You can expect the same from EA for approximately the next 10 years, unless the management changes.

The bottom line, EA is out of touch. As history has proven, there's no reason to get excited about any EA MMO. You can pretty much ignore EA when it comes to MMORPGs. The only real news for the next decade will be the next company they are going to try to put a damper on, while trying to increase the sales of their boxes.

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